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| + | {| align=center |
| + | ! {{Hediffs Nav}} |
| + | |} |
| + | ---- |
| <div> | | <div> |
− | {{Stub|reason=All Core{{RimworldIcon}}, Royalty{{RoyaltyIcon}}, Ideology{{IdeologyIcon}}, and Anomaly{{AnomalyIcon}} hediffs, but missing most Biotech{{BiotechIcon}} ones for now, [[User:JuliaCat|JuliaCat]] ([[User talk:JuliaCat|talk]]) 00:11, 31 August 2024 (UTC)}}
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| {{See also|Disease|Injury|Ailments|Artificial body parts}} | | {{See also|Disease|Injury|Ailments|Artificial body parts}} |
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| | | |
| == Summary == | | == Summary == |
− | Hediffs typically consist of stats modifiers and '''Stages''', which can be a singular unchanging stage, or multiple stages that switch between each other based on severity. Each stage will typically consist of stat modifiers that increase in degree based on severity, where each stage is activated upon reaching a certain minimum severity. For instance, you can have an "Initial" stage that is applied immediately, a "Moderate" stage that appears upon reaching at least 20% severity, a "Severe" stage at 40% severity, and an "Extreme" stage at 60% severity. Most hediffs have a defined min and max severity (typically 0.1% and 100% respectively), an initial severity, and even a lethal severity. Stages will be denoted by a numbered list ( # '''''Stage Label''''') in the following tables. | + | Hediffs typically consist of stats modifiers and '''Stages''', which can be a singular unchanging stage, or multiple stages that switch between each other based on severity. Each stage will typically consist of [[capacity]] and [[stat]] modifiers that increase in degree based on severity, where each stage is activated upon reaching a certain minimum severity. For instance, you can have an "Initial" stage that is applied immediately, a "Moderate" stage that appears upon reaching at least 20% severity, a "Severe" stage at 40% severity, and an "Extreme" stage at 60% severity. Most hediffs have a defined min and max severity (typically 0.1% and 100% respectively), an initial severity, and even a lethal severity. Stages will be denoted by a numbered list |
| + | <nowiki># '''''Stage Label'''''</nowiki> |
| + | # '''''Stage Label''''' |
| + | in the following tables. Hediffs with a single unlabeled stage will be labeled with the hediff label instead. |
| | | |
− | Most hediffs use 'Comps,' or Components, which mainly serve as helpers for defining a generalized behavior. Comps will be denoted by bullet points ( * '''''Comp Name:''''') or ( * '''''Comp Name''''') if they have no properties. A number of hediffs also inherit stat modifiers from other hediffs, which use the same format as Comps, but will typically have "Base" at the end of the label. | + | Most hediffs use 'Comps', or Components, which mainly serve as helpers for defining a generalized behavior. Comps will be denoted by bullet points |
| + | * '''''Comp Name''''' |
| + | . Comps that have an identical name and corresponding property will be merged into one. A number of hediffs also inherit modifiers from other hediffs, which use the same format as Comps, but will typically have "Base" at the end of the label. There are a couple of "Prop" outliers like "Injury Props" and "Added Part Props," which also share the bullet point |
| + | * '''''Props''''' |
| + | format. |
| + | |
| + | '''Hediff Givers''' (and '''Hediff Giver Sets''') are a special type that handles how certain hediffs are applied, handling hediffs like [[bleeding]], [[temperature]], and birthday related illnesses. Within the hediff defining files, also exists numerous '''ThingDef'''s and '''RecipeDef'''s alongside the '''HediffDef'''s, which handle things like the corresponding items and implanting / removal surgeries. These ThingDef's and RecipeDef's are currently not included due to the additional size and increased complexity that would be added with such content. |
| | | |
− | <div class="mw-collapsible">
| |
− | == Core{{RimworldIcon}} ==
| |
− | <div class="mw-collapsible-content">
| |
| <div class="mw-collapsible"> | | <div class="mw-collapsible"> |
| === Example Table === | | === Example Table === |
| <div class="mw-collapsible-content"> | | <div class="mw-collapsible-content"> |
| {| id="Example table" {{STDT| sortable}} | | {| id="Example table" {{STDT| sortable}} |
− | ! Label<br />(''Noun'')<br />''Pretty Label'' !! style="max-width: 500px;" | Description<br />(''Short'') !! Details !! Stages | + | ! Name !! style="max-width: 500px;" | Description<br />(''Short'') !! Details !! Stages |
− | |- id="Example 1" <!-- defName="" -->
| + | |- id="Example 1" <!-- defName="" --> |
− | ! Label<br />(''label noun'')<br />''label noun followed by some text and {1}''
| + | ! Name |
− | | Description<br />(''Short description'')
| + | ---- |
− | | '''Stat Modifier 1:''' Stat Modification<br />'''Stat Modifier 2:''' Stat Modification
| + | * Def Name: defName |
− | |# ''':''' <br /><br /><!---
| + | * Label: label |
− | --># ''':''' <br /><br /><!---
| + | * Label Noun: labelNoun |
− | --># ''':'''
| + | * Pretty Label: prettyLabel |
− | |- id="Example 2" <!-- defName="" -->
| + | | Description |
− | ! ()
| + | ---- |
− | | ()
| + | (''Short description'') |
− | | '''Makes Sick Thought:''' {{Bad|true}}<br />'''Lethal Severity:''' 100%<br />'''Scenario Can Add:''' true<br />'''Tendable:''' {{Good|true}}<br/>'''Base Tend Duration Hours:''' 48<br />'''Severity Per Day Tended:''' {{---|100%}}<br />'''Severity Per Day Not Immune:''' {{++|10%}}<br />'''Immunity Per Day Sick:''' {{+|%}}<br />'''Severity Per Day Immune:''' {{---|%}}<br />'''Immunity Per Day Not Sick:''' {{---|%}}<br />'''Disappears After Ticks:''' {{Ticks|0}}~{{Ticks|0}}<br />'''Show Remaining Time:''' {{Good|true}}<br /><br /><!--
| + | |<!-- Details --> |
− | -->'''Hediff Class:''' HediffsWithComps<br />'''Default Label Color:''' {{Color|0%|0%|0%}}<br />'''Force Render Tree Recache:''' true<br />'''Tendable:''' {{Good|true}}<br/>'''Display Wound:''' {{Good|true}}<br /><br /><!--
| + | * Stat Modifier 1: '''Stat Modification''' |
− | -->'''Show Tend Quality:''' {{Good|true}}<br /><br /><!--
| + | * Stat Modifier 2: '''Stat Modification''' |
− | --> * '''''Tend Duration:'''''<br />'''Label Tended Well:''' <br />'''Label Tended Well Inner:''' <br />'''Label Solid Tended Well:''' <br /><br /><!--
| + | |<!-- Stages --> |
− | --> * '''''Infecter:'''''<br />'''Infection Chance:''' {{Bad|%}}<br /><br /><!--
| + | {| {{STDT}} |
− | --> * '''''Gets Permanent:'''''<br />'''Permanent Label:''' <br /><br /><!--
| + | ! Label !! Parameters |
− | --> * '''''Injury Props:'''''<br />'''Pain Per Severity:''' {{Bad|%}}<br />'''Average Pain Per Severity Permanent:''' {{Bad|%}}<br />'''Can Merge:''' <br />'''Destroyed Label:''' <br />'''Destroyed Out Label:''' <br /><br /><!--
| + | |- |
− | --> * '''''Injury Base:'''''<br />'''Hediff Class:''' Injury<br />'''Tendable:''' {{Good|true}}<br/>'''Display Wound:''' {{Good|true}}
| + | ! Stage 1 Label |
− | | # '''''Minor'''''<br />'''Become Visible:''' {{Good|true}}<br />'''Pain Offset:''' {{++|%}}<br />'''[[Consciousness]] Offset:''' {{--|%}}<br />'''[[Manipulation]] Offset:''' {{--|%}}<br /><br /><!--
| + | | Stage 1 Parameters |
− | --> # '''''Moderate'''''<br />'''Min Severity:''' %<br /><br /><!--
| + | |- |
− | --> # '''''Major'''''<br />'''Min Severity:''' %<br />'''Pain Offset:''' {{++|%}}<br />'''[[Consciousness]] Offset:''' {{--|%}}<br />'''[[Manipulation]] Offset:''' {{--|%}}<br /><br /><!--
| + | ! Stage 2 Label |
− | --> # '''''Severe'''''<br />'''Min Severity:''' %<br />'''Vomit {{MTB}} Days:''' <br />'''Pain Offset:''' {{++|%}}<br />'''[[Consciousness]] Offset:''' {{--|%}}<br /><br />'''[[Manipulation]] Offset:''' {{--|%}}<br /><br /><!--
| + | | Stage 2 Parameters |
− | --> # '''''Extreme'''''<br />'''Min Severity:''' %<br />'''Life Threatening:''' {{Bad|true}}<br />'''Pain Offset:''' {{++|%}}<br />'''[[Consciousness]] Offset:''' {{--|%}}<br /><br />'''[[Manipulation]] Offset:''' {{--|%}}<br />'''[[Breathing]] Offset:''' {{--|%}}
| + | |- |
− | |}
| + | ! Stage 3 Label |
| + | | Stage 3 Parameters |
| + | |} |
| + | |- id="Example 2" <!-- defName="" --> |
| + | ! Name |
| + | ---- |
| + | * Def Name: defName |
| + | * Label: label |
| + | * Label Noun: labelNoun |
| + | * Pretty Label: prettyLabel |
| + | | Description |
| + | ---- |
| + | (''Short description'') |
| + | |<!-- Details --> |
| + | * Makes Sick Thought: {{Bad|true}} |
| + | * Lethal Severity: '''100%''' |
| + | * Scenario Can Add: {{Good|true}} |
| + | * Tendable: {{Good|true}} |
| + | * Hediff Class: '''HediffsWithComps''' |
| + | * Default Label Color: {{Color|50%|50%|50%}} |
| + | |<!-- Stages --> |
| + | {| {{STDT}} |
| + | ! Label !! Parameters |
| + | |- |
| + | ! Minor |
| + | |<!-- Parameters --> |
| + | * Become Visible: {{Good|true}} |
| + | * Pain Offset: {{++|5%}} |
| + | * [[Consciousness]] Offset: {{--|5%}} |
| + | * [[Manipulation]] Offset: {{--|5%}} |
| + | |- |
| + | ! Moderate |
| + | |<!-- Parameters --> |
| + | * Min Severity: '''20%''' |
| + | |- |
| + | ! Major |
| + | |<!-- Parameters --> |
| + | * Min Severity: '''40%''' |
| + | * Pain Offset: {{++|10%}} |
| + | * [[Consciousness]] Offset: {{--|20%}} |
| + | * [[Manipulation]] Offset: {{--|20%}} |
| + | |- |
| + | ! Severe |
| + | |<!-- Parameters --> |
| + | * Min Severity: '''60%''' |
| + | * Vomit {{MTB}} Days: '''0.5''' |
| + | * Pain Offset: {{++|20%}} |
| + | * [[Consciousness]] Offset: {{--|30%}} |
| + | * [[Manipulation]] Offset: {{--|30%}} |
| + | |- |
| + | ! Extreme |
| + | |<!-- Parameters --> |
| + | * Min Severity: '''80%''' |
| + | * Life Threatening: {{Bad|true}} |
| + | * Pain Offset: {{++|30%}} |
| + | * [[Consciousness]] Max: {{Bad|10%}} |
| + | |} |
| + | |} |
| </div> | | </div> |
| </div> | | </div> |
| | | |
| + | <div class="mw-collapsible"> |
| + | == Core {{RimworldIcon}} == |
| + | <div class="mw-collapsible-content"> |
| <div class="mw-collapsible"> | | <div class="mw-collapsible"> |
| === Debug === | | === Debug === |
| <div class="mw-collapsible-content"> | | <div class="mw-collapsible-content"> |
− | {| id="Debug" {{STDT| sortable}}
| + | {| id="Debug" {{STDT}} |
− | ! Label<br />(''Noun'')<br />''Pretty Label'' !! style="max-width: 500px;" | Description<br />(''Short'') !! Details !! Stages | + | ! Name !! Description !! Details !! Stages |
− | |- id="Unburnable" <!-- defName="DEV_Unburnable" --> | + | |- |
− | ! Unburnable
| + | {{:Hediffs/Core/Debug}} |
− | | Cannot catch fire.
| + | |} |
− | | - | + | </div> |
− | | '''[[Flammability]] Factor:''' {{Good|x0%}} | + | </div> |
− | |}
| + | |
| + | <div class="mw-collapsible"> |
| + | |
| + | === Drugs === |
| + | {{Main|Drugs}} |
| + | |
| + | Most drugs consist of a 'high' hediff, with some drawbacks that are usually outweighed by the short term benefits. |
| + | |
| + | There is a tolerance that is built up with long term use, reducing the overall effectiveness of the drug, and coming with long term side effects that scale with severity. |
| + | |
| + | Addiction is the most substantial drawback, creating a chemical [[need]] for said drug that hinders many of the affected pawn's [[capacities]] unless satisfied. Recovery from addiction is often a lengthy process, increasing the liklihood of suffering from addiction induced [[mental break]]s that may lead to relapse. |
| + | <div class="mw-collapsible-content"> |
| + | <div class="mw-collapsible"> |
| + | ==== Bases ==== |
| + | <div class="mw-collapsible-content"> |
| + | {| id="Drug Bases" {{STDT| c_24 sortable}} |
| + | ! Name !! Description !! Details !! Stages |
| + | |- |
| + | {{:Hediffs/Core/Drugs/Bases}} |
| + | |} |
| + | </div> |
| + | </div> |
| + | |
| + | <div class="mw-collapsible"> |
| + | |
| + | ==== Beer ==== |
| + | {{Main|Beer}} |
| + | <div class="mw-collapsible-content"> |
| + | {| id="Beer" {{STDT| c_24 sortable}} |
| + | ! Name !! Description !! Details !! Stages |
| + | |- |
| + | {{:Hediffs/Core/Drugs/Beer}} |
| + | |} |
| + | </div> |
| + | </div> |
| + | |
| + | <div class="mw-collapsible"> |
| + | |
| + | ==== Ambrosia ==== |
| + | {{Main|Ambrosia}} |
| + | <div class="mw-collapsible-content"> |
| + | {| id="Ambrosia" {{STDT| c_24 sortable}} |
| + | ! Name !! Description !! Details !! Stages |
| + | |- |
| + | {{:Hediffs/Core/Drugs/Ambrosia}} |
| + | |} |
| + | </div> |
| + | </div> |
| + | |
| + | <div class="mw-collapsible"> |
| + | |
| + | ==== Go-juice ==== |
| + | {{Main|Go-juice}} |
| + | <div class="mw-collapsible-content"> |
| + | {| id="Go-juice" {{STDT| c_24 sortable}} |
| + | ! Name !! Description !! Details !! Stages |
| + | |- |
| + | {{:Hediffs/Core/Drugs/Go-juice}} |
| + | |} |
| </div> | | </div> |
| </div> | | </div> |
| | | |
| <div class="mw-collapsible"> | | <div class="mw-collapsible"> |
| + | |
| + | ==== Luciferium ==== |
| + | {{Main|Luciferium}} |
| + | <div class="mw-collapsible-content"> |
| + | {| id="Luciferium" {{STDT| c_24 sortable}} |
| + | ! Name !! Description !! Details !! Stages |
| + | |- |
| + | {{:Hediffs/Core/Drugs/Luciferium}} |
| + | |} |
| + | </div> |
| + | </div> |
| + | |
| + | <div class="mw-collapsible"> |
| + | |
| + | ==== Penoxycyline ==== |
| + | {{Main|Penoxycyline}} |
| + | <div class="mw-collapsible-content"> |
| + | {| id="Penoxycyline" {{STDT| c_24 sortable}} |
| + | ! Name !! Description !! Details !! Stages |
| + | |- |
| + | {{:Hediffs/Core/Drugs/Penoxycyline}} |
| + | |} |
| + | </div> |
| + | </div> |
| + | |
| + | <div class="mw-collapsible"> |
| + | |
| + | ==== Psychite ==== |
| + | Psychite tea, Flake, and Yayo all share the same tolerance and addiction hediffs. |
| + | <div class="mw-collapsible-content"> |
| + | {| id="Psychite" {{STDT| c_24 sortable}} |
| + | ! Name !! Description !! Details !! Stages |
| + | |- |
| + | {{:Hediffs/Core/Drugs/Psychite}} |
| + | |} |
| + | |
| + | <div class="mw-collapsible"> |
| + | ===== Flake ===== |
| + | {{Main|Flake}} |
| + | <div class="mw-collapsible-content"> |
| + | {| id="Flake" {{STDT| c_24}} |
| + | ! Name !! Description !! Details !! Stages |
| + | |- |
| + | {{:Hediffs/Core/Drugs/Psychite/High on flake}} |
| + | |} |
| + | </div> |
| + | </div> |
| + | |
| + | <div class="mw-collapsible"> |
| + | ===== Psychite tea ===== |
| + | {{Main|Psychite tea}} |
| + | <div class="mw-collapsible-content"> |
| + | {| id="Psychite tea" {{STDT| c_24}} |
| + | ! Name !! Description !! Details !! Stages |
| + | |- |
| + | {{:Hediffs/Core/Drugs/Psychite/High on psychite tea}} |
| + | Hediffs/Drugs/Psychite/High on yayo |
| + | |} |
| + | </div> |
| + | </div> |
| + | |
| + | <div class="mw-collapsible"> |
| + | ===== Yayo ===== |
| + | {{Main|Yayo}} |
| + | <div class="mw-collapsible-content"> |
| + | {| id="Yayo" {{STDT| c_24}} |
| + | ! Name !! Description !! Details !! Stages |
| + | |- |
| + | {{:Hediffs/Core/Drugs/Psychite/High on yayo}} |
| + | |} |
| + | </div> |
| + | </div> |
| + | </div> |
| + | </div> |
| + | |
| + | <div class="mw-collapsible"> |
| + | |
| + | ==== Smokeleaf ==== |
| + | {{Main|Smokeleaf}} |
| + | <div class="mw-collapsible-content"> |
| + | {| id="Smokeleaf" {{STDT| c_24 sortable}} |
| + | ! Name !! Description !! Details !! Stages |
| + | |- |
| + | {{:Hediffs/Core/Drugs/Smokeleaf}} |
| + | |} |
| + | </div> |
| + | </div> |
| + | |
| + | <div class="mw-collapsible"> |
| + | |
| + | ==== Wake-up ==== |
| + | {{Main|Wake-up}} |
| + | <div class="mw-collapsible-content"> |
| + | {| id="Wake-up" {{STDT| c_24 sortable}} |
| + | ! Name !! Description !! Details !! Stages |
| + | |- |
| + | {{:Hediffs/Core/Drugs/Wake-up}} |
| + | |} |
| + | </div> |
| + | </div> |
| + | </div> |
| + | </div> |
| + | |
| + | <div class="mw-collapsible"> |
| + | |
| === Global === | | === Global === |
| <div class="mw-collapsible-content"> | | <div class="mw-collapsible-content"> |
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| ==== Misc ==== | | ==== Misc ==== |
| <div class="mw-collapsible-content"> | | <div class="mw-collapsible-content"> |
− | {| id="Global misc" {{STDT| sortable}}
| + | {| id="Core Global Misc" {{STDT| sortable}} |
− | ! Label<br />(''Noun'')<br />''Pretty Label'' !! style="max-width: 500px;" | Description<br />(''Short'') !! Details !! Stages
| + | ! Name !! Description !! Details !! Stages |
− | |- id="Blood loss" <!-- defName="BloodLoss" -->
| + | |- |
− | ! Blood loss
| + | {{:Hediffs/Core/Global/Misc}} |
− | | A reduction in the normal blood volume. Minor blood loss has relatively mild effects, but when blood loss becomes severe, oxygen transport becomes badly impaired and the victim loses the ability to move. Extreme blood loss leads to death.
| + | |} |
− | <br />Blood loss naturally recovers over time as the body slowly regenerates its blood supply.
| + | |
− | | '''Lethal Severity:''' 100%
| + | |
− | | # '''''Minor''''' Become Visible; false<br /><br /><!---
| |
− | --> # '''''Minor'''''<br />'''Min Severity:''' 15%<br />'''[[Consciousness]] Offset:''' {{--|10%}}<br /><br /><!---
| |
− | --># '''''Moderate'''''<br />'''Min Severity:''' 30%<br />'''[[Consciousness]] Offset:''' {{--|20%}}<br /><br /><!---
| |
− | -->'''''Severe'''''<br />'''Min Severity:''' 45%<br />'''[[Consciousness]] Offset:''' {{--|40%}}<br /><br /><!---
| |
− | --> # '''''Extreme'''''<br />'''Min Severity:''' 60%, Life Threatening; true<br />'''[[Consciousness]]:''' Offset; {{--|40%}}<br />Max; {{Bad|10%}}
| |
− | |- id="Disease base" <!-- defName="", Name="DiseaseBase", Abstract="True" -->
| |
− | | Disease Base
| |
− | | Used for many Hediffs
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|90%|100%|35%}}<br />'''Initial Severity:''' 0.1%<br />'''Remove On Redress Chance By Days Curve:''' (0, 0), (2, 0), (7, 0.5), (20, 1)
| |
− | | -
| |
− | |- id="Anesthetic" <!-- defName="Anesthetic", ParentName="DiseaseBase" -->
| |
− | ! Anesthetic
| |
− | | Sleep drugs in the bloodstream. Anesthetic renders creatures unconscious.
| |
− | | * '''''Disease Base:'''''<br />'''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|90%|100%|35%}}<br />'''Initial Severity:''' 0.1%<br />'''Remove On Redress Chance By Days Curve:''' (0, 0), (2, 0), (7, 0.5), (20, 1)<br /><br /><!---
| |
− | -->'''Is Bad:''' false<br />'''Initial Severity:''' 100%<br />'''Max Severity:''' 100%<br />'''Disappears After Ticks:''' {{Ticks|45000}}~{{Ticks|120000}}<br />'''Show Remaining Time:''' true<br />'''Severity Per Day:''' {{---|80%}}
| |
− | | '''Wearing off:''' Pain Factor; {{Good|95%}}<br />'''Vomit {{MTB}} Days:''' 4<br />'''[[Consciousness]] Max;''' {{Bad|90%}}<br />'''[[Manipulation]] Offset:''' {{--|10%}}<br />'''[[Moving]] Offset:''' {{--|5%}}<br /><br />'''''Mental State Givers:''''' Mental State; [[Mental break#Confused wandering|Confused wandering]], {{MTB}} Days; 50<br /><br /><!---
| |
− | -->'''Woozy:''' '''Min Severity:''' 60%, Pain Factor; {{Good|80%}}<br />'''Vomit {{MTB}} Days:''' 0.25<br />'''[[Consciousness]] Max:''' {{Bad|70%}}<br />'''[[Manipulation]] Offset:''' {{--|20%}}<br />'''[[Moving]] Offset:''' {{--|20%}}<br />'''[[Talking]] Offset:''' {{--|20%}}<br />'''[[Digestion]] Offset:''' {{--|20%}}<br />'''[[Sight]] Offset:''' {{--|15%}}<br />Forget Memory Thought {{MTB}} Days; 5 <br />'''''Mental State Givers:''''' Mental State; [[Mental break#Confused wandering|Confused wandering]], {{MTB}} Days; 5<br /><br /><!---
| |
− | -->'''Sedated:''' '''Min Severity:''' 80%, Pain Factor; {{Good|0%}}<br />'''Vomit {{MTB}} Days:''' 0.25<br />'''[[Consciousness]] Max:''' {{Bad|1%}}
| |
− | |- id="Catatonic breakdown" <!-- defName="CatatonicBreakdown", ParentName="DiseaseBase" -->
| |
− | ! Catatonic breakdown <br />(A catatonic breakdown)
| |
− | | A state of mental shock which leads to a total inability to function. The victim collapses, effectively unconscious.
| |
− | | * '''''Disease Base:'''''<br />'''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|90%|100%|35%}}<br />'''Initial Severity:''' 0.1%<br />'''Remove On Redress Chance By Days Curve:''' (0, 0), (2, 0), (7, 0.5), (20, 1)<br /><br /><!---
| |
− | -->'''Disappears After Ticks:''' {{Ticks/gametime/days|100000}}~{{Ticks/gametime/days|300000}}<br />Recovery Thought; [[Thoughts#Catharsis|Catharsis]]
| |
− | | '''[[Consciousness]];''' Max {{Bad|10%}}
| |
− | |- id="Psychic shock" <!-- defName="PsychicShock", ParentName="DiseaseBase" -->
| |
− | ! Psychic shock <br />(A psychic shock)
| |
− | | A state of psychic chaos in the brain and mind. Caused by psychic attacks or critical level of neural heat, this effect is debilitating until it wears off.
| |
− | | * '''''Disease Base:'''''<br />'''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|90%|100%|35%}}<br />'''Initial Severity:''' 0.1%<br />'''Remove On Redress Chance By Days Curve:''' (0, 0), (2, 0), (7, 0.5), (20, 1)<br /><br /><!---
| |
− | -->'''Disappears After Ticks:''' {{Ticks|7500}}
| |
− | | '''[[Consciousness]];''' Max {{Bad|10%}}
| |
− | |- id="Psychic coma" <!-- defName="PsychicComa", ParentName="DiseaseBase" -->
| |
− | ! Psychic coma <br />(A psychic coma)
| |
− | | A form of benign coma during which the brain recovers from a psychic overload.
| |
− | | * '''''Disease Base:'''''<br />'''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|90%|100%|35%}}<br />'''Initial Severity:''' 0.1%<br />'''Remove On Redress Chance By Days Curve:''' (0, 0), (2, 0), (7, 0.5), (20, 1)<br /><br /><!---
| |
− | -->'''Disappears After Ticks:''' {{Ticks|7500}}
| |
− | | '''[[Consciousness]];''' Max {{Bad|10%}}
| |
− | |- id="Psychic hangover" <!-- defName="PsychicHangover", ParentName="DiseaseBase" -->
| |
− | ! Pychic hangover <br />(A psychic hangover)
| |
− | | An after-effect of neural heat. Psychic hangover is bothersome, but not dangerous.
| |
− | | * '''''Disease Base:'''''<br />'''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|90%|100%|35%}}<br />'''Initial Severity:''' 0.1%<br />'''Remove On Redress Chance By Days Curve:''' (0, 0), (2, 0), (7, 0.5), (20, 1)<br /><br /><!---
| |
− | -->'''Disappears After Ticks:''' {{Ticks|60000}}<br />Severity Per Day: 100%
| |
− | | # '''Forming:'''<br />'''Min Severity:''' 0%<br /><br /><!---
| |
− | --> # '''Buzzing:'''<br />'''Min Severity:''' 6.25%<br />'''[[Consciousness]]:''' Post Factor; {{Bad|80%}}<br />'''[[Manipulation]]:''' Post Factor: {{Bad|80%}}<br />Hunger Rate Factor; {{Bad|150%}}<br />Rest Fall Rate Factor: {{Bad|150%}}
| |
− | |- id="Brain shock" <!-- defName="BrainShock" -->
| |
− | ! Brain shock <br />(A brain shock)
| |
− | | After-effects of an electrical shock to the brain. This is generally cause by feedback from brain implants hit by EMP pulses.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Disappears After Ticks:''' {{Ticks|2500}}~{{Ticks|3500}}
| |
− | | '''[[Consciousness]]:''' Max; {{Bad|10%}}
| |
− | |- id="Cryptosleep sickness" <!-- defName="CryptosleepSickness", ParentName="DiseaseBase" -->
| |
− | ! Cryptosleep sickness
| |
− | | After-effects of using a cryptosleep pod. Cryptosleep suspends and replaces many bodily functions in order to prevent aging and death. Upon exiting cryptosleep, the body takes time to restart and rebalance its natural metabolic processes. While this is ongoing, the patient suffers from nausea, dizziness, and a sense of fuzziness in the mind. <br />(After-effects of using a cryptosleep pod including dizziness, nausea, and vomiting.)
| |
− | | * '''''Disease Base:'''''<br />'''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|90%|100%|35%}}<br />'''Initial Severity:''' 0.1%<br />'''Remove On Redress Chance By Days Curve:''' (0, 0), (2, 0), (7, 0.5), (20, 1)<br /><br /><!---
| |
− | -->'''Makes Sick Thought:''' {{Bad|true}}<br />''Scenario Can Add:''' true<br />'''Disappears After Ticks:''' {{Ticks|8000}}~{{Ticks|12000}}<br />'''Show Remaining Time:''' {{Good|true}}
| |
− | | '''Vomit {{MTB}} Days:''' 0.125<br />'''[[Consciousness]]:''' Post Factor; {{Bad|80%}}<br />'''[[Moving]]:''' Post Factor; {{Bad|90%}}<br />'''[[Manipulation]]:''' Post Factor; {{Bad|90%}}
| |
− | |- id="Food poisoning" <!-- defName="FoodPoisoning", ParentName="DiseaseBase" -->
| |
− | ! Food poisoning
| |
− | | Gastrointestinal illness caused by consuming decayed or unclean food. It can be caused by eating rotten food, by incompetent cooks accidentally poisoning meals, or by eating from unsafe wild sources. The patient will vomit and feel sick for some time.
| |
− | | * '''''Disease Base:'''''<br />'''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|90%|100%|35%}}<br />'''Initial Severity:''' 0.1%<br />'''Remove On Redress Chance By Days Curve:''' (0, 0), (2, 0), (7, 0.5), (20, 1)<br /><br /><!---
| |
− | -->'''Scenario Can Add:''' true<br />'''Initial Severity:''' 100%<br />'''Severity Per Day:''' {{---|100%}}
| |
− | | # '''Recovering:''' Vomit {{MTB}} Days; 0.4<br />'''Pain Offset:''' {{++|20%}}<br />'''[[Consciousness]]:''' Post Factor; {{Bad|60%}}<br />'''[[Moving]]:''' Post Factor; {{Bad|80%}}<br />'''[[Manipulation]]:''' Post Factor; {{Bad|90%}}<br />'''[[Blood Filtration]]:''' Post Factor; {{Bad|95%}}<br />'''[[Eating]]:''' Post Factor; {{Bad|50%}}<br /><br /><!---
| |
− | --> # '''''Major'''''<br />'''Min Severity:''' 20%, Vomit {{MTB}} Days; 0.2<br />'''Pain Offset:''' {{++|40%}}<br />'''[[Consciousness]]:''' Post Factor; {{Bad|50%}}<br />'''[[Moving]]:''' Post Factor; {{Bad|50%}}<br />'''[[Manipulation]]:''' Post Factor; {{Bad|80%}}<br />'''[[Blood Filtration]]:''' Post Factor; {{Bad|85%}}<br />'''[[Talking]]:''' Post Factor; {{Bad|80%}}<br />'''[[Eating]]:''' Post Factor; {{Bad|30%}}<br /><br /><!---
| |
− | --> # '''Initial:'''<br />'''Min Severity:''' 80%, Vomit {{MTB}} Days; 0.3<br />'''Pain Offset:''' {{++|20%}}<br />'''[[Consciousness]]:''' Post Factor; {{Bad|60%}}<br />'''[[Moving]]:''' Post Factor; {{Bad|80%}}<br />'''[[Manipulation]]:''' Post Factor; {{Bad|90%}}<br />'''[[Blood Filtration]]:''' Post Factor; {{Bad|95%}}<br />'''[[Eating]]:''' Post Factor; {{Bad|50%}}
| |
− | |- id="Toxic buildup" <!-- defName="ToxicBuildup" -->
| |
− | ! Toxic buildup
| |
− | | Poison in the bloodstream. This can come from various sources, including environmental toxins, venomous bites, or poisoned weapons.
| |
− | <br />At high doses, toxic buildup is lethal. Even at low doses, it can generate cancers.
| |
− | <br />If a creature dies with toxic buildup, there's a chance that they cannot be eaten. The higher the toxic buildup, the higher the chance.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|70%|100%|70%}}<br />'''Lethal Severity:''' 100%<br />'''Can Apply Dod Chance For Capacity Changes:''' true<br />'''Makes Sick Thought:''' {{Bad|true}}<br />'''Scenario Can Add:''' true<br />'''Tale On Visible:''' ToxicityRevealed<br />'''Comp Class:''' HediffComp_ImmunizableToxic<br />'''Severity Per Day Not Immune:''' {{---|8%}}<br />'''Surgical Detection Desc:''' {PAWN_nameDef} is showing early signs of toxic buildup. Keep {PAWN_objective} away from sources of toxins.
| |
− | | # '''Initial'''<br />'''Become Visible:''' false<br /><br /><!---
| |
− | --> # '''Initial'''<br />'''Min Severity:''' 4%<br />'''[[Consciousness]] Offset:''' {{--|5%}}<br /><br /><!---
| |
− | --> # '''''Minor'''''<br />'''Min Severity:''' 20%<br />'''[[Consciousness]] Offset:''' {{--|10%}}<br /><br /><!---
| |
− | --># '''''Moderate'''''<br />'''Min Severity:''' 40%<br />'''Vomit {{MTB}} Days:''' 4<br />'''[[Consciousness]] Offset:''' {{--|15%}}<br />'''HediffGivers Random:''' '''Hediff:''' Dementia<br />'''{{MTB}} Days:''' 146<br />'''Parts To Affect:''' Brain<br />'''Hediff:''' Carcinoma<br />'''{{MTB}} Days:''' 438<br />'''Can Affect Any Live Part:''' {{Bad|true}}<br /><br /><!---
| |
− | --> # '''''Serious'''''<br />'''Min Severity:''' 60%<br />'''Vomit {{MTB}} Days:''' 1<br />'''[[Consciousness]] Offset:''' {{--|25%}}<br />'''HediffGivers Random:''' '''Hediff:''' Dementia<br />'''{{MTB}} Days:''' 37<br />'''Parts To Affect:''' Brain<br />'''Hediff:''' Carcinoma<br />'''{{MTB}} Days:''' 111<br />'''Can Affect Any Live Part:''' {{Bad|true}}<br /><br /><!---
| |
− | --> # '''''Extreme'''''<br />'''Min Severity:''' 80%<br />'''Vomit {{MTB}} Days:''' 0.5<br />'''[[Consciousness]]:''' Max; {{Bad|10%}}<br />Offset; {{--|25%}}<br />'''HediffGivers Random:''' '''Hediff:''' Dementia<br />'''{{MTB}} Days:''' 13<br />'''Parts To Affect:''' Brain<br />'''Hediff:''' Carcinoma<br />'''{{MTB}} Days:''' 39<br />'''Can Affect Any Live Part:''' {{Bad|true}}
| |
− | |- id="Pregnant" <!-- defName="Pregnant" -->
| |
− | ! Pregnant <br />(Pregnancy)<br />Debug Label Extra: animal
| |
− | | This creature is gestating offspring. It will give birth if the pregnancy comes to term. If starved or injured, there may be a miscarriage.
| |
− | | '''Hediff Class:''' Hediff_Pregnant<br />'''Default Label Color:''' {{Color|70%|100%|70%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Initial Severity:''' 0.1%<br />'''Prevents Pregnancy:''' true<br />'''Pregnant:''' true<br />'''Message After Ticks:''' {{Ticks|600}}<br />Message: {0} is pregnant!, messageType: PositiveEvent
| |
− | | # '''Early-stage'''<br />'''Vomit {{MTB}} Days:''' 2.5<br /><br /><!---
| |
− | --> # '''Middle-stage'''<br />'''Min Severity:''' 33.3%<br />'''[[Moving]] Offset:''' {{--|15%}}<br /><br /><!---
| |
− | --> # '''Late-stage'''<br />'''Min Severity:''' 66.6%<br />'''Vomit {{MTB}} Days:''' 2<br />'''[[Moving]] Offset:''' {{--|30%}}
| |
− | |- id="Heart attack" <!-- defName="HeartAttack" -->
| |
− | ! heart attack <br />(A heart attack)
| |
− | | A disruption in the heart's normal beating rhythm. Heart attacks can be debilitatingly painful. They can worsen and lead to death, or recover.
| |
− | | '''Hediff Class:''' Hediff_HeartAttack<br />'''Default Label Color:''' {{Color|100%|20%|20%}}<br />'''Initial Severity:''' 40%<br />'''Lethal Severity:''' 100%<br />'''Tendable:''' {{Good|true}}
| |
− | | # '''Painful'''<br />'''Life Threatening:''' {{Bad|true}}<br />'''Pain Offset:''' {{++|40%}}<br />'''[[Consciousness]] Post Factor:''' {{Bad|50%}}<br /><br /><!---
| |
− | --> # '''Debilitating'''<br />'''Min Severity:''' 60%<br />'''Life Threatening:''' {{Bad|true}}<br />'''Pain Offset:''' {{++|60%}}<br />'''[[Consciousness]] Max:''' {{Bad|10%}}<br /><br /><!---
| |
− | --> # '''Fatal'''<br />'''Min Severity:''' 100%
| |
− | |- id="Drug overdose" <!-- defName="DrugOverdose" -->
| |
− | ! Drug overdose <br />(A drug overdose)
| |
− | | Generalized toxic effects due to over-concentration of drugs in the bloodstream.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|100%|0%|50%}}<br />'''Lethal Severity:''' 100%<br />'''Severity Per Day:''' {{---|100%}}<br />'''Send Letter When Discovered:''' true, discoverLetterLabel: Overdose: {0}, discoverLetterText: {0} is overdosing!
| |
− | | # '''''Minor'''''<br />'''Become Visible:''' false<br /><br /><!---
| |
− | --> # '''''Minor'''''<br />'''Min Severity:''' 50%<br />'''Vomit {{MTB}} Days:''' 0.3<br />'''[[Consciousness]] Max:''' {{Bad|50%}}<br /><br /><!---
| |
− | --> # '''''Major'''''<br />'''Min Severity:''' 75%, Death {{MTB}} Days: 3<br />'''[[Consciousness]] Max:''' {{Bad|10%}}<br />'''HediffGivers Random:''' '''Hediff:''' ChemicalDamageModerate<br />'''{{MTB}} Days:''' 2.5<br />'''Parts To Affect:''' Brain
| |
− | |- id="Resurrection sickness" <!-- defName="ResurrectionSickness", ParentName="DiseaseBase" -->
| |
− | ! Resurrection sickness
| |
− | | After-effects of resurrection. Artificially-restarted body processes take time to rebalance themselves.
| |
− | | * '''''Disease Base:'''''<br />'''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|90%|100%|35%}}<br />'''Initial Severity:''' 0.1%<br />'''Remove On Redress Chance By Days Curve:''' (0, 0), (2, 0), (7, 0.5), (20, 1)<br /><br /><!---
| |
− | -->'''Disappears After Ticks:''' {{Ticks/gametime/days|90000}}~{{Ticks/gametime/days|150000}}<br />showRemainingTime: true
| |
− | | '''Vomit {{MTB}} Days:''' 0.5<br />'''[[Moving]] Post Factor:''' {{Bad|10%}}<br />'''[[Manipulation]] Post Factor:''' {{Bad|10%}}
| |
− | |- id="Covered in firefoam" <!-- defName="CoveredInFirefoam" -->
| |
− | ! Covered in firefoam
| |
− | | Covered in a fire-retardant foam.
| |
− | | '''Hediff Class:''' Hediff_CoveredInFirefoam<br />'''Disappears After Ticks:''' {{Ticks|900}}
| |
− | | '''[[Flammability]]:''' {{Good|0%}}
| |
− | |- id="Psychic invisibility" <!-- defName="PsychicInvisibility" -->
| |
− | ! Psychic invisibility
| |
− | | Psychically-induced invisibility. This actually affects others nearby, making their brains unable to perceive the sight of this individual, even if the eyes are unaffected.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Is Bad:''' {{Good|false}}<br />'''Visible To Player:''' true<br />'''Show Remaining Time:''' True<br />'''Disappears On Death'''
| |
− | | -
| |
− | |}
| |
| </div> | | </div> |
| </div> | | </div> |
| | | |
| <div class="mw-collapsible"> | | <div class="mw-collapsible"> |
| + | |
| ==== Needs ==== | | ==== Needs ==== |
| <div class="mw-collapsible-content"> | | <div class="mw-collapsible-content"> |
− | {| id="Global needs" {{STDT| sortable}}
| + | {| id="Global needs" {{STDT|}} |
− | ! Label<br />(''Noun'')<br />''Pretty Label'' !! style="max-width: 500px;" | Description<br />(''Short'') !! Details !! Stages
| + | ! Name !! Description !! Details !! Stages |
− | |- id="Malnutrition" <!-- defName="Malnutrition" -->
| + | |- |
− | ! Malnutrition
| + | {{:Hediffs/Core/Global/Needs}} |
− | | Abnormally low body fat and weight, typically caused by lack of food. Malnutrition is always very unpleasant, but its initial effects are mild. Without food, though, a malnourished creature will waste away, losing muscle mass and capacities. Malnutrition ends with death. Upon re-feeding malnutrition naturally recovers over time. Malnourished creatures have larger appetites than normal.
| + | |} |
− | | '''Lethal Severity:''' 100%, '''Scenario Can Add:''' true
| |
− | |# '''Trivial:''' socialFightChanceFactor: {{Bad|x150%}}<br />'''[[Hunger Rate]] Factor Offset:''' {{++|50%}}<br />'''[[Consciousness]] Offset:''' {{--|5%}}<br /><br /><!---
| |
− | --> # '''''Minor'''''<br />'''Min Severity:''' 20%<br />'''Social Fight Chance Factor:''' {{Bad|x200%}}<br />'''[[Hunger Rate]] Factor Offset:''' {{++|60%}}<br />'''[[Consciousness]] Offset:''' {{--|10%}}<br /><br /><!---
| |
− | --># '''''Moderate'''''<br />'''Min Severity:''' 40%<br />'''Social Fight Chance Factor:''' {{Bad|x250%}}<br />'''[[Hunger Rate]] Factor Offset:''' {{++|60%}}<br />'''[[Consciousness]] Offset:''' {{--|20%}}<br /><br /><!---
| |
− | --># '''''Severe'''''<br />'''Min Severity:''' 60%<br />'''Social Fight Chance Factor:''' {{Bad|x300%}}<br />'''[[Hunger Rate]] Factor Offset:''' {{++|60%}}<br />'''[[Consciousness]] Offset:''' {{--|30%}}<br /><br /><!---
| |
− | --> # '''''Extreme'''''<br />'''Min Severity:''' 80%<br />'''Life Threatening:''' {{Bad|true}}<br />'''[[Hunger Rate]] Factor Offset:''' {{++|60%}}<br />'''[[Consciousness]] Max:''' {{Bad|10%}}
| |
− | |}
| |
| </div> | | </div> |
| </div> | | </div> |
| | | |
| <div class="mw-collapsible"> | | <div class="mw-collapsible"> |
| + | |
| ==== Temperature ==== | | ==== Temperature ==== |
| <div class="mw-collapsible-content"> | | <div class="mw-collapsible-content"> |
− | {| id="Global temperature" {{STDT| sortable}}
| + | {| id="Global temperature" {{STDT| sortable}} |
− | ! Label<br />(''Noun'')<br />''Pretty Label'' !! style="max-width: 500px;" | Description<br />(''Short'') !! Details !! Stages
| + | ! Name !! Description !! Details !! Stages |
− | |- id="Heatstroke" <!-- defName="Heatstroke" -->
| + | |- |
− | ! Heatstroke
| + | {{:Hediffs/Core/Global/Temperature}} |
− | | A generalized disruption to body functioning caused by excessive exposure to heat and sun. The victim becomes dizzy, weak, and confused. Recovery is quick once in a cool area, but if heat exposure continues, heat stroke gets worse until death.
