Difference between revisions of "Kid tribalwear"

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{{Biotech}}
 
{{Biotech}}
{{infobox main
+
{{Infobox main
 
| name = Kid tribalwear
 
| name = Kid tribalwear
 
| image = KidTribalwear.png
 
| image = KidTribalwear.png
Line 8: Line 8:
 
| tech level = Neolithic
 
| tech level = Neolithic
 
| hp = 60
 
| hp = 60
 +
| mass base = 0.5
 +
| stack limit = 1
 
| work to make = 1400
 
| work to make = 1400
 +
| work speed stat = General Labor Speed
 
| resource 1 = Stuff
 
| resource 1 = Stuff
 
| resource 1 amount = 30
 
| resource 1 amount = 30
 
| stuff tags = Leathery, Fabric
 
| stuff tags = Leathery, Fabric
 +
| production facility 1 = Crafting spot
 +
| production facility 2 = Hand tailor bench
 +
| production facility 3 = Electric tailor bench
 
| insulationcoldfactor = 0.5
 
| insulationcoldfactor = 0.5
 
| insulationheatfactor = 0.5
 
| insulationheatfactor = 0.5
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| armorbluntfactor = 0.2
 
| armorbluntfactor = 0.2
 
| armorheatfactor = 0.2
 
| armorheatfactor = 0.2
| production facility 1 = Crafting spot
+
| lifestage = Child
| production facility 2 = Hand tailor bench
+
| clothing for nudity = True
| production facility 3 = Electric tailor bench
 
| mass base = 0.5
 
| stack limit = 1
 
 
| coverage = Torso, Left Leg, Right Leg
 
| coverage = Torso, Left Leg, Right Leg
 
| layer = Skin
 
| layer = Skin
 +
| has quality = true
 
| thingCategories = Apparel
 
| thingCategories = Apparel
 
| tags = Neolithic
 
| tags = Neolithic
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== Acquisition ==
 
== Acquisition ==
Kid tribalwear can be crafted at a [[{{P|Production Facility 1}}]], [[{{P|Production Facility 2}}]], or [[{{P|Production Facility 3}}]]. Each requires {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work.
+
{{Acquisition}}
  
 
== Summary ==
 
== Summary ==
The kid tribalwear is a [[Children|child]]-sized version of the regular [[tribalwear]]. It can only be worn by pawns under 13.
+
The kid tribalwear is a [[Children|child]]-sized version of the regular [[tribalwear]]. It can only be worn by pawns between the ages of 3 and 13.
  
 
== Analysis ==
 
== Analysis ==
Just like tribalwear, it is one of the primary ways to occupy the skin layer. It is the only option for [[New Tribe]]s to consider. [[New Arrivals]] have access to [[Research#Complex clothing|Complex clothing]], and can instead create a [[kid romper]] or [[kid shirt]] with [[kid pants]].
+
Just like tribalwear, it is one of the primary ways to occupy the skin layer. It is the only option for initially available for [[New Tribe]]s, with other options locked behind the [[Research#Complex clothing|Complex Clothing]] research project. [[New Arrivals]] begin with this research, and can instead create [[kid romper]]s or sets of [[kid shirt]] and [[kid pants]] to clothe their children.
  
Kid tribalwear is the most insulating and cheapest option, but the least protective:
+
Kid tribalwear is the cheapest and most insulating option, but the least protective:
 
* Compared to the kid romper, kid tribalwear does not cover the shoulders, arms, or legs, but it has +40% better heat insulation and +28% cold insulation. Both have the same armor rating and cost the same material, though the romper takes slightly more work to make.
 
* Compared to the kid romper, kid tribalwear does not cover the shoulders, arms, or legs, but it has +40% better heat insulation and +28% cold insulation. Both have the same armor rating and cost the same material, though the romper takes slightly more work to make.
* Compared to kid shirt + kid pants, kid tribalwear does not cover the shoulders or legs, but it has +32% better heat insulation and +8% cold insulation. Both sets have the same armor rating. The shirt and pants set costs {{icon small|stuff}} 10 [[textile]] more, and takes slightly more work to make.
+
* Compared to kid shirt + kid pants, kid tribalwear does not cover the shoulders or legs, but it has +32% better heat insulation and +8% cold insulation. Both sets have the same armor rating. The shirt and pants set costs {{Icon Small|stuff}} 10 [[textile]] more, and takes slightly more work to make.
Note that percent insulation is a percentage of the textile's Insulation - Heat or Insulation - Cold stat. For example, [[cloth]] has {{Temperature|18}} for both Heat and Cold. This would result in kid tribalwear increasing max comfortable temperature by {{Temperature|9}}, and a kid romper by {{Temperature|4}}.
 
