Difference between revisions of "Kid romper"
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* Compared to a [[kid shirt]] with [[kid pants]], the kid romper covers the arms, but the shirt + pants sets has better insulation againt heat and cold. Both sets have the same armor rating. The shirt + pants set costs {{icon small|stuff}} 10 [[textile]] more and takes slightly longer to make. | * Compared to a [[kid shirt]] with [[kid pants]], the kid romper covers the arms, but the shirt + pants sets has better insulation againt heat and cold. Both sets have the same armor rating. The shirt + pants set costs {{icon small|stuff}} 10 [[textile]] more and takes slightly longer to make. | ||
− | * Compared to a [[kid tribalwear]], the kid romper also covers the | + | * Compared to a [[kid tribalwear]], the kid romper also covers the shoulders, arms, and legs, but kid tribalwear has even better insulation against both temperatures. Both sets have the same armor rating and same material cost, though tribalwear takes slightly less work to make. Kid tribalwear also has 10 more HP than the romper. |
Due to the low protection of skin-layer apparel, even when made out of materials like [[devilstrand]], the differences between all 3 sets are very small. Children are frail - even if armor reduces damage, a shot is likely to kill or maim a child. Therefore, children should avoid combat (or at least avoid getting hit in combat), and covering the arms doesn't mitigate this. If children don't undergo combat at all, then tribalwear is a superior choice, as it is cheaper and more insulating. If insulation isn't needed, the romper is cheaper and slightly more protective than a shirt and pants. | Due to the low protection of skin-layer apparel, even when made out of materials like [[devilstrand]], the differences between all 3 sets are very small. Children are frail - even if armor reduces damage, a shot is likely to kill or maim a child. Therefore, children should avoid combat (or at least avoid getting hit in combat), and covering the arms doesn't mitigate this. If children don't undergo combat at all, then tribalwear is a superior choice, as it is cheaper and more insulating. If insulation isn't needed, the romper is cheaper and slightly more protective than a shirt and pants. |
Revision as of 02:19, 21 February 2023
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
Kid romper
A combined t-shirt and pants sized for kids, with a snuggly built-in undergarment. Little ones love it!
Base Stats
Apparel
- Insulation Factor - Cold
- 0.22×
- Insulation Factor - Heat
- 0.10×
- Armor Factor - Sharp
- 0.2
- Armor Factor - Blunt
- 0.2
- Armor Factor - Heat
- 0.2
- Coverage
- Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg
- Layer
- Skin
Creation
- Required Research
- Complex clothing
- Work To Make
- 2,000 ticks (33.33 secs)
- Stuff Tags
- Fabric, Leathery
- thingCategories
- ApparelMisc
- tags
- IndustrialBasic
- tradeTags
- BasicClothing
The kid romper is a piece of apparel added by the Biotech DLC.
Acquisition
Kid romper can be crafted at a Hand tailor bench once the Complex clothing research project has been completed. They require 30 Stuff (Fabric/Leathery) and 2,000 ticks (33.33 secs) of work.
Summary
The kid romper is a child-sized clothing. It can only be worn by pawns under 13.
Analysis
The kid romper is one of the few body clothing options that children can wear.
- Compared to a kid shirt with kid pants, the kid romper covers the arms, but the shirt + pants sets has better insulation againt heat and cold. Both sets have the same armor rating. The shirt + pants set costs 10 textile more and takes slightly longer to make.
- Compared to a kid tribalwear, the kid romper also covers the shoulders, arms, and legs, but kid tribalwear has even better insulation against both temperatures. Both sets have the same armor rating and same material cost, though tribalwear takes slightly less work to make. Kid tribalwear also has 10 more HP than the romper.
Due to the low protection of skin-layer apparel, even when made out of materials like devilstrand, the differences between all 3 sets are very small. Children are frail - even if armor reduces damage, a shot is likely to kill or maim a child. Therefore, children should avoid combat (or at least avoid getting hit in combat), and covering the arms doesn't mitigate this. If children don't undergo combat at all, then tribalwear is a superior choice, as it is cheaper and more insulating. If insulation isn't needed, the romper is cheaper and slightly more protective than a shirt and pants.
