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− | '''Armor''' is a type of [[apparel]] that generally offers good protection from damage, but poor insulation and (in some cases) movement speed penalties. | + | ---- |
| + | [[File:UnfinishedTechArmor.png|right|thumb|Unfinished piece of armor]] |
| + | {{About|the apparel type|the protective effect of apparel|Apparel#Protection{{!}}here}} |
| + | '''Armor''' is a subcategory and type of [[apparel]] that generally offers good protection from damage, poor insulation and, in some cases, [[move speed]] penalties. |
| | | |
− | If left exposed with no roof, armor will [[Deterioration|deteriorate]] until it disintegrates. Like clothing, armor also slowly degrades while worn on colonists or when the wearer gets hit.
| + | All apparel functions in the same way mechanically. [[Clothing]] and Armor primarily differ only in their categorization and a tendency to prioritize either damage or environmental protection respectively. Therefore, see [[Apparel]] for details on the mechanics common to all types of apparel. |
| | | |
− | Colonists wearing armor have a chance of outright avoiding all damage from an attack, as the reinforced plates can sometimes utterly deflect a bullet or a melee strike. This will be represented by a "tink" sound and a spark. They may also receive a mitigated blow, for only half of the damage.
| + | == Apparel layers == |
| + | {{:Apparel layers}} |
| | | |
− | The [[Gear]] tab shows aggregate stats about armor once worn, including total protection and mass.
| + | == Comparison tables == |
| + | Apparel combinations are limited by layer and coverage - an item cannot be worn with another item covering the same body parts and on the same layer. Thus, items covering the same parts but on different layers are compatible, as are items on the same layer but with no overlap in coverage. Items that cover multiple layers conflict with items on all layers. |
| | | |
− | == Armor rating ==
| + | As such the following tables are divided by layer, but note that individual items on that layer may not be incompatible if their coverage does not overlap. For example, [[flak pants]] and the [[flak vest]] which both occupy the middle layer do not cover the same body parts, and thus can be worn together. |
− | There are several types of armor ratings;
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− | {| {{STDT| c_08 text-center}}
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− | ! Name !! Label !! Description
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− | |- style="text-align:left;"
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− | ! [[Injury#Blunt|Blunt]]
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− | | Armor - Blunt || Protection against blunt damage like club attacks, rock falls, and explosions.
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− | |- style="text-align:left;"
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− | ! [[Injury#Piercing|Piercing]]
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− | | Armor - Piercing || Protection against piercing damage like bullets, knife stabs, and animal bites.
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− | |- style="text-align:left;"
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− | ! [[Injury#Heat|Heat]]
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− | | Armor - Heat || Protection against temperature-related damage like burns.
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− | |}
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| | | |
− | Each ''effective'' point of armor gives 0.5% to harmlessly deflect damage, and another 0.5% chance to mitigate it, instead receiving half the damage as blunt damage. Each effective armor point below 100% results in a net 0.75% reduction in damage, while each point above results in a 0.25% reduction. This means that at 200% effective armor rating, colonists will be completely immune to damage; this currently works only on heat damage which lacks armor penetration, and can be seen on [[mechanoid]]s. <br>
| + | The hands and feet, across all layers, are NOT covered by any apparel present in base game. |
− | [[Cataphract armor]] at Legendary quality comes at a close second, reaching 200% sharp rating, though all sharp attacks have armor penetration meaning that even a pawn hit too many times will fall.
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| | | |
− | In-game this is calculated as follows:
| + | Since some armor covers multiple layers, they are present in multiple tables as well. |
− | #The armor rating is reduced by the armor penetration value, dependent on the weapon.
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− | #The remaining armor rating is then compared against a random number from 0 to 100:
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− | #*If the random number is under half the armor rating, the damage deflects harmlessly.
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− | #*If the random number is over half the armor rating, but not higher than the armor rating, the damage is mitigated.
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− | #*If the random number is greater than the armor rating, the armor has no effect.
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− | *Maximum armor rating is at 200%.