| + | |} |
− | | '''Default Label Color:''' {{Color|80%|80%|35%}}<!--#cccc59 --><br />'''Lethal Severity:''' 100%<br />'''Can Apply Dod Chance For Capacity Changes:''' true<br />'''Tale On Visible:''' HeatstrokeRevealed
| |
− | | # '''Initial'''<br />'''Become Visible:''' false<br /><br /><!---
| |
− | --> # '''Initial'''<br />'''Min Severity:''' 4%<br />'''[[Consciousness]] Offset:''' {{--|5%}}<br /><br /><!---
| |
− | --> # '''''Minor'''''<br />'''Min Severity:''' 20%<br />'''[[Moving]] Offset:''' {{--|10%}}<br />'''[[Consciousness]] Offset:''' {{--|10%}}<br /><br /><!---
| |
− | --> # '''''Serious'''''<br />'''Min Severity:''' 35%<br />'''Pain Offset:''' {{++|15%}}<br />'''[[Moving]] Offset:''' {{--|30%}}<br />'''[[Consciousness]] Offset:''' {{--|20%}}<br /><br /><!---
| |
− | --> # '''''Extreme'''''<br />'''Min Severity:''' 62%<br />'''Life Threatening:''' {{Bad|true}}<br />'''Pain Offset:''' {{++|30%}}<br />'''[[Consciousness]] Max:''' {{Bad|10%}}
| |
− | |- id="Hypothermia" <!-- defName="Hypothermia" -->
| |
− | ! Hypothermia
| |
− | | Dangerously low core body temperature. Unless re-warmed, hypothermia gets worse and ends in death. Recovery is quick once the victim is re-warmed. Avoid hypothermia by wearing warm clothes in cold environments.
| |
− | | '''Default Label Color:''' {{Color|80%|80%|100%}}<br />'''Lethal Severity:''' 100%<br />'''Can Apply Dod Chance For Capacity Changes:''' true<br />'''Tale On Visible:''' HypothermiaRevealed
| |
− | | # '''Shivering'''<br />'''Become Visible:''' false<br /><br /><!---
| |
− | --> # '''Shivering'''<br />'''Min Severity:''' 4%<br />'''[[Manipulation]] Offset:''' {{--|8%}}<br />'''[[Consciousness]] Offset:''' {{--|5%}}<br /><br /><!---
| |
− | --> # '''''Minor'''''<br />'''Min Severity:''' 20%<br />'''[[Moving]] Offset:''' {{--|10%}}<br />'''[[Manipulation]] Offset:''' {{--|20%}}<br />'''[[Consciousness]] Offset:''' {{--|10%}}<br /> # '''''Serious'''''<br />'''Min Severity:''' 35%<br />'''Pain Offset:''' {{++|15%}}<br />'''[[Moving]] Offset:''' {{--|30%}}<br />'''[[Manipulation]] Offset:''' {{--|50%}}<br />'''[[Consciousness]] Offset:''' {{--|20%}}<!--
| |
− | --> # '''''Extreme'''''<br />'''Min Severity:''' 62%<br />'''Life Threatening:''' {{Bad|true}}<br />'''Pain Offset:''' {{++|30%}}<br />'''[[Consciousness]] Max:''' {{Bad|10%}}
| |
− | |- id="Hypothermic slowdown" <!-- defName="HypothermicSlowdown" -->
| |
− | ! Hypothermic slowdown
| |
− | | A special biological state used by some creatures to survive extreme cold. Instead of trying to stay warm, the creature's body chemistry adapts to prevent internal freezing despite very low temperature. Bodily functions are slowed and capacities are reduced, but the cold does no permanent damage. Some biologists call it a wakeful form of hibernation.
| |
− | | '''Default Label Color:''' {{Color|80%|80%|100%}}
| |
− | | # '''''Minor'''''<br />'''Become Visible:''' false<br /><br /><!---
| |
− | --> # '''''Minor'''''<br />'''Min Severity:''' 4%<br />'''[[Moving]] Offset:''' {{--|8%}}<br />'''[[Consciousness]] Offset:''' {{--|5%}}<br /><br /><!---
| |
− | --># '''''Moderate'''''<br />'''Min Severity:''' 20%, [[Hunger Rate]] Factor Offset: {{---|10%}}<br />'''[[Moving]] Offset:''' {{--|20%}}<br />'''[[Manipulation]] Offset:''' {{--|20%}}<br />'''[[Consciousness]] Offset:''' {{--|20%}}<br /><br /><!---
| |
− | --> # '''''Serious'''''<br />'''Min Severity:''' 35%, [[Hunger Rate]] Factor Offset: {{---|40%}}<br />'''[[Moving]] Offset:''' {{--|40%}}<br />'''[[Manipulation]] Offset:''' {{--|50%}}<br />'''[[Consciousness]] Offset:''' {{--|40%}}<br /><br /><!---
| |
− | --> # '''''Extreme'''''<br />'''Min Severity:''' 62%, [[Hunger Rate]] Factor Offset: {{---|95%}}<br />'''[[Consciousness]] Max:''' {{Bad|10%}}
| |
− | |}
| |
| </div> | | </div> |
| </div> | | </div> |
Line 244: |
Line 335: |
| | | |
| <div class="mw-collapsible"> | | <div class="mw-collapsible"> |
| + | |
| === Local === | | === Local === |
| <div class="mw-collapsible-content"> | | <div class="mw-collapsible-content"> |
Line 249: |
Line 341: |
| ==== Chronic ==== | | ==== Chronic ==== |
| <div class="mw-collapsible-content"> | | <div class="mw-collapsible-content"> |
− | {| id="Local Chronic" {{STDT| sortable}}
| + | {| id="Core Local Chronic" {{STDT| c_11 sortable}} |
− | ! Label<br />(''Noun'')<br />''Pretty Label'' !! style="max-width: 500px;" | Description<br />(''Short'') !! Details !! Stages
| + | ! Name !! Description !! Details !! Stages |
− | |- id="ChronicDiseaseBase" <!-- defName="", Name="ChronicDiseaseBase", ParentName="DiseaseBase", Abstract="True" -->
| + | |- |
− | ! Chronic Disease Base
| + | {{:Hediffs/Core/Local/Chronic}} |
− | | -
| + | |} |
− | | * '''''Disease Base:'''''<br />'''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|90%|100%|35%}}<br />'''Initial Severity:''' 0.1%<br />'''Remove On Redress Chance By Days Curve:''' (0, 0), (2, 0), (7, 0.5), (20, 1)<br /><br /><!---
| |
− | -->'''Chronic:''' {{Bad|true}}<br />'''Allow Mothball If Low Priority World Pawn:''' true
| |
− | | -
| |
− | |- id="Bad back" <!-- defName="BadBack", ParentName="ChronicDiseaseBase" -->
| |
− | ! Bad back <br />(A bad back)
| |
− | | Degradation in the spinal column and surrounding musculature. This makes it hard to move and bend smoothly.
| |
− | | * '''''Disease Base:'''''<br />'''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|90%|100%|35%}}<br />'''Initial Severity:''' 0.1%<br />'''Remove On Redress Chance By Days Curve:''' (0, 0), (2, 0), (7, 0.5), (20, 1)<br /><br /><!---
| |
− | --> # '''''Chronic Disease Base:'''''<br />'''Chronic:''' {{Bad|true}}<br />'''Allow Mothball If Low Priority World Pawn:''' true
| |
− | | # '''[[Moving]] Offset:''' {{--|30%}}<br />'''[[Manipulation]] Offset:''' {{--|10%}}
| |
− | |- id="Frail" <!-- defName="Frail", ParentName="ChronicDiseaseBase" -->
| |
− | ! Frail <br />(Frailty)
| |
− | | Generalized loss of muscle and bone density.
| |
− | | * '''''Disease Base:'''''<br />'''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|90%|100%|35%}}<br />'''Initial Severity:''' 0.1%<br />'''Remove On Redress Chance By Days Curve:''' (0, 0), (2, 0), (7, 0.5), (20, 1)<br /><br /><!---
| |
− | --> # '''''Chronic Disease Base:'''''<br />'''Chronic:''' {{Bad|true}}<br />'''Allow Mothball If Low Priority World Pawn:''' true
| |
− | | # '''[[Moving]] Offset:''' {{--|30%}}<br />'''[[Manipulation]] Offset:''' {{--|30%}}
| |
− | |- id="Cataract" <!-- defName="Cataract", ParentName="ChronicDiseaseBase" -->
| |
− | ! Cataract <br />(A cataract)
| |
− | | Milky-looking opacity in the eye. Cataracts impair vision.
| |
− | | * '''''Disease Base:'''''<br />'''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|90%|100%|35%}}<br />'''Initial Severity:''' 0.1%<br />'''Remove On Redress Chance By Days Curve:''' (0, 0), (2, 0), (7, 0.5), (20, 1)<br /><br /><!---
| |
− | --> # '''''Chronic Disease Base:'''''<br />'''Chronic:''' {{Bad|true}}<br />'''Allow Mothball If Low Priority World Pawn:''' true'''Cure All At Once If Cured By Item:''' {{Good|true}}
| |
− | | # '''Part Efficiency Offset:''' {{--|50%}}
| |
− | |- id="Blindness" <!-- defName="Blindness", ParentName="ChronicDiseaseBase" -->
| |
− | ! Blindness
| |
− | | Total inability to see.
| |
− | | * '''''Disease Base:'''''<br />'''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|90%|100%|35%}}<br />'''Initial Severity:''' 0.1%<br />'''Remove On Redress Chance By Days Curve:''' (0, 0), (2, 0), (7, 0.5), (20, 1)<br /><br /><!---
| |
− | --> # '''''Chronic Disease Base:'''''<br />'''Chronic:''' {{Bad|true}}<br />'''Allow Mothball If Low Priority World Pawn:''' true'''Cure All At Once If Cured By Item:''' {{Good|true}}
| |
− | | # '''Part Efficiency Offset:''' {{--|100%}}
| |
− | |- id="Hearing loss" <!-- defName="HearingLoss", ParentName="ChronicDiseaseBase" -->
| |
− | ! Hearing loss
| |
− | | Inability to hear quiet sounds due to degradation of hair cells in the cochlea.
| |
− | | * '''''Disease Base:'''''<br />'''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|90%|100%|35%}}<br />'''Initial Severity:''' 0.1%<br />'''Remove On Redress Chance By Days Curve:''' (0, 0), (2, 0), (7, 0.5), (20, 1)<br /><br /><!---
| |
− | --> # '''''Chronic Disease Base:'''''<br />'''Chronic:''' {{Bad|true}}<br />'''Allow Mothball If Low Priority World Pawn:''' true'''Cure All At Once If Cured By Item:''' {{Good|true}}
| |
− | | # '''Part Efficiency Offset:''' {{--|50%}}
| |
− | |- id="Dementia" <!-- defName="Dementia", ParentName="ChronicDiseaseBase" -->
| |
− | ! Dementia
| |
− | | Neural degradation which causes deficits in the ability to think and remember. Dementia has various causes including aging, specific illnesses, and toxins.
| |
− | | * '''''Disease Base:'''''<br />'''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|90%|100%|35%}}<br />'''Initial Severity:''' 0.1%<br />'''Remove On Redress Chance By Days Curve:''' (0, 0), (2, 0), (7, 0.5), (20, 1)<br /><br /><!---
| |
− | --> # '''''Chronic Disease Base:'''''<br />'''Chronic:''' {{Bad|true}}<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Decay Per Day Percentage Level Curve:''' <br />(4, 0.05), <br />(12, 0.15), <br />(20, 0.25)
| |
− | | # '''Part Efficiency Offset:''' {{--|15%}}<br />'''[[Talking]] Offset:''' {{--|25%}}<br />'''[[Hearing]] Offset:''' {{--|25%}}<br /><br />'''''Mental State Givers:'''''<br />'''Mental State:''' [[Mental break#Confused wandering|Confused wandering]]<br />'''{{MTB}} Days:''' 5
| |
− | |- id="Alzheimer's" <!-- defName="Alzheimers", ParentName="ChronicDiseaseBase" -->
| |
− | ! Alzheimer's
| |
− | | A brain disease usually associated with aging. Alzheimer's disease causes progressive degradation in the ability to think and remember. Patients are known to forget close relatives and sometimes wander around in confusion.
| |
− | | * '''''Disease Base:'''''<br />'''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|90%|100%|35%}}<br />'''Initial Severity:''' 0.1%<br />'''Remove On Redress Chance By Days Curve:''' (0, 0), (2, 0), (7, 0.5), (20, 1)<br /><br /><!---
| |
− | --> # '''''Chronic Disease Base:'''''<br />'''Chronic:''' {{Bad|true}}<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Severity Per Day Not Immune:''' {{++|0.3%}}
| |
− | | # '''''Minor'''''<br />'''Part Efficiency Offset:''' {{--|5%}}<br /><br />'''''Mental State Givers:'''''<br />'''Mental State:''' [[Mental break#Confused wandering|Confused wandering]]<br />'''{{MTB}} Days:''' 12<br />'''Forget Memory Thought {{MTB}} Days:''' 7<br /><br /><!---
| |
− | --> # '''''Minor'''''<br />'''Min Severity:''' 20%<br />'''Part Efficiency Offset:''' {{--|10%}}<br /><br />'''''Mental State Givers:'''''<br />'''Mental State:''' [[Mental break#Confused wandering|Confused wandering]]<br />'''{{MTB}} Days:''' 9<br />'''Forget Memory Thought {{MTB}} Days:''' 4<br />'''Pct Conditional Thoughts Nullified:''' 15%<br /><br /><!---
| |
− | --> # '''''Major'''''<br />'''Min Severity:''' 50%<br />'''Part Efficiency Offset:''' {{--|15%}}<br /><br />'''''Mental State Givers:'''''<br />'''Mental State:''' [[Mental break#Confused wandering|Confused wandering]]<br />'''{{MTB}} Days:''' 7<br />'''Forget Memory Thought {{MTB}} Days:''' 2<br />'''Pct Conditional Thoughts Nullified:''' 33%<br /><br /><!---
| |
− | --> # '''''Major'''''<br />'''Min Severity:''' 80%<br />'''Part Efficiency Offset:''' {{--|20%}}<br /><br />'''''Mental State Givers:'''''<br />'''Mental State:''' [[Mental break#Confused wandering|Confused wandering]]<br />'''{{MTB}} Days:''' 4<br />'''Forget Memory Thought {{MTB}} Days:''' 1<br />'''Pct Conditional Thoughts Nullified:''' 50%
| |
− | |- id="Asthma" <!-- defName="Asthma", ParentName="ChronicDiseaseBase" -->
| |
− | ! Asthma
| |
− | | A long-term inflammatory disease of the airways in the lungs. It requires regular tending to prevent symptoms.
| |
− | | * '''''Disease Base:'''''<br />'''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|90%|100%|35%}}<br />'''Initial Severity:''' 0.1%<br />'''Remove On Redress Chance By Days Curve:''' (0, 0), (2, 0), (7, 0.5), (20, 1)<br /><br /><!---
| |
− | --> # '''''Chronic Disease Base:'''''<br />'''Chronic:''' {{Bad|true}}<br />'''Allow Mothball If Low Priority World Pawn:''' true'''Initial Severity:''' 0.1%<br />'''Min Severity:''' 0.1%<br />'''Max Severity:''' 50%<br />'''Tendable:''' {{Good|true}}<br />'''Cure All At Once If Cured By Item:''' {{Good|true}}<br />'''Severity Per Day Not Immune:''' {{++|25%}}<br />'''Base Tend Duration Hours:''' 168<br />'''Tend All At Once:''' {{Good|true}}<br />'''Severity Per Day Tended:''' {{---|80%}}
| |
− | | # '''''Minor'''''<br />'''Part Efficiency Offset:''' {{--|10%}}<br /><br /><!---
| |
− | --> # '''''Major'''''<br />'''Min Severity:''' 30%<br />'''Part Efficiency Offset:''' {{--|30%}}<br /><br /><!---
| |
− | --> # '''''Major'''''<br />'''Min Severity:''' 45%<br />'''Part Efficiency Offset:''' {{--|50%}}
| |
− | |- id="Artery blockage" <!-- defName="HeartArteryBlockage", ParentName="ChronicDiseaseBase" -->
| |
− | ! Artery blockage <br />(An artery blockage)
| |
− | | A blockage in one of the critical arteries in the heart. Heart artery blockages randomly induce heart attacks.
| |
− | | * '''''Disease Base:'''''<br />'''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|90%|100%|35%}}<br />'''Initial Severity:''' 0.1%<br />'''Remove On Redress Chance By Days Curve:''' (0, 0), (2, 0), (7, 0.5), (20, 1)<br /><br /><!---
| |
− | --> # '''''Chronic Disease Base:'''''<br />'''Chronic:''' {{Bad|true}}<br />'''Allow Mothball If Low Priority World Pawn:''' true'''Lethal Severity:''' 100%<br />'''Severity Per Day Not Immune:''' {{++|0.07%}}<br />'''Severity Per Day Not Immune Random Factor:''' {{Bad|x50%}}~{{Bad|x300%}} <br />({{++|0.035%}}~{{++|0.21%}})
| |
− | | Common to all stages:<br />'''HediffGivers Random:''' hediff: HeartAttack<br />'''Allow On Lodgers:''' false<br />'''Allow On Quest Reward Pawns:''' false<br />'''Allow On Quest Reserved Pawns:''' false<br />'''Allow On Beggars:''' false<br />'''Parts To Affect:''' [[Heart]]<br /><br /><!---
| |
− | --> # '''''Minor'''''<br />'''Part Efficiency Offset:''' {{--|5%}}<br /> {{MTB}} Days: 300<br /><br /><!---
| |
− | --> # '''''Minor'''''<br />'''Min Severity:''' 20%<br />'''Part Efficiency Offset:''' {{--|10%}}<br />{{MTB}} Days: 200<br /><br /><!---
| |
− | --> # '''''Major'''''<br />'''Min Severity:''' 40%<br />'''Part Efficiency Offset:''' {{--|15%}}<br />{{MTB}} Days: 100<br /><br /><!---
| |
− | --> # '''''Major'''''<br />'''Min Severity:''' 60%<br />'''Part Efficiency Offset:''' {{--|35%}}<br />{{MTB}} Days: 60<br /><br /><!---
| |
− | --> # '''''Extreme'''''<br />'''Min Severity:''' 90%<br />'''Life Threatening:''' {{Bad|true}}<br />'''Part Efficiency Offset:''' {{--|60%}}<br />{{MTB}} Days: 30
| |
− | |- id="Carcinoma" <!-- defName="Carcinoma", ParentName="ChronicDiseaseBase" -->
| |
− | ! Carcinoma <br />(A carcinoma)
| |
− | | A lump of cancerous tissue. Without treatment, the carcinoma will grow over time, causing worsening symptoms and eventually killing the patient.
| |
− | <br />A skilled doctor can excise the carcinoma. An unskilled doctor may be able to simply amputate the body part which contains the carcinoma.
| |
− | | * '''''Disease Base:'''''<br />'''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|90%|100%|35%}}<br />'''Initial Severity:''' 0.1%<br />'''Remove On Redress Chance By Days Curve:''' (0, 0), (2, 0), (7, 0.5), (20, 1)<br /><br /><!---
| |
− | --> # '''''Chronic Disease Base:'''''<br />'''Chronic:''' {{Bad|true}}<br />'''Allow Mothball If Low Priority World Pawn:''' true'''Hediff Class:''' HediffWithComps<br />'''Initial Severity:''' 30%, chanceToCauseNoPain: 30%<br />'''Tendable:''' {{Good|true}}<br />'''Remove On Quest Lodgers:''' true<br />'''Base Tend Duration Hours:''' 96<br />'''Severity Per Day Tended:''' {{---|0.27%}}<br />'''Severity Per Day Growing:''' {{++|0.3%}}<br />'''Severity Per Day Remission:''' {{---|0.2%}}<br />'''Severity Per Day Growing Random Factor:''' 0.45~1.65, '''Severity Per Day Remission Random Factor:''' 0.7~1.5
| |
− | | # '''''Minor'''''<br />'''Part Efficiency Offset:''' {{--|10%}}<br />'''Pain Offset:''' {{++|10%}}<br /><br /><!---
| |
− | --> # '''''Minor'''''<br />'''Min Severity:''' 15%<br />'''Part Efficiency Offset:''' {{--|25%}}<br />'''Pain Offset:''' {{++|20%}}<br /><br /><!---
| |
− | --> # '''''Major'''''<br />'''Min Severity:''' 40%<br />'''Part Efficiency Offset:''' {{--|50%}}<br />'''Pain Offset:''' {{++|35%}}<br /><br /><!---
| |
− | --> # '''''Major'''''<br />'''Min Severity:''' 60%<br />'''Part Efficiency Offset:''' {{--|80%}}<br />'''Pain Offset:''' {{++|50%}}<br /><br /><!---
| |
− | --> # '''''Extreme'''''<br />'''Min Severity:''' 80%<br />'''Part Efficiency Offset:''' {{--|90%}}<br />'''Pain Offset:''' {{++|60%}}<br /><br /><!---
| |
− | --> # '''''Extreme'''''<br />'''Min Severity:''' 100%<br />'''Part Efficiency Offset:''' {{--|100%}}<br />'''Pain Offset:''' {{++|70%}}<br />destroyPart: {{Bad|true}}
| |
− | <!--
| |
− | |- id="OrganDecayDetailsBase" defName="", Name="OrganDecayDetailsBase" ParentName="ChronicDiseaseBase" Abstract="True"
| |
− | ! Organ decay
| |
− | | An untreatable degenerative disease affecting a single organ. The cause may be bacterial or viral. The illness seems to strike randomly from an unknown natural reservoir; it is not directly contagious between people.<br /><br />This organ will slowly lose function before dying completely. Replace it with a bionic or natural organ.
| |
− | | # '''''Chronic Disease Base:'''''<br />'''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|90%|100%|35%}}<br />'''Initial Severity:''' 0.1%<br />'''Remove On Redress Chance By Days Curve:''' (0, 0), (2, 0), (7, 0.5), (20, 1)<br />'''Chronic:''' {{Bad|true}}<br />'''Allow Mothball If Low Priority World Pawn:''' true<br /><br />
| |
− | '''Always Show Severity:''' {{Good|true}}<br />'''Initial Severity:''' 0.1%<br />'''Min Severity:''' 0.1%<br />'''Max Severity:''' 100%
| |
− | | |
− | |- id="OrganDecayBase" defName="", Name="OrganDecayBase" ParentName="OrganDecayDetailsBase" Abstract="True"
| |
− | ! Organ decay
| |
− | | An untreatable degenerative disease affecting a single organ. The cause may be bacterial or viral. The illness seems to strike randomly from an unknown natural reservoir; it is not directly contagious between people.<br /><br />This organ will slowly lose function before dying completely. Replace it with a bionic or natural organ.
| |
− | | # '''''Organ Decay Details Base:'''''<br />'''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|90%|100%|35%}}<br />'''Initial Severity:''' 0.1%<br />'''Remove On Redress Chance By Days Curve:''' (0, 0), (2, 0), (7, 0.5), (20, 1)<br />'''Chronic:''' {{Bad|true}}<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Always Show Severity:''' {{Good|true}}<br />'''Initial Severity:''' 0.1%<br />'''Min Severity:''' 0.1%<br />'''Max Severity:''' 100%<br /><br />
| |
− | '''Can Affect Bionic Or Implant:''' false<br />'''Lethal Severity:''' 100%<br />'''Only Life Threatening To:''' [[Heart]]<br />'''Destroy Organ Message Text:''' {PAWN_labelShort}'s {1} was destroyed by organ decay.<br />'''Damage Type:''' Decayed
| |
− | | # '''''Minor'''''<br />'''Min Severity:''' 0%<br />'''Pain Offset:''' {{++|5%}}<br />'''Part Efficiency Offset:''' {{-|10%}}<br /><br /># '''''Moderate'''''<br />'''Min Severity:''' 20%<br />'''Pain Offset:''' {{++|10%}}<br />'''Part Efficiency Offset:''' {{-|25%}}<br /><br /># '''''Severe'''''<br />'''Min Severity:''' 40%<br />'''Pain Offset:''' {{++|15%}}<br />'''Part Efficiency Offset:''' {{-|50%}}<br /><br /> # '''''Extreme'''''<br />'''Min Severity:''' 60%<br />'''Pain Offset:''' {{++|25%}}<br />'''Part Efficiency Offset:''' {{-|75%}}<br />'''Life Threatening:''' {{Bad|true}}
| |
− | | |
− | |- id="OrganDecay" defName="OrganDecay", ParentName="OrganDecayBase"
| |
− | ! Organ decay
| |
− | | An untreatable degenerative disease affecting a single organ. The cause may be bacterial or viral. The illness seems to strike randomly from an unknown natural reservoir; it is not directly contagious between people.<br /><br />This organ will slowly lose function before dying completely. Replace it with a bionic or natural organ.
| |
− | | * '''''Organ Decay Base:'''''<br />'''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|90%|100%|35%}}<br />'''Initial Severity:''' 0.1%<br />'''Remove On Redress Chance By Days Curve:''' (0, 0), (2, 0), (7, 0.5), (20, 1)<br />'''Chronic:''' {{Bad|true}}<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Always Show Severity:''' {{Good|true}}<br />'''Initial Severity:''' 0.1%<br />'''Min Severity:''' 0.1%<br />'''Max Severity:''' 100%<br />'''Can Affect Bionic Or Implant:''' false<br />'''Lethal Severity:''' 100%<br />'''Only Life Threatening To:''' [[Heart]]<br />'''Destroy Organ Message Text:''' {PAWN_labelShort}'s {1} was destroyed by organ decay.<br />'''Damage Type:''' Decayed<br /><br />
| |
− | '''Severity Per Day Range:''' {{++|1.66%}}~{{++|3.34%}} (30 ~ 60 days)
| |
− | | # '''''Minor'''''<br />'''Min Severity:''' 0%<br />'''Pain Offset:''' {{++|5%}}<br />'''Part Efficiency Offset:''' {{-|10%}}<br /><br /># '''''Moderate'''''<br />'''Min Severity:''' 20%<br />'''Pain Offset:''' {{++|10%}}<br />'''Part Efficiency Offset:''' {{-|25%}}<br /><br /># '''''Severe'''''<br />'''Min Severity:''' 40%<br />'''Pain Offset:''' {{++|15%}}<br />'''Part Efficiency Offset:''' {{-|50%}}<br /><br /> # '''''Extreme'''''<br />'''Min Severity:''' 60%<br />'''Pain Offset:''' {{++|25%}}<br />'''Part Efficiency Offset:''' {{-|75%}}<br />'''Life Threatening:''' {{Bad|true}}
| |
− | -->
| |
− | |- id="Organ decay" defName="OrganDecay", ParentName="OrganDecayBase"
| |
− | ! Organ decay
| |
− | | An untreatable degenerative disease affecting a single organ. The cause may be bacterial or viral. The illness seems to strike randomly from an unknown natural reservoir; it is not directly contagious between people.<br /><br />This organ will slowly lose function before dying completely. Replace it with a bionic or natural organ.
| |
− | | * '''''Organ Decay Base:'''''<br />'''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|90%|100%|35%}}<br />'''Initial Severity:''' 0.1%<br />'''Remove On Redress Chance By Days Curve:''' (0, 0), (2, 0), (7, 0.5), (20, 1)<br />'''Chronic:''' {{Bad|true}}<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Always Show Severity:''' {{Good|true}}<br />'''Initial Severity:''' 0.1%<br />'''Min Severity:''' 0.1%<br />'''Max Severity:''' 100%<br />'''Can Affect Bionic Or Implant:''' false<br />'''Lethal Severity:''' 100%<br />'''Only Life Threatening To:''' [[Heart]]<br />'''Destroy Organ Message Text:''' {PAWN_labelShort}'s {1} was destroyed by organ decay.<br />'''Damage Type:''' [[Damage types#Decayed|Decayed]]<br /><br /><!---
| |
− | -->'''Severity Per Day Range:''' {{++|1.66%}}~{{++|3.34%}} (30 ~ 60 days)
| |
− | | # '''''Minor'''''<br />'''Min Severity:''' 0%<br />'''Pain Offset:''' {{++|5%}}<br />'''Part Efficiency Offset:''' {{--|10%}}<br /><br /><!---
| |
− | --># '''''Moderate'''''<br />'''Min Severity:''' 20%<br />'''Pain Offset:''' {{++|10%}}<br />'''Part Efficiency Offset:''' {{--|25%}}<br /><br /><!---
| |
− | --># '''''Severe'''''<br />'''Min Severity:''' 40%<br />'''Pain Offset:''' {{++|15%}}<br />'''Part Efficiency Offset:''' {{--|50%}}<br /><br /><!---
| |
− | --> # '''''Extreme'''''<br />'''Min Severity:''' 60%<br />'''Pain Offset:''' {{++|25%}}<br />'''Part Efficiency Offset:''' {{--|75%}}<br />'''Life Threatening:''' {{Bad|true}}
| |
− | |}
| |
| </div> | | </div> |
| </div> | | </div> |
| | | |
| <div class="mw-collapsible"> | | <div class="mw-collapsible"> |
| + | |
| ==== Infections ==== | | ==== Infections ==== |
| <div class="mw-collapsible-content"> | | <div class="mw-collapsible-content"> |
− | {| id="Local infections" {{STDT| sortable}}
| + | {| id="Core Local Infections" {{STDT| c_15 sortable}} |
− | ! Label<br />(''Noun'')<br />''Pretty Label'' !! style="max-width: 500px;" | Description<br />(''Short'') !! Details !! Stages
| + | ! Name !! Description !! Details !! Stages |
− | |- id="Infection Base" <!-- defName="", Name="InfectionBase", Abstract="True" -->
| + | |- |
− | ! Infection Base
| + | {{:Hediffs/Core/Local/Infections}} |
− | | Used for infections
| + | |} |
− | | '''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|80%|80%|35%}}<br />'''Initial Severity:''' 0.1%<br />'''Is Infection:''' {{Bad|true}}<br />'''Remove On Redress Chance By Days Curve:''' (0, 0), (2, 0), (7, 0.5), (20, 1)
| |
− | | -
| |
− | |- id="Gut worms" <!-- defName="GutWorms", ParentName="InfectionBase" -->
| |
− | ! Gut worms
| |
− | | Parasitic worms in the gut. They cause vomiting. They also consume the victim's food, which increases hunger.
| |
− | | * '''''Disease Base:'''''<br />'''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|80%|80%|35%}}<br />'''Initial Severity:''' 0.1%<br />'''Is Infection:''' {{Bad|true}}<br />'''Remove On Redress Chance By Days Curve:''' (0, 0), (2, 0), (7, 0.5), (20, 1)<br /><br /><!---
| |
− | -->'''Hediff Class:''' HediffWithComps<br />'''Makes Sick Thought:''' {{Bad|true}}<br />'''Tendable:''' {{Good|true}}<br />'''Base Tend Duration Hours:''' 48, '''Disappears At Total Tend Quality:''' 300%
| |
− | | * '''Pain Offset:''' {{++|20%}}<br />hungerRateFactorOffset: {{++|100%}}<br />vomit {{MTB}} Days: 1
| |
− | |- id="Muscle parasites" <!-- defName="MuscleParasites", ParentName="InfectionBase" -->
| |
− | ! Muscle parasites
| |
− | | Parasitic creatures in the muscles. These cause weakness and a lack of coordination.
| |
− | | * '''''Disease Base:'''''<br />'''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|80%|80%|35%}}<br />'''Initial Severity:''' 0.1%<br />'''Is Infection:''' {{Bad|true}}<br />'''Remove On Redress Chance By Days Curve:''' (0, 0), (2, 0), (7, 0.5), (20, 1)<br /><br /><!---
| |
− | -->'''Hediff Class:''' HediffWithComps<br />'''Makes Sick Thought:''' {{Bad|true}}<br />'''Tendable:''' {{Good|true}}<br />'''Base Tend Duration Hours:''' 48, '''Disappears At Total Tend Quality:''' 300%
| |
− | | * '''Pain Offset:''' {{++|20%}}<br />RestFallRateFactor: {{++|100%}}<br />'''[[Manipulation]] Offset:''' {{--|30%}}<br />'''[[Moving]] Offset:''' {{--|30%}}
| |
− | |- id="MechanitesBase" <!-- defName="", Abstract="True", ParentName="InfectionBase", Name="MechanitesBase" -->
| |
− | ! Mechanites Base
| |
− | | -
| |
− | | * '''''Disease Base:'''''<br />'''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|80%|80%|35%}}<br />'''Initial Severity:''' 0.1%<br />'''Is Infection:''' {{Bad|true}}<br />'''Remove On Redress Chance By Days Curve:''' (0, 0), (2, 0), (7, 0.5), (20, 1)<br /><br /><!---
| |
− | -->'''Hediff Class:''' HediffWithComps<br />'''Makes Sick Thought:''' {{Bad|true}}<br />'''Makes Alert:''' {{Bad|false}}<br />'''Min Severity:''' 0.1%<br />'''Max Severity:''' 100%<br />'''Tendable:''' {{Good|true}}<br />'''Disappears After Ticks:''' {{Ticks/gametime/days|900000}}~{{Ticks/gametime/days|1800000}}<br />'''Base Tend Duration Hours:''' 48<br />'''Severity Per Day Tended:''' {{---|100%}}<br />'''Severity Per Day Not Immune:''' {{++|25%}}
| |
− | | -
| |
− | |- id="Fibrous mechanites" <!-- defName="FibrousMechanites", ParentName="MechanitesBase" -->
| |
− | ! Fibrous mechanites
| |
− | | Semi-coherent mechanites which develop fibrous links in muscle tissue. They enhance the victim's strength, but also cause intense pain. These are probably a mutated strain of strength-enhancing mechanites.
| |
− | | '''Mechanites Base:'''<br />'''Hediff Class:''' HediffWithComps<br />'''Makes Sick Thought:''' {{Bad|true}}<br />'''Makes Alert:''' {{Bad|false}}<br />'''Min Severity:''' 0.1%<br />'''Max Severity:''' 100%<br />'''Tendable:''' {{Good|true}}<br />'''Disappears After Ticks:''' {{Ticks/gametime/days|900000}}~{{Ticks/gametime/days|1800000}}<br />'''Base Tend Duration Hours:''' 48<br />'''Severity Per Day Tended:''' {{---|100%}}<br />'''Severity Per Day Not Immune:''' {{++|25%}}
| |
− | | * '''Mild pain:''' '''Pain Offset:''' {{++|20%}}<br />RestFallRateFactor Offset: {{++|70%}}<br />'''[[Manipulation]] Offset:''' {{+|50%}}<br />'''[[Moving]] Offset:''' {{+|50%}}<br />'''[[Blood Pumping]] Offset:''' {{+|50%}}<br /><br /><!--
| |
− | --> * '''Intense pain:''' '''Min Severity:''' 50%, '''Pain Offset:''' {{++|60%}}<br />RestFallRateFactor Offset: {{++|100%}}<br />'''[[Manipulation]] Offset:''' {{+|50%}}<br />'''[[Moving]] Offset:''' {{+|50%}}<br />'''[[Blood Pumping]] Offset:''' {{+|50%}}
| |
− | |- id="Sensory mechanites" <!-- defName="SensoryMechanites", ParentName="MechanitesBase" -->
| |
− | ! Sensory mechanites
| |
− | | Semi-coherent mechanites which reside in the nervous system. They enhance the victim's senses, but also cause intense pain. These are probably a mutated strain of sense-enhancing mechanites.
| |
− | | '''Mechanites Base:'''<br />'''Hediff Class:''' HediffWithComps<br />'''Makes Sick Thought:''' {{Bad|true}}<br />'''Makes Alert:''' {{Bad|false}}<br />'''Min Severity:''' 0.1%<br />'''Max Severity:''' 100%<br />'''Tendable:''' {{Good|true}}<br />'''Disappears After Ticks:''' {{Ticks/gametime/days|900000}}~{{Ticks/gametime/days|1800000}}<br />'''Base Tend Duration Hours:''' 48<br />'''Severity Per Day Tended:''' {{---|100%}}<br />'''Severity Per Day Not Immune:''' {{++|25%}}
| |
− | | * '''Mild pain:''' '''Pain Offset:''' {{++|20%}}<br />RestFallRateFactor Offset: {{++|70%}}<br />'''[[Sight]] Offset:''' {{+|50%}}<br />'''[[Hearing]] Offset:''' {{+|50%}}<br />'''[[Talking]] Offset:''' {{+|50%}}<br />'''[[Manipulation]] Offset:''' {{+|30%}}<br /><br /><!--
| |
− | --> * '''Intense pain:''' '''Min Severity:''' 50%, '''Pain Offset:''' {{++|60%}}<br />RestFallRateFactor Offset: {{++|100%}}<br />'''[[Sight]] Offset:''' {{+|50%}}<br />'''[[Hearing]] Offset:''' {{+|50%}}<br />'''[[Talking]] Offset:''' {{+|50%}}<br />'''[[Manipulation]] Offset:''' {{+|30%}}
| |
− | |- id="Infection" <!-- defName="WoundInfection", ParentName="InfectionBase" -->
| |
− | ! Infection (An infection)
| |
− | | Bacterial infection in a wound. Without treatment, the bacteria will multiply, killing local tissue, and eventually causing blood poisoning and death.
| |
− | <br />Through aeons of human warfare, infections have often taken more lives than the wounds themselves.
| |
− | | * '''''Disease Base:'''''<br />'''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|80%|80%|35%}}<br />'''Initial Severity:''' 0.1%<br />'''Is Infection:''' {{Bad|true}}<br />'''Remove On Redress Chance By Days Curve:''' (0, 0), (2, 0), (7, 0.5), (20, 1)<br /><br /><!---
| |
− | -->'''Makes Sick Thought:''' {{Bad|true}}<br />'''Lethal Severity:''' 100%<br />'''Tendable:''' {{Good|true}}<br />'''Base Tend Duration Hours:''' 12<br />'''Severity Per Day Tended:''' {{---|53%}}<br />'''Severity Per Day Not Immune:''' {{++|84%}}<br />'''Immunity Per Day Sick:''' {{+|64.41%}}<br />'''Severity Per Day Immune:''' {{---|70%}}<br />'''Immunity Per Day Not Sick:''' {{---|40%}}<br />'''Send Letter When Discovered:''' true
| |
− | | * '''''Minor''''' '''Pain Offset:''' {{++|5%}}<br /><br /><!--
| |
− | --> * '''''Major'''''<br />'''Min Severity:''' 33%, '''Pain Offset:''' {{++|8%}}<br /><br /><!--
| |
− | --> * '''''Extreme'''''<br />'''Min Severity:''' 78%<br />'''Life Threatening:''' {{Bad|true}}<br />'''Pain Offset:''' {{++|12%}}<br />'''[[Consciousness]] Offset:''' {{--|5%}}<br /><br /><!--
| |
− | --> * '''''Extreme'''''<br />'''Min Severity:''' 87%<br />'''Life Threatening:''' {{Bad|true}}<br />'''Pain Offset:''' {{++|85%}}<br />'''[[Consciousness]] Max:''' {{Bad|10%}}<br />'''[[Breathing]] Offset:''' {{--|5%}}
| |
− | |- id="Flu" <!-- defName="Flu", ParentName="InfectionBase" -->
| |
− | ! Flu
| |
− | | An infectious disease caused by the influenza virus.
| |
− | | * '''''Disease Base:'''''<br />'''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|80%|80%|35%}}<br />'''Initial Severity:''' 0.1%<br />'''Is Infection:''' {{Bad|true}}<br />'''Remove On Redress Chance By Days Curve:''' (0, 0), (2, 0), (7, 0.5), (20, 1)<br /><br /><!---
| |
− | -->'''Makes Sick Thought:''' {{Bad|true}}<br />'''Lethal Severity:''' 100%<br />'''Tendable:''' {{Good|true}}<br />'''Base Tend Duration Hours:''' 12<br />'''Severity Per Day Tended:''' {{---|7.73%}}<br />'''Severity Per Day Not Immune:''' {{++|24.88%}}<br />'''Immunity Per Day Sick:''' {{+|23.88%}}<br />'''Severity Per Day Immune:''' {{---|49.47%}}<br />'''Immunity Per Day Not Sick:''' {{---|6%}}
| |
− | | * '''''Minor'''''<br />'''[[Consciousness]] Offset:''' {{--|5%}}<br />'''[[Manipulation]] Offset:''' {{--|5%}}<br />'''[[Breathing]] Offset:''' {{--|10%}}<br /><br /><!--
| |
− | --> * '''''Major'''''<br />'''Min Severity:''' 66.6%<br />'''Vomit {{MTB}} Days:''' 1.5<br />'''[[Consciousness]] Offset:''' {{--|10%}}<br />'''[[Manipulation]] Offset:''' {{--|10%}}<br />'''[[Breathing]] Offset:''' {{--|15%}}<br /><br /><!--
| |
− | --> * '''''Extreme'''''<br />'''Min Severity:''' 83.3%<br />'''Life Threatening:''' {{Bad|true}}<br />'''Vomit {{MTB}} Days:''' 0.75, '''Pain Offset:''' {{++|5%}}<br />'''[[Consciousness]] Offset:''' {{--|15%}}<br />'''[[Manipulation]] Offset:''' {{--|20%}}<br />'''[[Breathing]] Offset:''' {{--|20%}}
| |
− | |- id="Animal flu" <!-- defName="Animal_Flu", ParentName="InfectionBase" -->
| |
− | ! Flu<br />debugLabelExtra: animal
| |
− | | An infectious disease caused by the influenza virus. This strain is adapted for infecting non-human species.
| |
− | | * '''''Disease Base:'''''<br />'''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|80%|80%|35%}}<br />'''Initial Severity:''' 0.1%<br />'''Is Infection:''' {{Bad|true}}<br />'''Remove On Redress Chance By Days Curve:''' (0, 0), (2, 0), (7, 0.5), (20, 1)<br /><br /><!---
| |
− | -->'''Makes Sick Thought:''' {{Bad|true}}<br />'''Lethal Severity:''' 100%<br />'''Tendable:''' {{Good|true}}<br />'''Base Tend Duration Hours:''' 48<br />'''Severity Per Day Tended:''' {{---|11.05%}}<br />'''Severity Per Day Not Immune:''' {{++|24.88%}}<br />'''Immunity Per Day Sick:''' {{+|26.14%}}<br />'''Severity Per Day Immune:''' {{---|49.47%}}<br />'''Immunity Per Day Not Sick:''' {{---|6%}}
| |
− | | * '''''Minor'''''<br />'''[[Consciousness]] Offset:''' {{--|5%}}<br />'''[[Manipulation]] Offset:''' {{--|5%}}<br />'''[[Breathing]] Offset:''' {{--|10%}}<br /><br /><!--
| |
− | --> * '''''Major'''''<br />'''Min Severity:''' 66.6%<br />'''Vomit {{MTB}} Days:''' 1.5<br />'''[[Consciousness]] Offset:''' {{--|10%}}<br />'''[[Manipulation]] Offset:''' {{--|10%}}<br />'''[[Breathing]] Offset:''' {{--|15%}}<br /><br /><!--
| |
− | --> * '''''Extreme'''''<br />'''Min Severity:''' 83.3%<br />'''Life Threatening:''' {{Bad|true}}<br />'''Vomit {{MTB}} Days:''' 0.75, '''Pain Offset:''' {{++|5%}}<br />'''[[Consciousness]] Offset:''' {{--|15%}}<br />'''[[Manipulation]] Offset:''' {{--|20%}}<br />'''[[Breathing]] Offset:''' {{--|20%}}
| |
− | |- id="Plague" <!-- defName="Plague", ParentName="InfectionBase" -->
| |
− | ! Plague
| |
− | | An infectious disease caused by bacteria.
