Difference between revisions of "Armor"
(Automated comparison tables) |
(→Special: Removed manual table except for implants) Tag: Replaced |
||
Line 30: | Line 30: | ||
<div><li style="display: inline-table;"> | <div><li style="display: inline-table;"> | ||
{| {{STDT|sortable c_06 text-center}} | {| {{STDT|sortable c_06 text-center}} | ||
− | ! colspan='2'|Name !! Armor - Sharp !! Armor - Blunt !! Armor - Heat | + | ! colspan='2'|Name !! Armor - Sharp !! Armor - Blunt !! Armor - Heat !! Coverage !! data-sort-type="number"| Value {{icon Small|silver|}} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- {{#vardefine:currentarmor| Toughskin gland}} | |- {{#vardefine:currentarmor| Toughskin gland}} | ||
! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ||
Line 415: | Line 37: | ||
| {{Q|{{#var:currentarmor|}}|Armor - Blunt}} | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}} | ||
| {{Q|{{#var:currentarmor|}}|Armor - Heat}} | | {{Q|{{#var:currentarmor|}}|Armor - Heat}} | ||
− | |||
− | |||
| {{Q|{{#var:currentarmor|}}|Coverage}} | | {{Q|{{#var:currentarmor|}}|Coverage}} | ||
− | + | | {{Q|{{#var:currentarmor|}}|Market Value Base}} | |
− | |||
− | |||
− | |||
− | |{{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
|- {{#vardefine:currentarmor| Armorskin gland}} | |- {{#vardefine:currentarmor| Armorskin gland}} | ||
! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ||
Line 429: | Line 45: | ||
| {{Q|{{#var:currentarmor|}}|Armor - Blunt}} | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}} | ||
| {{Q|{{#var:currentarmor|}}|Armor - Heat}} | | {{Q|{{#var:currentarmor|}}|Armor - Heat}} | ||
− | |||
− | |||
| {{Q|{{#var:currentarmor|}}|Coverage}} | | {{Q|{{#var:currentarmor|}}|Coverage}} | ||
− | + | | {{Q|{{#var:currentarmor|}}|Market Value Base}} | |
− | |||
− | |||
− | |||
− | |{{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
|- {{#vardefine:currentarmor| Stoneskin gland}} | |- {{#vardefine:currentarmor| Stoneskin gland}} | ||
! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ||
Line 443: | Line 53: | ||
| {{Q|{{#var:currentarmor|}}|Armor - Blunt}} | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}} | ||
| {{Q|{{#var:currentarmor|}}|Armor - Heat}} | | {{Q|{{#var:currentarmor|}}|Armor - Heat}} | ||
− | |||
− | |||
| {{Q|{{#var:currentarmor|}}|Coverage}} | | {{Q|{{#var:currentarmor|}}|Coverage}} | ||
− | + | | {{Q|{{#var:currentarmor|}}|Market Value Base}} | |
− | |||
− | |||
− | |||
− | |{{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
|- | |- | ||
|} | |} | ||
</li><div> | </li><div> | ||
+ | {{nav|clothing|wide}} | ||
[[Category:Apparel]] | [[Category:Apparel]] | ||
− |
Revision as of 08:45, 23 July 2022
|
Armor is a subcategory and type of apparel that generally offers good protection from damage, poor insulation and, in some cases, move speed penalties.
All apparel functions in the same way mechanically. Clothing and Armor primarily differ only in their categorization and a tendency to prioritize either damage or environmental protection respectively. Therefore, see Apparel for details on the mechanics common to all types of apparel.
Apparel layers
Each item of apparel or utility gear is worn on a specific location of the wearer's body. That location is determined by two things:
- The body part groups it covers.
- The layer or layers it occupies.
Apparel combinations are limited by layer and coverage - an item cannot be worn with another item that covers the same body parts and on the same layer. Thus, items covering the same parts but on different layers are compatible, as are items on the same layer but with no overlap in coverage. Items that cover multiple layers conflict with items on all layers.
Layers are also used to determine the order in which armor calculations are performed, with the outermost layer's armor applying first, and progressing through the layers until the attack is stopped or there are no more layers.
The layers, from innermost to outermost, are:
- Skin: The closest layer to the body, and mostly used for apparel below the head.
