Difference between revisions of "Formal shirt"
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It can also be found on [[Empire#Pawns|Imperial Nobles]], for sale at [[traders]] and as a [[quest]] reward. | It can also be found on [[Empire#Pawns|Imperial Nobles]], for sale at [[traders]] and as a [[quest]] reward. | ||
+ | |||
+ | == Summary == | ||
+ | When worn by a [[slave]],{{IdeologyIcon}} a formal shirt increases the rate that [[suppression]] is lost by 10% per day. This stacks additively with all other forms of suppression loss rate offsets. | ||
== Analysis == | == Analysis == |
Revision as of 15:19, 15 August 2022
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Formal shirt
"A decorated formal shirt with buttons."
Base Stats
Apparel
- Insulation Factor - Cold
- 0.22×
- Insulation Factor - Heat
- 0.10×
- Armor Factor - Sharp
- 0.2
- Armor Factor - Blunt
- 0.2
- Armor Factor - Heat
- 0.2
- Coverage
- Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm
- Layer
- Skin
Creation
- Required Research
- Noble apparel
- Work To Make
- 6,000 ticks (1.67 mins)
- Stuff Tags
- Leathery, Fabric
- defName
- Apparel_ShirtRuffle
- thingCategories
- ApparelNoble
- tags
- Royal, RoyalTier2
The Formal Shirt is a clothing item added in the Royalty DLC. Nobles of Acolyte rank and above require either one of these, or a Eltex shirt, to consider themselves properly dressed and avoid a negative moodlet.
Acquisition
Formal shirts can be crafted at a Hand tailor bench or Electric tailor bench once the Noble apparel research project has been completed. They require 65 Stuff (Leathery/Fabric) and 6,000 ticks (1.67 mins) of work.
It can also be found on Imperial Nobles, for sale at traders and as a quest reward.
Summary
When worn by a slave, a formal shirt increases the rate that suppression is lost by 10% per day. This stacks additively with all other forms of suppression loss rate offsets.
Analysis
Prior to the nerfs, the Formal Shirt was arguably the best craftable shirt, exchanging weight and crafting time for better cold resistance. Post nerf, it has a complicated value proposition. It has the decreased cold insulation and mass of the t-shirt but the superior coverage of the button-down shirt, at the cost of a significantly longer crafting time and 44% more materials to craft.
Should Noble Apparel already be researched, the Formal Shirt can take the place of the button-down. They are just as protective, weigh less and pawns won't require an apparel change when they gain titles. In colonies with nobles, this means production can be simplified to a single type of shirt for all pawns, reducing redundancy. However their significant material and time cost make this less attractive.
Material table
Material | Sharp | Blunt | Heat | Item HP | Insulation - Cold | Insulation - Heat | Market Value |
---|---|---|---|---|---|---|---|
Bearskin Formal shirt | 22.4% | 4.8% | 30% | 130 | -4.4 °C (-7.9 °F) | +2 °C (3.6 °F) | 245 |
Birdskin Formal shirt | 13.4% | 2.8% | 30% | 100 | -2.2 °C (-4 °F) | +1 °C (1.8 °F) | 139 |
