Difference between revisions of "User:JuliaCat/test"

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m (mutants)
m (All PawnKinds (WIP))
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<div class="mw-collapsible mw-collapsed">
 
<div class="mw-collapsible mw-collapsed">
== Outlander pawns (for comparison) ==
+
== Core ==
<div class="mw-collapsible-content">
+
<div class="mw-collapsible-content">
{| {{STDT| c_01 text-center}}
+
 
! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Weapon Budget !! Available Weapons !! Age Range !! <div style="float:left;width:90%;">Additional Info </div><div style="float:right;width:10%;">[[{{fullurl:Outlanders/Pawns|action=edit}} edit]]</div>
+
<div class="mw-collapsible">
|- id="Villager"
+
=== Pirates ===
! Villager
+
<div class="mw-collapsible-content">
|[[File:Villager1557.png]] || 45 || 20-200 || Poor || 200-400 || 65-250 || {{Tag List|value=250|weaponTags|Gun|MedievalMeleeBasic}} || Any || 6% chance to have one of the following prostheses: {{Tag List|value=600|techHediffsTags|Poor|Simple|ImplantEmpireCommon}}. 40% chance to wear headgear of some sort.
+
{| {{STDT| c_01 text-center}}
|- id="Town guard"
+
! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Weapon Budget !! Available Weapons !! Age Range !! <div style="float:left;width:90%;">Additional Info </div><div style="float:right;width:10%;">[[{{fullurl:Pirates/Pawns|action=edit}} edit]]</div>
! Town Guard
+
|- id="Drifter"
|[[File:Guard1557.png]] || 60 || 60-200 || Normal || 400-600 || 250-400 || |{{Tag List|value=400|weaponTags|Gun}} || Any || 40% chance to wear headgear of some sort. 4% chance to have one of the following prostheses: {{Tag List|value=700|techHediffsTags|Poor|Simple|ImplantEmpireCommon}}.
+
! Drifter
|- id="Town trader"
+
|[[File:Drifter1557.png]] || 35 || 20-60 || Poor || 90-280 || 60-200 || {{Tag List|value=200|weaponTags|MedievalMeleeBasic|NeolithicMeleeBasic}}|| Any || Never carries food. Has a 15% chance to carry 1x [[Herbal medicine]]. 15% chance to have one of the following prostheses: {{Tag List|value=50|techHediffsTags|Poor}}  
! Town Trader
+
|- id="Scavenger gunner"
|[[File:Trader outlander.png]] || 45 || 100 || Normal || 400-600 || 200 || {{Tag List|value=200|weaponTags|Gun}} || Any || Always has [[bowler hat]].
+
! Scavenger Gunner
15% chance to have one of the following prostheses: {{Tag List|value=1500|techHediffsTags|Poor|Advanced|Simple|ImplantEmpireCommon}}.
+
|[[File:Scavenger1557.png]] || 50 || 40-110 || Normal || 300-500 || 200-300 || |{{Tag List|value=300|weaponTags|Gun}} || Any || Has a 5% chance to carry 1x [[Medicine]]. Has a 4% chance to have one of the following prostheses: {{Tag List|value=50|techHediffsTags|Poor}}  
|- id="Town councilman"
+
|- id="Scavenger thrasher"
! Town Councilman
+
! Scavenger Thrasher
|[[File:Councilman2056.png]] || 40 || 100 || Good || 700-1200 || 200 || {{Tag List|value=200|weaponTags|Gun}} || At least 30 || Always has [[bowler hat]]. Only one can show in a raid.
+
|[[File:Thrasher1557.png]] || 50 || 40-110 || Normal || 300-800 || 100-160 || |{{Tag List|value=160|weaponTags|MedievalMeleeDecent|MedievalMeleeBasic|NeolithicMeleeBasic}} || Any || Has a 5% chance to carry 1x [[Medicine]]. Has a 4% chance to have one of the following prostheses: {{Tag List|value=50|techHediffsTags|Poor}}
15% chance to have one of the following prostheses: {{Tag List|value=1500|techHediffsTags|Advanced|Simple|ImplantEmpireCommon}}.  
+
|- id="Pirate gunner"
|-
+
! Pirate Gunner
|}
+
|[[File:Pirate1557.png]] || 65 || 70-230 || Normal || 400-1000 || 250-345 || |{{Tag List|value=345|weaponTags|Gun}} || Up to 65 || Has a 10% chance to carry 1x [[Medicine]]. Has a 4% chance to have one of the following prostheses: {{Tag List|value=50|techHediffsTags|Poor|Simple|ImplantEmpireCommon}}. There is a 20% chance that their weapon is [[biocoded]] to them.
</div>
+
|}
 +
</div>
 +
</div>
 +
 
 +
<div class="mw-collapsible">
 +
=== Outlander ===
 +
<div class="mw-collapsible-content">
 +
{| {{STDT| c_01 text-center}}
 +
! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Weapon Budget !! Available Weapons !! Age Range !! <div style="float:left;width:90%;">Additional Info </div><div style="float:right;width:10%;">[[{{fullurl:Outlanders/Pawns|action=edit}} edit]]</div>
 +
|- id="Villager"
 +
! Villager
 +
|[[File:Villager1557.png]] || 45 || 20-200 || Poor || 200-400 || 65-250 || {{Tag List|value=250|weaponTags|Gun|MedievalMeleeBasic}} || Any || 6% chance to have one of the following prostheses: {{Tag List|value=600|techHediffsTags|Poor|Simple|ImplantEmpireCommon}}. 40% chance to wear headgear of some sort.
 +
|- id="Town guard"
 +
! Town Guard
 +
|[[File:Guard1557.png]] || 60 || 60-200 || Normal || 400-600 || 250-400 || |{{Tag List|value=400|weaponTags|Gun}} || Any || 40% chance to wear headgear of some sort. 4% chance to have one of the following prostheses: {{Tag List|value=700|techHediffsTags|Poor|Simple|ImplantEmpireCommon}}.
 +
|- id="Town trader"
 +
! Town Trader
 +
|[[File:Trader outlander.png]] || 45 || 100 || Normal || 400-600 || 200 || {{Tag List|value=200|weaponTags|Gun}} || Any || Always has [[bowler hat]].
 +
15% chance to have one of the following prostheses: {{Tag List|value=1500|techHediffsTags|Poor|Advanced|Simple|ImplantEmpireCommon}}.
 +
|- id="Town councilman"
 +
! Town Councilman
 +
|[[File:Councilman2056.png]] || 40 || 100 || Good || 700-1200 || 200 || {{Tag List|value=200|weaponTags|Gun}} || At least 30 || Always has [[bowler hat]]. Only one can show in a raid.
 +
15% chance to have one of the following prostheses: {{Tag List|value=1500|techHediffsTags|Advanced|Simple|ImplantEmpireCommon}}.
 +
|-
 +
|}
 +
</div>
 +
</div>
 +
 
 +
<div class="mw-collapsible">
 +
=== Tribal ===
 +
<div class="mw-collapsible-content">
 +
<div><li style="display: inline-table;">
 +
{| {{STDT| c_01 text-center}}
 +
! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Weapon Budget !! Available Weapons !! Age Range !! <div style="float:left;width:90%;">Additional Info </div><div style="float:right;width:10%;">[[{{fullurl:Tribes/Pawns|action=edit}} edit]]</div>
 +
|- id="Penitent"
 +
! Penitent
 +
| [[File:Penitent2056.png|70px]] || 40 || 20-110 || Poor || 50-100 || 90-150 || {{Tag List|value=150|weaponTags|NeolithicMeleeBasic}} || Up to 60 || 15% chance to have one of the following prostheses: {{Tag List|value=50|techHediffsTags|Poor}}
 +
|- id="Archer"
 +
! Archer
 +
| [[File:Archer1557.png|70px]] || 45 || 50-180 || Poor || 180-350 || 80 ||  {{Tag List|value=80|weaponTags|NeolithicRangedBasic}} || Up to 60 || 3% chance to have one of the following prostheses: {{Tag List|value=50|techHediffsTags|Poor}}. Can never have the [[Trait#Brawler|Brawler]] trait.
 +
|- id="Breacher"
 +
! Breacher
 +
| [[File:Breacher_tribal.png|70px]] || 55 || 50-180 || Poor || 200-300 || 150 || {{Tag List|value=150|weaponTags|NeolithicMeleeDestructive}} || Up to 60 || Always has a [[veil]].
 +
|- id="Warrior"
 +
! Warrior
 +
| [[File:Warrior1557.png|70px]] || 50 || 50-180 || Poor || 200-300 || 150 || {{Tag List|value=150|weaponTags|NeolithicMeleeDecent}} || Up to 60 || Always has a [[veil]].
 +
|- id="Hunter"
 +
! Hunter
 +
| [[File:Hunter1722.png|70px]] || 60 || 50-180 || Normal || 200-300 || 100 || {{Tag List|value=100|weaponTags|NeolithicRangedDecent}} || Up to 60 || Always has a [[veil]]. Can never have the [[Trait#Brawler|Brawler]] trait.
 +
|- id="Trader"
 +
! Trader
 +
| [[File:Trader tribal.png|70px]] || 45 || 50-180 || Normal || 200-300 || 100 || {{Tag List|value=100|weaponTags|NeolithicRangedDecent}} || Up to 60 || Always has a [[tribal headdress]]. Can never have the [[Trait#Brawler|Brawler]] trait.
 +
|- id="Berserker"
 +
! Berserker
 +
| [[File:Berserker1722.png|70px]] || 65 || 100 || Normal || 200-550 || 300 || {{Tag List|value=300|weaponTags|NeolithicMeleeAdvanced}} || Up to 60 || Always has a [[war mask]].
 +
|- id="Heavy archer"
 +
! Heavy Archer
 +
| [[File:HeavyArcher1722.png]] || 75 || 100 || Normal || 200-550 || 250 || {{Tag List|value=250|weaponTags|NeolithicRangedHeavy}} || Up to 60 || Always has a war mask. Can never have the [[Trait#Brawler|Brawler]] trait.
 +
|- id="Archer chief"
 +
! Archer chief
 +
| [[File:Chief1557.png]] || 85 || 100 || Normal || 450-750 || 500-1000 || {{Tag List|value=1000|weaponTags|NeolithicRangedChief}} || At least 30 || Always has a [[tribal headdress]] and [[plate armor]]. Difficult to recruit (90% base). Can be faction leader. Can never have the [[Trait#Brawler|Brawler]] trait.
 +
|- id="Berserker chief"
 +
! Berserker chief
 +
| [[File:MeleeChief2056.png]] || 85 || 100 || Normal || 450-750 || 500-1000 || {{Tag List|value=1000|weaponTags|NeolithicMeleeAdvanced|MedievalMeleeAdvanced}} || At least 30 || Always has a [[tribal headdress]] and [[plate armor]]. Difficult to recruit (90% base). Can be faction leader.
 +
|-
 +
|}</li></div>
 +
</div>
 +
</div>
 +
 
