Jacket
Jacket
A tough jacket to stop scrapes and bruises, and keep one warm in chilly weather.
Base Stats
Apparel
- Insulation Factor - Cold
- 0.8×
- Insulation Factor - Heat
- 0.3×
- Armor Factor - Sharp
- 0.3
- Armor Factor - Blunt
- 0.3
- Armor Factor - Heat
- 0.3
- Clothing For Nudity
- True
- Coverage
- Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm
- Layer
- Outer
- Lifestage
- Adult
Creation
- Required Research
- Complex clothing
- Work To Make
- 7,000 ticks (1.94 mins)
- Stuff Tags
- Leathery, Fabric
Jackets are a middle ground between a duster and a parka, best suited to moderately cold biomes not extreme enough to require parkas.
Acquisition
Jackets can only be crafted at electric or hand tailor benches, which require Complex Clothing to be researched in order to be constructed. Each jacket requires 70 Stuff (Leathery/Fabric) and 7,000 ticks (1.94 mins) of work.
They can also be purchased or stripped from Outlanders and Pirates. Starting colonists may also spawn wearing a synthread jacket.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: See Robe for additional info. |
Overall, jackets are a middle-ground between dusters and parkas; requiring fewer resources and less work to craft, but offering less value in either extreme cold or extreme heat. In warm biomes, dusters are almost always more useful, since dusters cover more body parts and do a better job protecting from heat. In extremely cold biomes, parkas are often required to deal with ultra-low temperatures.
In moderately cold biomes though, jackets can be preferable to parkas in some cases. Jackets offer better armor than parkas while requiring fewer materials, so if you can get good enough insulation from the cold using jackets you're usually better off doing so.
Stats table
Feature | Toggle |
---|---|
Quality | ![]() |
![]() |
Sharp | Blunt | Heat | HP | Insulation - Cold |
Insulation - Heat |
Market Value | |
---|---|---|---|---|---|---|---|---|
Quality | Material | |||||||
Normal | ![]() |
10.8% | 0% | 33% | 160 | -24 °C (-43.2 °F) | +4.8 °C (8.6 °F) | 290 ![]() |
Normal | ![]() |
33.6% | 7.2% | 45% | 208 | -16 °C (-28.8 °F) | +6 °C (10.8 °F) | 265 ![]() |
Normal | ![]() |
20.1% | 4.2% | 45% | 160 | -8 °C (-14.4 °F) | +3 °C (5.4 °F) | 151 ![]() |
Normal | ![]() |
10.8% | 0% | 33% | 160 | -20.8 °C (-37.4 °F) | +3.6 °C (6.5 °F) | 215 ![]() |
Normal | ![]() |
24.3% | 7.2% | 45% | 208 | -16 °C (-28.8 °F) | +4.8 °C (8.6 °F) | 186 ![]() |
Normal | ![]() |
24.3% | 7.2% | 45% | 208 | -12.8 °C (-23 °F) | +7.2 °C (13 °F) | 186 ![]() |
Normal | ![]() |
20.1% | 4.2% | 45% | 160 | -24 °C (-43.2 °F) | +4.8 °C (8.6 °F) | 480 ![]() |
Normal | ![]() |
10.8% | 0% | 5.4% | 160 | -14.4 °C (-25.9 °F) | +5.4 °C (9.7 °F) | 130 ![]() |
Normal | ![]() |
42% | 10.8% | 90% | 208 | -16 °C (-28.8 °F) | +7.2 °C (13 °F) | 410 ![]() |
Normal | ![]() |
24.3% | 7.2% | 45% | 208 | -11.2 °C (-20.2 °F) | +4.8 °C (8.6 °F) | 165 ![]() |
Normal | ![]() ![]() |
38.1% | 7.2% | 45% | 208 | -16 °C (-28.8 °F) | +3.6 °C (6.5 °F) | 270 ![]() |
Normal | ![]() |
33.6% | 7.2% | 45% | 240 | -11.2 °C (-20.2 °F) | +3.6 °C (6.5 °F) | 195 ![]() |
Normal | ![]() |
24.3% | 6.3% | 45% | 160 | -16 °C (-28.8 °F) | +4.8 °C (8.6 °F) | 270 ![]() |
Normal | ![]() |
20.1% | 4.2% | 45% | 96 | -30.4 °C (-54.7 °F) | +5.4 °C (9.7 °F) | 375 ![]() |
Normal | ![]() |
37.2% | 7.2% | 45% | 240 | -24 °C (-43.2 °F) | +4.2 °C (7.6 °F) | 255 ![]() |
Normal | ![]() |
19.2% | 7.2% | 45% | 208 | -9.6 °C (-17.3 °F) | +3.6 °C (6.5 °F) | 320 ![]() |
Normal | ![]() |
60% | 16.2% | 86.4% | 384 | -20.8 °C (-37.4 °F) | +7.8 °C (14 °F) | 655 ![]() |
Normal | ![]() |
16.2% | 4.2% | 45% | 160 | -9.6 °C (-17.3 °F) | +3.6 °C (6.5 °F) | 158 ![]() |
Normal | ![]() |
24.3% | 8.1% | 45% | 160 | -9.6 °C (-17.3 °F) | +3.6 °C (6.5 °F) | 172 ![]() |
Normal | ![]() |
24% | 0% | 33% | 160 | -27.2 °C (-49 °F) | +3.6 °C (6.5 °F) | 215 ![]() |
Normal | ![]() |
10.8% | 0% | 33% | 160 | -22.4 °C (-40.3 °F) | +3.6 °C (6.5 °F) | 215 ![]() |
Normal | ![]() |
27.9% | 7.2% | 45% | 208 | -12.8 °C (-23 °F) | +7.2 °C (13 °F) | 235 ![]() |
Normal | ![]() |
13.5% | 5.7% | 27% | 160 | -7.2 °C (-13 °F) | +2.7 °C (4.9 °F) | 130 ![]() |
Normal | ![]() |
19.2% | 7.2% | 45% | 208 | -9.6 °C (-17.3 °F) | +3.6 °C (6.5 °F) | 158 ![]() |
Normal | ![]() |
24.3% | 7.2% | 45% | 208 | -12.8 °C (-23 °F) | +4.8 °C (8.6 °F) | 172 ![]() |
Normal | ![]() |
38.7% | 7.2% | 45% | 240 | -11.2 °C (-20.2 °F) | +4.2 °C (7.6 °F) | 320 ![]() |
Normal | ![]() |
10.8% | 0% | 33% | 160 | -20.8 °C (-37.4 °F) | +3 °C (5.4 °F) | 215 ![]() |
Normal | ![]() |
28.2% | 7.8% | 27% | 208 | -17.6 °C (-31.7 °F) | +6.6 °C (11.9 °F) | 305 ![]() |
Normal | ![]() |
62.4% | 10.8% | 45% | 320 | -27.2 °C (-49 °F) | +6.6 °C (11.9 °F) | 1005 ![]() |
Normal | ![]() |
30.6% | 7.2% | 45% | 208 | -19.2 °C (-34.6 °F) | +4.8 °C (8.6 °F) | 235 ![]() |
For the full effects of qualities, see Quality.
Styles
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
Version history
- 0.1.334 - Added