- Middle: The second closest layer to the body, and mostly used for apparel below the head.
- Outer: The third layer from the body, and mostly used for apparel below the head. Note that it will be displayed on the pawn's sprite above all other layers, even though it is considered below the following layers for actual mechanical effects.
- Belt: Technically the fourth layer. A distinct layer for utility items to allow them to be worn alongside any other apparel but not with each other.
- Headgear: The fifth layer, and used for headwear. There are several items that cover body parts typically covered by the other layers however, in which case this will be above them.
- Eyes: The outermost layer. A distinct layer only used for the blindfold to allow it to be worn alongside headwear.
Which body parts currently have items that occupy each of the layers is shown in the table on the below; layers and body parts which are not currently used by gear were omitted. As such, the hands and feet which are not covered by any apparel or any layer, are omitted.
Examples
- You can't wear pants as well as tribalwear, since both cover the "skin" layer and cover the legs.
- You can wear pants and a button-down shirt, since while they both use the "skin" layer they don't cover the same parts.
- You can wear pants and a duster, since while they both cover the legs pants use the "skin" layer while a duster uses the "outer" layer.
Comparison tables
Since some armor covers multiple layers, they arepresent in multiple tables as well.
Headgear
Name | Armor - Sharp | Armor - Blunt | Armor - Heat | HP | Coverage | Insulation - Cold | Insulation - Heat | Special Properties | Research requirement | Work to Make | Material Cost | Base Market Value | Value/Work | Value/Material | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Flak pants | 40% | 8% | 10% | 140 | Left Leg, Right Leg | -3.5 °C (6.3 °F) | +1 °C (1.8 °F) | −0.12 c/s Move speed | Flak armor | 9,000 ticks (2.5 mins) | 60, 30, 1 | 225 | 0.025 | 3.75 | |
Flak vest | 100% | 36% | 27% | 200 | Torso, Neck, Left Shoulder, Right Shoulder | -1 °C (1.8 °F) | +0 °C (0 °F) | −0.12 c/s Move speed | Flak armor | 9,000 ticks (2.5 mins) | 60, 30, 1 | 225 | 0.025 | 3.75 | |
Marine armor | 106% | 45% | 54% | 340 | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | -32 °C (57.6 °F) | +9 °C (16.2 °F) | −0.4 c/s Move speed | Marine armor | 60,000 ticks (16.67 mins) | 100, 20, 4 | 2035 | 0.034 | 20.35 | |
Plate armor | ×73% | ×73% | ×73% | 290 | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | 100% | 0% | −0.8 c/s Move speed | Plate armor | 38,000 ticks (10.56 mins) | 170 (Metallic/Woody, 1700 for SMVs) | 300 | 0.008 | 1.76 | |
Recon armor | 92% | 40% | 46% | 280 | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | -32 °C (57.6 °F) | +9 °C (16.2 °F) | – | Recon armor | 45,000 ticks (12.5 mins) | 80, 10, 3 | 1540 | 0.034 | 19.25 | |
Mechlord suit | 92% | 40% | 46% | 340 | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | -32 °C (57.6 °F) | +9 °C (16.2 °F) | +12 Bandwidth −5 Shooting accuracy −0.5 Melee hit chance |
Ultra mechtech | 60,000 ticks (16.67 mins) | 120, 8, 2, 1 | 6895 | 0.115 | 57.46 | |
Cataphract armor | 120% | 50% | 60% | 400 | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | -36 °C (64.8 °F) | +12 °C (21.6 °F) | −0.8 c/s Move speed | Cataphract armor | 75,000 ticks (20.83 mins) | 150, 50, 6 | 3120 | 0.042 | 20.8 | |
