Difference between revisions of "Hood"

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Notable as the unisex option of noble headwear, for nobles up to the rank of Praetor, and only requiring Complex Clothing to be researched, not Noble Apparel.
 
Notable as the unisex option of noble headwear, for nobles up to the rank of Praetor, and only requiring Complex Clothing to be researched, not Noble Apparel.
  
Also noteworthy as a headwear providing some insulation, but no physical protection, making it an attractive option for slave use.   
+
Also noteworthy as a headwear providing some temperature insulation, but no physical protection, making it an attractive option for slave use.   
 
{{Apparel Material Table}}
 
{{Apparel Material Table}}
  

Revision as of 20:40, 24 November 2021

Hood

Hood

"A draped hood which covers the head and ears."

Base Stats

Type
GearClothing
Mass
0.10 kg
HP
80

Apparel

Insulation Factor - Cold
0.1×
Insulation Factor - Heat
0.25×
Armor Factor - Sharp
0
Armor Factor - Blunt
0
Armor Factor - Heat
0
Coverage
Head, Left Ear, Right Ear
Layer
Headgear

Creation

Crafted At
Hand tailor bench / Electric tailor bench
Work To Make
6,000 ticks (1.67 mins)
Stuff Tags
Fabric, Leathery
Resources to make
Stuff 50
Technical
tags
BestowerHood


The Hood is a clothing item initially added in the Royalty DLC but now part of RimWorld core. Nobles Content added by the Royalty DLC between Squire and Praetor rank require either one of these or one of the other alternatives, to consider themselves properly dressed and avoid a negative moodlet. The Male specific equivalent is the Top hat Content added by the Royalty DLC. The Female specific equivalent is the Ladies hat Content added by the Royalty DLC.

Acquisition

It can be found on Bestowers and purchased from traders.

Analysis

Hoods are a luxurious headgear that offers a significant boost to Social Impact (+20%) even larger than the Bowler hat's 15%, but provide no armor and equivalent or worse insulation. Thus they are inferior to, should be exchanged for, literally any other headgear unless required by a noble or the social impact buff is required.

Notable as the unisex option of noble headwear, for nobles up to the rank of Praetor, and only requiring Complex Clothing to be researched, not Noble Apparel.

Also noteworthy as a headwear providing some temperature insulation, but no physical protection, making it an attractive option for slave use.

Material table

  • Material Sharp Blunt Heat Item HP Insulation - Cold Insulation - Heat Market Value
    Bearskin Hood 22.4% 4.8% 30% 104 -2 °C (-3.6 °F) +5 °C (9 °F) 192 Silver
    Birdskin Hood 13.4% 2.8% 30% 80 -1 °C (-1.8 °F) +2.5 °C (4.5 °F) 112 Silver
    Bluefur Hood 16.2% 4.8% 30% 104 -2 °C (-3.6 °F) +4 °C (7.2 °F) 137 Silver
    Camelhide Hood 16.2% 4.8% 30% 104 -1.6 °C (-2.9 °F) +6 °C (10.8 °F) 137 Silver
    Chinchilla fur Hood 13.4% 2.8% 30% 80 -3 °C (-5.4 °F) +4 °C (7.2 °F) 345 Silver
    Dog leather Hood 16.2% 4.8% 30% 104 -1.4 °C (-2.5 °F) +4 °C (7.2 °F) 122 Silver
    Dread leather Hood 25.4% 4.8% 30% 104 -2 °C (-3.6 °F) +3 °C (5.4 °F) 197 Silver
    Elephant leather Hood 22.4% 4.8% 30% 120 -1.4 °C (-2.5 °F) +3 °C (5.4 °F) 143 Silver
    Foxfur Hood 16.2% 4.2% 30% 80 -2 °C (-3.6 °F) +4 °C (7.2 °F) 197 Silver
    Guinea pig fur Hood 13.4% 2.8% 30% 48 -3.8 °C (-6.8 °F) +4.5 °C (8.1 °F) 270 Silver
    Heavy fur Hood 24.8% 4.8% 30% 120 -3 °C (-5.4 °F) +3.5 °C (6.3 °F) 187 Silver
    Human leather Hood 12.8% 4.8% 30% 104 -1.2 °C (-2.2 °F) +3 °C (5.4 °F) 230 Silver
    Lightleather Hood 10.8% 2.8% 30% 80 -1.2 °C (-2.2 °F) +3 °C (5.4 °F) 117 Silver
    Lizardskin Hood 16.2% 5.4% 30% 80 -1.2 °C (-2.2 °F) +3 °C (5.4 °F) 127 Silver
    Panthera fur Hood 18.6% 4.8% 30% 104 -1.6 °C (-2.9 °F) +6 °C (10.8 °F) 172 Silver
    Patchleather Hood 9% 3.8% 18% 80 -0.9 °C (-1.6 °F) +2.25 °C (4.1 °F) 97 Silver
    Pigskin Hood 12.8% 4.8% 30% 104 -1.2 °C (-2.2 °F) +3 °C (5.4 °F) 117 Silver
    Plainleather Hood 16.2% 4.8% 30% 104 -1.6 °C (-2.9 °F) +4 °C (7.2 °F) 127 Silver
    Rhinoceros leather Hood 25.8% 4.8% 30% 120 -1.4 °C (-2.5 °F) +3.5 °C (6.3 °F) 230 Silver
    Thrumbofur Hood 41.6% 7.2% 30% 160 -3.4 °C (-6.1 °F) +5.5 °C (9.9 °F) 720 Silver
    Wolfskin Hood 20.4% 4.8% 30% 104 -2.4 °C (-4.3 °F) +4 °C (7.2 °F) 172 Silver
    Alpaca wool Hood 7.2% 0% 22% 80 -3 °C (-5.4 °F) +4 °C (7.2 °F) 210 Silver
    Bison wool Hood 7.2% 0% 22% 80 -2.6 °C (-4.7 °F) +3 °C (5.4 °F) 157 Silver
    Cloth Hood 7.2% 0% 3.6% 80 -1.8 °C (-3.2 °F) +4.5 °C (8.1 °F) 97 Silver
    Devilstrand Hood 28% 7.2% 60% 104 -2 °C (-3.6 °F) +6 °C (10.8 °F) 295 Silver
    Hyperweave Hood 40% 10.8% 57.6% 192 -2.6 °C (-4.7 °F) +6.5 °C (11.7 °F) 470 Silver
    Megasloth wool Hood 16% 0% 22% 80 -3.4 °C (-6.1 °F) +3 °C (5.4 °F) 157 Silver
    Muffalo wool Hood 7.2% 0% 22% 80 -2.8 °C (-5 °F) +3 °C (5.4 °F) 157 Silver
    Sheep wool Hood 7.2% 0% 22% 80 -2.6 °C (-4.7 °F) +2.5 °C (4.5 °F) 157 Silver
    Synthread Hood 18.8% 5.2% 18% 104 -2.2 °C (-4 °F) +5.5 °C (9.9 °F) 220 Silver

    Assuming Normal quality, for the effect of other qualities, see Quality.
  • Trivia

    Every bestower Content added by the Royalty DLC will wear a red hood.

    This is one of very few items to transition between DLC and Core, originally being introduced as part of the Royalty DLC but latter being integrated into the base game. The techprint is the only other known example, but it did the reverse.

    Version History

    • Added by the 1.2 update with Bestowers.
    • 1.2.2753 - Insulation against cold increased from 0 to 0.1x, insulation against heat increased from 0 to 0.25x.
    • 1.3.3066 - Made craftable. Transferred from Royalty DLC to RimWorld Core. Work To Make increased from 1,200 ticks to 6,000 ticks.