| |
− | | * '''''Disease Base:'''''<br />'''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|80%|80%|35%}}<br />'''Initial Severity:''' 0.1%<br />'''Is Infection:''' {{Bad|true}}<br />'''Remove On Redress Chance By Days Curve:''' (0, 0), (2, 0), (7, 0.5), (20, 1)<br /><br /><!---
| |
− | -->'''Makes Sick Thought:''' {{Bad|true}}<br />'''Lethal Severity:''' 100%<br />'''Tendable:''' {{Good|true}}<br />'''Base Tend Duration Hours:''' 12<br />'''Severity Per Day Tended:''' {{---|36.28%}}<br />'''Severity Per Day Not Immune:''' {{++|66.6%}}<br />'''Immunity Per Day Sick:''' {{+|52.24%}}<br />'''Severity Per Day Immune:''' {{---|33.3%}}<br />'''Immunity Per Day Not Sick:''' {{---|2%}}
| |
− | | * '''''Minor''''' '''Pain Offset:''' {{++|20%}}<br />'''[[Consciousness]] Offset:''' {{--|5%}}<br />'''[[Manipulation]] Offset:''' {{--|5%}}<br /><br /><!--
| |
− | --> * '''''Major'''''<br />'''Min Severity:''' 60%, '''Pain Offset:''' {{++|35%}}<br />'''[[Consciousness]] Offset:''' {{--|20%}}<br />'''[[Manipulation]] Offset:''' {{--|20%}}<br /><br /><!--
| |
− | --> * '''''Extreme'''''<br />'''Min Severity:''' 80%, '''Pain Offset:''' {{++|60%}}<br />'''[[Consciousness]] Offset:''' {{--|30%}}<br />'''[[Manipulation]] Offset:''' {{--|30%}}<br /><br /><!--
| |
− | --> * '''''Extreme'''''<br />'''Min Severity:''' 90%<br />'''Life Threatening:''' {{Bad|true}}, '''Pain Offset:''' {{++|85%}}<br />'''[[Consciousness]] Offset:''' {{--|30%}}<br />'''[[Manipulation]] Offset:''' {{--|30%}}<br />'''[[Breathing]] Offset:''' {{--|15%}}
| |
− | |- id="Animal plague" <!-- defName="Animal_Plague", ParentName="InfectionBase" -->
| |
− | ! Plague<br />debugLabelExtra: animal
| |
− | | An infectious disease caused by bacteria. This strain is adapted to infecting non-human species.
| |
− | | * '''''Disease Base:'''''<br />'''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|80%|80%|35%}}<br />'''Initial Severity:''' 0.1%<br />'''Is Infection:''' {{Bad|true}}<br />'''Remove On Redress Chance By Days Curve:''' (0, 0), (2, 0), (7, 0.5), (20, 1)<br /><br /><!---
| |
− | -->'''Makes Sick Thought:''' {{Bad|true}}<br />'''Lethal Severity:''' 100%<br />'''Tendable:''' {{Good|true}}<br />'''Base Tend Duration Hours:''' 48<br />'''Severity Per Day Tended:''' {{---|42.54%}}<br />'''Severity Per Day Not Immune:''' {{++|66.6%}}<br />'''Immunity Per Day Sick:''' {{+|60.92%}}<br />'''Severity Per Day Immune:''' {{---|33.3%}}<br />'''Immunity Per Day Not Sick:''' {{---|2%}}
| |
− | | * '''''Minor''''' '''Pain Offset:''' {{++|20%}}<br />'''[[Consciousness]] Offset:''' {{--|5%}}<br />'''[[Manipulation]] Offset:''' {{--|5%}}<br /><br /><!--
| |
− | --> * '''''Major'''''<br />'''Min Severity:''' 60%<br />'''Pain Offset:''' {{++|35%}}<br />'''[[Consciousness]] Offset:''' {{--|20%}}<br />'''[[Manipulation]] Offset:''' {{--|20%}}<br /> * '''''Extreme'''''<br />'''Min Severity:''' 80%<br />'''Pain Offset:''' {{++|60%}}<br />'''[[Consciousness]] Offset:''' {{--|30%}}<br />'''[[Manipulation]] Offset:''' {{--|30%}<!--
| |
− | --> * '''''Extreme'''''<br />'''Min Severity:''' 90%<br />'''Life Threatening:''' {{Bad|true}}<br />'''Pain Offset:''' {{++|85%}}<br />'''[[Consciousness]] Offset:''' {{--|30%}}<br />'''[[Manipulation]] Offset:''' {{--|30%}}<br />'''[[Breathing]] Offset:''' {{--|15%}}
| |
− | |- id="Malaria" <!-- defName="Malaria", ParentName="InfectionBase" -->
| |
− | ! Malaria
| |
− | | An infectious disease caused by a mosquito-borne parasite.
| |
− | | * '''''Disease Base:'''''<br />'''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|80%|80%|35%}}<br />'''Initial Severity:''' 0.1%<br />'''Is Infection:''' {{Bad|true}}<br />'''Remove On Redress Chance By Days Curve:''' (0, 0), (2, 0), (7, 0.5), (20, 1)<br /><br /><!---
| |
− | -->'''Makes Sick Thought:''' {{Bad|true}}<br />'''Lethal Severity:''' 100%<br />'''Scenario Can Add:''' true<br />'''Tendable:''' {{Good|true}}<br/>'''Base Tend Duration Hours:''' 12<br />'''Severity Per Day Tended:''' {{---|23.2%}}<br />'''Severity Per Day Not Immune:''' {{++|27.02%}}<br />'''Immunity Per Day Sick:''' {{+|31.45%}}<br />'''Severity Per Day Immune:''' {{---|72.97%}}<br />'''Immunity Per Day Not Sick:''' {{---|3%}}
| |
− | | * '''''Minor'''''<br />'''[[Blood Filtration]] Offset:''' {{--|10%}}<br />'''[[Consciousness]] Offset:''' {{--|5%}}<br /><br /><!--
| |
− | --> * '''''Major'''''<br />'''Min Severity:''' 78%<br />'''Vomit {{MTB}} Days:''' 1.5<br />'''Pain Offset:''' {{++|30%}}<br />'''[[Blood Filtration]] Offset:''' {{--|20%}}<br />'''[[Consciousness]] Offset:''' {{--|12%}}<br />'''[[Manipulation]] Offset:''' {{--|8%}}<br /><br /><!--
| |
− | --> * '''''Extreme'''''<br />'''Min Severity:''' 91%<br />'''Life Threatening:''' {{Bad|true}}<br />'''Vomit {{MTB}} Days:''' 0.75<br />'''Pain Offset:''' {{++|30%}}<br />'''[[Blood Filtration]] Offset:''' {{--|22%}}<br />'''[[Consciousness]] Max:''' {{Bad|10%}<br />'''[[Manipulation]] Offset:''' {{--|10%}}
| |
− | |- id="Sleeping sickness" <!-- defName="SleepingSickness", ParentName="InfectionBase" -->
| |
− | ! sleeping sickness
| |
− | | An infectious disease caused by an insect-borne parasite. Sleeping sickness is not as deadly as some other diseases, but progresses slowly. The body takes a long time to clear the infection.
| |
− | | * '''''Disease Base:'''''<br />'''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|80%|80%|35%}}<br />'''Initial Severity:''' 0.1%<br />'''Is Infection:''' {{Bad|true}}<br />'''Remove On Redress Chance By Days Curve:''' (0, 0), (2, 0), (7, 0.5), (20, 1)<br /><br /><!---
| |
− | -->'''Lethal Severity:''' 100%<br />'''Makes Sick Thought:''' {{Bad|true}}<br />'''Tendable:''' {{Good|true}}<br/>'''Base Tend Duration Hours:''' 32<br />'''Severity Per Day Tended:''' {{---|7%}}<br />'''Severity Per Day Not Immune:''' {{++|12%}}<br />'''Immunity Per Day Sick:''' {{+|10%}}<br />'''Severity Per Day Immune:''' {{---|17.6%}}<br />'''Immunity Per Day Not Sick:''' {{---|2%}}
| |
− | | * '''''Minor''''' '''Pain Offset:''' {{++|2%}}<br />'''[[Consciousness]] Offset:''' {{--|2%}}<br />'''[[Manipulation]] Offset:''' {{--|2%}}<br /><br /><!--
| |
− | --> * '''''Minor'''''<br />'''Min Severity:''' 43.75%<br />'''Pain Offset:''' {{++|3%}}<br />'''[[Consciousness]] Offset:''' {{--|4%}}<br />'''[[Manipulation]] Offset:''' {{--|4%}}<br /><br /><!--
| |
− | --> * '''''Major'''''<br />'''Min Severity:''' 62.5%<br />'''Vomit {{MTB}} Days:''' 3.5<br />'''Pain Offset:''' {{++|5%}}<br />'''[[Consciousness]] Offset:''' {{--|15%}}<br />'''[[Manipulation]] Offset:''' {{--|6%}<br /><br /><!--
| |
− | --> * '''''Extreme'''''<br />'''Min Severity:''' 87.5%<br />'''Life Threatening:''' {{Bad|true}}<br />'''Vomit {{MTB}} Days:''' 1.75<br />'''Pain Offset:''' {{++|10%}}<br />'''[[Consciousness]] Offset:''' {{--|20%}}<br />'''[[Manipulation]] Offset:''' {{--|20%}}<br /><br /><!--
| |
− | --> * '''''Extreme'''''<br />'''Min Severity:''' 93.75%<br />'''Life Threatening:''' {{Bad|true}}<br />'''Vomit {{MTB}} Days:''' 1<br />'''Pain Offset:''' {{++|15%}}<br />'''[[Consciousness]] Max:''' {{--|10%}}<br />'''[[Manipulation]] Offset:''' {{--|20%}}
| |
− | |- id="Rot stink exposure" <!-- defName="LungRotExposure" -->
| |
− | ! Rot stink exposure
| |
− | | Long-term exposure to rot stink gas. Rot stink exposure has no direct health effects. However, serious rot stink exposure has a chance to result in a painful bacterial infection known as lung rot. When not exposed to rot stink gas, rot stink exposure will slowly decrease.
| |
− | | '''Hediff Class:''' Hediff_RotStinkExposure<br />'''Default Label Color:''' {{Color|214|90|24}}<br />'''Initial Severity:''' 0.1%<br />'''Max Severity:''' 100%<br />'''Can Apply Dod Chance For Capacity Changes:''' true<br /><br /># '''Severity From Gas:'''<br />'''Gas Type:''' RotStink<br />'''Severity Gas Density Factor:''' 4%<br />'''Interval Ticks:''' {{Ticks|60}}<br />'''Severity Not Exposed:''' {{---|0.02%}} ({{---|20%}} per day)<br />'''Exposure Stat Factor:''' ToxicEnvironmentResistance<br /><br /># '''GiveHediffLungRot:'''<br />hediffDef: LungRot<br />'''{{MTB}} Over Rot Gas Exposure Curve:''' (0.5, 8), (1, 0.5)<br />'''{{MTB}} Check Duration:''' {{Ticks|600}}<br />'''Min Severity:''' 50%<br /><br /># '''Surgery Inspectable:'''<br />'''Surgical Detection Desc:''' {PAWN_nameDef} is beginning to suffer from exposure to rot stink gas. Keep {PAWN_objective} away from rotting corpses and other sources of rot stink.
| |
− | | # '''Become Visible:''' {{Bad|false}}<br /><br /><!---
| |
− | --> # '''''Minor'''''<br />'''Min Severity:''' 15%<br /><br /><!---
| |
− | --> # '''''Major'''''<br />'''Min Severity:''' 35%<br /><br /><!---
| |
− | --> # '''''Serious'''''<br />'''Min Severity:''' 50%
| |
− | |- id="Lung rot" <!-- defName="LungRot", ParentName="DiseaseBase" -->
| |
− | ! Lung rot
| |
− | | A bacterial disease that targets an individual's lungs. Minor cases are little more than an irritation, but if left unchecked the bacterial growth results in an increasing amount of fluid buildup in the victim's lungs, eventually resulting in death.<br /><br />If treated properly, the body's immune system will eventually clear lung rot. (A painful bacterial disease caused by exposure to rot stink gas. Upon reaching full saturation, it will kill the affected individual.)
| |
− | | * '''''Disease Base:'''''<br />'''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|90%|100%|35%}}<br />'''Initial Severity:''' 0.1%<br />'''Remove On Redress Chance By Days Curve:''' (0, 0), (2, 0), (7, 0.5), (20, 1)<br /><br /><!---
| |
− | -->'''Hediff Class:''' HediffWithComps<br />'''Makes Sick Thought:''' {{Bad|true}}<br />'''Lethal Severity:''' 100%<br />'''Min Severity:''' 0.1%<br />'''Initial Severity:''' 0.1%<br />'''Tendable:''' {{Good|True}}<br/>'''Severity Per Day:''' {{++|30%}}<br />'''Severity Per Day Tended:''' {{---|100%}}<br />'''Base Tend Duration Hours:''' 48<br />'''Disappears After Ticks:''' {{Ticks/gametime/days|240000}}~{{Ticks/gametime/days|480000}}<br />'''Show Remaining Time:''' {{Good|true}}
| |
− | | # '''''Minor'''''<br />'''Pain Offset:''' {{++|5%}}<br />'''[[Breathing]] Offset:''' {{--|5%}}<br /><br /><!---
| |
− | --> # '''''Major'''''<br />'''Min Severity:''' 60%<br />'''Pain Offset:''' {{++|5%}}<br />'''[[Breathing]] Offset:''' {{--|10%}}<br /><br /><!---
| |
− | --> # '''''Extreme'''''<br />'''Min Severity:''' 85%<br />'''Life Threatening:''' {{Bad|true}}<br />'''Pain Offset:''' {{++|10%}}<br />'''[[Breathing]] Offset:''' {{--|15%}}<br /><br />'''[[Consciousness]] Offset:''' {{--|10%}}
| |
− | |}
| |
| </div> | | </div> |
| </div> | | </div> |
| | | |
| <div class="mw-collapsible"> | | <div class="mw-collapsible"> |
| + | |
| ==== Injuries ==== | | ==== Injuries ==== |
| <div class="mw-collapsible-content"> | | <div class="mw-collapsible-content"> |
− | {| id="Local injuries" {{STDT| sortable}}
| + | {| id="Core Local Injuries" {{STDT| c_10 sortable}} |
− | ! Label<br />(''Noun'')<br />''Pretty Label'' !! style="max-width: 500px;" | Description<br />(''Short'') !! Details !! Stages
| + | ! Name !! Description !! Details !! Stages |
− | |- id="Missing body part" <!-- defName="MissingBodyPart" -->
| + | |- |
− | ! Missing body part<br />(A missing body part)<br />'''Pretty:''' Missing a {1}
| + | {{:Hediffs/Core/Local/Injuries}} |
− | | A body part is entirely missing.
| + | |} |
− | | '''Hediff Class:''' Hediff_MissingPart<br />'''Default Label Color:''' {{Color|50%|50%|50%}}<br />'''Force Render Tree Recache:''' true<br />'''Tendable:''' {{Good|true}}<br/>'''Display Wound:''' true<br /><br /><!--
| |
− | -->'''''Injury Props:'''''<br />'''Bleed Rate:''' {{Bad|12%}}<br />'''Pain Per Severity:''' {{Bad|12.5%}}<br /><br /><!--
| |
− | -->'''Show Tend Quality:''' {{Bad|false}}
| |
− | | -
| |
− | |- id="Injury Base" <!-- defName="", Name="InjuryBase", Abstract="True" -->
| |
− | | ''Injury Base''<br />'''Pretty:''' {0} in the {1}
| |
− | | -
| |
− | | '''Hediff Class:''' Injury<br />'''Tendable:''' {{Good|true}}<br/>'''Display Wound:''' {{Good|true}}
| |
− | | -
| |
− | |- id="Wound" <!-- defName="Misc", ParentName="InjuryBase" -->
| |
− | ! Wound<br />(An injury)<br />'''Pretty:''' An injury in the {1}
| |
− | | Miscellaneous injuries.
| |
− | | * '''''Injury Base:'''''<br />'''Hediff Class:''' Injury<br />'''Tendable:''' {{Good|true}}<br/>'''Display Wound:''' {{Good|true}}<br /><br /><!--
| |
− | --> # '''''Tend Duration Comp:'''''<br />'''Label Tended Well:''' Bandaged<br />'''Label Tended Well Inner:''' Sutured<br />'''Label Solid Tended Well:''' Set<br /><br /><!--
| |
− | --> * '''''Gets Permanent:'''''<br />'''Permanent Label:''' Scar<br /><br /><!--
| |
− | --> * '''''Injury Props:'''''<br />'''Pain Per Severity:''' {{Bad|1.25%}}<br />'''Bleed Rate:''' {{Bad|6%}}<br />'''Can Merge:''' false<br />'''Destroyed Label:''' Destroyed
| |
− | | -
| |
− | |- id="Burn base" <!-- defName="", ParentName="InjuryBase", Name="BurnBase", Abstract="True" -->
| |
− | | ''Burn Base''<br />'''Pretty:''' {0} in the {1}
| |
− | | -
| |
− | | * '''''Injury Base:'''''<br />'''Hediff Class:''' Injury<br />'''Tendable:''' {{Good|true}}<br/>'''Display Wound:''' {{Good|true}}<br /><br /><!--
| |
− | --> # '''''Tend Duration Comp:'''''<br />'''Label Tended Well:''' Bandaged<br />'''Label Tended Well Inner:''' Tended<br />'''Label Solid Tended Well:''' Tended<br /><br /><!--
| |
− | --> * '''''Infecter:'''''<br />'''Infection Chance:''' {{Bad|30%}}<br /><br /><!--
| |
− | --> * '''''Injury Props:'''''<br />'''Pain Per Severity:''' {{Bad|1.875%}}<br />'''Average Pain Per Severity Permanent:''' {{Bad|0.625%}}<br />'''Can Merge:''' true
| |
− | | -
| |
− | |- id="Burn" <!-- defName="Burn", ParentName="BurnBase" -->
| |
− | ! Burn<br />(A burn)<br />'''Pretty:''' A burn in the {1}
| |
− | | A burn.
| |
− | | # '''''Burn Base:'''''<br />'''Hediff Class:''' Injury<br />'''Tendable:''' {{Good|true}}<br/>'''Display Wound:''' {{Good|true}}<br /><br /><!--
| |
− | --> # '''''Tend Duration Comp:'''''<br />'''Label Tended Well:''' Bandaged<br />'''Label Tended Well Inner:''' Tended<br />'''Label Solid Tended Well:''' Tended<br /><br /><!--
| |
− | --> * '''''Infecter:'''''<br />'''Infection Chance:''' {{Bad|30%}}<br /><br /><!--
| |
− | --> * '''''Gets Permanent:'''''<br />'''Permanent Label:''' Burn scar<br /><br /><!--
| |
− | --> * '''''Injury Props:'''''<br />'''Pain Per Severity:''' {{Bad|1.875%}}<br />'''Average Pain Per Severity Permanent:''' {{Bad|0.625%}}<br />'''Can Merge:''' true<br />'''Destroyed Label:''' Burned off<br />'''Destroyed Out Label:''' Burned out
| |
− | | -
| |
− | |- id="Electrical burn" <!-- defName="ElectricalBurn", ParentName="BurnBase" -->
| |
− | ! Electrical burn<br />(An electrical burn)<br />'''Pretty:''' An electrical burn in the {1}
| |
− | | An electical burn.
| |
− | | * '''''Injury Base:'''''<br />'''Hediff Class:''' Injury<br />'''Tendable:''' {{Good|true}}<br/>'''Display Wound:''' {{Good|true}}<br /><br /><!--
| |
− | --> # '''''Tend Duration Comp:'''''<br />'''Label Tended Well:''' Bandaged<br />'''Label Tended Well Inner:''' Tended<br />'''Label Solid Tended Well:''' Tended<br /><br /><!--
| |
− | --> * '''''Infecter:'''''<br />'''Infection Chance:''' {{Bad|30%}}<br /><br /><!--
| |
− | --> * '''''Gets Permanent:'''''<br />'''Permanent Label:''' Electrical burn scar<br /><br /><!--
| |
− | --> * '''''Injury Props:'''''<br />'''Pain Per Severity:''' {{Bad|1.875%}}<br />'''Average Pain Per Severity Permanent:''' {{Bad|0.625%}}<br />'''Can Merge:''' true<br />'''Destroyed Label:''' Burned off<br />'''Destroyed Out Label:''' Burned out
| |
− | | -
| |
− | |- id="Chemical burn" <!-- defName="ChemicalBurn", ParentName="BurnBase" -->
| |
− | ! Chemical burn<br />(A chemical burn)<br />'''Pretty:''' A chemical burn in the {1}
| |
− | | A chemical burn.
| |
− | | # '''''Burn Base:'''''<br />'''Hediff Class:''' Injury<br />'''Tendable:''' {{Good|true}}<br/>'''Display Wound:''' {{Good|true}}<br /><br /><!--
| |
− | --> # '''''Tend Duration Comp:'''''<br />'''Label Tended Well:''' Bandaged<br />'''Label Tended Well Inner:''' Tended<br />'''Label Solid Tended Well:''' Tended<br /><br /><!--
| |
− | --> * '''''Infecter:'''''<br />'''Infection Chance:''' {{Bad|30%}}<br /><br /><!--
| |
− | --> * '''''Gets Permanent:'''''<br />'''Permanent Label:''' Chemical burn scar<br /><br /><!--
| |
− | --> * '''''Injury Props:'''''<br />'''Pain Per Severity:''' {{Bad|1.875%}}<br />'''Average Pain Per Severity Permanent:''' {{Bad|0.625%}}<br />'''Can Merge:''' true<br />'''Destroyed Label:''' Burned off (chemical)<br />'''Destroyed Out Label:''' Burned out (chemical)
| |
− | | -
| |
− | |- id="Crush" <!-- defName="Crush", ParentName="InjuryBase" -->
| |
− | ! Crush<br />(A crush wound)<br />'''Pretty:''' A crush wound in the {1}
| |
− | | A crushing wound.
| |
− | | * '''''Injury Base:'''''<br />'''Hediff Class:''' Injury<br />'''Tendable:''' {{Good|true}}<br/>'''Display Wound:''' {{Good|true}}<br /><br /><!--
| |
− | --> # '''''Tend Duration Comp:'''''<br />'''Label Tended Well:''' Bandaged<br />'''Label Tended Well Inner:''' Sutured<br />'''Label Solid Tended Well:''' Set<br /><br /><!--
| |
− | --> * '''''Infecter:'''''<br />'''Infection Chance:''' {{Bad|15%}}<br /><br /><!--
| |
− | --> * '''''Gets Permanent:'''''<br />'''Permanent Label:''' Mangled scar<br /><br /><!--
| |
− | --> * '''''Injury Props:'''''<br />'''Pain Per Severity:''' {{Bad|1.25%}}<br />'''Average Pain Per Severity Permanent:''' {{Bad|0.625%}}<br />'''Bleed Rate:''' {{Bad|1%}}<br /><br />'''Can Merge:''' true<br />'''Destroyed Label:''' Crushed
| |
− | | -
| |
− | |- id="Crack" <!-- defName="Crack", ParentName="InjuryBase" -->
| |
− | ! Crack<br />(A crack wound)<br />'''Pretty:''' A crack wound in the {1}
| |
− | | A crack.
| |
− | | * '''''Injury Base:'''''<br />'''Hediff Class:''' Injury<br />'''Tendable:''' {{Good|true}}<br/>'''Display Wound:''' {{Good|true}}<br /><br /><!--
| |
− | --> # '''''Tend Duration Comp:'''''<br />'''Label Tended Well:''' Set<br />'''Label Tended Well Inner:''' Set<br />'''Label Solid Tended Well:''' Set<br /><br /><!--
| |
− | --> * '''''Gets Permanent:'''''<br />'''Permanent Label:''' Permanent crack<br /><br /><!--
| |
− | --> * '''''Injury Props:'''''<br />'''Pain Per Severity:''' {{Bad|1%}}<br />'''Average Pain Per Severity Permanent:''' {{Bad|0.625%}}<br />'''Destroyed Label:''' Shattered
| |
− | | -
| |
− | |- id="Cut" <!-- defName="Cut", ParentName="InjuryBase" -->
| |
− | ! Cut<br />(A cut)<br />'''Pretty:''' A cut in the {1}
| |
− | | A cut.
| |
− | | * '''''Injury Base:'''''<br />'''Hediff Class:''' Injury<br />'''Tendable:''' {{Good|true}}<br/>'''Display Wound:''' {{Good|true}}<br /><br /><!--
| |
− | --> # '''''Tend Duration Comp:'''''<br />'''Label Tended Well:''' Bandaged<br />'''Label Tended Well Inner:''' Sutured<br />'''Label Solid Tended Well:''' Set<br /><br /><!--
| |
− | --> * '''''Infecter:'''''<br />'''Infection Chance:''' {{Bad|15%}}<br /><br /><!--
| |
− | --> * '''''Gets Permanent:'''''<br />'''Permanent Label:''' Cut scar<br /><br /><!--
| |
− | --> * '''''Injury Props:'''''<br />'''Pain Per Severity:''' {{Bad|1.25%}}<br />'''Average Pain Per Severity Permanent:''' {{Bad|0.625%}}<br />'''Bleed Rate:''' {{Bad|6%}}<br />'''Can Merge:''' false<br />'''Destroyed Label:''' Cut off<br />'''Destroyed Out Label:''' Cut out
| |
− | | -
| |
− | |- id="Surgical cut" <!-- defName="SurgicalCut", ParentName="InjuryBase" -->
| |
− | ! Surgical cut<br />(A surgical cut)<br />'''Pretty:''' A surgical cut in the {1}
| |
− | | A cut made during surgery.
| |
− | | * '''''Injury Base:'''''<br />'''Hediff Class:''' Injury<br />'''Tendable:''' {{Good|true}}<br/>'''Display Wound:''' {{Good|true}}<br /><br /><!--
| |
− | --> # '''''Tend Duration Comp:'''''<br />'''Label Tended Well:''' Bandaged<br />'''Label Tended Well Inner:''' Sutured<br />'''Label Solid Tended Well:''' Set<br /><br /><!--
| |
− | --> * '''''Gets Permanent:'''''<br />'''Permanent Label:''' Surgical scar<br /><br /><!--
| |
− | --> * '''''Injury Props:'''''<br />'''Pain Per Severity:''' {{Bad|1.25%}}<br />'''Average Pain Per Severity Permanent:''' {{Bad|0.625%}}<br />'''Bleed Rate:''' {{Bad|6%}}<br />'''Can Merge:''' false<br />'''Use Removed Label:''' true
| |
− | | -
| |
− | |- id="Execution cut" <!-- defName="ExecutionCut", ParentName="InjuryBase" -->
| |
− | ! Cut<br />(A cut)<br />'''Pretty:''' A cut in the {1}
| |
− | | A cut made during execution.<br />'''Debug Label Extra:''' execution
| |
− | | * '''''Injury Base:'''''<br />'''Hediff Class:''' Injury<br />'''Tendable:''' {{Good|true}}<br/>'''Display Wound:''' {{Good|true}}<br /><br /><!--
| |
− | --> * '''''Injury Props:'''''<br />'''Can Merge:''' false<br />'''Destroyed Label:''' Cut off<br />'''Destroyed Out Label:''' Cut out
| |
− | | -
| |
− | |- id="Scratch" <!-- defName="Scratch", ParentName="InjuryBase" -->
| |
− | ! Scratch<br />(A scratch)<br />'''Pretty:''' A scratch in the {1}
| |
− | | A scratch or tear.
| |
− | | * '''''Injury Base:'''''<br />'''Hediff Class:''' Injury<br />'''Tendable:''' {{Good|true}}<br/>'''Display Wound:''' {{Good|true}}<br /><br /><!--
| |
− | --> # '''''Tend Duration Comp:'''''<br />'''Label Tended Well:''' Bandaged<br />'''Label Tended Well Inner:''' Sutured<br />'''Label Solid Tended Well:''' Set<br /><br /><!--
| |
− | --> * '''''Infecter:'''''<br />'''Infection Chance:''' {{Bad|15%}}<br /><br /><!--
| |
− | --> * '''''Gets Permanent:'''''<br />'''Permanent Label:''' Scratch scar<br /><br /><!--
| |
− | --> * '''''Injury Props:'''''<br />'''Pain Per Severity:''' {{Bad|1.25%}}<br />'''Average Pain Per Severity Permanent:''' {{Bad|0.625%}}<br />'''Bleed Rate:''' {{Bad|6%}}<br />'''Can Merge:''' false<br />'''Destroyed Label:''' Torn off<br />'''Destroyed Out Label:''' Torn out
| |
− | | -
| |
− | |- id="Bite" <!-- defName="Bite", ParentName="InjuryBase" -->
| |
− | ! Bite<br />(A bite wound)<br />'''Pretty:''' A bite wound in the {1}
| |
− | | A bite wound.
| |
− | | * '''''Injury Base:'''''<br />'''Hediff Class:''' Injury<br />'''Tendable:''' {{Good|true}}<br/>'''Display Wound:''' {{Good|true}}<br /><br /><!--
| |
− | --> # '''''Tend Duration Comp:'''''<br />'''Label Tended Well:''' Bandaged<br />'''Label Tended Well Inner:''' Sutured<br />'''Label Solid Tended Well:''' Set<br /><br /><!--
| |
− | --> * '''''Infecter:'''''<br />'''Infection Chance:''' {{Bad|30%}}<br /><br /><!--
| |
− | --> * '''''Gets Permanent:'''''<br />'''Permanent Label:''' Bite scar<br /><br /><!--
| |
− | --> * '''''Injury Props:'''''<br />'''Pain Per Severity:''' {{Bad|1.25%}}<br />'''Average Pain Per Severity Permanent:''' {{Bad|0.625%}}<br />'''Bleed Rate:''' {{Bad|6%}}<br />'''Can Merge:''' false<br />'''Destroyed Label:''' Bitten off<br />'''Destroyed Out Label:''' Bitten out
| |
− | | -
| |
− | |- id="Stab" <!-- defName="Stab", ParentName="InjuryBase" -->
| |
− | ! Stab<br />(A stab wound)<br />'''Pretty:''' A stab wound in the {1}
| |
− | | A stab wound.
| |
− | | * '''''Injury Base:'''''<br />'''Hediff Class:''' Injury<br />'''Tendable:''' {{Good|true}}<br/>'''Display Wound:''' {{Good|true}}<br /><br /><!--
| |
− | --> # '''''Tend Duration Comp:'''''<br />'''Label Tended Well:''' Bandaged<br />'''Label Tended Well Inner:''' Sutured<br />'''Label Solid Tended Well:''' Set<br /><br /><!--
| |
− | --> * '''''Infecter:'''''<br />'''Infection Chance:''' {{Bad|15%}}<br /><br /><!--
| |
− | --> * '''''Gets Permanent:'''''<br />'''Permanent Label:''' Stab scar<br /><br /><!--
| |
− | --> * '''''Injury Props:'''''<br />'''Pain Per Severity:''' {{Bad|1.25%}}<br />'''Average Pain Per Severity Permanent:''' {{Bad|0.625%}}<br />'''Bleed Rate:''' {{Bad|6%}}<br />'''Can Merge:''' false<br />'''Destroyed Label:''' Cut off<br />'''Destroyed Out Label:''' Cut out
| |
− | | -
| |
− | |- id="Gunshot" <!-- defName="Gunshot", ParentName="InjuryBase" -->
| |
− | ! Gunshot<br />(A gunshot wound)<br />'''Pretty:''' A gunshot wound in the {1}
| |
− | | A gunshot wound.
| |
− | | * '''''Injury Base:'''''<br />'''Hediff Class:''' Injury<br />'''Tendable:''' {{Good|true}}<br/>'''Display Wound:''' {{Good|true}}<br /><br /><!--
| |
− | --> # '''''Tend Duration Comp:'''''<br />'''Label Tended Well:''' Bandaged<br />'''Label Tended Well Inner:''' Sutured<br />'''Label Solid Tended Well:''' Set<br /><br /><!--
| |
− | --> * '''''Infecter:'''''<br />'''Infection Chance:''' {{Bad|15%}}<br /><br /><!--
| |
− | --> * '''''Gets Permanent:'''''<br />'''Permanent Label:''' Old gunshot<br />'''Instantly Permanent Label:''' Permanent gunshot injury<br /><br /><!--
| |
− | --> * '''''Injury Props:'''''<br />'''Pain Per Severity:''' {{Bad|1.25%}}<br />'''Average Pain Per Severity Permanent:''' {{Bad|0.625%}}<br />'''Bleed Rate:''' {{Bad|6%}}<br />'''Can Merge:''' false<br />'''Destroyed Label:''' Shot off<br />'''Destroyed Out Label:''' Shot out
| |
− | | -
| |
− | |- id="Shredded" <!-- defName="Shredded", ParentName="InjuryBase" -->
| |
− | ! Shredded<br />(A shredded wound)<br />'''Pretty:''' A shredded wound in the {1}
| |
− | | A part of the body has been shredded and torn.
| |
− | | * '''''Injury Base:'''''<br />'''Hediff Class:''' Injury<br />'''Tendable:''' {{Good|true}}<br/>'''Display Wound:''' {{Good|true}}<br /><br /><!--
| |
− | --> # '''''Tend Duration Comp:'''''<br />'''Label Tended Well:''' Bandaged<br />'''Label Tended Well Inner:''' Sutured<br />'''Label Solid Tended Well:''' Set<br /><br /><!--
| |
− | --> * '''''Infecter:'''''<br />'''Infection Chance:''' {{Bad|20%}}<br /><br /><!--
| |
− | --> * '''''Gets Permanent:'''''<br />'''Permanent Label:''' Shredded scar<br /><br /><!--
| |
− | --> * '''''Injury Props:'''''<br />'''Pain Per Severity:''' {{Bad|1.25%}}<br />'''Average Pain Per Severity Permanent:''' {{Bad|0.625%}}<br />'''Bleed Rate:''' {{Bad|6%}}<br />'''Can Merge:''' true<br />'''Destroyed Label:''' Torn off<br />'''Destroyed Out Label:''' Torn out
| |
− | | -
| |
− | |- id="Bruise" <!-- defName="Bruise", ParentName="InjuryBase" -->
| |
− | ! Bruise<br />(A bruise)<br />'''Pretty:''' A bruise in the {1}
| |
− | | A bruise.
| |
− | | * '''''Injury Base:'''''<br />'''Hediff Class:''' Injury<br />'''Tendable:''' {{Good|true}}<br/>'''Display Wound:''' {{Good|true}}<br /><br /><!--
| |
− | --> # '''''Tend Duration Comp:'''''<br />'''Label Tended Well:''' Bandaged<br />'''Label Tended Well Inner:''' Tended<br />'''Label Solid Tended Well:''' Set<br /><br /><!--
| |
− | --> * '''''Injury Props:'''''<br />'''Pain Per Severity:''' {{Bad|1.25%}}<br />'''Average Pain Per Severity Permanent:''' {{Bad|0.625%}}<br />'''Can Merge:''' false<br />'''Destroyed Label:''' Destroyed
| |
− | | -
| |
− | |- id="Frostbite" <!-- defName="Frostbite", ParentName="InjuryBase" -->
| |
− | ! Frostbite<br />'''Pretty:''' {0} in the {1}
| |
− | | Frozen tissue caused by exposure to cold without adequate protection. Frostbite is very painful, and frostbitten body parts are often lost.
| |
− | | * '''''Injury Base:'''''<br />'''Hediff Class:''' Injury<br />'''Tendable:''' {{Good|true}}<br/>'''Display Wound:''' {{Good|true}}<br /><br /><!--
| |
− | -->'''Display Wound:''' false<br /><br /><!--
| |
− | --> # '''''Tend Duration Comp:'''''<br />'''Label Tended Well:''' Bandaged<br />'''Label Tended Well Inner:''' Tended<br />'''Label Solid Tended Well:''' Tended<br /><br /><!--
| |
− | --> * '''''Infecter:'''''<br />'''Infection Chance:''' {{Bad|25%}}<br /><br /><!--
| |
− | --> * '''''Gets Permanent:'''''<br />'''Permanent Label:''' Frostbite scar<br /><br /><!--
| |
− | --> * '''''Injury Props:'''''<br />'''Pain Per Severity:''' {{Bad|1.25%}}<br />'''Average Pain Per Severity Permanent:''' {{Bad|0.625%}}<br />'''Can Merge:''' true<br />'''Destroyed Label:''' Lost to frostbite
| |
− | | -
| |
− | |- id="Acid burn" <!-- defName="AcidBurn", ParentName="InjuryBase" -->
| |
− | ! Acid burn<br />(An acid burn)<br />'''Pretty:''' An acid burn in the {1}
| |
− | | An acid burn.
| |
− | | * '''''Injury Base:'''''<br />'''Hediff Class:''' Injury<br />'''Tendable:''' {{Good|true}}<br/>'''Display Wound:''' {{Good|true}}<br /><br /><!--
| |
− | --> * '''''Gets Permanent:'''''<br />'''Permanent Label:''' Acid burn scar<br /><br /><!--
| |
− | --> # '''''Injury Props:'''''<br />'''Destroyed Label:''' Dissolved off<br />'''Destroyed Out Label:''' Dissolved
| |
− | | -
| |
− | |- id="Decayed organ" <!-- defName="Decayed", ParentName="InjuryBase" -->>
| |
− | ! Decayed organ<br />(A decayed organ)<br />'''Pretty:''' Decayed {1}
| |
− | | This organ has completely decayed.
| |
− | | * '''''Injury Base:'''''<br />'''Hediff Class:''' Injury<br />'''Tendable:''' {{Good|true}}<br/>'''Display Wound:''' {{Good|true}}<br /><br /><!--
| |
− | -->'''Default Label Color:''' {{Color|50%|50%|50%}}<br />'''Display Wound:''' false<br />'''Tendable:''' {{Bad|false}}<br /><br /><!--
| |
− | --> * '''''Injury Props:'''''<br />'''Average Pain Per Severity Permanent:''' {{Bad|0.625%}}<br />'''Destroyed Label:''' Decayed<br />'''Always Use Destroyed Label:''' true
| |
− | | -
| |
− | |}
| |
| </div> | | </div> |
| </div> | | </div> |
| | | |
| <div class="mw-collapsible"> | | <div class="mw-collapsible"> |
| + | |
| ==== Misc ==== | | ==== Misc ==== |
| <div class="mw-collapsible-content"> | | <div class="mw-collapsible-content"> |
− | {| id="Global misc" {{STDT| sortable}}
| + | {| id="Core Local Misc" {{STDT| c_11 sortable}} |
− | ! Label<br />(''Noun'')<br />''Pretty Label'' !! style="max-width: 500px;" | Description<br />(''Short'') !! Details !! Stages
| + | ! Name !! Description !! Details !! Stages |
− | |- id="Trauma savant" <!-- defName="TraumaSavant", ParentName="DiseaseBase" -->
| + | |- |
− | ! Trauma savant (Trauma)
| + | {{:Hediffs/Core/Local/Misc}} |
− | | An exceptional condition caused by trauma to the brain. The brain, in the face of injury, has developed extreme abilities in some areas, while losing the ability to speak.
| + | |} |
− | | * '''''Disease Base:'''''<br />'''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|90%|100%|35%}}<br />'''Initial Severity:''' 0.1%<br />'''Remove On Redress Chance By Days Curve:''' (0, 0), (2, 0), (7, 0.5), (20, 1)
| |
− | | '''Opinion Of Others Factor:''' 0%<br />'''Part Ignore Missing {{HP}}:''' {{Good|true}} (to avoid penalties from brain injuries, so manipulation is 100%+)<br />'''[[Talking]] Max:''' {{Bad|0%}}<br />'''[[Hearing]] Max:''' {{Bad|0%}}<br />'''[[Manipulation]] Offset:''' {{+|50%}}
| |
− | |- id="Moderate chemical damage" <!-- defName="ChemicalDamageModerate", ParentName="DiseaseBase" -->
| |
− | ! Chemical damage
| |
− | | Chemical damage at the cellular level.
| |
− | | * '''''Disease Base:'''''<br />'''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|90%|100%|35%}}<br />'''Initial Severity:''' 0.1%<br />'''Remove On Redress Chance By Days Curve:''' (0, 0), (2, 0), (7, 0.5), (20, 1)
| |
− | | '''Part Efficiency Offset:''' {{--|50%}}
| |
− | |- id="Severe chemical damage" <!-- defName="ChemicalDamageSevere", ParentName="DiseaseBase" -->
| |
− | ! Chemical damage<br />''Debug Label Extra:'' severe
| |
− | | Chemical damage at the cellular level.
| |
− | | * '''''Disease Base:'''''<br />'''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|90%|100%|35%}}<br />'''Initial Severity:''' 0.1%<br />'''Remove On Redress Chance By Days Curve:''' (0, 0), (2, 0), (7, 0.5), (20, 1)
| |
− | | '''Part Efficiency Offset:''' {{--|80%}}
| |
− | |- id="Cirrhosis" <!-- defName="Cirrhosis", ParentName="DiseaseBase" -->
| |
− | ! Cirrhosis
| |
− | | A degenerative liver disease caused by excessive alcohol consumption.
| |
− | | * '''''Disease Base:'''''<br />'''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|90%|100%|35%}}<br />'''Initial Severity:''' 0.1%<br />'''Remove On Redress Chance By Days Curve:''' (0, 0), (2, 0), (7, 0.5), (20, 1)
| |
− | | '''Part Efficiency Offset:''' {{--|60%}}<br />'''Pain Offset:''' {{++|15%}}<br />'''[[Moving]] Offset:''' {{--|10%}}
| |
− | |- id="Resurrection psychosis" <!-- defName="ResurrectionPsychosis", ParentName="DiseaseBase" -->
| |
− | ! Resurrection psychosis
| |
− | | Chaotic thought patterns caused by the decoherence of resurrection mechanites. Resurrection psychosis progresses and eventually causes total psychosis and death.
| |
− | <br />Resurrected people require mechanites to rebuild their bodily functions at the cellular level. Mechanites always have a chance to lose coherence, and if they do, they wreak havoc in the central nervous system. The older the corpse, the more mechanite action is required to resurrect it, and the greater the chance of eventual decoherence.<br />(Chaotic thought patterns caused by after-effects of resurrection. Resurrection psychosis is progressive and eventually causes psychosis and death.)
| |
− | | * '''''Disease Base:'''''<br />'''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|90%|100%|35%}}<br />'''Initial Severity:''' 0.1%<br />'''Remove On Redress Chance By Days Curve:''' (0, 0), (2, 0), (7, 0.5), (20, 1)<br /><br /><!--
| |
− | -->Lethal Severity:''' 100%<br />'''Severity Per Day:''' {{++|1%}}<br /><br /><!--
| |
− | --> # '''''Surgery Inspectable'''''<br />'''Surgical Detection Desc:'''<br />''{PAWN_nameDef} is suffering from a terminal case of resurrection psychosis, a condition caused by the decoherence of resurrection mechanites. The condition will slowly worsen, eventually resulting in death.''
| |
− | | # '''''Early:'''''<br />'''Become Visible:''' {{Bad|false}}<br /><br /><!--
| |
− | --> # '''''Early:'''''<br />'''Min Severity:''' 10%<br />'''Mental Break {{MTB}} Days:''' 9<br /><br /><!--
| |
− | --> # '''''Moderate'''''<br />'''Min Severity:''' 25%<br />'''Mental Break {{MTB}} Days:''' 6<br />'''[[Consciousness]] Offset:''' {{--|10%}}<br /><br /><!--
| |
− | --> # '''''Advanced:'''''<br />'''Min Severity:''' 40%<br />'''Mental Break {{MTB}} Days:''' 3<br />'''[[Consciousness]] Offset:''' {{--|20%}}<br /><br /><!--
| |
− | --> # '''''Severe'''''<br />'''Min Severity:''' 55%<br />'''Mental Break {{MTB}} Days:''' 0.5<br />'''[[Consciousness]] Offset:''' {{--|30%}}<br /><br /><!--
| |
− | --> # '''''Total:'''''<br />'''Min Severity:''' 70%<br />'''Mental Break {{MTB}} Days:''' 0.25<br />'''[[Consciousness]] Offset:''' {{--|40%}}<br /><br /><!--
| |
− | --> # '''''Catatonic:'''''<br />'''Min Severity:''' 85%<br />'''[[Consciousness]] Max:''' {{Bad|10%}}
| |
− | |- id="Scaria" <!-- defName="Scaria" -->
| |
− | ! Scaria
| |
− | | A disease which causes affected creatures to enter berserk rages. A creature with scaria can be cured through a special medical operation, but it must be downed first. If not treated, scaria kills its host about five days after infection. The disease poisons the flesh and rots the skin, so creatures killed with scaria have a chance of rotting upon death so they cannot be butchered for meat or leather.<br />(A disease which causes affected creatures to enter berserk rages. If not treated, scaria kills its host about five days after infection.)