  
Due to the low protection of skin-layer apparel, even when made out of materials like [[devilstrand]], the differences between all 3 sets are very small. As children are frail, should avoid combat anyways (or at least, avoid getting hit in combat), and a slightly higher armor rating doesn't mitigate this. As kid tribalwear is cheaper and more insulating, it is often the best choice.
+
Due to the low protection of skin-layer apparel, even when made out of materials like [[devilstrand]], the differences between all 3 sets are very small. As children are frail, they should avoid combat anyways (or at least, avoid getting hit in combat); a slightly higher armor rating doesn't mitigate this. As kid tribalwear is cheaper and more insulating, it is often the best choice.
  
{{Apparel Material Table}}
+
{{Apparel Stats Table}}
  
 
== Version history ==
 
== Version history ==
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[[Category:Clothing]]
 
[[Category:Clothing]]
{{nav|clothing|wide}}
+
{{Nav|clothing|wide}}

Latest revision as of 15:27, 16 February 2024

Kid tribalwear

Kid tribalwear

A one-piece garment sized for kids, crafted using neolithic tools. It provides effective insulation against the elements.

Base Stats

Type
GearClothing
Tech Level
Neolithic
Stack Limit
1
Mass
0.5 kg
HP
60

Apparel

Insulation Factor - Cold
0.5×
Insulation Factor - Heat
0.5×
Armor Factor - Sharp
0.2
Armor Factor - Blunt
0.2
Armor Factor - Heat
0.2
Clothing For Nudity
True
Coverage
Torso, Left Leg, Right Leg
Layer
Skin
Lifestage
Child

Creation

Crafted At
Crafting spot / Hand tailor bench / Electric tailor bench
Work To Make
1,400 ticks (23.33 secs)
Work Speed Stat
General Labor Speed
Stuff Tags
Leathery, Fabric
Resources to make
Stuff 30
Technical


Kid tribalwear is a neolithic piece of apparel added by the Biotech DLC.

Acquisition[edit]

Kid tribalwear can be crafted at a crafting spot, hand tailor bench, or electric tailor bench, each requiring Stuff 30 Stuff (Leathery/Fabric) and 1,400 ticks (23.33 secs) of work modified by the general labor speed of the crafter and the work to make factor of the material.

Summary[edit]

The kid tribalwear is a child-sized version of the regular tribalwear. It can only be worn by pawns between the ages of 3 and 13.

Analysis[edit]

Just like tribalwear, it is one of the primary ways to occupy the skin layer. It is the only option for initially available for New Tribes, with other options locked behind the Complex Clothing research project. New Arrivals begin with this research, and can instead create kid rompers or sets of kid shirt and kid pants to clothe their children.

Kid tribalwear is the cheapest and most insulating option, but the least protective:

  • Compared to the kid romper, kid tribalwear does not cover the shoulders, arms, or legs, but it has +40% better heat insulation and +28% cold insulation. Both have the same armor rating and cost the same material, though the romper takes slightly more work to make.
  • Compared to kid shirt + kid pants, kid tribalwear does not cover the shoulders or legs, but it has +32% better heat insulation and +8% cold insulation. Both sets have the same armor rating. The shirt and pants set costs Stuff 10 textile more, and takes slightly more work to make.

Due to the low protection of skin-layer apparel, even when made out of materials like devilstrand, the differences between all 3 sets are very small. As children are frail, they should avoid combat anyways (or at least, avoid getting hit in combat); a slightly higher armor rating doesn't mitigate this. As kid tribalwear is cheaper and more insulating, it is often the best choice.

