Difference between revisions of "Corset"
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− | As of [[Version/1.2.2900|1.2.2900]], [[formal vest]]s and corsets are the most of efficient method of turning [[textiles]] into products for sale, assuming the [[Royalty DLC]] is enabled and equally skilled [[Skills#Crafting|crafters]] and [[Skills#Construction|constructors]] available. Without Royalty, this role is instead taken by [[armchair]]s and [[duster]]s. This also represents a train skills while also profiting from the pawn-hours invested. | + | As of [[Version/1.2.2900|1.2.2900]], [[formal vest]]s and corsets are the most of efficient method of turning [[textiles]] into products for sale, assuming the [[Royalty DLC]] is enabled and equally skilled [[Skills#Crafting|crafters]] and [[Skills#Construction|constructors]] available. Without Royalty, this role is instead taken by [[armchair]]s and [[duster]]s. This also represents a way to train skills while also profiting from the pawn-hours invested. |
Note that this is only a general rule - other considerations can exist. If a skilled crafter is unavailable, or a particularly skilled constructor is, armchairs may still be a better option due to the effect of [[Quality]] on [[Market Value]]. Additionally, generally speaking when crafting or constructing a Skill Level 6 or above to guarantee, no matter the material chosen, that selling the product is more profitable than selling the materials. However, the exact skill level each material becomes profitable depends on the Work To Make of the item, the number of materials required, and the market value of the material. Lower value materials are profitable at lower skill levels. For example, [[cloth]] corsets require only a crafting skill of 1 with a average market value modifer of 68% to average a value higher than the 67.5 {{Icon small|silver}} of selling the cloth itself, while the most expensive textile, [[thrumbofur]], requires a skill level of 5 to do the same. Thus, a skill level of 5 is sufficient to average profitable for corsets for all available materials. | Note that this is only a general rule - other considerations can exist. If a skilled crafter is unavailable, or a particularly skilled constructor is, armchairs may still be a better option due to the effect of [[Quality]] on [[Market Value]]. Additionally, generally speaking when crafting or constructing a Skill Level 6 or above to guarantee, no matter the material chosen, that selling the product is more profitable than selling the materials. However, the exact skill level each material becomes profitable depends on the Work To Make of the item, the number of materials required, and the market value of the material. Lower value materials are profitable at lower skill levels. For example, [[cloth]] corsets require only a crafting skill of 1 with a average market value modifer of 68% to average a value higher than the 67.5 {{Icon small|silver}} of selling the cloth itself, while the most expensive textile, [[thrumbofur]], requires a skill level of 5 to do the same. Thus, a skill level of 5 is sufficient to average profitable for corsets for all available materials. |
Revision as of 12:49, 2 June 2021
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Corset
"An embroidered corset with strong wire support to maintain a ladylike shape. Appropriate for middle-upper-ranked noblewomen."
Base Stats
Apparel
- Insulation Factor - Cold
- 0.4×
- Insulation Factor - Heat
- 0.1×
- Armor Factor - Sharp
- 0.2
- Armor Factor - Blunt
- 0.2
- Armor Factor - Heat
- 0.2
- Coverage
- Torso
- Layer
- Middle
Creation
- Work To Make
- 12,000 ticks (3.33 mins)
- Stuff Tags
- Leathery, Fabric
- thingCategories
- ApparelNoble
- tags
- Royal, RoyalTier5
The Corset is a clothing item added in the Royalty DLC. Female Nobles of Baron rank and above require either one of these, a Eltex vest, or prestige armor to consider themselves properly dressed and avoid a negative moodlet. The Male equivalent is the Formal vest.
Acquisition
As a complicated garment, Corsets can only be made at tailor benches, which requires Complex Clothing & Noble Apparel to be researched in order to be constructed. A Corsets requires 45 of any textile, and 12,000 ticks (3.33 mins) of work.
It can also be found on Imperial Nobles, for sale at traders and as a quest reward.
Analysis
Corsets, along with its male counterpart - formal vests, are unique in the noble clothes in that they don't have a direct regular clothing equivalent. Instead they take the slot of a Flak vest. Compared to flak vests, even the most protective corsets provide dramatically less protection than a flak vest, with a masterwork thrumbofur corsets having about as much sharp protection and worse blunt protection than an awful flak vest.
Despite their superior protection, Flak vests do not meet a noble's clothing requirements however. In this case, equipping the noble with Prestige recon armor, Prestige marine armor, or Prestige cataphract armor when expecting combat is by far the superior choice, as all three both offer significant protection and meet the clothing requirements.
Male pawns will receive a mood debuff while wearing this item.
Trade
As of 1.2.2900, formal vests and corsets are the most of efficient method of turning textiles into products for sale, assuming the Royalty DLC is enabled and equally skilled crafters and constructors available. Without Royalty, this role is instead taken by armchairs and dusters. This also represents a way to train skills while also profiting from the pawn-hours invested.
Note that this is only a general rule - other considerations can exist. If a skilled crafter is unavailable, or a particularly skilled constructor is, armchairs may still be a better option due to the effect of Quality on Market Value. Additionally, generally speaking when crafting or constructing a Skill Level 6 or above to guarantee, no matter the material chosen, that selling the product is more profitable than selling the materials. However, the exact skill level each material becomes profitable depends on the Work To Make of the item, the number of materials required, and the market value of the material. Lower value materials are profitable at lower skill levels. For example, cloth corsets require only a crafting skill of 1 with a average market value modifer of 68% to average a value higher than the 67.5 of selling the cloth itself, while the most expensive textile, thrumbofur, requires a skill level of 5 to do the same. Thus, a skill level of 5 is sufficient to average profitable for corsets for all available materials.
