Difference between revisions of "Authority cap"
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Also note that this is not a direct 1.1x multiplier, it affects only the base value before any other bonuses, which may be important for order of operations when calculating the final Suppression Power of the pawn. | Also note that this is not a direct 1.1x multiplier, it affects only the base value before any other bonuses, which may be important for order of operations when calculating the final Suppression Power of the pawn. | ||
+ | |||
+ | {| class = "wikitable" width="180" style="text-align: center;" | ||
+ | ! rowspan=2 | Social Skill Level | ||
+ | ! colspan=3 | Suppression Power | ||
+ | |- | ||
+ | ! Base | ||
+ | ! <small>+[[Authority cap]]</small> | ||
+ | |- | ||
+ | | 0 | ||
+ | | {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 0*{{Q|Suppression Power|Skill Bonus Factor}})* 100 round 0}}% | ||
+ | | {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 0*{{Q|Suppression Power|Skill Bonus Factor}})*1.1*100 round 0}}% <!--Implemented as multiplier for computational efficiency, but it is actually {{Q|Suppression Power|Skill Base Factor}} + skill*{{Q|Suppression Power|Skill Bonus Factor}}) + (0.1*{{Q|Suppression Power|Skill Base Factor}} + skill*{{Q|Suppression Power|Skill Bonus Factor}}) which may become relevant if other offsets are added at a later date --> | ||
+ | |- | ||
+ | | 1 | ||
+ | | {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 1*{{Q|Suppression Power|Skill Bonus Factor}})* 100 round 0}}% | ||
+ | | {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 1*{{Q|Suppression Power|Skill Bonus Factor}})*1.1*100 round 0}}% | ||
+ | |- | ||
+ | | 2 | ||
+ | | {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 2*{{Q|Suppression Power|Skill Bonus Factor}})* 100 round 0}}% | ||
+ | | {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 2*{{Q|Suppression Power|Skill Bonus Factor}})*1.1*100 round 0}}% | ||
+ | |- | ||
+ | | 3 | ||
+ | | {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 3*{{Q|Suppression Power|Skill Bonus Factor}})* 100 round 0}}% | ||
+ | | {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 3*{{Q|Suppression Power|Skill Bonus Factor}})*1.1*100 round 0}}% | ||
+ | |- | ||
+ | | 4 | ||
+ | | {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 4*{{Q|Suppression Power|Skill Bonus Factor}})* 100 round 0}}% | ||
+ | | {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 4*{{Q|Suppression Power|Skill Bonus Factor}})*1.1*100 round 0}}% | ||
+ | |- | ||
+ | | 5 | ||
+ | | {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 5*{{Q|Suppression Power|Skill Bonus Factor}})* 100 round 0}}% | ||
+ | | {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 5*{{Q|Suppression Power|Skill Bonus Factor}})*1.1*100 round 0}}% | ||
+ | |- | ||
+ | | 6 | ||
+ | | {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 6*{{Q|Suppression Power|Skill Bonus Factor}})* 100 round 0}}% | ||
+ | | {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 6*{{Q|Suppression Power|Skill Bonus Factor}})*1.1*100 round 0}}% | ||
+ | |- | ||
+ | | 7 | ||
+ | | {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 7*{{Q|Suppression Power|Skill Bonus Factor}})* 100 round 0}}% | ||
+ | | {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 7*{{Q|Suppression Power|Skill Bonus Factor}})*1.1*100 round 0}}% | ||
+ | |- | ||
+ | | 8 | ||
+ | | {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 8*{{Q|Suppression Power|Skill Bonus Factor}})* 100 round 0}}% | ||
+ | | {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 8*{{Q|Suppression Power|Skill Bonus Factor}})*1.1*100 round 0}}% | ||
+ | |- | ||
+ | | 9 | ||
+ | | {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 9*{{Q|Suppression Power|Skill Bonus Factor}})* 100 round 0}}% | ||
+ | | {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 9*{{Q|Suppression Power|Skill Bonus Factor}})*1.1*100 round 0}}% | ||