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|90%|100%|35%}}<br />'''Initial Severity:''' 100%<br /><br /><!--
| |
− | --> # '''''Kill After Days'''''<br />'''Days:''' 5<br /><br /><!--
| |
− | --> # '''''Cause Mental State'''''<br />'''Animal Mental State:''' Permanent manhunter<br /><br />'''Animal Mental State Alias:''' Manhunter<br />'''Human Mental State:''' Berserk<br />'''Letter Def:''' Small threat<br />'''{{MTB}} Days To Cause Mental State:''' 1
| |
− | | -
| |
− | |- id="Sterilized" <!-- defName="Sterilized", Name="Sterilized" -->
| |
− | ! Sterilized
| |
− | | This creature's reproductive system has been permanently shut down.
| |
− | | '''Hediff Class:''' Hediff<br />'''Default Label Color:''' {{Color|90%|100%|35%}}<br />'''Initial Severity:''' 100%<br />'''Prevents Pregnancy:''' true<br />'''Tags:''' Sterilized<br />'''Remove With Tags:''' ReversibleSterilized
| |
− | | '''Fertility{{BiotechIcon}} Factor:''' 0%
| |
− | |}
| |
| </div> | | </div> |
| </div> | | </div> |
| | | |
| <div class="mw-collapsible"> | | <div class="mw-collapsible"> |
| + | |
| ==== Terrain Attacks ==== | | ==== Terrain Attacks ==== |
| <div class="mw-collapsible-content"> | | <div class="mw-collapsible-content"> |
− | {| id="Global terrain attacks" {{STDT| sortable}}
| + | {| id="Terrain Attacks" {{STDT| c_06 sortable}} |
− | ! Label<br />(''Noun'')<br />''Pretty Label'' !! style="max-width: 500px;" | Description<br />(''Short'') !! Details !! Stages
| + | ! Name !! Description !! Details !! Stages |
− | |- id="Sand" <!-- defName="SandInEyes" -->
| + | {{:Hediffs/Core/Local/Terrain Attacks/Sand}} |
− | ! Sand<br />(Sand)
| + | {{:Hediffs/Core/Local/Terrain Attacks/Dirt}} |
− | | Sand in the eyes. It impairs vision, but can be cleared within a few moments.
| + | {{:Hediffs/Core/Local/Terrain Attacks/Mud}} |
− | | '''Hediff Class:''' HediffWithComps<br />'''Battle State Label:''' blind<br />'''Max Severity:''' 100%<br /><br /><!--
| + | {{:Hediffs/Core/Local/Terrain Attacks/Gravel}} |
− | -->'''''Self Heal:'''''<br />'''Heal Amount:''' 2%
| + | {{:Hediffs/Core/Local/Terrain Attacks/Water}} |
− | | '''Part Efficiency Offset:''' {{--|50%}}
| + | |} |
− | |- id="Dirt" <!-- defName="DirtInEyes" -->
| |
− | ! Dirt<br />(Dirt)
| |
− | | Dirt in the eyes. It impairs vision, but can be cleared in a few moments.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Battle State Label:''' blind<br />'''Max Severity:''' 100%<br /><br /><!--
| |
− | -->'''''Self Heal:'''''<br />'''Heal Amount:''' 5%
| |
− | | '''Part Efficiency Offset:''' {{--|80%}}
| |
− | |- id="Mud" <!-- defName="MudInEyes" -->
| |
− | ! Mud<br />(Mud)
| |
− | | Mud in the eyes. It impairs vision, but can be cleared in a few moments.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Battle State Label:''' blind<br />'''Max Severity:''' 100%<br /><br /><!--
| |
− | -->'''''Self Heal:'''''<br />'''Heal Amount:''' 5%
| |
− | | '''Part Efficiency Offset:''' {{--|80%}}
| |
− | |- id="Gravel" <!-- defName="GravelInEyes" -->
| |
− | ! Gravel<br />(Gravel)
| |
− | | Gravel in the eyes. It impairs vision, but can be cleared in a few moments.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Battle State Label:''' blind<br />'''Max Severity:''' 100%<br /><br /><!--
| |
− | -->'''''Self Heal:'''''<br />'''Heal Amount:''' 10%
| |
− | | '''Part Efficiency Offset:''' {{--|80%}}
| |
− | |- id="Water" <!-- defName="WaterInEyes" -->
| |
− | ! Water<br />(Water)
| |
− | | Water in the eyes. It impairs vision, but can be cleared in a few moments.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Battle State Label:''' blind<br />'''Max Severity:''' 100%<br /><br /><!--
| |
− | -->'''''Self Heal:'''''<br />'''Heal Amount:''' 10%
| |
− | | '''Part Efficiency Offset:''' {{--|50%}}
| |
− | |}
| |
| </div> | | </div> |
| </div> | | </div> |
Line 766: |
Line 404: |
| | | |
| <div class="mw-collapsible"> | | <div class="mw-collapsible"> |
| + | |
| === Body Parts === | | === Body Parts === |
| <div class="mw-collapsible-content"> | | <div class="mw-collapsible-content"> |
Line 771: |
Line 410: |
| ==== Base ==== | | ==== Base ==== |
| <div class="mw-collapsible-content"> | | <div class="mw-collapsible-content"> |
− | {| id="Body Parts Base" {{STDT| sortable}}
| + | {| id="Core Body Parts Base" {{STDT| c_01 sortable}} |
− | ! Label<br />(''Noun'')<br />''Pretty Label'' !! style="max-width: 500px;" | Description<br />(''Short'') !! Details !! Stages
| + | ! Name !! Description !! Details !! Stages |
− | |- id="ImplantHediffBase" <!-- defName="", Name="ImplantHediffBase", Abstract="True" -->
| + | |- |
− | | ''Implant Hediff Base''
| + | {{:Hediffs/Core/Body Parts/Base}} |
− | | -
| + | |} |
− | | '''Hediff Class:''' Hediff_Implant<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' true<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true
| |
− | | -
| |
− | |- id="AddedBodyPartBase" <!-- defName="", Name="AddedBodyPartBase", ParentName="ImplantHediffBase", Abstract="True" -->
| |
− | | ''Added Body Part Base''
| |
− | | -
| |
− | | '''Hediff Class:''' Hediff_AddedPart<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' true<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true
| |
− | | -
| |
− | |}
| |
| </div> | | </div> |
| </div> | | </div> |
| | | |
| <div class="mw-collapsible"> | | <div class="mw-collapsible"> |
| + | |
| ==== Medieval ==== | | ==== Medieval ==== |
| <div class="mw-collapsible-content"> | | <div class="mw-collapsible-content"> |
− | {| id="Medieval body parts" {{STDT| sortable}}
| + | {| id="Medieval Body Parts" {{STDT| c_01 sortable}} |
− | ! Label<br />(''Noun'')<br />''Pretty Label'' !! style="max-width: 500px;" | Description<br />(''Short'') !! Details !! Stages
| + | ! Name !! Description !! Details !! Stages |
− | |- id="Peg leg" <!-- defName="PegLeg", ParentName="AddedBodyPartBase" -->
| + | |- |
− | ! Peg leg<br />(A peg leg)
| + | {{:Hediffs/Core/Body Parts/Medieval}} |
− | | An installed peg leg. Allows the user to walk again, albeit not very well.
| + | |} |
− | | '''Hediff Class:''' Hediff_AddedPart<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' false<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Spawn Thing On Removed:''' [[Wood]]<br /><br /><!--
| |
− | --> # '''''Added Part Props:'''''<br />'''Solid:''' true<br />'''Part Efficiency:''' {{Bad|60%}}
| |
− | | -
| |
− | |- id="Wooden hand" <!-- defName="WoodenHand", ParentName="AddedBodyPartBase" -->
| |
− | ! Wooden hand<br />(A wooden hand)
| |
− | | An installed wooden hand. Better than a stump, but not by much.
| |
− | | '''Hediff Class:''' Hediff_AddedPart<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' false<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Spawn Thing On Removed:''' [[Wood]]<br /><br /><!--
| |
− | --> # '''''Added Part Props:'''''<br />'''Solid:''' true<br />'''Part Efficiency:''' {{Bad|60%}}
| |
− | | -
| |
− | |- id="Wooden foot" <!-- defName="WoodenFoot", ParentName="AddedBodyPartBase" -->
| |
− | ! Wooden foot<br />(A wooden foot)
| |
− | | An installed wooden foot. Restores some stability to the user, but without finer motor skills.
| |
− | | '''Hediff Class:''' Hediff_AddedPart<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' false<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Spawn Thing On Removed:''' [[Wood]]<br /><br /><!--
| |
− | --> # '''''Added Part Props:'''''<br />'''Solid:''' true<br />'''Part Efficiency:''' {{Bad|80%}}
| |
− | | -
| |
− | |- id="Denture" <!-- defName="Denture", ParentName="AddedBodyPartBase" -->
| |
− | ! Denture<br />(A denture)
| |
− | | An installed denture. Allows for some basic functionality like eating and talking.
| |
− | | '''Hediff Class:''' Hediff_AddedPart<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' false<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true<br /><br /><!--
| |
− | --> # '''''Added Part Props:'''''<br />'''Solid:''' true<br />'''Part Efficiency:''' {{Bad|80%}}
| |
− | | -
| |
− | |}
| |
| </div> | | </div> |
| </div> | | </div> |
| | | |
| <div class="mw-collapsible"> | | <div class="mw-collapsible"> |
| + | |
| ==== Prosthetic ==== | | ==== Prosthetic ==== |
| <div class="mw-collapsible-content"> | | <div class="mw-collapsible-content"> |
− | {| id="Prosthetic body parts" {{STDT| sortable}}
| + | {| id="Core Prosthetic Body Parts" {{STDT| c_01 sortable}} |
− | ! Label<br />(''Noun'')<br />''Pretty Label'' !! style="max-width: 500px;" | Description<br />(''Short'') !! Details !! Stages
| + | ! Name !! Description !! Details !! Stages |
− | |- id="Prosthetic leg" <!-- defName="SimpleProstheticLeg", ParentName="AddedBodyPartBase" -->
| + | |- |
− | ! Prosthetic leg<br />(A prosthetic leg)
| + | {{:Hediffs/Core/Body Parts/Prosthetic}} |
− | | An installed prosthetic leg. While it lacks a neural interface, its complex arrangement of internal joints allows it to mimic natural movement quite convincingly. Still, it is inferior to a real leg.
| + | |} |
− | | '''Hediff Class:''' Hediff_AddedPart<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' true<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Description Hyperlinks:''' [[Prosthetic leg]]<br />'''Spawn Thing On Removed:''' [[Prosthetic leg]]<br /><br /><!--
| |
− | --> # '''''Added Part Props:'''''<br />'''Solid:''' true<br />'''Part Efficiency:''' 85%
| |
− | | -
| |
− | |- id="Prosthetic arm" <!-- defName="SimpleProstheticArm", ParentName="AddedBodyPartBase" -->
| |
− | ! Prosthetic arm<br />(A prosthetic arm)
| |
− | | An installed prosthetic arm. While it lacks a neural interface, its complex arrangement of internal joints allows it to mimic natural movement quite convincingly. Still, it is inferior to a real arm.
| |
− | | '''Hediff Class:''' Hediff_Implant<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' true<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Description Hyperlinks:''' [[Prosthetic arm]]<br />'''Spawn Thing On Removed:''' [[Prosthetic arm]]<br /><br /><!--
| |
− | --> # '''''Added Part Props:'''''<br />'''Solid:''' true<br />'''Part Efficiency:''' 50%<br /><br /><!--
| |
− | --> # '''''Verb Giver:'''''<br />'''Fist:'''<br />'''Capacities:''' Blunt<br />'''Power:''' 8.2 (Same as natural fist)<br />'''Cooldown Time:''' 2
| |
− | | -
| |
− | |- id="Prosthetic heart" <!-- defName="SimpleProstheticHeart", ParentName="AddedBodyPartBase" -->
| |
− | ! Prosthetic heart<br />(A prosthetic heart)
| |
− | | An installed prosthetic heart. It contains an electric motor that pumps blood smoothly around the body. Users often report feeling tired, but it's better than the alternative.
| |
− | | '''Hediff Class:''' Hediff_Implant<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' true<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Description Hyperlinks:''' [[Prosthetic heart]]<br />'''Spawn Thing On Removed:''' [[Prosthetic heart]]<br /><br /><!--
| |
− | --> # '''''Added Part Props:'''''<br />'''Solid:''' true<br />'''Part Efficiency:''' 80%
| |
− | | -
| |
− | |- id="Cochlear implant" <!-- defName="CochlearImplant", ParentName="AddedBodyPartBase" -->
| |
− | ! Cochlear implant<br />(A cochlear implant)
| |
− | | An installed cochlear implant. An external microphone transmits a sound signal to electrodes wrapped around the inner ear's auditory sensing nerves. The electrodes stimulate the nerves according to the sound, creating a sensation of hearing. It's not as good as a natural ear, but it's a lot better than being deaf.
| |
− | | '''Hediff Class:''' Hediff_Implant<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' true<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Description Hyperlinks:''' [[Cochlear implant]]<br />'''Spawn Thing On Removed:''' [[Cochlear implant]]<br /><br /><!--
| |
− | --> # '''''Added Part Props:'''''<br />'''Part Efficiency:''' 65%
| |
− | | -
| |
− | |- id="Power claw" <!-- defName="PowerClaw", ParentName="AddedBodyPartBase" -->
| |
− | ! Power claw<br />(A power claw)
| |
− | | An installed power claw consisting of a mechanical hand with a hooked claw on each finger. It cuts deep, and it is strong enough to crush a skull like a hand crushes an egg. The claws can be retracted, making it as useful as a natural hand for non-combat tasks, however its overall ungainliness slows down movement slightly.
| |
− | | '''Hediff Class:''' Hediff_Implant<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' true<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Description Hyperlinks:''' [[Power claw]]<br />'''Spawn Thing On Removed:''' [[Power claw]]<br /><br /><!--
| |
− | --> # '''''Added Part Props:'''''<br />'''Is Good Weapon:''' {{Good|true}}<br />'''Solid:''' true<br />'''Part Efficiency:''' 100%<br />'''Better Than Natural:''' {{Good|true}}<br /><br /><!--
| |
− | --> # '''''Verb Giver:'''''<br />'''Claw:'''<br />'''Capacities:''' Scratch<br />'''Power:''' 22<br />'''Cooldown Time:''' 2<br />'''Always Treat As Weapon:''' true
| |
− | | '''[[Moving]] Offset:''' {{--|8%}}
| |
− | |- id="Joywire" <!-- defName="Joywire", ParentName="ImplantHediffBase" -->
| |
− | ! Joywire<br />(A joywire)
| |
− | | An installed joywire implant. While it dramatically improves a user's mood, the blanket of happiness makes it hard to concentrate on anything real. Joywires are illegal on many worlds, and are known for destroying whole cultures.
| |
− | | '''Hediff Class:''' Hediff_Implant<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' true<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Description Hyperlinks:''' [[Joywire]]<br />'''Spawn Thing On Removed:''' [[Joywire]]
| |
− | | '''Part Efficiency Offset:''' {{--|20%}}
| |
− | |- id="Painstopper" <!-- defName="Painstopper", ParentName="ImplantHediffBase" -->
| |
− | ! Painstopper<br />(A painstopper)
| |
− | | An installed painstopper implant. While it does allow the user to accomplish more, it turns out pain has a purpose. When you don't feel it, you can get hurt really bad really easily.
| |
− | | '''Hediff Class:''' Hediff_Implant<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' true<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Description Hyperlinks:''' [[Painstopper]]<br />'''Spawn Thing On Removed:''' [[Painstopper]]
| |
− | | '''Pain Factor:''' {{Good|x0%}}
| |
− | |}
| |
| </div> | | </div> |
| </div> | | </div> |
| | | |
| <div class="mw-collapsible"> | | <div class="mw-collapsible"> |
| + | |
| ==== Bionic ==== | | ==== Bionic ==== |
| <div class="mw-collapsible-content"> | | <div class="mw-collapsible-content"> |
− | {| id="Bionic body parts" {{STDT| sortable}}
| + | {| id="Core Bionic Body Parts" {{STDT| c_01 sortable}} |
− | ! Label<br />(''Noun'')<br />''Pretty Label'' !! style="max-width: 500px;" | Description<br />(''Short'') !! Details !! Stages
| + | ! Name !! Description !! Details !! Stages |
− | |- id="Bionic eye" <!-- defName="BionicEye", ParentName="AddedBodyPartBase" -->
| + | |- |
− | ! Bionic eye<br />(A bionic eye)
| + | {{:Hediffs/Core/Body Parts/Bionic}} |
− | | An installed bionic eye. With its biogel nerve-link, internal signal pre-processor, and wide-spectrum sensors, it is better than a biological eye in almost every way. A lattice-dust healing system allows it to recover from damage.
| + | |} |
− | | '''Hediff Class:''' Hediff_AddedPart<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' true<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Description Hyperlinks:''' [[Bionic eye]]<br />'''Spawn Thing On Removed:''' [[Bionic eye]]<br /><br /><!--
| |
− | --> # '''''Added Part Props:'''''<br />'''Solid:''' true<br />'''Part Efficiency:''' {{Good|125%}}<br />'''Better Than Natural:''' {{Good|true}}
| |
− | | -
| |
− | |- id="Bionic arm" <!-- defName="BionicArm", ParentName="AddedBodyPartBase" -->
| |
− | ! Bionic arm <br />(A bionic arm)
| |
− | | An installed bionic arm. Silenced mini-servos give great strength, while the biogel nerve-link gives exquisite control. A lattice-dust healing system allows it to recover from damage. It is better than a biological arm in almost every way.
| |
− | | '''Hediff Class:''' Hediff_AddedPart<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' true<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Description Hyperlinks:''' [[Bionic arm]]<br />'''Spawn Thing On Removed:''' [[Bionic arm]]<br /><br /><!--
| |
− | --> # '''''Added Part Props:'''''<br />'''Solid:''' true<br />'''Part Efficiency:''' {{Good|125%}}<br />'''Better Than Natural:''' {{Good|true}}<br /><br /><!--
| |
− | --> # '''''Verb Giver:'''''<br />'''Fist:'''<br />'''Capacities:''' Blunt<br />'''Power:''' 12<br />'''Cooldown Time:''' 2
| |
− | | -
| |
− | |- id="Bionic leg" <!-- defName="BionicLeg", ParentName="AddedBodyPartBase" -->
| |
− | ! Bionic leg<br />(A bionic leg)
| |
− | | An installed bionic leg. With its biogel nerve-link, powerful mini-servos, and lattice-dust healing system, it is better than a biological leg in almost every way.
| |
− | | '''Hediff Class:''' Hediff_AddedPart<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' true<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Description Hyperlinks:''' [[Bionic leg]]<br />'''Spawn Thing On Removed:''' [[Bionic leg]]<br /><br /><!--
| |
− | --> # '''''Added Part Props:'''''<br />'''Solid:''' true<br />'''Part Efficiency:''' {{Good|125%}}<br />'''Better Than Natural:''' {{Good|true}}
| |
− | | -
| |
− | |- id="Bionic spine" <!-- defName="BionicSpine", ParentName="AddedBodyPartBase" -->
| |
− | ! Bionic spine<br />(A bionic spine)
| |
− | | An installed bionic spine. A biogel nerve bundle runs down an articulated plasteel core, surrounded by a lattice-dust healing system. It matches the performance of a biological spine.
| |
− | | '''Hediff Class:''' Hediff_AddedPart<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' true<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Description Hyperlinks:''' [[Bionic spine]]<br />'''Spawn Thing On Removed:''' [[Bionic spine]]<br /><br /><!--
| |
− | --> # '''''Added Part Props:'''''<br />'''Solid:''' true<br />'''Better Than Natural:''' {{Good|true}}
| |
− | | -
| |
− | |- id="Bionic heart" <!-- defName="BionicHeart", ParentName="AddedBodyPartBase" -->
| |
− | ! Bionic heart<br />(A bionic heart)
| |
− | | An installed bionic heart. It has synthetic muscle fibers for a realistic heartbeat, plus a high-flow pump for rapid circulation during high stress. It is better than a biological heart in almost every way.
| |
− | | '''Hediff Class:''' Hediff_AddedPart<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' true<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Description Hyperlinks:''' [[Bionic heart]]<br />'''Spawn Thing On Removed:''' [[Bionic heart]]<br /><br /><!--
| |
− | --> # '''''Added Part Props:'''''<br />'''Solid:''' true<br />'''Part Efficiency:''' {{Good|125%}}<br />'''Better Than Natural:''' {{Good|true}}
| |
− | | -
| |
− | |- id="Bionic stomach" <!-- defName="BionicStomach", ParentName="AddedBodyPartBase" -->
| |
− | ! Bionic stomach<br />(A bionic stomach)
| |
− | | An installed bionic stomach. A person with this has a much lower chance of getting food poisoning, and is immune to some stomach diseases. An integrated lattice-dust healing system automatically repairs any damage to the artificial organ. It is better than a biological stomach in almost every way.
| |
− | | '''Hediff Class:''' Hediff_AddedPart<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' true<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Description Hyperlinks:''' [[Bionic stomach]]<br />'''Spawn Thing On Removed:''' [[Bionic stomach]]<br /><br /><!--
| |
− | --> # '''''Added Part Props:'''''<br />'''Solid:''' true<br />'''Part Efficiency:''' {{Good|125%}}<br />'''Better Than Natural:''' {{Good|true}}
| |
− | | '''Make Immune To:''' [[Gut worms]]<br />'''Food Poisoning Chance Factor:''' {{Good|x50%}}
| |
− | |- id="Death acidifier" <!-- defName="DeathAcidifier", ParentName="ImplantHediffBase" -->
| |
− | ! Death acidifier<br />(A death acidifier)
| |
− | | An installed death acidifier. Upon the user's death, it releases powerful chemicals that dissolve gear in contact with the user's body. It doesn't damage others.
| |
− | | '''Hediff Class:''' Hediff_Implant<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' true<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Description Hyperlinks:''' [[Death acidifier]]<br />'''Spawn Thing On Removed:''' [[Death acidifier]]<br /><br /><!--
| |
− | --> # '''''Dissolve Gear On Death:'''''<br />'''Filth:''' Slime<br />'''Injury Created On Death:''' Chemical burn<br />'''Injury Count:''' 3~6
| |
− | | -
| |
− | |- id="Bionic ear" <!-- defName="BionicEar", ParentName="AddedBodyPartBase" -->
| |
− | ! Bionic ear<br />(A bionic ear)
| |
− | | An installed bionic ear. A collection of invisible subdermal microphones capture sound and transmit it to a biogel nerve interface that links directly with the auditory nerve. It's sensitive enough to hear a cat before you see it, can't be damaged by loud noise, and automatically tunes itself to pick out meaningful sounds in noisy environments.
| |
− | | '''Hediff Class:''' Hediff_AddedPart<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' true<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Description Hyperlinks:''' [[Bionic ear]]<br />'''Spawn Thing On Removed:''' [[Bionic ear]]<br /><br /><!--
| |
− | --> # '''''Added Part Props:'''''<br />'''Solid:''' true<br />'''Part Efficiency:''' {{Good|125%}}<br />'''Better Than Natural:''' {{Good|true}}
| |
− | | -
| |
− | |- id="Bionic tongue" <!-- defName="BionicTongue", ParentName="AddedBodyPartBase" -->
| |
− | ! Bionic tongue<br />(A bionic tongue)
| |
− | | An installed bionic tongue. Made of synthetic smooth-fibers and connected through a neurogel interface, it can match the performance of a natural tongue in speaking, eating, and tasting.
| |
− | | '''Hediff Class:''' Hediff_AddedPart<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' true<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Description Hyperlinks:''' [[Bionic tongue]]<br />'''Spawn Thing On Removed:''' [[Bionic tongue]]<br /><br /><!--
| |
− | --> # '''''Added Part Props:'''''<br />'''Solid:''' true<br />'''Part Efficiency:''' 100%
| |
− | | -
| |
− | |- id="Bionic jaw" <!-- defName="BionicJaw", ParentName="AddedBodyPartBase" -->
| |
− | ! Bionic jaw<br />(A bionic jaw)
| |
− | | An installed bionic jaw. Made out of biosynthetic bone, with plasteel tooth replacements and a set of micro servomotors for the full range of motion.
| |
− | | '''Hediff Class:''' Hediff_AddedPart<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' true<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Description Hyperlinks:''' [[Bionic jaw]]<br />'''Spawn Thing On Removed:''' [[Bionic jaw]]<br /><br /><!--
| |
− | --> # '''''Added Part Props:'''''<br />'''Solid:''' true<br />'''Part Efficiency:''' {{Good|125%}}<br />'''Better Than Natural:''' {{Good|true}}
| |
− | | -
| |
− | |}
| |
| </div> | | </div> |
| </div> | | </div> |
| | | |
| <div class="mw-collapsible"> | | <div class="mw-collapsible"> |
| + | |
| ==== Archotech ==== | | ==== Archotech ==== |
| <div class="mw-collapsible-content"> | | <div class="mw-collapsible-content"> |
− | {| id="Archotech body parts" {{STDT| sortable}}
| + | {| id="Core Archotech Body Parts" {{STDT| c_08 sortable}} |
− | ! Label<br />(''Noun'')<br />''Pretty Label'' !! style="max-width: 500px;" | Description<br />(''Short'') !! Details !! Stages
| + | ! Name !! Description !! Details !! Stages |
− | |- id="Archotech eye" <!-- defName="ArchotechEye", ParentName="AddedBodyPartBase" -->
| + | |- |
− | ! Archotech eye<br />(An archotech eye)
| + | {{:Hediffs/Core/Body Parts/Archotech}} |
− | | An installed archotech eye. It perceives every type of electromagnetic radiation, including radio waves, infrared, light, x-rays, and gamma rays. Its visual acuity is precise enough to read handwriting from twenty meters away. It can emit various wavelengths of radiation like a flashlight, and has an internal subpersona AI which helps highlight useful visual information. Its internal workings are a mystery to human minds.
| + | |} |
− | | '''Hediff Class:''' Hediff_AddedPart<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' true<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true<br /><br /><!--
| |
− | -->'''Description Hyperlinks:''' [[Archotech eye]]<br />'''Spawn Thing On Removed:''' [[Archotech eye]]<br /><br /><!--
| |
− | --> # '''''Added Part Props:'''''<br />'''Solid:''' true<br />'''Part Efficiency:''' {{Good|150%}}<br />'''Better Than Natural:''' {{Good|true}}
| |
− | | -
| |
− | |- id="Archotech arm" <!-- defName="ArchotechArm", ParentName="AddedBodyPartBase" -->
| |
− | ! Archotech arm<br />(An archotech arm)
| |
− | | An installed archotech arm. It's strong enough to crush a thick hardwood branch in its hand, and precise enough to write a sonnet on a grain of rice. It looks and feels like natural flesh, but it's harder to damage than plasteel. Even if it is harmed, it repairs itself over time. Its internal workings are a mystery to all human minds.
| |
− | | '''Hediff Class:''' Hediff_AddedPart<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' true<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true<br /><br /><!--
| |
− | -->'''Description Hyperlinks:''' [[Archotech arm]]<br />'''Spawn Thing On Removed:''' [[Archotech arm]]<br /><br /><!--
| |
− | --> # '''''Added Part Props:'''''<br />'''Solid:''' true<br />'''Part Efficiency:''' {{Good|150%}}<br />'''Better Than Natural:''' {{Good|true}}<br /><br /><!--
| |
− | --> # '''''Verb Giver:'''''<br />'''Fist:'''<br />'''Capacities:''' Blunt<br />'''Power:''' 14<br />'''Cooldown Time:''' 2
| |
− | | -
| |
− | |- id="Archotech leg" <!-- defName="ArchotechLeg", ParentName="AddedBodyPartBase" -->
| |
− | ! Archotech leg<br />(An archotech leg)
| |
− | | An installed archotech leg. It looks and feels like natural flesh, but a pair of these can move the user as fast as a decent car, and it's harder to damage than plasteel. Even if it is harmed, it repairs itself over time. Its internal workings are a mystery to all human minds.
| |
− | | '''Hediff Class:''' Hediff_AddedPart<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' true<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true<br /><br /><!--
| |
− | -->'''Description Hyperlinks:''' [[Archotech leg]]<br />'''Spawn Thing On Removed:''' [[Archotech leg]]<br /><br /><!--
| |
− | --> # '''''Added Part Props:'''''<br />'''Solid:''' true<br />'''Part Efficiency:''' {{Good|150%}}<br />'''Better Than Natural:''' {{Good|true}}
| |
− | | -
| |
− | |}
| |
| </div> | | </div> |
| </div> | | </div> |
| | | |
| ==== Natural ==== | | ==== Natural ==== |
− | No HediffDefs (Only ThingsDefs and RecipeDefs) | + | No HediffDef's (Only ThingsDef's and RecipeDef's) |
| | | |
| ==== Special ==== | | ==== Special ==== |
| None | | None |
− |
| |
| | | |
| </div> | | </div> |
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| === Psycasts === | | === Psycasts === |
| <div class="mw-collapsible-content"> | | <div class="mw-collapsible-content"> |
− | {| id="Psycasts" {{STDT| sortable}}
| + | {| id="Core Psycasts" {{STDT| c_07}} |
− | ! Label<br />(''Noun'')<br />''Pretty Label'' !! style="max-width: 500px;" | Description<br />(''Short'') !! Details !! Stages
| + | ! Name !! Description !! Details !! Stages |
− | |- id="Psylink" <!-- defName="PsychicAmplifier" -->
| + | |- |
− | ! Psylink{{RoyaltyIcon}}{{BiotechIcon}}
| + | {{:Hediffs/Core/Psycasts}} |
− | | An organic connection to a larger psychic field. This allows a person to psychically induce a distant archotech superintelligence to influence reality in ways that seem impossible.<br /><br />Higher levels of psylink permit the use of more powers. Regardless of psylink level, a person can only use specific powers that they have learned.<br /><br />Psylink comes from a variety of sources. Single-use psylink neuroformer devices can create a psylink. Tribal peoples also know how to develop it through ritual linking with the legendary anima tree.<br /><br />As a physical phenomenon in the brain, psylink is poorly-understood by scientists, not least because it seems to actively conceal itself if studied too closely. One thing most agree on is that it somehow connects people to archotechs and harnesses their power, possibly through some sort of negotiation or sympathy mechanism.<br />(Allows a person to psychically-induce an archotech to influence reality in ways that seem impossible. Higher levels of psylink permit the use of more powers.)
| + | |} |
− | | '''Hediff Class:''' Hediff_Psylink<br />'''Description Hyperlinks:''' PsychicAmplifier<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' true<br/>'''Initial Severity:''' 1 (Severity is bound to level of implant)<br />'''Min Severity:''' 0<br />'''Max Severity:''' 6<br />'''Keep On Body Part Restoration:''' {{Good|True}}
| |
− | | # '''''Min Severity:''''' 1<br />'''[[Neural heat limit]]:''' x100%<br />'''[[Neural heat recovery rate]]:''' {{---|100%}}<br /><br /><!--
| |
− | --> # '''''Min Severity:''''' 2<br />'''[[Neural heat limit]]:''' x133.34%<br />'''[[Neural heat recovery rate]]:''' {{---|112.5%}}<br /><br /><!--
| |
− | --> # '''''Min Severity:''''' 3<br />'''[[Neural heat limit]]:''' x166.67%<br />'''[[Neural heat recovery rate]]:''' {{---|125%}}<br /><br /><!--
| |
− | --> # '''''Min Severity:''''' 4<br />'''[[Neural heat limit]]:''' x200%<br />'''[[Neural heat recovery rate]]:''' {{---|137.5%}}<br /><br /><!--
| |
− | --> # '''''Min Severity:''''' 5<br />'''[[Neural heat limit]]:''' x233.34%<br />'''[[Neural heat recovery rate]]:''' {{---|150%}}<br /><br /><!--
| |
− | --> # '''''Min Severity:''''' 6<br />'''[[Neural heat limit]]:''' x266.67%<br />'''[[Neural heat recovery rate]]:''' {{---|162.5%}}
| |
− | |}
| |
| </div> | | </div> |
| </div> | | </div> |
| | | |
| <div class="mw-collapsible"> | | <div class="mw-collapsible"> |
− | === Hediff Giver Set Defs === | + | |
| + | === Hediff Giver Sets === |
| <div class="mw-collapsible-content"> | | <div class="mw-collapsible-content"> |
− | {| id="HediffGiverSetDefs" {{STDT| sortable}}
| + | {| id="Core Hediff Giver Sets" {{STDT| sortable}} |
− | ! DefName !! Hediff !! Details
| + | ! Def Name !! Class !! Hediff !! Details |
− | <!-- defName="OrganicStandard" -->
| + | |- |
− | <!-- Environmental -->
| + | {{:Hediffs/Core/Hediff Giver Sets}} |
− | |- id="Bleeding" <!-- Class="HediffGiver_Bleeding" -->
| + | |} |
− | ! OrganicStandard
| |
− | ! BloodLoss
| |
− | | -
| |
− | |- id="Hypothermia" <!-- Class="HediffGiver_Hypothermia" -->
| |
− | ! OrganicStandard
| |
− | ! Hypothermia, hediffInsectoid: HypothermicSlowdown
| |
− | | -
| |
− | |- id="" <!-- Class="HediffGiver_Heat" -->
| |
− | ! OrganicStandard
| |
− | ! Heatstroke
| |
− | | -
| |
− | <!-- Special -->
| |
− | |- id="" <!-- Class="HediffGiver_RandomAgeCurved" -->
| |
− | ! OrganicStandard
| |
− | ! HeartAttack
| |
− | | '''Parts To Affect:''' [[Heart]]<br />'''Allow On Lodgers:''' false<br />'''Allow On Quest Reward Pawns:''' false<br />'''Allow On Quest Reserved Pawns:''' false<br />'''Allow On Beggars:''' false<br />'''Min Player Population:''' 2<br />'''Age Fraction {{MTB}} Days Curve:''' (0.6, 9999999), (0.8, 2500), (1, 300)
| |
− | <!-- Birthday long-term chronic-->
| |
− | |- id="" <!-- Class="HediffGiver_Birthday" -->
| |
− | ! OrganicStandard
| |
− | ! Carcinoma
| |
− | | canAffectAnyLivePart: true<br />'''Age Fraction Chance Curve:''' (0.28, 0), (1, 0.0011), (1.5, 0.0015)<br />'''Average Severity Per Day Before Generation:''' 0.05%
| |
− | |- id="" <!-- Class="HediffGiver_Birthday" -->
| |
− | ! OrganicStandard
| |
− | ! BadBack
| |
− | | '''Parts To Affect:''' Spine<br />'''Age Fraction Chance Curve:''' (0.5, 0), (0.625, 0.0093), (0.75, 0.01395), (0.875, 0.01395), (1, 0.0186)
| |
− | |- id="" <!-- Class="HediffGiver_Birthday" -->
| |
− | ! OrganicStandard
| |
− | ! Frail
| |
− | | '''Parts To Affect:''' [[Torso]]<br />'''Age Fraction Chance Curve:''' (0.625, 0), (0.75, 0.01395), (0.875, 0.02604)
| |
− | |- id="" <!-- Class="HediffGiver_Birthday" -->
| |
− | ! OrganicStandard
| |
− | ! Cataract
| |
− | | '''Parts To Affect:''' Eye<br />'''Count To Affect:''' 2<br />'''Age Fraction Chance Curve:''' (0.6, 0), (0.75, 0.0053), (0.875, 0.011045)
| |
− | |- id="" <!-- Class="HediffGiver_Birthday" -->
| |
− | ! OrganicStandard
| |
− | ! HearingLoss
| |
− | | '''Parts To Affect:''' Ear<br />'''Count To Affect:''' 2<br />'''Age Fraction Chance Curve:''' (0.6, 0), (0.75, 0.0053), (0.875, 0.011045)
| |
− | |- id="" <!-- Class="HediffGiver_Birthday" -->
| |
− | ! OrganicStandard
| |
− | ! Dementia
| |
− | | '''Parts To Affect:''' Brain<br />'''Age Fraction Chance Curve:''' (0.85, 0), (0.95, 0.0093), (1.15, 0.093)
| |
− | |- id="" <!-- Class="HediffGiver_Birthday" -->
| |
− | ! OrganicStandard
| |
− | ! Alzheimers
| |
− | | '''Parts To Affect:''' Brain<br />'''Age Fraction Chance Curve:''' (0.42, 0), (0.7, 0.00061), (0.9, 0.0012), (1, 0.002), (1.5, 0.003)<br />'''Average Severity Per Day Before Generation:''' 0.1%
| |
− | |- id="" <!-- Class="HediffGiver_Birthday" -->
| |
− | ! OrganicStandard
| |
− | ! Asthma
| |
− | | '''Parts To Affect:''' [[Lung]]<br />'''Count To Affect:''' 2<br />'''Age Fraction Chance Curve:''' (0, 0), (0.2, 0.00048), (0.3, 0.00096), (0.5, 0.001344)
| |
− | |- id="" <!-- Class="HediffGiver_Birthday" -->
| |
− | ! OrganicStandard
| |
− | ! HeartArteryBlockage
| |
− | | '''Parts To Affect:''' [[Heart]]<br />'''Allow On Lodgers:''' false<br />'''Allow On Quest Reward Pawns:''' false<br />'''Allow On Quest Reserved Pawns:''' false<br />'''Allow On Beggars:''' false<br />'''Age Fraction Chance Curve:''' (0.25, 0), (0.3, 0.001), (0.5, 0.00145), (1, 0.0016), (1.5, 0.0017)<br />'''Average Severity Per Day Before Generation:''' 0.025%
| |
− | <!-- new hediff giver set -->
| |
− | <!-- defName="Human" -->
| |
− | |- id="" <!-- Class="HediffGiver_BrainInjury" -->
| |
− | ! Human
| |
− | ! TraumaSavant
| |
− | | '''Parts To Affect:''' Brain, chancePerDamagePct: 12%, letterLabel: Trauma savant, letter: [PAWN_nameDef]'s brain injury has caused [PAWN_objective] to develop strange savant-like abilities.
| |
− | |}
| |
| </div> | | </div> |
| </div> | | </div> |
Line 1,076: |
Line 502: |
| | | |
| <div class="mw-collapsible"> | | <div class="mw-collapsible"> |
− | == Royalty{{RoyaltyIcon}} == | + | |
| + | == Royalty {{RoyaltyIcon}} == |
| + | {{Royalty|section=1}} |
| <div class="mw-collapsible-content"> | | <div class="mw-collapsible-content"> |
− |
| |
| <div class="mw-collapsible"> | | <div class="mw-collapsible"> |
| === Local === | | === Local === |
Line 1,085: |
Line 512: |
| ==== Misc ==== | | ==== Misc ==== |
| <div class="mw-collapsible-content"> | | <div class="mw-collapsible-content"> |
− | {| id="Royalty Local Misc" {{STDT| sortable}}
| + | {| id="Royalty Local Misc" {{STDT| c_11 sortable}} |
− | ! Label<br />(''Noun'')<br />''Pretty Label'' !! style="max-width: 500px;" | Description<br />(''Short'') !! Details !! Stages
| + | ! Name !! Description !! Details !! Stages |
− | |- id="Blood rot" <!-- defName="BloodRot", ParentName="DiseaseBase" -->
| + | |- |
− | ! Blood rot
| + | {{:Hediffs/Royalty/Local/Misc}} |
− | | A slow-growing bacterial disease. The bacteria have little effect on the victim during their growing phase, but upon reaching saturation levels will induce a toxin storm that leads to immediate death.<br /><br />The body's immune system will clear blood rot eventually, so the standard treatment is to use normal medicine to suppress it until that happens. Glitterworld doctors can use a massive mechanite dose to clear the infection immediately, but it is expensive.<br />(''A slow-growing bacterial disease. Upon reaching full saturation, it will kill the affected individual.'')
| + | |} |
− | | '''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|90%|100%|35%}}<br />'''Initial Severity:''' 0.1%<br />'''Remove On Redress Chance By Days Curve:''' (0, 0), (2, 0), (7, 0.5), (20, 1)<br />'''Min Severity:''' 0.1%<br />'''Initial Severity:''' 0.1%<br />'''Lethal Severity:''' 100%<br />'''Makes Sick Thought:''' {{Bad|true}}<br />'''Tendable:''' {{Good|true}}<br /><br /><!--
| |
− | --> * '''''Severity Per Day:'''''<br />'''Severity Per Day:''' {{+|40%}}<br /><br /><!--
| |
− | --> * '''''Tend Duration:'''''<br />'''Severity Per Day Tended:''' {{---|100%}}<br />'''Base Tend Duration Hours:''' 24<br /><br /><!--
| |
− | --> * '''''Disappears:'''''<br />'''Disappears After Ticks:''' {{Ticks/gametime/days|1800000}}~{{Ticks/gametime/days|2400000}}<br />'''Show Remaining Time:''' {{Good|true}}
| |
− | | # '''''Minor'''''<br />'''[[Blood Filtration]] Offset:''' {{--|5%}}<br />'''[[Blood Pumping]] Offset:''' {{--|5%}}<br /><br /><!--
| |
− | --> # '''''Major'''''<br />'''Min Severity:''' 60%<br />'''Vomit {{MTB}} Days:''' 1.5<br />'''[[Blood Filtration]] Offset:''' {{--|10%}}<br />'''[[Blood Pumping]] Offset:''' {{--|10%}}<br /><br /><!--
| |
− | --> # '''''Extreme'''''<br />'''Min Severity:''' 85%<br />'''Life Threatening:''' {{Bad|true}}<br />'''Vomit {{MTB}} Days:''' 0.75<br />'''Pain Offset:''' {{+|5%}}<br />'''[[Blood Filtration]] Offset:''' {{--|15%}}<br />'''[[Blood Pumping]] Offset:''' {{--|15%}}
| |
− | |- id="Paralytic abasia" <!-- defName="Abasia", ParentName="DiseaseBase" -->
| |
− | ! Paralytic abasia
| |
− | | A condition that makes a person unable to walk by interfering with the motor cortex. After enough time, patients recover naturally as the brain rewires itself, but the process is slow. There is also a chance of a lucky early recovery. This illness can be completely cured with a special procedure, but the procedure requires large amounts of glitterworld medicine.<br />(''A neurological condition that makes a person unable to walk. Patients recover naturally but the process is slow.'')
