Difference between revisions of "Top hat"
(Standardizing on in-game naming, rather than current in-code naming, as suggested by Nukken) |
|||
Line 20: | Line 20: | ||
|mass base = 0.10 | |mass base = 0.10 | ||
|coverage = Head, Left Ear, Right Ear | |coverage = Head, Left Ear, Right Ear | ||
− | |layer = | + | |layer = Headgear |
}}</onlyinclude> | }}</onlyinclude> | ||
The '''Top Hat''' is a clothing item added in the [[Royalty DLC]]. Male [[Titles|Nobles]] between Squire and Praetor rank require either one of these, a [[Coronet]], a [[Crown]], Prestige [[Prestige recon helmet|power]] [[Prestige marine helmet|armor]] [[Prestige cataphract helmet|helmet]], [[Eltex helmet]] or [[Eltex skullcap]], to consider themselves properly dressed and avoid a negative moodlet. The Female equivalent is the [[Ladies hat]] | The '''Top Hat''' is a clothing item added in the [[Royalty DLC]]. Male [[Titles|Nobles]] between Squire and Praetor rank require either one of these, a [[Coronet]], a [[Crown]], Prestige [[Prestige recon helmet|power]] [[Prestige marine helmet|armor]] [[Prestige cataphract helmet|helmet]], [[Eltex helmet]] or [[Eltex skullcap]], to consider themselves properly dressed and avoid a negative moodlet. The Female equivalent is the [[Ladies hat]] |
Revision as of 23:44, 15 January 2021
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Top hat
"A tall, stiff, shiny hat."
Base Stats
Apparel
- Insulation Factor - Cold
- 0.25×
- Insulation Factor - Heat
- 0.1×
- Armor Factor - Sharp
- 0
- Armor Factor - Blunt
- 0
- Armor Factor - Heat
- 0
- Coverage
- Head, Left Ear, Right Ear
- Layer
- Headgear
Creation
- Work To Make
- 6,000 ticks (1.67 mins)
- Stuff Tags
- Leathery, Fabric
The Top Hat is a clothing item added in the Royalty DLC. Male Nobles between Squire and Praetor rank require either one of these, a Coronet, a Crown, Prestige power armor helmet, Eltex helmet or Eltex skullcap, to consider themselves properly dressed and avoid a negative moodlet. The Female equivalent is the Ladies hat
Acquisition
As a complicated garment, Top Hats can only be made at tailoring benches, which requires complex clothing & Noble Apparel to be researched in order to be constructed. A Top hat requires 25 of any textile, and 30 units of work.
It can also be found on Imperial Nobles, for sale at traders and as a quest reward.
Analysis
Top Hats are a luxurious headgear that offers a significant boost to social impact (+20%) even larger than the Bowler hat's 15%, but provide no armor and equivalent or worse insulation and require significantly more material to craft. Thus they are inferior to, should be exchanged for, literally any other headgear unless required by a noble or the social impact buff is required. Female pawns will receive a mood debuff while wearing this item.