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| | | |
− | Armor is calculated per piece of apparel, from the outside in. Armor mitigation does stack multiplicatively, e.g. 2 pieces of clothing or armor will mitigate damage twice for 25% damage. | + | === Headgear === |
| + | {{Apparel Table | type=Armor | layer=Headgear}} |
| | | |
− | Note that armor does not stop weapons with sufficient stopping power from staggering colonists, even if the damage is deflected.
| + | === Skin === |
| + | {{Apparel Table | type=Armor | layer=Skin}} |
| | | |
− | == Durability == | + | === Middle === |
− | Apparel, including armor, take damage over time and when it gets hit and blocks damage for the wearer. It takes a constant fraction of incoming damage instead of absorbing all prevented damage, so high-quality armor lasts about the same time as low-quality armor. | + | {{Apparel Table | type=Armor | layer=Middle}} |
| | | |
− | == Clothing Layers == | + | === Outer === |
− | {{:Clothing Layers}} | + | {{Apparel Table | type=Armor | layer=Outer}} |
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− | == Comparison Table == | + | === Internal === |
− | {| {{STDT|sortable c_06 text-center}}
| + | {{Apparel Table | type=Body Parts | layer=Internal}} |
− | ! colspan='2'|Name !! Armor - Sharp !! Armor - Blunt !! Armor - Heat !! Insulation - Heat !! Insulation - Cold !! Coverage !! Occupies Skin !! Occupies Middle !! Occupies Shell !! Occupies Head !! data-sort-type="number"| Value {{icon|silver|}}
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− | |- {{#vardefine:currentarmor| Cataphract armor}}
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− | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
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− | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
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− | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
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− | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
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− | | {{Q|{{#var:currentarmor|}}|Armor - Heat}}
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− | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}}
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− | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}}
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− | | {{Q|{{#var:currentarmor|}}|Coverage}}
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− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Shell}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Overhead}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{Q|{{#var:currentarmor|}}|Market Value Base}}
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− | |- {{#vardefine:currentarmor| Cataphract helmet}}
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− | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
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− | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
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− | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
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− | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
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− | | {{Q|{{#var:currentarmor|}}|Armor - Heat}}
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− | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}}
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− | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}}
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− | | {{Q|{{#var:currentarmor|}}|Coverage}}
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− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Shell}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Overhead}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{Q|{{#var:currentarmor|}}|Market Value Base}}
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− | |- {{#vardefine:currentarmor| Eltex helmet}}
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− | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
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− | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
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− | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
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− | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
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− | | {{Q|{{#var:currentarmor|}}|Armor - Heat}}
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− | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}}
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− | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}}
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− | | {{Q|{{#var:currentarmor|}}|Coverage}}
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− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Shell}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Overhead}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{Q|{{#var:currentarmor|}}|Market Value Base}}
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− | |- {{#vardefine:currentarmor| Flak helmet}}
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− | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
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− | ! style='text-align: left !important;'| [[Plasteel]] [[{{#var:currentarmor|}}]]
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− | | {{ #expr: {{Q|Plasteel|Armor - Sharp Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Sharp}}|R}}*100 round 1}}
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− | | {{ #expr: {{Q|Plasteel|Armor - Blunt Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Blunt}}|R}}*100 round 1}}
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− | | {{ #expr: {{Q|Plasteel|Armor - Heat Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Heat}}|R}}*100 round 1}}
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− | | {{ #expr: {{Q|Plasteel|Insulation - Cold Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Insulation Factor - Cold}}|R}}*1 round 1}}
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− | | {{ #expr: {{Q|Plasteel|Insulation - Heat Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Insulation Factor - Heat}}|R}}*1 round 1}}
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− | | {{Q|{{#var:currentarmor|}}|Coverage}}
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− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Shell}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Overhead}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{Q|{{#var:currentarmor|}}|Market Value Base}}
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− | |- {{#vardefine:currentarmor| Flak helmet}}
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− | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
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− | ! style='text-align: left !important;'| [[Steel]] [[{{#var:currentarmor|}}]]
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− | | {{ #expr: {{Q|Steel|Armor - Sharp Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Sharp}}|R}}*100 round 1}}
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− | | {{ #expr: {{Q|Steel|Armor - Blunt Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Blunt}}|R}}*100 round 1}}
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− | | {{ #expr: {{Q|Steel|Armor - Heat Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Heat}}|R}}*100 round 1}}