Material table
Material | Sharp | Blunt | Heat | Item HP | Insulation - Cold | Insulation - Heat | Market Value |
---|---|---|---|---|---|---|---|
Bearskin Corset | 22.4% | 4.8% | 30% | 130 | -8 °C (-14.4 °F) | +2 °C (3.6 °F) | 196 |
Birdskin Corset | 13.4% | 2.8% | 30% | 100 | -4 °C (-7.2 °F) | +1 °C (1.8 °F) | 124 |
Bluefur Corset | 16.2% | 4.8% | 30% | 130 | -8 °C (-14.4 °F) | +1.6 °C (2.9 °F) | 147 |
Camelhide Corset | 16.2% | 4.8% | 30% | 130 | -6.4 °C (-11.5 °F) | +2.4 °C (4.3 °F) | 147 |
Chinchilla fur Corset | 13.4% | 2.8% | 30% | 100 | -12 °C (-21.6 °F) | +1.6 °C (2.9 °F) | 335 |
Dog leather Corset | 16.2% | 4.8% | 30% | 130 | -5.6 °C (-10.1 °F) | +1.6 °C (2.9 °F) | 133 |
Dread leather Corset | 25.4% | 4.8% | 30% | 130 | -8 °C (-14.4 °F) | +1.2 °C (2.2 °F) | 200 |
Elephant leather Corset | 22.4% | 4.8% | 30% | 150 | -5.6 °C (-10.1 °F) | +1.2 °C (2.2 °F) | 152 |
Foxfur Corset | 16.2% | 4.2% | 30% | 100 | -8 °C (-14.4 °F) | +1.6 °C (2.9 °F) | 200 |
Guinea pig fur Corset | 13.4% | 2.8% | 30% | 60 | -15.2 °C (-27.4 °F) | +1.8 °C (3.2 °F) | 270 |
Heavy fur Corset | 24.8% | 4.8% | 30% | 150 | -12 °C (-21.6 °F) | +1.4 °C (2.5 °F) | 192 |
Human leather Corset | 12.8% | 4.8% | 30% | 130 | -4.8 °C (-8.6 °F) | +1.2 °C (2.2 °F) | 230 |
Lightleather Corset | 10.8% | 2.8% | 30% | 100 | -4.8 °C (-8.6 °F) | +1.2 °C (2.2 °F) | 129 |
Lizardskin Corset | 16.2% | 5.4% | 30% | 100 | -4.8 °C (-8.6 °F) | +1.2 °C (2.2 °F) | 138 |
Panthera fur Corset | 18.6% | 4.8% | 30% | 130 | -6.4 °C (-11.5 °F) | +2.4 °C (4.3 °F) | 178 |
Patchleather Corset | 9% | 3.8% | 18% | 100 | -3.6 °C (-6.5 °F) | +0.9 °C (1.6 °F) | 111 |
Pigskin Corset | 12.8% | 4.8% | 30% | 130 | -4.8 °C (-8.6 °F) | +1.2 °C (2.2 °F) | 129 |
Plainleather Corset | 16.2% | 4.8% | 30% | 130 | -6.4 °C (-11.5 °F) | +1.6 °C (2.9 °F) | 138 |
Rhinoceros leather Corset | 25.8% | 4.8% | 30% | 150 | -5.6 °C (-10.1 °F) | +1.4 °C (2.5 °F) | 230 |
Thrumbofur Corset | 41.6% | 7.2% | 30% | 200 | -13.6 °C (-24.5 °F) | +2.2 °C (4 °F) | 675 |
Wolfskin Corset | 20.4% | 4.8% | 30% | 130 | -9.6 °C (-17.3 °F) | +1.6 °C (2.9 °F) | 178 |
Alpaca wool Corset | 7.2% | 0% | 22% | 100 | -12 °C (-21.6 °F) | +1.6 °C (2.9 °F) | 215 |
Bison wool Corset | 7.2% | 0% | 22% | 100 | -10.4 °C (-18.7 °F) | +1.2 °C (2.2 °F) | 165 |
Cloth Corset | 7.2% | 0% | 3.6% | 100 | -7.2 °C (-13 °F) | +1.8 °C (3.2 °F) | 111 |
Devilstrand Corset | 28% | 7.2% | 60% | 130 | -8 °C (-14.4 °F) | +2.4 °C (4.3 °F) | 290 |
Hyperweave Corset | 40% | 10.8% | 57.6% | 240 | -10.4 °C (-18.7 °F) | +2.6 °C (4.7 °F) | 450 |
Megasloth wool Corset | 16% | 0% | 22% | 100 | -13.6 °C (-24.5 °F) | +1.2 °C (2.2 °F) | 165 |
Muffalo wool Corset | 7.2% | 0% | 22% | 100 | -11.2 °C (-20.2 °F) | +1.2 °C (2.2 °F) | 165 |
Sheep wool Corset | 7.2% | 0% | 22% | 100 | -10.4 °C (-18.7 °F) | +1 °C (1.8 °F) | 165 |
Synthread Corset | 18.8% | 5.2% | 18% | 130 | -8.8 °C (-15.8 °F) | +2.2 °C (4 °F) | 225 |
Assuming Normal quality, for the effect of other qualities, see Quality.
Version History
- Introduced in the initial release of the Royalty DLC.
- 1.2.2753 - work to make 3000->12000