Difference between revisions of "Kid tribalwear"

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* Compared to kid shirt + kid pants, kid tribalwear does not cover the shoulders or legs, but it has +32% better heat insulation and +8% cold insulation. Both sets have the same armor rating. The shirt and pants set costs {{icon small|stuff}} 10 [[textile]] more, and takes slightly more work to make.
 
* Compared to kid shirt + kid pants, kid tribalwear does not cover the shoulders or legs, but it has +32% better heat insulation and +8% cold insulation. Both sets have the same armor rating. The shirt and pants set costs {{icon small|stuff}} 10 [[textile]] more, and takes slightly more work to make.
  
Due to the low protection of skin-layer apparel, even when made out of materials like [[devilstrand]], the differences between all 3 sets are very small. As children are frail, should avoid combat anyways (or at least, avoid getting hit in combat), and a slightly higher armor rating doesn't mitigate this. As kid tribalwear is cheaper and more insulating, it is often the best choice.
+
Due to the low protection of skin-layer apparel, even when made out of materials like [[devilstrand]], the differences between all 3 sets are very small. As children are frail, they should avoid combat anyways (or at least, avoid getting hit in combat); a slightly higher armor rating doesn't mitigate this. As kid tribalwear is cheaper and more insulating, it is often the best choice.
  
 
{{Apparel Quality Table}}
 
{{Apparel Quality Table}}

Revision as of 05:34, 10 June 2023

Kid tribalwear

Kid tribalwear

A one-piece garment sized for kids, crafted using neolithic tools. It provides effective insulation against the elements.

Base Stats

Type
GearClothing
Tech Level
Neolithic
Stack Limit
1
Mass
0.5 kg
HP
60

Apparel

Insulation Factor - Cold
0.5×
Insulation Factor - Heat
0.5×
Armor Factor - Sharp
0.2
Armor Factor - Blunt
0.2
Armor Factor - Heat
0.2
Coverage
Torso, Left Leg, Right Leg
Layer
Skin

Creation

Crafted At
Crafting spot / Hand tailor bench / Electric tailor bench
Work To Make
1,400 ticks (23.33 secs)
Stuff Tags
Leathery, Fabric
Resources to make
Stuff 30
Technical


Kid tribalwear is a neolithic piece of apparel added by the Biotech DLC.

Acquisition

Kid tribalwear can be crafted at a Crafting spot, Hand tailor bench, or Electric tailor bench. Each requires Stuff 30 Stuff (Leathery/Fabric) and 1,400 ticks (23.33 secs) of work.

Summary

The kid tribalwear is a child-sized version of the regular tribalwear. It can only be worn by pawns under 13.

Analysis

Just like tribalwear, it is one of the primary ways to occupy the skin layer. It is the only option for initially available for New Tribes, with other options locked behind the Complex Clothing research project. New Arrivals begin with with this research, and can instead create kid rompers or sets of kid shirt and kid pants to clothe their children.

Kid tribalwear is the cheapest and most insulating option, but the least protective:

  • Compared to the kid romper, kid tribalwear does not cover the shoulders, arms, or legs, but it has +40% better heat insulation and +28% cold insulation. Both have the same armor rating and cost the same material, though the romper takes slightly more work to make.
  • Compared to kid shirt + kid pants, kid tribalwear does not cover the shoulders or legs, but it has +32% better heat insulation and +8% cold insulation. Both sets have the same armor rating. The shirt and pants set costs Stuff 10 textile more, and takes slightly more work to make.

Due to the low protection of skin-layer apparel, even when made out of materials like devilstrand, the differences between all 3 sets are very small. As children are frail, they should avoid combat anyways (or at least, avoid getting hit in combat); a slightly higher armor rating doesn't mitigate this. As kid tribalwear is cheaper and more insulating, it is often the best choice.

