Cape

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Cape

Cape

A long cape of elegant design. It hangs over one side of the torso.

Base Stats

Type
GearClothing
Tech Level
Medieval
Mass
2.0 kg
HP
200

Apparel

Insulation Factor - Cold
0.6×
Insulation Factor - Heat
0.85×
Armor Factor - Sharp
0.3
Armor Factor - Blunt
0.3
Armor Factor - Heat
0.3
Clothing For Nudity
True
Coverage
Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg
Layer
Outer
Lifestage
Adult

Creation

Crafted At
Hand tailor bench / Electric tailor bench
Work To Make
16,000 ticks (4.44 mins)
Work Speed Stat
General Labor Speed
Stuff Tags
Leathery, Fabric
Resources to make
Stuff 80
Technical


The cape is a clothing item originally added in the Royalty DLC, but it will also be present if the Biotech DLC is enabled. Nobles of Acolyte rank and above require either one of these, or either a prestige or eltex robe, to consider themselves properly dressed and avoid a negative moodlet. Moral guidesContent added by the Ideology DLC can also similarly require them.

Acquisition[edit]

Capes can be crafted at a hand tailor bench or electric tailor bench, each requiring Stuff 80 Stuff (Leathery/Fabric) and 16,000 ticks (4.44 mins) of work modified by the general labor speed of the crafter and the work to make factor of the material.

It can also be found on Imperial Nobles, for sale at traders and as a quest reward.

Summary[edit]

Despite the mention in the description that they hang over one side of the body, their actual coverage is symmetrical.

Analysis[edit]

Statistically, capes are identical to dusters. Like dusters, capes are great hot-weather garments, and either item is necessary to survive in very hot biomes (e.g. Arid Shrubland, Tropical Rainforest, Desert, etc.), and recommended for temperate biomes (i.e. Temperate Forest), as both are susceptible to heat waves, reaching up to or even exceeding 60 °C (140 °F) at the peak of summer.

Again, like a duster, capes provides reasonable sharp damage protection when made of tough materials, and can be paired with a flak vest for a strong early and mid game armor set.

They are usually seen as preferable to jackets, since they provide identical armor bonuses, also cover the neck and legs, and have slightly higher hit points (200 vs. 160). Insulation wise, capes offer significantly better insulation from heat (85% vs. 30%), but worse insulation from cold (60% vs. 80%) and require slightly more resources to craft. In cold biomes, parkas are preferable if the temperature is low enough that capes are insufficient. While parkas offer only two thirds the armor and don't cover the legs, they are significantly better at insulating from cold (200% vs. 60%)

Compared to dusters, capes have the same stats, but 60% more work to craft with a resulting higher market value. In colonies without nobles, there is little reason to choose them over dusters besides aesthetics or to train crafting while also producing potentially useful items, as high quality capes can be worn, and of greater market value than a regular duster. If there is no need to roll for high quality apparel for wear and Noble Apparel has been researched, corsets and formal vests are more material efficient as training objects.

In colonies with nobles which will likely already require capes, switching means production can be simplified to a single type of outer layer for all pawns, reducing redundancy at the cost of additional crafting time.

Lastly, unlike dusters, they can be chosen as desired apparel in certain Ideoligious roles.Content added by the Ideology DLC

