Difference between revisions of "Hood"
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|coverage = Head, Left Ear, Right Ear | |coverage = Head, Left Ear, Right Ear | ||
|layer = Headgear | |layer = Headgear | ||
+ | |stuff tags = Fabric, Leathery | ||
}}</onlyinclude> | }}</onlyinclude> | ||
The '''Hood''' is a clothing item added in the [[Royalty DLC]]. [[Titles|Nobles]] between Squire and Praetor rank require either one of these, a [[Coronet]], a [[Crown]], Prestige [[Prestige recon helmet|power]] [[Prestige marine helmet|armor]] [[Prestige cataphract helmet|helmet]], [[Eltex helmet]] or [[Eltex skullcap]], to consider themselves properly dressed and avoid a negative moodlet. The Male specific craftable equivalent is the [[Top hat]]. The Female specific craftable equivalent is the [[Top hat]] | The '''Hood''' is a clothing item added in the [[Royalty DLC]]. [[Titles|Nobles]] between Squire and Praetor rank require either one of these, a [[Coronet]], a [[Crown]], Prestige [[Prestige recon helmet|power]] [[Prestige marine helmet|armor]] [[Prestige cataphract helmet|helmet]], [[Eltex helmet]] or [[Eltex skullcap]], to consider themselves properly dressed and avoid a negative moodlet. The Male specific craftable equivalent is the [[Top hat]]. The Female specific craftable equivalent is the [[Top hat]] | ||
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==Trivia== | ==Trivia== | ||
Every bestower will wear a red hood. | Every bestower will wear a red hood. | ||
+ | |||
+ | Despite having a work to make defined, it is not actually craftable. Instead this value is used in its [[Market Value]] calculation only. | ||
== Version History == | == Version History == |
Revision as of 02:41, 18 January 2021
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Hood
"A draped hood which covers the head and ears."
Base Stats
Apparel
- Insulation Factor - Cold
- 0.1×
- Insulation Factor - Heat
- 0.25×
- Armor Factor - Sharp
- 0
- Armor Factor - Blunt
- 0
- Armor Factor - Heat
- 0
- Coverage
- Head, Left Ear, Right Ear
- Layer
- Headgear
Creation
- Work To Make
- 1,200 ticks (20 secs)
- Stuff Tags
- Fabric, Leathery
The Hood is a clothing item added in the Royalty DLC. Nobles between Squire and Praetor rank require either one of these, a Coronet, a Crown, Prestige power armor helmet, Eltex helmet or Eltex skullcap, to consider themselves properly dressed and avoid a negative moodlet. The Male specific craftable equivalent is the Top hat. The Female specific craftable equivalent is the Top hat
Acquisition
It can be found on Bestowers and purchased from traders.
Analysis
Hoods are a luxurious headgear that offers a significant boost to social impact (+20%) even larger than the Bowler hat's 15%, but provide no armor or and equivalent or worse insulation. Thus they are inferior to, should be exchanged for, literally any other headgear unless required by a noble or the social impact buff is required.
