Formal vest
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Formal vest
A vest embroidered with complex decorative designs.
Base Stats
Apparel
- Insulation Factor - Cold
- 0.4×
- Insulation Factor - Heat
- 0.1×
- Armor Factor - Sharp
- 0.2
- Armor Factor - Blunt
- 0.2
- Armor Factor - Heat
- 0.2
- Coverage
- Torso
- Layer
- Middle
Creation
- Required Research
- Noble apparel
- Work To Make
- 12,000 ticks (3.33 mins)
- Stuff Tags
- Leathery, Fabric
- defName
- Apparel_VestRoyal
- thingCategories
- ApparelNoble
- tags
- Royal, RoyalTier5
The Formal Vest is a clothing item added in the Royalty DLC. Male Nobles of Baron rank and above require either one of these, an eltex vest, or power armor to consider themselves properly dressed and avoid a negative moodlet. The Female equivalent is the Corset.
Acquisition
As a complicated garment, Formal Vests can only be made at tailor benches, and require Noble Apparel to be researched in order to be crafted. A Formal Vest requires 45 of any textile, and 12,000 ticks (3.33 mins) of work.
It can also be found on Imperial Nobles, for sale at traders and as a quest reward.
Summary
When worn by a slave, a formal vest increases the rate that suppression is lost by 10% per day. This stacks additively with all other forms of suppression loss rate offsets.
Analysis
Formal vests, along with their female counterparts - corsets, are unique in the noble clothes in that they don't have a direct regular clothing equivalent. Instead they take the slot of a flak vest. Compared to flak vests, even the most protective formal vests provide dramatically less protection than a flak vest, with a masterwork thrumbofur formal vest having about as much sharp protection and worse blunt protection than an awful flak vest. The formal vest also neglects the cover the vital neck, as well as the shoulders. However, flak vest slow the pawns movement speed by -0.12c/s, a 2.6% reduction on a healthy, unmodified, untraited pawn. A small but still potentially relevant debuff in some circumstances.
With this consideration, the gameplay choice is one between significantly enhanced protection with the slight reduction in speed speed or choosing to not suffer reduced speed, but still wear a middle layer protective garment. If movement speed is vital, recon armor is outright superior if available. Thus the protective niche for the formal vest is small - where top tier textiles like thrumbofur or devilstrand are available and where either:
- movement speed is significantly more important than protection but recon armor is not available; or
- a research state where formal vest are available and flak vests are not.
Despite their superior protection, flak vests do not meet a noble's clothing requirements however. In this case, equipping the noble with Prestige recon armor, Prestige marine armor, or Prestige cataphract armor when expecting combat is by far the superior choice, as all three both offer significant protection and meet the clothing requirements. Alternatively, the mood penalty from using the flak vest can just be withstood during combat, and the pawn switch back to the formal vest afterwards.
Female pawns will receive a mood debuff while wearing this item.
Sharp armor | |
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Trade
As of 1.2.2900, formal vests and corsets are the most efficient method of turning textiles into products for sale, assuming the Royalty DLC is enabled and equally skilled crafters and constructors are available. Without Royalty, this role is instead taken by armchairs and dusters. This also represents a way to train skills while also profiting from the pawn-hours invested.
Note that this is only a general rule - other considerations can exist. If a skilled crafter is unavailable, or a particularly skilled constructor is, armchairs may still be a better option due to the effect of Quality on Market Value. Additionally, generally speaking when crafting or constructing a Skill Level 6 or above to guarantee, no matter the material chosen, that selling the product is more profitable than selling the materials. However, the exact skill level each material becomes profitable depends on the Work To Make of the item, the number of materials required, and the market value of the material. Lower value materials are profitable at lower skill levels. For example, cloth formal vests require only a crafting skill of 1 with a average market value modifier of 68% to average a value higher than the 67.5 of selling the cloth itself, while the most expensive textile, thrumbofur, requires a skill level of 5 to do the same. Thus, a skill level of 5 is sufficient to average profitable for formal vests for all available materials.