Stats table

Feature Toggle
QualityRitual Quality Check Off.png
  • Kid tribalwear Kid tribalwear Sharp Blunt Heat HP Insulation
    - Cold
    Insulation
    - Heat
    Market Value
    Quality
    Material
    Normal Alpaca wool Alpaca wool 7.2% 0% 22% 60 -15 °C (-27 °F) +8 °C (14.4 °F) 119 Silver
    Normal Bearskin Bearskin 22.4% 4.8% 30% 78 -10 °C (-18 °F) +10 °C (18 °F) 107 Silver
    Normal Birdskin Birdskin 13.4% 2.8% 30% 60 -5 °C (-9 °F) +5 °C (9 °F) 59 Silver
    Normal Bison wool Bison wool 7.2% 0% 22% 60 -13 °C (-23.4 °F) +6 °C (10.8 °F) 86 Silver
    Normal Bluefur Bluefur 16.2% 4.8% 30% 78 -10 °C (-18 °F) +8 °C (14.4 °F) 74 Silver
    Normal Camelhide Camelhide 16.2% 4.8% 30% 78 -8 °C (-14.4 °F) +12 °C (21.6 °F) 74 Silver
    Normal Chinchilla fur Chinchilla fur 13.4% 2.8% 30% 60 -15 °C (-27 °F) +8 °C (14.4 °F) 200 Silver
    Normal Cloth Cloth 7.2% 0% 3.6% 60 -9 °C (-16.2 °F) +9 °C (16.2 °F) 50 Silver
    Normal Devilstrand Devilstrand 28% 7.2% 60% 78 -10 °C (-18 °F) +12 °C (21.6 °F) 170 Silver
    Normal Dog leather Dog leather 16.2% 4.8% 30% 78 -7 °C (-12.6 °F) +8 °C (14.4 °F) 65 Silver
    Normal Dread leather Dread leather Content added by the Anomaly DLC 25.4% 4.8% 30% 78 -10 °C (-18 °F) +6 °C (10.8 °F) 110 Silver
    Normal Elephant leather Elephant leather 22.4% 4.8% 30% 90 -7 °C (-12.6 °F) +6 °C (10.8 °F) 78 Silver
    Normal Foxfur Foxfur 16.2% 4.2% 30% 60 -10 °C (-18 °F) +8 °C (14.4 °F) 110 Silver
    Normal Guinea pig fur Guinea pig fur 13.4% 2.8% 30% 36 -19 °C (-34.2 °F) +9 °C (16.2 °F) 155 Silver
    Normal Heavy fur Heavy fur 24.8% 4.8% 30% 90 -15 °C (-27 °F) +7 °C (12.6 °F) 104 Silver
    Normal Human leather Human leather 12.8% 4.8% 30% 78 -6 °C (-10.8 °F) +6 °C (10.8 °F) 131 Silver
    Normal Hyperweave Hyperweave 40% 10.8% 57.6% 144 -13 °C (-23.4 °F) +13 °C (23.4 °F) 275 Silver
    Normal Lightleather Lightleather 10.8% 2.8% 30% 60 -6 °C (-10.8 °F) +6 °C (10.8 °F) 62 Silver
    Normal Lizardskin Lizardskin 16.2% 5.4% 30% 60 -6 °C (-10.8 °F) +6 °C (10.8 °F) 68 Silver
    Normal Megasloth wool Megasloth wool 16% 0% 22% 60 -17 °C (-30.6 °F) +6 °C (10.8 °F) 86 Silver
    Normal Muffalo wool Muffalo wool 7.2% 0% 22% 60 -14 °C (-25.2 °F) +6 °C (10.8 °F) 86 Silver
    Normal Panthera fur Panthera fur 18.6% 4.8% 30% 78 -8 °C (-14.4 °F) +12 °C (21.6 °F) 95 Silver
    Normal Patchleather Patchleather 9% 3.8% 18% 60 -4.5 °C (-8.1 °F) +4.5 °C (8.1 °F) 50 Silver
    Normal Pigskin Pigskin 12.8% 4.8% 30% 78 -6 °C (-10.8 °F) +6 °C (10.8 °F) 62 Silver
    Normal Plainleather Plainleather 16.2% 4.8% 30% 78 -8 °C (-14.4 °F) +8 °C (14.4 °F) 68 Silver
    Normal Rhinoceros leather Rhinoceros leather 25.8% 4.8% 30% 90 -7 °C (-12.6 °F) +7 °C (12.6 °F) 131 Silver
    Normal Sheep wool Sheep wool 7.2% 0% 22% 60 -13 °C (-23.4 °F) +5 °C (9 °F) 86 Silver
    Normal Synthread Synthread 18.8% 5.2% 18% 78 -11 °C (-19.8 °F) +11 °C (19.8 °F) 125 Silver
    Normal Thrumbofur Thrumbofur 41.6% 7.2% 30% 120 -17 °C (-30.6 °F) +11 °C (19.8 °F) 425 Silver
    Normal Wolfskin Wolfskin 20.4% 4.8% 30% 78 -12 °C (-21.6 °F) +8 °C (14.4 °F) 95 Silver

    For the full effects of qualities, see Quality.

  • Version history[edit]