 +
<div class="mw-collapsible">
 +
=== Ancients ===
 +
<div class="mw-collapsible-content">
 +
{| {{STDT| c_01 text-center}}
 +
! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Weapon Budget !! Available Weapons !! Age Range !! <div style="float:left;width:90%;">Additional Info </div><div style="float:right;width:10%;">[[{{fullurl:Ancients/Pawns|action=edit}} edit]]</div>
 +
|-  id="Ancient soldier"
 +
! Ancient Soldier
 +
|[[File:SpaceSoldier1722.png]] || 85 || 100 || Normal || 0-3800 || 300-900 || |{{Tag List|value=900|weaponTags|Gun}} || Any || Will never have headgear of any type. Has a 40% chance to carry 1 or 2 combat enhancing drugs. Has a 20% chance to carry a [[biocoded]] weapon. Is always capable of Violent. 8% chance to have a [[drug]] addiction. Base recruit difficulty of 30%
 +
Has a 40% chance to have one of the following prostheses: {{Tag List|value=3000|techHediffsTags|AdvancedWeapon|Advanced}}
 +
|-
 +
|}
 +
</div>
 +
</div>
 +
 
 +
<div class="mw-collapsible">
 +
=== Mercenaries ===
 +
<div class="mw-collapsible-content">
 +
{| {{STDT| c_01 text-center}}
 +
! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Weapon Budget !! Available Weapons !! Age Range !! <div style="float:left;width:90%;">Additional Info </div><div style="float:right;width:10%;">[[{{fullurl:Mercenaries/Pawns|action=edit}} edit]]</div>
 +
|- id="Grenadier"
 +
! Grenadier
 +
|[[File:Grenadier1557.png]] || 70 || 70-230 || Normal || 400-700 || 500 || {{Tag List|value=500|weaponTags|GrenadeDestructive}} ||  Up to 65 || 50% chance to wear headgear of some sort. 10% chance of a drug addition. 15% chance to carry between 0 and 2 combat enhancing drugs. 10% chance for weapon to be [[biocoded]]. 5% chance to carry 1x [[Medicine]] Cannot have the [[Trait#Brawler|Brawler]] trait.
 +
Has a 5% chance to have one of the following prostheses: {{Tag List|value=500|techHediffsTags|Poor|Simple|ImplantEmpireCommon}}
 +
|- id="EMP grenadier"
 +
! EMP Grenadier
 +
|[[File:EMPGrenadier2056.png]] || 55 || 70-230 || Normal || 400-700 || 500 || {{Tag List|value=500|weaponTags|GrenadeEMP}} ||  Up to 65 || 50% chance to wear headgear of some sort. 10% chance of a drug addition. 15% chance to carry between 0 and 2 combat enhancing drugs. 10% chance for weapon to be [[biocoded]]. 5% chance to carry 1x [[Medicine]] Cannot have the [[Trait#Brawler|Brawler]] trait.
 +
Has a 5% chance to have one of the following prostheses: {{Tag List|value=500|techHediffsTags|Poor|Simple|ImplantEmpireCommon}}
 +
|- id="Smoke grenadier"
 +
! Smoke Grenadier
 +
| [[File:Grenadier smoke outlander.png]] || 55 || 70-230 || Normal || 400-700 || 500 || {{Tag List|value=500|weaponTags|GrenadeSmoke}} ||  Up to 65 || 50% chance to wear headgear of some sort. 10% chance of a drug addition. 15% chance to carry between 0 and 2 combat enhancing drugs. 10% chance for weapon to be [[biocoded]]. 5% chance to carry 1x [[Medicine]] Cannot have the [[Trait#Brawler|Brawler]] trait.
 +
Has a 5% chance to have one of the following prostheses: {{Tag List|value=500|techHediffsTags|Poor|Simple|ImplantEmpireCommon}}
 +
|- id="Mercenary gunner"
 +
! Mercenary Gunner
 +
|[[File:Gunner1557.png]] || 85 || 70-320 || Normal || 1000-1500 || 330-650 || {{Tag List|value=650|weaponTags|Gun}}  || Up to 65 || 50% chance to wear headgear of some sort. 10% chance of a drug addition. 5% chance to carry between 0 and 2 combat enhancing drugs. 20% chance for weapon to be [[biocoded]]. 10% chance to carry 1x [[Medicine]]. Cannot have the [[Trait#Brawler|Brawler]] trait.
 +
Has a 15% chance to have one of the following prostheses: {{Tag List|value=1200|techHediffsTags|Advanced|Simple|ImplantEmpireCommon}}
 +
|- id="Mercenary sniper"
 +
! Mercenary Sniper
 +
|[[File:Sniper1557.png]]  || 110 || 70-320 || Normal || 1000-1500 || 600-600 || {{Tag List|value=600|weaponTags|SniperRifle}}  || Up to 65 || 50% chance to wear headgear of some sort. 10% chance of a drug addition. 15% chance to carry between 0 and 2 combat enhancing drugs. 20% chance for weapon to be [[biocoded]]. 10% chance to carry 1x [[Medicine]]
 +
Has a 15% chance to have one of the following prostheses: {{Tag List|value=1200|techHediffsTags|Advanced|Simple|ImplantEmpireCommon}}
 +
|- id="Mercenary slasher"
 +
! Mercenary Slasher
 +
|[[File:Slasher1557.png]] || 140 || 70-320 || Normal || 300-1400 || 200-500 || {{Tag List|value=500|weaponTags|MedievalMeleeAdvanced|MedievalMeleeDecent}}  || Up to 65 || Always has a [[Shield belt]]. Will never wear headgear. 10% chance of a drug addition. 15% chance to carry between 0 and 2 combat enhancing drugs. 20% chance for weapon to be [[biocoded]]. 10% chance to carry 1x [[Medicine]]
 +
Has a 15% chance to have one of the following prostheses: {{Tag List|value=1200|techHediffsTags|Advanced|Simple|ImplantEmpireCommon}}
 +
|- id="Heavy mercenary"
 +
! Heavy Mercenary
 +
|[[File:Heavy1557.png]] || 140 || 70-320 || Normal || 200-350 || 1200 ||  {{Tag List|value=1200|weaponTags|GunHeavy|GunSingleUse}} || Up to 65 || 50% chance to wear headgear of some sort. 10% chance of a drug addition. 15% chance to carry between 0 and 2 combat enhancing drugs. 20% chance for weapon to be [[biocoded]]. 10% chance to carry 1x [[Medicine]]
 +
Has a 15% chance to have one of the following prostheses: {{Tag List|value=1200|techHediffsTags|Advanced|Simple|ImplantEmpireCommon}}
 +
|- id="Elite mercenary"
 +
! Elite Mercenary
 +
|[[File:Elite1557.png]] || 130 || 100 || Normal || 2500-3500 || 500-1400 || {{Tag List|value=1400|weaponTags|IndustrialGunAdvanced}} || Up to 45 || 90% chance to wear headgear of some sort. 10% chance of a drug addition. 80% chance to carry between 1 and 2 combat enhancing drugs. 30% chance for weapon to be [[biocoded]]. 10% chance to carry 1x [[Medicine]]. Cannot have the [[Trait#Brawler|Brawler]] trait.
 +
Has a 35% chance to have one of the following prostheses: {{Tag List|value=1200|techHediffsTags|Advanced|ImplantEmpireCommon}}
 +
|- id="Boss"
 +
! Boss
 +
|[[File:Elite1557.png]] || 130 || 100 || Normal || 2500-3500 || 500-1400 || {{Tag List|value=1400|weaponTags|IndustrialGunAdvanced}} || Up to 45 || May be faction leader. 90% chance to wear headgear of some sort. 10% chance of a drug addiction. 80% chance to carry between 1 and 2 combat enhancing drugs. 30% chance for weapon to be [[biocoded]].  Cannot have the [[Trait#Brawler|Brawler]] trait.
 +
Has a 35% chance to have one of the following prostheses: {{Tag List|value=1200|techHediffsTags|Advanced|ImplantEmpireCommon}}
 +
|}
 +
</div>
 +
</div>
 +
</div>
 
</div>
 
</div>
  
<div class="mw-collapsible">
+
<div class="mw-collapsible mw-collapsed">
== Horaxian Cultists ==
+
== Royalty ==
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
<div><li style="display: inline-table;">
+
 
