Difference between revisions of "Heavy bandolier"
Line 4: | Line 4: | ||
| name = Heavy bandolier | | name = Heavy bandolier | ||
| image = HeavyBandolier.png | | image = HeavyBandolier.png | ||
− | | description = | + | | description = A heavy shoulder-belt for keeping spare munitions close at hand. It allows quick access to bullets, grenades, arrows, or whatever the user needs, reducing their weapon's ranged cooldown. Due to its bulk, it can't be worn under other clothing. It doesn't cover the body, so it can be worn happily by nudists and yttakin. |
| type = Gear | | type = Gear | ||
− | | type2 = | + | | type2 = Clothing |
− | | tech level = | + | | tech level = Industrial |
− | | hp = | + | | hp = 50 |
− | | mass base = | + | | mass base = 1.5 |
| production facility 1 = | | production facility 1 = | ||
| production facility 2 = | | production facility 2 = | ||
− | | research = | + | | research = Complex clothing |
− | | work to make = | + | | work to make = 3500 |
− | | resource 1 = | + | | resource 1 = Stuff |
− | | resource 1 amount = | + | | resource 1 amount = 75 |
− | | stuff tags = | + | | stuff tags = Fabric, Leathery |
− | | armorsharpfactor = | + | | skill 1 = Crafting |
− | | armorbluntfactor = | + | | skill 1 level = 4 |
− | | armorheatfactor = | + | | armorsharpfactor = 0.1 |
− | | insulationcoldfactor = | + | | armorbluntfactor = 0.1 |
− | | insulationheatfactor = | + | | armorheatfactor = 0.1 |
− | | coverage = | + | | insulationcoldfactor = 0.1 |
− | | layer = | + | | insulationheatfactor = 0.1 |
− | | thingCategories = | + | | coverage = Torso |
− | | tags = | + | | layer = Outer |
− | | defaultOutfitTags = | + | | thingCategories = ApparelMisc |
+ | | tags = Apparel_Yttakin | ||
+ | | tradeTags = Armor | ||
+ | | defaultOutfitTags = Worker, Soldier, Nudist | ||
| page verified for version = 1.4.3525 | | page verified for version = 1.4.3525 | ||
}} | }} | ||
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== Summary == | == Summary == | ||
? | ? | ||
+ | Offsets the ranged cooldown factor of the wearer by {{---|20%}}, meaning that weapons cooldown at 80% of the rate they otherwise would. <!-- I know its phrased weirdly but its a a negative value that is added to a multiplier, confusing but important for Order of Operations. Keep this in mind when rewording - Harakoni --> | ||
+ | |||
+ | Does not count as clothing for nudity. | ||
{| {{STDT|sortable c_06 text-center}} | {| {{STDT|sortable c_06 text-center}} |
Revision as of 12:05, 24 October 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Heavy bandolier
A heavy shoulder-belt for keeping spare munitions close at hand. It allows quick access to bullets, grenades, arrows, or whatever the user needs, reducing their weapon's ranged cooldown. Due to its bulk, it can't be worn under other clothing. It doesn't cover the body, so it can be worn happily by nudists and yttakin.
Base Stats
- Tech Level
- Industrial
- Mass
- 1.5 kg
- HP
- 50
Apparel
- Insulation Factor - Cold
- 0.1×
- Insulation Factor - Heat
- 0.1×
- Armor Factor - Sharp
- 0.1
- Armor Factor - Blunt
- 0.1
- Armor Factor - Heat
- 0.1
- Coverage
- Torso
- Layer
- Outer
Creation
- Required Research
- Complex clothing
- Skill Required
- Crafting 4
- Work To Make
- 3,500 ticks (58.33 secs)
- Stuff Tags
- Fabric, Leathery
- thingCategories
- ApparelMisc
- defaultOutfitTags
- Worker, Soldier, Nudist
- tags
- Apparel_Yttakin
- tradeTags
- Armor
The heavy bandolier is a piece of apparel added by the Biotech DLC.
Acquisition
Heavy bandoliers can be crafted at a Hand tailor bench once the Complex clothing research project has been completed. They require 75 Stuff (Fabric/Leathery), 3,500 ticks (58.33 secs) of work, and a Crafting skill of 4.
Summary
? Offsets the ranged cooldown factor of the wearer by −20%, meaning that weapons cooldown at 80% of the rate they otherwise would.
Does not count as clothing for nudity.
Weapon | DPS (100% Ranged Cooldown Time) |
DPS (80% Ranged Cooldown Time) | |
---|---|---|---|
Assault rifle | 100% | 113% | |
Autopistol | 100% | 118% | |
Bolt-action rifle | 100% | 110% | |
Chain shotgun | 100% | 110% | |
Charge lance | 100% | 114% | |
Charge rifle | 100% | 113% | |
EMP grenades | 100% | 115% | |
EMP launcher | 100% | 111% | |
Flamebow | 100% | 112% | |
Frag grenades | 100% | 115% | |
Greatbow | 100% | 109% | |
Grenadier armor | 100% | 109% | |
Heavy SMG | 100% | 113% | |
Hellcat rifle | 100% | 112% | |
Incendiary launcher | 100% | 111% | |
LMG | 100% | 109% | |
Machine pistol | 100% | 112% | |
Minigun | 100% | 107% | |
Molotov cocktails | 100% | 115% | |
Nerve spiker | 100% | 112% | |
Pila | 100% | 111% | |
Pump shotgun | 100% | 113% | |
Recurve bow | 100% | 112% | |
Revolver | 100% | 120% | |
Short bow | 100% | 112% | |
Smoke launcher | 100% | 111% | |
Sniper rifle | 100% | 109% | |
Tactical turret gun | 100% | 124% |
Analysis
?
