Difference between revisions of "Shadecone"

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(→‎Analysis: said "It does provide the +10% social impact of the cowboy hat". The "not" was forgotten, so I added it)
 
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{{Ideology}}{{infobox main
+
{{Ideology}}
 +
{{Infobox main
 
| name = Shadecone
 
| name = Shadecone
| image = Shadecone.png|Shadecone
+
| image = Shadecone.png
 
| description = A conical woven hat. Good for keeping cool during long hours in the sun.
 
| description = A conical woven hat. Good for keeping cool during long hours in the sun.
 
| type = Gear
 
| type = Gear
 
| type2 = Clothing
 
| type2 = Clothing
 +
| tech level = Medieval
 
| hp = 80
 
| hp = 80
 
| production facility 1 = Hand tailor bench
 
| production facility 1 = Hand tailor bench
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| research = Complex clothing
 
| research = Complex clothing
 
| work to make = 1800
 
| work to make = 1800
 +
| work speed stat = General Labor Speed
 
| resource 1 = Stuff
 
| resource 1 = Stuff
 
| resource 1 amount = 25
 
| resource 1 amount = 25
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| armorbluntfactor = 0.2
 
| armorbluntfactor = 0.2
 
| armorheatfactor = 0.2
 
| armorheatfactor = 0.2
 +
| lifestage = Child, Adult
 +
| clothing for nudity = False
 
| coverage = Head, Left Ear, Right Ear
 
| coverage = Head, Left Ear, Right Ear
 
| layer = Headgear
 
| layer = Headgear
 
| mass base = 0.14
 
| mass base = 0.14
| thingCategories =  
+
| has quality = true
| tags =  
+
| tradeTags = Clothing
 
| defaultOutfitTags = Worker
 
| defaultOutfitTags = Worker
 
| page verified for version = 1.3.3072
 
| page verified for version = 1.3.3072
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It is statistically similar to a [[cowboy hat]] but doesn't provide the [[social impact]] benefit or [[Slavery#Suppression|slave suppression]] penalty that that item provides.
 
It is statistically similar to a [[cowboy hat]] but doesn't provide the [[social impact]] benefit or [[Slavery#Suppression|slave suppression]] penalty that that item provides.
  
==Acquisition==
+
== Acquisition ==
Shadecones can only be made at [[Electric tailor bench|electric]] or [[hand tailor bench]]es and require [[Research#Complex clothing|Complex Clothing]] to be researched in order to be created. Each shadecone requires {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work.
+
{{Acquisition}}
  
==Analysis==
+
== Analysis ==
The shadecone is statistically identical to the [[cowboy hat]] with three major exceptions:
+
The shadecone is statistically identical to the [[cowboy hat]] with two major exceptions:
* It has a base HP before materials of 80 vs the 100 of the cowboy hat
+
* It does not have the {{--|5%}}/per day offset to [[Slavery#Suppression|slave suppression loss rate]] of the cowboy hat
* It does not have the −5%/per day offset to [[Slavery#Suppression|slave suppression loss rate]] of the cowboy hat
+
* It does not provide the {{+|10%}} [[social impact]] of the cowboy hat
* It does not provide the +10% [[social impact]] of the cowboy hat
 
  
As it has the same material options and cost, this limits the utility of the shadecone. The shadecone ''is'' a viable option to give to slaves in hot areas without increasing the chance of rebellions, especially in areas where the supression-loss-increasing [[duster]] is also necessary, and thus replaces the [[slave body strap]], or when other supression-loss-increasing equipment is needed. However, in areas where both the [[slave collar]] and body strap can be worn and no equipment is needed, there is still a 10% leeway before equipment starts to increase loss rate, meaning the more durable cowboy hat can be worn without actually increasing rebellion chance.
+
As it has the same material options and cost, this limits the utility of the shadecone. The shadecone ''is'' a viable option to give to slaves in hot areas without increasing the chance of rebellions, especially in areas where the suppression-loss-increasing [[duster]] is also necessary, and thus replaces the [[slave body strap]], or when other suppression-loss-increasing equipment is needed. However, in areas where both the [[slave collar]] and body strap can be worn and no equipment is needed, there is still a 10% leeway before equipment starts to increase loss rate, meaning the more durable cowboy hat can be worn without actually increasing rebellion chance.
  
