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− | ''This page is about the apparel type, for the protective effect of apparel, see [[Apparel#Protection|here]].
| + | ---- |
| + | [[File:UnfinishedTechArmor.png|right|thumb|Unfinished piece of armor]] |
| + | {{About|the apparel type|the protective effect of apparel|Apparel#Protection{{!}}here}} |
| + | '''Armor''' is a subcategory and type of [[apparel]] that generally offers good protection from damage, poor insulation and, in some cases, [[move speed]] penalties. |
| | | |
− | '''Armor''' is a type of [[apparel]] that generally offers good protection from damage, but poor insulation and (in some cases) movement speed penalties.
| + | All apparel functions in the same way mechanically. [[Clothing]] and Armor primarily differ only in their categorization and a tendency to prioritize either damage or environmental protection respectively. Therefore, see [[Apparel]] for details on the mechanics common to all types of apparel. |
| | | |
− | If left exposed with no roof, armor will [[Deterioration|deteriorate]] until it disintegrates. Like clothing, armor also slowly degrades while worn on colonists or when the wearer gets hit.
| + | == Apparel layers == |
| + | {{:Apparel layers}} |
| | | |
− | == Clothing Layers == | + | == Comparison tables == |
− | {{:Clothing Layers}}
| + | Apparel combinations are limited by layer and coverage - an item cannot be worn with another item covering the same body parts and on the same layer. Thus, items covering the same parts but on different layers are compatible, as are items on the same layer but with no overlap in coverage. Items that cover multiple layers conflict with items on all layers. |
| | | |
− | == Comparison Table ==
| + | As such the following tables are divided by layer, but note that individual items on that layer may not be incompatible if their coverage does not overlap. For example, [[flak pants]] and the [[flak vest]] which both occupy the middle layer do not cover the same body parts, and thus can be worn together. |
− | <div><li style="display: inline-table;">
| |
− | {| {{STDT|sortable c_06 text-center}}
| |
− | ! colspan='2'|Name !! Armor - Sharp !! Armor - Blunt !! Armor - Heat !! Insulation - Heat !! Insulation - Cold !! Coverage !! Occupies Skin !! Occupies Middle !! Occupies Outer !! Occupies Head !! data-sort-type="number"| Value {{icon|silver|}}
| |
− | |- {{#vardefine:currentarmor| Cataphract armor}}
| |
− | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
| |
− | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Heat}}
| |
− | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}}
| |
− | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}}
| |
− | | {{Q|{{#var:currentarmor|}}|Coverage}}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{Q|{{#var:currentarmor|}}|Market Value Base}}
| |
− | |- {{#vardefine:currentarmor| Cataphract helmet}}
| |
− | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
| |
− | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Heat}}
| |
− | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}}
| |
− | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}}
| |
− | | {{Q|{{#var:currentarmor|}}|Coverage}}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{Q|{{#var:currentarmor|}}|Market Value Base}}
| |
− | |- {{#vardefine:currentarmor| Eltex helmet}}
| |
− | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
| |
− | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Heat}}
| |
− | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}}
| |
− | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}}
| |
− | | {{Q|{{#var:currentarmor|}}|Coverage}}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{Q|{{#var:currentarmor|}}|Market Value Base}}
| |
− | |- {{#vardefine:currentarmor| Flak helmet}}
| |
− | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
| |
− | ! style='text-align: left !important;'| [[Plasteel]] [[{{#var:currentarmor|}}]]
| |
− | | {{ #expr: {{Q|Plasteel|Armor - Sharp Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Sharp}}|R}}*100 round 1}}
| |
− | | {{ #expr: {{Q|Plasteel|Armor - Blunt Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Blunt}}|R}}*100 round 1}}
| |
− | | {{ #expr: {{Q|Plasteel|Armor - Heat Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Heat}}|R}}*100 round 1}}
| |
− | | {{ #expr: {{Q|Plasteel|Insulation - Cold Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Insulation Factor - Cold}}|R}}*1 round 1}}
| |
− | | {{ #expr: {{Q|Plasteel|Insulation - Heat Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Insulation Factor - Heat}}|R}}*1 round 1}}
| |
− | | {{Q|{{#var:currentarmor|}}|Coverage}}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{Q|{{#var:currentarmor|}}|Market Value Base}}
| |
− | |- {{#vardefine:currentarmor| Flak helmet}}
| |
− | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
| |
− | ! style='text-align: left !important;'| [[Steel]] [[{{#var:currentarmor|}}]]
| |
− | | {{ #expr: {{Q|Steel|Armor - Sharp Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Sharp}}|R}}*100 round 1}}
| |
− | | {{ #expr: {{Q|Steel|Armor - Blunt Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Blunt}}|R}}*100 round 1}}
| |
