Difference between revisions of "Kid pants"

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{{Biotech}}
 
{{Biotech}}
{{Stub}}
 
 
{{infobox main
 
{{infobox main
 
| name = Kid pants
 
| name = Kid pants

Revision as of 04:38, 21 February 2023

Kid pants

Kid pants

A small set of pants sized to fit children.

Base Stats

Type
GearClothing
Tech Level
Industrial
Mass
0.25 kg
HP
50

Apparel

Insulation Factor - Cold
0.2×
Insulation Factor - Heat
0.08×
Armor Factor - Sharp
0.2
Armor Factor - Blunt
0.2
Armor Factor - Heat
0.2
Coverage
Left Leg, Right Leg
Layer
Skin

Creation

Crafted At
Hand tailor bench / Electric tailor bench
Required Research
Complex clothing
Work To Make
1,280 ticks (21.33 secs)
Stuff Tags
Leathery, Fabric
Resources to make
Stuff 20
Technical
thingCategories
ApparelMisc
tags
IndustrialBasic


Kid pants are a piece of apparel added by the Biotech DLC.

Acquisition

Kid pants can be crafted at a Hand tailor bench once the Complex clothing research project has been completed. They require Stuff 20 Stuff (Leathery/Fabric) and 1,280 ticks (21.33 secs) of work.

Summary

Kid pants are a child-sized version of the regular pants, meaning they can only be worn by pawns under 13.

Analysis

Kid pants are one of the few body clothing options that children can wear.

Kid pants should be combined with a kid shirt to fully clothe a child.

  • Compared to a kid romper, the kid shirt and kid pants has better insulation against heat and cold, but does not cover the arms. Both sets have the same armor rating. The shirt + pants set costs Stuff 10 textile more and takes slightly longer to make.
  • Compared to kid tribalwear, the kid shirt and kid pants cover the shoulders or legs, but the kid tribalwear has +32% better heat insulation and +8% cold insulation. Both sets have the same armor rating. The shirt and pants set costs Stuff 10 textile more, and takes slightly more work to make.

Due to the low protection of skin-layer apparel, even when made out of materials like devilstrand, the differences between all 3 sets are very small. Children are frail - even if armor reduces damage, a shot is likely to kill or maim a child. Therefore, children should avoid combat (or at least avoid getting hit in combat), and covering the arms doesn't mitigate this. If children don't undergo combat at all, then tribalwear is a superior choice, as it is cheaper and more insulating. If insulation isn't needed, the romper is cheaper and slightly more protective than a shirt and pants.

If a colonist would only need pants to be considered nude (male colonists without ideoligionContent added by the Ideology DLC, or any gender depending on ideoligion rules), then pants would become the cheapest way to clothe a child.