Grenadier armor | 101% | 40% | 49% | 340 | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | -32 °C (57.6 °F) | +9 °C (16.2 °F) | −0.4 c/s Move speed, built-in frag grenade launcher |
Marine armor | 60,000 ticks (16.67 mins) | 100, 20, 4, 75, 4 | 2305 | 0.038 | 23.05 | |
Locust armor | 87% | 35% | 41% | 280 | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | -32 °C (57.6 °F) | +9 °C (16.2 °F) | built-in burst rocket | Jump packs, Recon armor | 45,000 ticks (12.5 mins) | 120, 10, 3, 3, 100 | 2230 | 0.05 | 18.58 | |
Phoenix armor | 115% | 45% | 75% | 400 | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | -36 °C (64.8 °F) | +100 °C (180 °F) | −0.8 c/s Move speed, −68% Flammability, built-in flamebolt launcher |
Cataphract armor | 75,000 ticks (20.83 mins) | 150, 50, 6, 75, 4, 40 | 3480 | 0.046 | 23.2 | |
Prestige cataphract armor | 120% | 50% | 60% | 400 | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | -36 °C (64.8 °F) | +12 °C (21.6 °F) | −0.8 c/s Move speed, +5% Psychic sensitivity, +0.033 h/s Neural heat recovery rate |
Cataphract armor | 150,000 ticks (41.67 mins) | 190, 50, 6, 180 | 3930 | 0.026 | 20.68 | |
Prestige marine armor | 106% | 45% | 54% | 340 | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | -32 °C (57.6 °F) | +9 °C (16.2 °F) | −0.4 c/s Move speed, +5% Psychic sensitivity, +0.033 h/s Neural heat recovery rate |
Marine armor | 120,000 ticks (33.33 mins) | 120, 20, 4, 100 | 2530 | 0.021 | 21.08 | |
Prestige recon armor | 92% | 40% | 46% | 280 | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | -32 °C (57.6 °F) | +9 °C (16.2 °F) | +5% Psychic sensitivity, +0.033 h/s Neural heat recovery rate |
Recon armor | 90,000 ticks (25 mins) | 100, 10, 3, 90 | 1975 | 0.022 | 19.75 |
Skin
Name | Armor - Sharp | Armor - Blunt | Armor - Heat | HP | Coverage | Insulation - Cold | Insulation - Heat | Special Properties | Research requirement | Work to Make | Material Cost | Base Market Value | Value/Work | Value/Material | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Flak pants | 40% | 8% | 10% | 140 | Left Leg, Right Leg | -3.5 °C (6.3 °F) | +1 °C (1.8 °F) | −0.12 c/s Move speed | Flak armor | 9,000 ticks (2.5 mins) | 60, 30, 1 | 225 | 0.025 | 3.75 | |
Flak vest | 100% | 36% | 27% | 200 | Torso, Neck, Left Shoulder, Right Shoulder | -1 °C (1.8 °F) | +0 °C (0 °F) | −0.12 c/s Move speed | Flak armor | 9,000 ticks (2.5 mins) | 60, 30, 1 | 225 | 0.025 | 3.75 | |
Marine armor | 106% | 45% | 54% | 340 | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | -32 °C (57.6 °F) | +9 °C (16.2 °F) | −0.4 c/s Move speed | Marine armor | 60,000 ticks (16.67 mins) | 100, 20, 4 | 2035 | 0.034 | 20.35 | |
Plate armor | ×73% | ×73% | ×73% | 290 | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | 100% | 0% | −0.8 c/s Move speed | Plate armor | 38,000 ticks (10.56 mins) | 170 (Metallic/Woody, 1700 for SMVs) | 300 | 0.008 | 1.76 | |
Recon armor | 92% | 40% | 46% | 280 | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | -32 °C (57.6 °F) | +9 °C (16.2 °F) | – | Recon armor | 45,000 ticks (12.5 mins) | 80, 10, 3 | 1540 | 0.034 | 19.25 | |
Mechlord suit | 92% | 40% | 46% | 340 | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | -32 °C (57.6 °F) | +9 °C (16.2 °F) | +12 Bandwidth −5 Shooting accuracy −0.5 Melee hit chance |
Ultra mechtech | 60,000 ticks (16.67 mins) | 120, 8, 2, 1 | 6895 | 0.115 | 57.46 | |