− | | {{ #expr: {{Q|Steel|Armor - Heat Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Heat}}|R}}*100 round 1}}
| |
− | | {{ #expr: {{Q|Steel|Insulation - Cold Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Insulation Factor - Cold}}|R}}*1 round 1}}
| |
− | | {{ #expr: {{Q|Steel|Insulation - Heat Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Insulation Factor - Heat}}|R}}*1 round 1}}
| |
− | | {{Q|{{#var:currentarmor|}}|Coverage}}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{Q|{{#var:currentarmor|}}|Market Value Base}}
| |
− | |- {{#vardefine:currentarmor| Flak jacket}}
| |
− | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
| |
− | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
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− | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
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− | | {{Q|{{#var:currentarmor|}}|Armor - Heat}}
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− | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}}
| |
− | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}}
| |
− | | {{Q|{{#var:currentarmor|}}|Coverage}}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{Q|{{#var:currentarmor|}}|Market Value Base}}
| |
− | |- {{#vardefine:currentarmor| Flak pants}}
| |
− | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
| |
− | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
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− | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
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− | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
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− | | {{Q|{{#var:currentarmor|}}|Armor - Heat}}
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− | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}}
| |
− | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}}
| |
− | | {{Q|{{#var:currentarmor|}}|Coverage}}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{Q|{{#var:currentarmor|}}|Market Value Base}}
| |
− | |- {{#vardefine:currentarmor| Flak vest}}
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− | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
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− | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
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− | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
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− | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
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− | | {{Q|{{#var:currentarmor|}}|Armor - Heat}}
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− | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}}
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− | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}}
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− | | {{Q|{{#var:currentarmor|}}|Coverage}}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{Q|{{#var:currentarmor|}}|Market Value Base}}
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− | |- {{#vardefine:currentarmor| Grenadier armor}}
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− | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
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− | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
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− | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
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− | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
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− | | {{Q|{{#var:currentarmor|}}|Armor - Heat}}
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− | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}}
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− | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}}
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− | | {{Q|{{#var:currentarmor|}}|Coverage}}
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− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{Q|{{#var:currentarmor|}}|Market Value Base}}
| |
− | |- {{#vardefine:currentarmor| Locust armor}}
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− | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
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− | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
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− | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
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− | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
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− | | {{Q|{{#var:currentarmor|}}|Armor - Heat}}
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− | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}}
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− | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}}
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− | | {{Q|{{#var:currentarmor|}}|Coverage}}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{Q|{{#var:currentarmor|}}|Market Value Base}}
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− | |- {{#vardefine:currentarmor| Marine armor}}