+ | |- | ||
+ | | 10 | ||
+ | | {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 10*{{Q|Suppression Power|Skill Bonus Factor}})* 100 round 0}}% | ||
+ | | {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 10*{{Q|Suppression Power|Skill Bonus Factor}})*1.1*100 round 0}}% | ||
+ | |- | ||
+ | | 11 | ||
+ | | {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 11*{{Q|Suppression Power|Skill Bonus Factor}})* 100 round 0}}% | ||
+ | | {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 11*{{Q|Suppression Power|Skill Bonus Factor}})*1.1*100 round 0}}% | ||
+ | |- | ||
+ | | 12 | ||
+ | | {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 12*{{Q|Suppression Power|Skill Bonus Factor}})* 100 round 0}}% | ||
+ | | {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 12*{{Q|Suppression Power|Skill Bonus Factor}})*1.1*100 round 0}}% | ||
+ | |- | ||
+ | | 13 | ||
+ | | {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 13*{{Q|Suppression Power|Skill Bonus Factor}})* 100 round 0}}% | ||
+ | | {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 13*{{Q|Suppression Power|Skill Bonus Factor}})*1.1*100 round 0}}% | ||
+ | |- | ||
+ | | 14 | ||
+ | | {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 14*{{Q|Suppression Power|Skill Bonus Factor}})* 100 round 0}}% | ||
+ | | {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 14*{{Q|Suppression Power|Skill Bonus Factor}})*1.1*100 round 0}}% | ||
+ | |- | ||
+ | | 15 | ||
+ | | {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 15*{{Q|Suppression Power|Skill Bonus Factor}})* 100 round 0}}% | ||
+ | | {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 15*{{Q|Suppression Power|Skill Bonus Factor}})*1.1*100 round 0}}% | ||
+ | |- | ||
+ | | 16 | ||
+ | | {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 16*{{Q|Suppression Power|Skill Bonus Factor}})* 100 round 0}}% | ||
+ | | {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 16*{{Q|Suppression Power|Skill Bonus Factor}})*1.1*100 round 0}}% | ||
+ | |- | ||
+ | | 17 | ||
+ | | {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 17*{{Q|Suppression Power|Skill Bonus Factor}})* 100 round 0}}% | ||
+ | | {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 17*{{Q|Suppression Power|Skill Bonus Factor}})*1.1*100 round 0}}% | ||
+ | |- | ||
+ | | 18 | ||
+ | | {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 18*{{Q|Suppression Power|Skill Bonus Factor}})* 100 round 0}}% | ||
+ | | {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 18*{{Q|Suppression Power|Skill Bonus Factor}})*1.1*100 round 0}}% | ||
+ | |- | ||
+ | | 19 | ||
+ | | {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 19*{{Q|Suppression Power|Skill Bonus Factor}})* 100 round 0}}% | ||
+ | | {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 19*{{Q|Suppression Power|Skill Bonus Factor}})*1.1*100 round 0}}% | ||
+ | |- | ||
+ | | 20 | ||
+ | | {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 20*{{Q|Suppression Power|Skill Bonus Factor}})* 100 round 0}}% | ||
+ | | {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 20*{{Q|Suppression Power|Skill Bonus Factor}})*1.1*100 round 0}}% | ||
+ | |} | ||
== Analysis == | == Analysis == |
Revision as of 12:16, 2 January 2022
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
Authority cap
A hat with a stiff brim and peaked top. It's not particularly protective, but it creates a sense of authority and makes the wearer more effective in suppressing slaves.
Base Stats
Apparel
- Insulation Factor - Cold
- 0.1×
- Insulation Factor - Heat
- 0.1×
- Armor Factor - Sharp
- 0.2
- Armor Factor - Blunt
- 0.2
- Armor Factor - Heat
- 0.2
- Coverage
- Head, Left Ear, Right Ear
- Layer
- Headgear
Creation
- Work To Make
- 1,500 ticks (25 secs)
- Stuff Tags
- Fabric, Leathery
- defaultOutfitTags
- Worker, Soldier
Authority caps are a form of clothing added by the Ideology DLC. They enhance the ability of a warden to suppress slaves.