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|90%|100%|35%}}<br />'''Initial Severity:''' 0.1%<br />'''Remove On Redress Chance By Days Curve:''' (0, 0), (2, 0), (7, 0.5), (20, 1)<br />'''Prevents Crawling:''' {{Bad|true}}<br /><br /><!--
| |
− | --> * '''''Chance To Remove:'''''<br />'''Interval Ticks:''' {{Ticks/gametime/hours|60000}}<br />'''Chance:''' 1%<br /><br /><!--
| |
− | --> * '''''Disappears:'''''<br />'''Disappears After Ticks:''' {{Ticks/gametime/days|1800000}}~{{Ticks/gametime/days|2400000}}<br />'''Show Remaining Time:''' {{Good|true}}
| |
− | | '''[[Moving]] Max:''' {{Bad|10%}}
| |
− | |}
| |
| </div> | | </div> |
| </div> | | </div> |
Line 1,112: |
Line 524: |
| | | |
| <div class="mw-collapsible"> | | <div class="mw-collapsible"> |
| + | |
| === Body Parts === | | === Body Parts === |
| <div class="mw-collapsible-content"> | | <div class="mw-collapsible-content"> |
| <div class="mw-collapsible"> | | <div class="mw-collapsible"> |
− | ==== Base Empire ==== | + | ==== Prosthetic Empire ==== |
| <div class="mw-collapsible-content"> | | <div class="mw-collapsible-content"> |
− | No Hediffs.
| + | {| id="Royalty Body Parts Prosthetic Empire" {{STDT| c_22 sortable}} |
− | {| id="Body Parts Base Empire" {{STDT| sortable}}
| + | ! Name !! Description !! Details !! Stages |
− | ! Label<br />(''Noun'')<br />''Pretty Label'' !! style="max-width: 500px;" | Description<br />(''Short'') !! Details !! Stages
| + | |- |
− | |}
| + | {{:Hediffs/Royalty/Body Parts/Prosthetic Empire}} |
| + | |} |
| </div> | | </div> |
| </div> | | </div> |
| | | |
| <div class="mw-collapsible"> | | <div class="mw-collapsible"> |
− | ==== Empire Royal ==== | + | |
| + | ==== Bionic Empire ==== |
| <div class="mw-collapsible-content"> | | <div class="mw-collapsible-content"> |
− | {| id="Body Parts Empire Royal" {{STDT| sortable}}
| + | {| id="Royalty Body Parts Bionic Empire" {{STDT| c_02 sortable}} |
− | ! Label<br />(''Noun'')<br />''Pretty Label'' !! style="max-width: 500px;" | Description<br />(''Short'') !! Details !! Stages
| + | ! Name !! Description !! Details !! Stages |
− | |- id="Psychic sensitizer" <!-- defName="PsychicSensitizer", ParentName="ImplantHediffBase" -->
| + | |- |
− | ! Psychic sensitizer<br />(''a psychic sensitizer'')
| + | {{:Hediffs/Royalty/Body Parts/Bionic Empire}} |
− | | An installed psychic sensitizer implant. Stimulates growth in the regions of the brain related to psychic interaction, thus increasing psychic sensitivity.
| + | |} |
− | | '''Hediff Class:''' Hediff_Implant<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' true<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Description Hyperlinks:''' [[Psychic sensitizer]]<br />'''Spawn Thing On Removed:''' [[Psychic sensitizer]]
| |
− | | '''[[Psychic Sensitivity]] Offset:''' {{+|25%}}
| |
− | |- id="Psychic harmonizer" <!-- defName="PsychicHarmonizer", ParentName="ImplantHediffBase" -->
| |
− | ! Psychic harmonizer<br />(''a psychic harmonizer'')
| |
− | | An installed psychic harmonizer implant. Projects the user's mood in a spherical psychic field, forcing others nearby to feel a blurred, simplified version of their emotions. It can be a powerful tool to keep morale high, but if the user becomes unhappy, it can lead to collective disaster.
| |
− | | '''Hediff Class:''' Hediff_Implant<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' true<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Description Hyperlinks:''' [[Psychic harmonizer]]<br />'''Spawn Thing On Removed:''' [[Psychic harmonizer]]<br /><br /><!--
| |
− | --> * '''''Psychic Harmonizer:'''''<br />'''Range:''' 30 (tiles)<br />'''Thought:''' [[Thoughts#Psychic harmonization|Psychic harmonization]]
| |
− | | -
| |
− | |- id="Psychic reader" <!-- defName="PsychicReader", ParentName="ImplantHediffBase" -->
| |
− | ! Psychic reader<br />(''a psychic reader'')
| |
− | | An installed psychic reader implant. Gives limited mind-reading ability, improving the user's ability to get the upper hand in negotiations and social situations. The effect is proportional to the user's psychic sensitivity
| |
− | | '''Hediff Class:''' Hediff_Implant<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' true<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Description Hyperlinks:''' [[Psychic reader]]<br />'''Spawn Thing On Removed:''' [[Psychic reader]]
| |
− | | '''[[Negotiation Ability]] Offset:''' {{+|50%}}<br />'''[[Trade Price Improvement]] Offset:''' {{+|10%}}<br />'''Stat Offset Effect Multiplier:''' [[Psychic Sensitivity]]
| |
− | |}
| |
| </div> | | </div> |
| </div> | | </div> |
| | | |
| <div class="mw-collapsible"> | | <div class="mw-collapsible"> |
− | ==== Prosthetic Empire ==== | + | |
| + | ==== Archotech Empire Royal ==== |
| <div class="mw-collapsible-content"> | | <div class="mw-collapsible-content"> |
− | {| id="Body Parts Prosthetic Empire" {{STDT| sortable}}
| + | {| id="Archotech Empire Royal" {{STDT| c_08 sortable}} |
− | ! Label<br />(''Noun'')<br />''Pretty Label'' !! style="max-width: 500px;" | Description<br />(''Short'') !! Details !! Stages
| + | ! Name !! Description !! Details !! Stages |
− | |- id="Mindscrew" <!-- defName="Mindscrew", ParentName="ImplantHediffBase" -->
| + | |- |
− | ! Mindscrew<br />(''a mindscrew'')
| + | {{:Hediffs/Royalty/Body Parts/Archotech Empire Royal}} |
− | | An installed mindscrew. Inflicts continuous pain on the user. Mindscrews are used by some authorities as a long-term punishment. Some even install them voluntarily as a demonstration of ideological or religious devotion.
| + | |} |
− | | '''Hediff Class:''' Hediff_Implant<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' true<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Description Hyperlinks:''' [[Mindscrew]]<br />'''Spawn Thing On Removed:''' [[Mindscrew]]<br />'''Price Offset:''' {{---|110}}
| + | </div> |
− | | '''Pain Offset''' {{++|20%}}
| + | </div> |
− | |- id="Drill arm" <!-- defName="DrillArm", Name="AddedBodyPartBase", ParentName="ImplantHediffBase", Abstract="True" -->
| + | |
− | ! Drill arm<br />(''a drill arm'')
| |
− | | An installed drill arm. Allows the miner to rapidly find and exploit weak lines in the rock. It also has a general-purpose manipulator. It is somewhat ungainly, which slows down movement slightly.
| |
− | | '''Hediff Class:''' Hediff_AddedPart<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' true<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Description Hyperlinks:''' [[Drill arm]]<br />'''Spawn Thing On Removed:''' [[Drill arm]]<br /><br /><!--
| |
− | --> * '''''Added Part Props:'''''<br />'''Solid:''' true<br /><br /><!--
| |
− | --> * '''''Verb Giver:'''''<br />'''''Drill'''''<br />'''Capacities:''' Stab<br />'''Power:''' 13<br />'''Cooldown Time:''' 2<br />'''Always Treat As Weapon:''' true
| |
− | | '''[[Mining Speed]] Offset:''' {{+|160%}}<br />'''[[Deep Drilling Speed]] Offset:''' {{+|70%}}<br />'''[[Moving]] Offset:''' {{--|8%}}
| |
− | |- id="Field hand" <!-- defName="FieldHand", Name="AddedBodyPartBase", ParentName="ImplantHediffBase", Abstract="True" -->
| |
− | ! Field hand<br />(''a field hand'')
| |
− | | An installed field hand. Made to speed up the sowing and harvesting tasks of a farmer. Multiple telescoping finger-like protrusions can simultaneously harvest from several points on the same plant, or precisely sow several holes at once. It also has a general-purpose manipulator. It is somewhat ungainly, which slows down movement slightly.
| |
− | | '''Hediff Class:''' Hediff_AddedPart<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' true<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Description Hyperlinks:''' [[Field hand]]<br />'''Spawn Thing On Removed:''' [[Field hand]]<br /><br /><!--
| |
− | --> * '''''Added Part Props:'''''<br />'''Solid:''' true<br /><br /><!--
| |
− | --> * '''''Verb Giver:'''''<br />'''''Knuckle'''''<br />'''Capacities:''' Blunt<br />'''Power:''' 9<br />'''Cooldown Time:''' 2<br />'''Always Treat As Weapon:''' false
| |
− | | '''[[Plant Work Speed]] Offset:''' {{+|160%}}<br />'''[[Moving]] Offset:''' {{--|8%}}
| |
− | |- id="Hand talon" <!-- defName="HandTalon", ParentName="ImplantHediffBase" -->
| |
− | ! Hand talon<br />(''a hand talon'')
| |
− | | An installed hand talon. Extends from a hidden opening between the middle and ring fingers. The talon is longer than the palm, but it becomes flexible upon retracting, allowing the user to curl it up and conceal it inside the hand. It can perform rapid slashing attacks, but is poor at penetrating armor.
| |
− | | '''Hediff Class:''' Hediff_Implant<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' true<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Description Hyperlinks:''' [[Hand talon]]<br />'''Spawn Thing On Removed:''' [[Hand talon]]<br /><br /><!--
| |
− | --> * '''''Added Part Props:'''''<br />'''Solid:''' true<br /><br /><!--
| |
− | --> * '''''Verb Giver:'''''<br />'''''Talon'''''<br />'''Capacities:''' Scratch<br />'''Power:''' 15 (Lower damage means lower AP than other compact weapons, but it's faster with more raw DPS)<br />'''Armor Penetration:''' 15%<br />'''Cooldown Time:''' 1.5<br />'''Always Treat As Weapon:''' true
| |
− | | -
| |
− | |- id="Elbow blade" <!-- defName="ElbowBlade", ParentName="ImplantHediffBase" -->
| |
− | ! Elbow blade<br />(''an elbow blade'')
| |
− | | An installed elbow blade. Extends at will from a hidden opening at the end of the ulna. Appearing without warning, it can be used for devastating slice attacks.
| |
− | | '''Hediff Class:''' Hediff_Implant<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' true<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Description Hyperlinks:''' [[Elbow blade]]<br />'''Spawn Thing On Removed:''' [[Elbow blade]]<br /><br /><!--
| |
− | --> * '''''Added Part Props:'''''<br />'''Solid:''' true<br /><br /><!--
| |
− | --> * '''''Verb Giver:'''''<br />'''''Blade'''''<br />'''Capacities:''' Cut<br />'''Power:''' 18<br />'''Cooldown Time:''' 2<br />'''Always Treat As Weapon:''' true
| |
− | | -
| |
− | |- id="Knee spike" <!-- defName="KneeSpike", ParentName="ImplantHediffBase" -->
| |
− | ! Knee spike<br />(''a knee spike'')
| |
− | | An installed knee spike. Extends at will from a hidden opening on the front of the knee. Appearing without warning, it can be used for devastating stabbing attacks which penetrate even thick armor.
| |
− | | '''Hediff Class:''' Hediff_Implant<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' true<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Description Hyperlinks:''' [[Knee spike]]<br />'''Spawn Thing On Removed:''' [[Knee spike]]<br /><br /><!--
| |
− | --> * '''''Added Part Props:'''''<br />'''Solid:''' true<br /><br /><!-- | |
− | --> * '''''Verb Giver:'''''<br />'''''Spike'''''<br />'''Capacities:''' Stab<br />'''Power:''' 22 (More power and AP but slower than other compact weapons)<br />'''Armor Penetration:''' 38%<br />'''Cooldown Time:''' 2.6<br />'''Always Treat As Weapon:''' true
| |
− | | -
| |
− | |- id="Venom fangs" <!-- defName="VenomFangs", ParentName="ImplantHediffBase" -->
| |
− | ! Venom fangs<br />(''a set of venom fangs'')
| |
− | | An installed set of venom fangs. The user can bite an enemy, extend the injectors, and pump venom into the target.
| |
− | | '''Hediff Class:''' Hediff_Implant<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' true<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Description Hyperlinks:''' [[Venom fangs]]<br />'''Spawn Thing On Removed:''' [[Venom fangs]]<br /><br /><!--
| |
− | --> * '''''Added Part Props:'''''<br />'''Solid:''' true<br /><br /><!--
| |
− | --> * '''''Verb Giver:'''''<br />'''''Venom fangs'''''<br />'''Capacities:''' ToxicBite<br />'''Power:''' 15<br />'''Cooldown Time:''' 2<br />'''Always Treat As Weapon:''' true
| |
− | | -
| |
− | |- id="Venom talon" <!-- defName="VenomTalon", ParentName="ImplantHediffBase" -->
| |
− | ! Venom talon<br />(''a venom talon'')
| |
− | | An installed venom talon. The user can scratch an enemy while squirting venom into the wound. The talon is designed to be installed in the middle finger. It's fast, but poor at penetrating armor.
| |
− | | '''Hediff Class:''' Hediff_Implant<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' true<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Description Hyperlinks:''' [[Venom talon]]<br />'''Spawn Thing On Removed:''' [[Venom talon]]<br /><br /><!--
| |
− | --> * '''''Added Part Props:'''''<br />'''Solid:''' true<br /><br /><!--
| |
− | --> * '''''Verb Giver:'''''<br />'''''Venom talon'''''<br />'''Capacities:''' ScratchToxic<br />'''Power:''' 11 (Toxic and fast but with poor armor penetration)<br />'''Armor Penetration:''' 15%<br />'''Cooldown Time:''' 1.5<br />'''Always Treat As Weapon:''' true
| |
− | | -
| |
− | |}
| |
| </div> | | </div> |
| </div> | | </div> |
| | | |
| <div class="mw-collapsible"> | | <div class="mw-collapsible"> |
− | ==== Bionic Empire ==== | + | |
| + | === Psycasts === |
| <div class="mw-collapsible-content"> | | <div class="mw-collapsible-content"> |
− | {| id="Body Parts Bionic Empire" {{STDT| sortable}}
| + | {| id="Royalty Psycasts" {{STDT| c_07 sortable}} |
− | ! Label<br />(''Noun'')<br />''Pretty Label'' !! style="max-width: 500px;" | Description<br />(''Short'') !! Details !! Stages
| + | ! Name !! Description !! Details !! Stages |
− | |- id="Neurocalculator" <!-- defName="Neurocalculator", ParentName="ImplantHediffBase" -->
| + | |- |
− | ! Neurocalculator<br />(''a neurocalculator'')
| + | {{:Hediffs/Royalty/Psycasts}} |
− | | An installed neurocalculator. A non-intelligent microcomputer controlled by a visual/tactile neural interface. It assists with memory and calculation, like a calculator and notepad embedded in the brain.
| + | |} |
− | | '''Hediff Class:''' Hediff_Implant<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' true<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Description Hyperlinks:''' [[Neurocalculator]]<br />'''Spawn Thing On Removed:''' [[Neurocalculator]]<br /><br /><!--
| |
− | --> * '''''React On Damage:'''''<br />'''Damage Def Incoming:''' [[Damage Types#EMP|EMP]]<br />'''Create Hediff:''' [[Hediffs#Brain shock|Brain shock]]
| |
− | | '''[[Research Speed]] Offset:''' {{+|20%}}
| |
− | |- id="Learning assistant" <!-- defName="LearningAssistant", ParentName="ImplantHediffBase" -->
| |
− | ! Learning assistant<br />(''a learning assistant'')
| |
− | | An installed learning assistant. A sensory recording system that replays important experiences during sleep, strengthening the formation of new memories.
| |
− | | '''Hediff Class:''' Hediff_Implant<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' true<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Description Hyperlinks:''' [[Learning assistant]]<br />'''Spawn Thing On Removed:''' [[Learning assistant]]<br /><br /><!--
| |
− | --> * '''''React On Damage:'''''<br />'''Damage Def Incoming:''' [[Damage Types#EMP|EMP]]<br />'''Create Hediff:''' [[Hediffs#Brain shock|Brain shock]]
| |
− | | '''[[Global Learning Factor]] Offset:''' {{+|20%}}
| |
− | |- id="Gastro-analyzer" <!-- defName="GastroAnalyzer", ParentName="ImplantHediffBase" -->
| |
− | ! Gastro-analyzer<br />(''a gastro-analyzer'')
| |
− | | An installed gastro-analyzer. Enhances the sense of smell, with a focus towards food-related smells. A multi-layered ultrafine absorption mesh detects compounds in the air. A microprocessor formats the readings into an olfactory nerve signal to send to the brain through a nerve-link interface. The result is that the user can smell foods with a depth, richness, and precision unknown among unenhanced humans, allowing them to cook more effectively. The whole unit is small enough to be installed in the nose without affecting the user's appearance.
| |
− | | '''Hediff Class:''' Hediff_Implant<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' true<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Description Hyperlinks:''' [[Gastro-analyzer]]<br />'''Spawn Thing On Removed:''' [[Gastro-analyzer]]<br /><br /><!--
| |
− | --> * '''''Added Part Props:'''''<br />'''Solid:''' true
| |
− | | '''[[Cooking Speed]] Offset:''' {{+|5}}
| |
− | |- id="Immunoenhancer" <!-- defName="Immunoenhancer", ParentName="ImplantHediffBase" -->
| |
− | ! Immunoenhancer<br />(''an immunoenhancer'')
| |
− | | An installed immunoenhancer. An analysis computer which inspects the bloodstream, classifies pathogens, and rapidly prompts the body's natural immune system to respond to them faster than it could alone. This speeds immunity gain significantly.
| |
− | | '''Hediff Class:''' Hediff_Implant<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' true<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Description Hyperlinks:''' [[Immunoenhancer]]<br />'''Spawn Thing On Removed:''' [[Immunoenhancer]]
| |
− | | '''[[Immunity Gain Speed]] Offset:''' {{+|8%}}
| |
− | |- id="Coagulator" <!-- defName="Coagulator", ParentName="ImplantHediffBase" -->
| |
− | ! Coagulator<br />(''a coagulator'')
| |
− | | An installed coagulator implant. Releases coagulating factors in response to blood loss, reducing bleeding rates significantly.
| |
− | | '''Hediff Class:''' Hediff_Implant<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' true<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Description Hyperlinks:''' [[Coagulator]]<br />'''Spawn Thing On Removed:''' [[Coagulator]]
| |
− | | '''Total Bleed Factor:''' {{Good|50%}}
| |
− | |- id="Healing enhancer" <!-- defName="HealingEnhancer", ParentName="ImplantHediffBase" -->
| |
− | ! Healing enhancer<br />(''a healing enhancer'')
| |
− | | An installed healing enhancer implant. Releases nanomachines and healing factors that speed up wound healing. This implant only helps with physical wounds, and does nothing to combat disease or other health problems.
| |
− | | '''Hediff Class:''' Hediff_Implant<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' true<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Description Hyperlinks:''' [[Healing enhancer]]<br />'''Spawn Thing On Removed:''' [[Healing enhancer]]
| |
− | | '''Natural Healing Factor:''' {{Good|150%}}
| |
− | |- id="Toughskin gland" <!-- defName="ToughskinGland", ParentName="ImplantHediffBase" -->
| |
− | ! Toughskin gland<br />(''a toughskin gland'')
| |
− | | An installed toughskin gland. Releases chemicals and nanomachines that toughen the skin, making it somewhat more resistant to damage. While it doesn't add as much protection as some other skin-hardening glands, the toughskin gland has the advantage of not noticeably altering the user's appearance.
| |
− | | '''Hediff Class:''' Hediff_Implant<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' true<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Description Hyperlinks:''' [[Toughskin gland]]<br />'''Spawn Thing On Removed:''' [[Toughskin gland]]<br />'''Tags:''' ArmorGland
| |
− | | '''[[Moving]] Post Factor:''' {{Bad|95%}}<br />'''ArmorRating_Sharp Offset:''' {{+|35%}}<br />'''ArmorRating_Blunt Offset:''' {{+|10%}}<br />'''ArmorRating_Heat Offset:''' {{+|30%}}
| |
− | |- id="Armorskin gland" <!-- defName="ArmorskinGland", ParentName="ImplantHediffBase" -->
| |
− | ! Armorskin gland<br />(''a armorskin gland'')
| |
− | | An installed armorskin gland. Releases chemicals and nanomachines that toughen the skin and add flexible subdermal keratin plates at strategic points. This makes the user more resistant to damage across their whole body. Unfortunately, these changes make the skin appear leathery, with wrinkles across the whole body and face, which is generally considered ugly.
| |
− | | '''Hediff Class:''' Hediff_Implant<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' true<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Description Hyperlinks:''' [[Armorskin gland]]<br />'''Spawn Thing On Removed:''' [[Armorskin gland]]<br />'''Tags:''' ArmorGland
| |
− | | '''[[Moving]] Post Factor:''' {{Bad|90%}}<br />'''ArmorRating_Sharp Offset:''' {{+|52%}}<br />'''ArmorRating_Blunt Offset:''' {{+|20%}}<br />'''ArmorRating_Heat Offset:''' {{+|40%}}<br />'''[[Pawn Beauty]] Offset:''' {{--|1}}
| |
− | |- id="Stoneskin gland" <!-- defName="StoneskinGland", ParentName="ImplantHediffBase" -->
| |
− | ! Stoneskin gland<br />(''a stoneskin gland'')
| |
− | | An installed stoneskin gland. Releases chemical and nanomachines that transform the user's skin into a built-in suit of armor. The whole epidermis thickens and hardens to resist burns, while jointed exterior keratin plates form everywhere they can - including the head and face. While it's very difficult to physically hurt someone using this implant, the plates and hard skin significantly reduces the user's physical attractiveness.
| |
− | | '''Hediff Class:''' Hediff_Implant<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' true<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Description Hyperlinks:''' [[Stoneskin gland]]<br />'''Spawn Thing On Removed:''' [[Stoneskin gland]]<br />'''Tags:''' ArmorGland
| |
− | | '''[[Moving]] Post Factor:''' {{Bad|85%}}<br />'''ArmorRating_Sharp Offset:''' {{+|70%}}<br />'''ArmorRating_Blunt Offset:''' {{+|30%}}<br />'''ArmorRating_Heat Offset:''' {{+|50%}}<br />'''[[Pawn Beauty]] Offset:''' {{--|2}}
| |
− | |- id="Aesthetic shaper" <!-- defName="AestheticShaper", ParentName="ImplantHediffBase" -->
| |
− | ! Aesthetic shaper<br />(''an aesthetic shaper'')
| |
− | | An installed aesthetic shaper. A sophisticated package of hormonal and mechanite influences shapes the muscles and fat on the body, adding non-functional aesthetic tissue where needed to achieve a desired appearance. This implant can be configured to form various body shapes according to the user's taste - or that of their partner.
| |
− | | '''Hediff Class:''' Hediff_Implant<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' true<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Description Hyperlinks:''' [[Aesthetic shaper]]<br />'''Spawn Thing On Removed:''' [[Aesthetic shaper]]
| |
− | | '''[[Pawn Beauty]] Offset:''' {{+|1}}
| |
− | |- id="Aesthetic nose" <!-- defName="AestheticNose", Name="AddedBodyPartBase", ParentName="ImplantHediffBase", Abstract="True" -->
| |
− | ! Aesthetic nose<br />(''an aesthetic nose'')
| |
− | | An installed aesthetic nose. Can be shaped to the user's desired form, matching prevalent beauty standards and enhancing physical impressions.
| |
− | | '''Hediff Class:''' Hediff_AddedPart<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' true<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Description Hyperlinks:''' [[Aesthetic nose]]<br />'''Spawn Thing On Removed:''' [[Aesthetic nose]]<br /><br /><!--
| |
− | --> * '''''Added Part Props:'''''<br />'''Part Efficiency:''' 100%
| |
− | | '''[[Pawn Beauty]] Offset:''' {{+|1}}
| |
− | |- id="Love enhancer" <!-- defName="LoveEnhancer", ParentName="ImplantHediffBase" -->
| |
− | ! Love enhancer<br />(''a love enhancer'')
| |
− | | An installed love enhancer. Makes physical and chemical changes to the body which enhance the experience of lovin' for both partners - both physically and psychologically. The implant unit can adapt to enhance both men and women upon being implanted.
| |
− | | '''Hediff Class:''' Hediff_Implant<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' true<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Description Hyperlinks:''' [[Love enhancer]]<br />'''Spawn Thing On Removed:''' [[Love enhancer]]
| |
− | | -
| |
− | |- id="Sterilizing stomach" <!-- defName="DetoxifierStomach", Name="AddedBodyPartBase", ParentName="ImplantHediffBase", Abstract="True" -->
| |
− | ! Sterilizing stomach<br />(''a sterilizing stomach'')
| |
− | | An installed sterilizing stomach. Allows the user to eat almost anything without ever worrying about food poisoning.
| |
− | | '''Hediff Class:''' Hediff_AddedPart<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' true<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Description Hyperlinks:''' [[Sterilizing stomach]]<br />'''Spawn Thing On Removed:''' [[Sterilizing stomach]]<br /><br /><!--
| |
− | --> * '''''Added Part Props:'''''<br />'''Solid:''' true<br />'''Part Efficiency:''' {{Good|125%}}<br />'''Better Than Natural:''' {{Good|true}}<br /><br /><!--
| |
− | --> * '''''React On Damage:'''''<br />'''Damage Def Incoming:''' [[Damage Types#EMP|EMP]]<br />'''Vomit:''' {{Bad|true}}
| |
− | | '''Make Immune To:''' [[Gut worms]]<br />'''Food Poisoning Chance Factor:''' {{Good|0%}}
| |
− | |- id="Reprocessor stomach" <!-- defName="ReprocessorStomach", Name="AddedBodyPartBase", ParentName="ImplantHediffBase", Abstract="True" -->
| |
− | ! Reprocessor stomach<br />(''a reprocessor stomach'')
| |
− | | An installed reprocessor stomach. Includes an advanced chemical processing system breaks down nutrients the body could normally never use, leading to increased efficiency.
| |
− | | '''Hediff Class:''' Hediff_AddedPart<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' true<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Description Hyperlinks:''' [[Reprocessor stomach]]<br />'''Spawn Thing On Removed:''' [[Reprocessor stomach]]<br /><br /><!--
| |
− | --> * '''''Added Part Props:'''''<br />'''Solid:''' true<br />'''Part Efficiency:''' {{Good|125%}}<br />'''Better Than Natural:''' {{Good|true}}<br /><br /><!--
| |
− | --> * '''''React On Damage:'''''<br />'''Damage Def Incoming:''' [[Damage Types#EMP|EMP]]<br />'''Vomit:''' {{Bad|true}}
| |
− | | '''Make Immune To:''' [[Gut worms]]<br />'''Hunger Rate Factor:''' {{Good|75%}}
| |
− | |- id="Nuclear stomach" <!-- defName="NuclearStomach", Name="AddedBodyPartBase", ParentName="ImplantHediffBase", Abstract="True" -->
| |
− | ! Nuclear stomach<br />(''a nuclear stomach'')
| |
− | | An installed nuclear stomach. A micro-nuclear reactor combined with complex chemical synthesis replaces the body's need for food energy. Food is required only to replace matter lost from the body, reducing the user's intake needs significantly. This artificial stomach cannot get food poisoning. However, there is little room to shield the reactor, so the radiation increases the risk of cancer.
| |
− | | '''Hediff Class:''' Hediff_AddedPart<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' true<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Description Hyperlinks:''' [[Nuclear stomach]]<br />'''Spawn Thing On Removed:''' [[Nuclear stomach]]<br /><br /><!--
| |
− | --> * '''''Added Part Props:'''''<br />'''Solid:''' true<br />'''Part Efficiency:''' {{Good|125%}}<br />'''Better Than Natural:''' {{Good|true}}<br /><br /><!--
| |
− | --> * '''''React On Damage:'''''<br />'''Damage Def Incoming:''' [[Damage Types#EMP|EMP]]<br />'''Vomit:''' {{Bad|true}}<br /><br /><!--
| |
− | --> * '''''HediffGiver Random:'''''<br />'''{{MTB}} Days:''' 120<br />'''Hediff:''' [[Hediffs#Carcinoma|Carcinoma]]<br />'''Parts To Affect:''' Torso
| |
− | | '''Make Immune To:''' [[Gut worms]]<br />'''Hunger Rate Factor:''' {{Good|25%}}<br />'''Food Poisoning Chance Factor:''' {{Good|0%}}
| |
− | |- id="Circadian assistant" <!-- defName="CircadianAssistant", ParentName="ImplantHediffBase" -->
| |
− | ! Circadian assistant<br />(''a circadian assistant'')
| |
− | | An installed circadian assistant. Produces chemicals and nanomachines that clear toxin buildup from the brain.
| |
− | | '''Hediff Class:''' Hediff_Implant<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' true<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Description Hyperlinks:''' [[Circadian assistant]]<br />'''Spawn Thing On Removed:''' [[Circadian assistant]]<br /><br /><!--
| |
− | --> * '''''React On Damage:'''''<br />'''Create Hediff:''' [[Hediffs#Brain shock|Brain shock]]
| |
− | | '''Rest Fall Rate Factor Offset:''' {{---|20%}}
| |
− | |- id="Circadian half-cycler" <!-- defName="CircadianHalfCycler", ParentName="ImplantHediffBase" -->
| |
− | ! Circadian half-cycler<br />(''a circadian half-cycler'')
| |
− | | An installed circadian half-cycler. Isolates half of the brain, allowing the other half to sleep while the user remains outwardly awake. By alternating brain halves, the user never needs to sleep. Unfortunately, two hemispheres are better than one - working with half a brain causes a reduction in consciousness.
| |
− | | '''Hediff Class:''' Hediff_Implant<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' true<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Description Hyperlinks:''' [[Circadian half-cycler]]<br />'''Spawn Thing On Removed:''' [[Circadian half-cycler]]<br />'''Disables Needs:''' [[Rest]]<br /><br /><!--
| |
− | --> * '''''React On Damage:'''''<br />'''Create Hediff:''' [[Hediffs#Brain shock|Brain shock]]
| |
− | | '''[[Consciousness]] Offset:''' {{--|15%}}
| |
− | |}
| |
| </div> | | </div> |
| </div> | | </div> |
| | | |
| + | <div class="mw-collapsible"> |
| + | |
| + | === Buildings === |
| + | <div class="mw-collapsible-content"> |
| + | <div class="mw-collapsible"> |
| + | ==== Condition Causers ==== |
| + | <div class="mw-collapsible-content"> |
| + | {| id="Condition Causers" {{STDT| c_07}} |
| + | ! Name !! Description !! Details !! Stages |
| + | |- |
| + | {{:Hediffs/Royalty/Buildings/Condition Causers}} |
| + | |} |
| + | </div> |
| + | </div> |
| </div> | | </div> |
| </div> | | </div> |
| | | |
| <div class="mw-collapsible"> | | <div class="mw-collapsible"> |
− | === Psycasts === | + | |
| + | === Weapon Traits === |
| <div class="mw-collapsible-content"> | | <div class="mw-collapsible-content"> |
− | {| id="Royalty Psycasts" {{STDT| sortable}}
| + | {| id="Weapon Traits" {{STDT| c_07 sortable}} |
− | ! Label<br />(''Noun'')<br />''Pretty Label'' !! style="max-width: 500px;" | Description<br />(''Short'') !! Details !! Stages
| + | ! Name !! Description !! Details !! Stages |
− | |- id="Neural heat" <!-- defName="PsychicEntropy", ParentName="DiseaseBase" -->
| + | |- |
− | ! Neural heat
| + | {{:Hediffs/Royalty/Weapon Traits}} |
− | | Despite being called "heat", neural heat is not a measure of temperature. It refers to a type of chaotic psychic energy in the mind which builds up when using psychic powers and dissipates over the course of a few seconds or minutes.<br /><br />If neural heat is pushed past normal limits, it may cause temporary psychic breakdown and unconsciousness due to psychic shock. These conditions don't cause permanent damage.<br />(''Chaotic energy in the mind which builds up when using psychic powers. If pushed past normal limits, it may cause psychic breakdown and unconsciousness.'')
| + | |} |
− | | '''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|90%|100%|35%}}<br />'''Initial Severity:''' 0.1%<br />'''Remove On Redress Chance By Days Curve:''' (0, 0), (2, 0), (7, 0.5), (20, 1)<br />'''Is Bad:''' {{Bad|true}}<br />'''Description Hyperlinks:''' [[Hediffs#Psychic breakdown|Psychic breakdown]], [[Hediffs#Psychic shock|Psychic shock]]<br /><br /><!--
| |
− | --> * '''''Disappears On Death'''''<br /><br /><!--
| |
− | --> * '''''Severity From Entropy'''''
| |
− | | # '''''Safe'''''<br />'''Min Severity:''' 0%<br /><br /><!--
| |
− | --> # '''''Overloaded'''''<br />'''Min Severity:''' 100%<br /><br /><!--
| |
− | --> * '''''HediffGiver Add Severity:'''''<br />'''Hediff:''' [[Hediffs#Psychic breakdown|Psychic breakdown]] (bear in mind that when you go to a high level you also have to fall through the lower ones)<br />'''Severity Amount:''' 2<br />'''{{MTB}} Hours:''' 2<br /><br /><!--
| |
− | --> # '''''Very overloaded'''''<br />'''Min Severity:''' 133%<br /><br /><!--
| |
− | --> * '''''HediffGiver Add Severity:'''''<br />'''Hediff:''' [[Hediffs#Psychic breakdown|Psychic breakdown]]<br />'''Severity Amount:''' 4<br />'''{{MTB}} Hours:''' 2<br /><br /><!--
| |
− | --> # '''''Extreme'''''<br />'''Min Severity:''' 166%<br /><br /><!--
| |
− | --> * '''''HediffGiver Add Severity:'''''<br />'''Hediff:''' [[Hediffs#Psychic breakdown|Psychic breakdown]]<br />'''Severity Amount:''' 6<br />'''{{MTB}} Hours:''' 2<br /><br /><!--
| |
− | --> # '''''Overwhelming'''''<br />'''Min Severity:''' 200%<br /><br /><!--
| |
− | --> * '''''HediffGiver Refresh:'''''<br />'''Hediff:''' [[Hediffs#Psychic shock|Psychic shock]]<br /><br /><!--
| |
− | --> * '''''HediffGiver Add Severity:'''''<br />'''Hediff:''' [[Hediffs#Psychic breakdown|Psychic breakdown]]<br />'''Severity Amount:''' 8<br />'''{{MTB}} Hours:''' 2
| |
− | |- id="Psychic breakdown" <!-- defName="PsychicBreakdown", ParentName="DiseaseBase" -->
| |
− | ! Psychic breakdown
| |
− | | Deep psychic destabilization of the mind. Psychic breakdown last for days, causing mental disturbances of various kinds. It resolves itself with time.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|90%|100%|35%}}<br />'''Remove On Redress Chance By Days Curve:''' (0, 0), (2, 0), (7, 0.5), (20, 1)<br />'''Is Bad:''' {{Bad|true}}<br />'''Initial Severity:''' 0%<br />'''Max Severity:''' 1500%<br /><br /><!--
| |
− | --> * '''''Severity Per Day:'''''<br />'''Severity Per Day:''' {{---|100%}}<br />'''Show Days To Recover:''' {{Good|true}}<br /><br /><!--
| |
− | --> * '''''Disappears On Death'''''
| |
− | | # '''''Minor'''''<br />'''[[Consciousness]] Offset:''' {{--|25%}}<br />'''Mental Break {{MTB}} Days:''' 5<br />
| |
− | '''Allowed Mental Break Intensities:''' Minor<br /><br /><!--
| |
− | --> # '''''Major'''''<br />'''Min Severity:''' 500%<br /><br />'''[[Consciousness]] Offset:''' {{--|50%}}<br />'''Mental Break {{MTB}} Days:''' 5<br />
| |
− | '''Allowed Mental Break Intensities:''' Minor, Major<br /><br /><!--
| |
− | --> # '''''Total'''''<br />'''Min Severity:''' 1000%<br /><br />'''[[Consciousness]] Max:''' {{Bad|10%}}
| |
− | |- id="PsycastHediffBase" <!-- defName="", Name="PsycastHediffBase", Abstract = "True" -->
| |
− | | ''Psycast Hediff Base''
| |
− | | -
| |
− | | '''Hediff Class:''' HediffWithComps<br /><br /><!--
| |
− | --> * '''''Disappears:'''''<br />'''Show Remaining Time:''' {{Good|True}}<br /><br /><!--
| |
− | --> * '''''Disappears On Death'''''
| |
− | | -
| |
− | |- id="Psychic anesthesia" <!-- defName="PsychicAnesthesia", ParentName = "PsycastHediffBase" -->
| |
− | ! Psychic anesthesia
| |
− | | Psychically-induced pain insensitivity.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Is Bad:''' {{Good|false}}<br /><br /><!--
| |
− | -->* '''''Disappears:'''''<br />'''Show Remaining Time:''' {{Good|True}}<br /><br /><!--
| |
− | --> * '''''Disappears On Death'''''
| |
− | | '''Pain Factor:''' {{Good|10%}}
| |
− | |- id="Psychic burden" <!-- defName="PsychicBurden", ParentName = "PsycastHediffBase" -->
| |
− | ! Psychic burden
| |
− | | Psychically-induced difficulty in locomotion.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Is Bad:''' {{Bad|true}}<br /><br /><!--
| |
− | --> * '''''Disappears:'''''<br />'''Show Remaining Time:''' {{Good|True}}<br /><br /><!--
| |
− | --> * '''''Disappears On Death'''''
| |
− | | '''[[Moving]] Max:''' {{Bad|40%}}<br />'''Capacity Factor Effect Multiplier:''' [[Psychic Sensitivity]]
| |
− | |- id="Psychic blindness" <!-- defName="PsychicBlindness", ParentName = "PsycastHediffBase" -->
| |
− | ! Psychic blindness
| |
− | | Psychically-induced partial blindness.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Is Bad:''' {{Bad|true}}<br /><br /><!--
| |
− | --> * '''''Disappears:'''''<br />'''Show Remaining Time:''' {{Good|True}}<br /><br /><!--
| |
− | --> * '''''Disappears On Death'''''
| |
− | | '''[[Sight]] Post Factor:''' {{Bad|50%}}<br />'''Capacity Factor Effect Multiplier:''' [[Psychic Sensitivity]]
| |
− | |- id="Psychic vertigo" <!-- defName="PsychicVertigo", ParentName = "PsycastHediffBase" -->
| |
− | ! Psychic vertigo
| |
− | | Psychically-induced loss of spatial orientation. This will cause flesh creatures to vomit.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Is Bad:''' {{Bad|true}}<br /><br /><!--
| |
− | --> * '''''Disappears:'''''<br />'''Show Remaining Time:''' {{Good|True}}<br /><br /><!--
| |
− | --> * '''''Disappears On Death'''''<br /><br /><!--
| |
− | --> * '''''Disorientation:'''''<br />'''Wander {{MTB}} Hours:''' 0.05 ({{Ticks|125}})<br />'''Single Wander Duration Ticks:''' {{Ticks|180}}<br />'''Wander Radius:''' 3 (tiles)
| |
− | | '''Vomit {{MTB}} Days:''' 0.00005787 (≈3 ticks)
| |
− | |- id="Psychic focus" <!-- defName="PsychicFocus", ParentName = "PsycastHediffBase" -->
| |
− | ! Psychic focus
| |
− | | Psychically-induced mental focus, increasing sight, hearing and movement capacities.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Is Bad:''' {{Good|false}}<br /><br /><!--
| |
− | --> * '''''Disappears:'''''<br />'''Show Remaining Time:''' {{Good|True}}<br /><br /><!--
| |
− | --> * '''''Disappears On Death'''''
| |
− | | '''[[Sight]] Post Factor:''' {{Good|130%}}<br />'''[[Hearing]] Post Factor:''' {{Good|130%}}<br />'''[[Moving]] Post Factor:''' {{Good|130%}}
| |
− | |- id="Entropy link" <!-- defName="EntropyLink", ParentName = "PsycastHediffBase" -->
| |
− | ! Entropy link
| |
− | | A psychic link with another individual. Gain or loss of neural heat incurred by one will be shared equally between both.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Is Bad:''' {{Good|false}}<br /><br /><!--
| |
− | --> * '''''Disappears:'''''<br />'''Show Remaining Time:''' {{Good|True}}<br /><br /><!--
| |
− | --> * '''''Disappears On Death'''''<br /><br /><!--
| |
− | --> * '''''Entropy Link:'''''<br />'''Comp Class:''' HediffComp_EntropyLink<br />'''[[Neural heat]] Transfer Amount:''' 50%<br /><br /><!--
| |
− | --> * '''''Link:'''''<br />'''Max Distance:''' 30 (tiles)
| |
− | | '''[[Neural heat]] Gain Factor:''' {{Good|50%}}
| |
− | |- id="Joyfuzz" <!-- defName="Joyfuzz", ParentName = "PsycastHediffBase" -->
| |
− | ! Joyfuzz
| |
− | | Psychically-induced feelings of warmth, comfort, and acceptance. This improves mood, but the lack of negative stimulation induces a mild stupor and reduces consciousness.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Is Bad:''' {{Good|false}}<br /><br /><!--
| |
− | --> * '''''Disappears:'''''<br />'''Show Remaining Time:''' {{Good|True}}<br /><br /><!--
| |
− | --> * '''''Disappears On Death'''''
| |
− | | '''Part Efficiency Offset:''' {{--|20%}}
| |
− | |- id="Psychic love" <!-- defName="PsychicLove", ParentName = "PsycastHediffBase" -->
| |
− | ! Psychic love
| |
− | | Psychically-induced adoration. This increases an individual's opinion of someone else, and between adults increases the likelihood of romantic advances and marriage proposals, while reducing the chance of a breakup.
| |
− | | '''Hediff Class:''' Hediff_PsychicLove<br />'''Target Prefix:''' for<br />'''Is Bad:''' {{Good|false}}<br /><br /><!--
| |
− | --> * '''''Disappears:'''''<br />'''Show Remaining Time:''' {{Good|True}}<br /><br /><!--
| |
− | --> * '''''Disappears On Death'''''
| |
− | | -
| |
− | |}
| |
| </div> | | </div> |
| </div> | | </div> |
Line 1,428: |
Line 610: |
| | | |
| <div class="mw-collapsible"> | | <div class="mw-collapsible"> |
− | == Ideology{{IdeologyIcon}} == | + | |
| + | == Ideology {{IdeologyIcon}} == |
| + | {{Ideology|section=1}} |
| <div class="mw-collapsible-content"> | | <div class="mw-collapsible-content"> |
| <div class="mw-collapsible"> | | <div class="mw-collapsible"> |
| + | === Casts === |
| + | <div class="mw-collapsible-content"> |
| + | {| id="Casts" {{STDT| c_06 sortable}} |
| + | ! Name !! Description !! Details !! Stages |
| + | |- |
| + | {{:Hediffs/Ideology/Casts}} |
| + | |} |
| + | </div> |
| + | </div> |
| + | |
| + | <div class="mw-collapsible"> |
| + | |
| === Various === | | === Various === |
| <div class="mw-collapsible-content"> | | <div class="mw-collapsible-content"> |
− | {| id="Various" {{STDT| sortable}}
| + | {| id="Ideology Various" {{STDT| c_06 sortable}} |
− | ! Label<br />(''Noun'')<br />''Pretty Label'' !! style="max-width: 500px;" | Description<br />(''Short'') !! Details !! Stages
| + | ! Name !! Description !! Details !! Stages |
− | |- id="Torture crown" <!-- defName="TortureCrown" -->
| + | |- |
− | ! Torture crown
| + | {{:Hediffs/Ideology/Various}} |
− | | A crown-like headpiece with stubby spikes that poke the head uncomfortably. It is used to put the wearer in pain.