Material table
Material | Sharp | Blunt | Heat | Item HP | Insulation - Cold | Insulation - Heat | Market Value |
---|---|---|---|---|---|---|---|
Bearskin Formal vest | 22.4% | 4.8% | 30% | 130 | -8 °C (-14.4 °F) | +2 °C (3.6 °F) | 196 |
Birdskin Formal vest | 13.4% | 2.8% | 30% | 100 | -4 °C (-7.2 °F) | +1 °C (1.8 °F) | 124 |
Bluefur Formal vest | 16.2% | 4.8% | 30% | 130 | -8 °C (-14.4 °F) | +1.6 °C (2.9 °F) | 147 |
Camelhide Formal vest | 16.2% | 4.8% | 30% | 130 | -6.4 °C (-11.5 °F) | +2.4 °C (4.3 °F) | 147 |
Chinchilla fur Formal vest | 13.4% | 2.8% | 30% | 100 | -12 °C (-21.6 °F) | +1.6 °C (2.9 °F) | 335 |
Dog leather Formal vest | 16.2% | 4.8% | 30% | 130 | -5.6 °C (-10.1 °F) | +1.6 °C (2.9 °F) | 133 |
Dread leather Formal vest | 25.4% | 4.8% | 30% | 130 | -8 °C (-14.4 °F) | +1.2 °C (2.2 °F) | 200 |
Elephant leather Formal vest | 22.4% | 4.8% | 30% | 150 | -5.6 °C (-10.1 °F) | +1.2 °C (2.2 °F) | 152 |
Foxfur Formal vest | 16.2% | 4.2% | 30% | 100 | -8 °C (-14.4 °F) | +1.6 °C (2.9 °F) | 200 |
Guinea pig fur Formal vest | 13.4% | 2.8% | 30% | 60 | -15.2 °C (-27.4 °F) | +1.8 °C (3.2 °F) | 270 |
Heavy fur Formal vest | 24.8% | 4.8% | 30% | 150 | -12 °C (-21.6 °F) | +1.4 °C (2.5 °F) | 192 |
Human leather Formal vest | 12.8% | 4.8% | 30% | 130 | -4.8 °C (-8.6 °F) | +1.2 °C (2.2 °F) | 230 |
Lightleather Formal vest | 10.8% | 2.8% | 30% | 100 | -4.8 °C (-8.6 °F) | +1.2 °C (2.2 °F) | 129 |
Lizardskin Formal vest | 16.2% | 5.4% | 30% | 100 | -4.8 °C (-8.6 °F) | +1.2 °C (2.2 °F) | 138 |
Panthera fur Formal vest | 18.6% | 4.8% | 30% | 130 | -6.4 °C (-11.5 °F) | +2.4 °C (4.3 °F) | 178 |
Patchleather Formal vest | 9% | 3.8% | 18% | 100 | -3.6 °C (-6.5 °F) | +0.9 °C (1.6 °F) | 111 |
Pigskin Formal vest | 12.8% | 4.8% | 30% | 130 | -4.8 °C (-8.6 °F) | +1.2 °C (2.2 °F) | 129 |
Plainleather Formal vest | 16.2% | 4.8% | 30% | 130 | -6.4 °C (-11.5 °F) | +1.6 °C (2.9 °F) | 138 |
Rhinoceros leather Formal vest | 25.8% | 4.8% | 30% | 150 | -5.6 °C (-10.1 °F) | +1.4 °C (2.5 °F) | 230 |
Thrumbofur Formal vest | 41.6% | 7.2% | 30% | 200 | -13.6 °C (-24.5 °F) | +2.2 °C (4 °F) | 675 |
Wolfskin Formal vest | 20.4% | 4.8% | 30% | 130 | -9.6 °C (-17.3 °F) | +1.6 °C (2.9 °F) | 178 |
Alpaca wool Formal vest | 7.2% | 0% | 22% | 100 | -12 °C (-21.6 °F) | +1.6 °C (2.9 °F) | 215 |
Bison wool Formal vest | 7.2% | 0% | 22% | 100 | -10.4 °C (-18.7 °F) | +1.2 °C (2.2 °F) | 165 |
Cloth Formal vest | 7.2% | 0% | 3.6% | 100 | -7.2 °C (-13 °F) | +1.8 °C (3.2 °F) | 111 |
Devilstrand Formal vest | 28% | 7.2% | 60% | 130 | -8 °C (-14.4 °F) | +2.4 °C (4.3 °F) | 290 |
Hyperweave Formal vest | 40% | 10.8% | 57.6% | 240 | -10.4 °C (-18.7 °F) | +2.6 °C (4.7 °F) | 450 |
Megasloth wool Formal vest | 16% | 0% | 22% | 100 | -13.6 °C (-24.5 °F) | +1.2 °C (2.2 °F) | 165 |
Muffalo wool Formal vest | 7.2% | 0% | 22% | 100 | -11.2 °C (-20.2 °F) | +1.2 °C (2.2 °F) | 165 |
Sheep wool Formal vest | 7.2% | 0% | 22% | 100 | -10.4 °C (-18.7 °F) | +1 °C (1.8 °F) | 165 |
Synthread Formal vest | 18.8% | 5.2% | 18% | 130 | -8.8 °C (-15.8 °F) | +2.2 °C (4 °F) | 225 |
Assuming Normal quality, for the effect of other qualities, see Quality.
Version history
- Royalty DLC initial release - Added.
- 1.1.2579 - no longer covers the arms, neck and shoulders.
- 1.2.2753 - work to make 3000 -> 12000