Cataphract armor | 120% | 50% | 60% | 400 | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | -36 °C (64.8 °F) | +12 °C (21.6 °F) | −0.8 c/s Move speed | Cataphract armor | 75,000 ticks (20.83 mins) | 150, 50, 6 | 3120 | 0.042 | 20.8 | |
Grenadier armor | 101% | 40% | 49% | 340 | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | -32 °C (57.6 °F) | +9 °C (16.2 °F) | −0.4 c/s Move speed, built-in frag grenade launcher |
Marine armor | 60,000 ticks (16.67 mins) | 100, 20, 4, 75, 4 | 2305 | 0.038 | 23.05 | |
Locust armor | 87% | 35% | 41% | 280 | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | -32 °C (57.6 °F) | +9 °C (16.2 °F) | built-in burst rocket | Jump packs, Recon armor | 45,000 ticks (12.5 mins) | 120, 10, 3, 3, 100 | 2230 | 0.05 | 18.58 | |
Phoenix armor | 115% | 45% | 75% | 400 | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | -36 °C (64.8 °F) | +100 °C (180 °F) | −0.8 c/s Move speed, −68% Flammability, built-in flamebolt launcher |
Cataphract armor | 75,000 ticks (20.83 mins) | 150, 50, 6, 75, 4, 40 | 3480 | 0.046 | 23.2 | |
Prestige cataphract armor | 120% | 50% | 60% | 400 | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | -36 °C (64.8 °F) | +12 °C (21.6 °F) | −0.8 c/s Move speed, +5% Psychic sensitivity, +0.033 h/s Neural heat recovery rate |
Cataphract armor | 150,000 ticks (41.67 mins) | 190, 50, 6, 180 | 3930 | 0.026 | 20.68 | |
Prestige marine armor | 106% | 45% | 54% | 340 | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | -32 °C (57.6 °F) | +9 °C (16.2 °F) | −0.4 c/s Move speed, +5% Psychic sensitivity, +0.033 h/s Neural heat recovery rate |
Marine armor | 120,000 ticks (33.33 mins) | 120, 20, 4, 100 | 2530 | 0.021 | 21.08 | |
Prestige recon armor | 92% | 40% | 46% | 280 | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | -32 °C (57.6 °F) | +9 °C (16.2 °F) | +5% Psychic sensitivity, +0.033 h/s Neural heat recovery rate |
Recon armor | 90,000 ticks (25 mins) | 100, 10, 3, 90 | 1975 | 0.022 | 19.75 |
Middle
Name | Armor - Sharp | Armor - Blunt | Armor - Heat | HP | Coverage | Insulation - Cold | Insulation - Heat | Special Properties | Research requirement | Work to Make | Material Cost | Base Market Value | Value/Work | Value/Material | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Flak pants | 40% | 8% | 10% | 140 | Left Leg, Right Leg | -3.5 °C (6.3 °F) | +1 °C (1.8 °F) | −0.12 c/s Move speed | Flak armor | 9,000 ticks (2.5 mins) | 60, 30, 1 | 225 | 0.025 | 3.75 | |
Flak vest | 100% | 36% | 27% | 200 | Torso, Neck, Left Shoulder, Right Shoulder | -1 °C (1.8 °F) | +0 °C (0 °F) | −0.12 c/s Move speed | Flak armor | 9,000 ticks (2.5 mins) | 60, 30, 1 | 225 | 0.025 | 3.75 | |
Marine armor | 106% | 45% | 54% | 340 | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | -32 °C (57.6 °F) | +9 °C (16.2 °F) | −0.4 c/s Move speed | Marine armor | 60,000 ticks (16.67 mins) | 100, 20, 4 | 2035 | 0.034 | 20.35 | |
Plate armor | ×73% | ×73% | ×73% | 290 | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | 100% | 0% | −0.8 c/s Move speed | Plate armor | 38,000 ticks (10.56 mins) | 170 (Metallic/Woody, 1700 for SMVs) | 300 | 0.008 | 1.76 | |
Recon armor | 92% | 40% | 46% | 280 | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | -32 °C (57.6 °F) | +9 °C (16.2 °F) | – | Recon armor | 45,000 ticks (12.5 mins) | 80, 10, 3 | 1540 | 0.034 | 19.25 | |
