Difference between revisions of "Robe"

From RimWorld Wiki
Jump to navigation Jump to search
 
(23 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{Ideology}}{{Stub}}{{infobox main
+
{{Infobox main
 
| name = Robe
 
| name = Robe
| image = Robe.png|Robe
+
| image = Robe.png
 
| description = A long, flowing robe without a hood.
 
| description = A long, flowing robe without a hood.
 
| type = Gear
 
| type = Gear
 
| type2 = Clothing
 
| type2 = Clothing
 +
| tech level = Medieval
 
| hp = 100
 
| hp = 100
 
| production facility 1 = Hand tailor bench
 
| production facility 1 = Hand tailor bench
 
| production facility 2 = Electric tailor bench
 
| production facility 2 = Electric tailor bench
 
| work to make = 5000
 
| work to make = 5000
 +
| work speed stat = General Labor Speed
 
| resource 1 = Stuff
 
| resource 1 = Stuff
 
| resource 1 amount = 80
 
| resource 1 amount = 80
Line 17: Line 19:
 
| armorbluntfactor = 0.2
 
| armorbluntfactor = 0.2
 
| armorheatfactor = 0.2
 
| armorheatfactor = 0.2
| coverage = Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg
+
| lifestage = Adult
 +
| clothing for nudity = True
 +
| coverage = Torso, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg
 
| layer = Outer
 
| layer = Outer
 
| mass base = 0.75
 
| mass base = 0.75
| thingCategories =  
+
| has quality = true
| tags =  
+
| tradeTags = BasicClothing, Clothing
 
| defaultOutfitTags = Worker
 
| defaultOutfitTags = Worker
 
| page verified for version = 1.3.3066
 
| page verified for version = 1.3.3066
 
}}
 
}}
'''Robes''' are a form of [[clothing]] added by the [[Ideology DLC]]. For the solemn look.
+
The '''robe''' is a form of [[clothing]] who offers almost full body coverage, modest cold insulation, and a solemn look.
  
 
== Acquisition ==
 
== Acquisition ==
Robes can only be made at [[Electric tailor bench|electric]] or [[hand tailor bench]]es which require [[Research#Complex clothing|Complex Clothing]] to be researched in order to be constructed. Each robe requires {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work.
+
{{Acquisition}}
  
 
They can also be purchased from [[trader]]s.
 
They can also be purchased from [[trader]]s.
  
==Analysis==
+
== Analysis ==
Like the duster, the robe is an [[clothing layers|outer layer]] garment covers all but the head and extremities, and is compatible with the [[flak vest]]. This places it in direct competition with the [[duster]], [[cape]],{{RoyaltyIcon}} [[jacket]], [[parka]], and [[burka]].
+
Like the duster, the robe is an [[Apparel layers|outer layer]] garment covers all but the head and extremities, and is compatible with the [[flak vest]]. This places it in direct competition with the [[duster]], [[jacket]], [[parka]], [[burka]], and [[cape]].{{RoyaltyIcon}}
  
===Colonists===
+
=== Colonists ===
 
The primary determining factor for colonists in this choices is insulation.
 
The primary determining factor for colonists in this choices is insulation.
  
In hot environments, the robe is almost entirely inferior to the duster. Offering worse insulation and armor, with the same material cost and coverage. Its only advantage is a faster crafting recipe, but that is almost negligble. The duster, or the largely equivalent cape, should always be prefered in such environments.
+
In hot environments, the robe is almost entirely inferior to the duster. Offering worse insulation and armor, with the same material cost and coverage. Its only advantage is a faster crafting recipe, but that is almost negligible. The duster, or the largely equivalent cape, should always be preferred in such environments.
  