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− | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
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− | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
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− | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
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− | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
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− | | {{Q|{{#var:currentarmor|}}|Armor - Heat}}
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− | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}}
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− | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}}
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− | | {{Q|{{#var:currentarmor|}}|Coverage}}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{Q|{{#var:currentarmor|}}|Market Value Base}}
| |
− | |- {{#vardefine:currentarmor| Marine helmet}}
| |
− | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
| |
− | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
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− | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
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− | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
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− | | {{Q|{{#var:currentarmor|}}|Armor - Heat}}
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− | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}}
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− | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}}
| |
− | | {{Q|{{#var:currentarmor|}}|Coverage}}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{Q|{{#var:currentarmor|}}|Market Value Base}}
| |
− | |- {{#vardefine:currentarmor| Phoenix armor}}
| |
− | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
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− | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
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− | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
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− | | {{Q|{{#var:currentarmor|}}|Armor - Heat}}
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− | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}}
| |
− | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}}
| |
− | | {{Q|{{#var:currentarmor|}}|Coverage}}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{Q|{{#var:currentarmor|}}|Market Value Base}}
| |
− | |- {{#vardefine:currentarmor| Plate armor}}
| |
− | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
| |
− | ! style='text-align: left !important;'| [[Plasteel]] [[{{#var:currentarmor|}}]]
| |
− | | {{ #expr: {{Q|Plasteel|Armor - Sharp Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Sharp}}|R}}*100 round 1}}
| |
− | | {{ #expr: {{Q|Plasteel|Armor - Blunt Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Blunt}}|R}}*100 round 1}}
| |
− | | {{ #expr: {{Q|Plasteel|Armor - Heat Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Heat}}|R}}*100 round 1}}
| |
− | | {{ #expr: {{Q|Plasteel|Insulation - Cold Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Insulation Factor - Cold}}|R}}*1 round 1}}
| |
− | | {{ #expr: {{Q|Plasteel|Insulation - Heat Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Insulation Factor - Heat}}|R}}*1 round 1}}
| |
− | | {{Q|{{#var:currentarmor|}}|Coverage}}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{Q|{{#var:currentarmor|}}|Market Value Base}}
| |
− | |- {{#vardefine:currentarmor| Plate armor}}
| |
− | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
| |
− | ! style='text-align: left !important;'| [[Steel]] [[{{#var:currentarmor|}}]]
| |
− | | {{ #expr: {{Q|Steel|Armor - Sharp Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Sharp}}|R}}*100 round 1}}
| |
− | | {{ #expr: {{Q|Steel|Armor - Blunt Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Blunt}}|R}}*100 round 1}}
| |
− | | {{ #expr: {{Q|Steel|Armor - Heat Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Heat}}|R}}*100 round 1}}
| |
− | | {{ #expr: {{Q|Steel|Insulation - Cold Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Insulation Factor - Cold}}|R}}*1 round 1}}
| |
− | | {{ #expr: {{Q|Steel|Insulation - Heat Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Insulation Factor - Heat}}|R}}*1 round 1}}
| |
− | | {{Q|{{#var:currentarmor|}}|Coverage}}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{Q|{{#var:currentarmor|}}|Market Value Base}}
| |
− | |- {{#vardefine:currentarmor| Prestige cataphract armor}}
| |
− | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
| |
− | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Heat}}
| |
− | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}}
| |
− | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}}
| |
− | | {{Q|{{#var:currentarmor|}}|Coverage}}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{Q|{{#var:currentarmor|}}|Market Value Base}}
| |
− | |- {{#vardefine:currentarmor| Prestige cataphract helmet}}
| |
− | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
| |
− | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Heat}}
