Jacket
Jacket
"A tough jacket to stop scrapes and bruises, and keep one warm in chilly weather."
Base Stats
Apparel
- Insulation Factor - Cold
- 0.8×
- Insulation Factor - Heat
- 0.3×
- Armor Factor - Sharp
- 0.3
- Armor Factor - Blunt
- 0.3
- Armor Factor - Heat
- 0.3
- Coverage
- Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm
- Layer
- Outer
Creation
- Required Research
- Complex clothing
- Work To Make
- 7,000 ticks (1.94 mins)
- Stuff Tags
- Leathery, Fabric
- thingCategories
- Apparel
- defaultOutfitTags
- Worker
- tags
- IndustrialAdvanced
Jackets are a middle ground between a duster and a parka, best suited to moderately cold biomes not extreme enough to require parkas.
Acquisition
As a complicated garment, Jackets can only be made at tailor benches, which requires Complex Clothing to be researched in order to be constructed. A jacket requires 70 of any textile, and 7,000 ticks (1.94 mins) units of work.
They can also be purchased or stripped from Outlanders and Pirates. Starting colonists may also spawn wearing a synthread jacket.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Overall, jackets are a middle-ground between dusters and parkas; requiring fewer resources and less work to craft, but offering less value in either extreme cold or extreme heat. In warm biomes, dusters are almost always more useful, since dusters cover more body parts and do a better job protecting from heat. In extremely cold biomes, parkas are often required to deal with ultra-low temperatures.
In moderately cold biomes though, jackets can be preferable to parkas in some cases. Jackets offer better armor than parkas while requiring fewer materials, so if you can get good enough insulation from the cold using jackets you're usually better off doing so.
Material table
Material | Sharp | Blunt | Heat | Item HP | Insulation - Cold | Insulation - Heat | Market Value |
---|---|---|---|---|---|---|---|
Bearskin Jacket | 33.6% | 7.2% | 45% | 208 | -16 °C (-28.8 °F) | +6 °C (10.8 °F) | 265 |
Birdskin Jacket | 20.1% | 4.2% | 45% | 160 | -8 °C (-14.4 °F) | +3 °C (5.4 °F) | 151 |
Bluefur Jacket | 24.3% | 7.2% | 45% | 208 | -16 °C (-28.8 °F) | +4.8 °C (8.6 °F) | 186 |
Camelhide Jacket | 24.3% | 7.2% | 45% | 208 | -12.8 °C (-23 °F) | +7.2 °C (13 °F) | 186 |
Chinchilla fur Jacket | 20.1% | 4.2% | 45% | 160 | -24 °C (-43.2 °F) | +4.8 °C (8.6 °F) | 480 |
Dog leather Jacket | 24.3% | 7.2% | 45% | 208 | -11.2 °C (-20.2 °F) | +4.8 °C (8.6 °F) | 165 |
Dread leather Jacket | 38.1% | 7.2% | 45% | 208 | -16 °C (-28.8 °F) | +3.6 °C (6.5 °F) | 270 |
Elephant leather Jacket | 33.6% | 7.2% | 45% | 240 | -11.2 °C (-20.2 °F) | +3.6 °C (6.5 °F) | 195 |
Foxfur Jacket | 24.3% | 6.3% | 45% | 160 | -16 °C (-28.8 °F) | +4.8 °C (8.6 °F) | 270 |
Guinea pig fur Jacket | 20.1% | 4.2% | 45% | 96 | -30.4 °C (-54.7 °F) | +5.4 °C (9.7 °F) | 375 |
Heavy fur Jacket | 37.2% | 7.2% | 45% | 240 | -24 °C (-43.2 °F) | +4.2 °C (7.6 °F) | 255 |
Human leather Jacket | 19.2% | 7.2% | 45% | 208 | -9.6 °C (-17.3 °F) | +3.6 °C (6.5 °F) | 320 |
Lightleather Jacket | 16.2% | 4.2% | 45% | 160 | -9.6 °C (-17.3 °F) | +3.6 °C (6.5 °F) | 158 |
Lizardskin Jacket | 24.3% | 8.1% | 45% | 160 | -9.6 °C (-17.3 °F) | +3.6 °C (6.5 °F) | 172 |
Panthera fur Jacket | 27.9% | 7.2% | 45% | 208 | -12.8 °C (-23 °F) | +7.2 °C (13 °F) | 235 |
Patchleather Jacket | 13.5% | 5.7% | 27% | 160 | -7.2 °C (-13 °F) | +2.7 °C (4.9 °F) | 130 |
Pigskin Jacket | 19.2% | 7.2% | 45% | 208 | -9.6 °C (-17.3 °F) | +3.6 °C (6.5 °F) | 158 |
Plainleather Jacket | 24.3% | 7.2% | 45% | 208 | -12.8 °C (-23 °F) | +4.8 °C (8.6 °F) | 172 |
Rhinoceros leather Jacket | 38.7% | 7.2% | 45% | 240 | -11.2 °C (-20.2 °F) | +4.2 °C (7.6 °F) | 320 |
Thrumbofur Jacket | 62.4% | 10.8% | 45% | 320 | -27.2 °C (-49 °F) | +6.6 °C (11.9 °F) | 1005 |
Wolfskin Jacket | 30.6% | 7.2% | 45% | 208 | -19.2 °C (-34.6 °F) | +4.8 °C (8.6 °F) | 235 |
Alpaca wool Jacket | 10.8% | 0% | 33% | 160 | -24 °C (-43.2 °F) | +4.8 °C (8.6 °F) | 290 |
Bison wool Jacket | 10.8% | 0% | 33% | 160 | -20.8 °C (-37.4 °F) | +3.6 °C (6.5 °F) | 215 |
Cloth Jacket | 10.8% | 0% | 5.4% | 160 | -14.4 °C (-25.9 °F) | +5.4 °C (9.7 °F) | 130 |
Devilstrand Jacket | 42% | 10.8% | 90% | 208 | -16 °C (-28.8 °F) | +7.2 °C (13 °F) | 410 |
Hyperweave Jacket | 60% | 16.2% | 86.4% | 384 | -20.8 °C (-37.4 °F) | +7.8 °C (14 °F) | 655 |
Megasloth wool Jacket | 24% | 0% | 33% | 160 | -27.2 °C (-49 °F) | +3.6 °C (6.5 °F) | 215 |
Muffalo wool Jacket | 10.8% | 0% | 33% | 160 | -22.4 °C (-40.3 °F) | +3.6 °C (6.5 °F) | 215 |
Sheep wool Jacket | 10.8% | 0% | 33% | 160 | -20.8 °C (-37.4 °F) | +3 °C (5.4 °F) | 215 |
Synthread Jacket | 28.2% | 7.8% | 27% | 208 | -17.6 °C (-31.7 °F) | +6.6 °C (11.9 °F) | 305 |
Assuming Normal quality, for the effect of other qualities, see Quality.
Styles
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
Version History
- 0.1.334 - Added