Cowboy hat
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Cowboy hat
"Stylish yet rugged, this hat keeps the sun and rain off - and it gives anyone who wears it a bit of extra charm. It is the most important part of traditional western attire."
Base Stats
Apparel
- Insulation Factor - Cold
- 0.1×
- Insulation Factor - Heat
- 0.5×
- Armor Factor - Sharp
- 0.2
- Armor Factor - Blunt
- 0.2
- Armor Factor - Heat
- 0.2
- Coverage
- Head, Left Ear, Right Ear
- Layer
- Headgear
Creation
- Work To Make
- 1,800 ticks (30 secs)
- Stuff Tags
- Leathery, Fabric
- thingCategories
- Headgear
- defaultOutfitTags
- Worker
- tags
- IndustrialBasic, Western
Cowboy hats are the complementary garment to dusters, both tied to a Western theme in RimWorld and providing good thermal insulation from heat. Cowboy hats also provide a 10% bonus to Social Impact, due to their style.
Acquisition
As a complicated garment, cowboy hats require Complex Clothing to be researched and can only be made at a hand tailor bench or an electric tailor bench. A cowboy hat requires 25 of any textile and 30 units of work.
Cowboy hats can also be stripped from Outlanders or purchased.
Analysis
Cowboy hats are an easy way to protect from hot weather while also adding a bit of extra armor and a boost to Social Impact. For example, consider a pawn wearing button-down shirt, pants, and a duster (all normal quality, cloth). This outfit gives +18.54°C of insulation from heat. Adding a cowboy hat to this outfit increases the heat insulation to +27.54°C. Compared to the tuques and bowler hats:
- All three hats offer the same coverage and armor
- Bowler hats offer a slightly larger boost to social impact (+15% vs. +10%) but slightly less insulation from heat (40% vs. 50%)
- Tuques offer significantly more insulation from cold (50% vs. 10%), but don't offer any insulation from heat or social impact boost
Cowboy hats are especially useful when it comes to surviving heat waves in hot climates, such as deserts or even the extreme desert. Although it has low armor, the cowboy hat should be worn until your base is large and sustainable enough to power air conditioning in all workplaces, at which point it can be passed over for better armor. Arguably, the cowboy hat is better than the simple helmet in warmer climates (or even the flak helmet in extreme circumstances) before the mid-game, preventing pawns from getting the "hot" or "sweaty" mood malus or heatstroke, which reduces their work efficiency. The cowboy hat should not be used as a social-boosting hat, as the coronet and top hat are 2 times better than it. Overall, the cowboy hat is a decent hat with an exceptional heat insulation while having a niche secondary use as a social impact booster.
Material table
Material | Sharp | Blunt | Heat | Item HP | Insulation - Cold | Insulation - Heat | Market Value |
---|---|---|---|---|---|---|---|
