Formal vest
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Formal vest
A vest embroidered with complex decorative designs.
Base Stats
Apparel
- Insulation Factor - Cold
- 0.4×
- Insulation Factor - Heat
- 0.1×
- Armor Factor - Sharp
- 0.2
- Armor Factor - Blunt
- 0.2
- Armor Factor - Heat
- 0.2
- Coverage
- Torso
- Layer
- Middle
Creation
- Required Research
- Noble apparel
- Work To Make
- 12,000 ticks (3.33 mins)
- Stuff Tags
- Leathery, Fabric
- defName
- Apparel_VestRoyal
- thingCategories
- ApparelNoble
- tags
- Royal, RoyalTier5
The Formal Vest is a clothing item added in the Royalty DLC. Male Nobles of Baron rank and above require either one of these, an eltex vest, or power armor to consider themselves properly dressed and avoid a negative moodlet. The Female equivalent is the Corset.
Acquisition
As a complicated garment, Formal Vests can only be made at tailor benches, and require Noble Apparel to be researched in order to be crafted. A Formal Vest requires 45 of any textile, and 12,000 ticks (3.33 mins) of work.
It can also be found on Imperial Nobles, for sale at traders and as a quest reward.
Summary
Formal vests cover the same layer of clothing as a flak vest. They can be worn over shirts and under outer layer clothing.
Male Nobles of Baron rank and above require either one of these, an eltex vest, or prestige armor to consider themselves properly dressed and avoid a negative moodlet. The female equivalent is the corset. Female pawns will receive a mood debuff while wearing this item.
When worn by a slave, a corset increases the rate that suppression is lost by 10% per day. This stacks additively with all other forms of suppression loss rate offsets.
Analysis
Even the best formal vests provide dramatically less protection than flak: a masterwork thrumbofur formal vest having about as much sharp protection and worse blunt protection than an awful flak vest, which also covers the neck and shoulders. However, flak slows a pawns' movement speed by -0.12c/s, a 2.6% reduction on a healthy, unmodified, untraited pawn. This is a small, but potentially relevant downside.
If speed is critical, then the recon armor is much more expensive, but completely outclasses the duster/cape + formal vest combination. Thus, the protective niche for the formal vest is small - where top tier textiles like thrumbofur or devilstrand are available and where either:
- movement speed is significantly more important than protection, but recon armor is not available; or
- a research state where formal vests are available and flak vests are not.
Formal vests are also considered noble clothing; Barons and Counts will become upset without one. Prestige recon armor is even more expensive than normal recon to create. Eltex vests boost psycasting power, but can't be crafted and protect worse than even a plainleather corset. It may be desirable to switch to flak during combat, taking the mood penalty in the process.
Comparison
Sharp armor | |
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Trade
Formal vests and corsets are the most efficient apparel for Value / Material, or profit per unit textile, in the game. This is because they require the most work time per material. Because an apparel's Market Value is determined by (Work Time * Material Value), you'll get the most value for 1 unit textile by creating vests/corsets.
In other words, either option is the best when you are limited by your supply of textiles, but when crafter time isn't an issue. If the Royalty DLC is disabled, then this role is taken by dusters. Note that this is only a general rule - other considerations can exist.
- If no remotely competent crafters are available, but great constructors are, then armchairs are an alternative for Value / Material. However, selling any building incurs a x0.7 Sell Price Multiplier, making armchairs inferior for equal skill.
- If Value / Crafter Time is more important, then you should make tribalwear and top hats instead.
- For example, you could create 6 good tribalwears or 9 good formal vests for 480 textiles. The tribalwears would take 10,800 ticks (3 mins) and the vests would take 108,000 ticks (30 mins). However, quality applies a flat multiplier, regardless of work to make. Good quality gives a x1.25 price multiplier, so making tribalwear means you'd get the x1.25 multiplier in less work. Therefore, if materials are not an issue, but crafter time is, then you should make tribalwear (or top hats) instead.
Lower value materials are profitable at lower skill levels. For example, cloth formal vests require only a crafting skill of 1 with a average market value modifier of 68% to average a value higher than the 67.5 of selling the cloth itself, while the most expensive textile, thrumbofur, requires a skill level of 5 to do the same. Thus, a skill level of 5 is sufficient to average profitable for formal vests for all available materials.
