Button-down shirt

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Button-down shirt

Button-down shirt

A nice-looking collared shirt with buttons.

Base Stats

Type
GearClothing
Tech Level
Medieval
Mass
0.3 kg
HP
100

Apparel

Insulation Factor - Cold
0.26×
Insulation Factor - Heat
0.1×
Armor Factor - Sharp
0.2
Armor Factor - Blunt
0.2
Armor Factor - Heat
0.2
Clothing For Nudity
True
Coverage
Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm
Layer
Skin
Lifestage
Adult

Creation

Crafted At
Hand tailor bench / Electric tailor bench
Required Research
Complex clothing
Work To Make
2,700 ticks (45 secs)
Work Speed Stat
General Labor Speed
Stuff Tags
Leathery, Fabric
Resources to make
Stuff 45
Technical


The button-down shirt is one of two shirts available in core RimWorld.

Acquisition[edit]

Button-down shirts can be crafted at a hand tailor bench or electric tailor bench once the Complex clothing research project has been completed. Each requires Stuff 45 Stuff (Leathery/Fabric) and 2,700 ticks (45 secs) of work modified by the general labor speed of the crafter and the work to make factor of the material.

Button-down shirts can also be purchased from traders or stripped from Outlanders, Pirates and Empire pawns.

Analysis[edit]

Button-down shirts are a direct upgrade to t-shirts, with only a minor increase in cost. Comparing the two options:

  • T-shirts have the same armor values, but don't cover the arms or neck
  • T-shirts offer slightly worse insulation from cold (22% vs. 26%)
  • T-shirts require fewer textiles to craft (40 vs. 45) and take less work (27 vs. 45)

Although these benefits may seem small, they can go far when combined with the right materials and other pieces of apparel. The cost increase to make a button-down shirt compared to a t-shirt is negligible, so there's very little reason not to choose button-down shirts for your colonists.

Button-down shirts, when paired with pants, also compete with tribalwear:

  • Tribalwear has identical armor values, but less coverage (tribalwear also doesn't cover the arms and neck)
  • Tribalwear has better insulation from cold (55% vs. 46%)
  • Tribalwear has much better insulation from hot temperatures (55% vs. 18%)
  • Tribalwear has lower materials and work cost (60 textiles and 30 work vs. requires 85 textiles and 72 work)

A bit of extra neck and arm protection is usually seen as valuable enough to merit the lower insulation and higher crafting cost of pants and a button-down. But colonists in ultra-hot biomes may prefer the better insulation of tribalwear, especially when first starting out.