| |
− | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}}
| |
− | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}}
| |
− | | {{Q|{{#var:currentarmor|}}|Coverage}}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{Q|{{#var:currentarmor|}}|Market Value Base}}
| |
− | |- {{#vardefine:currentarmor| Prestige marine armor}}
| |
− | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
| |
− | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Heat}}
| |
− | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}}
| |
− | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}}
| |
− | | {{Q|{{#var:currentarmor|}}|Coverage}}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{Q|{{#var:currentarmor|}}|Market Value Base}}
| |
− | |- {{#vardefine:currentarmor| Prestige marine helmet}}
| |
− | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
| |
− | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Heat}}
| |
− | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}}
| |
− | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}}
| |
− | | {{Q|{{#var:currentarmor|}}|Coverage}}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{Q|{{#var:currentarmor|}}|Market Value Base}}
| |
− | |- {{#vardefine:currentarmor| Prestige recon armor}}
| |
− | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
| |
− | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Heat}}
| |
− | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}}
| |
− | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}}
| |
− | | {{Q|{{#var:currentarmor|}}|Coverage}}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{Q|{{#var:currentarmor|}}|Market Value Base}}
| |
− | |- {{#vardefine:currentarmor| Prestige recon helmet}}
| |
− | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
| |
− | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Heat}}
| |
− | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}}
| |
− | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}}
| |
− | | {{Q|{{#var:currentarmor|}}|Coverage}}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{Q|{{#var:currentarmor|}}|Market Value Base}}
| |
− | |- {{#vardefine:currentarmor| Psychic foil helmet}}
| |
− | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
| |
− | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Heat}}
| |
− | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}}
| |
− | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}}
| |
− | | {{Q|{{#var:currentarmor|}}|Coverage}}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{Q|{{#var:currentarmor|}}|Market Value Base}}
| |
− | |- {{#vardefine:currentarmor| Recon armor}}
| |
− | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
| |
− | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Heat}}
| |
− | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}}
| |
− | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}}
| |
− | | {{Q|{{#var:currentarmor|}}|Coverage}}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{Q|{{#var:currentarmor|}}|Market Value Base}}
| |
− | |- {{#vardefine:currentarmor| Recon helmet}}
| |
− | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
| |
− | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Heat}}
| |
− | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}}
| |
− | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}}
| |
− | | {{Q|{{#var:currentarmor|}}|Coverage}}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{Q|{{#var:currentarmor|}}|Market Value Base}}
| |
− | |- {{#vardefine:currentarmor| Simple helmet}}
| |
− | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
| |
− | ! style='text-align: left !important;'| [[Plasteel]] [[{{#var:currentarmor|}}]]
| |
− | | {{ #expr: {{Q|Plasteel|Armor - Sharp Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Sharp}}|R}}*100 round 1}}
| |
− | | {{ #expr: {{Q|Plasteel|Armor - Blunt Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Blunt}}|R}}*100 round 1}}
| |
− | | {{ #expr: {{Q|Plasteel|Armor - Heat Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Heat}}|R}}*100 round 1}}
| |
− | | {{ #expr: {{Q|Plasteel|Insulation - Cold Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Insulation Factor - Cold}}|R}}*1 round 1}}
| |
− | | {{ #expr: {{Q|Plasteel|Insulation - Heat Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Insulation Factor - Heat}}|R}}*1 round 1}}
| |
− | | {{Q|{{#var:currentarmor|}}|Coverage}}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{Q|{{#var:currentarmor|}}|Market Value Base}}
| |
− | |- {{#vardefine:currentarmor| Simple helmet}}
| |
− | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
| |
− | ! style='text-align: left !important;'| [[Steel]] [[{{#var:currentarmor|}}]]
| |
− | | {{ #expr: {{Q|Steel|Armor - Sharp Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Sharp}}|R}}*100 round 1}}
| |
− | | {{ #expr: {{Q|Steel|Armor - Blunt Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Blunt}}|R}}*100 round 1}}
| |
− | | {{ #expr: {{Q|Steel|Armor - Heat Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Heat}}|R}}*100 round 1}}
| |
− | | {{ #expr: {{Q|Steel|Insulation - Cold Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Insulation Factor - Cold}}|R}}*1 round 1}}
| |
