Formal vest

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Formal vest

Formal vest

A vest embroidered with complex decorative designs.

Base Stats

Type
GearClothing
Tech Level
Medieval
Mass
0.75 kg
HP
100

Apparel

Insulation Factor - Cold
0.4×
Insulation Factor - Heat
0.1×
Armor Factor - Sharp
0.2
Armor Factor - Blunt
0.2
Armor Factor - Heat
0.2
Coverage
Torso
Layer
Middle

Creation

Crafted At
Hand tailor bench / Electric tailor bench
Required Research
Noble apparel
Work To Make
12,000 ticks (3.33 mins)
Stuff Tags
Leathery, Fabric
Resources to make
Stuff 45
Technical
defName
Apparel_VestRoyal
thingCategories
ApparelNoble
tags
Royal, RoyalTier5


The Formal Vest is a clothing item added in the Royalty DLC. Male Nobles of Baron rank and above require either one of these, an eltex vest, or power armor to consider themselves properly dressed and avoid a negative moodlet. The Female equivalent is the Corset.

Acquisition

As a complicated garment, Formal Vests can only be made at tailor benches, and require Noble Apparel to be researched in order to be crafted. A Formal Vest requires 45 of any textile, and 12,000 ticks (3.33 mins) of work.

It can also be found on Imperial Nobles, for sale at traders and as a quest reward.

Summary

Formal vests cover the same layer of clothing as a flak vest. They can be worn over shirts and under outer layer clothing.

Male Nobles of Baron rank and above require either one of these, an eltex vest, or prestige armor to consider themselves properly dressed and avoid a negative moodlet. The female equivalent is the corset. Female pawns will receive a mood debuff while wearing this item.

When worn by a slave,Content added by the Ideology DLC a corset increases the rate that suppression is lost by 10% per day. This stacks additively with all other forms of suppression loss rate offsets.

Analysis

Even the best formal vests provide dramatically less protection than flak: a masterwork thrumbofur formal vest having about as much sharp protection and worse blunt protection than an awful flak vest, which also covers the neck and shoulders. However, flak slows a pawns' movement speed by -0.12c/s, a 2.6% reduction on a healthy, unmodified, untraited pawn. This is a small, but potentially relevant downside.

If speed is critical, then the recon armor is much more expensive, but completely outclasses the duster/cape + formal vest combination. Thus, the protective niche for the formal vest is small - where top tier textiles like thrumbofur or devilstrand are available and where either:

  1. movement speed is significantly more important than protection, but recon armor is not available; or
  2. a research state where formal vests are available and flak vests are not.

Formal vests are also considered noble clothing; Barons and Counts will become upset without one. Prestige recon armor is even more expensive than normal recon to create. Eltex vests boost psycasting power, but can't be crafted and protect worse than even a plainleather corset. It may be desirable to switch to flak during combat, taking the mood penalty in the process.

Comparison

Sharp armor

Trade

Formal vests and corsets are the most efficient apparel for Value / Material, or profit per unit textile, in the game. This is because they require the most work time per material. Because an apparel's Market Value is determined by (Work Time * Material Value), you'll get the most value for 1 unit textile by creating vests/corsets. This also means they have the highest Crafting XP per material.

In other words, either option is the best when you are limited by your supply of textiles, and when crafter time is in surplus. If the Royalty DLC is disabled, then this role is taken by dusters. Note that this is only a general rule - other considerations can exist.

  • If no remotely competent crafters are available, but great constructors are, then armchairs are an alternative for Value / Material. However, selling any building incurs a x0.7 Sell Price Multiplier, making armchairs inferior for equal skill.
  • If Value / Crafter Time is more important, then you should make tribalwear and top hats instead.
For example, you could create 6 good tribalwears or 9 good formal vests for Stuff 480 textiles. The tribalwears would take 10,800 ticks (3 mins) and the vests would take 108,000 ticks (30 mins). However, quality applies a flat multiplier, regardless of work to make. Good quality gives a x1.25 price multiplier, so making tribalwear means you'd get the x1.25 multiplier in less work. Therefore, if materials are not an issue, but crafter time is, then you should make tribalwear (or top hats) instead.

Lower value materials are profitable at lower skill levels. For example, cloth formal vests require only a crafting skill of 1 with a average market value modifier of 68% to average a value higher than the 67.5 Silver of selling the cloth itself, while the most expensive textile, thrumbofur, requires a skill level of 5 to do the same. Thus, a skill level of 5 is sufficient to average profitable for formal vests for all available materials.

