Cape
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Cape
"A long cape of elegant design. It hangs over one side of the torso."
Base Stats
Apparel
- Insulation Factor - Cold
- 0.6×
- Insulation Factor - Heat
- 0.85×
- Armor Factor - Sharp
- 0.3
- Armor Factor - Blunt
- 0.3
- Armor Factor - Heat
- 0.3
- Coverage
- Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg
- Layer
- Shell
Creation
- Work To Make
- 16,000 ticks (4.44 mins)
The Cape is a clothing item added in the Royalty DLC. Nobles of ??? rank and above require either one of these, or either a Prestige or Eltex robe, to consider themselves properly dressed and avoid a negative moodlet.
Acquisition
As a complicated garment, Capes can only be made at tailoring benches, and requires both complex clothing & Noble Apparel to be researched in order to be constructed. A Cape requires 80 of any textile, and 16000 units of work. It can also be found on Imperial Nobles, for sale at traders and as a quest reward.
Analysis
Statistically, Capes are identical to Dusters. Like dusters, capes are great hot-weather garments, and either item is necessary to survive in very hot biomes (e.g. Arid Shrubland, Tropical Rainforest, Desert, etc.), and recommended for temperate biomes (i.e. Temperate Forest), as both are susceptible to heat waves, reaching up to or even exceeding 60 °C (140 °F) at the peak of summer. Again, like a duster, capes provides reasonable sharp damage protection when made of tough materials, and can be paired with a flak vest for a strong early and mid game armor set.
They are usually seen as preferable to jackets, since they provide identical armor bonuses, also cover the neck and legs, and have slightly higher hit points (200 vs. 160). Insulation wise, capes offer significantly better insulation from heat (85% vs. 30%), but worse insulation from cold (60% vs. 80%) and require slightly more resources to craft. In cold biomes, parkas are usually preferable. While parkas offer less armor (20% vs. 30%) and don't cover the legs, they are significantly better at insulating from cold (200% vs. 60%)
Compared to dusters, capes have the same stats, but require longer to craft and require additional research. In colonies without nobles, there is little reason to chose them over dusters besides aesthetics. However, in colonies with nobles which will likely already require capes, switching means production can be simplified to a single type of outer layer for all pawns, reducing redundancy at the cost of additional crafting time.
Material Table
Material | Sharp | Blunt | Heat | Item HP | Insulation - Cold | Insulation - Heat | Market Value |
---|---|---|---|---|---|---|---|
Cloth Cape | 10.8% | 0% | 5.4% | 200 | -10.8 °C (-19.4 °F) | +15.3 °C (27.5 °F) | 178 |
Synthread Cape | 28.2% | 7.8% | 27% | 260 | -13.2 °C (-23.8 °F) | +18.7 °C (33.7 °F) | 380 |
Devilstrand Cape | 42% | 10.8% | 90% | 260 | -12 °C (-21.6 °F) | +20.4 °C (36.7 °F) | 500 |
Hyperweave Cape | 60% | 16.2% | 86.4% | 480 | -15.6 °C (-28.1 °F) | +22.1 °C (39.8 °F) | 780 |
Megasloth wool Cape | 24% | 0% | 33% | 200 | -20.4 °C (-36.7 °F) | +10.2 °C (18.4 °F) | 275 |
Muffalo wool Cape | 10.8% | 0% | 33% | 200 | -16.8 °C (-30.2 °F) | +10.2 °C (18.4 °F) | 275 |
Alpaca wool Cape | 10.8% | 0% | 33% | 200 | -18 °C (-32.4 °F) | +13.6 °C (24.5 °F) | 360 |
Bison wool Cape | 10.8% | 0% | 33% | 200 | -15.6 °C (-28.1 °F) | +10.2 °C (18.4 °F) | 275 |
Sheep wool Cape | 10.8% | 0% | 33% | 200 | -15.6 °C (-28.1 °F) | +8.5 °C (15.3 °F) | 275 |
Plainleather Cape | 24.3% | 7.2% | 45% | 260 | -9.6 °C (-17.3 °F) | +13.6 °C (24.5 °F) | 225 |
Dog leather Cape | 24.3% | 7.2% | 45% | 260 | -8.4 °C (-15.1 °F) | +13.6 °C (24.5 °F) | 220 |
Wolfskin Cape | 30.6% | 7.2% | 45% | 260 | -14.4 °C (-25.9 °F) | +13.6 °C (24.5 °F) | 300 |
Panthera fur Cape | 27.9% | 7.2% | 45% | 260 | -9.6 °C (-17.3 °F) | +20.4 °C (36.7 °F) | 300 |
Camelhide Cape | 24.3% | 7.2% | 45% | 260 | -9.6 °C (-17.3 °F) | +20.4 °C (36.7 °F) | 240 |
Bluefur Cape | 24.3% | 7.2% | 45% | 260 | -12 °C (-21.6 °F) | +13.6 °C (24.5 °F) | 240 |
Bearskin Cape | 33.6% | 7.2% | 45% | 260 | -12 °C (-21.6 °F) | +17 °C (30.6 °F) | 330 |
Guinea pig fur Cape | 20.1% | 4.2% | 45% | 120 | -22.8 °C (-41 °F) | +15.3 °C (27.5 °F) | 460 |
Human leather Cape | 19.2% | 7.2% | 45% | 260 | -7.2 °C (-13 °F) | +10.2 °C (18.4 °F) | 395 |
Pigskin Cape | 19.2% | 7.2% | 45% | 260 | -7.2 °C (-13 °F) | +10.2 °C (18.4 °F) | 210 |
Lightleather Cape | 16.2% | 4.2% | 45% | 200 | -7.2 °C (-13 °F) | +10.2 °C (18.4 °F) | 210 |
Birdskin Cape | 20.1% | 4.2% | 45% | 200 | -6 °C (-10.8 °F) | +8.5 °C (15.3 °F) | 200 |
Chinchilla fur Cape | 20.1% | 4.2% | 45% | 200 | -18 °C (-32.4 °F) | +13.6 °C (24.5 °F) | 580 |
Foxfur Cape | 24.3% | 6.3% | 45% | 200 | -12 °C (-21.6 °F) | +13.6 °C (24.5 °F) | 340 |
Lizardskin Cape | 24.3% | 8.1% | 45% | 200 | -7.2 °C (-13 °F) | +10.2 °C (18.4 °F) | 225 |
Elephant leather Cape | 33.6% | 7.2% | 45% | 300 | -8.4 °C (-15.1 °F) | +10.2 °C (18.4 °F) | 250 |
Heavy fur Cape | 37.2% | 7.2% | 45% | 300 | -18 °C (-32.4 °F) | +11.9 °C (21.4 °F) | 320 |
Rhinoceros leather Cape | 38.7% | 7.2% | 45% | 300 | -8.4 °C (-15.1 °F) | +11.9 °C (21.4 °F) | 395 |
Thrumbofur Cape | 62.4% | 10.8% | 45% | 400 | -20.4 °C (-36.7 °F) | +18.7 °C (33.7 °F) | 1180 |
Patchleather Cape | 13.5% | 5.7% | 27% | 200 | -5.4 °C (-9.7 °F) | +7.65 °C (13.8 °F) | 178 |
Assuming Normal quality, for the effect of other qualities, see Quality.
Version History
- 1.2.2753 - Added.