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− | | {{ #expr: {{Q|Steel|Insulation - Cold Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Insulation Factor - Cold}}|R}}*1 round 1}}
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− | | {{ #expr: {{Q|Steel|Insulation - Heat Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Insulation Factor - Heat}}|R}}*1 round 1}}
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− | | {{Q|{{#var:currentarmor|}}|Coverage}}
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− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Shell}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Overhead}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{Q|{{#var:currentarmor|}}|Market Value Base}}
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− | |- {{#vardefine:currentarmor| Flak jacket}}
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− | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
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− | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
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− | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
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− | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
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− | | {{Q|{{#var:currentarmor|}}|Armor - Heat}}
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− | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}}
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− | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}}
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− | | {{Q|{{#var:currentarmor|}}|Coverage}}
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− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Shell}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Overhead}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{Q|{{#var:currentarmor|}}|Market Value Base}}
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− | |- {{#vardefine:currentarmor| Flak pants}}
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− | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
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− | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
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− | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
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− | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
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− | | {{Q|{{#var:currentarmor|}}|Armor - Heat}}
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− | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}}
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− | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}}
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− | | {{Q|{{#var:currentarmor|}}|Coverage}}
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− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Shell}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Overhead}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{Q|{{#var:currentarmor|}}|Market Value Base}}
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− | |- {{#vardefine:currentarmor| Flak vest}}
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− | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
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− | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
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− | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
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− | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
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− | | {{Q|{{#var:currentarmor|}}|Armor - Heat}}
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− | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}}
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− | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}}
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− | | {{Q|{{#var:currentarmor|}}|Coverage}}
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− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Shell}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Overhead}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{Q|{{#var:currentarmor|}}|Market Value Base}}
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− | |- {{#vardefine:currentarmor| Grenadier armor}}
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− | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
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− | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
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− | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
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− | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
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− | | {{Q|{{#var:currentarmor|}}|Armor - Heat}}
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− | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}}
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− | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}}
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− | | {{Q|{{#var:currentarmor|}}|Coverage}}
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− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Shell}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Overhead}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{Q|{{#var:currentarmor|}}|Market Value Base}}
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− | |- {{#vardefine:currentarmor| Locust armor}}
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− | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
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− | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
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− | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
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− | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
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− | | {{Q|{{#var:currentarmor|}}|Armor - Heat}}
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− | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}}
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− | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}}
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− | | {{Q|{{#var:currentarmor|}}|Coverage}}
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− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Shell}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Overhead}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{Q|{{#var:currentarmor|}}|Market Value Base}}
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− | |- {{#vardefine:currentarmor| Marine armor}}
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− | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
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− | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
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− | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
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− | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
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− | | {{Q|{{#var:currentarmor|}}|Armor - Heat}}
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− | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}}
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− | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}}