Material table
Material | Sharp | Blunt | Heat | Item HP | Insulation - Cold | Insulation - Heat | Market Value |
---|---|---|---|---|---|---|---|
Bearskin Kid romper | 22.4% | 4.8% | 30% | 65 | -4.4 °C (-7.9 °F) | +2 °C (3.6 °F) | 109 |
Birdskin Kid romper | 13.4% | 2.8% | 30% | 50 | -2.2 °C (-4 °F) | +1 °C (1.8 °F) | 61 |
Bluefur Kid romper | 16.2% | 4.8% | 30% | 65 | -4.4 °C (-7.9 °F) | +1.6 °C (2.9 °F) | 76 |
Camelhide Kid romper | 16.2% | 4.8% | 30% | 65 | -3.52 °C (-6.3 °F) | +2.4 °C (4.3 °F) | 76 |
Chinchilla fur Kid romper | 13.4% | 2.8% | 30% | 50 | -6.6 °C (-11.9 °F) | +1.6 °C (2.9 °F) | 200 |
Dog leather Kid romper | 16.2% | 4.8% | 30% | 65 | -3.08 °C (-5.5 °F) | +1.6 °C (2.9 °F) | 67 |
Dread leather Kid romper | 25.4% | 4.8% | 30% | 65 | -4.4 °C (-7.9 °F) | +1.2 °C (2.2 °F) | 112 |
Elephant leather Kid romper | 22.4% | 4.8% | 30% | 75 | -3.08 °C (-5.5 °F) | +1.2 °C (2.2 °F) | 80 |
Foxfur Kid romper | 16.2% | 4.2% | 30% | 50 | -4.4 °C (-7.9 °F) | +1.6 °C (2.9 °F) | 112 |
Guinea pig fur Kid romper | 13.4% | 2.8% | 30% | 30 | -8.36 °C (-15 °F) | +1.8 °C (3.2 °F) | 157 |
Heavy fur Kid romper | 24.8% | 4.8% | 30% | 75 | -6.6 °C (-11.9 °F) | +1.4 °C (2.5 °F) | 106 |
Human leather Kid romper | 12.8% | 4.8% | 30% | 65 | -2.64 °C (-4.8 °F) | +1.2 °C (2.2 °F) | 133 |
Lightleather Kid romper | 10.8% | 2.8% | 30% | 50 | -2.64 °C (-4.8 °F) | +1.2 °C (2.2 °F) | 64 |
Lizardskin Kid romper | 16.2% | 5.4% | 30% | 50 | -2.64 °C (-4.8 °F) | +1.2 °C (2.2 °F) | 70 |
Panthera fur Kid romper | 18.6% | 4.8% | 30% | 65 | -3.52 °C (-6.3 °F) | +2.4 °C (4.3 °F) | 97 |
Patchleather Kid romper | 9% | 3.8% | 18% | 50 | -1.98 °C (-3.6 °F) | +0.9 °C (1.6 °F) | 52 |
Pigskin Kid romper | 12.8% | 4.8% | 30% | 65 | -2.64 °C (-4.8 °F) | +1.2 °C (2.2 °F) | 64 |
Plainleather Kid romper | 16.2% | 4.8% | 30% | 65 | -3.52 °C (-6.3 °F) | +1.6 °C (2.9 °F) | 70 |
Rhinoceros leather Kid romper | 25.8% | 4.8% | 30% | 75 | -3.08 °C (-5.5 °F) | +1.4 °C (2.5 °F) | 133 |
Thrumbofur Kid romper | 41.6% | 7.2% | 30% | 100 | -7.48 °C (-13.5 °F) | +2.2 °C (4 °F) | 425 |
Wolfskin Kid romper | 20.4% | 4.8% | 30% | 65 | -5.28 °C (-9.5 °F) | +1.6 °C (2.9 °F) | 97 |
Alpaca wool Kid romper | 7.2% | 0% | 22% | 50 | -6.6 °C (-11.9 °F) | +1.6 °C (2.9 °F) | 121 |
Bison wool Kid romper | 7.2% | 0% | 22% | 50 | -5.72 °C (-10.3 °F) | +1.2 °C (2.2 °F) | 88 |
Cloth Kid romper | 7.2% | 0% | 3.6% | 50 | -3.96 °C (-7.1 °F) | +1.8 °C (3.2 °F) | 52 |
Devilstrand Kid romper | 28% | 7.2% | 60% | 65 | -4.4 °C (-7.9 °F) | +2.4 °C (4.3 °F) | 172 |
Hyperweave Kid romper | 40% | 10.8% | 57.6% | 120 | -5.72 °C (-10.3 °F) | +2.6 °C (4.7 °F) | 275 |
Megasloth wool Kid romper | 16% | 0% | 22% | 50 | -7.48 °C (-13.5 °F) | +1.2 °C (2.2 °F) | 88 |
Muffalo wool Kid romper | 7.2% | 0% | 22% | 50 | -6.16 °C (-11.1 °F) | +1.2 °C (2.2 °F) | 88 |
Sheep wool Kid romper | 7.2% | 0% | 22% | 50 | -5.72 °C (-10.3 °F) | +1 °C (1.8 °F) | 88 |
Synthread Kid romper | 18.8% | 5.2% | 18% | 65 | -4.84 °C (-8.7 °F) | +2.2 °C (4 °F) | 127 |
Assuming Normal quality, for the effect of other qualities, see Quality.
Version history
- Biotech DLC Release - Added.
- 1.4.3524 - Fix: Kid Romper has no alpha channel resulting in pink squares when worn instead of a texture.