{| {{STDT| c_01 text-center}}
+
<div class="mw-collapsible">
! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Weapon Budget !! Available Weapons !! Age Range !! Starting Hediffs !! Studiable as Prisoner !! Good Psychic Ritual Invoker !! Disallowed Traits !! Apparel !! <div style="float:left;width:90%;">Additional Info </div><div style="float:right;">[[{{fullurl:Horax cult/Pawns|action=edit}} edit]]</div>
+
=== Empire ===
|- id="Horaxian_Underthrall"
+
<div class="mw-collapsible-content">
! Underthrall grunt
+
{{stub|reason=Doesn't include all stats for noble pawns, and some seemingly filled entries for them are incomplete}}{{Image wanted|reason=Missing images in column "Images"}}
| [[File:Underthrall grunt.png]] || 55 || - || - || 400~1000 || 100~160 || {{Tag List|value=160|weaponTags|NeolithicMeleeBasic|MedievalMeleeDecent}} || Any || [[Inhumanized]]<br/>15% = [[Flesh tentacle]]<br/>5% = [[Bliss lobotomy]], [[Flesh whip]] || true || true || [[Traits#Psychic sensitivity|Psychically Deaf]] || [[Robe]]<br/>50% naked chance || -
+
{| {{STDT| c_01 text-center}}
|- id="Horaxian_Gunner"
+
! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Weapon Budget !! Available Weapons !! Age Range !! <div style="float:left;width:90%;">Additional Info </div><div style="float:right;width:10%;">[[{{fullurl:Empire/Pawns|action=edit}} edit]]</div>
! Underthrall gunner
+
|- id="Imperial citizen"
| [[File:Underthrall gunner.png]] || 80 || - || - || - || 400~700 || {{Tag List|value=700|weaponTags|SimpleGun|ShortShots}} || Any || [[Inhumanized]]<br/>[[Death refusal]] || false || false || - || [[Ritual mask]]<br/>never naked || -
+
! Imperial Citizen
|- id="Horaxian_Highthrall"
+
| [[File:2 Empire Lodger.jpg|60px]] || 30 || 100 || ? || 200-1000 || ? || {{Tag List|weaponTags|SpacerGun|Bladelink}} || Up to 65 || Never has [[Nudist]] trait. Will always be a [[noble]] between [[Freeholder]] and [[Knight]]/[[Dame]]. Will only rarely spawn with a weapon - additionally they will only ever spawn with a gun when also spawning with a military [[Backstory]], and will only ever spawn with a [[persona weapon]] when spawning also as a [[Titles|Knight or Dame]]. <br> 8% chance to have one of the following prostheses: {{Tag List|value=800|techHediffsTags|Poor|Simple}}.
! Highthrall
+
|- id="Imperial trader"
| [[File:Highthrall.png]] || 90 || - || - || - || 300~500 || {{Tag List|value=500|weaponTags|NerveSpiker}} || Any ||  [[Inhumanized]]<br/>[[Death refusal]]<br/>[[Metalblood]] {{Ticks/gametime/days|60000}} ~ {{Ticks/gametime/days|300000}}<br/>5% = [[Flesh tentacle]] || true || true || [[Traits#Psychic sensitivity|Psychically Deaf]] || [[Ceremonial hood]]<br/>[[Robe]] || -
+
! Imperial Trader
|}</li></div>
+
| [[File:Empire_Trader.png|70px]]  || 40 || ?|| ? || 1250-2500 || 1100-3500 || {{Tag List|weaponTags|SimpleGun}} || Up to 65 ||  Will always be a [[noble]] of at least [[Freeholder]] rank. Always spawns with either a [[Beret]], [[Top hat]] (Males only) or [[Ladies hat]] (females only). 15% chance to have one of the following prostheses: {{Tag List|value=800|techHediffsTags|Advanced|ImplantEmpireCommon}}
 +
|- id="Laborer"
 +
! Laborer
 +
[[File:1 Empire Laborer.jpg|60px]] || 30 || 100 || ? || 200-1000 || ? ||?|| Up to 50 || Is never incapable of Dumb Labor, Skilled Labor, Cleaning, Hauling, Mining and Firefighting. Never has [[Nudist]] trait. <br> 8% chance to have one of the following prostheses: {{Tag List|value=800|techHediffsTags|Poor|Simple}}.
 +
|- id="Trooper"
 +
! Trooper
 +
| [[File:Empire_Trooper.png|70px]]  || 65 || 70-230 || ? || 5000-8000 || 1100-2500 || {{Tag List|weaponTags|IndustrialGunAdvanced}} || Up to 55 || Always has a [[Flak jacket]], [[Flak vest]], [[Flak pants]] and implanted [[Death acidifier]]. Has a 25% chance to have a [[Gunlink]]. Can spawn with implants. Never has [[Brawler]] or [[Body purist]] trait. Always has [[Skills#Shooting|Shooting skill]] between 4 and 10. <br> 30% chance to have one of the following prostheses: {{Tag List|value=1500|techHediffsTags|ImplantEmpireCommon}}.
 +
|- id="Janissary"
 +
! Janissary
 +
| [[File:Empire_Janissary.png|70px]] || 100 || 70-230 || ? || 6000-9000||  1550-2700 || {{Tag List|weaponTags|IndustrialGunAdvanced|SpacerGun|SniperRifle}} || Up to ? ||  Always has Black [[Recon armor]], an implanted [[Death acidifier]] and either a Black [[Recon helmet]] (80% chance) or [[Gunlink]] (20% chance).  Can spawn with implants. Never has [[Brawler]] or [[Body purist]] trait. Always has [[Skills#Shooting|Shooting skill]] between 6 and 10. <br> 30% chance to have one of the following prostheses: {{Tag List|value=1500|techHediffsTags|ImplantEmpireCommon}}.
 +
|- id="Champion"
 +
! Champion
 +
| [[File:Empire_Champion.png|70px]] || 100 || 70-230 || ? ||  1100-2500 || 1250-2500 ||  {{Tag List|weaponTags|MedievalMeleeDecent|MedievalMeleeAdvanced|UltratechMelee}}|| Up to 40 || Always has white [[Plate armor]] and a [[Shield belt]].  Can spawn with implants. Never has [[Body purist]] trait. Always has a [[Skills#Melee|Melee skill]] between 8 and 13. <br> 30% chance to have one of the following prostheses: {{Tag List|value=1500|techHediffsTags|Advanced|ImplantEmpireCommon}}.
 +
|- id="Grenadier"
 +
! Grenadier
 +
| ?  || 100 || 70-230 || ? ||  6000-9000 || 1100~2500 ||  {{Tag List|weaponTags|EmpireGrenadeDestructive}}|| Up to 55 || Always has green [[Marine armor]] and [[marine helmet|helmet]], and an implanted [[Death acidifier]]. Never has [[Brawler]] or [[Body purist]] traits. Always has a [[Skills#Shooting|Shooting skill]] between 4 and 10. <br> 30% chance to have one of the following prostheses: {{Tag List|value=1500|techHediffsTags|ImplantEmpireCommon}}.
 +
|- id="Cataphract"
 +
! Cataphract
 +
| [[File:Empire_Cataphract.png|70px]] || 150 || 70-230 || ? || 7000-10000 || 1250-2500 || {{Tag List|weaponTags|GunHeavy|SpacerGun}} || Up to 40 ||  Always has white [[Cataphract armor]], implanted [[Death acidifier]] and [[Armorskin gland]], and either a white [[Cataphract helmet]] (80% chance) or a [[Gunlink]] (20% chance). Has a small chance to be [[Yeoman]], but if not, will always be a [[Freeholder]]. Never has [[Brawler]] or [[Body purist]] traits. Always has a [[Skills#Shooting|Shooting skill]] between 8 and 12. <br> 30% chance to have one of the following prostheses: {{Tag List|value=4000|techHediffsTags|Advanced|ImplantEmpireCommon}}.
 +
|- id="Stellic warden"
 +
! Stellic Warden
 +
| [[File:7 Empire Stellic Guard Melee.jpg|60px]] || 150|| 100 || Excellent || 7000-10000 || 3000-3500 || {{Tag List|weaponTags|Bladelink}}  || Up to 40 || Always has a Black [[Prestige cataphract helmet]], Red [[Prestige cataphract armor]] and [[hyperweave]] clothes, [[Shield belt]], and implanted  [[Death acidifier]], [[Stoneskin gland]], and 2x [[Bionic eye]]s. Will always be a [[Knight]]/[[Dame]]. Never has [[Body purist]], [[Wimp]] or [[Nudist]] traits. Always has a [[Skills#Melee|Melee skill]] between 11 and 16. Can never spawn with a [[Mindscrew]]. <br> 30% chance to have one of the following prostheses: {{Tag List|value=4000|techHediffsTags|Advanced|ImplantEmpireCommon|ImplantEmpireRoyal}}.
 +
|- id="Stellic defender"
 +
! Stellic Defender
 +
| [[File:8 Empire Stellic Guard Ranged.jpg|60px]]  || 150|| 100 || Excellent  || 7000-10000 || 3000-3500 || {{Tag List|weaponTags|SpacerGun}} || Up to 40 ||  Always has a Black [[Prestige cataphract helmet]], Red [[Prestige cataphract armor]] and [[hyperweave]] clothes, and implanted  [[Death acidifier]], [[Stoneskin gland]], and 2x [[Bionic eye]]s. Will always be a [[noble]] between [[Freeholder]] and [[Knight]]/[[Dame]]. Never has [[Body purist]], [[Brawler]], [[Wimp]] or [[Nudist]] traits. Always has a [[Skills#Shooting|Shooting skill]] between 11 and 16. Can never spawn with a [[Mindscrew]]. <br> 30% chance to have one of the following prostheses: {{Tag List|value=4000|techHediffsTags|Advanced|ImplantEmpireCommon|ImplantEmpireRoyal}}.
 +
|- id="Bestower"
 +
! Bestower
 +
| [[File:Empire_Bestower.png|70px]]  || 50 || ? || Excellent || 1000~1500 || 99999 ||  {{Tag List|weaponTags|EltexStaff}}|| 50+ ||  Always has a Red [[Hood]], red [[hyperweave]] [[Prestige robe]], red [[formal shirt]], red hyperweave [[pants]]. Has an 8% chance to also spawn with a red [[eltex vest]]. Never has [[Body purist]]  or [[Nudist]] traits. Is never incapable of Violence. <br> 15% chance to have one of the following prostheses: {{Tag List|value=4000|techHediffsTags|Advanced|ImplantEmpireCommon|ImplantEmpireRoyal}}.
 +
|- id="Yeoman"
 +
! Yeoman
 +
| [[File:Empire_Yeoman.png|70px]] || 120 || 100 || Excellent || ? || ? || {{Tag List|weaponTags|UltratechMelee}} || ? || Will always be a [[yeoman]]. Wears miscellaneous clothes depending on their role in the empire. Has a 30% chance to wear a [[cape]]
 +
|- id="Acolyte"
 +
! Acolyte
 +
| ? || 125 || 100 || Excellent || ? || ? || {{Tag List|weaponTags|UltratechMelee}} || ? || Will always be an [[acolyte]]. Always wears a tan-coloured [[formal shirt]], [[cape]] and a black [[beret]]. All clothes will be made of [[synthread]].
 +
|- id="Knight"
 +
! Knight/Dame
 +
| ? || 130 || 130 || Excellent || ? || ? || {{Tag List|weaponTags|UltratechMelee|Bladelink}} || ? || Will always be a [[knight]]/[[dame]]. Always wears a black-coloured [[formal shirt]], [[cape]] and [[beret]]. All clothes will be made of [[synthread]].
 +
|- id="Praetor"
 +
! Praetor
 +
| ? || 135 || 100 || Excellent || ? || ? || {{Tag List|weaponTags|UltratechMelee|Bladelink}} || ? || Will always be a [[praetor]]. Always wears a grey-coloured [[formal shirt]], [[cape]] and a black [[beret]]. All clothes will be made of [[synthread]].
 +
|- id="Baron"
 +
! Baron/Baroness
 +
| ? || 135 || 100 || Excellent || ? || ? || {{Tag List|weaponTags|UltratechMelee|Bladelink}} || ? || Will always be a [[baron]]/[[baroness]]. Always wears a [[formal shirt]], a [[formal vest]] (Male) or [[corset]] (Female), a [[cape]] and a [[steel]] [[coronet]]. Non-pants clothes will be dyed grey or purple at random. All clothes will be made of [[synthread]].
 +
|- id="Count"
 +
! Count/Countess
 +
| ? || 135 || 100 || Excellent || ? || ? || {{Tag List|weaponTags|UltratechMelee|Bladelink}} || ? || Will always be a [[count]]/[[countess]]. Always wears a purple [[formal shirt]], a black [[formal vest]] (Male) or [[corset]] (Female), a purple [[cape]] or [[prestige robe]] and a [[steel]] [[coronet]]. All clothes will be made of [[synthread]].
 +
|- id="Duke"
 +
! Duke/Duchess
 +
| ? || 135 || 100 || Excellent || ? || ? || {{Tag List|weaponTags|UltratechMelee|Bladelink}} || ? || Will always be a [[duke]]/[[duchess]]. Always wears a purple [[formal shirt]], a black [[formal vest]] (Male) or [[corset]] (Female), a purple [[cape]] or [[prestige robe]] and a [[plasteel]] [[coronet]]. All clothes will be made of [[synthread]].
 +
|- id="Consul"
 +
! Consul
 +
|
 +
[[File:Empire Consul.PNG|thumb|Consul pawn]]
 +
|| 135 || 100 || Excellent || ? || ? || {{Tag List|weaponTags|UltratechMelee|Bladelink}} || ? || Will always be a [[consul]]. Always wears a navy blue [[formal shirt]], navy blue [[formal vest]] (Male) or [[corset]] (Female), white [[cape]] or [[prestige robe]] and a [[plasteel]] [[coronet]]. All clothes will be made of [[hyperweave]].
 +
|- id="Stellarch"
 +
! Stellarch
 +
| [[File:Empire_Stellarch.png|70px]] || 135 || 100 || Excellent || ? || ? || {{Tag List|weaponTags|UltratechMelee|Bladelink}} || ? || Will always be a [[Stellarch (title)|stellarch]]. Always wears a purple [[formal shirt]], purple [[formal vest]] (Male) or [[corset]] (Female), red [[prestige robe]] and a [[gold]]en [[stellic crown]]. All clothes will be made of [[hyperweave]].
 +
|-
 +
|}
 +
</div>
 +
</div>
 