In cold climates, there is more interplay. The parka, with over double the insulation, still remains vital in ultra-low temperatures but once it is warm enough to no longer necessary, the better coverage of the robe does provide an advantage. This "cold but not enough to require a parka" niche is a similar to the jacket, which instead offers the same coverage as the parka and the same insulation as the robe but offers superior armor to both. That said, the relatively low armor rating of robe and the jackets preferential coverage of the important body parts means that the robe covering the legs is not sufficient to make up for the armor loss in most circumstances. This niche is futher restricted by the fact that the duster, which has the advantanges of both the jacket and robe, offers 75% of their insulation of the robe, meaning that the niche they occupy is only the temperature range where the duster is insufficient but they are not - a difference of, at most, {{Temperature|12.24}}.
+
In cold climates, there is more interplay. The parka, with over double the insulation, still remains vital in ultra-low temperatures but once it is warm enough to no longer necessary, the better coverage of the robe does provide an advantage. This "cold but not enough to require a parka" niche is a similar to the jacket, which instead offers the same coverage as the parka and the same insulation as the robe but offers superior armor to both. That said, the relatively low armor rating of robe and the jackets preferential coverage of the important body parts means that the robe covering the legs is not sufficient to make up for the armor loss in most circumstances. This niche is further restricted by the fact that the duster, which has the advantages of both the jacket and robe, offers 75% of their insulation of the robe, meaning that the niche they occupy is only the temperature range where the duster is insufficient but they are not - a difference of, at most, {{Temperature|12.24||delta}}.
  
===Slaves===
+
=== Slaves ===
{{Ideology|No category}}
+
{{Ideology|section=1}}
 
The addition of [[Slavery#Suppression|slave suppression]] effects of clothing changes the value proposition of these items somewhat. Environmental and protective concerns are still primary, as otherwise the [[slave body strap]] is preferred for maximum suppression.  
 
The addition of [[Slavery#Suppression|slave suppression]] effects of clothing changes the value proposition of these items somewhat. Environmental and protective concerns are still primary, as otherwise the [[slave body strap]] is preferred for maximum suppression.  
  
 
For cold biomes, the value proposition is identical to that of colonists as neither the parka and jacket have no suppression effect.
 
For cold biomes, the value proposition is identical to that of colonists as neither the parka and jacket have no suppression effect.
  
For hot biomes, the small -5% suppression loss of the duster can simply be withstood, or, if the [[Royalty DLC]] is present, the [[cape]] can be used instead. If neither option is feasible, the jacke is likely superior for similar reasons to its role in cold biomes above. It offers superior protection to what matters, and in this case, offers slightly better heat insulation.
+
For hot biomes, the small {{--|5%}} suppression loss of the duster can simply be withstood, or, if the [[Royalty DLC]] is present, the [[cape]] can be used instead. If neither option is feasible, the jacket is likely superior for similar reasons to its role in cold biomes above. It offers superior protection to what matters, and in this case, offers slightly better heat insulation.
  
{{Apparel Material Table}}
+
{{Apparel Stats Table}}
  
==Version History==
+
== Version history ==
 
* [[Ideology DLC]] Release - Added.
 
* [[Ideology DLC]] Release - Added.
 +
* [[Version/1.5.4062|1.5.4062]] - Moved to Core from the Ideology DLC.
  
 +
{{Nav|clothing|wide}}
 
[[Category:Clothing]]
 
[[Category:Clothing]]
{{nav|clothing|wide}}
 

Latest revision as of 03:28, 21 November 2024

Robe

Robe

A long, flowing robe without a hood.

Base Stats

Type
GearClothing
Tech Level
Medieval
Mass
0.75 kg
HP
100

Apparel

Insulation Factor - Cold
0.80×
Insulation Factor - Heat
0.25×
Armor Factor - Sharp
0.2
Armor Factor - Blunt
0.2
Armor Factor - Heat
0.2
Clothing For Nudity
True
Coverage
Torso, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg
Layer
Outer
Lifestage
Adult

Creation

Crafted At
Hand tailor bench / Electric tailor bench
Work To Make
5,000 ticks (1.39 mins)
Work Speed Stat
General Labor Speed
Stuff Tags
Fabric, Leathery
Resources to make
Stuff 80
Technical


The robe is a form of clothing who offers almost full body coverage, modest cold insulation, and a solemn look.

