Difference between revisions of "Hood"
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Notable as the unisex option of noble headwear, for nobles up to the rank of Praetor, and only requiring Complex Clothing to be researched, not Noble Apparel. This makes it the clearly superior option to the Top Hat and Ladies Hat, for noble titled pawns, with it as a requirement. | Notable as the unisex option of noble headwear, for nobles up to the rank of Praetor, and only requiring Complex Clothing to be researched, not Noble Apparel. This makes it the clearly superior option to the Top Hat and Ladies Hat, for noble titled pawns, with it as a requirement. | ||
− | Also noteworthy as a headwear providing some temperature insulation, but no physical protection | + | Also noteworthy as a headwear providing some temperature insulation, but no physical protection. It also is slave suppression neutral making it an attractive option for slave use. |
{{Apparel Material Table}} | {{Apparel Material Table}} | ||
Revision as of 20:47, 24 November 2021
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Hood
"A draped hood which covers the head and ears."
Base Stats
Apparel
- Insulation Factor - Cold
- 0.1×
- Insulation Factor - Heat
- 0.25×
- Armor Factor - Sharp
- 0
- Armor Factor - Blunt
- 0
- Armor Factor - Heat
- 0
- Coverage
- Head, Left Ear, Right Ear
- Layer
- Headgear
Creation
- Work To Make
- 6,000 ticks (1.67 mins)
- Stuff Tags
- Fabric, Leathery
- tags
- BestowerHood
The Hood is a clothing item initially added in the Royalty DLC but now part of RimWorld core. Nobles between Squire and Praetor rank require either one of these or one of the other alternatives, to consider themselves properly dressed and avoid a negative moodlet. The Male specific equivalent is the Top hat . The Female specific equivalent is the Ladies hat .
Acquisition
May be crafted at a tailors workbench, once Complex Clothing is researched. Work To Make 6,000 ticks (1.67 mins) Resources to make 50 Fabric, Leathery "Stuff"
It also can be found on Bestowers and purchased from traders.
Analysis
Hoods are a luxurious headgear that offers a significant boost to Social Impact (+20%) even larger than the Bowler hat's 15%, but provide no armor and equivalent or worse insulation. Thus they are inferior to, should be exchanged for, literally any other headgear unless required by a noble or the social impact buff is required.
Notable as the unisex option of noble headwear, for nobles up to the rank of Praetor, and only requiring Complex Clothing to be researched, not Noble Apparel. This makes it the clearly superior option to the Top Hat and Ladies Hat, for noble titled pawns, with it as a requirement.
Also noteworthy as a headwear providing some temperature insulation, but no physical protection. It also is slave suppression neutral making it an attractive option for slave use.
Material table
Material | Sharp | Blunt | Heat | Item HP | Insulation - Cold | Insulation - Heat | Market Value |
---|---|---|---|---|---|---|---|
Bearskin Hood | 22.4% | 4.8% | 30% | 104 | -2 °C (-3.6 °F) | +5 °C (9 °F) | 192 |
Birdskin Hood | 13.4% | 2.8% | 30% | 80 | -1 °C (-1.8 °F) | +2.5 °C (4.5 °F) | 112 |