</div>
 
</div>
 
</div>
 
</div>
  
 
<div class="mw-collapsible mw-collapsed">
 
<div class="mw-collapsible mw-collapsed">
 +
== Ideology ==
 +
<div class="mw-collapsible-content">
 +
 +
</div>
 +
</div>
  
== Entities ==
+
<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible-content">
+
== Biotech ==
{| {{STDT| c_01 text-center}}
+
<div class="mw-collapsible-content">
! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Weapon Budget !! Available Weapons !! Age Range !! <div style="float:left;width:90%;">Additional Info </div>
 
|- id="Nociosphere"
 
! Nociosphere
 
| [[File:Nociosphere.png]] || 800 ||  ||  ||  ||  ||  || 200+ || Abilities: EntitySkip, Heatspikes, FleshmelterBolt, AgonyPulse; immuneToGameConditionEffects
 
|- id="Metalhorror"
 
! Metalhorror
 
| [[File:Metalhorror.png]] || 300 ||  ||  ||  ||  ||  ||  || immuneToGameConditionEffects
 
|- id="Revenant"
 
! Revenant
 
| [[File:Revenant.png]] || 300 ||  ||  ||  ||  ||  ||  || starting hediffs: HoraxianInvisibility; disabled work tags: Violent; immune to traps, doesn't collide with pawns, death on downed, immuneToGameConditionEffects
 
|- id="Sightstealer"
 
! Sightstealer
 
| [[File:Sightstealer.png]] || 70 ||  ||  ||  ||  ||  ||  || immuneToGameConditionEffects, starting hediffs: HoraxianInvisibility
 
|- id="Noctol"
 
! Noctol
 
| [[File:Noctol.png]] || 80 ||  ||  ||  ||  ||  ||  ||  starting hediffs: LightExposure
 
|- id="FleshmassNucleus"
 
! Fleshmass nucleus
 
| [[File:Fleshmass nucleus.png]] || 100 ||  ||  ||  ||  ||  || 200+ || starting hediffs: Regeneration, severity 0.1
 
|- id="Gorehulk"
 
! Gorehulk
 
| [[File:Gorehulk.png]] || 75 ||  ||  ||  ||  ||  ||  || Abilities: SpineLaunch_Gorehulk
 
|- id="Devourer"
 
! Devourer
 
| [[File:Devourer.png]] || 250 ||  ||  ||  ||  ||  ||  || Abilities: ConsumeLeap_Devourer
 
|- id="Chimera"
 
! Chimera
 
| [[File:Chimera.png]] || 135 ||  ||  ||  ||  ||  ||  || Rage
 
|}
 
</div>
 
</div>
 
  
<div class="mw-collapsible" "mw-collapsed">
+
</div>
== Mutants ==
+
</div>
<div class="mw-collapsible-content">
 
{| {{STDT| c_01 text-center}}
 
! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Available Clothes !! Tech Budget !! Available Tech !! Age Range !! <div style="float:left;width:90%;">Additional Info </div>
 
|- id="ShamblerSwarmer"
 
! Shambler swarmer
 
| [[File:Shambler swarmer.png]] || 40 || 20-40% || Poor || 0~100 || {{Tag List|value=100|tags|IndustrialBasic|Neolithic}} || - || - || - || -
 
|- id="ShamblerSoldier"
 
! Shambler soldier
 
| [[File:Shambler soldier.png]] || 45 || 20-40% || Poor || 200~3000 || {{Tag List|value=3000|tags|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 1000~2000 || {{Tag List|value=2000|techHediffsTags|Simple|Advanced|AdvancedWeapon}} || - || -
 
|- id="ShamblerGorehulk"
 
! Shambler gorehulk
 
| [[File:Shambler gorehulk.png]] || - || - || - || - || - || - || - || - || -
 
|- id="Ghoul"
 
! Ghoul
 
| [[File:Ghoul.png]] || 90 || 20-40% || Poor || 0~100 || {{Tag List|value=100|tags|IndustrialBasic|Neolithic}} ||  9999~9999 || 20% = {{Tag List|value=9999|techHediffsTags|Ghoul}}<br/>Max Amount = 3 || - || -
 
|}
 
</div>
 
</div>
 
  
 
<div class="mw-collapsible mw-collapsed">
 
<div class="mw-collapsible mw-collapsed">
== Fleshbeasts ==
+
== Anomaly ==
<div class="mw-collapsible-content">
+
<div class="mw-collapsible-content">
{| {{STDT| c_01 text-center}}
+
 