Material table
Material | Sharp | Blunt | Heat | Item HP | Insulation - Cold | Insulation - Heat | Market Value |
---|---|---|---|---|---|---|---|
Bearskin Heavy bandolier | 11.2% | 2.4% | 15% | 65 | -2 °C (-3.6 °F) | +2 °C (3.6 °F) | 270 |
Birdskin Heavy bandolier | 6.7% | 1.4% | 15% | 50 | -1 °C (-1.8 °F) | +1 °C (1.8 °F) | 148 |
Bluefur Heavy bandolier | 8.1% | 2.4% | 15% | 65 | -2 °C (-3.6 °F) | +1.6 °C (2.9 °F) | 185 |
Camelhide Heavy bandolier | 8.1% | 2.4% | 15% | 65 | -1.6 °C (-2.9 °F) | +2.4 °C (4.3 °F) | 185 |
Chinchilla fur Heavy bandolier | 6.7% | 1.4% | 15% | 50 | -3 °C (-5.4 °F) | +1.6 °C (2.9 °F) | 500 |
Dog leather Heavy bandolier | 8.1% | 2.4% | 15% | 65 | -1.4 °C (-2.5 °F) | +1.6 °C (2.9 °F) | 163 |
Dread leather Heavy bandolier | 12.7% | 2.4% | 15% | 65 | -2 °C (-3.6 °F) | +1.2 °C (2.2 °F) | 275 |
Elephant leather Heavy bandolier | 11.2% | 2.4% | 15% | 75 | -1.4 °C (-2.5 °F) | +1.2 °C (2.2 °F) | 194 |
Foxfur Heavy bandolier | 8.1% | 2.1% | 15% | 50 | -2 °C (-3.6 °F) | +1.6 °C (2.9 °F) | 275 |
Guinea pig fur Heavy bandolier | 6.7% | 1.4% | 15% | 30 | -3.8 °C (-6.8 °F) | +1.8 °C (3.2 °F) | 390 |
Heavy fur Heavy bandolier | 12.4% | 2.4% | 15% | 75 | -3 °C (-5.4 °F) | +1.4 °C (2.5 °F) | 260 |
Human leather Heavy bandolier | 6.4% | 2.4% | 15% | 65 | -1.2 °C (-2.2 °F) | +1.2 °C (2.2 °F) | 330 |
Lightleather Heavy bandolier | 5.4% | 1.4% | 15% | 50 | -1.2 °C (-2.2 °F) | +1.2 °C (2.2 °F) | 155 |
Lizardskin Heavy bandolier | 8.1% | 2.7% | 15% | 50 | -1.2 °C (-2.2 °F) | +1.2 °C (2.2 °F) | 170 |
Panthera fur Heavy bandolier | 9.3% | 2.4% | 15% | 65 | -1.6 °C (-2.9 °F) | +2.4 °C (4.3 °F) | 240 |
Patchleather Heavy bandolier | 4.5% | 1.9% | 9% | 50 | -0.9 °C (-1.6 °F) | +0.9 °C (1.6 °F) | 125 |
Pigskin Heavy bandolier | 6.4% | 2.4% | 15% | 65 | -1.2 °C (-2.2 °F) | +1.2 °C (2.2 °F) | 155 |
Plainleather Heavy bandolier | 8.1% | 2.4% | 15% | 65 | -1.6 °C (-2.9 °F) | +1.6 °C (2.9 °F) | 170 |
Rhinoceros leather Heavy bandolier | 12.9% | 2.4% | 15% | 75 | -1.4 °C (-2.5 °F) | +1.4 °C (2.5 °F) | 330 |
Thrumbofur Heavy bandolier | 20.8% | 3.6% | 15% | 100 | -3.4 °C (-6.1 °F) | +2.2 °C (4 °F) | 1065 |
Wolfskin Heavy bandolier | 10.2% | 2.4% | 15% | 65 | -2.4 °C (-4.3 °F) | +1.6 °C (2.9 °F) | 240 |
Alpaca wool Heavy bandolier | 3.6% | 0% | 11% | 50 | -3 °C (-5.4 °F) | +1.6 °C (2.9 °F) | 300 |
Bison wool Heavy bandolier | 3.6% | 0% | 11% | 50 | -2.6 °C (-4.7 °F) | +1.2 °C (2.2 °F) | 215 |
Cloth Heavy bandolier | 3.6% | 0% | 1.8% | 50 | -1.8 °C (-3.2 °F) | +1.8 °C (3.2 °F) | 125 |
Devilstrand Heavy bandolier | 14% | 3.6% | 30% | 65 | -2 °C (-3.6 °F) | +2.4 °C (4.3 °F) | 425 |
Hyperweave Heavy bandolier | 20% | 5.4% | 28.8% | 120 | -2.6 °C (-4.7 °F) | +2.6 °C (4.7 °F) | 690 |
Megasloth wool Heavy bandolier | 8% | 0% | 11% | 50 | -3.4 °C (-6.1 °F) | +1.2 °C (2.2 °F) | 215 |
Muffalo wool Heavy bandolier | 3.6% | 0% | 11% | 50 | -2.8 °C (-5 °F) | +1.2 °C (2.2 °F) | 215 |
Sheep wool Heavy bandolier | 3.6% | 0% | 11% | 50 | -2.6 °C (-4.7 °F) | +1 °C (1.8 °F) | 215 |
Synthread Heavy bandolier | 9.4% | 2.6% | 9% | 65 | -2.2 °C (-4 °F) | +2.2 °C (4 °F) | 315 |
Assuming Normal quality, for the effect of other qualities, see Quality.
Version history
- Biotech DLC Release - Added.