Difference between revisions of "Authority cap"

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{{Ideology}}{{Stub}}{{infobox main
+
{{Ideology}}
 +
{{Infobox main
 
| name = Authority cap
 
| name = Authority cap
| image = Authority cap.png|Authority cap
+
| image = Authority cap.png
 
| description = A hat with a stiff brim and peaked top. It's not particularly protective, but it creates a sense of authority and makes the wearer more effective in suppressing slaves.
 
| description = A hat with a stiff brim and peaked top. It's not particularly protective, but it creates a sense of authority and makes the wearer more effective in suppressing slaves.
 
| type = Gear
 
| type = Gear
 
| type2 = Clothing
 
| type2 = Clothing
 +
| tech level = Medieval
 
| hp = 80
 
| hp = 80
 
| production facility 1 = Hand tailor bench
 
| production facility 1 = Hand tailor bench
 
| production facility 2 = Electric tailor bench
 
| production facility 2 = Electric tailor bench
 
| work to make = 1500
 
| work to make = 1500
 +
| work speed stat = General Labor Speed
 
| resource 1 = Stuff
 
| resource 1 = Stuff
 
| resource 1 amount = 25
 
| resource 1 amount = 25
Line 17: Line 20:
 
| armorbluntfactor = 0.2
 
| armorbluntfactor = 0.2
 
| armorheatfactor = 0.2
 
| armorheatfactor = 0.2
 +
| lifestage = Child, Adult
 +
| clothing for nudity = False
 
| coverage = Head, Left Ear, Right Ear
 
| coverage = Head, Left Ear, Right Ear
 
| layer = Headgear
 
| layer = Headgear
 
| mass base = 0.1
 
| mass base = 0.1
| thingCategories =  
+
| has quality = true
| tags =  
+
| tradeTags = Clothing
 
| defaultOutfitTags = Worker, Soldier
 
| defaultOutfitTags = Worker, Soldier
 
| page verified for version = 1.3.3066
 
| page verified for version = 1.3.3066
 
}}
 
}}
'''Authority caps''' are a form of [[clothing]] added by the [[Ideology DLC]]. They enhance the ability of a warden to suppress [[slaves]].
+
'''Authority caps''' are a form of [[clothing]] added by the [[Ideology DLC]]. They enhance the ability of a [[Work#Warden|warden]] to [[Slavery#Warden suppression|suppress]] [[slaves]].
  
 
== Acquisition ==
 
== Acquisition ==
Authority caps can only be made at [[Electric tailor bench|electric]] or [[hand tailor bench]]es which require [[Research#Complex clothing|Complex Clothing]] to be researched in order to be constructed. Each authority cap requires {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work.
+
{{Acquisition}}
  
 
As a potential option for [[ideoligion|ideoligious]] headwear, authority caps will spawn on every initial colonist at the start of the game if they are chosen as preferred and will be found on [[raiders]] with similar preferences.  
 
As a potential option for [[ideoligion|ideoligious]] headwear, authority caps will spawn on every initial colonist at the start of the game if they are chosen as preferred and will be found on [[raiders]] with similar preferences.  
Line 34: Line 39:
 
They can also be purchased from [[trader]]s.
 
They can also be purchased from [[trader]]s.
  
==Summary==
+
== Summary ==
{{Stub|section=1}}
+
Wearing an authority cap adds an additional 10% of the [[Work#Warden|warden]]'s base [[Suppression Power]] to the stat's value. This is '''not''' a flat 10% bonus - a [[Skills#Social|Social]] 20 pawn with a base value of 50% will increase it to 55% after rounding, not 60%.  
Wearing an authority cap multiplies the [[Suppression Power]] of the pawn by 10%. Notably, this is not offset - a [[Skills#Social|Social]] 10 pawn with a base value of 28% will increase it to 30% after rounding, not 38%.
 
  
==Analysis==
+
Also note that this is not a direct 1.1x multiplier, it affects only the base value before any other bonuses, which may be important for order of operations when calculating the final Suppression Power of the pawn.
{{Stub|section=1}}
 
?
 