! Pawn Type !! Image !! Combat Power !! <div style="float:left;width:90%;">Additional Info </div>
+
<div class="mw-collapsible">
|- id="Bulbfreak"
+
=== Horax Cult ===
! Bulbfreak
+
<div class="mw-collapsible-content">
| [[File:Bulbfreak.png]] || 360 ||  
+
<div><li style="display: inline-table;">
|- id="Fingerspike"
+
{| {{STDT| c_01 text-center}}
! Fingerspike
+
! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Weapon Budget !! Available Weapons !! Age Range !! Starting Hediffs !! Studiable as Prisoner !! Good Psychic Ritual Invoker !! Disallowed Traits !! Apparel !! <div style="float:left;width:90%;">Additional Info </div><div style="float:right;">[[{{fullurl:Horax cult/Pawns|action=edit}} edit]]</div>
| [[File:Fingerspike.png]] || 25 || Ability SpikeLaunch_Fingerspike
+
|- id="Horaxian_Underthrall"
|- id="Toughspike"
+
! Underthrall grunt
! Toughspike
+
| [[File:Underthrall grunt.png]] || 55 || - || - || 400~1000 || 100~160 || {{Tag List|value=160|weaponTags|NeolithicMeleeBasic|MedievalMeleeDecent}} || Any || [[Inhumanized]]<br/>15% = [[Flesh tentacle]]<br/>5% = [[Bliss lobotomy]], [[Flesh whip]] || true || true || [[Traits#Psychic sensitivity|Psychically Deaf]] || [[Robe]]<br/>50% naked chance || -
| [[File:Toughspike.png]] || 70 || Ability SpikeLaunch_Toughspike
+
|- id="Horaxian_Gunner"
|- id="Trispike"
+
! Underthrall gunner
! Trispike
+
| [[File:Underthrall gunner.png]] || 80 || - || - || - || 400~700 || {{Tag List|value=700|weaponTags|SimpleGun|ShortShots}} || Any || [[Inhumanized]]<br/>[[Death refusal]] || false || false || - || [[Ritual mask]]<br/>never naked || -
| [[File:Trispike.png]] || 90 || Ability SpikeLaunch_Toughspike
+
|- id="Horaxian_Highthrall"
|- id="Dreadmeld"
+
! Highthrall
! Dreadmeld
+
| [[File:Highthrall.png]] || 90 || - || - || - || 300~500 || {{Tag List|value=500|weaponTags|NerveSpiker}} || Any ||  [[Inhumanized]]<br/>[[Death refusal]]<br/>[[Metalblood]] {{Ticks/gametime/days|60000}} ~ {{Ticks/gametime/days|300000}}<br/>5% = [[Flesh tentacle]] || true || true || [[Traits#Psychic sensitivity|Psychically Deaf]] || [[Ceremonial hood]]<br/>[[Robe]] || -
| [[File:Dreadmeld.png]] || 650 || Boss, forced death on downed, Regeneration hediff, severity 1
+
|}</li></div>
|}
+
</div>
 +
</div>
 +
 
 +
<div class="mw-collapsible">
 +
 
 +
=== Entities ===
 +
<div class="mw-collapsible-content">
 +
{| {{STDT| c_01 text-center}}
 +
! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Weapon Budget !! Available Weapons !! Age Range !! <div style="float:left;width:90%;">Additional Info </div>
 +
|- id="Nociosphere"
 +
! Nociosphere
 +
| [[File:Nociosphere.png]] || 800 ||  ||  ||  ||  ||  || 200+ || Abilities: EntitySkip, Heatspikes, FleshmelterBolt, AgonyPulse; immuneToGameConditionEffects
 +
|- id="Metalhorror"
 +
! Metalhorror
 +
| [[File:Metalhorror.png]] || 300 ||  ||  ||  ||  ||  ||  || immuneToGameConditionEffects
 +
|- id="Revenant"
 +
! Revenant
 +
| [[File:Revenant.png]] || 300 ||  ||  ||  ||  ||  ||  || starting hediffs: HoraxianInvisibility; disabled work tags: Violent; immune to traps, doesn't collide with pawns, death on downed, immuneToGameConditionEffects
 +
|- id="Sightstealer"
 +
! Sightstealer
 +
| [[File:Sightstealer.png]] || 70 ||  ||  ||  ||  ||  ||  || immuneToGameConditionEffects, starting hediffs: HoraxianInvisibility
 +
|- id="Noctol"
 +
! Noctol
 +
| [[File:Noctol.png]] || 80 ||  ||  ||  ||  ||  ||  ||  starting hediffs: LightExposure
 +
|- id="FleshmassNucleus"
 +
! Fleshmass nucleus
 +
| [[File:Fleshmass nucleus.png]] || 100 ||  ||  ||  ||  ||  || 200+ || starting hediffs: Regeneration, severity 0.1
 +
|- id="Gorehulk"
 +
! Gorehulk
 +
| [[File:Gorehulk.png]] || 75 ||  ||  ||  ||  ||  ||  || Abilities: SpineLaunch_Gorehulk
 +
|- id="Devourer"
 +
! Devourer
 +
| [[File:Devourer.png]] || 250 ||  ||  ||  ||  ||  ||  || Abilities: ConsumeLeap_Devourer
 +
|- id="Chimera"
 +
! Chimera
 +
| [[File:Chimera.png]] || 135 ||  ||  ||  ||  ||  ||  || Rage
 +
|}
 +
</div>
 +
</div>
 +
 
 +
<div class="mw-collapsible">
 +
=== Mutants ===
 +
<div class="mw-collapsible-content">
 +
{| {{STDT| c_01 text-center}}
 +
! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Available Clothes !! Tech Budget !! Available Tech !! Age Range !! <div style="float:left;width:90%;">Additional Info </div>
 +
|- id="ShamblerSwarmer"
 +
! Shambler swarmer
 +
| [[File:Shambler swarmer.png]] || 40 || 20-40% || Poor || 0~100 || {{Tag List|value=100|tags|IndustrialBasic|Neolithic}} || - || - || - || -
 +
|- id="ShamblerSoldier"
 +
! Shambler soldier
 +
| [[File:Shambler soldier.png]] || 45 || 20-40% || Poor || 200~3000 || {{Tag List|value=3000|tags|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 1000~2000 || {{Tag List|value=2000|techHediffsTags|Simple|Advanced|AdvancedWeapon}} || - || -
 +
|- id="ShamblerGorehulk"
 +
! Shambler gorehulk
 +
| [[File:Shambler gorehulk.png]] || - || - || - || - || - || - || - || - || -
 +
|- id="Ghoul"
 +
! Ghoul
 +
| [[File:Ghoul.png]] || 90 || 20-40% || Poor || 0~100 || {{Tag List|value=100|tags|IndustrialBasic|Neolithic}} ||  9999~9999 || 20% = {{Tag List|value=9999|techHediffsTags|Ghoul}}<br/>Max Amount = 3 || - || -
 +
|}
 +
</div>
 +
</div>
 +
 
 +
<div class="mw-collapsible">
 +
 
 +
=== Fleshbeasts ===
 +
<div class="mw-collapsible-content">
 +
{| {{STDT| c_01 text-center}}
 +
! Pawn Type !! Image !! Combat Power !! <div style="float:left;width:90%;">Additional Info </div>
 +
|- id="Bulbfreak"
 +
! Bulbfreak
 +
| [[File:Bulbfreak.png]] || 360 ||  
 +
|- id="Fingerspike"
 +
! Fingerspike
 +
| [[File:Fingerspike.png]] || 25 || Ability SpikeLaunch_Fingerspike
 +
|- id="Toughspike"
 +
! Toughspike
 +
| [[File:Toughspike.png]] || 70 || Ability SpikeLaunch_Toughspike
 +
|- id="Trispike"
 +
! Trispike
 +
| [[File:Trispike.png]] || 90 || Ability SpikeLaunch_Toughspike
 +
|- id="Dreadmeld"
 +
! Dreadmeld
 +
| [[File:Dreadmeld.png]] || 650 || Boss, forced death on downed, Regeneration hediff, severity 1
 +
|}
 +
</div>
 +
</div>
 
</div>
 
</div>
 
</div>
 
</div>

Revision as of 14:49, 2 August 2024

Core

Pirates

Pawn Type Image Combat Power Gear Health (%) Avg. Gear Quality Clothing Budget Weapon Budget Available Weapons Age Range
Additional Info
Drifter Drifter1557.png 35 20-60 Poor 90-280 60-200 Club Knife Any Never carries food. Has a 15% chance to carry 1x Herbal medicine. 15% chance to have one of the following prostheses: Denture Peg leg Wooden foot Wooden hand
Scavenger Gunner Scavenger1557.png 50 40-110 Normal 300-500 200-300 Autopistol Bolt-action rifle Machine pistol Pump shotgun Revolver Any Has a 5% chance to carry 1x Medicine. Has a 4% chance to have one of the following prostheses: Denture Peg leg Wooden foot Wooden hand
Scavenger Thrasher Thrasher1557.png 50 40-110 Normal 300-800 100-160 Axe Club Gladius Knife Mace Warhammer Any Has a 5% chance to carry 1x Medicine. Has a 4% chance to have one of the following prostheses: Denture Peg leg Wooden foot Wooden hand
Pirate Gunner Pirate1557.png 65 70-230 Normal 400-1000 250-345 Autopistol Bolt-action rifle Incendiary launcher Machine pistol Pump shotgun Revolver Up to 65 Has a 10% chance to carry 1x Medicine. Has a 4% chance to have one of the following prostheses: Denture Peg leg Wooden foot Wooden hand. There is a 20% chance that their weapon is biocoded to them.