Bluefur Hood | 16.2% | 4.8% | 30% | 104 | -2 °C (-3.6 °F) | +4 °C (7.2 °F) | 137 |
Camelhide Hood | 16.2% | 4.8% | 30% | 104 | -1.6 °C (-2.9 °F) | +6 °C (10.8 °F) | 137 |
Chinchilla fur Hood | 13.4% | 2.8% | 30% | 80 | -3 °C (-5.4 °F) | +4 °C (7.2 °F) | 345 |
Dog leather Hood | 16.2% | 4.8% | 30% | 104 | -1.4 °C (-2.5 °F) | +4 °C (7.2 °F) | 122 |
Dread leather Hood | 25.4% | 4.8% | 30% | 104 | -2 °C (-3.6 °F) | +3 °C (5.4 °F) | 197 |
Elephant leather Hood | 22.4% | 4.8% | 30% | 120 | -1.4 °C (-2.5 °F) | +3 °C (5.4 °F) | 143 |
Foxfur Hood | 16.2% | 4.2% | 30% | 80 | -2 °C (-3.6 °F) | +4 °C (7.2 °F) | 197 |
Guinea pig fur Hood | 13.4% | 2.8% | 30% | 48 | -3.8 °C (-6.8 °F) | +4.5 °C (8.1 °F) | 270 |
Heavy fur Hood | 24.8% | 4.8% | 30% | 120 | -3 °C (-5.4 °F) | +3.5 °C (6.3 °F) | 187 |
Human leather Hood | 12.8% | 4.8% | 30% | 104 | -1.2 °C (-2.2 °F) | +3 °C (5.4 °F) | 230 |
Lightleather Hood | 10.8% | 2.8% | 30% | 80 | -1.2 °C (-2.2 °F) | +3 °C (5.4 °F) | 117 |
Lizardskin Hood | 16.2% | 5.4% | 30% | 80 | -1.2 °C (-2.2 °F) | +3 °C (5.4 °F) | 127 |
Panthera fur Hood | 18.6% | 4.8% | 30% | 104 | -1.6 °C (-2.9 °F) | +6 °C (10.8 °F) | 172 |
Patchleather Hood | 9% | 3.8% | 18% | 80 | -0.9 °C (-1.6 °F) | +2.25 °C (4.1 °F) | 97 |
Pigskin Hood | 12.8% | 4.8% | 30% | 104 | -1.2 °C (-2.2 °F) | +3 °C (5.4 °F) | 117 |
Plainleather Hood | 16.2% | 4.8% | 30% | 104 | -1.6 °C (-2.9 °F) | +4 °C (7.2 °F) | 127 |
Rhinoceros leather Hood | 25.8% | 4.8% | 30% | 120 | -1.4 °C (-2.5 °F) | +3.5 °C (6.3 °F) | 230 |
Thrumbofur Hood | 41.6% | 7.2% | 30% | 160 | -3.4 °C (-6.1 °F) | +5.5 °C (9.9 °F) | 720 |
Wolfskin Hood | 20.4% | 4.8% | 30% | 104 | -2.4 °C (-4.3 °F) | +4 °C (7.2 °F) | 172 |
Alpaca wool Hood | 7.2% | 0% | 22% | 80 | -3 °C (-5.4 °F) | +4 °C (7.2 °F) | 210 |
Bison wool Hood | 7.2% | 0% | 22% | 80 | -2.6 °C (-4.7 °F) | +3 °C (5.4 °F) | 157 |
Cloth Hood | 7.2% | 0% | 3.6% | 80 | -1.8 °C (-3.2 °F) | +4.5 °C (8.1 °F) | 97 |
Devilstrand Hood | 28% | 7.2% | 60% | 104 | -2 °C (-3.6 °F) | +6 °C (10.8 °F) | 295 |
Hyperweave Hood | 40% | 10.8% | 57.6% | 192 | -2.6 °C (-4.7 °F) | +6.5 °C (11.7 °F) | 470 |
Megasloth wool Hood | 16% | 0% | 22% | 80 | -3.4 °C (-6.1 °F) | +3 °C (5.4 °F) | 157 |
Muffalo wool Hood | 7.2% | 0% | 22% | 80 | -2.8 °C (-5 °F) | +3 °C (5.4 °F) | 157 |
Sheep wool Hood | 7.2% | 0% | 22% | 80 | -2.6 °C (-4.7 °F) | +2.5 °C (4.5 °F) | 157 |
Synthread Hood | 18.8% | 5.2% | 18% | 104 | -2.2 °C (-4 °F) | +5.5 °C (9.9 °F) | 220 |
Assuming Normal quality, for the effect of other qualities, see Quality.
Trivia
Every bestower will wear a red hood.
This is one of very few items to transition between DLC and Core, originally being introduced as part of the Royalty DLC but latter being integrated into the base game. The techprint is the only other known example, but it did the reverse.
Version History
- Added by the 1.2 update with Bestowers.
- 1.2.2753 - Insulation against cold increased from 0 to 0.1x, insulation against heat increased from 0 to 0.25x.
- 1.3.3066 - Made craftable. Transferred from Royalty DLC to RimWorld Core. Work To Make increased from 1,200 ticks to 6,000 ticks.