Stats table

Feature Toggle
QualityRitual Quality Check Off.png
  • Kid tribalwear Kid tribalwear Sharp Blunt Heat HP Insulation
    - Cold
    Insulation
    - Heat
    Market Value
    Quality
    Material
    Normal Alpaca wool Alpaca wool 7.2% 0% 22% 60 -15 °C (-27 °F) +8 °C (14.4 °F) 119 Silver
    Normal Bearskin Bearskin 22.4% 4.8% 30% 78 -10 °C (-18 °F) +10 °C (18 °F) 107 Silver
    Normal Birdskin Birdskin 13.4% 2.8% 30% 60 -5 °C (-9 °F) +5 °C (9 °F) 59 Silver
    Normal Bison wool Bison wool 7.2% 0% 22% 60 -13 °C (-23.4 °F) +6 °C (10.8 °F) 86 Silver
    Normal Bluefur Bluefur 16.2% 4.8% 30% 78 -10 °C (-18 °F) +8 °C (14.4 °F) 74 Silver
    Normal Camelhide Camelhide 16.2% 4.8% 30% 78 -8 °C (-14.4 °F) +12 °C (21.6 °F) 74 Silver
    Normal Chinchilla fur Chinchilla fur 13.4% 2.8% 30% 60 -15 °C (-27 °F) +8 °C (14.4 °F) 200 Silver
    Normal Cloth Cloth 7.2% 0% 3.6% 60 -9 °C (-16.2 °F) +9 °C (16.2 °F) 50 Silver
    Normal Devilstrand Devilstrand 28% 7.2% 60% 78 -10 °C (-18 °F) +12 °C (21.6 °F) 170 Silver
    Normal Dog leather Dog leather 16.2% 4.8% 30% 78 -7 °C (-12.6 °F) +8 °C (14.4 °F) 65 Silver
    Normal Dread leather Dread leather Content added by the Anomaly DLC 25.4% 4.8% 30% 78 -10 °C (-18 °F) +6 °C (10.8 °F) 110 Silver
    Normal Elephant leather Elephant leather 22.4% 4.8% 30% 90 -7 °C (-12.6 °F) +6 °C (10.8 °F) 78 Silver
    Normal Foxfur Foxfur 16.2% 4.2% 30% 60 -10 °C (-18 °F) +8 °C (14.4 °F) 110 Silver
    Normal Guinea pig fur Guinea pig fur 13.4% 2.8% 30% 36 -19 °C (-34.2 °F) +9 °C (16.2 °F) 155 Silver
    Normal Heavy fur Heavy fur 24.8% 4.8% 30% 90 -15 °C (-27 °F) +7 °C (12.6 °F) 104 Silver
    Normal Human leather Human leather 12.8% 4.8% 30% 78 -6 °C (-10.8 °F) +6 °C (10.8 °F) 131 Silver
    Normal Hyperweave Hyperweave 40% 10.8% 57.6% 144 -13 °C (-23.4 °F) +13 °C (23.4 °F) 275 Silver
    Normal Lightleather Lightleather 10.8% 2.8% 30% 60 -6 °C (-10.8 °F) +6 °C (10.8 °F) 62 Silver
    Normal Lizardskin Lizardskin 16.2% 5.4% 30% 60 -6 °C (-10.8 °F) +6 °C (10.8 °F) 68 Silver
    Normal Megasloth wool Megasloth wool 16% 0% 22% 60 -17 °C (-30.6 °F) +6 °C (10.8 °F) 86 Silver
    Normal Muffalo wool Muffalo wool 7.2% 0% 22% 60 -14 °C (-25.2 °F) +6 °C (10.8 °F) 86 Silver
    Normal Panthera fur Panthera fur 18.6% 4.8% 30% 78 -8 °C (-14.4 °F) +12 °C (21.6 °F) 95 Silver
    Normal Patchleather Patchleather 9% 3.8% 18% 60 -4.5 °C (-8.1 °F) +4.5 °C (8.1 °F) 50 Silver
    Normal Pigskin Pigskin 12.8% 4.8% 30% 78 -6 °C (-10.8 °F) +6 °C (10.8 °F) 62 Silver
    Normal Plainleather Plainleather 16.2% 4.8% 30% 78 -8 °C (-14.4 °F) +8 °C (14.4 °F) 68 Silver
    Normal Rhinoceros leather Rhinoceros leather 25.8% 4.8% 30% 90 -7 °C (-12.6 °F) +7 °C (12.6 °F) 131 Silver
    Normal Sheep wool Sheep wool 7.2% 0% 22% 60 -13 °C (-23.4 °F) +5 °C (9 °F) 86 Silver
    Normal Synthread Synthread 18.8% 5.2% 18% 78 -11 °C (-19.8 °F) +11 °C (19.8 °F) 125 Silver
    Normal Thrumbofur Thrumbofur 41.6% 7.2% 30% 120 -17 °C (-30.6 °F) +11 °C (19.8 °F) 425 Silver
    Normal Wolfskin Wolfskin 20.4% 4.8% 30% 78 -12 °C (-21.6 °F) +8 °C (14.4 °F) 95 Silver

    For the full effects of qualities, see Quality.

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