Difference between revisions of "Parka"

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(Update parkas to 1.0 values, add more detail on parkas vs. other clothing)
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|buy =  {{icon|cloth|120}}
 
|buy =  {{icon|cloth|120}}
 
|hp = 140
 
|hp = 140
|work to make = 334
+
|work to make = 134
 
|marketvalue  = 320
 
|marketvalue  = 320
|insulationcold = 40
+
|insulationcold = 2.0
|armorsharp  = 3
+
|armorsharp  = 20
|armorheat = 3
+
|armorheat = 20
 
|mass base = 3.8
 
|mass base = 3.8
 
}}</onlyinclude>
 
}}</onlyinclude>
 
==Summary==
 
==Summary==
 
====Overview & Obtaining====
 
====Overview & Obtaining====
Parkas are large, thick jackets which are used to protect one from the bitter coldness of Boreal Forests, freezing Tundras, and perilous Ice Sheets. They insulate exceptionally well, reducing the minimal comfortable temperature of the wearer by an amount that depends on material and item quality.
+
Parkas are large, thick jackets which protect from the bitter cold of boreal forests, tundras, ice sheets, or the ever-perilous sea ice. Parkas insulate from cold exceptionally well, offering 2.5 times as much as the next best insulating clothing ([[jacket]]s).
  
 
Parkas can be purchased from traders, crafted, or stripped from Outlanders, Pirates, or Tribals - this being the only garment that can be found worn by all existing human factions. When starting a tribal faction, there's a chance one of your starting tribespeople will spawn with a cloth parka equipped.
 
Parkas can be purchased from traders, crafted, or stripped from Outlanders, Pirates, or Tribals - this being the only garment that can be found worn by all existing human factions. When starting a tribal faction, there's a chance one of your starting tribespeople will spawn with a cloth parka equipped.
  
 
====Crafting====
 
====Crafting====
As a complicated garment, Parkas can only be made at [[Hand-tailoring bench|tailoring]] [[Electric tailoring bench|benches]], which requires [[Research#ComplexClothing|complex clothing]] to be researched in order to be constructed. A parka requires 80 of any textile, and 334 seconds of work (20,000 ticks) to be created, assuming baseline global work speed, [[consciousness]], [[sight]], and [[manipulation]].
+
As a complicated garment, Parkas can only be made at [[Hand-tailoring bench|tailoring]] [[Electric tailoring bench|benches]], which requires [[Research#ComplexClothing|complex clothing]] to be researched in order to be constructed. A parka requires 80 of any textile, and 134 units of work.
  
 
====Conclusion & Comparison====
 
====Conclusion & Comparison====
Parkas are the most insulating garment in the game. It's typically advisable to have parkas early-game in colder biomes. Parkas are typically influential in surviving those frozen ice sheets, tundras, and even exceptional boreal forests.  
+
Parkas are the most insulating garment in the game, offering an absurdly high amount of insulation from cold relative to other clothing. This insulation comes at a cost though: less armor than both [[jacket]]s and [[duster]]s (20% vs. 30%), and no less coverage of the body (dusters cover the legs).
  
Parkas also offer the least amount of damage protection out of the 3 available coats.
+
Parkas are a necessity in cold biomes, especially when starting out.  But the extra armor of a jacket or duster may be worth it if you have good enough [[textiles]] and a craftsman capable of making high enough [[quality]] jackets or dusters to insulate from the cold.
  
 
==Insulation Information==
 
==Insulation Information==
The following table(s) will display how good a normal quality Parka is at insulating when made from various materials...
+
Parkas offer no insulation from heat, but an abusrd amount of insulation from cold (200%).
 +
The exact insulation in-game depends on the [[textile]] used and the [[quality]] of the crafted item.
 +
Assuming normal quality, a parka offers:
 
{{Tag/Keeps Warm|2}}
 
{{Tag/Keeps Warm|2}}
  

Revision as of 04:36, 24 July 2019

Parka

Parka

"A thick parka for staying warm even in the coldest of temperatures."

Base Stats

Type
GearClothing
Market Value
320 Silver
Mass
3.8 kg
HP
140

Apparel

Insulation - Cold
°C (3.6 °F)
Armor - Sharp
20%
Armor - Heat
20%

Creation

Work To Make
134 ticks (2.23 secs)

Summary

Overview & Obtaining

Parkas are large, thick jackets which protect from the bitter cold of boreal forests, tundras, ice sheets, or the ever-perilous sea ice. Parkas insulate from cold exceptionally well, offering 2.5 times as much as the next best insulating clothing (jackets).

Parkas can be purchased from traders, crafted, or stripped from Outlanders, Pirates, or Tribals - this being the only garment that can be found worn by all existing human factions. When starting a tribal faction, there's a chance one of your starting tribespeople will spawn with a cloth parka equipped.

Crafting

As a complicated garment, Parkas can only be made at tailoring benches, which requires complex clothing to be researched in order to be constructed. A parka requires 80 of any textile, and 134 units of work.

Conclusion & Comparison

Parkas are the most insulating garment in the game, offering an absurdly high amount of insulation from cold relative to other clothing. This insulation comes at a cost though: less armor than both jackets and dusters (20% vs. 30%), and no less coverage of the body (dusters cover the legs).

Parkas are a necessity in cold biomes, especially when starting out. But the extra armor of a jacket or duster may be worth it if you have good enough textiles and a craftsman capable of making high enough quality jackets or dusters to insulate from the cold.

Insulation Information

Parkas offer no insulation from heat, but an abusrd amount of insulation from cold (200%). The exact insulation in-game depends on the textile used and the quality of the crafted item. Assuming normal quality, a parka offers:

Keeps Warm
Minimum
Fabric Alpaca wool −60°C
Cloth −36°C
Devilstrand −40°C
Hyperweave −52°C
Megasloth wool −68°C
Muffalo wool −56°C
Synthread −44°C
Leather Bearskin −40°C
Birdskin −20°C
Bluefur −40°C
Camelhide −32°C
Chinchilla fur −60°C
Dog leather −28°C
Elephant leather −28°C
Foxfur −40°C
Heavy fur −60°C
Human leather −24°C
Lightleather −24°C
Lizardskin −24°C
Panthera fur −32°C
Patchleather −18°C
Plainleather −32°C
Rhinoceros leather −28°C
Thrumbofur −68°C
Wolfskin −48°C