{{Apparel Material Table}}
 
  
==Gallery==
+
{| class = "wikitable" width="180" style="text-align: center;"
 +
! rowspan="2" | Social Skill Level
 +
! colspan="3" | Suppression Power
 +
|-
 +
! Base
 +
! <small>+[[Authority cap]]</small>
 +
|-
 +
| 0
 +
| {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 0*{{Q|Suppression Power|Skill Bonus Factor}})* 100 round 0}}%
 +
| {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 0*{{Q|Suppression Power|Skill Bonus Factor}})*1.1*100 round 0}}% <!--Implemented as multiplier for computational efficiency, but it is actually {{Q|Suppression Power|Skill Base Factor}} + skill*{{Q|Suppression Power|Skill Bonus Factor}}) + (0.1*{{Q|Suppression Power|Skill Base Factor}} + skill*{{Q|Suppression Power|Skill Bonus Factor}}) which may become relevant if other offsets are added at a later date -->
 +
|-
 +
| 1
 +
| {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 1*{{Q|Suppression Power|Skill Bonus Factor}})* 100 round 0}}%
 +
| {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 1*{{Q|Suppression Power|Skill Bonus Factor}})*1.1*100 round 0}}%
 +
|-
 +
| 2
 +
| {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 2*{{Q|Suppression Power|Skill Bonus Factor}})* 100 round 0}}%
 +
| {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 2*{{Q|Suppression Power|Skill Bonus Factor}})*1.1*100 round 0}}%
 +
|-
 +
| 3
 +
| {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 3*{{Q|Suppression Power|Skill Bonus Factor}})* 100 round 0}}%
 +
| {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 3*{{Q|Suppression Power|Skill Bonus Factor}})*1.1*100 round 0}}%
 +
|-
 +
| 4
 +
| {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 4*{{Q|Suppression Power|Skill Bonus Factor}})* 100 round 0}}%
 +
| {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 4*{{Q|Suppression Power|Skill Bonus Factor}})*1.1*100 round 0}}%
 +
|-
 +
| 5
 +
| {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 5*{{Q|Suppression Power|Skill Bonus Factor}})* 100 round 0}}%
 +
| {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 5*{{Q|Suppression Power|Skill Bonus Factor}})*1.1*100 round 0}}%
 +
|-
 +
| 6
 +
| {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 6*{{Q|Suppression Power|Skill Bonus Factor}})* 100 round 0}}%
 +
| {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 6*{{Q|Suppression Power|Skill Bonus Factor}})*1.1*100 round 0}}%
 +
|-
 +
| 7
 +
| {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 7*{{Q|Suppression Power|Skill Bonus Factor}})* 100 round 0}}%
 +
| {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 7*{{Q|Suppression Power|Skill Bonus Factor}})*1.1*100 round 0}}%
 +
|-
 +
| 8
 +
| {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 8*{{Q|Suppression Power|Skill Bonus Factor}})* 100 round 0}}%
 +
| {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 8*{{Q|Suppression Power|Skill Bonus Factor}})*1.1*100 round 0}}%
 +
|-
 +
| 9
 +
| {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 9*{{Q|Suppression Power|Skill Bonus Factor}})* 100 round 0}}%
 +
| {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 9*{{Q|Suppression Power|Skill Bonus Factor}})*1.1*100 round 0}}%
 +
|-
 +
| 10
 +
| {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 10*{{Q|Suppression Power|Skill Bonus Factor}})* 100 round 0}}%
 +
| {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 10*{{Q|Suppression Power|Skill Bonus Factor}})*1.1*100 round 0}}%
 +
|-
 +
| 11
 +
| {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 11*{{Q|Suppression Power|Skill Bonus Factor}})* 100 round 0}}%
 +
| {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 11*{{Q|Suppression Power|Skill Bonus Factor}})*1.1*100 round 0}}%
 +
|-
 +
| 12
 +
| {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 12*{{Q|Suppression Power|Skill Bonus Factor}})* 100 round 0}}%
 +
| {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 12*{{Q|Suppression Power|Skill Bonus Factor}})*1.1*100 round 0}}%
 +
|-
 +
| 13
 +
| {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 13*{{Q|Suppression Power|Skill Bonus Factor}})* 100 round 0}}%
 +
| {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 13*{{Q|Suppression Power|Skill Bonus Factor}})*1.1*100 round 0}}%
 +
|-
 +
| 14
 +
| {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 14*{{Q|Suppression Power|Skill Bonus Factor}})* 100 round 0}}%
 +
| {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 14*{{Q|Suppression Power|Skill Bonus Factor}})*1.1*100 round 0}}%
 +
|-
 +
| 15
 +
| {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 15*{{Q|Suppression Power|Skill Bonus Factor}})* 100 round 0}}%
 +
| {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 15*{{Q|Suppression Power|Skill Bonus Factor}})*1.1*100 round 0}}%
 +
|-
 +
| 16
 +
| {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 16*{{Q|Suppression Power|Skill Bonus Factor}})* 100 round 0}}%
 +
| {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 16*{{Q|Suppression Power|Skill Bonus Factor}})*1.1*100 round 0}}%
 +
|-
 +
| 17
 +
| {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 17*{{Q|Suppression Power|Skill Bonus Factor}})* 100 round 0}}%
 +
| {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 17*{{Q|Suppression Power|Skill Bonus Factor}})*1.1*100 round 0}}%
 +
|-
 +
| 18
 +
| {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 18*{{Q|Suppression Power|Skill Bonus Factor}})* 100 round 0}}%
 +
| {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 18*{{Q|Suppression Power|Skill Bonus Factor}})*1.1*100 round 0}}%
 +
|-
 +
| 19
 +
| {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 19*{{Q|Suppression Power|Skill Bonus Factor}})* 100 round 0}}%
 +
| {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 19*{{Q|Suppression Power|Skill Bonus Factor}})*1.1*100 round 0}}%
 +
|-
 +
| 20
 +
| {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 20*{{Q|Suppression Power|Skill Bonus Factor}})* 100 round 0}}%
 +
| {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 20*{{Q|Suppression Power|Skill Bonus Factor}})*1.1*100 round 0}}%
 +
|}
 +
 