Material table
Material | Sharp | Blunt | Heat | Item HP | Insulation - Cold | Insulation - Heat | Market Value |
---|---|---|---|---|---|---|---|
Bearskin Top hat | 0% | 0% | 0% | 104 | -5 °C (-9 °F) | +2 °C (3.6 °F) | 192 |
Birdskin Top hat | 0% | 0% | 0% | 80 | -2.5 °C (-4.5 °F) | +1 °C (1.8 °F) | 112 |
Bluefur Top hat | 0% | 0% | 0% | 104 | -5 °C (-9 °F) | +1.6 °C (2.9 °F) | 137 |
Camelhide Top hat | 0% | 0% | 0% | 104 | -4 °C (-7.2 °F) | +2.4 °C (4.3 °F) | 137 |
Chinchilla fur Top hat | 0% | 0% | 0% | 80 | -7.5 °C (-13.5 °F) | +1.6 °C (2.9 °F) | 345 |
Dog leather Top hat | 0% | 0% | 0% | 104 | -3.5 °C (-6.3 °F) | +1.6 °C (2.9 °F) | 122 |
Dread leather Top hat | 0% | 0% | 0% | 104 | -5 °C (-9 °F) | +1.2 °C (2.2 °F) | 197 |
Elephant leather Top hat | 0% | 0% | 0% | 120 | -3.5 °C (-6.3 °F) | +1.2 °C (2.2 °F) | 143 |
Foxfur Top hat | 0% | 0% | 0% | 80 | -5 °C (-9 °F) | +1.6 °C (2.9 °F) | 197 |
Guinea pig fur Top hat | 0% | 0% | 0% | 48 | -9.5 °C (-17.1 °F) | +1.8 °C (3.2 °F) | 270 |
Heavy fur Top hat | 0% | 0% | 0% | 120 | -7.5 °C (-13.5 °F) | +1.4 °C (2.5 °F) | 187 |
Human leather Top hat | 0% | 0% | 0% | 104 | -3 °C (-5.4 °F) | +1.2 °C (2.2 °F) | 230 |
Lightleather Top hat | 0% | 0% | 0% | 80 | -3 °C (-5.4 °F) | +1.2 °C (2.2 °F) | 117 |
Lizardskin Top hat | 0% | 0% | 0% | 80 | -3 °C (-5.4 °F) | +1.2 °C (2.2 °F) | 127 |
Panthera fur Top hat | 0% | 0% | 0% | 104 | -4 °C (-7.2 °F) | +2.4 °C (4.3 °F) | 172 |
Patchleather Top hat | 0% | 0% | 0% | 80 | -2.25 °C (-4.1 °F) | +0.9 °C (1.6 °F) | 97 |
Pigskin Top hat | 0% | 0% | 0% | 104 | -3 °C (-5.4 °F) | +1.2 °C (2.2 °F) | 117 |
Plainleather Top hat | 0% | 0% | 0% | 104 | -4 °C (-7.2 °F) | +1.6 °C (2.9 °F) | 127 |
Rhinoceros leather Top hat | 0% | 0% | 0% | 120 | -3.5 °C (-6.3 °F) | +1.4 °C (2.5 °F) | 230 |
Thrumbofur Top hat | 0% | 0% | 0% | 160 | -8.5 °C (-15.3 °F) | +2.2 °C (4 °F) | 720 |
Wolfskin Top hat | 0% | 0% | 0% | 104 | -6 °C (-10.8 °F) | +1.6 °C (2.9 °F) | 172 |
Alpaca wool Top hat | 0% | 0% | 0% | 80 | -7.5 °C (-13.5 °F) | +1.6 °C (2.9 °F) | 210 |
Bison wool Top hat | 0% | 0% | 0% | 80 | -6.5 °C (-11.7 °F) | +1.2 °C (2.2 °F) | 157 |
Cloth Top hat | 0% | 0% | 0% | 80 | -4.5 °C (-8.1 °F) | +1.8 °C (3.2 °F) | 97 |
Devilstrand Top hat | 0% | 0% | 0% | 104 | -5 °C (-9 °F) | +2.4 °C (4.3 °F) | 295 |
Hyperweave Top hat | 0% | 0% | 0% | 192 | -6.5 °C (-11.7 °F) | +2.6 °C (4.7 °F) | 470 |
Megasloth wool Top hat | 0% | 0% | 0% | 80 | -8.5 °C (-15.3 °F) | +1.2 °C (2.2 °F) | 157 |
Muffalo wool Top hat | 0% | 0% | 0% | 80 | -7 °C (-12.6 °F) | +1.2 °C (2.2 °F) | 157 |
Sheep wool Top hat | 0% | 0% | 0% | 80 | -6.5 °C (-11.7 °F) | +1 °C (1.8 °F) | 157 |
Synthread Top hat | 0% | 0% | 0% | 104 | -5.5 °C (-9.9 °F) | +2.2 °C (4 °F) | 220 |
Assuming Normal quality, for the effect of other qualities, see Quality.
Version History
- Added by the initial release of the Royalty DLC
- 1.2.2753 - Work to make increased from 1600 -> 6000, insulation against cold increased from 0 to 0.1x, insulation against heat increased from 0 to 0.25x. Material cost 25 -> 50