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− | | {{Q|{{#var:currentarmor|}}|Coverage}}
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− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Shell}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Overhead}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{Q|{{#var:currentarmor|}}|Market Value Base}}
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− | |- {{#vardefine:currentarmor| Marine helmet}}
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− | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
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− | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
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− | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
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− | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
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− | | {{Q|{{#var:currentarmor|}}|Armor - Heat}}
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− | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}}
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− | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}}
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− | | {{Q|{{#var:currentarmor|}}|Coverage}}
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− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Shell}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Overhead}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{Q|{{#var:currentarmor|}}|Market Value Base}}
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− | |- {{#vardefine:currentarmor| Phoenix armor}}
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− | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
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− | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
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− | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
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− | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
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− | | {{Q|{{#var:currentarmor|}}|Armor - Heat}}
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− | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}}
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− | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}}
| |
− | | {{Q|{{#var:currentarmor|}}|Coverage}}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Shell}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Overhead}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{Q|{{#var:currentarmor|}}|Market Value Base}}
| |
− | |- {{#vardefine:currentarmor| Plate armor}}
| |
− | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
| |
− | ! style='text-align: left !important;'| [[Plasteel]] [[{{#var:currentarmor|}}]]
| |
− | | {{ #expr: {{Q|Plasteel|Armor - Sharp Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Sharp}}|R}}*100 round 1}}
| |
− | | {{ #expr: {{Q|Plasteel|Armor - Blunt Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Blunt}}|R}}*100 round 1}}
| |
− | | {{ #expr: {{Q|Plasteel|Armor - Heat Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Heat}}|R}}*100 round 1}}
| |
− | | {{ #expr: {{Q|Plasteel|Insulation - Cold Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Insulation Factor - Cold}}|R}}*1 round 1}}
| |
− | | {{ #expr: {{Q|Plasteel|Insulation - Heat Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Insulation Factor - Heat}}|R}}*1 round 1}}
| |
− | | {{Q|{{#var:currentarmor|}}|Coverage}}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Shell}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Overhead}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{Q|{{#var:currentarmor|}}|Market Value Base}}
| |
− | |- {{#vardefine:currentarmor| Plate armor}}
| |
− | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
| |
− | ! style='text-align: left !important;'| [[Steel]] [[{{#var:currentarmor|}}]]
| |
− | | {{ #expr: {{Q|Steel|Armor - Sharp Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Sharp}}|R}}*100 round 1}}
| |
− | | {{ #expr: {{Q|Steel|Armor - Blunt Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Blunt}}|R}}*100 round 1}}
| |
− | | {{ #expr: {{Q|Steel|Armor - Heat Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Heat}}|R}}*100 round 1}}
| |
− | | {{ #expr: {{Q|Steel|Insulation - Cold Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Insulation Factor - Cold}}|R}}*1 round 1}}
| |
− | | {{ #expr: {{Q|Steel|Insulation - Heat Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Insulation Factor - Heat}}|R}}*1 round 1}}
| |
− | | {{Q|{{#var:currentarmor|}}|Coverage}}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Shell}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Overhead}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{Q|{{#var:currentarmor|}}|Market Value Base}}
| |
− | |- {{#vardefine:currentarmor| Prestige cataphract armor}}
| |
− | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
| |
− | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Heat}}
| |
− | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}}
| |
− | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}}
| |
− | | {{Q|{{#var:currentarmor|}}|Coverage}}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Shell}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Overhead}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{Q|{{#var:currentarmor|}}|Market Value Base}}
| |
− | |- {{#vardefine:currentarmor| Prestige cataphract helmet}}
| |
− | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
| |
− | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Heat}}
| |
− | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}}
| |
− | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}}
| |
− | | {{Q|{{#var:currentarmor|}}|Coverage}}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Shell}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Overhead}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{Q|{{#var:currentarmor|}}|Market Value Base}}
| |
− | |- {{#vardefine:currentarmor| Prestige marine armor}}
| |
− | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
| |
− | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Heat}}
| |
− | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}}
| |
− | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}}
| |
− | | {{Q|{{#var:currentarmor|}}|Coverage}}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Shell}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Overhead}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{Q|{{#var:currentarmor|}}|Market Value Base}}
| |
− | |- {{#vardefine:currentarmor| Prestige marine helmet}}
| |
− | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
| |
− | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Heat}}
| |
− | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}}
| |
− | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}}
| |
− | | {{Q|{{#var:currentarmor|}}|Coverage}}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Shell}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Overhead}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{Q|{{#var:currentarmor|}}|Market Value Base}}
| |
− | |- {{#vardefine:currentarmor| Prestige recon armor}}
| |
− | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
| |
− | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Heat}}
| |
− | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}}
| |
− | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}}
| |
− | | {{Q|{{#var:currentarmor|}}|Coverage}}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Shell}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Overhead}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{Q|{{#var:currentarmor|}}|Market Value Base}}