Meanwwhile for colonists, putting aside aesthetic considerations, the shadecone is generally inferior to the cowboy hat. The 20% increase in durability and the social impact boost of the cowboy hat result in it being the statistically better option when choosing which to craft or when comparing hats of equal [[quality]] and [[Textile|material]]. The only potential exceptions to this are where there is a [[ideoligion|ideological]] reason for wearing the Shadecone, such as a role requirement, or when the social impact could be potentially detrimental, such as on [[Traits#Abrasive|Abrasive]] pawns.  
+
Meanwhile for colonists, putting aside aesthetic considerations, the shadecone is generally equivalent to the cowboy hat when comparing hats of equal [[quality]] and [[Textile|material]]. The only primary exceptions to this are where there is a [[ideoligion|ideological]] reason for wearing the Shadecone, such as a role requirement, or when the social impact could be potentially beneficial, such as on on [[kind]] pawns or for [[rituals]], or detrimental, such as on [[abrasive]] pawns.  
  
{{Apparel Material Table}}
+
{{Apparel Stats Table}}
  
==Version History==
+
== Version history ==
 
* [[Ideology DLC]] Release - Added.
 
* [[Ideology DLC]] Release - Added.
 +
 +
{{Nav|clothing|wide}}
 
[[Category:Clothing]]
 
[[Category:Clothing]]
{{nav|clothing|wide}}
 

Latest revision as of 12:07, 16 January 2025

Shadecone

Shadecone

A conical woven hat. Good for keeping cool during long hours in the sun.

Base Stats

Type
GearClothing
Tech Level
Medieval
Mass
0.14 kg
HP
80

Apparel

Insulation Factor - Cold
0.1×
Insulation Factor - Heat
0.5×
Armor Factor - Sharp
0.2
Armor Factor - Blunt
0.2
Armor Factor - Heat
0.2
Clothing For Nudity
False
Coverage
Head, Left Ear, Right Ear
Layer
Headgear
Lifestage
Child, Adult

Creation

Crafted At
Hand tailor bench / Electric tailor bench
Required Research
Complex clothing
Work To Make
1,800 ticks (30 secs)
Work Speed Stat
General Labor Speed
Stuff Tags
Fabric, Leathery
Resources to make
Stuff 25
Technical


Shadecone are a form of clothing added by the Ideology DLC. It provides significant heat insulation for a headwear option.

It is statistically similar to a cowboy hat but doesn't provide the social impact benefit or slave suppression penalty that that item provides.

Acquisition[edit]

Shadecones can be crafted at a hand tailor bench or electric tailor bench once the Complex clothing research project has been completed. Each requires Stuff 25 Stuff (Fabric/Leathery) and 1,800 ticks (30 secs) of work modified by the general labor speed of the crafter and the work to make factor of the material.

Analysis[edit]

The shadecone is statistically identical to the cowboy hat with two major exceptions:

As it has the same material options and cost, this limits the utility of the shadecone. The shadecone is a viable option to give to slaves in hot areas without increasing the chance of rebellions, especially in areas where the suppression-loss-increasing duster is also necessary, and thus replaces the slave body strap, or when other suppression-loss-increasing equipment is needed. However, in areas where both the slave collar and body strap can be worn and no equipment is needed, there is still a 10% leeway before equipment starts to increase loss rate, meaning the more durable cowboy hat can be worn without actually increasing rebellion chance.

Meanwhile for colonists, putting aside aesthetic considerations, the shadecone is generally equivalent to the cowboy hat when comparing hats of equal quality and material. The only primary exceptions to this are where there is a ideological reason for wearing the Shadecone, such as a role requirement, or when the social impact could be potentially beneficial, such as on on kind pawns or for rituals, or detrimental, such as on abrasive pawns.