Outlander

Pawn Type Image Combat Power Gear Health (%) Avg. Gear Quality Clothing Budget Weapon Budget Available Weapons Age Range
Additional Info
Villager Villager1557.png 45 20-200 Poor 200-400 65-250 Autopistol Knife Machine pistol Revolver Any 6% chance to have one of the following prostheses: Aesthetic nose Cochlear implant Denture Drill arm Field hand Peg leg Prosthetic arm Prosthetic heart Prosthetic leg Wooden foot Wooden hand. 40% chance to wear headgear of some sort.
Town Guard Guard1557.png 60 60-200 Normal 400-600 250-400 Autopistol Bolt-action rifle Heavy SMG Incendiary launcher Machine pistol Pump shotgun Revolver Any 40% chance to wear headgear of some sort. 4% chance to have one of the following prostheses: Aesthetic nose Cochlear implant Denture Drill arm Field hand Peg leg Prosthetic arm Prosthetic heart Prosthetic leg Wooden foot Wooden hand.
Town Trader Trader outlander.png 45 100 Normal 400-600 200 Autopistol Revolver Any Always has bowler hat.

15% chance to have one of the following prostheses: Aesthetic nose Aesthetic shaper Armorskin gland Bionic arm Bionic ear Bionic eye Bionic heart Bionic jaw Bionic leg Bionic spine Bionic stomach Bionic tongue Circadian assistant Circadian half-cycler Coagulator Cochlear implant Denture Detoxifier kidney Detoxifier lung Drill arm Field hand Gastro-analyzer Healing enhancer Immunoenhancer Joywire Learning assistant Love enhancer Neurocalculator Nuclear stomach Painstopper Peg leg Power claw Prosthetic arm Prosthetic heart Prosthetic leg Reprocessor stomach Sterilizing stomach Toughskin gland Wooden foot Wooden hand.

Town Councilman Councilman2056.png 40 100 Good 700-1200 200 Autopistol Revolver At least 30 Always has bowler hat. Only one can show in a raid.

15% chance to have one of the following prostheses: Aesthetic nose Aesthetic shaper Armorskin gland Bionic arm Bionic ear Bionic eye Bionic heart Bionic jaw Bionic leg Bionic spine Bionic stomach Bionic tongue Circadian assistant Circadian half-cycler Coagulator Cochlear implant Detoxifier kidney Detoxifier lung Drill arm Field hand Gastro-analyzer Healing enhancer Immunoenhancer Joywire Learning assistant Love enhancer Neurocalculator Nuclear stomach Painstopper Power claw Prosthetic arm Prosthetic heart Prosthetic leg Reprocessor stomach Sterilizing stomach Toughskin gland.

Tribal

  • Pawn Type Image Combat Power Gear Health (%) Avg. Gear Quality Clothing Budget Weapon Budget Available Weapons Age Range
    Additional Info
    Penitent Penitent2056.png 40 20-110 Poor 50-100 90-150 Club Knife Up to 60 15% chance to have one of the following prostheses: Denture Peg leg Wooden foot Wooden hand
    Archer Archer1557.png 45 50-180 Poor 180-350 80 Short bow Up to 60 3% chance to have one of the following prostheses: Denture Peg leg Wooden foot Wooden hand. Can never have the Brawler trait.
    Breacher Breacher tribal.png 55 50-180 Poor 200-300 150 Breach axe Up to 60 Always has a veil.
    Warrior Warrior1557.png 50 50-180 Poor 200-300 150 Ikwa Up to 60 Always has a veil.
    Hunter Hunter1722.png 60 50-180 Normal 200-300 100 Recurve bow Up to 60 Always has a veil. Can never have the Brawler trait.
    Trader Trader tribal.png 45 50-180 Normal 200-300 100 Recurve bow Up to 60 Always has a tribal headdress. Can never have the Brawler trait.
    Berserker Berserker1722.png 65 100 Normal 200-550 300 Spear Up to 60 Always has a war mask.
    Heavy Archer HeavyArcher1722.png 75 100 Normal 200-550 250 Greatbow Pila Up to 60 Always has a war mask. Can never have the Brawler trait.
    Archer chief Chief1557.png 85 100 Normal 450-750 500-1000 Greatbow At least 30 Always has a tribal headdress and plate armor. Difficult to recruit (90% base). Can be faction leader. Can never have the Brawler trait.
    Berserker chief MeleeChief2056.png 85 100 Normal 450-750 500-1000 Longsword Spear At least 30 Always has a tribal headdress and plate armor. Difficult to recruit (90% base). Can be faction leader.
  • Ancients

    Pawn Type Image Combat Power Gear Health (%) Avg. Gear Quality Clothing Budget Weapon Budget Available Weapons Age Range
    Additional Info
    Ancient Soldier SpaceSoldier1722.png 85 100 Normal 0-3800 300-900 Assault rifle Autopistol Bolt-action rifle Chain shotgun EMP launcher Heavy SMG Hellcat rifle Incendiary launcher Incinerator LMG Machine pistol Pump shotgun Revolver Any Will never have headgear of any type. Has a 40% chance to carry 1 or 2 combat enhancing drugs. Has a 20% chance to carry a biocoded weapon. Is always capable of Violent. 8% chance to have a drug addiction. Base recruit difficulty of 30%

    Has a 40% chance to have one of the following prostheses: Aesthetic nose Aesthetic shaper Armorskin gland Bionic arm Bionic ear Bionic eye Bionic heart Bionic jaw Bionic leg Bionic spine Bionic stomach Bionic tongue Circadian assistant Circadian half-cycler Coagulator Detoxifier kidney Detoxifier lung Elbow blade Gastro-analyzer Hand talon Healing enhancer Immunoenhancer Joywire Knee spike Learning assistant Love enhancer Neurocalculator Nuclear stomach Painstopper Power claw Reprocessor stomach Sterilizing stomach Stoneskin gland Toughskin gland Venom fangs Venom talon

    Mercenaries

    Pawn Type Image Combat Power Gear Health (%) Avg. Gear Quality Clothing Budget Weapon Budget Available Weapons Age Range
    Additional Info
    Grenadier Grenadier1557.png 70 70-230 Normal 400-700 500 Frag grenades Molotov cocktails Up to 65 50% chance to wear headgear of some sort. 10% chance of a drug addition. 15% chance to carry between 0 and 2 combat enhancing drugs. 10% chance for weapon to be biocoded. 5% chance to carry 1x Medicine Cannot have the Brawler trait.

    Has a 5% chance to have one of the following prostheses: Cochlear implant Denture Drill arm Field hand Peg leg Prosthetic arm Prosthetic heart Prosthetic leg Wooden foot Wooden hand

    EMP Grenadier EMPGrenadier2056.png 55 70-230 Normal 400-700 500 EMP grenades Up to 65 50% chance to wear headgear of some sort. 10% chance of a drug addition. 15% chance to carry between 0 and 2 combat enhancing drugs. 10% chance for weapon to be biocoded. 5% chance to carry 1x Medicine Cannot have the Brawler trait.

    Has a 5% chance to have one of the following prostheses: Cochlear implant Denture Drill arm Field hand Peg leg Prosthetic arm Prosthetic heart Prosthetic leg Wooden foot Wooden hand

    Smoke Grenadier Grenadier smoke outlander.png 55 70-230 Normal 400-700 500 Smoke launcher Up to 65 50% chance to wear headgear of some sort. 10% chance of a drug addition. 15% chance to carry between 0 and 2 combat enhancing drugs. 10% chance for weapon to be biocoded. 5% chance to carry 1x Medicine Cannot have the Brawler trait.

    Has a 5% chance to have one of the following prostheses: Cochlear implant Denture Drill arm Field hand Peg leg Prosthetic arm Prosthetic heart Prosthetic leg Wooden foot Wooden hand

    Mercenary Gunner Gunner1557.png 85 70-320 Normal 1000-1500 330-650 Assault rifle Autopistol Bolt-action rifle Chain shotgun EMP launcher Heavy SMG Hellcat rifle Incendiary launcher Incinerator LMG Machine pistol Pump shotgun Revolver Up to 65 50% chance to wear headgear of some sort. 10% chance of a drug addition. 5% chance to carry between 0 and 2 combat enhancing drugs. 20% chance for weapon to be biocoded. 10% chance to carry 1x Medicine. Cannot have the Brawler trait.