Material Table
Material | Sharp | Blunt | Heat | Item HP | Insulation - Cold | Insulation - Heat | Market Value |
---|---|---|---|---|---|---|---|
Cloth Hood | 7.2% | 0% | 3.6% | 80 | -1.8 °C (-3.2 °F) | +4.5 °C (8.1 °F) | 97 |
Synthread Hood | 18.8% | 5.2% | 18% | 104 | -2.2 °C (-4 °F) | +5.5 °C (9.9 °F) | 220 |
Devilstrand Hood | 28% | 7.2% | 60% | 104 | -2 °C (-3.6 °F) | +6 °C (10.8 °F) | 295 |
Hyperweave Hood | 40% | 10.8% | 57.6% | 192 | -2.6 °C (-4.7 °F) | +6.5 °C (11.7 °F) | 470 |
Megasloth wool Hood | 16% | 0% | 22% | 80 | -3.4 °C (-6.1 °F) | +3 °C (5.4 °F) | 157 |
Muffalo wool Hood | 7.2% | 0% | 22% | 80 | -2.8 °C (-5 °F) | +3 °C (5.4 °F) | 157 |
Alpaca wool Hood | 7.2% | 0% | 22% | 80 | -3 °C (-5.4 °F) | +4 °C (7.2 °F) | 210 |
Bison wool Hood | 7.2% | 0% | 22% | 80 | -2.6 °C (-4.7 °F) | +3 °C (5.4 °F) | 157 |
Sheep wool Hood | 7.2% | 0% | 22% | 80 | -2.6 °C (-4.7 °F) | +2.5 °C (4.5 °F) | 157 |
Plainleather Hood | 16.2% | 4.8% | 30% | 104 | -1.6 °C (-2.9 °F) | +4 °C (7.2 °F) | 127 |
Dog leather Hood | 16.2% | 4.8% | 30% | 104 | -1.4 °C (-2.5 °F) | +4 °C (7.2 °F) | 122 |
Wolfskin Hood | 20.4% | 4.8% | 30% | 104 | -2.4 °C (-4.3 °F) | +4 °C (7.2 °F) | 172 |
Panthera fur Hood | 18.6% | 4.8% | 30% | 104 | -1.6 °C (-2.9 °F) | +6 °C (10.8 °F) | 172 |
Camelhide Hood | 16.2% | 4.8% | 30% | 104 | -1.6 °C (-2.9 °F) | +6 °C (10.8 °F) | 137 |
Bluefur Hood | 16.2% | 4.8% | 30% | 104 | -2 °C (-3.6 °F) | +4 °C (7.2 °F) | 137 |
Bearskin Hood | 22.4% | 4.8% | 30% | 104 | -2 °C (-3.6 °F) | +5 °C (9 °F) | 192 |
Guinea pig fur Hood | 13.4% | 2.8% | 30% | 48 | -3.8 °C (-6.8 °F) | +4.5 °C (8.1 °F) | 270 |
Human leather Hood | 12.8% | 4.8% | 30% | 104 | -1.2 °C (-2.2 °F) | +3 °C (5.4 °F) | 230 |
Pigskin Hood | 12.8% | 4.8% | 30% | 104 | -1.2 °C (-2.2 °F) | +3 °C (5.4 °F) | 117 |
Lightleather Hood | 10.8% | 2.8% | 30% | 80 | -1.2 °C (-2.2 °F) | +3 °C (5.4 °F) | 117 |
Birdskin Hood | 13.4% | 2.8% | 30% | 80 | -1 °C (-1.8 °F) | +2.5 °C (4.5 °F) | 112 |
Chinchilla fur Hood | 13.4% | 2.8% | 30% | 80 | -3 °C (-5.4 °F) | +4 °C (7.2 °F) | 345 |
Foxfur Hood | 16.2% | 4.2% | 30% | 80 | -2 °C (-3.6 °F) | +4 °C (7.2 °F) | 197 |
Lizardskin Hood | 16.2% | 5.4% | 30% | 80 | -1.2 °C (-2.2 °F) | +3 °C (5.4 °F) | 127 |
Elephant leather Hood | 22.4% | 4.8% | 30% | 120 | -1.4 °C (-2.5 °F) | +3 °C (5.4 °F) | 143 |
Heavy fur Hood | 24.8% | 4.8% | 30% | 120 | -3 °C (-5.4 °F) | +3.5 °C (6.3 °F) | 187 |
Rhinoceros leather Hood | 25.8% | 4.8% | 30% | 120 | -1.4 °C (-2.5 °F) | +3.5 °C (6.3 °F) | 230 |
Thrumbofur Hood | 41.6% | 7.2% | 30% | 160 | -3.4 °C (-6.1 °F) | +5.5 °C (9.9 °F) | 720 |
Patchleather Hood | 9% | 3.8% | 18% | 80 | -0.9 °C (-1.6 °F) | +2.25 °C (4.1 °F) | 97 |
Assuming Normal quality, for the effect of other qualities, see Quality.
Trivia
Every bestower will wear a red hood.
Despite having a work to make defined, it is not actually craftable. Instead this value is used in its Market Value calculation only.
Version History
- Added by the 1.2 update with Bestowers.
- 1.2.2753 - Insulation against cold increased from 0 to 0.1x, insulation against heat increased from 0 to 0.25x.