Stats table

Feature Toggle
QualityRitual Quality Check Off.png
  • Shadecone Shadecone Sharp Blunt Heat HP Insulation
    - Cold
    Insulation
    - Heat
    Market Value
    Quality
    Material
    Normal Alpaca wool Alpaca wool 7.2% 0% 22% 80 -3 °C (-5.4 °F) +8 °C (14.4 °F) 102 Silver
    Normal Bearskin Bearskin 22.4% 4.8% 30% 104 -2 °C (-3.6 °F) +10 °C (18 °F) 92 Silver
    Normal Birdskin Birdskin 13.4% 2.8% 30% 80 -1 °C (-1.8 °F) +5 °C (9 °F) 52 Silver
    Normal Bison wool Bison wool 7.2% 0% 22% 80 -2.6 °C (-4.7 °F) +6 °C (10.8 °F) 74 Silver
    Normal Bluefur Bluefur 16.2% 4.8% 30% 104 -2 °C (-3.6 °F) +8 °C (14.4 °F) 64 Silver
    Normal Camelhide Camelhide 16.2% 4.8% 30% 104 -1.6 °C (-2.9 °F) +12 °C (21.6 °F) 64 Silver
    Normal Chinchilla fur Chinchilla fur 13.4% 2.8% 30% 80 -3 °C (-5.4 °F) +8 °C (14.4 °F) 169 Silver
    Normal Cloth Cloth 7.2% 0% 3.6% 80 -1.8 °C (-3.2 °F) +9 °C (16.2 °F) 44 Silver
    Normal Devilstrand Devilstrand 28% 7.2% 60% 104 -2 °C (-3.6 °F) +12 °C (21.6 °F) 144 Silver
    Normal Dog leather Dog leather 16.2% 4.8% 30% 104 -1.4 °C (-2.5 °F) +8 °C (14.4 °F) 57 Silver
    Normal Dread leather Dread leather Content added by the Anomaly DLC 25.4% 4.8% 30% 104 -2 °C (-3.6 °F) +6 °C (10.8 °F) 94 Silver
    Normal Elephant leather Elephant leather 22.4% 4.8% 30% 120 -1.4 °C (-2.5 °F) +6 °C (10.8 °F) 67 Silver
    Normal Foxfur Foxfur 16.2% 4.2% 30% 80 -2 °C (-3.6 °F) +8 °C (14.4 °F) 94 Silver
    Normal Guinea pig fur Guinea pig fur 13.4% 2.8% 30% 48 -3.8 °C (-6.8 °F) +9 °C (16.2 °F) 132 Silver
    Normal Heavy fur Heavy fur 24.8% 4.8% 30% 120 -3 °C (-5.4 °F) +7 °C (12.6 °F) 89 Silver
    Normal Human leather Human leather 12.8% 4.8% 30% 104 -1.2 °C (-2.2 °F) +6 °C (10.8 °F) 112 Silver
    Normal Hyperweave Hyperweave 40% 10.8% 57.6% 192 -2.6 °C (-4.7 °F) +13 °C (23.4 °F) 230 Silver
    Normal Lightleather Lightleather 10.8% 2.8% 30% 80 -1.2 °C (-2.2 °F) +6 °C (10.8 °F) 54 Silver
    Normal Lizardskin Lizardskin 16.2% 5.4% 30% 80 -1.2 °C (-2.2 °F) +6 °C (10.8 °F) 59 Silver
    Normal Megasloth wool Megasloth wool 16% 0% 22% 80 -3.4 °C (-6.1 °F) +6 °C (10.8 °F) 74 Silver
    Normal Muffalo wool Muffalo wool 7.2% 0% 22% 80 -2.8 °C (-5 °F) +6 °C (10.8 °F) 74 Silver
    Normal Panthera fur Panthera fur 18.6% 4.8% 30% 104 -1.6 °C (-2.9 °F) +12 °C (21.6 °F) 82 Silver
    Normal Patchleather Patchleather 9% 3.8% 18% 80 -0.9 °C (-1.6 °F) +4.5 °C (8.1 °F) 44 Silver
    Normal Pigskin Pigskin 12.8% 4.8% 30% 104 -1.2 °C (-2.2 °F) +6 °C (10.8 °F) 54 Silver
    Normal Plainleather Plainleather 16.2% 4.8% 30% 104 -1.6 °C (-2.9 °F) +8 °C (14.4 °F) 59 Silver
    Normal Rhinoceros leather Rhinoceros leather 25.8% 4.8% 30% 120 -1.4 °C (-2.5 °F) +7 °C (12.6 °F) 112 Silver
    Normal Sheep wool Sheep wool 7.2% 0% 22% 80 -2.6 °C (-4.7 °F) +5 °C (9 °F) 74 Silver
    Normal Synthread Synthread 18.8% 5.2% 18% 104 -2.2 °C (-4 °F) +11 °C (19.8 °F) 107 Silver
    Normal Thrumbofur Thrumbofur 41.6% 7.2% 30% 160 -3.4 °C (-6.1 °F) +11 °C (19.8 °F) 355 Silver
    Normal Wolfskin Wolfskin 20.4% 4.8% 30% 104 -2.4 °C (-4.3 °F) +8 °C (14.4 °F) 82 Silver

    For the full effects of qualities, see Quality.

  • Version history[edit]