Difference between revisions of "Tribalwear"
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| name = Tribalwear | | name = Tribalwear | ||
| image = Tribalwear.png|Tribalwear | | image = Tribalwear.png|Tribalwear | ||
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| insulationcoldfactor = 0.55 | | insulationcoldfactor = 0.55 | ||
| insulationheatfactor = 0.55 | | insulationheatfactor = 0.55 | ||
− | | armorsharpfactor= 0.2 | + | | armorsharpfactor = 0.2 |
− | | armorbluntfactor= 0.2 | + | | armorbluntfactor = 0.2 |
− | | armorheatfactor= 0.2 | + | | armorheatfactor = 0.2 |
| production facility 1= Crafting spot | | production facility 1= Crafting spot | ||
| production facility 2= Hand tailor bench | | production facility 2= Hand tailor bench | ||
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| thingCategories = Apparel | | thingCategories = Apparel | ||
| tags = Neolithic | | tags = Neolithic | ||
− | }} | + | }} |
'''Tribalwear''' is the only neolithic garment in RimWorld, and covers the torso and legs. It is worn in place of a [[shirt]] and [[pants]] | '''Tribalwear''' is the only neolithic garment in RimWorld, and covers the torso and legs. It is worn in place of a [[shirt]] and [[pants]] | ||
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Tribalwear can either also be stripped from [[Tribes|Tribal]] pawns. | Tribalwear can either also be stripped from [[Tribes|Tribal]] pawns. | ||
− | + | == Analysis == | |
− | |||
Tribalwear removes the 'Naked' thought debuff from colonists of both genders, replacing both a shirt and pants with a single item. | Tribalwear removes the 'Naked' thought debuff from colonists of both genders, replacing both a shirt and pants with a single item. | ||
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A bit of extra neck and arm protection is seen by many players as valuable enough to merit the lower insulation and higher crafting cost of pants and a button-down. However, colonists in ultra-hot biomes may prefer the better insulation, especially when first starting out. | A bit of extra neck and arm protection is seen by many players as valuable enough to merit the lower insulation and higher crafting cost of pants and a button-down. However, colonists in ultra-hot biomes may prefer the better insulation, especially when first starting out. | ||
− | + | ===Prisoner Clothing=== | |
Tribalwear is ideal for prisoners, since it offers essential bodily coverage, it's cheap, and offers little protection. This makes prison breaks easier to deal with as prisoners can be downed easier (especially important through mid-late game when enemies frequently spawn with [[flak vest]]s). You can force prisoners to wear tribalwear by stripping them before capturing, and then ensuring there's a stockpile of tribalwear in their cell/barracks. | Tribalwear is ideal for prisoners, since it offers essential bodily coverage, it's cheap, and offers little protection. This makes prison breaks easier to deal with as prisoners can be downed easier (especially important through mid-late game when enemies frequently spawn with [[flak vest]]s). You can force prisoners to wear tribalwear by stripping them before capturing, and then ensuring there's a stockpile of tribalwear in their cell/barracks. | ||
{{Apparel Material Table}} | {{Apparel Material Table}} | ||
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* ?? - -10% workspeed, -10% movespeed penalties removed | * ?? - -10% workspeed, -10% movespeed penalties removed | ||
*Beta 19/1.0 - Colonists can now wear armor vests with tribalwear | *Beta 19/1.0 - Colonists can now wear armor vests with tribalwear | ||
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[[Category:Clothing]] | [[Category:Clothing]] | ||
{{nav|clothing|wide}} | {{nav|clothing|wide}} |
Revision as of 12:05, 7 January 2022
This article is suggested to be rewritten. Reason: Cleanup. You can help the RimWorld Wiki by improving it. |
Tribalwear
"A garment crafted without machines using neolithic tools."
