Difference between revisions of "Robe"
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The primary determining factor for colonists in this choices is insulation. | The primary determining factor for colonists in this choices is insulation. | ||
− | In hot environments, the robe is almost entirely inferior to the duster. Offering worse insulation and armor, with the same material cost and coverage. Its only advantage is a faster crafting recipe, but that is almost | + | In hot environments, the robe is almost entirely inferior to the duster. Offering worse insulation and armor, with the same material cost and coverage. Its only advantage is a faster crafting recipe, but that is almost negligible. The duster, or the largely equivalent cape, should always be preferred in such environments. |
− | In cold climates, there is more interplay. The parka, with over double the insulation, still remains vital in ultra-low temperatures but once it is warm enough to no longer necessary, the better coverage of the robe does provide an advantage. This "cold but not enough to require a parka" niche is a similar to the jacket, which instead offers the same coverage as the parka and the same insulation as the robe but offers superior armor to both. That said, the relatively low armor rating of robe and the jackets preferential coverage of the important body parts means that the robe covering the legs is not sufficient to make up for the armor loss in most circumstances. This niche is | + | In cold climates, there is more interplay. The parka, with over double the insulation, still remains vital in ultra-low temperatures but once it is warm enough to no longer necessary, the better coverage of the robe does provide an advantage. This "cold but not enough to require a parka" niche is a similar to the jacket, which instead offers the same coverage as the parka and the same insulation as the robe but offers superior armor to both. That said, the relatively low armor rating of robe and the jackets preferential coverage of the important body parts means that the robe covering the legs is not sufficient to make up for the armor loss in most circumstances. This niche is further restricted by the fact that the duster, which has the advantages of both the jacket and robe, offers 75% of their insulation of the robe, meaning that the niche they occupy is only the temperature range where the duster is insufficient but they are not - a difference of, at most, {{Temperature|12.24||delta}}. |
=== Slaves === | === Slaves === |
Revision as of 00:25, 17 January 2023
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
Robe
A long, flowing robe without a hood.
Base Stats
Apparel
- Insulation Factor - Cold
- 0.80×
- Insulation Factor - Heat
- 0.25×
- Armor Factor - Sharp
- 0.2
- Armor Factor - Blunt
- 0.2
- Armor Factor - Heat
- 0.2
- Coverage
- Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg
- Layer
- Outer
Creation
- Work To Make
- 5,000 ticks (1.39 mins)
- Stuff Tags
- Fabric, Leathery
- defaultOutfitTags
- Worker
Robes are a form of clothing added by the Ideology DLC. It offers full body coverage, modest cold insulation, and a solemn look.
Acquisition
Robes can only be crafted at electric or hand tailor benches which require Complex Clothing to be researched in order to be constructed. Each robe requires 80 Stuff (Fabric/Leathery) and 5,000 ticks (1.39 mins) of work.
They can also be purchased from traders.
Analysis
Like the duster, the robe is an outer layer garment covers all but the head and extremities, and is compatible with the flak vest. This places it in direct competition with the duster, jacket, parka, burka, and cape.
Colonists
The primary determining factor for colonists in this choices is insulation.
In hot environments, the robe is almost entirely inferior to the duster. Offering worse insulation and armor, with the same material cost and coverage. Its only advantage is a faster crafting recipe, but that is almost negligible. The duster, or the largely equivalent cape, should always be preferred in such environments.
In cold climates, there is more interplay. The parka, with over double the insulation, still remains vital in ultra-low temperatures but once it is warm enough to no longer necessary, the better coverage of the robe does provide an advantage. This "cold but not enough to require a parka" niche is a similar to the jacket, which instead offers the same coverage as the parka and the same insulation as the robe but offers superior armor to both. That said, the relatively low armor rating of robe and the jackets preferential coverage of the important body parts means that the robe covering the legs is not sufficient to make up for the armor loss in most circumstances. This niche is further restricted by the fact that the duster, which has the advantages of both the jacket and robe, offers 75% of their insulation of the robe, meaning that the niche they occupy is only the temperature range where the duster is insufficient but they are not - a difference of, at most, 12.24 °C (22 °F).
Slaves
The addition of slave suppression effects of clothing changes the value proposition of these items somewhat. Environmental and protective concerns are still primary, as otherwise the slave body strap is preferred for maximum suppression.
For cold biomes, the value proposition is identical to that of colonists as neither the parka and jacket have no suppression effect.
For hot biomes, the small -5% suppression loss of the duster can simply be withstood, or, if the Royalty DLC is present, the cape can be used instead. If neither option is feasible, the jacke is likely superior for similar reasons to its role in cold biomes above. It offers superior protection to what matters, and in this case, offers slightly better heat insulation.