| + | |} |
− | | '''Hediff Class:''' HediffWithComps<br />'''Is Bad:''' {{Good|false}}<br />'''Remove If Apparel Dropped'''
| |
− | | '''Pain Offset:''' +5%
| |
− | |- id="Blindfold" <!-- defName="Blindfold" -->
| |
− | ! Blindfolded
| |
− | | A blindfold is blocking this person's vision.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Is Bad:''' {{Good|false}}<br />'''Remove If Apparel Dropped'''
| |
− | | '''[[Sight]] Max:''' 20%
| |
− | |- id="Neural supercharge" <!-- defName="NeuralSupercharge" -->
| |
− | ! Neural supercharge
| |
− | | An externally-induced increase in sensitivity and synchronicity of neurons. This boosts consciousness and learning rate at the cost of increased hunger.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Give Neurocharge'''<br />'''Disappears After Ticks:''' {{Ticks/gametime/days|60000}}<br />'''Show Remaining Time:''' {{Good|True}}<br />'''Is Bad:''' {{Good|false}}
| |
− | | '''[[Consciousness]] Offset:'''<br />'''Hunger Rate Factor Offset:''' {{++|20%}}<br />'''Global Learning Factor Offset:''' {{+|25%}}
| |
− | |- id="Biosculpting sickness" <!-- defName="BiosculptingSickness", ParentName="DiseaseBase" -->
| |
− | ! Biosculpting sickness
| |
− | | The after-effects of an incomplete biosculpting cycle. It causes nausea, dizziness, and fuzzy thinking.
| |
− | | * '''''Disease Base:'''''<br />'''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|90%|100%|35%}}<br />'''Initial Severity:''' 0.1%<br />'''Remove On Redress Chance By Days Curve:''' (0, 0), (2, 0), (7, 0.5), (20, 1)<br /><br /><!--
| |
− | -->'''Makes Sick Thought:''' {{Bad|true}}<br />'''Scenario Can Add:''' true<br />'''Disappears After Ticks:''' {{Ticks|8000}}~{{Ticks|12000}}<br />'''Show Remaining Time:''' {{Good|true}}
| |
− | | '''Vomit {{MTB}} Days:''' 0.125<br />'''[[Consciousness]] Post Factor:''' {{Bad|80%}}<br />'''[[Moving]] Post Factor:''' {{Bad|90%}}<br />'''[[Manipulation]] Post Factor:''' {{Bad|90%}}
| |
− | |- id="Work focus" <!-- defName="WorkFocus" -->
| |
− | ! Work focus
| |
− | | This person was energized by a ritual or event they participated in. The energy means they can now work harder.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Disappears After Ticks:''' {{Ticks/gametime/days|60000}}<br />'''Show Remaining Time:''' {{Good|true}}<br />'''Disappears On Death'''<br />'''Is Bad:''' {{Good|false}}
| |
− | | '''[[Global Work Speed]] Offset:''' {{+|20%}}
| |
− | |}
| |
| </div> | | </div> |
| </div> | | </div> |
| | | |
| <div class="mw-collapsible"> | | <div class="mw-collapsible"> |
− | === Casts === | + | |
| + | === Precepts === |
| + | {{Main|Precepts}} |
| + | <div class="mw-collapsible-content"> |
| + | <div class="mw-collapsible"> |
| + | ==== Scarification ==== |
| <div class="mw-collapsible-content"> | | <div class="mw-collapsible-content"> |
− | {| id="Casts" {{STDT| sortable}}
| + | {| {{STDT| c_06}} |
− | ! Label<br />(''Noun'')<br />''Pretty Label'' !! style="max-width: 500px;" | Description<br />(''Short'') !! Details !! Stages
| + | ! Name !! Description !! Details !! Stages |
− | |- id="RoleStatBuff" <!-- defName="", Name="RoleStatBuff", Abstract="True" -->
| + | {{:Hediffs/Ideology/Precepts/Scarification}} |
− | | ''Role Stat Buff''
| + | |} |
− | | -
| |
− | | '''Default Label Color:''' {{Color|52%|100%|95%}}<br />
| |
− | | -
| |
− | |- id="Work drive" <!-- defName="WorkDrive", ParentName="RoleStatBuff" -->
| |
− | ! Work drive
| |
− | | The sense of being called upon by a leader to work harder.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|52%|100%|95%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Disappears On Death'''<br /><br /><!--
| |
− | --> * '''''Disappears:'''''<br />'''Show Remaining Time:''' {{Good|True}}<br />
| |
− | | '''[[Global Work Speed]] Offset:''' {{+|50%}}
| |
− | |- id="Combat command" <!-- defName="CombatCommand", ParentName="RoleStatBuff" -->
| |
− | ! Combat command
| |
− | | By encouraging and commanding nearby allies, this person can enhance their focus in combat and thus their battle performance.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|52%|100%|95%}}<br />'''Is Bad:''' {{Good|false}}<br /><br /><!--
| |
− | --> * '''''Disappears:'''''<br />'''Show Remaining Time:''' {{Good|True}}<br /><br /><!--
| |
− | --> * '''''Disappears On Death'''''<br /><br /><!--
| |
− | --> * '''''Give Hediffs In Range:'''''<br />'''Range:''' 9.9 (tiles)<br />'''Mote:''' Mote_CombatCommand<br />'''Hide Mote When Not Drafted:''' true<br />'''Hediff:''' CombatCommandBuff<br /><br /><!--
| |
− | --> * '''''Targeting Parameters:'''''<br />'''Can Target Buildings:''' {{Bad|false}}<br />'''Can Target Animals:''' {{Bad|false}}<br />'''Can Target Mechs:''' {{Bad|false}}<br />'''Only Target Colonists:''' {{Good|true}}<br />
| |
− | | -
| |
− | |- id="Combat command buff" <!-- defName="CombatCommandBuff", ParentName="RoleStatBuff" -->
| |
− | ! Combat command<br />'''Debug Label Extra:''' other
| |
− | | Combat abilities are boosted thanks to being near someone who is using the combat command ability.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|52%|100%|95%}}<br />'''Is Bad:''' {{Good|false}}<br /><br /><!--
| |
− | --> * '''''Disappears:'''''<br />'''Show Remaining Time:''' {{Bad|false}}<br /><br /><!--
| |
− | --> * '''''Disappears On Death'''''<br /><br /><!--
| |
− | --> * '''''Link:'''''<br />'''Require Link On Other Pawn:''' false<br />'''Max Distance:''' 10 (tiles)<br />'''Custom Mote:''' Mote_CombatCommandLinkLine
| |
− | | '''[[Shooting Accuracy|Pawn Shooting Accuracy]] Offset:''' {{+|3}}<br />'''[[Melee Hit Chance]] Offset:''' {{+|3}}
| |
− | |- id="Preach health" <!-- defName="PreachHealth", ParentName="RoleStatBuff" -->
| |
− | ! Preach health
| |
− | | This person's will to survive was reinforced by a talk with a moral guide of their ideoligion. That moral certainty has improved their healing and immunization gain rates.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|52%|100%|95%}}<br />'''Is Bad:''' {{Good|false}}<br /><br /><!--
| |
− | --> * '''''Disappears:'''''<br />'''Show Remaining Time:''' {{Good|true}}<br /><br /><!--
| |
− | --> * '''''Disappears On Death'''''
| |
− | | '''[[Immunity Gain Speed]] Offset:''' {{+|25%}}<br />'''[[Injury Healing Factor]] Offset:''' {{+|25%}}
| |
− | |- id="CombatRoleAuraBuffHediffBase" <!-- defName="", Name="CombatRoleAuraBuffHediffBase", ParentName="RoleStatBuff", Abstract="True" -->
| |
− | | ''Combat Role Aura Buff Hediff Base''
| |
− | | -
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|52%|100%|95%}}<br />'''Is Bad:''' {{Good|false}}<br /><br /><!--
| |
− | --> * '''''Disappears:'''''<br />'''Show Remaining Time:''' {{Bad|false}}<br /><br /><!--
| |
− | --> * '''''Disappears On Death'''''<br /><br /><!--
| |
− | --> * '''''Link:'''''<br />'''Require Link On Other Pawn:''' false<br />'''Max Distance:''' 10 (tiles)<br />'''Custom Mote:''' Mote_CombatCommandLinkLine'''
| |
− | | -
| |
− | |- id="WorkRoleAuraBuffHediffBase" <!-- defName="", Name="WorkRoleAuraBuffHediffBase", ParentName="RoleStatBuff", Abstract="True" -->
| |
− | | ''Work Role Aura Buff Hediff Base''
| |
− | | -
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|52%|100%|95%}}<br />'''Is Bad:''' {{Good|false}}<br /><br /><!--
| |
− | --> * '''''Disappears:'''''<br />'''Show Remaining Time:''' {{Bad|false}}<br /><br /><!--
| |
− | --> * '''''Disappears On Death'''''<br /><br /><!--
| |
− | --> * '''''Link:'''''<br />'''Require Link On Other Pawn:''' false<br />'''Max Distance:''' 10 (tiles)<br />'''Custom Mote:''' Mote_WorkCommandLinkLine'''
| |
− | | -
| |
− | |- id="Marksman command" <!-- defName="MarksmanCommand", ParentName="RoleStatBuff" -->
| |
− | ! Marksman command
| |
− | | This person is using a special ability to call out shots. Everyone within an effect radius gains shooting bonuses.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|52%|100%|95%}}<br />'''Is Bad:''' {{Good|false}}<br /><br /><!--
| |
− | --> * '''''Disappears:'''''<br />'''Show Remaining Time:''' {{Good|True}}<br /><br /><!--
| |
− | --> * '''''Disappears On Death'''''<br /><br /><!--
| |
− | --> * '''''Give Hediffs In Range:'''''<br />'''Range:''' 9.9 (tiles)<br />'''Mote:''' Mote_CombatCommand<br />'''Hide Mote When Not Drafted:''' true<br />'''Hediff:''' MarksmanCommandBuff<br /><br /><!--
| |
− | --> * '''''Targeting Parameters:'''''<br />'''Can Target Buildings:''' {{Bad|false}}<br />'''Can Target Animals:''' {{Bad|false}}<br />'''Can Target Mechs:''' {{Bad|false}}<br />'''Only Target Colonists:''' {{Good|true}}<br />
| |
− | | -
| |
− | |- id="Marksman command buff" <!-- defName="MarksmanCommandBuff", ParentName="CombatRoleAuraBuffHediffBase" -->
| |
− | ! Marksman command<br />''Debug Label Extra:'' other
| |
− | |Someone is using the marksman command ability nearby, boosting this person's shooting abilities.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|52%|100%|95%}}<br />'''Is Bad:''' {{Good|false}}<br /><br /><!--
| |
− | --> * '''''Disappears:'''''<br />'''Show Remaining Time:''' {{Bad|false}}<br /><br /><!--
| |
− | --> * '''''Disappears On Death'''''<br /><br /><!--
| |
− | --> * '''''Link:'''''<br />'''Require Link On Other Pawn:''' false<br />'''Max Distance:''' 10 (tiles)<br />'''Custom Mote:''' Mote_CombatCommandLinkLine'''
| |
− | | '''[[Shooting Accuracy|Pawn Shooting Accuracy]] Offset:''' {{+|4}}<br />'''[[Aiming Time|Aiming Delay Factor]] Offset:''' {{---|40%}}
| |
− | |- id="Berserk trance" <!-- defName="BerserkTrance", ParentName="RoleStatBuff" -->
| |
− | ! Berserk trance
| |
− | | Driven by fierce moral certainty and stories of ideoligious grievance, this person has driven him or herself into a rage. Every muscle is at peak performance, but it's hard to shut down the anger.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|52%|100%|95%}}<br />'''Is Bad:''' {{Good|false}}<br /><br /><!--
| |
− | --> * '''''Disappears:'''''<br />'''Show Remaining Time:''' {{Good|True}}<br />'''Required Mental State:''' BerserkTrance<br /><br /><!--
| |
− | --> * '''''Disappears On Death'''''
| |
− | | '''[[Melee Hit Chance]] Offset:''' {{+|8}}<br />'''[[Melee Dodge Chance]] Offset:''' {{+|8}}<br />'''Pain Factor:''' {{Good|10%}}
| |
− | |- id="Research command" <!-- defName="ResearchCommand", ParentName="RoleStatBuff" -->
| |
− | ! Research command
| |
− | | This person is using a special ability to provide suggestions and mental support, boosting the research speed of everyone nearby.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|52%|100%|95%}}<br />'''Is Bad:''' {{Good|false}}<br /><br /><!--
| |
− | --> * '''''Disappears:'''''<br />'''Show Remaining Time:''' {{Good|True}}<br /><br /><!--
| |
− | --> * '''''Disappears On Death'''''<br /><br /><!--
| |
− | --> * '''''Give Hediffs In Range:'''''<br />'''Range:''' 9.9 (tiles)<br />'''Mote:''' Mote_WorkCommand<br />'''Hide Mote When Not Drafted:''' true<br />'''Hediff:''' ResearchCommandBuff<br /><br /><!--
| |
− | --> * '''''Targeting Parameters:'''''<br />'''Can Target Buildings:''' {{Bad|false}}<br />'''Can Target Animals:''' {{Bad|false}}<br />'''Can Target Mechs:''' {{Bad|false}}<br />'''Only Target Colonists:''' {{Good|true}}<br />
| |
− | | -
| |
− | |- id="Research command buff" <!-- defName="ResearchCommandBuff", ParentName="WorkRoleAuraBuffHediffBase" -->
| |
− | ! Research command<br />''Debug Label Extra:'' other
| |
− | | This person's research speed is boosted because they are near someone who is using the research command ability.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|52%|100%|95%}}<br />'''Is Bad:''' {{Good|false}}<br /><br /><!--
| |
− | --> * '''''Disappears:'''''<br />'''Show Remaining Time:''' {{Bad|false}}<br /><br /><!--
| |
− | --> * '''''Disappears On Death'''''<br /><br /><!--
| |
− | --> * '''''Link:'''''<br />'''Require Link On Other Pawn:''' false<br />'''Max Distance:''' 10 (tiles)<br />'''Custom Mote:''' Mote_WorkCommandLinkLine'''
| |
− | | '''[[Research Speed]] Offset:''' {{+|30%}}
| |
− | |- id="Farming command" <!-- defName="FarmingCommand", ParentName="RoleStatBuff" -->
| |
− | ! Farming command
| |
− | | This person is offering guidance on farming techniques, boosting the farming abilities for everyone nearby.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|52%|100%|95%}}<br />'''Is Bad:''' {{Good|false}}<br /><br /><!--
| |
− | --> * '''''Disappears:'''''<br />'''Show Remaining Time:''' {{Good|True}}<br /><br /><!--
| |
− | --> * '''''Disappears On Death'''''<br /><br /><!--
| |
− | --> * '''''Give Hediffs In Range:'''''<br />'''Range:''' 9.9 (tiles)<br />'''Mote:''' Mote_WorkCommand<br />'''Hide Mote When Not Drafted:''' true<br />'''Hediff:''' FarmingCommandBuff<br /><br /><!--
| |
− | --> * '''''Targeting Parameters:'''''<br />'''Can Target Buildings:''' {{Bad|false}}<br />'''Can Target Animals:''' {{Bad|false}}<br />'''Can Target Mechs:''' {{Bad|false}}<br />'''Only Target Colonists:''' {{Good|true}}
| |
− | | -
| |
− | |- id="Farming command buff" <!-- defName="FarmingCommandBuff", ParentName="WorkRoleAuraBuffHediffBase" -->
| |
− | ! Farming command<br />''Debug Label Extra:'' other
| |
− | | This person's farming abilities are boosted thanks to being near someone who is using the farming command ability.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|52%|100%|95%}}<br />'''Is Bad:''' {{Good|false}}<br /><br /><!--
| |
− | --> * '''''Disappears:'''''<br />'''Show Remaining Time:''' {{Bad|false}}<br /><br /><!--
| |
− | --> * '''''Disappears On Death'''''<br /><br /><!--
| |
− | --> * '''''Link:'''''<br />'''Require Link On Other Pawn:''' false<br />'''Max Distance:''' 10 (tiles)<br />'''Custom Mote:''' Mote_WorkCommandLinkLine'''
| |
− | | '''[[Plant Work Speed]] Offset:''' {{+|40%}}
| |
− | |- id="Production command" <!-- defName="ProductionCommand", ParentName="RoleStatBuff" -->
| |
− | ! Production command
| |
− | | This person is offering guidance on construction techniques, boosting construction and crafting abilities for everyone nearby.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|52%|100%|95%}}<br />'''Is Bad:''' {{Good|false}}<br /><br /><!--
| |
− | --> * '''''Disappears:'''''<br />'''Show Remaining Time:''' {{Good|True}}<br /><br /><!--
| |
− | --> * '''''Disappears On Death'''''<br /><br /><!--
| |
− | --> * '''''Give Hediffs In Range:'''''<br />'''Range:''' 9.9 (tiles)<br />'''Mote:''' Mote_WorkCommand<br />'''Hide Mote When Not Drafted:''' true<br />'''Hediff:''' ProductionCommandBuff<br /><br /><!--
| |
− | --> * '''''Targeting Parameters:'''''<br />'''Can Target Buildings:''' {{Bad|false}}<br />'''Can Target Animals:''' {{Bad|false}}<br />'''Can Target Mechs:''' {{Bad|false}}<br />'''Only Target Colonists:''' {{Good|true}}
| |
− | | -
| |
− | |- id="Production command buff" <!-- defName="ProductionCommandBuff", ParentName="WorkRoleAuraBuffHediffBase" -->
| |
− | ! Production command<br />''Debug Label Extra:'' other
| |
− | | This person's construction and crafting speeds are boosted thanks to being near someone who is using the production command ability.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|52%|100%|95%}}<br />'''Is Bad:''' {{Good|false}}<br /><br /><!--
| |
− | --> * '''''Disappears:'''''<br />'''Show Remaining Time:''' {{Bad|false}}<br /><br /><!--
| |
− | --> * '''''Disappears On Death'''''<br /><br /><!--
| |
− | --> * '''''Link:'''''<br />'''Require Link On Other Pawn:''' false<br />'''Max Distance:''' 10 (tiles)<br />'''Custom Mote:''' Mote_WorkCommandLinkLine'''
| |
− | | '''[[Construction Speed]] Offset:''' {{+|40%}}<br />'''[[General Labor Speed]] Offset:''' {{+|20%}}
| |
− | |- id="Mining command" <!-- defName="MiningCommand", ParentName="RoleStatBuff" -->
| |
− | ! Mining command
| |
− | | This person is offering guidance on mining techniques, boosting the mining speed for everyone nearby.
| |
− | | '''Default Label Color:''' {{Color|52%|100%|95%}}<br />
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|52%|100%|95%}}<br />'''Is Bad:''' {{Good|false}}<br /><br /><!--
| |
− | --> * '''''Disappears:'''''<br />'''Show Remaining Time:''' {{Good|True}}<br /><br /><!--
| |
− | --> * '''''Disappears On Death'''''<br /><br /><!--
| |
− | --> * '''''Give Hediffs In Range:'''''<br />'''Range:''' 9.9 (tiles)<br />'''Mote:''' Mote_WorkCommand<br />'''Hide Mote When Not Drafted:''' true<br />'''Hediff:''' MiningCommandBuff<br /><br /><!--
| |
− | --> * '''''Targeting Parameters:'''''<br />'''Can Target Buildings:''' {{Bad|false}}<br />'''Can Target Animals:''' {{Bad|false}}<br />'''Can Target Mechs:''' {{Bad|false}}<br />'''Only Target Colonists:''' {{Good|true}}
| |
− | |- id="Mining command buff" <!-- defName="MiningCommandBuff", ParentName="WorkRoleAuraBuffHediffBase" -->
| |
− | ! Mining command<br />''Debug Label Extra:'' other
| |
− | | This person's mining speed is boosted thanks to being near someone who is using the mining command ability.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|52%|100%|95%}}<br />'''Is Bad:''' {{Good|false}}<br /><br /><!--
| |
− | --> * '''''Disappears:'''''<br />'''Show Remaining Time:''' {{Bad|false}}<br /><br /><!--
| |
− | --> * '''''Disappears On Death'''''<br /><br /><!--
| |
− | --> * '''''Link:'''''<br />'''Require Link On Other Pawn:''' false<br />'''Max Distance:''' 10 (tiles)<br />'''Custom Mote:''' Mote_WorkCommandLinkLine'''
| |
− | | '''[[Mining Speed]] Offset:''' {{+|40%}}
| |
− | |- id="Immunity drive" <!-- defName="ImmunityDrive", ParentName="RoleStatBuff" -->
| |
− | ! Immunity drive
| |
− | | This person has received moral support of an ideoligious nature. Their mental certainty has energized their body and boosted their immune system.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|52%|100%|95%}}<br />'''Is Bad:''' {{Good|false}}<br /><br /><!--
| |
− | --> * '''''Disappears:'''''<br />'''Show Remaining Time:''' {{Good|True}}
| |
− | | '''[[Immunity Gain Speed]] Factor:''' {{Good|200%}}
| |
− | |}
| |
| </div> | | </div> |
| </div> | | </div> |
| | | |
| + | </div> |
| + | </div> |
| </div> | | </div> |
| </div> | | </div> |
| | | |
| <div class="mw-collapsible"> | | <div class="mw-collapsible"> |
− | == Biotech{{BiotechIcon}} == | + | |
| + | == Biotech {{BiotechIcon}} == |
| + | {{Biotech|section=1}} |
| <div class="mw-collapsible-content"> | | <div class="mw-collapsible-content"> |
| <div class="mw-collapsible"> | | <div class="mw-collapsible"> |
Line 1,635: |
Line 668: |
| ==== Misc ==== | | ==== Misc ==== |
| <div class="mw-collapsible-content"> | | <div class="mw-collapsible-content"> |
− | {| id="Biotech Global Misc" {{STDT| sortable}}
| + | {| id="Biotech Global Misc" {{STDT| c_18 sortable}} |
− | ! Label<br />(''Noun'')<br />''Pretty Label'' !! style="max-width: 500px;" | Description<br />(''Short'') !! Details !! Stages
| + | ! Name !! Description !! Details !! Stages |
− | |- id="Pregnant human" <!-- defName="PregnantHuman" -->
| + | |- |
− | ! Pregnant<br />(''pregnancy'')<br />'''Debug Label Extra:''' human
| + | {{:Hediffs/Biotech/Global/Misc}} |
− | | A baby growing inside a woman, preparing to be born. In humans, pregnancy lasts for 18 days and is divided into 3 trimesters. As the pregnancy grows it will reduce the mother's mobility. For some mothers, pregnancy may induce nausea or mood swings that can be hard to deal with.
| + | |} |
− | | '''Hediff Class:''' Hediff_Pregnant<br />'''Default Label Color:''' {{Color|70%|100%|70%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Initial Severity:''' 0.1%<br />'''Prevents Pregnancy:''' true<br />'''Pregnant:''' true<br /><br /><!--
| |
− | --> * '''''Message After Ticks:'''''<br />'''Ticks:''' {{Ticks|600}}<br />'''Letter Label:''' {0_labelShort} pregnant<br />'''Letter Text:''' {0_labelShort} is pregnant!<br />'''Letter Type:''' HumanPregnancy<br /><br /><!--
| |
− | -->'''Comp Class:''' HediffComp_PregnantHuman
| |
− | | # '''''First trimester'''''<br />'''Hunger Rate Factor Offset:''' {{+|10%}}<br /><br /><!--
| |
− | --> # '''''Second trimester'''''<br />'''Min Severity:''' 33.3%<br />'''Hunger Rate Factor Offset:''' {{+|30%}}<br />'''[[Moving]] Offset:''' {{--|10%}}<br />'''[[Manipulation]] Offset:''' {{--|5%}}<br /><br /><!--
| |
− | --> # '''''Third trimester'''''<br />'''Min Severity:''' 66.6%<br />'''Hunger Rate Factor Offset:''' {{+|50%}}<br />'''[[Moving]] Offset:''' {{--|50%}}<br />'''[[Manipulation]] Offset:''' {{--|10%}}
| |
− | |- id="Morning sickness" <!-- defName="MorningSickness" -->
| |
− | ! Morning sickness
| |
− | | This is a common side effect of pregnancy, and despite the name isn't limited to mornings. While this is ongoing, the person suffers from nausea, dizziness, and fuzzy thinking.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Makes Sick Thought:''' {{Bad|true}}<br /><br /><!--
| |
− | --> * '''''Disappears:'''''<br />'''Disappears After Ticks:''' {{Ticks|10000}}~{{Ticks|20000}}<br />'''Show Remaining Time:''' {{Good|true}}
| |
− | | '''Vomit {{MTB}} Days:''' 0.075<br />'''[[Consciousness]] Post Factor:''' {{Bad|80%}}<br />'''[[Moving]] Post Factor:''' {{Bad|90%}}<br />'''[[Manipulation]] Post Factor:''' {{Bad|90%}}
| |
− | |- id="Pregnancy mood" <!-- defName="PregnancyMood" -->
| |
− | ! Pregnancy mood
| |
− | | This common side effect of pregnancy represents a rising and falling mood caused by unbalanced hormones.
| |
− | | '''Hediff Class:''' HediffWithComps<br /><br /><!--
| |
− | --> * '''''Disappears:'''''<br />'''Disappears After Ticks:''' {{Ticks|20000}}~{{Ticks|40000}}<br />'''Show Remaining Time:''' {{Good|true}}<br /><br /><!--
| |
− | --> * '''''Give Random Situational Thought:'''''<br />'''Thought Defs:''' PregnancyMood_Collapse, PregnancyMood_Down, PregnancyMood_Up, PregnancyMood_High
| |
− | | -
| |
− | |- id="Labor (dilation)" <!-- defName="PregnancyLabor" -->
| |
− | ! Labor (dilation)
| |
− | | The condition of being about to give birth. Labor moves through multiple stages with different levels of pain and contractions. Each labor is different, and pain can rise and fall unpredictably over time. Labor ends when the baby is born.
| |
− | | '''Hediff Class:''' Hediff_Labor<br />'''Blocks Sleeping:''' true<br />'''Prevents Pregnancy:''' true<br />'''Pregnant:''' true<br /><br /><!--
| |
− | --> * '''''Disappears:'''''<br />'''Disappears After Ticks:''' {{Ticks|1700}}~{{Ticks|25000}}<br />'''Show Remaining Time:''' {{Good|true}}<br /><br /><!--
| |
− | --> * '''''Randomize Stage With Interval:'''''<br />'''Ticks To Randomize:''' {{Ticks|5000}}~{{Ticks|15000}}<br />'''Notify Message:''' {PAWN_labelShort}'s labor went from {1} to {2}.<br /><br /><!--
| |
− | --> * '''''Effecter:'''''<br />'''State Effecter:''' LaborEarly
| |
− | | # '''''Mild'''''<br />'''Min Severity:''' 1%<br />'''Pain Offset:''' {{++|25%}}<br />'''[[Moving]] Post Factor:''' {{Bad|40%}}<br /><br /><!--
| |
− | --> # '''''Intense'''''<br />'''Min Severity:''' 30%<br />'''Pain Offset:''' {{++|50%}}<br />'''[[Moving]] Post Factor:''' {{Bad|20%}}<br /><br /><!--
| |
− | --> # '''''Debilitating'''''<br />'''Min Severity:''' 60%<br />'''Pain Offset:''' {{++|85%}}<br />'''[[Moving]] Post Factor:''' {{Bad|0%}}
| |
− | |- id="Labor (pushing)" <!-- defName="PregnancyLaborPushing" -->
| |
− | ! Labor (pushing)
| |
− | | The baby is descending the birth canal and the mother has a strong urge to push. The birth is imminent.
| |
− | | '''Hediff Class:''' Hediff_LaborPushing<br />'''Blocks Sleeping:''' true<br />'''Prevents Crawling:''' {{Bad|true}}<br />'''Prevents Pregnancy:''' true<br />'''Pregnant:''' true<br /><br /><!--
| |
− | --> * '''''Disappears:'''''<br />'''Disappears After Ticks:''' {{Ticks|800}}~{{Ticks|5000}}<br /><br /><!--
| |
− | --> * '''''Effecter:'''''<br />'''State Effecter:''' LaborLate
| |
− | | '''Pain Offset:''' {{++|85%}}<br />'''[[Moving]] Post Factor:''' {{Bad|0%}}
| |
− | |- id="Postpartum exhaustion" <!-- defName="PostpartumExhaustion" -->
| |
− | ! Postpartum exhaustion
| |
− | | General after-effects of giving birth. This mother needs some time to physically recover.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Initial Severity:''' 0.1%<br /><br /><!--
| |
− | --> * '''''Disappears:'''''<br />'''Disappears After Ticks:''' {{Ticks|40000}}<br />Show Remaining Time:''' {{Good|true}}<br /><br /><!--
| |
− | --> * '''''Severity Per Day:'''''<br />'''Severity Per Day:''' {{+|66.667%}}
| |
− | | # '''[[Moving]] Post Factor:''' {{Bad|10%}}<br /><br /><!--
| |
− | --> # '''Min Severity:''' 25%<br />'''[[Moving]] Post Factor:''' {{Bad|30%}}
| |
− | |- id="Stillborn" <!-- defName="Stillborn", ParentName="DiseaseBase" -->
| |
− | ! Stillborn
| |
− | | This baby died due to non-specific complications during pregnancy.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|90%|100%|35%}}<br />'''Remove On Redress Chance By Days Curve:''' (0, 0), (2, 0), (7, 0.5), (20, 1)<br />'''Makes Sick Thought:''' {{Bad|true}}<br />'''Lethal Severity:''' 0%<br />'''Initial Severity:''' 0%
| |
− | | -
| |
− | |- id="Infant illness" <!-- defName="InfantIllness", ParentName="DiseaseBase" -->
| |
− | ! Infant illness
| |
− | | Effects of various birth complications. If the baby can survive for 10 days, they will be strong enough to recover on their own.\n\nThe illness will wax and wane in strength over time, requiring different levels of tending and medicine to recover.<br />(''Effects of various birth complications'')
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|90%|100%|35%}}<br />'''Initial Severity:''' 0.1%<br />'''Remove On Redress Chance By Days Curve:''' (0, 0), (2, 0), (7, 0.5), (20, 1)<br />'''Tendable:''' {{Good|true}}<br />'''Makes Sick Thought:''' {{Bad|true}}<br />'''Lethal Severity:''' 100%<br />'''Initial Severity:''' 40%<br /><br /><!--
| |
− | --> * '''''Randomize Severity Phases:'''''<br />'''Ticks To Randomize:''' {{Ticks/gametime/days|60000}}~{{Ticks/gametime/days|180000}}<br />'''Notify Message:''' {PAWN_labelShort}'s infant illness went from {1} to {2}.<br />'''Phases:'''<br /><br /><!--
| |
− | --> # '''Label Prefix:''' Grave<br />'''Description Extra:''' that are life threatening without exceptional medical care and glitterworld medicine.<br />'''Severity Per Day:''' {{++|50%}}<br /><br /><!--
| |
− | --> # '''Label Prefix:''' Bad<br />'''Description Extra:''' that are life threatening without good medical care and standard medicine.<br />'''Severity Per Day:''' {{++|30%}}<br /><br /><!--
| |
− | --> # '''Label Prefix:''' Common<br />'''Description Extra:''' that can be life threatening without basic medicine and tending.<br />'''Severity Per Day:''' {{++|10%}}<br /><br /><!--
| |
− | --> # '''Label Prefix:''' Mild<br />'''Description Extra:''' which make the baby slightly ill but, at this rate, they will recover on their own.<br />'''Severity Per Day:''' {{---|25%}}<br /><br /><!--
| |
− | --> * '''''Tend Duration:'''''<br />'''Base Tend Duration Hours:''' 18<br />'''Tend Overlap Hours:''' 6<br />'''Severity Per Day Tended:''' {{---|35%}}<br /><br /><!--
| |
− | --> * '''''Immunizable:'''''<br />'''Immunity Per Day Sick:''' {{++|10%}}<br />'''Severity Per Day Immune:''' {{---|70%}}<br />'''Immunity Per Day Not Sick:''' {{---|70%}}<br />'''Hidden:''' {{Bad|true}}
| |
− | | # '''''Minor'''''<br />'''Pain Offset:''' {{+|5%}}<br />'''Vomit {{MTB}} Days:''' 2.5<br />'''Rest Fall Rate Factor Offset:''' {{++|100%}}<br /><br /><!--
| |
− | --> # '''''Major'''''<br />Min Severity:''' 33%<br />'''Pain Offset:''' {{+|8%}}<br />'''Vomit {{MTB}} Days:''' 1<br />'''Rest Fall Rate Factor Offset:''' {{++|100%}}<br /><br /><!--
| |
− | --> # '''''Extreme'''''<br />Min Severity:''' 78%<br />'''Life Threatening:''' {{Bad|true}}<br />'''Pain Offset:''' {{+|12%}}<br />'''Vomit {{MTB}} Days:''' 0.75<br />'''Rest Fall Rate Factor Offset:''' {{++|100%}}<br />'''[[Consciousness]] Offset:''' {{--|5%}}<br /><br /><!--
| |
− | --> # '''''Extreme'''''<br />Min Severity:''' 87%<br />'''Life Threatening:''' {{Bad|true}}<br />'''Pain Offset:''' {{+|85%}}<br />'''Vomit {{MTB}} Days:''' 0.5<br />'''Rest Fall Rate Factor Offset:''' {{++|100%}}<br />'''[[Consciousness]] Max:''' {{Bad|10%}}<br />'''[[Breathing]] Offset:''' {{--|5%}}
| |
− | |- id="Lactating" <!-- defName="Lactating" -->
| |
− | ! Lactating
| |
− | | The condition of being able to breastfeed a baby. The breasts are actively producing and storing milk. The lactating state begins when a mother gives birth, and continues indefinitely as long as she breastfeeds a baby at least once every 10 days.\n\nPeople who are lactating will have a harder time becoming pregnant.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Initial Severity:''' 100%<br />'''Ever Curable By Item:''' false<br /><br /><!--
| |
− | --> * '''''Severity Per Day:''''' {{--|10%}}<br /><br /><!--
| |
− | --> * '''''Message On Removal:'''''<br />'''Message On Non Zero Severity:''' false<br />'''Message:''' {0} is no longer lactating due to not breastfeeding for 10 days.<br />'''Message Type:''' SilentInput<br />'''Only Message For Colonists Or Prisoners:''' true<br /><br /><!--
| |
− | --> * '''''Lactating:'''''<br />'''Ticks To Full Charge:''' {{Ticks|15000}} (6 hrs: 2 to feed a baby and 4 to recover.)<br />'''Initial Charge:''' 0.125<br />'''fullChargeAmount:''' 0.125<br />'''Label In Brackets:''' milk fullness {CHARGEFACTOR_percentage}<br />'''Min Charge To Activate:''' 0.031<br /><br /><!--
| |
− | --> * '''''Remove If Other Hediff:'''''<br />'''Hediffs:''' [[Malnutrition]]<br />'''Stages:''' 2~<br />'''{{MTB}} Hours:''' 4<br />'''Message:''' {0} is no longer lactating due to malnutrition.<br />'''Message Type:''' SilentInput<br />'''Only Message For Colonists Or Prisoners:''' true
| |
− | | '''[[Fertility]] Factor:''' {{Bad|5%}}
| |
− | |- id="Ovum extracted" <!-- defName="OvumExtracted" -->
| |
− | ! Ovum extracted
| |
− | | This woman recently underwent an ovum extraction procedure. No more ova can be extracted until some time has passed.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Initial Severity:''' 100%<br />'''Ever Curable By Item:''' false<br />'''Tags:''' OvumExtracted<br /><br /><!--
| |
− | --> * '''''Disappears:'''''<br />'''Disappears After Ticks:''' {{Ticks/gametime/days|600000}}<br />Show Remaining Time:''' {{Good|true}}
| |
− | | -
| |
− | |- id="Pollution stimulus" <!-- defName="PollutionStimulus" -->
| |
− | ! Pollution stimulus
| |
− | | This creature has been energized by exposure to pollution.\n\nThe pollution-stimulus response was originally engineered to help giant insects in their role as anti-mechanoid bioweapons. However, the gene has since been used to help people function in polluted areas as well.<br />(''This creature has been energized by exposure to pollution.'')
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|70%|100%|70%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Makes Sick Thought:''' {{Good|false}}<br />'''Scenario Can Add:''' false<br />'''Min Severity:''' 0%<br />'''Max Severity:''' 100%<br />'''Initial Severity:''' 1%<br /><br /><!--
| |
− | --> * '''''Pollution:'''''<br />'''Polluted Severity:''' {{+|3.33%}}<br />'''Unpolluted Severity:''' {{--|0.3}}<br />'''Interval:''' 60
| |
− | | # '''''Minor'''''<br />'''[[Move Speed]] Factor:''' {{Good|110%}}<br />'''[[Consciousness]] Offset:''' {{+|5%}}<br /><br /><!--
| |
− | --> # '''''Moderate'''''<br />'''Min Severity:''' 20%<br />'''[[Move Speed]] Factor:''' {{Good|115%}}<br />'''[[Consciousness]] Offset:''' {{+|5%}}<br /><br /><!--
| |
− | --> # '''''Maximum'''''<br />'''Min Severity:''' 50%<br />'''[[Move Speed]] Factor:''' {{Good|120%}}<br />'''[[Consciousness]] Offset:''' {{+|5%}}
| |
− | |}
| |
| </div> | | </div> |
| </div> | | </div> |
Line 1,735: |
Line 680: |
| | | |
| <div class="mw-collapsible"> | | <div class="mw-collapsible"> |
| + | |
| === Local === | | === Local === |
| <div class="mw-collapsible-content"> | | <div class="mw-collapsible-content"> |
Line 1,740: |
Line 686: |
| ==== Misc ==== | | ==== Misc ==== |
| <div class="mw-collapsible-content"> | | <div class="mw-collapsible-content"> |
− | {| id="Biotech Local Misc" {{STDT| sortable}}
| + | {| id="Biotech Local Misc" {{STDT| c_18 sortable}} |
− | ! Label<br />(''Noun'')<br />''Pretty Label'' !! style="max-width: 500px;" | Description<br />(''Short'') !! Details !! Stages
| + | ! Name !! Description !! Details !! Stages |
− | |- id="Vasectomy" <!-- defName="Vasectomy", ParentName="Sterilized" -->
| + | |- |
− | ! Vasectomy
| + | {{:Hediffs/Biotech/Local/Misc}} |
− | | This creature's reproductive parts have been disabled by cutting and sealing the vas deferens, a tube which carries sperm to the urethra. This can be surgically reversed in most cases, but there is a chance of permanent sterilization.
| + | |} |
− | | '''Hediff Class:''' Hediff<br />'''Default Label Color:''' {{Color|90%|100%|35%}}<br />'''Initial Severity:''' 100%<br />'''Prevents Pregnancy:''' true<br />'''Tags:''' ReversibleSterilized<br />'''Ever Curable By Item:''' false
| |
− | | '''Fertility{{BiotechIcon}} Factor:''' 0%
| |
− | |- id="Implanted IUD" <!-- defName="ImplantedIUD", ParentName="Sterilized" -->
| |
− | ! Implanted IUD
| |
− | | A small metal device has been implanted in this individual's uterus, preventing pregnancy. This can be surgically reversed in most cases, but there is a chance of permanent sterilization.
| |
− | | '''Hediff Class:''' Hediff<br />'''Default Label Color:''' {{Color|90%|100%|35%}}<br />'''Initial Severity:''' 100%<br />'''Prevents Pregnancy:''' true<br />'''Tags:''' ReversibleSterilized<br />'''Ever Curable By Item:''' false
| |
− | | '''Fertility{{BiotechIcon}} Factor:''' 0%
| |
− | |- id="Tubal ligation" <!-- defName="TubalLigation", ParentName="Sterilized" -->
| |
− | ! Tubal ligation
| |
− | | This individual's reproductive parts have been shut down by closing off the fallopian tubes, preventing ova from traveling from the ovary to the uterus.
| |
− | | '''Hediff Class:''' Hediff<br />'''Default Label Color:''' {{Color|90%|100%|35%}}<br />'''Initial Severity:''' 100%<br />'''Prevents Pregnancy:''' true<br />'''Tags:''' ReversibleSterilized<br />'''Ever Curable By Item:''' false
| |
− | | '''Fertility{{BiotechIcon}} Factor:''' 0%
| |
− | |- id="Bloodfeeder mark" <!-- defName="BloodfeederMark" -->
| |
− | ! Bloodfeeder mark<br />(''a bloodfeeder mark'')
| |
− | | Two small puncture wounds.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Tendable:''' {{Bad|false}}<br /><br /><!--
| |
− | --> * '''''Disappears:'''''<br />'''Disappears After Ticks:''' {{Ticks/gametime/hours|15000}}
| |
− | | '''Pain Offset:''' {{++|1.25%}}
| |
− | |- id="Tox gas" <!-- defName="ToxGasExposure" -->
| |
− | ! Tox gas
| |
− | | Aftereffects of exposure to tox gas, a poisonous chemical gas. It burns the lungs and eyes, causing a temporary shortness of breath and reduction in sight. Continued exposure to tox gas results in toxic buildup and eventually death.
| |
− | | '''Hediff Class:''' HediffWithComps<br />
| |
− | '''Max Severity:'''3 <br />'''Initial Severity:''' 1<br />'''Can Apply Dod Chance For Capacity Changes:''' true<br /><br /><!--
| |
− | --> * '''''Severity From Gas Density Direct:'''''<br />'''Gas Type:''' ToxGas<br />'''Density Stages:''' 20%, 50%, 100%
| |
− | | # '''''Mild'''''<br />'''Min Severity:''' 1<br />'''Pain Offset:''' {{++|10%}}<br />'''[[Sight]] Offset:''' {{--|10%}}<br />'''[[Breathing]] Offset:''' {{--|15%}}<br /><br /><!--
| |
− | --> # '''''Moderate'''''<br />'''Min Severity:''' 2<br />'''Pain Offset:''' {{++|15%}}<br />'''[[Sight]] Offset:''' {{--|25%}}<br />'''[[Breathing]] Offset:''' {{--|30%}}<br /><br /><!--
| |
− | --> # '''''Severe'''''<br />'''Min Severity:''' 3<br />'''Pain Offset:''' {{++|25%}}<br />'''[[Sight]] Offset:''' {{--|40%}}<br />'''[[Breathing]] Offset:''' {{--|60%}}
| |
− | |}
| |
| </div> | | </div> |
| </div> | | </div> |
| | | |
| + | <div class="mw-collapsible"> |
| + | |
| + | ==== Injuries ==== |
| + | <div class="mw-collapsible-content"> |
| + | {| id="Biotech Local Injuries" {{STDT| c_18}} |
| + | ! Name !! Description !! Details !! Stages |
| + | |- |
| + | {{:Hediffs/Biotech/Local/Injuries}} |
| + | |} |
| </div> | | </div> |
| </div> | | </div> |
| | | |
− | <div class="mw-collapsible">
| |
− | ==== Injuries ====
| |
− | <div class="mw-collapsible-content">
| |
− | {| id="Biotech Local Injuries" {{STDT| sortable}}
| |
− | ! Label<br />(''Noun'')<br />''Pretty Label'' !! style="max-width: 500px;" | Description<br />(''Short'') !! Details !! Stages
| |
− | |- id="Beam burn" <!-- defName="BeamWound", ParentName="InjuryBase" -->
| |
− | | Beam burn<br />(''a beam burn'')<br />''a beam burn in the {1}''
| |
− | | A beam burn.
