Robe

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Robe

Robe

A long, flowing robe without a hood.

Base Stats

Type
GearClothing
Tech Level
Medieval
Mass
0.75 kg
HP
100

Apparel

Insulation Factor - Cold
0.80×
Insulation Factor - Heat
0.25×
Armor Factor - Sharp
0.2
Armor Factor - Blunt
0.2
Armor Factor - Heat
0.2
Coverage
Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg
Layer
Outer

Creation

Crafted At
Hand tailor bench / Electric tailor bench
Work To Make
5,000 ticks (1.39 mins)
Stuff Tags
Fabric, Leathery
Resources to make
Stuff 80
Technical
defaultOutfitTags
Worker


Robes are a form of clothing added by the Ideology DLC. It offers full body coverage, modest cold insulation, and a solemn look.

Acquisition

Robes can only be crafted at electric or hand tailor benches which require Complex Clothing to be researched in order to be constructed. Each robe requires Stuff 80 Stuff (Fabric/Leathery) and 5,000 ticks (1.39 mins) of work.

They can also be purchased from traders.

Analysis

Like the duster, the robe is an outer layer garment covers all but the head and extremities, and is compatible with the flak vest. This places it in direct competition with the duster, jacket, parka, burka, and cape.Content added by the Royalty DLC

Colonists

The primary determining factor for colonists in this choices is insulation.

In hot environments, the robe is almost entirely inferior to the duster. Offering worse insulation and armor, with the same material cost and coverage. Its only advantage is a faster crafting recipe, but that is almost negligble. The duster, or the largely equivalent cape, should always be prefered in such environments.

In cold climates, there is more interplay. The parka, with over double the insulation, still remains vital in ultra-low temperatures but once it is warm enough to no longer necessary, the better coverage of the robe does provide an advantage. This "cold but not enough to require a parka" niche is a similar to the jacket, which instead offers the same coverage as the parka and the same insulation as the robe but offers superior armor to both. That said, the relatively low armor rating of robe and the jackets preferential coverage of the important body parts means that the robe covering the legs is not sufficient to make up for the armor loss in most circumstances. This niche is futher restricted by the fact that the duster, which has the advantanges of both the jacket and robe, offers 75% of their insulation of the robe, meaning that the niche they occupy is only the temperature range where the duster is insufficient but they are not - a difference of, at most, 12.24 °C (22 °F).

Slaves

The addition of slave suppression effects of clothing changes the value proposition of these items somewhat. Environmental and protective concerns are still primary, as otherwise the slave body strap is preferred for maximum suppression.

For cold biomes, the value proposition is identical to that of colonists as neither the parka and jacket have no suppression effect.

For hot biomes, the small -5% suppression loss of the duster can simply be withstood, or, if the Royalty DLC is present, the cape can be used instead. If neither option is feasible, the jacke is likely superior for similar reasons to its role in cold biomes above. It offers superior protection to what matters, and in this case, offers slightly better heat insulation.

Material table

  • Material Sharp Blunt Heat Item HP Insulation - Cold Insulation - Heat Market Value
    Bearskin Robe 22.4% 4.8% 30% 130 -16 °C (-28.8 °F) +5 °C (9 °F) 290 Silver
    Birdskin Robe 13.4% 2.8% 30% 100 -8 °C (-14.4 °F) +2.5 °C (4.5 °F) 162 Silver
    Bluefur Robe 16.2% 4.8% 30% 130 -16 °C (-28.8 °F) +4 °C (7.2 °F) 200 Silver
    Camelhide Robe 16.2% 4.8% 30% 130 -12.8 °C (-23 °F) +6 °C (10.8 °F) 200 Silver
    Chinchilla fur Robe 13.4% 2.8% 30% 100 -24 °C (-43.2 °F) +4 °C (7.2 °F) 540 Silver
    Dog leather Robe 16.2% 4.8% 30% 130 -11.2 °C (-20.2 °F) +4 °C (7.2 °F) 178 Silver
    Dread leather Robe 25.4% 4.8% 30% 130 -16 °C (-28.8 °F) +3 °C (5.4 °F) 300 Silver
    Elephant leather Robe 22.4% 4.8% 30% 150 -11.2 °C (-20.2 °F) +3 °C (5.4 °F) 210 Silver
    Foxfur Robe 16.2% 4.2% 30% 100 -16 °C (-28.8 °F) +4 °C (7.2 °F) 300 Silver
    Guinea pig fur Robe 13.4% 2.8% 30% 60 -30.4 °C (-54.7 °F) +4.5 °C (8.1 °F) 420 Silver
    Heavy fur Robe 24.8% 4.8% 30% 150 -24 °C (-43.2 °F) +3.5 °C (6.3 °F) 280 Silver
    Human leather Robe 12.8% 4.8% 30% 130 -9.6 °C (-17.3 °F) +3 °C (5.4 °F) 355 Silver
    Lightleather Robe 10.8% 2.8% 30% 100 -9.6 °C (-17.3 °F) +3 °C (5.4 °F) 170 Silver
    Lizardskin Robe 16.2% 5.4% 30% 100 -9.6 °C (-17.3 °F) +3 °C (5.4 °F) 186 Silver
    Panthera fur Robe 18.6% 4.8% 30% 130 -12.8 °C (-23 °F) +6 °C (10.8 °F) 260 Silver
    Patchleather Robe 9% 3.8% 18% 100 -7.2 °C (-13 °F) +2.25 °C (4.1 °F) 138 Silver
    Pigskin Robe 12.8% 4.8% 30% 130 -9.6 °C (-17.3 °F) +3 °C (5.4 °F) 170 Silver
    Plainleather Robe 16.2% 4.8% 30% 130 -12.8 °C (-23 °F) +4 °C (7.2 °F) 186 Silver
    Rhinoceros leather Robe 25.8% 4.8% 30% 150 -11.2 °C (-20.2 °F) +3.5 °C (6.3 °F) 355 Silver
    Thrumbofur Robe 41.6% 7.2% 30% 200 -27.2 °C (-49 °F) +5.5 °C (9.9 °F) 1140 Silver
    Wolfskin Robe 20.4% 4.8% 30% 130 -19.2 °C (-34.6 °F) +4 °C (7.2 °F) 260 Silver
    Alpaca wool Robe 7.2% 0% 22% 100 -24 °C (-43.2 °F) +4 °C (7.2 °F) 320 Silver
    Bison wool Robe 7.2% 0% 22% 100 -20.8 °C (-37.4 °F) +3 °C (5.4 °F) 235 Silver
    Cloth Robe 7.2% 0% 3.6% 100 -14.4 °C (-25.9 °F) +4.5 °C (8.1 °F) 138 Silver
    Devilstrand Robe 28% 7.2% 60% 130 -16 °C (-28.8 °F) +6 °C (10.8 °F) 460 Silver
    Hyperweave Robe 40% 10.8% 57.6% 240 -20.8 °C (-37.4 °F) +6.5 °C (11.7 °F) 740 Silver
    Megasloth wool Robe 16% 0% 22% 100 -27.2 °C (-49 °F) +3 °C (5.4 °F) 235 Silver
    Muffalo wool Robe 7.2% 0% 22% 100 -22.4 °C (-40.3 °F) +3 °C (5.4 °F) 235 Silver
    Sheep wool Robe 7.2% 0% 22% 100 -20.8 °C (-37.4 °F) +2.5 °C (4.5 °F) 235 Silver
    Synthread Robe 18.8% 5.2% 18% 130 -17.6 °C (-31.7 °F) +5.5 °C (9.9 °F) 340 Silver

    Assuming Normal quality, for the effect of other qualities, see Quality.
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