| |
− | |- {{#vardefine:currentarmor| Prestige recon helmet}}
| |
− | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
| |
− | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Heat}}
| |
− | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}}
| |
− | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}}
| |
− | | {{Q|{{#var:currentarmor|}}|Coverage}}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Shell}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Overhead}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{Q|{{#var:currentarmor|}}|Market Value Base}}
| |
− | |- {{#vardefine:currentarmor| Psychic foil helmet}}
| |
− | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
| |
− | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Heat}}
| |
− | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}}
| |
− | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}}
| |
− | | {{Q|{{#var:currentarmor|}}|Coverage}}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Shell}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Overhead}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{Q|{{#var:currentarmor|}}|Market Value Base}}
| |
− | |- {{#vardefine:currentarmor| Recon armor}}
| |
− | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
| |
− | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Heat}}
| |
− | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}}
| |
− | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}}
| |
− | | {{Q|{{#var:currentarmor|}}|Coverage}}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Shell}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Overhead}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{Q|{{#var:currentarmor|}}|Market Value Base}}
| |
− | |- {{#vardefine:currentarmor| Recon helmet}}
| |
− | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
| |
− | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Heat}}
| |
− | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}}
| |
− | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}}
| |
− | | {{Q|{{#var:currentarmor|}}|Coverage}}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Shell}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Overhead}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{Q|{{#var:currentarmor|}}|Market Value Base}}
| |
− | |- {{#vardefine:currentarmor| Simple helmet}}
| |
− | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
| |
− | ! style='text-align: left !important;'| [[Plasteel]] [[{{#var:currentarmor|}}]]
| |
− | | {{ #expr: {{Q|Plasteel|Armor - Sharp Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Sharp}}|R}}*100 round 1}}
| |
− | | {{ #expr: {{Q|Plasteel|Armor - Blunt Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Blunt}}|R}}*100 round 1}}
| |
− | | {{ #expr: {{Q|Plasteel|Armor - Heat Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Heat}}|R}}*100 round 1}}
| |
− | | {{ #expr: {{Q|Plasteel|Insulation - Cold Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Insulation Factor - Cold}}|R}}*1 round 1}}
| |
− | | {{ #expr: {{Q|Plasteel|Insulation - Heat Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Insulation Factor - Heat}}|R}}*1 round 1}}
| |
− | | {{Q|{{#var:currentarmor|}}|Coverage}}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Shell}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Overhead}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{Q|{{#var:currentarmor|}}|Market Value Base}}
| |
− | |- {{#vardefine:currentarmor| Simple helmet}}
| |
− | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
| |
− | ! style='text-align: left !important;'| [[Steel]] [[{{#var:currentarmor|}}]]
| |
− | | {{ #expr: {{Q|Steel|Armor - Sharp Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Sharp}}|R}}*100 round 1}}
| |
− | | {{ #expr: {{Q|Steel|Armor - Blunt Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Blunt}}|R}}*100 round 1}}
| |
− | | {{ #expr: {{Q|Steel|Armor - Heat Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Heat}}|R}}*100 round 1}}
| |
− | | {{ #expr: {{Q|Steel|Insulation - Cold Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Insulation Factor - Cold}}|R}}*1 round 1}}
| |
− | | {{ #expr: {{Q|Steel|Insulation - Heat Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Insulation Factor - Heat}}|R}}*1 round 1}}
| |
− | | {{Q|{{#var:currentarmor|}}|Coverage}}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Shell}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Overhead}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{Q|{{#var:currentarmor|}}|Market Value Base}}
| |
− | |- {{#vardefine:currentarmor| War mask}}
| |
− | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
| |
− | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Heat}}
| |
− | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}}
| |
− | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}}
| |
− | | {{Q|{{#var:currentarmor|}}|Coverage}}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Shell}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Overhead}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{Q|{{#var:currentarmor|}}|Market Value Base}}
| |
− | |- {{#vardefine:currentarmor| Toughskin gland}}
| |
− | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
| |
− | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Heat}}
| |
− | | N/A
| |
− | | N/A
| |
− | | {{Q|{{#var:currentarmor|}}|Coverage}}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Shell}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Overhead}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{Q|{{#var:currentarmor|}}|Market Value Base}}
| |
− | |- {{#vardefine:currentarmor| Armorskin gland}}
| |
− | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
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− | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
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− | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
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− | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
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− | | {{Q|{{#var:currentarmor|}}|Armor - Heat}}
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− | | N/A
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− | | N/A
| |
− | | {{Q|{{#var:currentarmor|}}|Coverage}}
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− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Shell}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Overhead}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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− | |{{Q|{{#var:currentarmor|}}|Market Value Base}}
| |
− | |- {{#vardefine:currentarmor| Stoneskin gland}}
| |
− | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
| |
− | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
| |
− | | {{Q|{{#var:currentarmor|}}|Armor - Heat}}
| |
− | | N/A
| |
− | | N/A
| |
− | | {{Q|{{#var:currentarmor|}}|Coverage}}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Shell}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Overhead}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
| |
− | |{{Q|{{#var:currentarmor|}}|Market Value Base}}
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− | |-
| |
− | |}
| |
| | | |
− | == Middle Layer ==
| |
− | {{Item
| |
− | | name = Flak vest
| |
− | }}
| |
− |
| |
− | == Middle and On skin layer ==
| |
− | {{Item
| |
− | | name = Flak pants
| |
− | }}
| |
− |
| |
− | == Middle and Outer Layers ==
| |
− | {{Item
| |
− | | name = Plate armor
| |
− | | note = Very heavy armor. Not advised for 24/7 wearing on [[colonist]]s due to the significant -0.8c/s movement speed penalty.