Acquisition
Authority caps can only be made at electric or hand tailor benches which require Complex Clothing to be researched in order to be constructed. Each authority cap requires 25 Stuff (Fabric/Leathery) and 1,500 ticks (25 secs) of work.
As a potential option for ideoligious headwear, authority caps will spawn on every initial colonist at the start of the game if they are chosen as preferred and will be found on raiders with similar preferences.
They can also be purchased from traders.
Summary
Wearing an authority cap adds an additional 10% of the warden's base Suppression Power to the stat's value. This is not a flat 10% bonus - a Social 20 pawn with a base value of 50% will increase it to 55% after rounding, not 60%.
Also note that this is not a direct 1.1x multiplier, it affects only the base value before any other bonuses, which may be important for order of operations when calculating the final Suppression Power of the pawn.
Social Skill Level | Suppression Power | ||
---|---|---|---|
Base | +Authority cap | ||
0 | 5% | 6% | |
1 | 7% | 8% | |
2 | 10% | 10% | |
3 | 12% | 13% | |
4 | 14% | 15% | |
5 | 16% | 18% | |
6 | 19% | 20% | |
7 | 21% | 23% | |
8 | 23% | 25% | |
9 | 25% | 28% | |
10 | 28% | 30% | |
11 | 30% | 33% | |
12 | 32% | 35% | |
13 | 34% | 38% | |
14 | 37% | 40% | |
15 | 39% | 43% | |
16 | 41% | 45% | |
17 | 43% | 48% | |
18 | 46% | 50% | |
19 | 48% | 53% | |
20 | 50% | 55% |
Analysis
The authority cap is lackluster in most regards when compared to other hats. A bowler hat is cheaper - requiring only 20 textiles instead of 25, has identical protection and cold insulation, 4x the heat insulation, 25% more HP, and offers a Social Impact bonus. The only advantage the authority cap has its slightly reduced Work to Make, but the resulting market value is still higher for authority caps.
The only possible saving grace for authority cap is its unique ability to improve the suppression power of the wearer. No other item improves this ability. That said, the buff scales with the pawn's existing suppression power. The result is that the cap only provides a meaningful increase to pawns with high skills. And due to how suppression works, high skill pawns do no need the buff to keep slaves suppressed. Thus the utility of the authority cap, even within its niche, is small. If they are available and no other headwear is needed, there is no harm in equipping wardens with them, but there is little reason to seek out the authority cap over other options unless it is required by an ideoligion or for aesthetic reasons.
Material table
Material | Sharp | Blunt | Heat | Item HP | Insulation - Cold | Insulation - Heat | Market Value |
---|---|---|---|---|---|---|---|
Bearskin Authority cap | 22.4% | 4.8% | 30% | 104 | -2 °C (-3.6 °F) | +2 °C (3.6 °F) | 90 |
Birdskin Authority cap | 13.4% | 2.8% | 30% | 80 | -1 °C (-1.8 °F) | +1 °C (1.8 °F) | 50 |