− | | {{ #expr: {{Q|Steel|Insulation - Heat Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Insulation Factor - Heat}}|R}}*1 round 1}}
| |
− | | {{Q|{{#var:currentarmor|}}|Coverage}}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{Q|{{#var:currentarmor|}}|Market Value Base}}
| |
− | |- {{#vardefine:currentarmor| War mask}}
| |
− | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
| |
− | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Heat}}
| |
− | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}}
| |
− | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}}
| |
− | | {{Q|{{#var:currentarmor|}}|Coverage}}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{Q|{{#var:currentarmor|}}|Market Value Base}}
| |
− | |- {{#vardefine:currentarmor| Toughskin gland}}
| |
− | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
| |
− | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Heat}}
| |
− | | N/A
| |
− | | N/A
| |
− | | {{Q|{{#var:currentarmor|}}|Coverage}}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{Q|{{#var:currentarmor|}}|Market Value Base}}
| |
− | |- {{#vardefine:currentarmor| Armorskin gland}}
| |
− | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
| |
− | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Heat}}
| |
− | | N/A
| |
− | | N/A
| |
− | | {{Q|{{#var:currentarmor|}}|Coverage}}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{Q|{{#var:currentarmor|}}|Market Value Base}}
| |
− | |- {{#vardefine:currentarmor| Stoneskin gland}}
| |
− | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
| |
− | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Heat}}
| |
− | | N/A
| |
− | | N/A
| |
− | | {{Q|{{#var:currentarmor|}}|Coverage}}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{Q|{{#var:currentarmor|}}|Market Value Base}}
| |
− | |-
| |
− | |}
| |
− | </li><div>
| |
| | | |
− | == Middle Layer ==
| + | The hands and feet, across all layers, are NOT covered by any apparel present in base game. |
− | {{Item
| |
− | | name = Flak vest
| |
− | }}
| |
| | | |
− | == Middle and On skin layer ==
| + | Since some armor covers multiple layers, they are present in multiple tables as well. |
− | {{Item
| |
− | | name = Flak pants
| |
− | }}
| |
| | | |
− | == Middle and Outer Layers == | + | === Headgear === |
− | {{Item | + | {{Apparel Table | type=Armor | layer=Headgear}} |
− | | name = Plate armor | |
− | | note = Very heavy armor. Not advised for 24/7 wearing on [[colonist]]s due to the significant -0.8c/s movement speed penalty. | |
− | }} | |
| | | |
− | {{Item | + | === Skin === |
− | | name = Flak jacket | + | {{Apparel Table | type=Armor | layer=Skin}} |
− | | note = Decent protection with only a small -0.12c/s movement speed penalty. Strictly worse than a [[devilstrand]] [[duster]] though. | |
− | }} | |
| | | |
− | {{Item | + | === Middle === |
− | | name = Recon armor | + | {{Apparel Table | type=Armor | layer=Middle}} |
− | | note = Better protection than [[plate armor]] or a [[duster]] and only a -0.12c/s movement speed penalty. | |
− | }} | |
| | | |
− | {{Item | + | === Outer === |
− | | name = Marine armor | + | {{Apparel Table | type=Armor | layer=Outer}} |
− | | note = Durable but heavy armor. Not advised for 24/7 wearing on [[colonist]]s due to the -0.4c/s movement speed penalty. | |
− | }} | |
| | | |
− | {{Item | + | === Internal === |
− | | name = Cataphract armor | + | {{Apparel Table | type=Body Parts | layer=Internal}} |
− | | note = The strongest armor in game. Not advised for 24/7 wearing on [[colonist]]s due to the -0.4c/s movement speed penalty. | |
− | }} | |
| | | |
− | == Headgear ==
| |
− | {{Item
| |
− | | name = Simple helmet
| |
− | | note = Cheap, but bulky protection for one's noggin. Can be made out of various [[material]]s to potentially improve durability and therefore lifetime. Less protective than a Flak Helmet.
| |
− | }}
| |
− |
| |
− | {{Item
| |
− | | name = Flak helmet
| |
− | | note = Mid-tier headgear that provides better protection than the simple helmet. Companion to the [[Flak vest]].
| |
− | }}
| |
− |
| |
− | {{Item
| |
− | | name = Recon helmet
| |
− | }}
| |
− |
| |
− | {{Item
| |
− | | name = Marine helmet
| |
− | | note = Advanced, but uncomfortable. It is currently the only helmet that covers the entire face.
| |
− | }}
| |
− |
| |
− | {{Item
| |
− | | name = Cataphract helmet
| |
− | }}
| |
− |
| |
− | {{Item
| |
− | | name = Psychic foil helmet
| |
− | | note = Great protection against mind-reading lizard men. Not so great at stopping bullets.
| |
− | }}
| |
− |
| |
− | {{Item
| |
− | | name = Eltex helmet
| |
− | }}
| |
− |
| |
− | == Waist Layer ==
| |
− | {{Item
| |
− | | name = Shield belt
| |
− | | note = A shield belt is most effective for melee combatants to allow them to close ground on a ranged attacker with little risk of taking weapons fire. Shields block attacks from [[Spike trap]]s as if they were ranged attacks.
| |
− | }}
| |
− |
| |
− | {{Item
| |
− | | name = Smokepop pack
| |
− | | note = Once hit, releases a cloud which reduces the hit chance of any projectile passing through it by 70%. Affects friend and foe. Does not affect melee.
| |
− | }}
| |
− |
| |
− | [[Category:Gear]]
| |
− | [[Category:Armor]]
| |
| {{nav|clothing|wide}} | | {{nav|clothing|wide}} |
| + | [[Category:Apparel]] |