Difference between revisions of "Kid pants"
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Due to the low protection of skin-layer apparel, even when made out of materials like [[devilstrand]], the differences between all 3 sets are very small. Children are frail - even if armor reduces damage, a shot is likely to kill or maim a child. Therefore, children should avoid combat (or at least avoid getting hit in combat), and covering the arms doesn't mitigate this. If children don't undergo combat at all, then tribalwear is a superior choice, as it is cheaper and more insulating. If insulation isn't needed, the romper is cheaper and slightly more protective than a shirt and pants. | Due to the low protection of skin-layer apparel, even when made out of materials like [[devilstrand]], the differences between all 3 sets are very small. Children are frail - even if armor reduces damage, a shot is likely to kill or maim a child. Therefore, children should avoid combat (or at least avoid getting hit in combat), and covering the arms doesn't mitigate this. If children don't undergo combat at all, then tribalwear is a superior choice, as it is cheaper and more insulating. If insulation isn't needed, the romper is cheaper and slightly more protective than a shirt and pants. | ||
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+ | If a colonist would only need pants to be considered nude (male colonists without [[ideoligion]]{{IdeologyIcon}}, or any gender depending on ideoligion rules), then pants would become the cheapest way to clothe a child. | ||
{{Apparel Material Table}} | {{Apparel Material Table}} |
Revision as of 04:30, 21 February 2023
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
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Kid pants
A small set of pants sized to fit children.
Base Stats
- Tech Level
- Industrial
- Mass
- 0.25 kg
- HP
- 50
Apparel
- Insulation Factor - Cold
- 0.2×
- Insulation Factor - Heat
- 0.08×
- Armor Factor - Sharp
- 0.2
- Armor Factor - Blunt
- 0.2
- Armor Factor - Heat
- 0.2
- Coverage
- Left Leg, Right Leg
- Layer
- Skin
Creation
- Required Research
- Complex clothing
- Work To Make
- 1,280 ticks (21.33 secs)
- Stuff Tags
- Leathery, Fabric
- thingCategories
- ApparelMisc
- tags
- IndustrialBasic
Kid pants are a piece of apparel added by the Biotech DLC.
Acquisition
Kid pants can be crafted at a Hand tailor bench once the Complex clothing research project has been completed. They require 20 Stuff (Leathery/Fabric) and 1,280 ticks (21.33 secs) of work.
Summary
Kid pants are a child-sized version of the regular pants, meaning they can only be worn by pawns under 13.
Analysis
Kid pants are one of the few body clothing options that children can wear.
Kid pants should be combined with a kid shirt to fully clothe a child.
- Compared to a kid romper, the kid shirt and kid pants has better insulation against heat and cold, but does not cover the arms. Both sets have the same armor rating. The shirt + pants set costs 10 textile more and takes slightly longer to make.
- Compared to kid tribalwear, the kid shirt and kid pants cover the shoulders or legs, but the kid tribalwear has +32% better heat insulation and +8% cold insulation. Both sets have the same armor rating. The shirt and pants set costs 10 textile more, and takes slightly more work to make.
Due to the low protection of skin-layer apparel, even when made out of materials like devilstrand, the differences between all 3 sets are very small. Children are frail - even if armor reduces damage, a shot is likely to kill or maim a child. Therefore, children should avoid combat (or at least avoid getting hit in combat), and covering the arms doesn't mitigate this. If children don't undergo combat at all, then tribalwear is a superior choice, as it is cheaper and more insulating. If insulation isn't needed, the romper is cheaper and slightly more protective than a shirt and pants.
If a colonist would only need pants to be considered nude (male colonists without ideoligion, or any gender depending on ideoligion rules), then pants would become the cheapest way to clothe a child.