Bluefur Formal shirt | 16.2% | 4.8% | 30% | 130 | -4.4 °C (-7.9 °F) | +1.6 °C (2.9 °F) | 171 |
Camelhide Formal shirt | 16.2% | 4.8% | 30% | 130 | -3.52 °C (-6.3 °F) | +2.4 °C (4.3 °F) | 171 |
Chinchilla fur Formal shirt | 13.4% | 2.8% | 30% | 100 | -6.6 °C (-11.9 °F) | +1.6 °C (2.9 °F) | 445 |
Dog leather Formal shirt | 16.2% | 4.8% | 30% | 130 | -3.08 °C (-5.5 °F) | +1.6 °C (2.9 °F) | 152 |
Dread leather Formal shirt | 25.4% | 4.8% | 30% | 130 | -4.4 °C (-7.9 °F) | +1.2 °C (2.2 °F) | 250 |
Elephant leather Formal shirt | 22.4% | 4.8% | 30% | 150 | -3.08 °C (-5.5 °F) | +1.2 °C (2.2 °F) | 179 |
Foxfur Formal shirt | 16.2% | 4.2% | 30% | 100 | -4.4 °C (-7.9 °F) | +1.6 °C (2.9 °F) | 250 |
Guinea pig fur Formal shirt | 13.4% | 2.8% | 30% | 60 | -8.36 °C (-15 °F) | +1.8 °C (3.2 °F) | 345 |
Heavy fur Formal shirt | 24.8% | 4.8% | 30% | 150 | -6.6 °C (-11.9 °F) | +1.4 °C (2.5 °F) | 235 |
Human leather Formal shirt | 12.8% | 4.8% | 30% | 130 | -2.64 °C (-4.8 °F) | +1.2 °C (2.2 °F) | 295 |
Lightleather Formal shirt | 10.8% | 2.8% | 30% | 100 | -2.64 °C (-4.8 °F) | +1.2 °C (2.2 °F) | 145 |
Lizardskin Formal shirt | 16.2% | 5.4% | 30% | 100 | -2.64 °C (-4.8 °F) | +1.2 °C (2.2 °F) | 158 |
Panthera fur Formal shirt | 18.6% | 4.8% | 30% | 130 | -3.52 °C (-6.3 °F) | +2.4 °C (4.3 °F) | 215 |
Patchleather Formal shirt | 9% | 3.8% | 18% | 100 | -1.98 °C (-3.6 °F) | +0.9 °C (1.6 °F) | 119 |
Pigskin Formal shirt | 12.8% | 4.8% | 30% | 130 | -2.64 °C (-4.8 °F) | +1.2 °C (2.2 °F) | 145 |
Plainleather Formal shirt | 16.2% | 4.8% | 30% | 130 | -3.52 °C (-6.3 °F) | +1.6 °C (2.9 °F) | 158 |
Rhinoceros leather Formal shirt | 25.8% | 4.8% | 30% | 150 | -3.08 °C (-5.5 °F) | +1.4 °C (2.5 °F) | 295 |
Thrumbofur Formal shirt | 41.6% | 7.2% | 30% | 200 | -7.48 °C (-13.5 °F) | +2.2 °C (4 °F) | 930 |
Wolfskin Formal shirt | 20.4% | 4.8% | 30% | 130 | -5.28 °C (-9.5 °F) | +1.6 °C (2.9 °F) | 215 |
Alpaca wool Formal shirt | 7.2% | 0% | 22% | 100 | -6.6 °C (-11.9 °F) | +1.6 °C (2.9 °F) | 270 |
Bison wool Formal shirt | 7.2% | 0% | 22% | 100 | -5.72 °C (-10.3 °F) | +1.2 °C (2.2 °F) | 197 |
Cloth Formal shirt | 7.2% | 0% | 3.6% | 100 | -3.96 °C (-7.1 °F) | +1.8 °C (3.2 °F) | 119 |
Devilstrand Formal shirt | 28% | 7.2% | 60% | 130 | -4.4 °C (-7.9 °F) | +2.4 °C (4.3 °F) | 380 |
Hyperweave Formal shirt | 40% | 10.8% | 57.6% | 240 | -5.72 °C (-10.3 °F) | +2.6 °C (4.7 °F) | 605 |
Megasloth wool Formal shirt | 16% | 0% | 22% | 100 | -7.48 °C (-13.5 °F) | +1.2 °C (2.2 °F) | 197 |
Muffalo wool Formal shirt | 7.2% | 0% | 22% | 100 | -6.16 °C (-11.1 °F) | +1.2 °C (2.2 °F) | 197 |
Sheep wool Formal shirt | 7.2% | 0% | 22% | 100 | -5.72 °C (-10.3 °F) | +1 °C (1.8 °F) | 197 |
Synthread Formal shirt | 18.8% | 5.2% | 18% | 130 | -4.84 °C (-8.7 °F) | +2.2 °C (4 °F) | 280 |
Assuming Normal quality, for the effect of other qualities, see Quality.
Version history
- Royalty DLC Release - Added as Royal Shirt.
- 1.1.2579 - Now covers arms and neck.
- 1.2 - Named changed from Royal Shirt to Formal Shirt
- Version ? - Insulation factor decreased to 22 from 40.
- 1.2.2753 - Work to make increased from 2700 to 6000. Material cost 45 -> 65