Material table
Material | Sharp | Blunt | Heat | Item HP | Insulation - Cold | Insulation - Heat | Market Value |
---|---|---|---|---|---|---|---|
Bearskin Formal vest | 22.4% | 4.8% | 30% | 130 | -8 °C (-14.4 °F) | +2 °C (3.6 °F) | 196 |
Birdskin Formal vest | 13.4% | 2.8% | 30% | 100 | -4 °C (-7.2 °F) | +1 °C (1.8 °F) | 124 |
Bluefur Formal vest | 16.2% | 4.8% | 30% | 130 | -8 °C (-14.4 °F) | +1.6 °C (2.9 °F) | 147 |
Camelhide Formal vest | 16.2% | 4.8% | 30% | 130 | -6.4 °C (-11.5 °F) | +2.4 °C (4.3 °F) | 147 |
Chinchilla fur Formal vest | 13.4% | 2.8% | 30% | 100 | -12 °C (-21.6 °F) | +1.6 °C (2.9 °F) | 335 |
Dog leather Formal vest | 16.2% | 4.8% | 30% | 130 | -5.6 °C (-10.1 °F) | +1.6 °C (2.9 °F) | 133 |
Dread leather Formal vest | 25.4% | 4.8% | 30% | 130 | -8 °C (-14.4 °F) | +1.2 °C (2.2 °F) | 200 |
Elephant leather Formal vest | 22.4% | 4.8% | 30% | 150 | -5.6 °C (-10.1 °F) | +1.2 °C (2.2 °F) | 152 |
Foxfur Formal vest | 16.2% | 4.2% | 30% | 100 | -8 °C (-14.4 °F) | +1.6 °C (2.9 °F) | 200 |
Guinea pig fur Formal vest | 13.4% | 2.8% | 30% | 60 | -15.2 °C (-27.4 °F) | +1.8 °C (3.2 °F) | 270 |
Heavy fur Formal vest | 24.8% | 4.8% | 30% | 150 | -12 °C (-21.6 °F) | +1.4 °C (2.5 °F) | 192 |
Human leather Formal vest | 12.8% | 4.8% | 30% | 130 | -4.8 °C (-8.6 °F) | +1.2 °C (2.2 °F) | 230 |
Lightleather Formal vest | 10.8% | 2.8% | 30% | 100 | -4.8 °C (-8.6 °F) | +1.2 °C (2.2 °F) | 129 |
Lizardskin Formal vest | 16.2% | 5.4% | 30% | 100 | -4.8 °C (-8.6 °F) | +1.2 °C (2.2 °F) | 138 |
Panthera fur Formal vest | 18.6% | 4.8% | 30% | 130 | -6.4 °C (-11.5 °F) | +2.4 °C (4.3 °F) | 178 |
Patchleather Formal vest | 9% | 3.8% | 18% | 100 | -3.6 °C (-6.5 °F) | +0.9 °C (1.6 °F) | 111 |
Pigskin Formal vest | 12.8% | 4.8% | 30% | 130 | -4.8 °C (-8.6 °F) | +1.2 °C (2.2 °F) | 129 |
Plainleather Formal vest | 16.2% | 4.8% | 30% | 130 | -6.4 °C (-11.5 °F) | +1.6 °C (2.9 °F) | 138 |
Rhinoceros leather Formal vest | 25.8% | 4.8% | 30% | 150 | -5.6 °C (-10.1 °F) | +1.4 °C (2.5 °F) | 230 |
Thrumbofur Formal vest | 41.6% | 7.2% | 30% | 200 | -13.6 °C (-24.5 °F) | +2.2 °C (4 °F) | 675 |
Wolfskin Formal vest | 20.4% | 4.8% | 30% | 130 | -9.6 °C (-17.3 °F) | +1.6 °C (2.9 °F) | 178 |
Alpaca wool Formal vest | 7.2% | 0% | 22% | 100 | -12 °C (-21.6 °F) | +1.6 °C (2.9 °F) | 215 |
Bison wool Formal vest | 7.2% | 0% | 22% | 100 | -10.4 °C (-18.7 °F) | +1.2 °C (2.2 °F) | 165 |
Cloth Formal vest | 7.2% | 0% | 3.6% | 100 | -7.2 °C (-13 °F) | +1.8 °C (3.2 °F) | 111 |
Devilstrand Formal vest | 28% | 7.2% | 60% | 130 | -8 °C (-14.4 °F) | +2.4 °C (4.3 °F) | 290 |
Hyperweave Formal vest | 40% | 10.8% | 57.6% | 240 | -10.4 °C (-18.7 °F) | +2.6 °C (4.7 °F) | 450 |
Megasloth wool Formal vest | 16% | 0% | 22% | 100 | -13.6 °C (-24.5 °F) | +1.2 °C (2.2 °F) | 165 |
Muffalo wool Formal vest | 7.2% | 0% | 22% | 100 | -11.2 °C (-20.2 °F) | +1.2 °C (2.2 °F) | 165 |
Sheep wool Formal vest | 7.2% | 0% | 22% | 100 | -10.4 °C (-18.7 °F) | +1 °C (1.8 °F) | 165 |
Synthread Formal vest | 18.8% | 5.2% | 18% | 130 | -8.8 °C (-15.8 °F) | +2.2 °C (4 °F) | 225 |
Assuming Normal quality, for the effect of other qualities, see Quality.
Version history
- Royalty DLC initial release - Added.
- 1.1.2579 - no longer covers the arms, neck and shoulders.
- 1.2.2753 - work to make 3000 -> 12000