Mechlord suit | 92% | 40% | 46% | 340 | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | -32 °C (57.6 °F) | +9 °C (16.2 °F) | +12 Bandwidth −5 Shooting accuracy −0.5 Melee hit chance |
Ultra mechtech | 60,000 ticks (16.67 mins) | 120, 8, 2, 1 | 6895 | 0.115 | 57.46 | |
Cataphract armor | 120% | 50% | 60% | 400 | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | -36 °C (64.8 °F) | +12 °C (21.6 °F) | −0.8 c/s Move speed | Cataphract armor | 75,000 ticks (20.83 mins) | 150, 50, 6 | 3120 | 0.042 | 20.8 | |
Grenadier armor | 101% | 40% | 49% | 340 | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | -32 °C (57.6 °F) | +9 °C (16.2 °F) | −0.4 c/s Move speed, built-in frag grenade launcher |
Marine armor | 60,000 ticks (16.67 mins) | 100, 20, 4, 75, 4 | 2305 | 0.038 | 23.05 | |
Locust armor | 87% | 35% | 41% | 280 | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | -32 °C (57.6 °F) | +9 °C (16.2 °F) | built-in burst rocket | Jump packs, Recon armor | 45,000 ticks (12.5 mins) | 120, 10, 3, 3, 100 | 2230 | 0.05 | 18.58 | |
Phoenix armor | 115% | 45% | 75% | 400 | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | -36 °C (64.8 °F) | +100 °C (180 °F) | −0.8 c/s Move speed, −68% Flammability, built-in flamebolt launcher |
Cataphract armor | 75,000 ticks (20.83 mins) | 150, 50, 6, 75, 4, 40 | 3480 | 0.046 | 23.2 | |
Prestige cataphract armor | 120% | 50% | 60% | 400 | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | -36 °C (64.8 °F) | +12 °C (21.6 °F) | −0.8 c/s Move speed, +5% Psychic sensitivity, +0.033 h/s Neural heat recovery rate |
Cataphract armor | 150,000 ticks (41.67 mins) | 190, 50, 6, 180 | 3930 | 0.026 | 20.68 | |
Prestige marine armor | 106% | 45% | 54% | 340 | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | -32 °C (57.6 °F) | +9 °C (16.2 °F) | −0.4 c/s Move speed, +5% Psychic sensitivity, +0.033 h/s Neural heat recovery rate |
Marine armor | 120,000 ticks (33.33 mins) | 120, 20, 4, 100 | 2530 | 0.021 | 21.08 | |
Prestige recon armor | 92% | 40% | 46% | 280 | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | -32 °C (57.6 °F) | +9 °C (16.2 °F) | +5% Psychic sensitivity, +0.033 h/s Neural heat recovery rate |
Recon armor | 90,000 ticks (25 mins) | 100, 10, 3, 90 | 1975 | 0.022 | 19.75 |
Outer
Name | Armor - Sharp | Armor - Blunt | Armor - Heat | HP | Coverage | Insulation - Cold | Insulation - Heat | Special Properties | Research requirement | Work to Make | Material Cost | Base Market Value | Value/Work | Value/Material | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Flak pants | 40% | 8% | 10% | 140 | Left Leg, Right Leg | -3.5 °C (6.3 °F) | +1 °C (1.8 °F) | −0.12 c/s Move speed | Flak armor | 9,000 ticks (2.5 mins) | 60, 30, 1 | 225 | 0.025 | 3.75 | |
Flak vest | 100% | 36% | 27% | 200 | Torso, Neck, Left Shoulder, Right Shoulder | -1 °C (1.8 °F) | +0 °C (0 °F) | −0.12 c/s Move speed | Flak armor | 9,000 ticks (2.5 mins) | 60, 30, 1 | 225 | 0.025 | 3.75 | |
Marine armor | 106% | 45% | 54% | 340 | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | -32 °C (57.6 °F) | +9 °C (16.2 °F) | −0.4 c/s Move speed | Marine armor | 60,000 ticks (16.67 mins) | 100, 20, 4 | 2035 | 0.034 | 20.35 | |
Plate armor | ×73% | ×73% | ×73% | 290 | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | 100% | 0% | −0.8 c/s Move speed | Plate armor | 38,000 ticks (10.56 mins) | 170 (Metallic/Woody, 1700 for SMVs) | 300 | 0.008 | 1.76 | |