Material table
Material | Sharp | Blunt | Heat | Item HP | Insulation - Cold | Insulation - Heat | Market Value |
---|---|---|---|---|---|---|---|
Bearskin Robe | 22.4% | 4.8% | 30% | 130 | -16 °C (-28.8 °F) | +5 °C (9 °F) | 290 |
Birdskin Robe | 13.4% | 2.8% | 30% | 100 | -8 °C (-14.4 °F) | +2.5 °C (4.5 °F) | 162 |
Bluefur Robe | 16.2% | 4.8% | 30% | 130 | -16 °C (-28.8 °F) | +4 °C (7.2 °F) | 200 |
Camelhide Robe | 16.2% | 4.8% | 30% | 130 | -12.8 °C (-23 °F) | +6 °C (10.8 °F) | 200 |
Chinchilla fur Robe | 13.4% | 2.8% | 30% | 100 | -24 °C (-43.2 °F) | +4 °C (7.2 °F) | 540 |
Dog leather Robe | 16.2% | 4.8% | 30% | 130 | -11.2 °C (-20.2 °F) | +4 °C (7.2 °F) | 178 |
Dread leather Robe | 25.4% | 4.8% | 30% | 130 | -16 °C (-28.8 °F) | +3 °C (5.4 °F) | 300 |
Elephant leather Robe | 22.4% | 4.8% | 30% | 150 | -11.2 °C (-20.2 °F) | +3 °C (5.4 °F) | 210 |
Foxfur Robe | 16.2% | 4.2% | 30% | 100 | -16 °C (-28.8 °F) | +4 °C (7.2 °F) | 300 |
Guinea pig fur Robe | 13.4% | 2.8% | 30% | 60 | -30.4 °C (-54.7 °F) | +4.5 °C (8.1 °F) | 420 |
Heavy fur Robe | 24.8% | 4.8% | 30% | 150 | -24 °C (-43.2 °F) | +3.5 °C (6.3 °F) | 280 |
Human leather Robe | 12.8% | 4.8% | 30% | 130 | -9.6 °C (-17.3 °F) | +3 °C (5.4 °F) | 355 |
Lightleather Robe | 10.8% | 2.8% | 30% | 100 | -9.6 °C (-17.3 °F) | +3 °C (5.4 °F) | 170 |
Lizardskin Robe | 16.2% | 5.4% | 30% | 100 | -9.6 °C (-17.3 °F) | +3 °C (5.4 °F) | 186 |
Panthera fur Robe | 18.6% | 4.8% | 30% | 130 | -12.8 °C (-23 °F) | +6 °C (10.8 °F) | 260 |
Patchleather Robe | 9% | 3.8% | 18% | 100 | -7.2 °C (-13 °F) | +2.25 °C (4.1 °F) | 138 |
Pigskin Robe | 12.8% | 4.8% | 30% | 130 | -9.6 °C (-17.3 °F) | +3 °C (5.4 °F) | 170 |
Plainleather Robe | 16.2% | 4.8% | 30% | 130 | -12.8 °C (-23 °F) | +4 °C (7.2 °F) | 186 |
Rhinoceros leather Robe | 25.8% | 4.8% | 30% | 150 | -11.2 °C (-20.2 °F) | +3.5 °C (6.3 °F) | 355 |
Thrumbofur Robe | 41.6% | 7.2% | 30% | 200 | -27.2 °C (-49 °F) | +5.5 °C (9.9 °F) | 1140 |
Wolfskin Robe | 20.4% | 4.8% | 30% | 130 | -19.2 °C (-34.6 °F) | +4 °C (7.2 °F) | 260 |
Alpaca wool Robe | 7.2% | 0% | 22% | 100 | -24 °C (-43.2 °F) | +4 °C (7.2 °F) | 320 |
Bison wool Robe | 7.2% | 0% | 22% | 100 | -20.8 °C (-37.4 °F) | +3 °C (5.4 °F) | 235 |
Cloth Robe | 7.2% | 0% | 3.6% | 100 | -14.4 °C (-25.9 °F) | +4.5 °C (8.1 °F) | 138 |
Devilstrand Robe | 28% | 7.2% | 60% | 130 | -16 °C (-28.8 °F) | +6 °C (10.8 °F) | 460 |
Hyperweave Robe | 40% | 10.8% | 57.6% | 240 | -20.8 °C (-37.4 °F) | +6.5 °C (11.7 °F) | 740 |
Megasloth wool Robe | 16% | 0% | 22% | 100 | -27.2 °C (-49 °F) | +3 °C (5.4 °F) | 235 |
Muffalo wool Robe | 7.2% | 0% | 22% | 100 | -22.4 °C (-40.3 °F) | +3 °C (5.4 °F) | 235 |
Sheep wool Robe | 7.2% | 0% | 22% | 100 | -20.8 °C (-37.4 °F) | +2.5 °C (4.5 °F) | 235 |
Synthread Robe | 18.8% | 5.2% | 18% | 130 | -17.6 °C (-31.7 °F) | +5.5 °C (9.9 °F) | 340 |
Assuming Normal quality, for the effect of other qualities, see Quality.
Version history
- Ideology DLC Release - Added.