    Has a 15% chance to have one of the following prostheses: Aesthetic nose Aesthetic shaper Bionic arm Bionic ear Bionic eye Bionic heart Bionic jaw Bionic leg Bionic spine Bionic stomach Bionic tongue Circadian assistant Circadian half-cycler Coagulator Cochlear implant Detoxifier kidney Detoxifier lung Drill arm Field hand Gastro-analyzer Healing enhancer Immunoenhancer Joywire Learning assistant Love enhancer Neurocalculator Nuclear stomach Painstopper Power claw Prosthetic arm Prosthetic heart Prosthetic leg Reprocessor stomach Sterilizing stomach Toughskin gland

    Mercenary Sniper Sniper1557.png 110 70-320 Normal 1000-1500 600-600 Sniper rifle Up to 65 50% chance to wear headgear of some sort. 10% chance of a drug addition. 15% chance to carry between 0 and 2 combat enhancing drugs. 20% chance for weapon to be biocoded. 10% chance to carry 1x Medicine

    Has a 15% chance to have one of the following prostheses: Aesthetic nose Aesthetic shaper Bionic arm Bionic ear Bionic eye Bionic heart Bionic jaw Bionic leg Bionic spine Bionic stomach Bionic tongue Circadian assistant Circadian half-cycler Coagulator Cochlear implant Detoxifier kidney Detoxifier lung Drill arm Field hand Gastro-analyzer Healing enhancer Immunoenhancer Joywire Learning assistant Love enhancer Neurocalculator Nuclear stomach Painstopper Power claw Prosthetic arm Prosthetic heart Prosthetic leg Reprocessor stomach Sterilizing stomach Toughskin gland

    Mercenary Slasher Slasher1557.png 140 70-320 Normal 300-1400 200-500 Axe Gladius Longsword Mace Spear Warhammer Up to 65 Always has a Shield belt. Will never wear headgear. 10% chance of a drug addition. 15% chance to carry between 0 and 2 combat enhancing drugs. 20% chance for weapon to be biocoded. 10% chance to carry 1x Medicine

    Has a 15% chance to have one of the following prostheses: Aesthetic nose Aesthetic shaper Bionic arm Bionic ear Bionic eye Bionic heart Bionic jaw Bionic leg Bionic spine Bionic stomach Bionic tongue Circadian assistant Circadian half-cycler Coagulator Cochlear implant Detoxifier kidney Detoxifier lung Drill arm Field hand Gastro-analyzer Healing enhancer Immunoenhancer Joywire Learning assistant Love enhancer Neurocalculator Nuclear stomach Painstopper Power claw Prosthetic arm Prosthetic heart Prosthetic leg Reprocessor stomach Sterilizing stomach Toughskin gland

    Heavy Mercenary Heavy1557.png 140 70-320 Normal 200-350 1200 Doomsday rocket launcher Minigun Triple rocket launcher Up to 65 50% chance to wear headgear of some sort. 10% chance of a drug addition. 15% chance to carry between 0 and 2 combat enhancing drugs. 20% chance for weapon to be biocoded. 10% chance to carry 1x Medicine

    Has a 15% chance to have one of the following prostheses: Aesthetic nose Aesthetic shaper Bionic arm Bionic ear Bionic eye Bionic heart Bionic jaw Bionic leg Bionic spine Bionic stomach Bionic tongue Circadian assistant Circadian half-cycler Coagulator Cochlear implant Detoxifier kidney Detoxifier lung Drill arm Field hand Gastro-analyzer Healing enhancer Immunoenhancer Joywire Learning assistant Love enhancer Neurocalculator Nuclear stomach Painstopper Power claw Prosthetic arm Prosthetic heart Prosthetic leg Reprocessor stomach Sterilizing stomach Toughskin gland

    Elite Mercenary Elite1557.png 130 100 Normal 2500-3500 500-1400 Assault rifle Chain shotgun Heavy SMG Hellcat rifle LMG Up to 45 90% chance to wear headgear of some sort. 10% chance of a drug addition. 80% chance to carry between 1 and 2 combat enhancing drugs. 30% chance for weapon to be biocoded. 10% chance to carry 1x Medicine. Cannot have the Brawler trait.

    Has a 35% chance to have one of the following prostheses: Aesthetic nose Aesthetic shaper Bionic arm Bionic ear Bionic eye Bionic heart Bionic jaw Bionic leg Bionic spine Bionic stomach Bionic tongue Circadian assistant Circadian half-cycler Coagulator Detoxifier kidney Detoxifier lung Drill arm Field hand Gastro-analyzer Healing enhancer Immunoenhancer Joywire Learning assistant Love enhancer Neurocalculator Nuclear stomach Painstopper Power claw Reprocessor stomach Sterilizing stomach Toughskin gland

    Boss Elite1557.png 130 100 Normal 2500-3500 500-1400 Assault rifle Chain shotgun Heavy SMG Hellcat rifle LMG Up to 45 May be faction leader. 90% chance to wear headgear of some sort. 10% chance of a drug addiction. 80% chance to carry between 1 and 2 combat enhancing drugs. 30% chance for weapon to be biocoded. Cannot have the Brawler trait.

    Has a 35% chance to have one of the following prostheses: Aesthetic nose Aesthetic shaper Bionic arm Bionic ear Bionic eye Bionic heart Bionic jaw Bionic leg Bionic spine Bionic stomach Bionic tongue Circadian assistant Circadian half-cycler Coagulator Detoxifier kidney Detoxifier lung Drill arm Field hand Gastro-analyzer Healing enhancer Immunoenhancer Joywire Learning assistant Love enhancer Neurocalculator Nuclear stomach Painstopper Power claw Reprocessor stomach Sterilizing stomach Toughskin gland