Bluefur Authority cap | 16.2% | 4.8% | 30% | 104 | -2 °C (-3.6 °F) | +1.6 °C (2.9 °F) | 63 |
Camelhide Authority cap | 16.2% | 4.8% | 30% | 104 | -1.6 °C (-2.9 °F) | +2.4 °C (4.3 °F) | 63 |
Chinchilla fur Authority cap | 13.4% | 2.8% | 30% | 80 | -3 °C (-5.4 °F) | +1.6 °C (2.9 °F) | 168 |
Dog leather Authority cap | 16.2% | 4.8% | 30% | 104 | -1.4 °C (-2.5 °F) | +1.6 °C (2.9 °F) | 55 |
Dread leather Authority cap | 25.4% | 4.8% | 30% | 104 | -2 °C (-3.6 °F) | +1.2 °C (2.2 °F) | 93 |
Elephant leather Authority cap | 22.4% | 4.8% | 30% | 120 | -1.4 °C (-2.5 °F) | +1.2 °C (2.2 °F) | 66 |
Foxfur Authority cap | 16.2% | 4.2% | 30% | 80 | -2 °C (-3.6 °F) | +1.6 °C (2.9 °F) | 93 |
Guinea pig fur Authority cap | 13.4% | 2.8% | 30% | 48 | -3.8 °C (-6.8 °F) | +1.8 °C (3.2 °F) | 130 |
Heavy fur Authority cap | 24.8% | 4.8% | 30% | 120 | -3 °C (-5.4 °F) | +1.4 °C (2.5 °F) | 88 |
Human leather Authority cap | 12.8% | 4.8% | 30% | 104 | -1.2 °C (-2.2 °F) | +1.2 °C (2.2 °F) | 110 |
Lightleather Authority cap | 10.8% | 2.8% | 30% | 80 | -1.2 °C (-2.2 °F) | +1.2 °C (2.2 °F) | 53 |
Lizardskin Authority cap | 16.2% | 5.4% | 30% | 80 | -1.2 °C (-2.2 °F) | +1.2 °C (2.2 °F) | 58 |
Panthera fur Authority cap | 18.6% | 4.8% | 30% | 104 | -1.6 °C (-2.9 °F) | +2.4 °C (4.3 °F) | 80 |
Patchleather Authority cap | 9% | 3.8% | 18% | 80 | -0.9 °C (-1.6 °F) | +0.9 °C (1.6 °F) | 43 |
Pigskin Authority cap | 12.8% | 4.8% | 30% | 104 | -1.2 °C (-2.2 °F) | +1.2 °C (2.2 °F) | 53 |
Plainleather Authority cap | 16.2% | 4.8% | 30% | 104 | -1.6 °C (-2.9 °F) | +1.6 °C (2.9 °F) | 58 |
Rhinoceros leather Authority cap | 25.8% | 4.8% | 30% | 120 | -1.4 °C (-2.5 °F) | +1.4 °C (2.5 °F) | 110 |
Thrumbofur Authority cap | 41.6% | 7.2% | 30% | 160 | -3.4 °C (-6.1 °F) | +2.2 °C (4 °F) | 355 |
Wolfskin Authority cap | 20.4% | 4.8% | 30% | 104 | -2.4 °C (-4.3 °F) | +1.6 °C (2.9 °F) | 80 |
Alpaca wool Authority cap | 7.2% | 0% | 22% | 80 | -3 °C (-5.4 °F) | +1.6 °C (2.9 °F) | 100 |
Bison wool Authority cap | 7.2% | 0% | 22% | 80 | -2.6 °C (-4.7 °F) | +1.2 °C (2.2 °F) | 73 |
Cloth Authority cap | 7.2% | 0% | 3.6% | 80 | -1.8 °C (-3.2 °F) | +1.8 °C (3.2 °F) | 43 |
Devilstrand Authority cap | 28% | 7.2% | 60% | 104 | -2 °C (-3.6 °F) | +2.4 °C (4.3 °F) | 143 |
Hyperweave Authority cap | 40% | 10.8% | 57.6% | 192 | -2.6 °C (-4.7 °F) | +2.6 °C (4.7 °F) | 230 |
Megasloth wool Authority cap | 16% | 0% | 22% | 80 | -3.4 °C (-6.1 °F) | +1.2 °C (2.2 °F) | 73 |
Muffalo wool Authority cap | 7.2% | 0% | 22% | 80 | -2.8 °C (-5 °F) | +1.2 °C (2.2 °F) | 73 |
Sheep wool Authority cap | 7.2% | 0% | 22% | 80 | -2.6 °C (-4.7 °F) | +1 °C (1.8 °F) | 73 |
Synthread Authority cap | 18.8% | 5.2% | 18% | 104 | -2.2 °C (-4 °F) | +2.2 °C (4 °F) | 105 |
Assuming Normal quality, for the effect of other qualities, see Quality.
Gallery
Version History
- Ideology DLC Release - Added.