| |
− | | '''Hediff Class:''' Injury<br />'''Tendable:''' {{Good|true}}<br/>'''Display Wound:''' {{Good|true}}<br /><br /><!--
| |
− | --> * '''''Tend Duration:'''''<br />'''Label Tended Well:''' bandaged<br />'''Label Tended Well Inner:''' sutured<br />'''Label Solid Tended Well:''' set<br /><br /><!--
| |
− | --> * '''''Gets Permanent:'''''<br />'''Permanent Label:''' old beam wound<br />'''Instantly Permanent Label:''' permanent beam injury<br /><br /><!--
| |
− | --> * '''''Injury Props:'''''<br />'''Pain Per Severity:''' {{++|1.25%}}<br />'''Average Pain Per Severity Permanent:''' {{++|0.625%}}<br />'''Bleed Rate:''' {{++|6%}}<br />'''Can Merge:''' false<br />'''Destroyed Label:''' Burned off<br />'''Destroyed Out Label:''' Burned out
| |
− | | -
| |
− | |}
| |
| </div> | | </div> |
| </div> | | </div> |
| | | |
| <div class="mw-collapsible"> | | <div class="mw-collapsible"> |
| + | |
| === Body Parts === | | === Body Parts === |
| <div class="mw-collapsible-content"> | | <div class="mw-collapsible-content"> |
Line 1,802: |
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| ==== Detoxifier ==== | | ==== Detoxifier ==== |
| <div class="mw-collapsible-content"> | | <div class="mw-collapsible-content"> |
− | {| id="Body Parts Detoxifier" {{STDT| sortable}}
| + | {| id="Biotech Body Parts Detoxifier" {{STDT| c_02 sortable}} |
− | ! Label<br />(''Noun'')<br />''Pretty Label'' !! style="max-width: 500px;" | Description<br />(''Short'') !! Details !! Stages
| + | ! Name !! Description !! Details !! Stages |
− | |- id="Detoxifier lung" <!-- defName="DetoxifierLung", ParentName="AddedBodyPartBase" -->
| + | |- |
− | ! Detoxifier lung<br />(''a detoxifier lung'')
| + | {{:Hediffs/Biotech/Body Parts/Detoxifier}} |
− | | An installed detoxifier lung. Prevents lung rot in this lung and negates the irritation of acidic smog.\n\nNote that the detoxifier lung does not prevent the irritating effect of tox gas.
| + | |} |
− | | '''Hediff Class:''' Hediff_AddedPart<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' true<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Prevents Lung Rot:''' {{Good|true}}<br />'''Description Hyperlinks:''' [[Detoxifier lung]], [[Hediffs#Lung rot|Lung rot]]<br />'''Spawn Thing On Removed:''' [[Detoxifier lung]]<br /><br /><!--
| |
− | --> * '''''Added Part Props:'''''<br />'''Solid:''' true<br />'''Part Efficiency:''' {{Good|110%}}<br />'''Better Than Natural:''' {{Good|true}}
| |
− | | -
| |
− | |- id="Detoxifier kidney" <!-- defName="DetoxifierKidney", ParentName="AddedBodyPartBase" -->
| |
− | ! Detoxifier kidney<br />(''a detoxifier kidney'')
| |
− | | An installed detoxifier kidney. Using a series of nanofilters, it can rapidly remove a vast range of toxins from the blood, making it effective against environmental toxins, venoms, and injected poisons.
| |
− | | '''Hediff Class:''' Hediff_AddedPart<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' true<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Description Hyperlinks:''' [[Detoxifier kidney]]<br />'''Spawn Thing On Removed:''' [[Detoxifier kidney]]<br /><br /><!--
| |
− | --> * '''''Added Part Props:'''''<br />'''Solid:''' true<br />'''Part Efficiency:''' {{Good|110%}}<br />'''Better Than Natural:''' {{Good|true}}
| |
− | | '''[[Toxic Resistance]] Offset:''' {{+|50%}}
| |
− | |}
| |
| </div> | | </div> |
| </div> | | </div> |
Line 1,824: |
Line 728: |
| | | |
| <div class="mw-collapsible"> | | <div class="mw-collapsible"> |
| + | |
| === Various === | | === Various === |
| <div class="mw-collapsible-content"> | | <div class="mw-collapsible-content"> |
− | {| id="Biotech Various" {{STDT| sortable}}
| + | {| id="Biotech Various" {{STDT| c_18 sortable}} |
− | ! Label<br />(''Noun'')<br />''Pretty Label'' !! style="max-width: 500px;" | Description<br />(''Short'') !! Details !! Stages
| + | ! Name !! Description !! Details !! Stages |
− | |}
| + | |- |
| + | {{:Hediffs/Biotech/Various}} |
| + | |} |
| </div> | | </div> |
| </div> | | </div> |
| | | |
| <div class="mw-collapsible"> | | <div class="mw-collapsible"> |
| + | |
| === Mechanitor === | | === Mechanitor === |
| <div class="mw-collapsible-content"> | | <div class="mw-collapsible-content"> |
− | {| id="Mechanitor" {{STDT| sortable}}
| + | {| id="Biotech Mechanitor" {{STDT| c_12 sortable}} |
− | ! Label<br />(''Noun'')<br />''Pretty Label'' !! style="max-width: 500px;" | Description<br />(''Short'') !! Details !! Stages
| + | ! Name !! Description !! Details !! Stages |
− | |}
| + | |- |
| + | {{:Hediffs/Biotech/Mechanitor}} |
| + | |} |
| </div> | | </div> |
| </div> | | </div> |
| | | |
| <div class="mw-collapsible"> | | <div class="mw-collapsible"> |
| + | |
| === Mechs === | | === Mechs === |
| <div class="mw-collapsible-content"> | | <div class="mw-collapsible-content"> |
− | {| id="Mechs" {{STDT| sortable}}
| + | {| id="Mechs" {{STDT| c_18}} |
− | ! Label<br />(''Noun'')<br />''Pretty Label'' !! style="max-width: 500px;" | Description<br />(''Short'') !! Details !! Stages
| + | ! Name !! Description !! Details !! Stages |
− | |- id="Dormant self-charging" <!-- defName="SelfShutdown" -->
| + | |- |
− | ! Dormant self-charging
| + | {{:Hediffs/Biotech/Mechs}} |
− | | This mech doesn't have enough energy to remain active. It has gone dormant to recharge itself. Self-recharging is much slower than recharging at a charging station.
| + | |} |
− | | '''Is Bad:''' {{Good|false}}<br />'''Initial Severity:''' 1<br />'''Max Severity:''' 1
| |
− | | -
| |
− | |}
| |
| </div> | | </div> |
| </div> | | </div> |
| | | |
| + | <div class="mw-collapsible"> |
| + | |
| + | === Buildings === |
| + | <div class="mw-collapsible-content"> |
| + | <div class="mw-collapsible"> |
| + | ==== Deathrest ==== |
| + | <div class="mw-collapsible-content"> |
| + | {| id="Deathrest" {{STDT| c_18 sortable}} |
| + | ! Name !! Description !! Details !! Stages |
| + | |- |
| + | {{:Hediffs/Biotech/Buildings/Deathrest}} |
| + | |} |
| </div> | | </div> |
| </div> | | </div> |
| | | |
| <div class="mw-collapsible"> | | <div class="mw-collapsible"> |
− | == Anomaly{{AnomalyIcon}} == | + | |
| + | ==== Misc ==== |
| + | <div class="mw-collapsible-content"> |
| + | {| id="Biotech Buildings Misc" {{STDT| c_18}} |
| + | ! Name !! Description !! Details !! Stages |
| + | |- |
| + | {{:Hediffs/Biotech/Buildings/Misc}} |
| + | |} |
| + | </div> |
| + | </div> |
| + | |
| + | </div> |
| + | </div> |
| + | |
| + | </div> |
| + | </div> |
| + | |
| + | <div class="mw-collapsible"> |
| + | |
| + | == Anomaly {{AnomalyIcon}} == |
| + | {{Anomaly|section=1}} |
| <div class="mw-collapsible-content"> | | <div class="mw-collapsible-content"> |
| === Global === | | === Global === |
Line 1,865: |
Line 805: |
| ==== Misc ==== | | ==== Misc ==== |
| <div class="mw-collapsible-content"> | | <div class="mw-collapsible-content"> |
− | {| id="Anomaly Global Misc" {{STDT| sortable}}
| + | {| id="Anomaly Global Misc" {{STDT| c_21 sortable}} |
− | ! Label<br />(''Noun'')<br />''Pretty Label'' !! style="max-width: 500px;" | Description<br />(''Short'') !! Details !! Stages
| + | ! Name !! Description !! Details !! Stages |
− | |- id="Dark psychic invisibility" <!-- defName="HoraxianInvisibility" -->
| + | |- |
− | ! Dark psychic invisibility
| + | {{:Hediffs/Anomaly/Global/Misc}} |
− | | This creature is psychically twisting the perceptions of humans, animals, and machines in the vicinity in such a way as to seem invisible. The eye receives their image as normal but the mind cannot perceive it.
| + | |} |
− | | '''Hediff Class:''' HediffWithComps<br />'''Is Bad:''' {{Good|false}}<br /><br /><!--
| + | |
− | --> # '''''Invisibility:'''''<br />'''Visible To Player:''' false<br />'''Fade Duration Ticks:''' {{Ticks|60}}<br />'''Recover From Disrupted Ticks:''' {{Ticks|90}}<br /><br />'''Disappears On Death'''
| |
− | | -
| |
− | |- id="Revenant hypnosis" <!-- defName="RevenantHypnosis" -->
| |
− | ! Revenant hypnosis
| |
− | | This person has been hypnotized by a revenant and remains linked to it. They ramble about nightmarish creatures while their unblinking eyes stare at invisible horrors.<br /><br />After hypnotizing a victim, the revenant will hibernate somewhere on the same map as its victim.<br /><br />Killing the revenant will end the hypnosis. A hidden revenant can be revealed by disruptor flares, explosives, EMP, firefoam, or fire.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Duplication Allowed:''' false<br />'''Disappears On Death'''<br /><br /><!--
| |
− | -->'''Effecter:'''<br /><br />'''State Effecter:''' Revenant hypnosis<br /><br /><!--
| |
− | -->'''Gives Infection Pathways:''' RevenantHypnotized
| |
− | | '''[[Consciousness]] Max:''' {{Bad|10%}}
| |
− | |- id="Awoken hypnosis" <!-- defName="AwokenHypnosis" -->
| |
− | ! Awoken hypnosis
| |
− | | This person has been hypnotized by an awoken unnatural corpse. The trance is absolute, but if the awoken corpse breaks its gaze then the hypnosis will end.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Prevents Crawling:''' true<br />'''Disappears On Death'''<br />'''Disappears After Ticks:''' {{Ticks|50}} (Overridden when added)
| |
− | | -
| |
− | |- id="Death refusal" <!-- defName="DeathRefusal", Name="DeathRefusal" -->
| |
− | ! [[Death refusal]]
| |
− | | This person is infused with a seed of nanoscale archotech machines that can recreate life. After they die, the archites will sustain their mind and, when they choose, rebuild their body. The flesh will rapidly reform, replacing missing organs and healing wounds. The process is not perfect and may cause scarring or other health complications. This can only be done a certain number of times.
| |
− | | '''Hediff Class:''' Hediff_DeathRefusal<br />'''Is Bad:''' {{Good|false}}<br />'''Show Gizmos On Corpse:''' true
| |
− | | -
| |
− | |- id="Creepjoiner death refusal" <!-- defName="DeathRefusalCreepJoiner", Name="DeathRefusal" -->
| |
− | ! [[Death refusal]]<br />''Debug Label Extra:'' creepjoiner
| |
− | | This person is infused with a seed of nanoscale archotech machines that can recreate life. After they die, the archites will sustain their mind and, when they choose, rebuild their body. The flesh will rapidly reform, replacing missing organs and healing wounds. The process is not perfect and may cause scarring or other health complications. This can only be done a certain number of times.
| |
− | | '''Hediff Class:''' Hediff_DeathRefusal_CreepJoiner<br />'''Is Bad:''' {{Good|false}}<br />'''Show Gizmos On Corpse:''' true
| |
− | | -
| |
− | |- id="Death refusal sickness" <!-- defName="DeathRefusalSickness" -->
| |
− | ! Death refusal sickness
| |
− | | After-effects of death refusal. This person has returned from the dead.
| |
− | | '''Disappears After Ticks:''' {{Ticks/gametime/days|60000}}<br />'''Show Remaining Time:''' {{Good|true}}
| |
− | | '''Pain Offset:''' {{++|5%}}<br />'''[[Consciousness]] Post Factor:''' {{Bad|95%}}
| |
− | |- id="Regeneration" <!-- defName="Regeneration" -->
| |
− | ! Regeneration
| |
− | | This creature is experiencing an impossibly fast rate of regeneration supported by a distant archotechnological engine. They will heal nearly any wound in a short time.
| |
− | | '''Is Bad:''' {{Good|false}}
| |
− | | # '''''Unnatural''''' <br />'''Min Severity:''' 0%<br />'''Regeneration:''' 100<br /><!--
| |
− | --> # '''''Impossible''''' <br />'''Min Severity:''' 50%<br />'''Regeneration:''' 350
| |
− | |- id="Pain field" <!-- defName="PainField" -->
| |
− | ! Pain field
| |
− | | A searing pain caused by the presence of a psychically active entity nearby. The effect intensifies when the entity is more active.
| |
− | | '''Hediff Class:''' Hediff_PainField<br />'''Ever Curable By Item:''' false<br /><br /><!--
| |
− | --> # '''''Pain Field:'''''<br />'''Activity Multiplier:''' (0.1, 0.2), (0.9, 1)<br />'''Pain Distance:''' 5.9 (Tiles)<br />'''Activated Minimum:''' 15%<br />'''Disappears After Ticks:''' {{Ticks|50}}<br />'''Require Link On Other Pawn:''' false
| |
− | | -
| |
− | |- id="Agony pulse" <!-- defName="AgonyPulse" -->
| |
− | ! Agony pulse
| |
− | | Pure projected mental pain caused by a shock-pulse of suffering. It is overwhelming, but dissipates relatively quickly.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Initial Severity:''' 0.1%<br />'''Max Severity:''' 100%<br />'''Show Remaining Time:''' {{Good|true}}<br />'''Severity Per Second Range:''' 0.1~0.15 (10 to 15 seconds)
| |
− | | # '''''Acute'''''<br />'''Min Severity:''' 0%<br />'''Pain Offset:''' {{++|100%}}<br /><br /><!--
| |
− | --> # '''''Lingering'''''<br />'''Min Severity:''' 95%<br />'''Pain Offset:''' {{++|25%}}
| |
− | |- id="Metalhorror implantation" <!-- defName="MetalhorrorImplant" -->
| |
− | ! Metalhorror implantation
| |
− | | A gestating creature of metallic horror. Starting from a tiny archometallic seed, it will quickly take control of the nervous system, grow, and extend throughout the host's body until it is ready to reveal itself. Once discovered, you can use the surgical inspection operation to cause a metalhorror to emerge from its host. Be prepared for a fight.
| |
− | | '''Hediff Class:''' Hediff_MetalhorrorImplant<br />'''Ever Curable By Item:''' {{Bad|false}}<br /><br /><!--
| |
− | -->'''Surgery Inspectable Metal Horror:'''<br />'''Prevent Letter If Previously Detected:''' true<br /><br /><!--
| |
− | --> # '''''Possible Pathways:'''''<br />'''Prearrival Generic:''' Implanted before arrival at your colony<br />'''Entity Attacked:''' Implanted through {SOURCEKIND_label} attack<br />'''Revenant Hypnotized:''' Implanted by revenant during hypnosis
| |
− | | # '''Become Visible:''' {{Bad|false}}
| |
− | |- id="Machine speed" <!-- defName="MetalhorrorSpeedBoost" -->
| |
− | ! Machine speed
| |
− | | Rapid movement driven by a surge of unnatural archotechnological strength. This burst of speed cannot last long.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Disappears After Ticks:''' {{Ticks|360}}~{{Ticks|640}}
| |
− | | '''[[Move Speed]] Factor:''' {{Good|x120%}}
| |
− | |- id="Dark psychic shock" <!-- defName="DarkPsychicShock" -->
| |
− | ! Dark psychic shock
| |
− | | Part of this person's neural pattern has been disrupted by a dark psychic power. The shock from this process has left them in a temporary coma.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Disappears After Ticks:''' {{Ticks/gametime/days|60000}}~{{Ticks/gametime/days|120000}}<br />'''Show Remaining Time:''' {{Good|true}}
| |
− | | '''[[Consciousness]] Max:''' {{Bad|10%}}
| |
− | |- id="Psychic trance" <!-- defName="PsychicTrance" -->
| |
− | ! Psychic trance
| |
− | | This person's mind is linked with an ambient psychic field from a distant archotech. They have been placed in a trance-like state. The unnatural influence sustains them - they have almost no need for food or rest.
| |
− | | '''Hediff Class:''' Hediff_PsychicTrance<br />'''Is Bad:''' {{Good|false}}<br />'''Disappears On Death'''
| |
− | | '''Hunger Rate Factor:''' {{Good|10%}}<br />'''Rest Fall Rate Factor Offset:''' {{---|90%}}
| |
− | |- id="Duplicate sickness" <!-- defName="DuplicateSickness" -->
| |
− | ! Duplicate sickness
| |
− | | Psychic interference between this person and their duplicate is causing slow mental deterioration. As long as multiple copies of this person are alive, the condition will keep getting worse. However, the condition will not be lethal.
| |
− | | '''Hediff Class:''' Hediff_DuplicateSickness<br />'''Initial Severity:''' 0.1%<br />'''Max Severity:''' 100%<br />'''Always Show Severity:''' {{Good|true}}<br />'''Duplication Allowed:''' false<br />'''Severity Per Day:''' {{++|10%}}<br /><br /><!--
| |
− | --> # '''''Message Above Severity:'''''<br />'''Severity:''' 20%<br />'''Message Type:''' Neutral event<br />'''Message:''' {0_nameDef} is now suffering from duplicate sickness.<br /><br /><!--
| |
− | --> # '''''Surgery Inspectable:'''''<br />'''Surgical Detection Desc:''' {PAWN_nameDef} is suffering from duplicate sickness. Psychic interference between this person and their duplicate is causing slow mental deterioration. As long as multiple copies of this person are alive, the condition will keep getting worse.<br /><br /><!--
| |
− | -->'''Disappears On Death'''
| |
− | | # '''''Initial'''''<br />'''Become Visible:''' {{Bad|false}}<br /><br /><!--
| |
− | --> # '''''Initial'''''<br />'''Min Severity:''' 20%<br />'''[[Consciousness]] Offset:''' {{--|5%}}<br />'''Mental Break Threshold:''' {{++|4%}}<br /><br /><!--
| |
− | --> # '''''Moderate'''''<br />'''Min Severity:''' 50%<br />'''[[Consciousness]] Offset:''' {{--|10%}}<br />'''Mental Break Threshold:''' {{++|8%}}<br /><br /><!--
| |
− | --> # '''''Extreme'''''<br />'''Min Severity:''' 80%<br />'''[[Consciousness]] Offset:''' {{--|15%}}<br />'''Mental Break Threshold:''' {{++|14%}}<br /><br /><!--
| |
− | --> # '''''Debilitating'''''<br />'''Min Severity:''' 95%<br />'''[[Consciousness]] Max:''' {{Bad|10%}}
| |
− | |- id="CrumblingMindBase" <!-- defName="", Name="CrumblingMindBase" Abstract="True" -->
| |
− | | ''Crumbling Mind Base''
| |
− | | This person is experiencing a rapidly decaying mental state. Within a few days, they will be incapable of most work. With sufficient technology, like a healer mech serum, the condition can still be reversed. However, it will soon become permanent.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Initial Severity:''' 0.1%<br />'''Max Severity:''' 100%<br />'''Is Bad:''' {{Bad|true}}<br />'''Duplication Allowed:''' false<br />'''Default Install Part:''' Brain
| |
− | | -
| |
− | |- id="CrumblingMindUndiagnosedBase" <!-- defName="", Name="CrumblingMindUndiagnosedBase", ParentName="CrumblingMindBase", Abstract="True" -->
| |
− | | ''Crumbling Mind Undiagnosed Base''
| |
− | | This person is showing early signs of a condition which will cause severe mental degradation. They will begin to display symptoms within a matter of days.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Initial Severity:''' 0.1%<br />'''Max Severity:''' 100%<br />'''Is Bad:''' {{Bad|true}}<br />'''Duplication Allowed:''' false<br />'''Default Install Part:''' Brain<br /><br /><!--
| |
− | --> # '''''Remove If Other Hediff:'''''<br />'''Hediffs:''' CrumblingMind, CrumbledMind<br /><br /><!--
| |
− | --> # '''''Surgery Inspectable:'''''<br />'''Surgical Detection Desc:''' {PAWN_nameDef} is showing early signs of a severe condition which will soon cause severe mental degradation. {SURGEON_nameDef} can't yet tell exactly what is causing this, but {PAWN_nameDef} will become very ill within the next few days.
| |
− | RemoveIfOtherHediff
| |
− | | '''''Diagnosed'''''<br />'''Become Visible:''' {{Bad|false}}
| |
− | |- id="CrumblingMindUndiagnosedDuplication" <!-- defName="CrumblingMindUndiagnosedDuplication", ParentName="CrumblingMindUndiagnosedBase" -->
| |
− | | ''Undiagnosed Duplication Crumbling Mind''
| |
− | | This person is showing early signs of a condition which will cause severe mental degradation. They will begin to display symptoms within a matter of days.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Initial Severity:''' 0.1%<br />'''Max Severity:''' 100%<br />'''Is Bad:''' {{Bad|true}}<br />'''Duplication Allowed:''' false<br />'''Default Install Part:''' Brain<br />'''Severity Per Day Range:''' {{++|50~200%}}<br />'''Show Hours To Recover:''' {{Good|true}}<br /><br /><!--
| |
− | --> # '''''Replace Hediff:'''''<br />'''Hediffs:''' CrumblingMind<br />'''Letter Label:''' Crumbling mind: {PAWN_nameDef}<br />'''Letter Desc:''' {PAWN_nameDef} has begun experiencing pounding headaches. {PAWN_pronoun} can't seem to think straight and is quickly losing {PAWN_possessive} cognitive function. Something has gone wrong in the duplication process.<br /><br />With sufficient technology, like a healer mech serum, the condition can still be reversed. However, if not treated, it will soon become permanent.<br /><br /><!--
| |
− | --> # '''''Remove If Other Hediff:'''''<br />'''Hediffs:''' CrumblingMind, CrumbledMind<br /><br /><!--
| |
− | --> # '''''Surgery Inspectable:'''''<br />'''Surgical Detection Desc:''' {PAWN_nameDef} is showing early signs of a severe condition which will soon cause severe mental degradation. {SURGEON_nameDef} can't yet tell exactly what is causing this, but {PAWN_nameDef} will become very ill within the next few days.
| |
− | RemoveIfOtherHediff
| |
− | | '''''Diagnosed'''''<br />'''Become Visible:''' {{Bad|false}}
| |
− | |- id="CrumblingMindUndiagnosedCreepjoiner" <!-- defName="CrumblingMindUndiagnosedCreepjoiner", ParentName="CrumblingMindUndiagnosedBase" -->
| |
− | | ''Undiagnosed Creepjoiner Crumbling Mind''
| |
− | | This person is showing early signs of a condition which will cause severe mental degradation. They will begin to display symptoms within a matter of days.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Initial Severity:''' 0.1%<br />'''Max Severity:''' 100%<br />'''Is Bad:''' {{Bad|true}}<br />'''Duplication Allowed:''' false<br />'''Default Install Part:''' Brain<br />'''Severity Per Day Range:''' {{++|30~50%}}<br />'''Show Hours To Recover:''' {{Good|true}}<br /><br /><!--
| |
− | --> # '''''Replace Hediff:'''''<br />'''Hediffs:''' CrumblingMind<br />'''Manually Triggered:''' true<br />'''Letter Label:''' Crumbling mind: {PAWN_nameDef}<br />'''Letter Desc:''' {PAWN_nameDef} has begun experiencing pounding headaches and begs for help. {PAWN_pronoun} can't think straight and is losing {PAWN_possessive} cognitive function. {PAWN_nameDef} claims that {PAWN_pronoun} has seen a vision of the future. Within a matter of days, {PAWN_possessive} mind will crumble and {PAWN_pronoun} will become incapable of most tasks.<br /><br />The condition is currently reversible with sufficient technology, like a healer mech serum, but will soon become permanent.<br /><br /><!--
| |
− | --> # '''''Remove If Other Hediff:'''''<br />'''Hediffs:''' CrumblingMind, CrumbledMind<br /><br /><!--
| |
− | --> # '''''Surgery Inspectable:'''''<br />'''Surgical Detection Desc:''' {PAWN_nameDef} is showing early signs of a severe condition which will soon cause severe mental degradation. {SURGEON_nameDef} can't yet tell exactly what is causing this, but {PAWN_nameDef} will become very ill within the next few days.
| |
− | RemoveIfOtherHediff
| |
− | | '''''Diagnosed'''''<br />'''Become Visible:''' {{Bad|false}}
| |
− | |- id="CrumblingMind" <!-- defName="CrumblingMind", ParentName="CrumblingMindBase" -->
| |
− | | ''Crumbling Mind''
| |
− | | This person is experiencing a rapidly decaying mental state. Within a few days, they will be incapable of most work. With sufficient technology, like a healer mech serum, the condition can still be reversed. However, it will soon become permanent.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Initial Severity:''' 0.1%<br />'''Max Severity:''' 100%<br />'''Is Bad:''' {{Bad|true}}<br />'''Duplication Allowed:''' false<br />'''Default Install Part:''' Brain<br />'''Severity Per Day:''' {{++|33%}}<br />'''Show Hours To Recover:''' {{Good|true}}<br /><br /><!--
| |
− | --> # '''''Replace Hediff:'''''<br />'''Hediffs:''' CrumbledMind<br />'''Message:''' {PAWN_nameDef}'s cognitive condition has become permanent.
| |
− | | # '''''Mild'''''<br />'''[[Consciousness]] Post Factor:''' {{Bad|90%}}<br /><br /><!--
| |
− | --> # '''''Moderate'''''<br />'''Min Severity:''' 40%<br />'''[[Consciousness]] Post Factor:''' {{Bad|75%}}<br /><br /><!--
| |
− | --> # '''''Extreme'''''<br />'''Min Severity:''' 80%<br />'''[[Consciousness]] Post Factor:''' {{Bad|60%}}<br /><br /><!--
| |
− | -->
| |
− | |- id="Crumbled mind" <!-- defName="CrumbledMind" -->
| |
− | ! Crumbled mind
| |
− | | This person has lost most of their cognitive ability, preventing them from doing complex tasks. They are a husk of their former self.<br /><br />The condition is incurable.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Ever Curable By Item:''' {{Bad|false}}<br />'''Default Install Part:''' Brain
| |
− | | '''Disabled Work Tags:''' Caring, ManualDumb, Intellectual, ManualSkilled<br />'''[[Consciousness]] Post Factor:''' {{Bad|60%}}
| |
− | |- id="Bliss lobotomy" <!-- defName="BlissLobotomy" -->
| |
− | ! [[Bliss lobotomy]]
| |
− | | This person has been psychically lobotomized, placing them in a state of bliss but limiting their cognitive function.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Clears Ego:''' {{Good|true}}<br /><br /><!--
| |
− | --> # '''''Thought Setter:''''' <br />'''Thought:''' [[Thoughts#Bliss lobotomy|Bliss lobotomy]]
| |
− | | '''Disabled Work Tags:''' Intellectual, ManualSkilled<br />'''[[Global Learning Factor]] Offset:''' {{--|50%}}
| |
− | |- id="Disruptor flash" <!-- defName="DisruptorFlash" -->
| |
− | ! Disruptor flash
| |
− | | The initial psychic burst from a disruptor flare has left this creature dazed.
| |
− | | '''Hediff Class:''' Hediff_DisruptorFlash<br />'''Ever Curable By Item:''' {{Bad|false}}<br />'''Disappears After Ticks:''' {{Ticks|1800}}<br />'''Show Remaining Time:''' {{Good|true}}
| |
− | | -
| |
− | |- id="Pleasure pulse" <!-- defName="PleasurePulse" -->
| |
− | ! [[Pleasure pulse]]
| |
− | | This person has been impacted by a psychic pulse of pleasurable sensations and emotions. They feel unnaturally happy, distracting them from their work.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Ever Curable By Item:''' {{Bad|false}}<br />'''Show Remaining Time:''' {{Good|true}}<br />'''Lovin {{MTB}} Factor:''' 0.5
| |
− | | '''[[Global Work Speed]] Factor:''' {{Bad|80%}}
| |
− | |- id="Neurosis pulse" <!-- defName="NeurosisPulse" -->
| |
− | ! Neurosis pulse
| |
− | | This person has been affected by a psychic pulse of motivated, neurotic emotions. This makes them irritable, but also motivates them to work faster.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Ever Curable By Item:''' {{Bad|false}}<br />'''Show Remaining Time:''' {{Good|true}}
| |
− | | '''[[Global Work Speed]] Factor:''' {{Good|150%}}<br />'''Joy Fall Rate Factor:''' {{Good|50%}}<br />'''Mental Break Threshold Offset:''' {{++|8%}}
| |
− | |- id="Voidsight" <!-- defName="Voidsight" -->
| |
− | ! [[Voidsight serum|Voidsight]]
| |
− | | This person has ingested a drug which enhanced their perception of dark psychic phenomena. They will gain more knowledge when studying dark psychic phenomena and entities. Their psychic sensitivity is also increased.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Is Bad:''' {{Bad|false}}<br />'''Disappears On Death'''<br /><br /><!--
| |
− | --> # '''''Disappears Disableable:'''''<br />'''Disappears After Ticks:''' {{Ticks/gametime/days|900000}}<br />'''Show Remaining Time:''' {{Good|true}}
| |
− | | '''[[Study Efficiency]] Factor:''' {{Good|125%}}<br />'''[[Psychic Sensitivity]] Factor:''' {{Good|125%}}
| |
− | |- id="Metalblood" <!-- defName="Metalblood" -->
| |
− | ! [[Metalblood serum|Metalblood]]
| |
− | | This creature has the metalblood compound in their bloodstream. This substance can rapidly harden the flesh when it anticipates a blow, making the user more resistant to damage. However, the bioferrite-based chemistry of this serum also makes the user particularly vulnerable to fire.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Skin Shader:''' Metalblood<br />'''Is Bad:''' {{Bad|false}}<br />'''Disappears On Death'''<br /><br /><!--
| |
− | --> # '''''Disappears Disableable:'''''<br />'''Disappears After Ticks:''' {{Ticks/gametime/days|300000}}<br />'''Show Remaining Time:''' {{Good|true}}
| |
− | | '''Incoming Damage Factor:''' {{Good|50%}}<br />'''Flame Damage Factor:''' {{Bad|400%}}<br />'''Burn Damage Factor:''' {{Bad|400%}}
| |
− | |- id="Mind-numb serum" <!-- defName="MindNumbSerum" -->
| |
− | ! [[Mind-numb serum]]
| |
− | | This person's neural patterns are being moderated by an exotic serum. They're unaffected by the highs and lows of human emotion. They will never have a mental break but they will also never feel inspired.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Is Bad:''' {{Bad|false}}<br />'''Disappears On Death'''<br /><br /><!--
| |
− | --> # '''''Disappears Disableable:'''''<br />'''Disappears After Ticks:''' {{Ticks/gametime/days|120000}}<br />'''Show Remaining Time:''' {{Good|true}}
| |
− | | '''Blocks Mental Breaks:''' true<br />'''Blocks Inspirations:''' true<br />'''Pct All Thought Nullification:''' {{Good|100%}}<br />'''Override Mood Base:''' {{Good|90%}}<br />'''[[Consciousness]] Offset:''' {{--|5%}}
| |
− | |- id="Juggernaut serum" <!-- defName="JuggernautSerum" -->
| |
− | ! [[Juggernaut serum]]
| |
− | | A serum is super-powering this person's musculature, making them stronger and faster, but reducing their mood due to discomfort.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Is Bad:''' {{Bad|false}}<br />'''Disappears On Death'''<br /><br /><!--
| |
− | --> # '''''Disappears Disableable:'''''<br />'''Disappears After Ticks:''' {{Ticks/gametime/days|600000}}<br />'''Show Remaining Time:''' {{Good|true}}
| |
− | | '''Melee Damage Factor:''' {{Good|150%}}<br />'''Injury Healing Factor:''' {{Good|200%}}<br />'''[[Move Speed]] Offset:''' {{+|0.5 {{CS}}}}
| |
− | |- id="Blood rage" <!-- defName="BloodRage" -->
| |
− | ! Blood rage
| |
− | | This creature has been exposed to blood rain, a psychofluid that induces rage. This rage will continue to grow as long as they're exposed to the blood rain, eventually resulting in a violent mental break. The effect grows quicker in some individuals, depending on their traits, psychic sensitivity, and random individual differences.
| |
− | | '''Hediff Class:''' Hediff_BloodRage<br />'''Initial Severity:''' 0.1%<br />'''Max Severity:''' 100%<br />'''Always Show Severity:''' {{Good|true}}
| |
− | | # '''''Very mild'''''<br />'''Become Visible''' {{Bad|false}}<br /><br /><!--
| |
− | --> # '''''Mild'''''<br />'''Min Severity''' 5%<br />'''Melee Damage Factor:''' {{Good|110%}}<br /><br /><!--
| |
− | --> # '''''Moderate'''''<br />'''Min Severity''' 40%<br />'''Melee Damage Factor:''' {{Good|125%}}<br /><br /><!--
| |
− | --> # '''''Severe'''''<br />'''Min Severity''' 60%<br />'''Melee Damage Factor:''' {{Good|137.5%}}<br /><br /><!--
| |
− | --> # '''''Extreme'''''<br />'''Min Severity''' 80%<br />'''Melee Damage Factor:''' {{Good|150%}}<br /><br /><!--
| |
− | --> # '''''Extreme'''''<br />'''Min Severity''' 100%<br />'''Blocks Sleeping:''' true<br />'''Melee Damage Factor:''' {{Good|150%}}
| |
− | |- id="Frenzy field" <!-- defName="FrenzyField" -->
| |
− | ! Frenzy field
| |
− | | This person is under the influence of a psychic field which sharpens their mental energy. They're channeling the nervous anger to move and work faster. However, any mental breaks will be violent.
| |
− | | '''Hediff Class:''' Hediff_FrenzyField<br />'''Initial Severity:''' 0.1%<br />'''Max Severity:''' 100%<br />'''Always Show Severity:''' {{Good|true}}<br />'''Ever Curable By Item:''' {{Bad|false}}
| |
− | | # '''''Very mild'''''<br />'''Become Visible:''' {{Bad|false}}<br /><br /><!--
| |
− | --> # '''''Mild'''''<br />'''Min Severity''' 5%<br />'''[[Move Speed]] Offset:''' {{+|0.1 {{CS}}}}<br />'''[[Global Work Speed]] Offset:''' {{+|20%}}<br /><br /><!--
| |
− | --> # '''''Moderate'''''<br />'''Min Severity''' 35%<br />'''[[Move Speed]] Offset:''' {{+|0.2 {{CS}}}}<br />'''[[Global Work Speed]] Offset:''' {{+|30%}}<br /><br /><!--
| |
− | --> # '''''Extreme'''''<br />'''Min Severity''' 65%<br />'''[[Move Speed]] Offset:''' {{+|0.4 {{CS}}}}<br />'''[[Global Work Speed]] Offset:''' {{+|50%}}
| |
− | |- id="Cube interest" <!-- defName="CubeInterest" -->
| |
− | ! Cube interest
| |
− | | This person is drawn to the golden cube. If separated from the cube for too long, they'll start to experience negative effects.
| |
− | | '''Hediff Class:''' Hediff_CubeInterest<br />'''Initial Severity:''' 10%<br />'''Max Severity:''' 100%<br />'''Always Show Severity:''' {{Good|true}}<br />'''Is Bad:''' {{Good|false}}<br /><br /><!--
| |
− | --> # '''''Report String Overrides:'''''<br /><!--
| |
− | -->'''Job Def:''' GotoWander<br />'''Report String:''' Wandering and thinking about the cube.<br /><br /><!--
| |
− | -->'''Job Def:''' Wait_Wander<br />'''Report String:''' Wandering and thinking about the cube.<br /><br /><!--
| |
− | -->'''Job Def:''' Wait_Asleep<br />'''Report String:''' Asleep, dreaming about the cube.<br /><br /><!--
| |
− | -->'''Job Def:''' Meditate<br />'''Report String:''' Meditating on the cube.<br /><br /><!--
| |
− | -->'''Job Def:''' Pray<br />'''Report String:''' Praying for the cube.<br /><br /><!--
| |
− | -->'''Job Def:''' MeditatePray{{IdeologyIcon}}<br />'''Report String:''' Praying for the cube.
| |
− | | # '''''Curious'''''<br /><br /><!--
| |
− | --> # '''''Fascinated'''''<br />'''Min Severity''' 33%<br />'''Rest Fall Rate Factor:''' {{Good|80%}}<br />'''[[Global Work Speed]] Factor:''' {{Bad|90%}}<br /><br /><!--
| |
− | --> # '''''Obsessed'''''<br />'''Min Severity''' 66%<br />'''Rest Fall Rate Factor:''' {{Good|60%}}<br />'''[[Global Work Speed]] Factor:''' {{Bad|80%}}<br />'''Mental Break Threshold Offset:''' {{++|4%}}
| |
− | |- id="Cube withdrawal" <!-- defName="CubeWithdrawal" -->
| |
− | ! Cube withdrawal
| |
− | | This person obsessively wants to find their golden cube. Their skin itches and their mind races, thinking of ways to get closer to the cube. Their symptoms will get worse until they play with the cube.
| |
− | | '''Hediff Class:''' Hediff_CubeWithdrawal<br />'''Initial Severity:''' 0.1%<br />'''Max Severity:''' 100%<br />'''Always Show Severity:''' {{Good|true}}
| |
− | | '''Become Visible:''' {{Bad|false}}<br /><br /><!--
| |
− | --> # '''''Initial'''''<br />'''Min Severity''' 10%<br />'''[[Consciousness]] Offset:''' {{--|10%}}<br /><br /><!--
| |
− | --> # '''''Moderate'''''<br />'''Min Severity''' 35%<br />'''[[Consciousness]] Offset:''' {{--|15%}}<br /><br /><!--
| |
− | --> # '''''Extreme'''''<br />'''Min Severity''' 65%<br />'''[[Consciousness]] Offset:''' {{--|20%}}
| |
− | |- id="Cube coma" <!-- defName="CubeComa" -->
| |
− | ! Cube coma
| |
− | | This person was connected to a golden cube and then separated from it. Severing the link this way has put them in a coma.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Disappears On Death'''<br /><br /><!--
| |
− | --> # '''''Disappears Disableable:'''''<br />'''Show Remaining Time:''' {{Good|true}}
| |
− | | '''[[Consciousness]] Post Factor:''' {{Bad|10%}}
| |
− | |- id="Cube anger" <!-- defName="CubeRage" -->
| |
− | ! Cube anger
| |
− | | This person is upset that their cube sculptures have been destroyed. Continuing to destroy their sculptures may cause them to become violent.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Initial Severity:''' 0.1%<br />'''Max Severity:''' 100%<br />'''Always Show Severity:''' {{Good|true}}<br />'''Disappears On Death'''<br /><br /><!--
| |
− | --> # '''''Cause Mental State:'''''<br />'''Override Letter Label:''' Cube rage: {PAWN_nameDef}<br />'''Override Letter Desc:''' {PAWN_nameDef} can no longer control {PAWN_possessive} anger. Too many of {PAWN_possessive} precious cube sculptures have been destroyed.<br /><br />{PAWN_nameDef} has flown into a berserk rage!<br />'''Human Mental State:''' [[Mental break#Berserk|Berserk]]<br />'''{{MTB}} Days To Cause Mental State:''' 0.04<br />'''Remove On Triggered:''' {{Good|true}}<br />'''End Mental State On Cure:''' {{Bad|false}}<br />'''Min Severity:''' 100%<br />'''Forced:''' true
| |
− | | '''Become Visible:''' {{Bad|false}}
| |
− | |- id="Void shock" <!-- defName="VoidShock" -->
| |
− | ! Void shock
| |
− | | This individual has witnessed the void. Their mind reels from the shock, overflowing with visions of infinite roiling, squirming, searing darkness stretching into the bottomless abyss from every surface and every screaming face.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Disappears On Death'''<br /><br /><!--
| |
− | --> # '''''Disappears Disableable:'''''<br />'''Show Remaining Time:''' {{Good|true}}
| |
− | | '''[[Consciousness]] Post Factor:''' {{Bad|10%}}
| |
− | |- id="Brainwipe coma" <!-- defName="BrainwipeComa" -->
| |
− | ! Brainwipe coma
| |
− | | This person has had their memories erased. The violent nature of the process has put them into a coma.
| |
− | | '''Hediff Class:''' HediffWithComps<br /><br /><!--
| |
− | --> # '''''Disappears:'''''<br />'''Show Remaining Time:''' {{Good|true}}
| |
− | | '''[[Consciousness]] Max:''' {{Bad|10%}}
| |
− | |- id="Void touched" <!-- defName="VoidTouched" -->
| |
− | ! Void touched
| |
− | | This person has seen the depths of the void and drank from its essence. It lives inside them still, guiding their actions and twisting their flesh. It has turned their hair brittle and white. They no longer need sleep or comfort. The void provides for them.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Is Bad:''' {{Good|false}}<br />'''Disables Needs:''' [[Rest]], [[Comfort]]<br />'''Hair Color Override:''' {{Color|250|250|250}}<br />Gray Eyes<br /><br /><!--
| |
− | --> # '''''Give Ability:'''''<br />'''Ability Defs:''' [[Void terror]]
| |
− | | '''[[Study Efficiency]]:''' {{Good|200%}}<br />'''[[Psychic Sensitivity]]:''' {{Good|200%}}<br />'''Regeneration:''' 100
| |
− | |- id="Corpse torment" <!-- defName="CorpseTorment" -->
| |
− | ! Corpse torment
| |
− | | This person shares a psychic link with a corpse that appears to be their exact duplicate. They have done something to anger it, causing them to fall unconscious.
| |
− | | '''Hediff Class:''' HediffWithComps<br /><br /><!--
| |
− | --> # '''''Disappears:'''''<br />'''Disappears After Ticks:''' {{Ticks/gametime/days|60000}}<br />'''Show Remaining Time:''' {{Good|true}}
| |
− | | '''Pain Offset:''' {{++|20%}}<br />'''[[Consciousness]] Max:''' {{Bad|10%}}
| |
− | |- id="Psychically dead" <!-- defName="PsychicallyDead" -->
| |
− | ! Psychically dead
| |
− | | This person's psychic presence has been consumed and burned away, leaving them cut off from psychic phenomena.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Ever Curable By Item:''' {{Bad|false}}
| |
− | | '''[[Psychic Sensitivity]] Factor:''' 0%
| |
− | |- id="Psychophage" <!-- defName="Psychophage" -->
| |
− | ! Psychophage
| |
− | | This person has devoured the psychic presence of another, making them more psychically sensitive for a period of time.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Is Bad:''' {{Good|false}}<br /><br /><!--
| |
− | --> # '''''Disappears:'''''<br />'''Show Remaining Time:''' {{Good|true}}
| |
− | | '''[[Psychic Sensitivity]] Offset:''' {{+|50%}}
| |
− | |- id="Sleep suppression" <!-- defName="SleepSuppression" -->
| |
− | ! Sleep suppression
| |
− | | This person's brain chemistry is being affected by a psychic pulsation, preventing the buildup of fatigue toxins. This reduces their need for sleep.