    Royalty

    Empire

    Pawn Type Image Combat Power Gear Health (%) Avg. Gear Quality Clothing Budget Weapon Budget Available Weapons Age Range
    Additional Info
    Imperial Citizen 2 Empire Lodger.jpg 30 100 ? 200-1000 ? Charge lance Charge rifle Persona monosword Persona plasmasword Persona zeushammer Up to 65 Never has Nudist trait. Will always be a noble between Freeholder and Knight/Dame. Will only rarely spawn with a weapon - additionally they will only ever spawn with a gun when also spawning with a military Backstory, and will only ever spawn with a persona weapon when spawning also as a Knight or Dame.
    8% chance to have one of the following prostheses: Cochlear implant Denture Peg leg Prosthetic arm Prosthetic heart Prosthetic leg Wooden foot Wooden hand.
    Imperial Trader Empire Trader.png 40 ? ? 1250-2500 1100-3500 Autopistol Revolver Up to 65 Will always be a noble of at least Freeholder rank. Always spawns with either a Beret, Top hat (Males only) or Ladies hat (females only). 15% chance to have one of the following prostheses: Aesthetic nose Bionic ear Bionic stomach Bionic tongue Drill arm Field hand Joywire Painstopper Power claw
    Laborer 1 Empire Laborer.jpg 30 100 ? 200-1000 ? ? Up to 50 Is never incapable of Dumb Labor, Skilled Labor, Cleaning, Hauling, Mining and Firefighting. Never has Nudist trait.
    8% chance to have one of the following prostheses: Cochlear implant Denture Peg leg Prosthetic arm Prosthetic heart Prosthetic leg Wooden foot Wooden hand.
    Trooper Empire Trooper.png 65 70-230 ? 5000-8000 1100-2500 Assault rifle Chain shotgun Heavy SMG Hellcat rifle LMG Up to 55 Always has a Flak jacket, Flak vest, Flak pants and implanted Death acidifier. Has a 25% chance to have a Gunlink. Can spawn with implants. Never has Brawler or Body purist trait. Always has Shooting skill between 4 and 10.
    30% chance to have one of the following prostheses: Aesthetic nose Aesthetic shaper Armorskin gland Circadian assistant Circadian half-cycler Coagulator Drill arm Field hand Gastro-analyzer Healing enhancer Immunoenhancer Learning assistant Love enhancer Neurocalculator Nuclear stomach Reprocessor stomach Sterilizing stomach Toughskin gland.
    Janissary Empire Janissary.png 100 70-230 ? 6000-9000 1550-2700 Assault rifle Chain shotgun Charge lance Charge rifle Heavy SMG Hellcat rifle LMG Sniper rifle Up to ? Always has Black Recon armor, an implanted Death acidifier and either a Black Recon helmet (80% chance) or Gunlink (20% chance). Can spawn with implants. Never has Brawler or Body purist trait. Always has Shooting skill between 6 and 10.
    30% chance to have one of the following prostheses: Aesthetic nose Aesthetic shaper Armorskin gland Circadian assistant Circadian half-cycler Coagulator Drill arm Field hand Gastro-analyzer Healing enhancer Immunoenhancer Learning assistant Love enhancer Neurocalculator Nuclear stomach Reprocessor stomach Sterilizing stomach Toughskin gland.
    Champion Empire Champion.png 100 70-230 ? 1100-2500 1250-2500 Axe Gladius Longsword Mace Monosword Plasmasword Spear Warhammer Zeushammer Up to 40 Always has white Plate armor and a Shield belt. Can spawn with implants. Never has Body purist trait. Always has a Melee skill between 8 and 13.
    30% chance to have one of the following prostheses: Aesthetic nose Aesthetic shaper Armorskin gland Bionic arm Bionic ear Bionic eye Bionic heart Bionic jaw Bionic leg Bionic spine Bionic stomach Bionic tongue Circadian assistant Circadian half-cycler Coagulator Detoxifier kidney Detoxifier lung Drill arm Field hand Gastro-analyzer Healing enhancer Immunoenhancer Joywire Learning assistant Love enhancer Neurocalculator Nuclear stomach Painstopper Power claw Reprocessor stomach Sterilizing stomach Toughskin gland.
    Grenadier ? 100 70-230 ? 6000-9000 1100~2500 Frag grenades Up to 55 Always has green Marine armor and helmet, and an implanted Death acidifier. Never has Brawler or Body purist traits. Always has a Shooting skill between 4 and 10.
    30% chance to have one of the following prostheses: Aesthetic nose Aesthetic shaper Armorskin gland Circadian assistant Circadian half-cycler Coagulator Drill arm Field hand Gastro-analyzer Healing enhancer Immunoenhancer Learning assistant Love enhancer Neurocalculator Nuclear stomach Reprocessor stomach Sterilizing stomach Toughskin gland.
    Cataphract Empire Cataphract.png 150 70-230 ? 7000-10000 1250-2500 Charge lance Charge rifle Minigun Up to 40 Always has white Cataphract armor, implanted Death acidifier and Armorskin gland, and either a white Cataphract helmet (80% chance) or a Gunlink (20% chance). Has a small chance to be Yeoman, but if not, will always be a Freeholder. Never has Brawler or Body purist traits. Always has a Shooting skill between 8 and 12.
    30% chance to have one of the following prostheses: Aesthetic nose Aesthetic shaper Armorskin gland Bionic arm Bionic ear Bionic eye Bionic heart Bionic jaw Bionic leg Bionic spine Bionic stomach Bionic tongue Circadian assistant Circadian half-cycler Coagulator Detoxifier kidney Detoxifier lung Drill arm Field hand Gastro-analyzer Healing enhancer Immunoenhancer Joywire Learning assistant Love enhancer Neurocalculator Nuclear stomach Painstopper Power claw Reprocessor stomach Sterilizing stomach Stoneskin gland Toughskin gland.
    Stellic Warden 7 Empire Stellic Guard Melee.jpg 150 100 Excellent 7000-10000 3000-3500 Persona monosword Persona plasmasword Persona zeushammer Up to 40 Always has a Black Prestige cataphract helmet, Red Prestige cataphract armor and hyperweave clothes, Shield belt, and implanted Death acidifier, Stoneskin gland, and 2x Bionic eyes. Will always be a Knight/Dame. Never has Body purist, Wimp or Nudist traits. Always has a Melee skill between 11 and 16. Can never spawn with a Mindscrew.
    30% chance to have one of the following prostheses: Aesthetic nose Aesthetic shaper Armorskin gland Bionic arm Bionic ear Bionic eye Bionic heart Bionic jaw Bionic leg Bionic spine Bionic stomach Bionic tongue Circadian assistant Circadian half-cycler Coagulator Detoxifier kidney Detoxifier lung Drill arm Field hand Gastro-analyzer Healing enhancer Immunoenhancer Joywire Learning assistant Love enhancer Neurocalculator Nuclear stomach Painstopper Power claw Psychic harmonizer Psychic reader Psychic sensitizer Reprocessor stomach Sterilizing stomach Stoneskin gland Toughskin gland.
    Stellic Defender 8 Empire Stellic Guard Ranged.jpg 150 100 Excellent 7000-10000 3000-3500 Charge lance Charge rifle Up to 40 Always has a Black Prestige cataphract helmet, Red Prestige cataphract armor and hyperweave clothes, and implanted Death acidifier, Stoneskin gland, and 2x Bionic eyes. Will always be a noble between Freeholder and Knight/Dame. Never has Body purist, Brawler, Wimp or Nudist traits. Always has a Shooting skill between 11 and 16. Can never spawn with a Mindscrew.
    30% chance to have one of the following prostheses: Aesthetic nose Aesthetic shaper Armorskin gland Bionic arm Bionic ear Bionic eye Bionic heart Bionic jaw Bionic leg Bionic spine Bionic stomach Bionic tongue Circadian assistant Circadian half-cycler Coagulator Detoxifier kidney Detoxifier lung Drill arm Field hand Gastro-analyzer Healing enhancer Immunoenhancer Joywire Learning assistant Love enhancer Neurocalculator Nuclear stomach Painstopper Power claw Psychic harmonizer Psychic reader Psychic sensitizer Reprocessor stomach Sterilizing stomach Stoneskin gland Toughskin gland.
    Bestower Empire Bestower.png 50 ? Excellent 1000~1500 99999 Eltex staff 50+ Always has a Red Hood, red hyperweave Prestige robe, red formal shirt, red hyperweave pants. Has an 8% chance to also spawn with a red eltex vest. Never has Body purist or Nudist traits. Is never incapable of Violence.
    15% chance to have one of the following prostheses: Aesthetic nose Aesthetic shaper Armorskin gland Bionic arm Bionic ear Bionic eye Bionic heart Bionic jaw Bionic leg Bionic spine Bionic stomach Bionic tongue Circadian assistant Circadian half-cycler Coagulator Detoxifier kidney Detoxifier lung Drill arm Field hand Gastro-analyzer Healing enhancer Immunoenhancer Joywire Learning assistant Love enhancer Neurocalculator Nuclear stomach Painstopper Power claw Psychic harmonizer Psychic reader Psychic sensitizer Reprocessor stomach Sterilizing stomach Stoneskin gland Toughskin gland.
    Yeoman Empire Yeoman.png 120 100 Excellent ? ? Monosword Plasmasword Zeushammer ? Will always be a yeoman. Wears miscellaneous clothes depending on their role in the empire. Has a 30% chance to wear a cape
    Acolyte ? 125 100 Excellent ? ? Monosword Plasmasword Zeushammer ? Will always be an acolyte. Always wears a tan-coloured formal shirt, cape and a black beret. All clothes will be made of synthread.
    Knight/Dame ? 130 130 Excellent ? ? Monosword Persona monosword Persona plasmasword Persona zeushammer Plasmasword Zeushammer ? Will always be a knight/dame. Always wears a black-coloured formal shirt, cape and beret. All clothes will be made of synthread.
    Praetor ? 135 100 Excellent ? ? Monosword Persona monosword Persona plasmasword Persona zeushammer Plasmasword Zeushammer ? Will always be a praetor. Always wears a grey-coloured formal shirt, cape and a black beret. All clothes will be made of synthread.
    Baron/Baroness ? 135 100 Excellent ? ? Monosword Persona monosword Persona plasmasword Persona zeushammer Plasmasword Zeushammer ? Will always be a baron/baroness. Always wears a formal shirt, a formal vest (Male) or corset (Female), a cape and a steel coronet. Non-pants clothes will be dyed grey or purple at random. All clothes will be made of synthread.
    Count/Countess ? 135 100 Excellent ? ? Monosword Persona monosword Persona plasmasword Persona zeushammer Plasmasword Zeushammer ? Will always be a count/countess. Always wears a purple formal shirt, a black formal vest (Male) or corset (Female), a purple cape or prestige robe and a steel coronet. All clothes will be made of synthread.
    Duke/Duchess ? 135 100 Excellent ? ? Monosword Persona monosword Persona plasmasword Persona zeushammer Plasmasword Zeushammer ? Will always be a duke/duchess. Always wears a purple formal shirt, a black formal vest (Male) or corset (Female), a purple cape or prestige robe and a plasteel coronet. All clothes will be made of synthread.
    Consul 135 100 Excellent ? ? Monosword Persona monosword Persona plasmasword Persona zeushammer Plasmasword Zeushammer ? Will always be a consul. Always wears a navy blue formal shirt, navy blue formal vest (Male) or corset (Female), white cape or prestige robe and a plasteel coronet. All clothes will be made of hyperweave.
    Stellarch Empire Stellarch.png 135 100 Excellent ? ? Monosword Persona monosword Persona plasmasword Persona zeushammer Plasmasword Zeushammer ? Will always be a stellarch. Always wears a purple formal shirt, purple formal vest (Male) or corset (Female), red prestige robe and a golden stellic crown. All clothes will be made of hyperweave.

    Ideology

    Biotech

    Anomaly

    Horax Cult

  • Pawn Type Image Combat Power Gear Health (%) Avg. Gear Quality Clothing Budget Weapon Budget Available Weapons Age Range Starting Hediffs Studiable as Prisoner Good Psychic Ritual Invoker Disallowed Traits Apparel
    Additional Info
    Underthrall grunt Underthrall grunt.png 55 - - 400~1000 100~160 Axe Club Gladius Knife Mace Warhammer Any Inhumanized
    15% = Flesh tentacle
    5% = Bliss lobotomy, Flesh whip
    true true Psychically Deaf Robe
    50% naked chance
    -
    Underthrall gunner Underthrall gunner.png 80 - - - 400~700 Autopistol Chain shotgun Heavy SMG Machine pistol Pump shotgun Revolver Any Inhumanized
    Death refusal
    false false - Ritual mask
    never naked
    -
    Highthrall Highthrall.png 90 - - - 300~500 Nerve spiker Any Inhumanized
    Death refusal
    Metalblood 60,000 ticks (1 in-game day) ~ 300,000 ticks (5 in-game days)
    5% = Flesh tentacle
    true true Psychically Deaf Ceremonial hood
    Robe
    -
  • Entities

    Pawn Type Image Combat Power Gear Health (%) Avg. Gear Quality Clothing Budget Weapon Budget Available Weapons Age Range
    Additional Info
    Nociosphere Nociosphere.png 800 200+ Abilities: EntitySkip, Heatspikes, FleshmelterBolt, AgonyPulse; immuneToGameConditionEffects
    Metalhorror Metalhorror.png 300 immuneToGameConditionEffects
    Revenant Revenant.png 300 starting hediffs: HoraxianInvisibility; disabled work tags: Violent; immune to traps, doesn't collide with pawns, death on downed, immuneToGameConditionEffects
    Sightstealer Sightstealer.png 70 immuneToGameConditionEffects, starting hediffs: HoraxianInvisibility
    Noctol Noctol.png 80 starting hediffs: LightExposure
    Fleshmass nucleus Fleshmass nucleus.png 100 200+ starting hediffs: Regeneration, severity 0.1
    Gorehulk Gorehulk.png 75 Abilities: SpineLaunch_Gorehulk
    Devourer Devourer.png 250 Abilities: ConsumeLeap_Devourer
    Chimera Chimera.png 135 Rage

    Fleshbeasts

    Pawn Type Image Combat Power
    Additional Info
    Bulbfreak Bulbfreak.png 360
    Fingerspike Fingerspike.png 25 Ability SpikeLaunch_Fingerspike
    Toughspike Toughspike.png 70 Ability SpikeLaunch_Toughspike
    Trispike Trispike.png 90 Ability SpikeLaunch_Toughspike
    Dreadmeld Dreadmeld.png 650 Boss, forced death on downed, Regeneration hediff, severity 1