Difference between revisions of "Corset"
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− | + | Corsets and [[formal vest]]s are the most efficient apparel for Value / Material, or profit per unit textile, in the game. This is because they require the most work time per material. Because an apparel's Market Value is determined by (Work Time * Material Value), you'll get the most value for 1 unit textile by creating corsets/vests. This also represents a way to train skills while also profiting from the pawn-hours invested. | |
− | Note that this is only a general rule - other considerations can exist. | + | Note that this is only a general rule - other considerations can exist: |
+ | *If no remotely competent crafters are available, but great constructors are, then [[armchair]]s are an alternative for Value / Material. However, selling any building incurs a x0.7 [[Sell Price Multiplier]], which makes armchairs inferior for equal skill. | ||
+ | *If Value / Crafter Time is more important, then you should make [[tribalwear]] and [[top hat]]s instead. | ||
+ | :For example, you could create 6 good tribalwears or 9 good formal vests for {{icon small|stuff}} 480 textiles. The tribalwears would take {{ticks|6*{{Q|Tribalwear|Work To Make}}}} and the duster would take {{ticks|9*{{P|Work To Make}}}}. However, quality applies a flat multiplier, regardless of work to make. ''Good'' quality gives a x1.25 price multiplier, so making tribalwear means you'd get the x1.25 multiplier in less work. Therefore, if materials are not an issue, but crafter time is, then you should make tribalwear (or [[top hat]]s) instead. If crafter time is infinite, then make formal vests / corsets instead. | ||
+ | |||
+ | Lower value materials are profitable at lower skill levels. For example, [[cloth]] corsets require only a crafting skill of 1 with a average market value modifier of 68% to average a value higher than the 67.5 {{Icon small|silver}} of selling the cloth itself, while the most expensive textile, [[thrumbofur]], requires a skill level of 5 to do the same. Thus, a skill level of 5 is sufficient to average profitable for corsets for all available materials. | ||
{{Apparel Material Table}} | {{Apparel Material Table}} |
Revision as of 19:19, 22 January 2023
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Corset
An embroidered corset with strong wire support to maintain a ladylike shape. Appropriate for middle-upper-ranked noblewomen.
Base Stats
Apparel
- Insulation Factor - Cold
- 0.4×
- Insulation Factor - Heat
- 0.1×
- Armor Factor - Sharp
- 0.2
- Armor Factor - Blunt
- 0.2
- Armor Factor - Heat
- 0.2
- Coverage
- Torso
- Layer
- Middle
Creation
- Required Research
- Noble apparel
- Work To Make
- 12,000 ticks (3.33 mins)
- Stuff Tags
- Leathery, Fabric
- defName
- Apparel_Corset
- thingCategories
- ApparelNoble
- tags
- Royal, RoyalTier5
The Corset is a clothing item added in the Royalty DLC.
Acquisition
As a complicated garment, Corsets can only be made at tailor benches, and requires Noble Apparel to be researched in order to be crafted. A Corsets requires 45 of any textile, and 12,000 ticks (3.33 mins) of work.
It can also be found on Imperial Nobles, for sale at traders and as a quest reward.
Summary
Corsets cover the same layer of clothing as a flak vest. They can be worn over shirts and under outer layer clothing.
Female Nobles of Baron rank and above require either one of these, a Eltex vest, or prestige armor to consider themselves properly dressed and avoid a negative moodlet. The male equivalent is the Formal vest. Male pawns will receive a mood debuff while wearing this item.
When worn by a slave, a corset increases the rate that suppression is lost by 10% per day. This stacks additively with all other forms of suppression loss rate offsets.
Analysis
Even the best corsets provide dramatically less protection than a flak vest: a masterwork thrumbofur corset having about as much sharp protection and worse blunt protection than an awful flak vest, which also covers the neck and shoulders. However, flak slows a pawns' movement speed by -0.12c/s, a 2.6% reduction on a healthy, unmodified, untraited pawn. This is a small, but potentially relevant downside.
If speed is critical, then the recon armor is much more expensive, but completely outclasses the duster/cape + corset combination. Thus, the protective niche for the corset is small - where top tier textiles like thrumbofur or devilstrand are available and where either:
- movement speed is significantly more important than protection, but recon armor is not available; or
- a research state where corsets are available and flak vests are not.
Corsets are also considered noble clothing; Barons and Counts will become upset without one. Prestige recon armor is even more expensive than normal recon to create. Eltex vests boost psycasting power, but can't be crafted and protect worse than even a plainleather corset. It may be desirable to switch to flak during combat, taking the mood penalty in the process.
Comparisons
Sharp armor | |
---|---|
Trade
Corsets and formal vests are the most efficient apparel for Value / Material, or profit per unit textile, in the game. This is because they require the most work time per material. Because an apparel's Market Value is determined by (Work Time * Material Value), you'll get the most value for 1 unit textile by creating corsets/vests. This also represents a way to train skills while also profiting from the pawn-hours invested.
Note that this is only a general rule - other considerations can exist:
- If no remotely competent crafters are available, but great constructors are, then armchairs are an alternative for Value / Material. However, selling any building incurs a x0.7 Sell Price Multiplier, which makes armchairs inferior for equal skill.
- If Value / Crafter Time is more important, then you should make tribalwear and top hats instead.
- For example, you could create 6 good tribalwears or 9 good formal vests for 480 textiles. The tribalwears would take 10,800 ticks (3 mins) and the duster would take 108,000 ticks (30 mins). However, quality applies a flat multiplier, regardless of work to make. Good quality gives a x1.25 price multiplier, so making tribalwear means you'd get the x1.25 multiplier in less work. Therefore, if materials are not an issue, but crafter time is, then you should make tribalwear (or top hats) instead. If crafter time is infinite, then make formal vests / corsets instead.