Acquisition[edit]

Robes can be crafted at a hand tailor bench or electric tailor bench, each requiring Stuff 80 Stuff (Fabric/Leathery) and 5,000 ticks (1.39 mins) of work modified by the general labor speed of the crafter and the work to make factor of the material.

They can also be purchased from traders.

Analysis[edit]

Like the duster, the robe is an outer layer garment covers all but the head and extremities, and is compatible with the flak vest. This places it in direct competition with the duster, jacket, parka, burka, and cape.Content added by the Royalty DLC

Colonists[edit]

The primary determining factor for colonists in this choices is insulation.

In hot environments, the robe is almost entirely inferior to the duster. Offering worse insulation and armor, with the same material cost and coverage. Its only advantage is a faster crafting recipe, but that is almost negligible. The duster, or the largely equivalent cape, should always be preferred in such environments.

In cold climates, there is more interplay. The parka, with over double the insulation, still remains vital in ultra-low temperatures but once it is warm enough to no longer necessary, the better coverage of the robe does provide an advantage. This "cold but not enough to require a parka" niche is a similar to the jacket, which instead offers the same coverage as the parka and the same insulation as the robe but offers superior armor to both. That said, the relatively low armor rating of robe and the jackets preferential coverage of the important body parts means that the robe covering the legs is not sufficient to make up for the armor loss in most circumstances. This niche is further restricted by the fact that the duster, which has the advantages of both the jacket and robe, offers 75% of their insulation of the robe, meaning that the niche they occupy is only the temperature range where the duster is insufficient but they are not - a difference of, at most, 12.24 °C (22 °F).

Slaves[edit]

The addition of slave suppression effects of clothing changes the value proposition of these items somewhat. Environmental and protective concerns are still primary, as otherwise the slave body strap is preferred for maximum suppression.

For cold biomes, the value proposition is identical to that of colonists as neither the parka and jacket have no suppression effect.

For hot biomes, the small −5% suppression loss of the duster can simply be withstood, or, if the Royalty DLC is present, the cape can be used instead. If neither option is feasible, the jacket is likely superior for similar reasons to its role in cold biomes above. It offers superior protection to what matters, and in this case, offers slightly better heat insulation.