 +
== Analysis ==
 +
The authority cap is lackluster in most regards when compared to other hats. A [[bowler hat]] is cheaper - requiring only 20 textiles instead of 25, has identical protection and cold insulation, 4x the heat insulation, 25% more HP, and offers a [[Social Impact]] bonus. The only advantage the authority cap has its slightly reduced Work to Make, but the resulting market value is still higher for authority caps.
 +
 
 +
The only possible saving grace for authority cap is its unique ability to improve the suppression power of the wearer. No other item improves this ability. That said, the buff scales with the pawn's existing suppression power. The result is that the cap only provides a meaningful increase to pawns with high skills. And due to how [[Slavery#Warden suppression|suppression]] works, high skill pawns do not need the buff to keep slaves suppressed. Thus, the utility of the authority cap, even within its niche, is small. If they are available and no other headwear is needed, there is no harm in equipping wardens with them, but there is little reason to seek out the authority cap over other options unless it is required by an [[ideoligion]] or for aesthetic reasons.
 +
 
 +
{{Apparel Stats Table}}
 +
 
 +
== Gallery ==
 
<gallery>
 
<gallery>
 
AuthorityCap east.png|Side profile
 
AuthorityCap east.png|Side profile
 
</gallery>
 
</gallery>
  
==Version History==
+
== Version history ==
 
* [[Ideology DLC]] Release - Added.
 
* [[Ideology DLC]] Release - Added.
 +
 +
{{Nav|clothing|wide}}
 
[[Category:Clothing]]
 
[[Category:Clothing]]
{{nav|clothing|wide}}
 

Latest revision as of 20:28, 11 March 2025

Authority cap

Authority cap

A hat with a stiff brim and peaked top. It's not particularly protective, but it creates a sense of authority and makes the wearer more effective in suppressing slaves.