Lower value materials are profitable at lower skill levels. For example, cloth corsets require only a crafting skill of 1 with a average market value modifier of 68% to average a value higher than the 67.5 of selling the cloth itself, while the most expensive textile, thrumbofur, requires a skill level of 5 to do the same. Thus, a skill level of 5 is sufficient to average profitable for corsets for all available materials.
Material table
Material | Sharp | Blunt | Heat | Item HP | Insulation - Cold | Insulation - Heat | Market Value |
---|---|---|---|---|---|---|---|
Bearskin Corset | 22.4% | 4.8% | 30% | 130 | -8 °C (-14.4 °F) | +2 °C (3.6 °F) | 196 |
Birdskin Corset | 13.4% | 2.8% | 30% | 100 | -4 °C (-7.2 °F) | +1 °C (1.8 °F) | 124 |
Bluefur Corset | 16.2% | 4.8% | 30% | 130 | -8 °C (-14.4 °F) | +1.6 °C (2.9 °F) | 147 |
Camelhide Corset | 16.2% | 4.8% | 30% | 130 | -6.4 °C (-11.5 °F) | +2.4 °C (4.3 °F) | 147 |
Chinchilla fur Corset | 13.4% | 2.8% | 30% | 100 | -12 °C (-21.6 °F) | +1.6 °C (2.9 °F) | 335 |
Dog leather Corset | 16.2% | 4.8% | 30% | 130 | -5.6 °C (-10.1 °F) | +1.6 °C (2.9 °F) | 133 |
Dread leather Corset | 25.4% | 4.8% | 30% | 130 | -8 °C (-14.4 °F) | +1.2 °C (2.2 °F) | 200 |
Elephant leather Corset | 22.4% | 4.8% | 30% | 150 | -5.6 °C (-10.1 °F) | +1.2 °C (2.2 °F) | 152 |
Foxfur Corset | 16.2% | 4.2% | 30% | 100 | -8 °C (-14.4 °F) | +1.6 °C (2.9 °F) | 200 |
Guinea pig fur Corset | 13.4% | 2.8% | 30% | 60 | -15.2 °C (-27.4 °F) | +1.8 °C (3.2 °F) | 270 |
Heavy fur Corset | 24.8% | 4.8% | 30% | 150 | -12 °C (-21.6 °F) | +1.4 °C (2.5 °F) | 192 |
Human leather Corset | 12.8% | 4.8% | 30% | 130 | -4.8 °C (-8.6 °F) | +1.2 °C (2.2 °F) | 230 |
Lightleather Corset | 10.8% | 2.8% | 30% | 100 | -4.8 °C (-8.6 °F) | +1.2 °C (2.2 °F) | 129 |
Lizardskin Corset | 16.2% | 5.4% | 30% | 100 | -4.8 °C (-8.6 °F) | +1.2 °C (2.2 °F) | 138 |
Panthera fur Corset | 18.6% | 4.8% | 30% | 130 | -6.4 °C (-11.5 °F) | +2.4 °C (4.3 °F) | 178 |
Patchleather Corset | 9% | 3.8% | 18% | 100 | -3.6 °C (-6.5 °F) | +0.9 °C (1.6 °F) | 111 |
Pigskin Corset | 12.8% | 4.8% | 30% | 130 | -4.8 °C (-8.6 °F) | +1.2 °C (2.2 °F) | 129 |
Plainleather Corset | 16.2% | 4.8% | 30% | 130 | -6.4 °C (-11.5 °F) | +1.6 °C (2.9 °F) | 138 |
Rhinoceros leather Corset | 25.8% | 4.8% | 30% | 150 | -5.6 °C (-10.1 °F) | +1.4 °C (2.5 °F) | 230 |
Thrumbofur Corset | 41.6% | 7.2% | 30% | 200 | -13.6 °C (-24.5 °F) | +2.2 °C (4 °F) | 675 |
Wolfskin Corset | 20.4% | 4.8% | 30% | 130 | -9.6 °C (-17.3 °F) | +1.6 °C (2.9 °F) | 178 |
Alpaca wool Corset | 7.2% | 0% | 22% | 100 | -12 °C (-21.6 °F) | +1.6 °C (2.9 °F) | 215 |
Bison wool Corset | 7.2% | 0% | 22% | 100 | -10.4 °C (-18.7 °F) | +1.2 °C (2.2 °F) | 165 |
Cloth Corset | 7.2% | 0% | 3.6% | 100 | -7.2 °C (-13 °F) | +1.8 °C (3.2 °F) | 111 |
Devilstrand Corset | 28% | 7.2% | 60% | 130 | -8 °C (-14.4 °F) | +2.4 °C (4.3 °F) | 290 |
Hyperweave Corset | 40% | 10.8% | 57.6% | 240 | -10.4 °C (-18.7 °F) | +2.6 °C (4.7 °F) | 450 |
Megasloth wool Corset | 16% | 0% | 22% | 100 | -13.6 °C (-24.5 °F) | +1.2 °C (2.2 °F) | 165 |
Muffalo wool Corset | 7.2% | 0% | 22% | 100 | -11.2 °C (-20.2 °F) | +1.2 °C (2.2 °F) | 165 |
Sheep wool Corset | 7.2% | 0% | 22% | 100 | -10.4 °C (-18.7 °F) | +1 °C (1.8 °F) | 165 |
Synthread Corset | 18.8% | 5.2% | 18% | 130 | -8.8 °C (-15.8 °F) | +2.2 °C (4 °F) | 225 |
Assuming Normal quality, for the effect of other qualities, see Quality.
Version history
- Royalty DLC release - Added.
- 1.2.2753 - Work to make 3000->12000