Base Stats
Apparel
- Insulation Factor - Cold
- 0.55×
- Insulation Factor - Heat
- 0.55×
- Armor Factor - Sharp
- 0.2
- Armor Factor - Blunt
- 0.2
- Armor Factor - Heat
- 0.2
- Coverage
- Torso, Left Leg, Right Leg
- Layer
- Skin
Creation
- Work To Make
- 1,800 ticks (30 secs)
- Stuff Tags
- Leathery, Fabric
- thingCategories
- Apparel
- tags
- Neolithic
Tribalwear is the only neolithic garment in RimWorld, and covers the torso and legs. It is worn in place of a shirt and pants
Acquisition
As a neolithic garment, tribalwear can be constructed at a crafting spot, or tailor bench - the former option not requiring any research whatsoever. A piece of tribalwear requires 60 of any textile, and 1,800 ticks (30 secs) units of work.
Tribalwear can either also be stripped from Tribal pawns.
Analysis
Tribalwear removes the 'Naked' thought debuff from colonists of both genders, replacing both a shirt and pants with a single item.
Compared to a combination of pants and a button-down shirt, tribalwear is superior in almost every category:
- Tribalwear has identical armor values, but less coverage (tribalwear doesn't cover the arms and neck)
- Tribalwear has better insulation from cold (55% vs. 46%)
- Tribalwear has much better insulation from heat (55% vs. 18%)
- Tribalwear has lower materials and work cost (60 textiles/30 work for tribalwear vs. a total 85 textiles/72 work for the pants + shirt)
A bit of extra neck and arm protection is seen by many players as valuable enough to merit the lower insulation and higher crafting cost of pants and a button-down. However, colonists in ultra-hot biomes may prefer the better insulation, especially when first starting out.
Prisoner Clothing
Tribalwear is ideal for prisoners, since it offers essential bodily coverage, it's cheap, and offers little protection. This makes prison breaks easier to deal with as prisoners can be downed easier (especially important through mid-late game when enemies frequently spawn with flak vests). You can force prisoners to wear tribalwear by stripping them before capturing, and then ensuring there's a stockpile of tribalwear in their cell/barracks.
Material table
Material | Sharp | Blunt | Heat | Item HP | Insulation - Cold | Insulation - Heat | Market Value |
---|---|---|---|---|---|---|---|
Bearskin Tribalwear | 22.4% | 4.8% | 30% | 130 | -11 °C (-19.8 °F) | +11 °C (19.8 °F) | 210 |
Birdskin Tribalwear | 13.4% | 2.8% | 30% | 100 | -5.5 °C (-9.9 °F) | +5.5 °C (9.9 °F) | 115 |
Bluefur Tribalwear | 16.2% | 4.8% | 30% | 130 | -11 °C (-19.8 °F) | +8.8 °C (15.8 °F) | 145 |
Camelhide Tribalwear | 16.2% | 4.8% | 30% | 130 | -8.8 °C (-15.8 °F) | +13.2 °C (23.8 °F) | 145 |
Chinchilla fur Tribalwear | 13.4% | 2.8% | 30% | 100 | -16.5 °C (-29.7 °F) | +8.8 °C (15.8 °F) | 395 |