Bearskin Cowboy hat | 22.4% | 4.8% | 30% | 104 | -2 °C (-3.6 °F) | +10 °C (18 °F) | 92 |
Birdskin Cowboy hat | 13.4% | 2.8% | 30% | 80 | -1 °C (-1.8 °F) | +5 °C (9 °F) | 52 |
Bluefur Cowboy hat | 16.2% | 4.8% | 30% | 104 | -2 °C (-3.6 °F) | +8 °C (14.4 °F) | 64 |
Camelhide Cowboy hat | 16.2% | 4.8% | 30% | 104 | -1.6 °C (-2.9 °F) | +12 °C (21.6 °F) | 64 |
Chinchilla fur Cowboy hat | 13.4% | 2.8% | 30% | 80 | -3 °C (-5.4 °F) | +8 °C (14.4 °F) | 169 |
Dog leather Cowboy hat | 16.2% | 4.8% | 30% | 104 | -1.4 °C (-2.5 °F) | +8 °C (14.4 °F) | 57 |
Dread leather Cowboy hat | 25.4% | 4.8% | 30% | 104 | -2 °C (-3.6 °F) | +6 °C (10.8 °F) | 94 |
Elephant leather Cowboy hat | 22.4% | 4.8% | 30% | 120 | -1.4 °C (-2.5 °F) | +6 °C (10.8 °F) | 67 |
Foxfur Cowboy hat | 16.2% | 4.2% | 30% | 80 | -2 °C (-3.6 °F) | +8 °C (14.4 °F) | 94 |
Guinea pig fur Cowboy hat | 13.4% | 2.8% | 30% | 48 | -3.8 °C (-6.8 °F) | +9 °C (16.2 °F) | 132 |
Heavy fur Cowboy hat | 24.8% | 4.8% | 30% | 120 | -3 °C (-5.4 °F) | +7 °C (12.6 °F) | 89 |
Human leather Cowboy hat | 12.8% | 4.8% | 30% | 104 | -1.2 °C (-2.2 °F) | +6 °C (10.8 °F) | 112 |
Lightleather Cowboy hat | 10.8% | 2.8% | 30% | 80 | -1.2 °C (-2.2 °F) | +6 °C (10.8 °F) | 54 |
Lizardskin Cowboy hat | 16.2% | 5.4% | 30% | 80 | -1.2 °C (-2.2 °F) | +6 °C (10.8 °F) | 59 |
Panthera fur Cowboy hat | 18.6% | 4.8% | 30% | 104 | -1.6 °C (-2.9 °F) | +12 °C (21.6 °F) | 82 |
Patchleather Cowboy hat | 9% | 3.8% | 18% | 80 | -0.9 °C (-1.6 °F) | +4.5 °C (8.1 °F) | 44 |
Pigskin Cowboy hat | 12.8% | 4.8% | 30% | 104 | -1.2 °C (-2.2 °F) | +6 °C (10.8 °F) | 54 |
Plainleather Cowboy hat | 16.2% | 4.8% | 30% | 104 | -1.6 °C (-2.9 °F) | +8 °C (14.4 °F) | 59 |
Rhinoceros leather Cowboy hat | 25.8% | 4.8% | 30% | 120 | -1.4 °C (-2.5 °F) | +7 °C (12.6 °F) | 112 |
Thrumbofur Cowboy hat | 41.6% | 7.2% | 30% | 160 | -3.4 °C (-6.1 °F) | +11 °C (19.8 °F) | 355 |
Wolfskin Cowboy hat | 20.4% | 4.8% | 30% | 104 | -2.4 °C (-4.3 °F) | +8 °C (14.4 °F) | 82 |
Alpaca wool Cowboy hat | 7.2% | 0% | 22% | 80 | -3 °C (-5.4 °F) | +8 °C (14.4 °F) | 102 |
Bison wool Cowboy hat | 7.2% | 0% | 22% | 80 | -2.6 °C (-4.7 °F) | +6 °C (10.8 °F) | 74 |
Cloth Cowboy hat | 7.2% | 0% | 3.6% | 80 | -1.8 °C (-3.2 °F) | +9 °C (16.2 °F) | 44 |
Devilstrand Cowboy hat | 28% | 7.2% | 60% | 104 | -2 °C (-3.6 °F) | +12 °C (21.6 °F) | 144 |
Hyperweave Cowboy hat | 40% | 10.8% | 57.6% | 192 | -2.6 °C (-4.7 °F) | +13 °C (23.4 °F) | 230 |
Megasloth wool Cowboy hat | 16% | 0% | 22% | 80 | -3.4 °C (-6.1 °F) | +6 °C (10.8 °F) | 74 |
Muffalo wool Cowboy hat | 7.2% | 0% | 22% | 80 | -2.8 °C (-5 °F) | +6 °C (10.8 °F) | 74 |
Sheep wool Cowboy hat | 7.2% | 0% | 22% | 80 | -2.6 °C (-4.7 °F) | +5 °C (9 °F) | 74 |
Synthread Cowboy hat | 18.8% | 5.2% | 18% | 104 | -2.2 °C (-4 °F) | +11 °C (19.8 °F) | 107 |
Assuming Normal quality, for the effect of other qualities, see Quality.