Base Stats

Type
GearClothing
Tech Level
Medieval
Mass
0.1 kg
HP
80

Apparel

Insulation Factor - Cold
0.1×
Insulation Factor - Heat
0.1×
Armor Factor - Sharp
0.2
Armor Factor - Blunt
0.2
Armor Factor - Heat
0.2
Clothing For Nudity
False
Coverage
Head, Left Ear, Right Ear
Layer
Headgear
Lifestage
Child, Adult

Creation

Crafted At
Hand tailor bench / Electric tailor bench
Work To Make
1,500 ticks (25 secs)
Work Speed Stat
General Labor Speed
Stuff Tags
Fabric, Leathery
Resources to make
Stuff 25
Technical


Authority caps are a form of clothing added by the Ideology DLC. They enhance the ability of a warden to suppress slaves.

Acquisition[edit]

Authority caps can be crafted at a hand tailor bench or electric tailor bench, each requiring Stuff 25 Stuff (Fabric/Leathery) and 1,500 ticks (25 secs) of work modified by the general labor speed of the crafter and the work to make factor of the material.

As a potential option for ideoligious headwear, authority caps will spawn on every initial colonist at the start of the game if they are chosen as preferred and will be found on raiders with similar preferences.

They can also be purchased from traders.

Summary[edit]

Wearing an authority cap adds an additional 10% of the warden's base Suppression Power to the stat's value. This is not a flat 10% bonus - a Social 20 pawn with a base value of 50% will increase it to 55% after rounding, not 60%.

Also note that this is not a direct 1.1x multiplier, it affects only the base value before any other bonuses, which may be important for order of operations when calculating the final Suppression Power of the pawn.

Social Skill Level Suppression Power
Base +Authority cap
0 5% 6%
1 7% 8%
2 10% 10%
3 12% 13%
4 14% 15%
5 16% 18%
6 19% 20%
7 21% 23%
8 23% 25%
9 25% 28%
10 28% 30%
11 30% 33%
12 32% 35%
13 34% 38%
14 37% 40%
15 39% 43%
16 41% 45%
17 43% 48%
18 46% 50%
19 48% 53%
20 50% 55%

Analysis[edit]

The authority cap is lackluster in most regards when compared to other hats. A bowler hat is cheaper - requiring only 20 textiles instead of 25, has identical protection and cold insulation, 4x the heat insulation, 25% more HP, and offers a Social Impact bonus. The only advantage the authority cap has its slightly reduced Work to Make, but the resulting market value is still higher for authority caps.

The only possible saving grace for authority cap is its unique ability to improve the suppression power of the wearer. No other item improves this ability. That said, the buff scales with the pawn's existing suppression power. The result is that the cap only provides a meaningful increase to pawns with high skills. And due to how suppression works, high skill pawns do not need the buff to keep slaves suppressed. Thus, the utility of the authority cap, even within its niche, is small. If they are available and no other headwear is needed, there is no harm in equipping wardens with them, but there is little reason to seek out the authority cap over other options unless it is required by an ideoligion or for aesthetic reasons.