| |
− | | '''Hediff Class:''' Hediff_SleepSuppression<br />'''Initial Severity:''' 0.1%<br />'''Max Severity:''' 100%<br />'''Always Show Severity:''' {{Good|true}}<br />'''Is Bad:''' {{Good|false}}
| |
− | | # '''''Very mild'''''<br />'''Become Visible:''' {{Bad|false}}<br /><br /><!--
| |
− | --> # '''''Mild'''''<br />'''Min Severity:''' 10%<br />'''Rest Fall Rate Factor:''' {{Good|50%}}<br /><br /><!--
| |
− | --> # '''''Moderate'''''<br />'''Min Severity:''' 35%<br />'''Rest Fall Rate Factor:''' {{Good|15%}}<br /><br /><!--
| |
− | --> # '''''Extreme'''''<br />'''Min Severity:''' 65%<br />'''Rest Fall Rate Factor:''' {{Good|0%}}
| |
− | |- id="Shard holder" <!-- defName="ShardHolder" -->
| |
− | ! Shard holder<Ref>won't be seen outside of dev-mode</Ref><br /><References />
| |
− | | This creature will drop a [[shard]] when defeated. This text is visible in dev mode only.
| |
− | | '''Hediff Class:''' Hediff_ShardHolder<br />'''Is Bad:''' {{Good|false}}<br />'''Disappears On Death'''
| |
− | | '''Become Visible:''' {{Bad|false}}
| |
− | |- id="Rage speed" <!-- defName="RageSpeed" -->
| |
− | ! Rage speed
| |
− | | This creature has been enraged by its wounds and is moving faster.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Is Bad:''' {{Good|false}}<br /><br /><!--
| |
− | --> # '''''Effecter:'''''<br />'''State Effecter:''' RageSpeedState<br /><br /><!--
| |
− | --> # '''''Disappears:'''''<br />'''Disappears After Ticks:''' {{Ticks|3600}}<br />'''Show Remaining Time:''' {{Good|true}}
| |
− | | '''Pain Factor:''' {{Good|0%}}<br />'''[[Move Speed]] Factor:''' {{Good|175%}}<br />'''Stagger Duration Factor:''' {{Good|0%}}
| |
− | |- id="Inhumanization" <!-- defName="Inhumanized" -->
| |
− | ! Inhumanization
| |
− | | This person's mind is dominated by the psychic patterns of the void. They are completely disconnected from human concerns of family, friendship, and love. Their experience of reality is distant and muted, guided by the psychic rhythm of a dark hyperintelligence.
| |
− | | '''Hediff Class:''' Hediff_Inhumanized<br />'''Ever Curable By Item:''' {{Bad|false}}<br />'''Keep On Body Part Restoration:''' {{Good|True}}<br />'''Allowed Meditation Focus Types:''' [[Psyfocus#Void|Void]]<br />'''Disables Needs:''' [[Beauty]], [[Outdoors]]<br />'''Aptitudes:''' {{--|12 Animals}}, {{--|12 Social}}, {{--|12 Artistic}}
| |
− | | # '''Pain Offset:''' {{---|50%}}<br />'''Opinion Of Others Factor:''' 0%<br />'''Comfy Temperature Min:''' {{---|{{Temperature|16}}}}
| |
− | |- id="Light exposure" <!-- defName="LightExposure" -->
| |
− | ! Light exposure
| |
− | | Even the slightest exposure to light causes great discomfort to this creature, slowing it and weakening its attacks.
| |
− | | '''Hediff Class:''' Hediff_LightExposure<br />'''Min Severity:''' 0%<br />'''Max Severity:''' 100%<br />'''Initial Severity:''' 0%<br />'''Ever Curable By Item:''' {{Bad|false}}
| |
− | | # '''''Initial'''''<br />'''Become Visible:''' {{Bad|false}}<br /><br /><!--
| |
− | --> # '''''Moderate'''''<br />'''Min Severity:''' 10%<br />'''Melee Cooldown Factor:''' {{Bad|125%}}<br />'''[[Move Speed]] Factor:''' {{Bad|90%}}<br />'''Pain Offset:''' {{++|5%}}<br /><br /><!--
| |
− | --> # '''''Serious'''''<br />'''Min Severity:''' 40%<br />'''Melee Cooldown Factor:''' {{Bad|150%}}<br />'''[[Move Speed]] Factor:''' {{Bad|80%}}<br />'''Pain Offset:''' {{++|10%}}<br /><br /><!--
| |
− | --> # '''''Extreme'''''<br />'''Min Severity:''' 80%<br />'''Melee Cooldown Factor:''' {{Bad|200%}}<br />'''[[Move Speed]] Factor:''' {{Bad|50%}}<br />'''Pain Offset:''' {{++|15%}}<br /><br /><!--
| |
− | -->
| |
− | |- id="Darkness exposure" <!-- defName="DarknessExposure" -->
| |
− | ! Darkness exposure
| |
− | | This person is immersed in the unnatural darkness. Creatures or influences in the darkness will harm them if they stay too long.
| |
− | | '''Hediff Class:''' Hediff_DarknessExposure<br />'''Ever Curable By Item:''' {{Bad|false}}
| |
− | | '''Become Visible:''' {{Bad|false}}
| |
− | |- id="Bioferrite extracted" <!-- defName="BioferriteExtracted" -->
| |
− | ! Bioferrite extracted
| |
− | | Bioferrite has been surgically removed from this entity. It will regenerate, but the process takes days.
| |
− | | '''Hediff Class:''' HediffWithComps<br /><br /><!--
| |
− | --> # '''''Disappears:'''''<br />'''Disappears After Ticks:''' {{Ticks/gametime/days|480000}}<br />'''Show Remaining Time:''' {{Good|true}}
| |
− | | '''Pain Offset:''' {{++|10%}}
| |
− | |}
| |
| </div> | | </div> |
| </div> | | </div> |
| | | |
| <div class="mw-collapsible"> | | <div class="mw-collapsible"> |
| + | |
| === Local === | | === Local === |
| <div class="mw-collapsible-content"> | | <div class="mw-collapsible-content"> |
Line 2,184: |
Line 821: |
| ==== Injuries ==== | | ==== Injuries ==== |
| <div class="mw-collapsible-content"> | | <div class="mw-collapsible-content"> |
− | {| id="Anomaly Local Injuries" {{STDT| sortable}}
| + | {| id="Anomaly Local Injuries" {{STDT| c_21 sortable}} |
− | ! Label<br />(''Noun'')<br />''Pretty Label'' !! style="max-width: 500px;" | Description<br />(''Short'') !! Details !! Stages
| + | ! Name !! Description !! Details !! Stages |
− | |- id="Digestion" <!-- defName="Digested", ParentName="InjuryBase" -->
| + | |- |
− | ! Digestion<br />(A digested part)<br />'''Pretty:''' ''Digested {1}''
| + | {{:Hediffs/Anomaly/Local/Injuries}} |
− | | ''This part has been digested.''
| + | |} |
− | | * '''''Injury Base:'''''<br />'''Hediff Class:''' Injury<br />'''Tendable:''' {{Good|true}}<br/>'''Display Wound:''' {{Good|true}}<br /><br /><!--
| |
− | -->'''Default Label Color:''' {{Color|50%|50%|50%}}<br /><br /><!--
| |
− | --> * '''''Injury Props:'''''<br />'''Average Pain Per Severity Permanent:''' {{Bad|0.625%}}<br />'''Destroyed Label:''' ''Digested''<br />'''Always Use Destroyed Label:''' true
| |
− | | -
| |
− | |- id="Energy bolt" <!-- defName="EnergyBolt", ParentName="InjuryBase" -->
| |
− | ! Energy bolt<br />(''an energy bolt wound'')<br />''an energy bolt wound in the {1}''
| |
− | | ''A wound from an energy bolt.''
| |
− | | * '''''Injury Base:'''''<br />'''Hediff Class:''' Injury<br />'''Tendable:''' {{Good|true}}<br/>'''Display Wound:''' {{Good|true}}<br /><br /><!--
| |
− | -->'''Default Label Color:''' {{Color|50%|50%|50%}}<br /><br /><!--
| |
− | --> * '''''Injury Props:'''''<br />'''Pain Per Severity:''' {{Bad|1.25%}}<br />'''Average Pain Per Severity Permanent:''' {{Bad|0.625%}}<br />'''Bleed Rate:''' {{Bad|3%}}<br />'''Can Merge:''' false<br />'''Destroyed Label:''' ''Blasted off''<br />'''Destroyed Out Label:''' ''Blasted out''<br /><br /><!--
| |
− | --> * '''''Tend Duration:'''''<br />'''Label Tended Well:''' ''bandaged''<br />'''Label Tended Well Inner:''' ''sutured''<br />'''Label Solid Tended Well:''' ''set''<br /><br /><!--
| |
− | --> * '''''Infecter:'''''<br />'''Infection Chance:''' {{Bad|5%}}<br /><br /><!--
| |
− | --> * '''''Gets Permanent:'''''<br />'''Permanent Label:''' ''old energy bolt wound''<br />'''Instantly Permanent Label:''' ''permanent energy bolt wound''
| |
− | | -
| |
− | |- id="Psychic burn" <!-- defName="PsychicInjury", ParentName="InjuryBase" -->
| |
− | ! Psychic burn<br />(''a psychic burn'')<br />''a psychic burn in the {1}''
| |
− | | ''A psychic burn.''
| |
− | | * '''''Injury Base:'''''<br />'''Hediff Class:''' Injury<br />'''Tendable:''' {{Good|true}}<br/>'''Display Wound:''' {{Good|true}}<br /><br /><!--
| |
− | --><br /><br /><!--
| |
− | --> * '''''Injury Props:'''''<br />'''Pain Per Severity:''' {{Bad|1.25%}}<br />'''Average Pain Per Severity Permanent:''' {{Bad|0.625%}}<br />'''Can Merge:''' true<br />'''Destroyed Label:''' ''Psychically incinerated''<br />'''Always Use Destroyed Label:''' true<br /><br /><!--
| |
− | --> * '''''Tend Duration:'''''<br />'''Label Tended Well:''' ''treated''<br />'''Label Tended Well Inner:''' ''treated''<br />'''Label Solid Tended Well:''' ''treated''<br /><br /><!--
| |
− | --> * '''''Gets Permanent:'''''<br />'''Permanent Label:''' ''psychic scarring''
| |
− | | -
| |
− | |- id="Psychic skin burn" <!-- defName="PsychicInjurySkin", ParentName="InjuryBase" -->
| |
− | ! Psychic burn<br />(''a psychic burn'')<br />''a psychic burn in the {1}''
| |
− | | ''A psychic burn.''
| |
− | | * '''''Injury Base:'''''<br />'''Hediff Class:''' Injury<br />'''Tendable:''' {{Good|true}}<br/>'''Display Wound:''' {{Good|true}}<br /><br /><!--
| |
− | --> * '''''Injury Props:'''''<br />'''Pain Per Severity:''' {{Bad|1.25%}}<br />'''Average Pain Per Severity Permanent:''' {{Bad|0.625%}}<br />'''Can Merge:''' true<br />'''Destroyed Label:''' ''Psychically incinerated''<br />'''Always Use Destroyed Label:''' true<br /><br /><!--
| |
− | --> * '''''Tend Duration:'''''<br />'''Label Tended Well:''' ''bandaged''<br />'''Label Tended Well Inner:''' ''dressed''<br />'''Label Solid Tended Well:''' ''treated''<br /><br /><!--
| |
− | --> * '''''Infecter:'''''<br />'''Infection Chance:''' {{Bad|15%}}<br /><br /><!--
| |
− | --> * '''''Gets Permanent:'''''<br />'''Permanent Label:''' ''psychic scarring''
| |
− | | -
| |
− | |- id="Psychic solid burn" <!-- defName="PsychicInjurySolid", ParentName="InjuryBase" -->
| |
− | ! Psychic burn<br />(''a psychic burn'')<br />''a psychic burn in the {1}''
| |
− | | ''A psychic burn.''
| |
− | | * '''''Injury Base:'''''<br />'''Hediff Class:''' Injury<br />'''Tendable:''' {{Good|true}}<br/>'''Display Wound:''' {{Good|true}}<br /><br /><!--
| |
− | --> * '''''Injury Props:'''''<br />'''Pain Per Severity:''' {{Bad|1%}}<br />'''Average Pain Per Severity Permanent:''' {{Bad|0.625%}}<br />'''Can Merge:''' true<br />'''Destroyed Label:''' ''Psychically incinerated''<br />'''Always Use Destroyed Label:''' true<br /><br /><!--
| |
− | --> * '''''Tend Duration:'''''<br />'''Label Tended Well:''' ''treated''<br />'''Label Tended Well Inner:''' ''treated''<br />'''Label Solid Tended Well:''' ''treated''<br /><br /><!--
| |
− | --> * '''''Gets Permanent:'''''<br />'''Permanent Label:''' ''permanent psychic scarring''
| |
− | | -
| |
− | |}
| |
| </div> | | </div> |
| </div> | | </div> |
| | | |
| <div class="mw-collapsible"> | | <div class="mw-collapsible"> |
| + | |
| ==== Chronic ==== | | ==== Chronic ==== |
| <div class="mw-collapsible-content"> | | <div class="mw-collapsible-content"> |
− | {| id="Anomaly Local Chronic" {{STDT| sortable}}
| + | {| id="Anomaly Local Chronic" {{STDT| c_11 sortable}} |
− | ! Label<br />(''Noun'')<br />''Pretty Label'' !! style="max-width: 500px;" | Description<br />(''Short'') !! Details !! Stages
| + | ! Name !! Description !! Details !! Stages |
− | |- id="Undiagnosed organ decay" <!-- defName="", Name="OrganDecayUndiagnosedBase" ParentName="OrganDecayDetailsBase" Abstract="True"-->
| + | |- |
− | ! Organ decay
| + | {{:Hediffs/Anomaly/Local/Chronic}} |
− | | This person is showing early signs of a severe condition which will cause their organs to rapidly deteriorate. They will begin to display symptoms within a matter of days.
| + | |} |
− | | # '''''Organ Decay Details Base:'''''<br />'''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|90%|100%|35%}}<br />'''Initial Severity:''' 0.1%<br />'''Remove On Redress Chance By Days Curve:''' (0, 0), (2, 0), (7, 0.5), (20, 1)<br />'''Chronic:''' {{Bad|true}}<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Always Show Severity:''' {{Good|true}}<br />'''Initial Severity:''' 0.1%<br />'''Min Severity:''' 0.1%<br />'''Max Severity:''' 100%<br /><br /><!--
| |
− | --> # '''''Remove If Other Hediff:'''''<br />'''Hediffs:''' OrganDecay, OrganDecayCreepjoiner<br /><br /><!--
| |
− | --> # '''''Surgery Inspectable:'''''<br />'''Surgical Detection Desc:''' ''{PAWN_nameDef} is showing early signs of a severe condition which will cause their organs to rapidly deteriorate. {SURGEON_nameDef} can't yet tell exactly what is causing this, but {PAWN_nameDef} will become very ill within the next few days.''
| |
− | | '''Diagnosed:'''<br />'''Become Visible:''' {{Bad|false}}
| |
− | |- id="Undiagnosed duplication organ decay" <!-- defName="OrganDecayUndiagnosedDuplicaton", ParentName="OrganDecayUndiagnosedBase" -->
| |
− | ! Organ decay
| |
− | | This person is showing early signs of a severe condition which will cause their organs to rapidly deteriorate. They will begin to display symptoms within a matter of days.
| |
− | | # '''''Organ Decay Details Base:'''''<br />'''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|90%|100%|35%}}<br />'''Initial Severity:''' 0.1%<br />'''Remove On Redress Chance By Days Curve:''' (0, 0), (2, 0), (7, 0.5), (20, 1)<br />'''Chronic:''' {{Bad|true}}<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Always Show Severity:''' {{Good|true}}<br />'''Initial Severity:''' 0.1%<br />'''Min Severity:''' 0.1%<br />'''Max Severity:''' 100%<br />'''Severity Per Day Range:''' {{++|50%}}~{{++|200%}}<br />'''Show Hours To Recover:''' {{Good|true}}<br /><br /><!--
| |
− | --> # '''''Remove If Other Hediff:'''''<br />'''Hediffs:''' OrganDecay, OrganDecayCreepjoiner<br /><br /><!--
| |
− | --> # '''''Surgery Inspectable:'''''<br />'''Surgical Detection Desc:''' ''{PAWN_nameDef} is showing early signs of a severe condition which will cause their organs to rapidly deteriorate. {SURGEON_nameDef} can't yet tell exactly what is causing this, but {PAWN_nameDef} will become very ill within the next few days.''<br /><br /><!--
| |
− | --> # '''''Replace Hediff:'''''<br />'''Hediff:''' OrganDecay<br />'''Count Range:''' 3~5<br />'''Severity Range:''' 2~15%<br />'''Parts To Affect:''' [[Heart]], [[Lung]], [[Kidney]]<br />'''Letter Label:''' ''Organ decay: {PAWN_nameDef}''<br />'''Letter Desc:''' ''{PAWN_nameDef} can no longer hide {PAWN_possessive} crippling condition. The duplication process has left {PAWN_possessive} body riddled with rotting organs. {PAWN_nameDef} has organ decay affecting the following body parts:<br /><br />{ORGANS}<br /><br />Replace the organs soon to keep {PAWN_nameDef} healthy. You can use bionic organs or natural ones taken from donors.''
| |
− | | '''Diagnosed:'''<br />'''Become Visible:''' {{Bad|false}}
| |
− | |- id="Undiagnosed creepjoiner organ decay" <!-- defName="OrganDecayUndiagnosedCreepjoiner", ParentName="OrganDecayUndiagnosedBase" -->
| |
− | ! Organ decay
| |
− | | This person is showing early signs of a severe condition which will cause their organs to rapidly deteriorate. They will begin to display symptoms within a matter of days.
| |
− | | # '''''Organ Decay Details Base:'''''<br />'''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|90%|100%|35%}}<br />'''Initial Severity:''' 0.1%<br />'''Remove On Redress Chance By Days Curve:''' (0, 0), (2, 0), (7, 0.5), (20, 1)<br />'''Chronic:''' {{Bad|true}}<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Always Show Severity:''' {{Good|true}}<br />'''Initial Severity:''' 0.1%<br />'''Min Severity:''' 0.1%<br />'''Max Severity:''' 100%<br />'''Severity Per Day Range:''' {{++|30%}}~{{++|50%}}<br />'''Show Hours To Recover:''' {{Good|true}}<br /><br /><!--
| |
− | --> # '''''Remove If Other Hediff:'''''<br />'''Hediffs:''' OrganDecay, OrganDecayCreepjoiner<br /><br /><!--
| |
− | --> # '''''Surgery Inspectable:'''''<br />'''Surgical Detection Desc:''' ''{PAWN_nameDef} is showing early signs of a severe condition which will cause their organs to rapidly deteriorate. {SURGEON_nameDef} can't yet tell exactly what is causing this, but {PAWN_nameDef} will become very ill within the next few days.''<br /><br /><!--
| |
− | --> # '''''Replace Hediff:'''''<br />'''Hediff:''' OrganDecayCreepjoiner<br />'''Count Range:''' 3~5<br />'''Severity Range:''' 2~15%<br />'''Parts To Affect:''' [[Heart]], [[Lung]], [[Kidney]]<br />'''Manually Triggered:''' true<br />'''Letter Label:''' ''Organ decay: {PAWN_nameDef}''<br />'''Letter Desc:''' ''{PAWN_nameDef} can no longer hide {PAWN_possessive} crippling condition. {PAWN_possessive} body is riddled with rotting organs - {PAWN_pronoun} is little more than a walking corpse. {PAWN_nameDef} has organ decay affecting the following body parts:<br /><br />{ORGANS}<br /><br />Replace the organs soon to keep {PAWN_nameDef} healthy. You can use bionic organs or natural ones taken from donors.''
| |
− | | '''Diagnosed:'''<br />'''Become Visible:''' {{Bad|false}}
| |
− | |- id="Creepjoiner organ decay" <!-- defName="OrganDecayCreepjoiner", ParentName="OrganDecayBase" -->
| |
− | ! Organ decay<br />''Debug Label Extra:'' accelerated
| |
− | | An untreatable degenerative disease affecting a single organ. The cause may be bacterial or viral. The illness seems to strike randomly from an unknown natural reservoir; it is not directly contagious between people.<br /><br />This organ will slowly lose function before dying completely. Replace it with a bionic or natural organ.
| |
− | | * '''''Organ Decay Base:'''''<br />'''Hediff Class:''' HediffWithComps<br />'''Default Label Color:''' {{Color|90%|100%|35%}}<br />'''Initial Severity:''' 0.1%<br />'''Remove On Redress Chance By Days Curve:''' (0, 0), (2, 0), (7, 0.5), (20, 1)<br />'''Chronic:''' {{Bad|true}}<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Always Show Severity:''' {{Good|true}}<br />'''Initial Severity:''' 0.1%<br />'''Min Severity:''' 0.1%<br />'''Max Severity:''' 100%<br />'''Can Affect Bionic Or Implant:''' false<br />'''Lethal Severity:''' 100%<br />'''Only Life Threatening To:''' [[Heart]]<br />'''Destroy Organ Message Text:''' {PAWN_labelShort}'s {1} was destroyed by organ decay.<br />'''Damage Type:''' Decayed<br /><br /><!--
| |
− | -->'''Severity Per Day Range:''' {{++|5%}}~{{++|10%}} (10 to 20 days)
| |
− | | # '''''Minor'''''<br />'''Min Severity:''' 0%<br />'''Pain Offset:''' {{++|5%}}<br />'''Part Efficiency Offset:''' {{--|10%}}<br /><br /><!--
| |
− | --> # '''''Moderate'''''<br />'''Min Severity:''' 20%<br />'''Pain Offset:''' {{++|10%}}<br />'''Part Efficiency Offset:''' {{--|25%}}<br /><br /><!--
| |
− | --> # '''''Severe'''''<br />'''Min Severity:''' 40%<br />'''Pain Offset:''' {{++|15%}}<br />'''Part Efficiency Offset:''' {{--|50%}}<br /><br /><!--
| |
− | --> # '''''Extreme'''''<br />'''Min Severity:''' 60%<br />'''Pain Offset:''' {{++|25%}}<br />'''Part Efficiency Offset:''' {{--|75%}}<br />'''Life Threatening:''' {{Bad|true}}
| |
− | |}
| |
| </div> | | </div> |
| </div> | | </div> |
Line 2,281: |
Line 848: |
| ==== Prosthetic ==== | | ==== Prosthetic ==== |
| <div class="mw-collapsible-content"> | | <div class="mw-collapsible-content"> |
− | {| id="Anomaly Body Parts Prosthetic" {{STDT| sortable}}
| + | {| id="Anomaly Prosthetic Body Parts" {{STDT| c_21 sortable}} |
− | ! Label<br />(''Noun'')<br />''Pretty Label'' !! style="max-width: 500px;" | Description<br />(''Short'') !! Details !! Stages
| + | ! Name !! Description !! Details !! Stages |
− | |- id="AddedMutationBase" <!-- defName="", Name="AddedMutationBase", ParentName="AddedBodyPartBase", Abstract="True" -->
| + | |- |
− | | ''Added Mutation Base''
| + | {{:Hediffs/Anomaly/Body Parts/Prosthetic}} |
− | | -
| + | |} |
− | | '''Hediff Class:''' Hediff_AddedPart<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' true<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Organic Added Bodypart:''' true
| |
− | | -
| |
− | |- id="Fleshmass stomach" <!-- defName="FleshmassStomach", ParentName="AddedMutationBase" -->
| |
− | ! [[Fleshmass stomach]]<br />(''a fleshmass stomach'')
| |
− | | A cancerous mass of semi-sentient flesh. The harsh acid it produces is painful, but strong enough to prevent most food poisoning.<br /><br />The organ has its own neural structures and may become dangerous if removed.
| |
− | | '''Hediff Class:''' Hediff_AddedPart<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' true<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Organic Added Bodypart:''' true<br />'''Default Install Part:''' Stomach<br /><br /><!--
| |
− | --> # '''''Added Part Props:'''''<br />'''Solid:''' true<br /><br /><!--
| |
− | --> # '''''Fleshbeast Emerge:'''''<br />'''Letter Label''' ''Fleshmass operation''<br />'''letterText:''' ''Attempting to remove {PAWN_nameDef}'s fleshmass stomach has caused the twisting mass of flesh to attack. The fleshmass has detached from {PAWN_nameDef} and transformed into a fleshbeast!''
| |
− | | '''Pain Offset:''' {{++|8%}}<br />'''Food Poisoning Chance Factor:''' {{Good|x0%}}<br />'''Make Immune To:''' [[Gut worms]]
| |
− | |- id="Fleshmass lung" <!-- defName="FleshmassLung", ParentName="AddedMutationBase" -->
| |
− | ! [[Fleshmass lung]]<br />(''a fleshmass lung'')
| |
− | | A cancerous mass of semi-sentient flesh. The tissue constantly regrows and replaces itself, making it immune to effects like lung rot and asthma.<br /><br />The organ has its own neural structures and may become dangerous if removed.
| |
− | | '''Hediff Class:''' Hediff_AddedPart<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' true<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Organic Added Bodypart:''' true<br />'''Prevents Lung Rot:''' {{Good|true}}<br />'''Default Install Part:''' [[Lung]]<br /><br /><!--
| |
− | --> # '''''Added Part Props:'''''<br />'''Solid:''' true<br /><br /><!--
| |
− | --> # '''''Fleshbeast Emerge:'''''<br />'''Letter Label''' ''Fleshmass operation''<br />'''letterText:''' ''Attempting to remove {PAWN_nameDef}'s fleshmass lung has caused the twisting mass of flesh to attack. The fleshmass has detached from {PAWN_nameDef} and transformed into a fleshbeast!''
| |
− | | '''Pain Offset:''' {{++|6%}}<br />'''Toxic Environment Resistance{{BiotechIcon}}:''' {{+|30%}}
| |
− | |- id="Flesh tentacle" <!-- defName="Tentacle", ParentName="AddedMutationBase" -->
| |
− | ! [[Flesh tentacle]]<br />(''a flesh tentacle'')
| |
− | | A fleshy, muscled tentacle resembling a partial transformation into a fleshbeast. The tentacle is excellent at manipulation.<br /><br />The flesh tentacle has its own neural structures and may become dangerous if removed.
| |
− | | '''Hediff Class:''' Hediff_AddedPart<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' true<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Organic Added Bodypart:''' true<br />'''Default Install Part:''' Shoulder<br /><br /><!--
| |
− | --> # '''''Added Part Props:'''''<br />'''Solid:''' true<br />'''Part Efficiency:''' {{Good|120%}}<br /><br /><!--
| |
− | --> # '''''Fleshbeast Emerge:'''''<br />'''Letter Label''' ''Fleshmass operation''<br />'''letterText:''' ''Attempting to remove {PAWN_nameDef}'s tentacle has caused the twisting mass of flesh to attack. The fleshmass has detached from {PAWN_nameDef} and transformed into a fleshbeast!''
| |
− | | '''[[Pawn Beauty]]:''' {{--|1}}
| |
− | |- id="Flesh whip" <!-- defName="FleshWhip", ParentName="AddedMutationBase" -->
| |
− | ! [[Flesh whip]]<br />(''a flesh whip'')
| |
− | | A fleshy, muscled tentacle with a blade at the end. The flesh whip makes an excellent melee weapon.<br /><br />It has its own neural structures and may become dangerous if removed.
| |
− | | '''Hediff Class:''' Hediff_AddedPart<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' true<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Organic Added Bodypart:''' true<br />'''Prevents Lung Rot:''' {{Good|true}}<br />'''Default Install Part:''' Shoulder<br /><br /><!--
| |
− | --> # '''''Added Part Props:'''''<br />'''Solid:''' true<br /><br /><!--
| |
− | --> # '''''Verb Giver:'''''<br />'''Blade'''<br />'''Capacities:''' Cut<br />'''Armor Penetration:''' 60%<br />'''Power:''' 20.5 (2.5x natural fist)<br />'''Cooldown Time:''' 2<br /><br /><!--
| |
− | --> # '''''Fleshbeast Emerge:'''''<br />'''Letter Label''' ''Fleshmass operation''<br />'''letterText:''' ''Attempting to remove {PAWN_nameDef}'s flesh whip has caused the twisting mass of flesh to attack. The fleshmass has detached from {PAWN_nameDef} and transformed into a fleshbeast!''
| |
− | | '''[[Pawn Beauty]]:''' {{--|1}}
| |
− | |- id="Ghoul plating" <!-- defName="GhoulPlating", ParentName="ImplantHediffBase" -->
| |
− | ! Ghoul plating
| |
− | | A number of large bioferrite plates have been surgically attached to this ghoul.
| |
− | | '''Hediff Class:''' Hediff_Implant<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' true<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true
| |
− | | '''Incoming Damage Factor:''' {{Good|x50%}}<br />'''[[Move Speed]] Offset:''' {{--|0.7 {{CS}}}}
| |
− | |- id="Ghoul barbs" <!-- defName="GhoulBarbs", ParentName="ImplantHediffBase" -->
| |
− | ! Ghoul barbs
| |
− | | A number of barbed bioferrite spikes have been surgically attached to this ghoul.
| |
− | | '''Hediff Class:''' Hediff_Implant<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' true<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true
| |
− | | '''Melee Damage Factor:''' {{Good|x150%}}<br />'''[[Move Speed]] Offset:''' {{--|0.25 {{CS}}}}
| |
− | |- id="Adrenal heart" <!-- defName="AdrenalHeart", ParentName="AddedBodyPartBase" -->
| |
− | ! Adrenal heart
| |
− | | A modified human heart that can release stress hormones and liquid energy into the bloodstream, allowing a ghoul to move and attack at incredible speeds.
| |
− | | '''Hediff Class:''' Hediff_AddedPart<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' true<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Spawn Thing On Removed:''' [[Adrenal heart]]<br />'''Abilities:''' [[Ghoul frenzy]]<br /><br /><!--
| |
− | --> # '''''Added Part Props:'''''<br />'''Solid:''' true
| |
− | | '''Hunger Rate Factor Offset:''' {{++|15%}}
| |
− | |- id="Corrosive heart" <!-- defName="CorrosiveHeart", ParentName="AddedBodyPartBase" -->
| |
− | ! Corrosive heart
| |
− | | A modified human heart that allows a ghoul to spray corrosive fluid.
| |
− | | '''Hediff Class:''' Hediff_AddedPart<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' true<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Spawn Thing On Removed:''' [[Corrosive heart]]<br />'''Abilities:''' [[Corrosive spray]]<br /><br /><!--
| |
− | --> # '''''Added Part Props:'''''<br />'''Solid:''' true<br />'''Part Efficiency:''' {{Bad|85%}}
| |
− | | -
| |
− | |- id="Metalblood heart" <!-- defName="MetalbloodHeart", ParentName="AddedBodyPartBase" -->
| |
− | ! Metalblood heart
| |
− | | A modified human heart that can pump metalblood into the bloodstream, making the ghoul more resistant to damage for a short period of time. Metalblood also makes the ghoul more vulnerable to fire.
| |
− | | '''Hediff Class:''' Hediff_AddedPart<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' true<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Spawn Thing On Removed:''' [[Metalblood heart]]<br />'''Abilities:''' [[Metalblood injection]]<br /><br /><!--
| |
− | --> # '''''Added Part Props:'''''<br />'''Solid:''' true
| |
− | | '''[[Move Speed]] Offset:''' {{--|0.2 {{CS}}}}
| |
− | |- id="Revenant vertebrae" <!-- defName="RevenantVertebrae", ParentName="ImplantHediffBase" -->
| |
− | ! Revenant vertebrae
| |
− | | An installed prosthetic that allows the user to temporarily become invisible. The prosthetic is crafted from a modified revenant spine, using archotech shards to restrain the dormant revenant. The user can manipulate the visual centers of those nearby, effectively turning themself invisible for a short time.
| |
− | | '''Hediff Class:''' Hediff_Implant<br />'''Default Label Color:''' {{Color|60%|60%|100%}}<br />'''Is Bad:''' {{Good|false}}<br />'''Price Impact:''' true<br/>'''Counts As Added Part Or Implant:''' true<br />'''Allow Mothball If Low Priority World Pawn:''' true<br />'''Abilities:''' [[Revenant invisibility]]<br /><br /><!--
| |
− | --> # '''''Added Part Props:'''''<br />'''Solid:''' true
| |
− | | -
| |
− | |}
| |
| </div> | | </div> |
| </div> | | </div> |
| | | |
| <div class="mw-collapsible"> | | <div class="mw-collapsible"> |
| + | |
| === Mutants === | | === Mutants === |
| <div class="mw-collapsible-content"> | | <div class="mw-collapsible-content"> |
− | {| id="Mutants" {{STDT| sortable}}
| + | {| id="Mutants" {{STDT| c_21 sortable}} |
− | ! Label<br />(''Noun'')<br />''Pretty Label'' !! style="max-width: 500px;" | Description<br />(''Short'') !! Details !! Stages
| + | ! Name !! Description !! Details !! Stages |
− | |- id="Shambler" <!-- defName="Shambler" -->
| + | |- |
− | ! Shambler
| + | {{:Hediffs/Anomaly/Mutants}} |
− | | This dead creature has been re-animated by corrupted archites. Shamblers are slow and mindless, and will attack relentlessly. After a few days on their feet, shamblers die from metabolic exhaustion. Captured shamblers can't move and thus won't expire.
| + | |} |
− | | '''Hediff Class:''' Shambler<br />'''Ever Curable By Item:''' false<br />'''Duplication Allowed:''' false<br />'''Keep On Body Part Restoration:''' true<br /><br /><!--
| |
− | --> # '''''Disappears And Kills:'''''<br />'''Comp Class:''' HediffComp_DisappearsAndKills_Shambler<br />'''Disappears After Ticks:''' {{Ticks/gametime/days|252000}}~{{Ticks/gametime/days|288000}}<br />'''Show Remaining Time:''' true<br /><br /><!--
| |
− | -->'''Disappears On Death'''<br />'''Attach Points'''
| |
− | | '''Natural Healing Factor:''' {{Bad|0%}}<br />'''Pain Factor:''' {{Good|0%}}<br />'''Melee Cooldown Factor:''' {{Bad|150%}} (66% as fast)<br />'''Psychic Sensitivity:''' 0%<br />'''Comfy Temperature Min:''' {{---|{{Temperature|60}} }}<br />'''Comfy Temperature Max:''' {{+|{{Temperature|30}} }}<br />'''Minimum Containment Strength:''' 25<br />'''Toxic Resistance:''' {{Good|100%}}<br />'''[[Talking]] Post Factor:''' {{Bad|0%}}<br />'''[[Consciousness]] Post Factor:''' {{Bad|70%}}
| |
− | |- id="Rising" <!-- defName="Rising" -->
| |
− | ! Rising
| |
− | | ''Mysterious archotechnological influences are reanimating this creature's corpse.''
| |
− | | '''Ever Curable By Item:''' false<br />'''Record Downed Tale:''' false
| |
− | | '''Pain Factor:''' {{Good|0%}}<br />'''[[Moving]] Post Factor:''' {{Bad|0%}}<br />'''[[Manipulation]] Post Factor:''' {{Bad|0%}}<br />'''[[Talking]] Post Factor:''' {{Bad|0%}}<br />'''[[Consciousness]] Max:''' {{Bad|10%}}
| |
− | |- id="Shambler corpse" <!-- defName="ShamblerCorpse" -->
| |
− | ! Shambler corpse
| |
− | | ''This creature had previously been re-animated by corrupted archites.''
| |
− | | '''Force Remove On Resurrection:''' true
| |
− | | -
| |
− | |- id="Ghoul" <!-- defName="Ghoul" -->
| |
− | ! Ghoul
| |
− | | This person has been implanted with an archotech shard, twisting them into a jittering murder machine. Its body is an amalgam of flesh and metal, while its mind cycles between half-conscious stupor and murderous intent.<br /><br />They cannot work; they only fight. Ghouls must eat raw meat. If they go hungry, they can turn hostile.<br /><br />Many find ghouls' constant twitching to be disturbing, even when they aren't killing someone.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Ever Curable By Item:''' false<br />'''Keep On Body Part Restoration:''' True<br />'''Attach Points'''
| |
− | | '''Pain Factor:''' {{Good|0%}}<br />'''Max Nutrition:''' {{Good|200%}}<br />'''Psychic Sensitivity:''' 0%<br />'''Comfy Temperature Min:''' {{---|{{Temperature|40}} }}<br />'''Comfy Temperature Max:''' {{+|{{Temperature|40}} }}<br />'''Minimum Containment Strength:''' 35<br />'''[[Talking]] Post Factor:''' {{Bad|0%}}
| |
− | |- id="Meat hunger" <!-- defName="MeatHunger" -->
| |
− | ! Meat hunger
| |
− | | ''This creature is ravenously hungry for raw meat. It may become hostile if it gets too hungry.''
| |
− | | '''Hediff Class:''' MeatHunger<br />'''Ever Curable By Item:''' false<br />'''Max Severity:''' 100%<br />'''Always Show Severity:''' {{Good|true}}
| |
− | | # '''Become Visible:''' {{Bad|false}}<br /><br /><!--
| |
− | --> # '''''Initial'''''<br />'''Min Severity:''' 10%<br /><br /><!--
| |
− | --> # '''''Moderate'''''<br />'''Min Severity:''' 50%<br /><br /><!--
| |
− | --> # '''''Extreme'''''<br />'''Min Severity:''' 80%
| |
− | |- id="Ghoul frenzy" <!-- defName="GhoulFrenzy" -->
| |
− | ! Ghoul frenzy
| |
− | | This creature's blood is saturated with stress hormones and liquid energy, permitting it to move and attack at incredible speeds for a short time.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Ever Curable By Item:''' false<br />'''Show Remaining Time:''' {{Good|true}}<br />'''State Effecter:''' GhoulFrenzy
| |
− | | '''Melee Cooldown Factor:''' {{Good|70%}}<br />'''[[Move Speed]] Offset:''' {{+|4 {{CS}}}}
| |
− | |- id="Resurrection coma" <!-- defName="ResurrectionComa" -->
| |
− | ! Resurrection coma
| |
− | | ''A mixture of deadlife dust and advanced biochemicals course through this creature’s veins.''
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Disappears After Ticks:''' {{Ticks/gametime/hours|10000}}~{{Ticks/gametime/hours|15000}}<br />'''Show Remaining Time:''' {{Good|true}}
| |
− | | '''[[Consciousness]] Max:''' {{Bad|10%}}
| |
− | |- id="Awoken unnatural corpse" <!-- defName="AwokenCorpse" -->
| |
− | ! Awoken unnatural corpse
| |
− | | The energy building within this corpse is erupting. It has risen and is attacking with increasing power and speed. It will not stop until it reaches its victim.
| |
− | | '''Hediff Class:''' HediffWithComps<br />'''Initial Severity:''' 0.1%<br />'''Max Severity:''' 100%<br />'''Ever Curable By Item:''' false<br />'''Keep On Body Part Restoration:''' True<br />'''Severity Per Second Range:''' {{++|1.11%}} (15 seconds per stage, for 6 stages)<br /><br /><!--
| |
− | --> # '''''Message Stage Increased:'''''<br />'''Message:''' The unnatural corpse is moving faster!
| |
− | | '''Min Severity:''' 0%<br />'''[[Move Speed]] Factor:''' {{Bad|50%}}<br />'''Incoming Damage Factor:''' {{Good|20%}}<br /><br /><!--
| |
− | -->'''Min Severity:''' 16.6%<br />'''[[Move Speed]] Factor:''' 100%<br />'''Incoming Damage Factor:''' {{Good|20%}}<br /><br /><!--
| |
− | -->'''Min Severity:''' 33.3%<br />'''[[Move Speed]] Factor:''' {{Good|150%}}<br />'''Incoming Damage Factor:''' {{Good|20%}}<br /><br /><!--
| |
− | -->'''Min Severity:''' 50%<br />'''[[Move Speed]] Factor:''' {{Good|200%}}<br />'''Incoming Damage Factor:''' {{Good|20%}}<br /><br /><!--
| |
− | -->'''Min Severity:''' 66.6%<br />'''[[Move Speed]] Factor:''' {{Good|250%}}<br />'''Incoming Damage Factor:''' {{Good|20%}}<br /><br /><!--
| |
− | -->'''Min Severity:''' 83.3%<br />'''[[Move Speed]] Factor:''' {{Good|300%}}<br />'''Incoming Damage Factor:''' {{Good|20%}}
| |
− | |- id="Rapid regeneration" <!-- defName="RapidRegeneration" -->
| |
− | ! Rapid regeneration
| |
− | | This creature has stored an incredible amount of healing energy. While not unlimited, it will rapidly regenerate until its energy has been exhausted.
| |
− | | '''Hediff Class:''' RapidRegeneration<br />'''Is Bad:''' {{Good|false}}<br />'''Prevents Death:''' {{Good|true}}<br />'''Keep On Body Part Restoration:''' {{Good|True}}
| |
− | | '''Min Severity:''' 0%<br />'''Regeneration:''' 30000<br />'''Show Regeneration Stat:''' {{Bad|false}}<br />'''Pain Shock Threshold Offset:''' {{Good|1000%}}
| |
− | |}
| |
| </div> | | </div> |
| </div> | | </div> |
| | | |
| <div class="mw-collapsible"> | | <div class="mw-collapsible"> |
− | === Hediff Giver Set Defs === | + | |
| + | === Hediff Giver Sets === |
| <div class="mw-collapsible-content"> | | <div class="mw-collapsible-content"> |
− | {| id="Anomaly HediffGiverSetDefs" {{STDT| sortable}}
| + | {| id="Anomaly Hediff Giver Sets" {{STDT| c_21 sortable}} |
− | ! DefName !! Hediff !! Details
| + | ! Def Name !! Class !! Hediff !! Details |
− | <!-- defName="Fleshbeast" -->
| + | |- |
− | |- id="Fleshbeast bleeding" <!-- Class="HediffGiver_Bleeding" -->
| + | {{:Hediffs/Anomaly/Hediff Giver Sets}} |
− | | Fleshbeast
| + | |} |
− | ! BloodLoss
| |
− | | -
| |
− | |- id="Fleshbeast hypothermia" <!-- Class="HediffGiver_Hypothermia" -->
| |
− | | Fleshbeast
| |
− | ! Hypothermia<br />'''Hediff Insectoid:''' HypothermicSlowdown
| |
− | | -
| |
− | |- id="Fleshbeast heatstroke" <!-- Class="HediffGiver_Heat" -->
| |
− | | Fleshbeast
| |
− | ! Heatstroke
| |
− | | -
| |
− | <!-- defName="AnomalyEntity" -->
| |
− | |- id="AnomalyEntity Bleeding" <!-- Class="HediffGiver_Bleeding" -->
| |
− | | AnomalyEntity
| |
− | ! BloodLoss
| |
− | | -
| |
− | |}
| |
| </div> | | </div> |
| </div> | | </div> |
Line 2,450: |
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| </div> | | </div> |
| </div> | | </div> |
| + | |
| + | [[Category:Health|#Hediffs]] |