Dog leather Tribalwear | 16.2% | 4.8% | 30% | 130 | -7.7 °C (-13.9 °F) | +8.8 °C (15.8 °F) | 127 |
Dread leather Tribalwear | 25.4% | 4.8% | 30% | 130 | -11 °C (-19.8 °F) | +6.6 °C (11.9 °F) | 215 |
Elephant leather Tribalwear | 22.4% | 4.8% | 30% | 150 | -7.7 °C (-13.9 °F) | +6.6 °C (11.9 °F) | 152 |
Foxfur Tribalwear | 16.2% | 4.2% | 30% | 100 | -11 °C (-19.8 °F) | +8.8 °C (15.8 °F) | 215 |
Guinea pig fur Tribalwear | 13.4% | 2.8% | 30% | 60 | -20.9 °C (-37.6 °F) | +9.9 °C (17.8 °F) | 305 |
Heavy fur Tribalwear | 24.8% | 4.8% | 30% | 150 | -16.5 °C (-29.7 °F) | +7.7 °C (13.9 °F) | 205 |
Human leather Tribalwear | 12.8% | 4.8% | 30% | 130 | -6.6 °C (-11.9 °F) | +6.6 °C (11.9 °F) | 260 |
Lightleather Tribalwear | 10.8% | 2.8% | 30% | 100 | -6.6 °C (-11.9 °F) | +6.6 °C (11.9 °F) | 121 |
Lizardskin Tribalwear | 16.2% | 5.4% | 30% | 100 | -6.6 °C (-11.9 °F) | +6.6 °C (11.9 °F) | 133 |
Panthera fur Tribalwear | 18.6% | 4.8% | 30% | 130 | -8.8 °C (-15.8 °F) | +13.2 °C (23.8 °F) | 187 |
Patchleather Tribalwear | 9% | 3.8% | 18% | 100 | -4.95 °C (-8.9 °F) | +4.95 °C (8.9 °F) | 97 |
Pigskin Tribalwear | 12.8% | 4.8% | 30% | 130 | -6.6 °C (-11.9 °F) | +6.6 °C (11.9 °F) | 121 |
Plainleather Tribalwear | 16.2% | 4.8% | 30% | 130 | -8.8 °C (-15.8 °F) | +8.8 °C (15.8 °F) | 133 |
Rhinoceros leather Tribalwear | 25.8% | 4.8% | 30% | 150 | -7.7 °C (-13.9 °F) | +7.7 °C (13.9 °F) | 260 |
Thrumbofur Tribalwear | 41.6% | 7.2% | 30% | 200 | -18.7 °C (-33.7 °F) | +12.1 °C (21.8 °F) | 845 |
Wolfskin Tribalwear | 20.4% | 4.8% | 30% | 130 | -13.2 °C (-23.8 °F) | +8.8 °C (15.8 °F) | 187 |
Alpaca wool Tribalwear | 7.2% | 0% | 22% | 100 | -16.5 °C (-29.7 °F) | +8.8 °C (15.8 °F) | 235 |
Bison wool Tribalwear | 7.2% | 0% | 22% | 100 | -14.3 °C (-25.7 °F) | +6.6 °C (11.9 °F) | 169 |
Cloth Tribalwear | 7.2% | 0% | 3.6% | 100 | -9.9 °C (-17.8 °F) | +9.9 °C (17.8 °F) | 97 |
Devilstrand Tribalwear | 28% | 7.2% | 60% | 130 | -11 °C (-19.8 °F) | +13.2 °C (23.8 °F) | 335 |
Hyperweave Tribalwear | 40% | 10.8% | 57.6% | 240 | -14.3 °C (-25.7 °F) | +14.3 °C (25.7 °F) | 545 |
Megasloth wool Tribalwear | 16% | 0% | 22% | 100 | -18.7 °C (-33.7 °F) | +6.6 °C (11.9 °F) | 169 |
Muffalo wool Tribalwear | 7.2% | 0% | 22% | 100 | -15.4 °C (-27.7 °F) | +6.6 °C (11.9 °F) | 169 |
Sheep wool Tribalwear | 7.2% | 0% | 22% | 100 | -14.3 °C (-25.7 °F) | +5.5 °C (9.9 °F) | 169 |
Synthread Tribalwear | 18.8% | 5.2% | 18% | 130 | -12.1 °C (-21.8 °F) | +12.1 °C (21.8 °F) | 245 |
Assuming Normal quality, for the effect of other qualities, see Quality.
Version History
- Alpha 7 - -10% workspeed, -10% movespeed penalties added
- ?? - -10% workspeed, -10% movespeed penalties removed
- Beta 19/1.0 - Colonists can now wear armor vests with tribalwear