| |
− | }}
| |
− |
| |
− | {{Item
| |
− | | name = Flak jacket
| |
− | | note = Decent protection with only a small -0.12c/s movement speed penalty. Strictly worse than a [[devilstrand]] [[duster]] though.
| |
− | }}
| |
− |
| |
− | {{Item
| |
− | | name = Recon armor
| |
− | | note = Better protection than [[plate armor]] or a [[duster]] and only a -0.12c/s movement speed penalty.
| |
− | }}
| |
− |
| |
− | {{Item
| |
− | | name = Marine armor
| |
− | | note = Durable but heavy armor. Not advised for 24/7 wearing on [[colonist]]s due to the -0.4c/s movement speed penalty.
| |
− | }}
| |
− |
| |
− | {{Item
| |
− | | name = Cataphract armor
| |
− | | note = The strongest armor in game. Not advised for 24/7 wearing on [[colonist]]s due to the -0.4c/s movement speed penalty.
| |
− | }}
| |
− |
| |
− | == Headgear ==
| |
− | {{Item
| |
− | | name = Simple helmet
| |
− | | note = Cheap, but bulky protection for one's noggin. Can be made out of various [[material]]s to potentially improve durability and therefore lifetime. Less protective than a Flak Helmet.
| |
− | }}
| |
− |
| |
− | {{Item
| |
− | | name = Flak helmet
| |
− | | note = Mid-tier headgear that provides better protection than the simple helmet. Companion to the [[Flak vest]].
| |
− | }}
| |
− |
| |
− | {{Item
| |
− | | name = Recon helmet
| |
− | }}
| |
− |
| |
− | {{Item
| |
− | | name = Marine helmet
| |
− | | note = Advanced, but uncomfortable. It is currently the only helmet that covers the entire face.
| |
− | }}
| |
− |
| |
− | {{Item
| |
− | | name = Cataphract helmet
| |
− | }}
| |
− |
| |
− | {{Item
| |
− | | name = Psychic foil helmet
| |
− | | note = Great protection against mind-reading lizard men. Not so great at stopping bullets.
| |
− | }}
| |
− |
| |
− | {{Item
| |
− | | name = Eltex helmet
| |
− | }}
| |
− |
| |
− | == Waist Layer ==
| |
− | {{Item
| |
− | | name = Shield belt
| |
− | | note = A shield belt is most effective for melee combatants to allow them to close ground on a ranged attacker with little risk of taking weapons fire. Shields block attacks from [[Spike trap]]s as if they were ranged attacks.
| |
− | }}
| |
− |
| |
− | {{Item
| |
− | | name = Smokepop belt
| |
− | | note = Once hit, releases a cloud which reduces the hit chance of any projectile passing through it by 70%. Affects friend and foe. Does not affect melee.
| |
− | }}
| |
− |
| |
− | == Version History ==
| |
− | In Beta 18 or earlier each point of armor from 1 - 50% reduced damage by 1%, each point of armor between 51 - 100% provided a 1% chance to not take damage, each point of armor beyond 100% reduced damage by 0.25% and gives a 0.25% chance to not take damage. Total protection capped at 90% damage reduction and 90% deflect chance (i.e. 260% armor rating).
| |
− |
| |
− | [[Category:Gear]]
| |
− | [[Category:Armor]]
| |
| {{nav|clothing|wide}} | | {{nav|clothing|wide}} |
| + | [[Category:Apparel]] |