Recon armor | 92% | 40% | 46% | 280 | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | -32 °C (57.6 °F) | +9 °C (16.2 °F) | – | Recon armor | 45,000 ticks (12.5 mins) | 80, 10, 3 | 1540 | 0.034 | 19.25 | |
Mechlord suit | 92% | 40% | 46% | 340 | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | -32 °C (57.6 °F) | +9 °C (16.2 °F) | +12 Bandwidth −5 Shooting accuracy −0.5 Melee hit chance |
Ultra mechtech | 60,000 ticks (16.67 mins) | 120, 8, 2, 1 | 6895 | 0.115 | 57.46 | |
Cataphract armor | 120% | 50% | 60% | 400 | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | -36 °C (64.8 °F) | +12 °C (21.6 °F) | −0.8 c/s Move speed | Cataphract armor | 75,000 ticks (20.83 mins) | 150, 50, 6 | 3120 | 0.042 | 20.8 | |
Grenadier armor | 101% | 40% | 49% | 340 | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | -32 °C (57.6 °F) | +9 °C (16.2 °F) | −0.4 c/s Move speed, built-in frag grenade launcher |
Marine armor | 60,000 ticks (16.67 mins) | 100, 20, 4, 75, 4 | 2305 | 0.038 | 23.05 | |
Locust armor | 87% | 35% | 41% | 280 | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | -32 °C (57.6 °F) | +9 °C (16.2 °F) | built-in burst rocket | Jump packs, Recon armor | 45,000 ticks (12.5 mins) | 120, 10, 3, 3, 100 | 2230 | 0.05 | 18.58 | |
Phoenix armor | 115% | 45% | 75% | 400 | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | -36 °C (64.8 °F) | +100 °C (180 °F) | −0.8 c/s Move speed, −68% Flammability, built-in flamebolt launcher |
Cataphract armor | 75,000 ticks (20.83 mins) | 150, 50, 6, 75, 4, 40 | 3480 | 0.046 | 23.2 | |
Prestige cataphract armor | 120% | 50% | 60% | 400 | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | -36 °C (64.8 °F) | +12 °C (21.6 °F) | −0.8 c/s Move speed, +5% Psychic sensitivity, +0.033 h/s Neural heat recovery rate |
Cataphract armor | 150,000 ticks (41.67 mins) | 190, 50, 6, 180 | 3930 | 0.026 | 20.68 | |
Prestige marine armor | 106% | 45% | 54% | 340 | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | -32 °C (57.6 °F) | +9 °C (16.2 °F) | −0.4 c/s Move speed, +5% Psychic sensitivity, +0.033 h/s Neural heat recovery rate |
Marine armor | 120,000 ticks (33.33 mins) | 120, 20, 4, 100 | 2530 | 0.021 | 21.08 | |
Prestige recon armor | 92% | 40% | 46% | 280 | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | -32 °C (57.6 °F) | +9 °C (16.2 °F) | +5% Psychic sensitivity, +0.033 h/s Neural heat recovery rate |
Recon armor | 90,000 ticks (25 mins) | 100, 10, 3, 90 | 1975 | 0.022 | 19.75 |
Special
Name | Armor - Sharp | Armor - Blunt | Armor - Heat | Coverage | Value | |
---|---|---|---|---|---|---|
Toughskin gland | 35 | 10 | 30 | Head, Left Ear, Right Ear, Left Eye, Right Eye, Nose, Jaw, Torso, Neck, Left Shoulder, Left Arm, Left Hand, Left Fingers, Right Shoulder, Right Arm, Right Hand, Right Fingers, Left Leg, Left Foot, Left Toes, Right Leg, Right Foot, Right Toes | 1,030 | |
Armorskin gland | 52 | 20 | 40 | Head, Left Ear, Right Ear, Left Eye, Right Eye, Nose, Jaw, Torso, Neck, Left Shoulder, Left Arm, Left Hand, Left Fingers, Right Shoulder, Right Arm, Right Hand, Right Fingers, Left Leg, Left Foot, Left Toes, Right Leg, Right Foot, Right Toes | 1,475 | |
Stoneskin gland | 70 | 30 | 50 | Head, Left Ear, Right Ear, Left Eye, Right Eye, Nose, Jaw, Torso, Neck, Left Shoulder, Left Arm, Left Hand, Left Fingers, Right Shoulder, Right Arm, Right Hand, Right Fingers, Left Leg, Left Foot, Left Toes, Right Leg, Right Foot, Right Toes | 1,920 |