Material table

  • Material Sharp Blunt Heat Item HP Insulation - Cold Insulation - Heat Market Value
    Bearskin Kid pants 22.4% 4.8% 30% 65 -4 °C (-7.2 °F) +1.6 °C (2.9 °F) 73 Silver
    Birdskin Kid pants 13.4% 2.8% 30% 50 -2 °C (-3.6 °F) +0.8 °C (1.4 °F) 41 Silver
    Bluefur Kid pants 16.2% 4.8% 30% 65 -4 °C (-7.2 °F) +1.28 °C (2.3 °F) 51 Silver
    Camelhide Kid pants 16.2% 4.8% 30% 65 -3.2 °C (-5.8 °F) +1.92 °C (3.5 °F) 51 Silver
    Chinchilla fur Kid pants 13.4% 2.8% 30% 50 -6 °C (-10.8 °F) +1.28 °C (2.3 °F) 135 Silver
    Dog leather Kid pants 16.2% 4.8% 30% 65 -2.8 °C (-5 °F) +1.28 °C (2.3 °F) 45 Silver
    Dread leather Kid pants 25.4% 4.8% 30% 65 -4 °C (-7.2 °F) +0.96 °C (1.7 °F) 75 Silver
    Elephant leather Kid pants 22.4% 4.8% 30% 75 -2.8 °C (-5 °F) +0.96 °C (1.7 °F) 53 Silver
    Foxfur Kid pants 16.2% 4.2% 30% 50 -4 °C (-7.2 °F) +1.28 °C (2.3 °F) 75 Silver
    Guinea pig fur Kid pants 13.4% 2.8% 30% 30 -7.6 °C (-13.7 °F) +1.44 °C (2.6 °F) 105 Silver
    Heavy fur Kid pants 24.8% 4.8% 30% 75 -6 °C (-10.8 °F) +1.12 °C (2 °F) 71 Silver
    Human leather Kid pants 12.8% 4.8% 30% 65 -2.4 °C (-4.3 °F) +0.96 °C (1.7 °F) 89 Silver
    Lightleather Kid pants 10.8% 2.8% 30% 50 -2.4 °C (-4.3 °F) +0.96 °C (1.7 °F) 43 Silver
    Lizardskin Kid pants 16.2% 5.4% 30% 50 -2.4 °C (-4.3 °F) +0.96 °C (1.7 °F) 47 Silver
    Panthera fur Kid pants 18.6% 4.8% 30% 65 -3.2 °C (-5.8 °F) +1.92 °C (3.5 °F) 65 Silver
    Patchleather Kid pants 9% 3.8% 18% 50 -1.8 °C (-3.2 °F) +0.72 °C (1.3 °F) 35 Silver
    Pigskin Kid pants 12.8% 4.8% 30% 65 -2.4 °C (-4.3 °F) +0.96 °C (1.7 °F) 43 Silver
    Plainleather Kid pants 16.2% 4.8% 30% 65 -3.2 °C (-5.8 °F) +1.28 °C (2.3 °F) 47 Silver
    Rhinoceros leather Kid pants 25.8% 4.8% 30% 75 -2.8 °C (-5 °F) +1.12 °C (2 °F) 89 Silver
    Thrumbofur Kid pants 41.6% 7.2% 30% 100 -6.8 °C (-12.2 °F) +1.76 °C (3.2 °F) 285 Silver
    Wolfskin Kid pants 20.4% 4.8% 30% 65 -4.8 °C (-8.6 °F) +1.28 °C (2.3 °F) 65 Silver
    Alpaca wool Kid pants 7.2% 0% 22% 50 -6 °C (-10.8 °F) +1.28 °C (2.3 °F) 81 Silver
    Bison wool Kid pants 7.2% 0% 22% 50 -5.2 °C (-9.4 °F) +0.96 °C (1.7 °F) 59 Silver
    Cloth Kid pants 7.2% 0% 3.6% 50 -3.6 °C (-6.5 °F) +1.44 °C (2.6 °F) 35 Silver
    Devilstrand Kid pants 28% 7.2% 60% 65 -4 °C (-7.2 °F) +1.92 °C (3.5 °F) 115 Silver
    Hyperweave Kid pants 40% 10.8% 57.6% 120 -5.2 °C (-9.4 °F) +2.08 °C (3.7 °F) 185 Silver
    Megasloth wool Kid pants 16% 0% 22% 50 -6.8 °C (-12.2 °F) +0.96 °C (1.7 °F) 59 Silver
    Muffalo wool Kid pants 7.2% 0% 22% 50 -5.6 °C (-10.1 °F) +0.96 °C (1.7 °F) 59 Silver
    Sheep wool Kid pants 7.2% 0% 22% 50 -5.2 °C (-9.4 °F) +0.8 °C (1.4 °F) 59 Silver
    Synthread Kid pants 18.8% 5.2% 18% 65 -4.4 °C (-7.9 °F) +1.76 °C (3.2 °F) 85 Silver

    Assuming Normal quality, for the effect of other qualities, see Quality.
  • Version history