Stats table

Feature Toggle
QualityRitual Quality Check Off.png
  • Robe Robe Sharp Blunt Heat HP Insulation
    - Cold
    Insulation
    - Heat
    Market Value
    Quality
    Material
    Normal Alpaca wool Alpaca wool 7.2% 0% 22% 100 -24 °C (-43.2 °F) +4 °C (7.2 °F) 320 Silver
    Normal Bearskin Bearskin 22.4% 4.8% 30% 130 -16 °C (-28.8 °F) +5 °C (9 °F) 290 Silver
    Normal Birdskin Birdskin 13.4% 2.8% 30% 100 -8 °C (-14.4 °F) +2.5 °C (4.5 °F) 162 Silver
    Normal Bison wool Bison wool 7.2% 0% 22% 100 -20.8 °C (-37.4 °F) +3 °C (5.4 °F) 235 Silver
    Normal Bluefur Bluefur 16.2% 4.8% 30% 130 -16 °C (-28.8 °F) +4 °C (7.2 °F) 200 Silver
    Normal Camelhide Camelhide 16.2% 4.8% 30% 130 -12.8 °C (-23 °F) +6 °C (10.8 °F) 200 Silver
    Normal Chinchilla fur Chinchilla fur 13.4% 2.8% 30% 100 -24 °C (-43.2 °F) +4 °C (7.2 °F) 540 Silver
    Normal Cloth Cloth 7.2% 0% 3.6% 100 -14.4 °C (-25.9 °F) +4.5 °C (8.1 °F) 138 Silver
    Normal Devilstrand Devilstrand 28% 7.2% 60% 130 -16 °C (-28.8 °F) +6 °C (10.8 °F) 460 Silver
    Normal Dog leather Dog leather 16.2% 4.8% 30% 130 -11.2 °C (-20.2 °F) +4 °C (7.2 °F) 178 Silver
    Normal Dread leather Dread leather Content added by the Anomaly DLC 25.4% 4.8% 30% 130 -16 °C (-28.8 °F) +3 °C (5.4 °F) 300 Silver
    Normal Elephant leather Elephant leather 22.4% 4.8% 30% 150 -11.2 °C (-20.2 °F) +3 °C (5.4 °F) 210 Silver
    Normal Foxfur Foxfur 16.2% 4.2% 30% 100 -16 °C (-28.8 °F) +4 °C (7.2 °F) 300 Silver
    Normal Guinea pig fur Guinea pig fur 13.4% 2.8% 30% 60 -30.4 °C (-54.7 °F) +4.5 °C (8.1 °F) 420 Silver
    Normal Heavy fur Heavy fur 24.8% 4.8% 30% 150 -24 °C (-43.2 °F) +3.5 °C (6.3 °F) 280 Silver
    Normal Human leather Human leather 12.8% 4.8% 30% 130 -9.6 °C (-17.3 °F) +3 °C (5.4 °F) 355 Silver
    Normal Hyperweave Hyperweave 40% 10.8% 57.6% 240 -20.8 °C (-37.4 °F) +6.5 °C (11.7 °F) 740 Silver
    Normal Lightleather Lightleather 10.8% 2.8% 30% 100 -9.6 °C (-17.3 °F) +3 °C (5.4 °F) 170 Silver
    Normal Lizardskin Lizardskin 16.2% 5.4% 30% 100 -9.6 °C (-17.3 °F) +3 °C (5.4 °F) 186 Silver
    Normal Megasloth wool Megasloth wool 16% 0% 22% 100 -27.2 °C (-49 °F) +3 °C (5.4 °F) 235 Silver
    Normal Muffalo wool Muffalo wool 7.2% 0% 22% 100 -22.4 °C (-40.3 °F) +3 °C (5.4 °F) 235 Silver
    Normal Panthera fur Panthera fur 18.6% 4.8% 30% 130 -12.8 °C (-23 °F) +6 °C (10.8 °F) 260 Silver
    Normal Patchleather Patchleather 9% 3.8% 18% 100 -7.2 °C (-13 °F) +2.25 °C (4.1 °F) 138 Silver
    Normal Pigskin Pigskin 12.8% 4.8% 30% 130 -9.6 °C (-17.3 °F) +3 °C (5.4 °F) 170 Silver
    Normal Plainleather Plainleather 16.2% 4.8% 30% 130 -12.8 °C (-23 °F) +4 °C (7.2 °F) 186 Silver
    Normal Rhinoceros leather Rhinoceros leather 25.8% 4.8% 30% 150 -11.2 °C (-20.2 °F) +3.5 °C (6.3 °F) 355 Silver
    Normal Sheep wool Sheep wool 7.2% 0% 22% 100 -20.8 °C (-37.4 °F) +2.5 °C (4.5 °F) 235 Silver
    Normal Synthread Synthread 18.8% 5.2% 18% 130 -17.6 °C (-31.7 °F) +5.5 °C (9.9 °F) 340 Silver
    Normal Thrumbofur Thrumbofur 41.6% 7.2% 30% 200 -27.2 °C (-49 °F) +5.5 °C (9.9 °F) 1140 Silver
    Normal Wolfskin Wolfskin 20.4% 4.8% 30% 130 -19.2 °C (-34.6 °F) +4 °C (7.2 °F) 260 Silver

    For the full effects of qualities, see Quality.

  • Version history[edit]