Material table
Material | Sharp | Blunt | Heat | Item HP | Insulation - Cold | Insulation - Heat | Market Value |
---|---|---|---|---|---|---|---|
Bearskin Kid pants | 22.4% | 4.8% | 30% | 65 | -4 °C (-7.2 °F) | +1.6 °C (2.9 °F) | 73 |
Birdskin Kid pants | 13.4% | 2.8% | 30% | 50 | -2 °C (-3.6 °F) | +0.8 °C (1.4 °F) | 41 |
Bluefur Kid pants | 16.2% | 4.8% | 30% | 65 | -4 °C (-7.2 °F) | +1.28 °C (2.3 °F) | 51 |
Camelhide Kid pants | 16.2% | 4.8% | 30% | 65 | -3.2 °C (-5.8 °F) | +1.92 °C (3.5 °F) | 51 |
Chinchilla fur Kid pants | 13.4% | 2.8% | 30% | 50 | -6 °C (-10.8 °F) | +1.28 °C (2.3 °F) | 135 |
Dog leather Kid pants | 16.2% | 4.8% | 30% | 65 | -2.8 °C (-5 °F) | +1.28 °C (2.3 °F) | 45 |
Dread leather Kid pants | 25.4% | 4.8% | 30% | 65 | -4 °C (-7.2 °F) | +0.96 °C (1.7 °F) | 75 |
Elephant leather Kid pants | 22.4% | 4.8% | 30% | 75 | -2.8 °C (-5 °F) | +0.96 °C (1.7 °F) | 53 |
Foxfur Kid pants | 16.2% | 4.2% | 30% | 50 | -4 °C (-7.2 °F) | +1.28 °C (2.3 °F) | 75 |
Guinea pig fur Kid pants | 13.4% | 2.8% | 30% | 30 | -7.6 °C (-13.7 °F) | +1.44 °C (2.6 °F) | 105 |
Heavy fur Kid pants | 24.8% | 4.8% | 30% | 75 | -6 °C (-10.8 °F) | +1.12 °C (2 °F) | 71 |
Human leather Kid pants | 12.8% | 4.8% | 30% | 65 | -2.4 °C (-4.3 °F) | +0.96 °C (1.7 °F) | 89 |
Lightleather Kid pants | 10.8% | 2.8% | 30% | 50 | -2.4 °C (-4.3 °F) | +0.96 °C (1.7 °F) | 43 |
Lizardskin Kid pants | 16.2% | 5.4% | 30% | 50 | -2.4 °C (-4.3 °F) | +0.96 °C (1.7 °F) | 47 |
Panthera fur Kid pants | 18.6% | 4.8% | 30% | 65 | -3.2 °C (-5.8 °F) | +1.92 °C (3.5 °F) | 65 |
Patchleather Kid pants | 9% | 3.8% | 18% | 50 | -1.8 °C (-3.2 °F) | +0.72 °C (1.3 °F) | 35 |
Pigskin Kid pants | 12.8% | 4.8% | 30% | 65 | -2.4 °C (-4.3 °F) | +0.96 °C (1.7 °F) | 43 |
Plainleather Kid pants | 16.2% | 4.8% | 30% | 65 | -3.2 °C (-5.8 °F) | +1.28 °C (2.3 °F) | 47 |
Rhinoceros leather Kid pants | 25.8% | 4.8% | 30% | 75 | -2.8 °C (-5 °F) | +1.12 °C (2 °F) | 89 |
Thrumbofur Kid pants | 41.6% | 7.2% | 30% | 100 | -6.8 °C (-12.2 °F) | +1.76 °C (3.2 °F) | 285 |
Wolfskin Kid pants | 20.4% | 4.8% | 30% | 65 | -4.8 °C (-8.6 °F) | +1.28 °C (2.3 °F) | 65 |
Alpaca wool Kid pants | 7.2% | 0% | 22% | 50 | -6 °C (-10.8 °F) | +1.28 °C (2.3 °F) | 81 |
Bison wool Kid pants | 7.2% | 0% | 22% | 50 | -5.2 °C (-9.4 °F) | +0.96 °C (1.7 °F) | 59 |
Cloth Kid pants | 7.2% | 0% | 3.6% | 50 | -3.6 °C (-6.5 °F) | +1.44 °C (2.6 °F) | 35 |
Devilstrand Kid pants | 28% | 7.2% | 60% | 65 | -4 °C (-7.2 °F) | +1.92 °C (3.5 °F) | 115 |
Hyperweave Kid pants | 40% | 10.8% | 57.6% | 120 | -5.2 °C (-9.4 °F) | +2.08 °C (3.7 °F) | 185 |
Megasloth wool Kid pants | 16% | 0% | 22% | 50 | -6.8 °C (-12.2 °F) | +0.96 °C (1.7 °F) | 59 |
Muffalo wool Kid pants | 7.2% | 0% | 22% | 50 | -5.6 °C (-10.1 °F) | +0.96 °C (1.7 °F) | 59 |
Sheep wool Kid pants | 7.2% | 0% | 22% | 50 | -5.2 °C (-9.4 °F) | +0.8 °C (1.4 °F) | 59 |
Synthread Kid pants | 18.8% | 5.2% | 18% | 65 | -4.4 °C (-7.9 °F) | +1.76 °C (3.2 °F) | 85 |
Assuming Normal quality, for the effect of other qualities, see Quality.
Version history
- Biotech DLC Release - Added.