Stats table

Feature Toggle
QualityRitual Quality Check Off.png
  • Authority cap Authority cap Sharp Blunt Heat HP Insulation
    - Cold
    Insulation
    - Heat
    Market Value
    Quality
    Material
    Normal Alpaca wool Alpaca wool 7.2% 0% 22% 80 -3 °C (-5.4 °F) +1.6 °C (2.9 °F) 100 Silver
    Normal Bearskin Bearskin 22.4% 4.8% 30% 104 -2 °C (-3.6 °F) +2 °C (3.6 °F) 90 Silver
    Normal Birdskin Birdskin 13.4% 2.8% 30% 80 -1 °C (-1.8 °F) +1 °C (1.8 °F) 50 Silver
    Normal Bison wool Bison wool 7.2% 0% 22% 80 -2.6 °C (-4.7 °F) +1.2 °C (2.2 °F) 73 Silver
    Normal Bluefur Bluefur 16.2% 4.8% 30% 104 -2 °C (-3.6 °F) +1.6 °C (2.9 °F) 63 Silver
    Normal Camelhide Camelhide 16.2% 4.8% 30% 104 -1.6 °C (-2.9 °F) +2.4 °C (4.3 °F) 63 Silver
    Normal Chinchilla fur Chinchilla fur 13.4% 2.8% 30% 80 -3 °C (-5.4 °F) +1.6 °C (2.9 °F) 168 Silver
    Normal Cloth Cloth 7.2% 0% 3.6% 80 -1.8 °C (-3.2 °F) +1.8 °C (3.2 °F) 43 Silver
    Normal Devilstrand Devilstrand 28% 7.2% 60% 104 -2 °C (-3.6 °F) +2.4 °C (4.3 °F) 143 Silver
    Normal Dog leather Dog leather 16.2% 4.8% 30% 104 -1.4 °C (-2.5 °F) +1.6 °C (2.9 °F) 55 Silver
    Normal Dread leather Dread leather Content added by the Anomaly DLC 25.4% 4.8% 30% 104 -2 °C (-3.6 °F) +1.2 °C (2.2 °F) 93 Silver
    Normal Elephant leather Elephant leather 22.4% 4.8% 30% 120 -1.4 °C (-2.5 °F) +1.2 °C (2.2 °F) 66 Silver
    Normal Foxfur Foxfur 16.2% 4.2% 30% 80 -2 °C (-3.6 °F) +1.6 °C (2.9 °F) 93 Silver
    Normal Guinea pig fur Guinea pig fur 13.4% 2.8% 30% 48 -3.8 °C (-6.8 °F) +1.8 °C (3.2 °F) 130 Silver
    Normal Heavy fur Heavy fur 24.8% 4.8% 30% 120 -3 °C (-5.4 °F) +1.4 °C (2.5 °F) 88 Silver
    Normal Human leather Human leather 12.8% 4.8% 30% 104 -1.2 °C (-2.2 °F) +1.2 °C (2.2 °F) 110 Silver
    Normal Hyperweave Hyperweave 40% 10.8% 57.6% 192 -2.6 °C (-4.7 °F) +2.6 °C (4.7 °F) 230 Silver
    Normal Lightleather Lightleather 10.8% 2.8% 30% 80 -1.2 °C (-2.2 °F) +1.2 °C (2.2 °F) 53 Silver
    Normal Lizardskin Lizardskin 16.2% 5.4% 30% 80 -1.2 °C (-2.2 °F) +1.2 °C (2.2 °F) 58 Silver
    Normal Megasloth wool Megasloth wool 16% 0% 22% 80 -3.4 °C (-6.1 °F) +1.2 °C (2.2 °F) 73 Silver
    Normal Muffalo wool Muffalo wool 7.2% 0% 22% 80 -2.8 °C (-5 °F) +1.2 °C (2.2 °F) 73 Silver
    Normal Panthera fur Panthera fur 18.6% 4.8% 30% 104 -1.6 °C (-2.9 °F) +2.4 °C (4.3 °F) 80 Silver
    Normal Patchleather Patchleather 9% 3.8% 18% 80 -0.9 °C (-1.6 °F) +0.9 °C (1.6 °F) 43 Silver
    Normal Pigskin Pigskin 12.8% 4.8% 30% 104 -1.2 °C (-2.2 °F) +1.2 °C (2.2 °F) 53 Silver
    Normal Plainleather Plainleather 16.2% 4.8% 30% 104 -1.6 °C (-2.9 °F) +1.6 °C (2.9 °F) 58 Silver
    Normal Rhinoceros leather Rhinoceros leather 25.8% 4.8% 30% 120 -1.4 °C (-2.5 °F) +1.4 °C (2.5 °F) 110 Silver
    Normal Sheep wool Sheep wool 7.2% 0% 22% 80 -2.6 °C (-4.7 °F) +1 °C (1.8 °F) 73 Silver
    Normal Synthread Synthread 18.8% 5.2% 18% 104 -2.2 °C (-4 °F) +2.2 °C (4 °F) 105 Silver
    Normal Thrumbofur Thrumbofur 41.6% 7.2% 30% 160 -3.4 °C (-6.1 °F) +2.2 °C (4 °F) 355 Silver
    Normal Wolfskin Wolfskin 20.4% 4.8% 30% 104 -2.4 °C (-4.3 °F) +1.6 °C (2.9 °F) 80 Silver

    For the full effects of qualities, see Quality.

  • Gallery[edit]

    Version history[edit]