Difference between revisions of "Hood"
(→Trivia) |
|||
Line 36: | Line 36: | ||
==Trivia== | ==Trivia== | ||
− | Every bestower will wear a red hood. | + | Every [[Empire#Pawns|bestower]] {{RoyaltyIcon}} will wear a red hood. |
− | + | This is one of very few items to transition between DLC and Core, originally being introduced as part of the [[Royalty DLC]] but latter being integrated into the base game. The [[techprint]] is the only other known example, but it did the reverse. | |
== Version History == | == Version History == |
Revision as of 10:03, 21 July 2021
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Hood
"A draped hood which covers the head and ears."
Base Stats
Apparel
- Insulation Factor - Cold
- 0.1×
- Insulation Factor - Heat
- 0.25×
- Armor Factor - Sharp
- 0
- Armor Factor - Blunt
- 0
- Armor Factor - Heat
- 0
- Coverage
- Head, Left Ear, Right Ear
- Layer
- Headgear
Creation
- Work To Make
- 1,200 ticks (20 secs)
- Stuff Tags
- Fabric, Leathery
- thingCategories
- HeadgearNoble
- tags
- BestowerHood
The Hood is a clothing item added in the Royalty DLC. Nobles between Squire and Praetor rank require either one of these, a Coronet, a Crown, Prestige power armor helmet, Eltex helmet or Eltex skullcap, to consider themselves properly dressed and avoid a negative moodlet. The Male specific craftable equivalent is the Top hat. The Female specific craftable equivalent is the Ladies hat.
Acquisition
It can be found on Bestowers and purchased from traders.
It is not craftable, despite having a recipe.
Analysis
Hoods are a luxurious headgear that offers a significant boost to Social Impact (+20%) even larger than the Bowler hat's 15%, but provide no armor and equivalent or worse insulation. Thus they are inferior to, should be exchanged for, literally any other headgear unless required by a noble or the social impact buff is required.
Material table
Material | Sharp | Blunt | Heat | Item HP | Insulation - Cold | Insulation - Heat | Market Value |
---|---|---|---|---|---|---|---|
Bearskin Hood | 22.4% | 4.8% | 30% | 104 | -2 °C (-3.6 °F) | +5 °C (9 °F) | 192 |
Birdskin Hood | 13.4% | 2.8% | 30% | 80 | -1 °C (-1.8 °F) | +2.5 °C (4.5 °F) | 112 |
Bluefur Hood | 16.2% | 4.8% | 30% | 104 | -2 °C (-3.6 °F) | +4 °C (7.2 °F) | 137 |
Camelhide Hood | 16.2% | 4.8% | 30% | 104 | -1.6 °C (-2.9 °F) | +6 °C (10.8 °F) | 137 |
Chinchilla fur Hood | 13.4% | 2.8% | 30% | 80 | -3 °C (-5.4 °F) | +4 °C (7.2 °F) | 345 |
Dog leather Hood | 16.2% | 4.8% | 30% | 104 | -1.4 °C (-2.5 °F) | +4 °C (7.2 °F) | 122 |
Dread leather Hood | 25.4% | 4.8% | 30% | 104 | -2 °C (-3.6 °F) | +3 °C (5.4 °F) | 197 |
Elephant leather Hood | 22.4% | 4.8% | 30% | 120 | -1.4 °C (-2.5 °F) | +3 °C (5.4 °F) | 143 |
Foxfur Hood | 16.2% | 4.2% | 30% | 80 | -2 °C (-3.6 °F) | +4 °C (7.2 °F) | 197 |
Guinea pig fur Hood | 13.4% | 2.8% | 30% | 48 | -3.8 °C (-6.8 °F) | +4.5 °C (8.1 °F) | 270 |
Heavy fur Hood | 24.8% | 4.8% | 30% | 120 | -3 °C (-5.4 °F) | +3.5 °C (6.3 °F) | 187 |
Human leather Hood | 12.8% | 4.8% | 30% | 104 | -1.2 °C (-2.2 °F) | +3 °C (5.4 °F) | 230 |
Lightleather Hood | 10.8% | 2.8% | 30% | 80 | -1.2 °C (-2.2 °F) | +3 °C (5.4 °F) | 117 |
Lizardskin Hood | 16.2% | 5.4% | 30% | 80 | -1.2 °C (-2.2 °F) | +3 °C (5.4 °F) | 127 |
Panthera fur Hood | 18.6% | 4.8% | 30% | 104 | -1.6 °C (-2.9 °F) | +6 °C (10.8 °F) | 172 |
Patchleather Hood | 9% | 3.8% | 18% | 80 | -0.9 °C (-1.6 °F) | +2.25 °C (4.1 °F) | 97 |
Pigskin Hood | 12.8% | 4.8% | 30% | 104 | -1.2 °C (-2.2 °F) | +3 °C (5.4 °F) | 117 |
Plainleather Hood | 16.2% | 4.8% | 30% | 104 | -1.6 °C (-2.9 °F) | +4 °C (7.2 °F) | 127 |
Rhinoceros leather Hood | 25.8% | 4.8% | 30% | 120 | -1.4 °C (-2.5 °F) | +3.5 °C (6.3 °F) | 230 |
Thrumbofur Hood | 41.6% | 7.2% | 30% | 160 | -3.4 °C (-6.1 °F) | +5.5 °C (9.9 °F) | 720 |
Wolfskin Hood | 20.4% | 4.8% | 30% | 104 | -2.4 °C (-4.3 °F) | +4 °C (7.2 °F) | 172 |
Alpaca wool Hood | 7.2% | 0% | 22% | 80 | -3 °C (-5.4 °F) | +4 °C (7.2 °F) | 210 |
Bison wool Hood | 7.2% | 0% | 22% | 80 | -2.6 °C (-4.7 °F) | +3 °C (5.4 °F) | 157 |
Cloth Hood | 7.2% | 0% | 3.6% | 80 | -1.8 °C (-3.2 °F) | +4.5 °C (8.1 °F) | 97 |
Devilstrand Hood | 28% | 7.2% | 60% | 104 | -2 °C (-3.6 °F) | +6 °C (10.8 °F) | 295 |
Hyperweave Hood | 40% | 10.8% | 57.6% | 192 | -2.6 °C (-4.7 °F) | +6.5 °C (11.7 °F) | 470 |
Megasloth wool Hood | 16% | 0% | 22% | 80 | -3.4 °C (-6.1 °F) | +3 °C (5.4 °F) | 157 |
Muffalo wool Hood | 7.2% | 0% | 22% | 80 | -2.8 °C (-5 °F) | +3 °C (5.4 °F) | 157 |
Sheep wool Hood | 7.2% | 0% | 22% | 80 | -2.6 °C (-4.7 °F) | +2.5 °C (4.5 °F) | 157 |
Synthread Hood | 18.8% | 5.2% | 18% | 104 | -2.2 °C (-4 °F) | +5.5 °C (9.9 °F) | 220 |
Assuming Normal quality, for the effect of other qualities, see Quality.
Trivia
Every bestower will wear a red hood.
This is one of very few items to transition between DLC and Core, originally being introduced as part of the Royalty DLC but latter being integrated into the base game. The techprint is the only other known example, but it did the reverse.
Version History
- Added by the 1.2 update with Bestowers.
- 1.2.2753 - Insulation against cold increased from 0 to 0.1x, insulation against heat increased from 0 to 0.25x.
- 1.3.3066 - Made craftable. Transferred from Royalty DLC to RimWorld Core. Work To Make increased from 1,200 ticks to 6,000 ticks.