Material table

  • Material Sharp Blunt Heat Item HP Insulation - Cold Insulation - Heat Market Value
    Bearskin Formal vest 22.4% 4.8% 30% 130 -8 °C (-14.4 °F) +2 °C (3.6 °F) 196 Silver
    Birdskin Formal vest 13.4% 2.8% 30% 100 -4 °C (-7.2 °F) +1 °C (1.8 °F) 124 Silver
    Bluefur Formal vest 16.2% 4.8% 30% 130 -8 °C (-14.4 °F) +1.6 °C (2.9 °F) 147 Silver
    Camelhide Formal vest 16.2% 4.8% 30% 130 -6.4 °C (-11.5 °F) +2.4 °C (4.3 °F) 147 Silver
    Chinchilla fur Formal vest 13.4% 2.8% 30% 100 -12 °C (-21.6 °F) +1.6 °C (2.9 °F) 335 Silver
    Dog leather Formal vest 16.2% 4.8% 30% 130 -5.6 °C (-10.1 °F) +1.6 °C (2.9 °F) 133 Silver
    Dread leather Formal vest 25.4% 4.8% 30% 130 -8 °C (-14.4 °F) +1.2 °C (2.2 °F) 200 Silver
    Elephant leather Formal vest 22.4% 4.8% 30% 150 -5.6 °C (-10.1 °F) +1.2 °C (2.2 °F) 152 Silver
    Foxfur Formal vest 16.2% 4.2% 30% 100 -8 °C (-14.4 °F) +1.6 °C (2.9 °F) 200 Silver
    Guinea pig fur Formal vest 13.4% 2.8% 30% 60 -15.2 °C (-27.4 °F) +1.8 °C (3.2 °F) 270 Silver
    Heavy fur Formal vest 24.8% 4.8% 30% 150 -12 °C (-21.6 °F) +1.4 °C (2.5 °F) 192 Silver
    Human leather Formal vest 12.8% 4.8% 30% 130 -4.8 °C (-8.6 °F) +1.2 °C (2.2 °F) 230 Silver
    Lightleather Formal vest 10.8% 2.8% 30% 100 -4.8 °C (-8.6 °F) +1.2 °C (2.2 °F) 129 Silver
    Lizardskin Formal vest 16.2% 5.4% 30% 100 -4.8 °C (-8.6 °F) +1.2 °C (2.2 °F) 138 Silver
    Panthera fur Formal vest 18.6% 4.8% 30% 130 -6.4 °C (-11.5 °F) +2.4 °C (4.3 °F) 178 Silver
    Patchleather Formal vest 9% 3.8% 18% 100 -3.6 °C (-6.5 °F) +0.9 °C (1.6 °F) 111 Silver
    Pigskin Formal vest 12.8% 4.8% 30% 130 -4.8 °C (-8.6 °F) +1.2 °C (2.2 °F) 129 Silver
    Plainleather Formal vest 16.2% 4.8% 30% 130 -6.4 °C (-11.5 °F) +1.6 °C (2.9 °F) 138 Silver
    Rhinoceros leather Formal vest 25.8% 4.8% 30% 150 -5.6 °C (-10.1 °F) +1.4 °C (2.5 °F) 230 Silver
    Thrumbofur Formal vest 41.6% 7.2% 30% 200 -13.6 °C (-24.5 °F) +2.2 °C (4 °F) 675 Silver
    Wolfskin Formal vest 20.4% 4.8% 30% 130 -9.6 °C (-17.3 °F) +1.6 °C (2.9 °F) 178 Silver
    Alpaca wool Formal vest 7.2% 0% 22% 100 -12 °C (-21.6 °F) +1.6 °C (2.9 °F) 215 Silver
    Bison wool Formal vest 7.2% 0% 22% 100 -10.4 °C (-18.7 °F) +1.2 °C (2.2 °F) 165 Silver
    Cloth Formal vest 7.2% 0% 3.6% 100 -7.2 °C (-13 °F) +1.8 °C (3.2 °F) 111 Silver
    Devilstrand Formal vest 28% 7.2% 60% 130 -8 °C (-14.4 °F) +2.4 °C (4.3 °F) 290 Silver
    Hyperweave Formal vest 40% 10.8% 57.6% 240 -10.4 °C (-18.7 °F) +2.6 °C (4.7 °F) 450 Silver
    Megasloth wool Formal vest 16% 0% 22% 100 -13.6 °C (-24.5 °F) +1.2 °C (2.2 °F) 165 Silver
    Muffalo wool Formal vest 7.2% 0% 22% 100 -11.2 °C (-20.2 °F) +1.2 °C (2.2 °F) 165 Silver
    Sheep wool Formal vest 7.2% 0% 22% 100 -10.4 °C (-18.7 °F) +1 °C (1.8 °F) 165 Silver
    Synthread Formal vest 18.8% 5.2% 18% 130 -8.8 °C (-15.8 °F) +2.2 °C (4 °F) 225 Silver

    Assuming Normal quality, for the effect of other qualities, see Quality.
  • Version history