Stats table

Feature Toggle
QualityRitual Quality Check Off.png
  • Button-down shirt Button-down shirt Sharp Blunt Heat HP Insulation
    - Cold
    Insulation
    - Heat
    Market Value
    Quality
    Material
    Normal Alpaca wool Alpaca wool 7.2% 0% 22% 100 -7.8 °C (-14 °F) +1.6 °C (2.9 °F) 181 Silver
    Normal Bearskin Bearskin 22.4% 4.8% 30% 130 -5.2 °C (-9.4 °F) +2 °C (3.6 °F) 163 Silver
    Normal Birdskin Birdskin 13.4% 2.8% 30% 100 -2.6 °C (-4.7 °F) +1 °C (1.8 °F) 91 Silver
    Normal Bison wool Bison wool 7.2% 0% 22% 100 -6.76 °C (-12.2 °F) +1.2 °C (2.2 °F) 131 Silver
    Normal Bluefur Bluefur 16.2% 4.8% 30% 130 -5.2 °C (-9.4 °F) +1.6 °C (2.9 °F) 113 Silver
    Normal Camelhide Camelhide 16.2% 4.8% 30% 130 -4.16 °C (-7.5 °F) +2.4 °C (4.3 °F) 113 Silver
    Normal Chinchilla fur Chinchilla fur 13.4% 2.8% 30% 100 -7.8 °C (-14 °F) +1.6 °C (2.9 °F) 300 Silver
    Normal Cloth Cloth 7.2% 0% 3.6% 100 -4.68 °C (-8.4 °F) +1.8 °C (3.2 °F) 77 Silver
    Normal Devilstrand Devilstrand 28% 7.2% 60% 130 -5.2 °C (-9.4 °F) +2.4 °C (4.3 °F) 255 Silver
    Normal Dog leather Dog leather 16.2% 4.8% 30% 130 -3.64 °C (-6.6 °F) +1.6 °C (2.9 °F) 100 Silver
    Normal Dread leather Dread leather Content added by the Anomaly DLC 25.4% 4.8% 30% 130 -5.2 °C (-9.4 °F) +1.2 °C (2.2 °F) 167 Silver
    Normal Elephant leather Elephant leather 22.4% 4.8% 30% 150 -3.64 °C (-6.6 °F) +1.2 °C (2.2 °F) 119 Silver
    Normal Foxfur Foxfur 16.2% 4.2% 30% 100 -5.2 °C (-9.4 °F) +1.6 °C (2.9 °F) 167 Silver
    Normal Guinea pig fur Guinea pig fur 13.4% 2.8% 30% 60 -9.88 °C (-17.8 °F) +1.8 °C (3.2 °F) 235 Silver
    Normal Heavy fur Heavy fur 24.8% 4.8% 30% 150 -7.8 °C (-14 °F) +1.4 °C (2.5 °F) 158 Silver
    Normal Human leather Human leather 12.8% 4.8% 30% 130 -3.12 °C (-5.6 °F) +1.2 °C (2.2 °F) 199 Silver
    Normal Hyperweave Hyperweave 40% 10.8% 57.6% 240 -6.76 °C (-12.2 °F) +2.6 °C (4.7 °F) 415 Silver
    Normal Lightleather Lightleather 10.8% 2.8% 30% 100 -3.12 °C (-5.6 °F) +1.2 °C (2.2 °F) 95 Silver
    Normal Lizardskin Lizardskin 16.2% 5.4% 30% 100 -3.12 °C (-5.6 °F) +1.2 °C (2.2 °F) 104 Silver
    Normal Megasloth wool Megasloth wool 16% 0% 22% 100 -8.84 °C (-15.9 °F) +1.2 °C (2.2 °F) 131 Silver
    Normal Muffalo wool Muffalo wool 7.2% 0% 22% 100 -7.28 °C (-13.1 °F) +1.2 °C (2.2 °F) 131 Silver
    Normal Panthera fur Panthera fur 18.6% 4.8% 30% 130 -4.16 °C (-7.5 °F) +2.4 °C (4.3 °F) 145 Silver
    Normal Patchleather Patchleather 9% 3.8% 18% 100 -2.34 °C (-4.2 °F) +0.9 °C (1.6 °F) 77 Silver
    Normal Pigskin Pigskin 12.8% 4.8% 30% 130 -3.12 °C (-5.6 °F) +1.2 °C (2.2 °F) 95 Silver
    Normal Plainleather Plainleather 16.2% 4.8% 30% 130 -4.16 °C (-7.5 °F) +1.6 °C (2.9 °F) 104 Silver
    Normal Rhinoceros leather Rhinoceros leather 25.8% 4.8% 30% 150 -3.64 °C (-6.6 °F) +1.4 °C (2.5 °F) 199 Silver
    Normal Sheep wool Sheep wool 7.2% 0% 22% 100 -6.76 °C (-12.2 °F) +1 °C (1.8 °F) 131 Silver
    Normal Synthread Synthread 18.8% 5.2% 18% 130 -5.72 °C (-10.3 °F) +2.2 °C (4 °F) 190 Silver
    Normal Thrumbofur Thrumbofur 41.6% 7.2% 30% 200 -8.84 °C (-15.9 °F) +2.2 °C (4 °F) 640 Silver
    Normal Wolfskin Wolfskin 20.4% 4.8% 30% 130 -6.24 °C (-11.2 °F) +1.6 °C (2.9 °F) 145 Silver

    For the full effects of qualities, see Quality.

  • See also[edit]