Stats table

Feature Toggle
QualityRitual Quality Check Off.png
  • Cape Cape Sharp Blunt Heat HP Insulation
    - Cold
    Insulation
    - Heat
    Market Value
    Quality
    Material
    Normal Alpaca wool Alpaca wool 10.8% 0% 33% 200 -18 °C (-32.4 °F) +13.6 °C (24.5 °F) 360 Silver
    Normal Bearskin Bearskin 33.6% 7.2% 45% 260 -12 °C (-21.6 °F) +17 °C (30.6 °F) 330 Silver
    Normal Birdskin Birdskin 20.1% 4.2% 45% 200 -6 °C (-10.8 °F) +8.5 °C (15.3 °F) 200 Silver
    Normal Bison wool Bison wool 10.8% 0% 33% 200 -15.6 °C (-28.1 °F) +10.2 °C (18.4 °F) 275 Silver
    Normal Bluefur Bluefur 24.3% 7.2% 45% 260 -12 °C (-21.6 °F) +13.6 °C (24.5 °F) 240 Silver
    Normal Camelhide Camelhide 24.3% 7.2% 45% 260 -9.6 °C (-17.3 °F) +20.4 °C (36.7 °F) 240 Silver
    Normal Chinchilla fur Chinchilla fur 20.1% 4.2% 45% 200 -18 °C (-32.4 °F) +13.6 °C (24.5 °F) 580 Silver
    Normal Cloth Cloth 10.8% 0% 5.4% 200 -10.8 °C (-19.4 °F) +15.3 °C (27.5 °F) 178 Silver
    Normal Devilstrand Devilstrand 42% 10.8% 90% 260 -12 °C (-21.6 °F) +20.4 °C (36.7 °F) 500 Silver
    Normal Dog leather Dog leather 24.3% 7.2% 45% 260 -8.4 °C (-15.1 °F) +13.6 °C (24.5 °F) 220 Silver
    Normal Dread leather Dread leather Content added by the Anomaly DLC 38.1% 7.2% 45% 260 -12 °C (-21.6 °F) +10.2 °C (18.4 °F) 340 Silver
    Normal Elephant leather Elephant leather 33.6% 7.2% 45% 300 -8.4 °C (-15.1 °F) +10.2 °C (18.4 °F) 250 Silver
    Normal Foxfur Foxfur 24.3% 6.3% 45% 200 -12 °C (-21.6 °F) +13.6 °C (24.5 °F) 340 Silver
    Normal Guinea pig fur Guinea pig fur 20.1% 4.2% 45% 120 -22.8 °C (-41 °F) +15.3 °C (27.5 °F) 460 Silver
    Normal Heavy fur Heavy fur 37.2% 7.2% 45% 300 -18 °C (-32.4 °F) +11.9 °C (21.4 °F) 320 Silver
    Normal Human leather Human leather 19.2% 7.2% 45% 260 -7.2 °C (-13 °F) +10.2 °C (18.4 °F) 395 Silver
    Normal Hyperweave Hyperweave 60% 16.2% 86.4% 480 -15.6 °C (-28.1 °F) +22.1 °C (39.8 °F) 780 Silver
    Normal Lightleather Lightleather 16.2% 4.2% 45% 200 -7.2 °C (-13 °F) +10.2 °C (18.4 °F) 210 Silver
    Normal Lizardskin Lizardskin 24.3% 8.1% 45% 200 -7.2 °C (-13 °F) +10.2 °C (18.4 °F) 225 Silver
    Normal Megasloth wool Megasloth wool 24% 0% 33% 200 -20.4 °C (-36.7 °F) +10.2 °C (18.4 °F) 275 Silver
    Normal Muffalo wool Muffalo wool 10.8% 0% 33% 200 -16.8 °C (-30.2 °F) +10.2 °C (18.4 °F) 275 Silver
    Normal Panthera fur Panthera fur 27.9% 7.2% 45% 260 -9.6 °C (-17.3 °F) +20.4 °C (36.7 °F) 300 Silver
    Normal Patchleather Patchleather 13.5% 5.7% 27% 200 -5.4 °C (-9.7 °F) +7.65 °C (13.8 °F) 178 Silver
    Normal Pigskin Pigskin 19.2% 7.2% 45% 260 -7.2 °C (-13 °F) +10.2 °C (18.4 °F) 210 Silver
    Normal Plainleather Plainleather 24.3% 7.2% 45% 260 -9.6 °C (-17.3 °F) +13.6 °C (24.5 °F) 225 Silver
    Normal Rhinoceros leather Rhinoceros leather 38.7% 7.2% 45% 300 -8.4 °C (-15.1 °F) +11.9 °C (21.4 °F) 395 Silver
    Normal Sheep wool Sheep wool 10.8% 0% 33% 200 -15.6 °C (-28.1 °F) +8.5 °C (15.3 °F) 275 Silver
    Normal Synthread Synthread 28.2% 7.8% 27% 260 -13.2 °C (-23.8 °F) +18.7 °C (33.7 °F) 380 Silver
    Normal Thrumbofur Thrumbofur 62.4% 10.8% 45% 400 -20.4 °C (-36.7 °F) +18.7 °C (33.7 °F) 1180 Silver
    Normal Wolfskin Wolfskin 30.6% 7.2% 45% 260 -14.4 °C (-25.9 °F) +13.6 °C (24.5 °F) 300 Silver

    For the full effects of qualities, see Quality.

  • Version history[edit]

    • 1.2.2753 - Added.
    • ? - no longer requires Noble Clothing research
    • ? - Migrated to core game files. Now requires either Royalty or Biotech to be present.