Difference between revisions of "Heavy bandolier"
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== Version history == | == Version history == | ||
* [[Biotech DLC]] Release - Added. | * [[Biotech DLC]] Release - Added. | ||
+ | * [[Version/1.4.3525|1.4.3525]] - Fix: Bandolier has incorrect unfinished thing. | ||
{{nav|clothing|wide}} | {{nav|clothing|wide}} | ||
[[Category:Clothing]] | [[Category:Clothing]] |
Revision as of 04:14, 8 February 2023
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
Heavy bandolier
A heavy shoulder-belt for keeping spare munitions close at hand. It allows quick access to bullets, grenades, arrows, or whatever the user needs, reducing their weapon's ranged cooldown. Due to its bulk, it can't be worn under other clothing. It doesn't cover the body, so it can be worn happily by nudists and yttakin.
Base Stats
- Tech Level
- Industrial
- Mass
- 1.5 kg
- HP
- 50
Apparel
- Insulation Factor - Cold
- 0.1×
- Insulation Factor - Heat
- 0.1×
- Armor Factor - Sharp
- 0.1
- Armor Factor - Blunt
- 0.1
- Armor Factor - Heat
- 0.1
- Coverage
- Torso
- Layer
- Outer
Creation
- Required Research
- Complex clothing
- Skill Required
- Crafting 4
- Work To Make
- 3,500 ticks (58.33 secs)
- Stuff Tags
- Fabric, Leathery
- thingCategories
- ApparelMisc
- defaultOutfitTags
- Worker, Soldier, Nudist
- tags
- Apparel_Yttakin
- tradeTags
- Armor
The heavy bandolier is a piece of apparel added by the Biotech DLC.
Acquisition
Heavy bandoliers can be crafted at a Hand tailor bench or Electric tailor bench once the Complex clothing research project has been completed. They require 75 Stuff (Fabric/Leathery), 3,500 ticks (58.33 secs) of work, and a Crafting skill of 4.
Summary
Offsets the Ranged Cooldown Multiplier of the wearer by −20%, meaning that weapons cooldown in 80% of the time they otherwise would. This reduction is not affected by quality, though the usual apparel stats are affected as normal.
The exact DPS gain depends on the weapon. Each weapon has an Aiming Time, Burst Time, and Cooldown Time. The heavy bandolier reduces cooldown only. Therefore, the longer a weapon's cooldown is relative to its aiming and burst time, the greater impact the bandolier has. For the same reason, reducing the pawn's Aiming Time, such as with trigger-happy or shooting specialist, gives the bandolier a proportionally greater effect.
Weapon [ExpandCollapse] | DPS (100% Ranged Cooldown Time) |
DPS (80% Ranged Cooldown Time) | |
---|---|---|---|
Assault rifle | 100% | 113% | |
Autopistol | 100% | 118% | |
Bolt-action rifle | 100% | 110% | |
Chain shotgun | 100% | 110% | |
Charge lance | 100% | 114% | |
Charge rifle | 100% | 113% | |
EMP grenades | 100% | 115% | |
EMP launcher | 100% | 111% | |
Frag grenades | 100% | 115% | |
Greatbow | 100% | 109% | |
Heavy SMG | 100% | 113% | |
Incendiary launcher | 100% | 111% | |
LMG | 100% | 109% | |
Machine pistol | 100% | 112% | |
Minigun | 100% | 107% | |
Molotov cocktails | 100% | 115% | |
Pila | 100% | 111% | |
Pump shotgun | 100% | 113% | |
Recurve bow | 100% | 112% | |
Revolver | 100% | 120% | |
Short bow | 100% | 112% | |
Smoke launcher | 100% | 111% | |
Sniper rifle | 100% | 109% | |
Hellcat rifle | 100% | 112% | |
Nerve spiker | 100% | 112% | |
Tactical turret gun | 100% | 124% | |
Flamebow | 100% | 112% | |
Grenadier armor | 100% | 109% |
The heavy bandolier does not count as clothing for pawns with the nudist trait or with pro-nudity ideoligions. Despite this, it does still count as clothing coverage for pawns who prefer not being naked
Analysis
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Relative value when you do have access to good dusters / flak jackets / etc. |
Before you have access to protective textiles, heavy bandoliers can be useful for any colonist, including non-nudists. A duster made of cloth, wool, or patchleather is unlikely to actually protect you from bullets, but a cloth heavy bandolier will at least reduce your colonist's time to kill. Also note that bandoliers provide little insulation, while dusters and parkas are great against the heat or cold, respectively. For instance, it may be too cold for a non-yttakin to wear a bandolier in a tundra.
The protection and insulation offered by the bandolier is almost negligible outside of high qualities and high tier materials, but the effect on cooldown is not affected by material or quality. As such, if only the DPS buff is required, the worst quality and cheapest material can be used to minimize wealth and cost while still being fully functional.
Bandoliers can be worn over flak vests, meaning a colonist doesn't have to be completely unprotected while wearing one.
Material table
Material | Sharp | Blunt | Heat | Item HP | Insulation - Cold | Insulation - Heat | Market Value |
---|---|---|---|---|---|---|---|
Bearskin Heavy bandolier | 11.2% | 2.4% | 15% | 65 | -2 °C (-3.6 °F) | +2 °C (3.6 °F) | 270 |
Birdskin Heavy bandolier | 6.7% | 1.4% | 15% | 50 | -1 °C (-1.8 °F) | +1 °C (1.8 °F) | 148 |
Bluefur Heavy bandolier | 8.1% | 2.4% | 15% | 65 | -2 °C (-3.6 °F) | +1.6 °C (2.9 °F) | 185 |
Camelhide Heavy bandolier | 8.1% | 2.4% | 15% | 65 | -1.6 °C (-2.9 °F) | +2.4 °C (4.3 °F) | 185 |
Chinchilla fur Heavy bandolier | 6.7% | 1.4% | 15% | 50 | -3 °C (-5.4 °F) | +1.6 °C (2.9 °F) | 500 |
Dog leather Heavy bandolier | 8.1% | 2.4% | 15% | 65 | -1.4 °C (-2.5 °F) | +1.6 °C (2.9 °F) | 163 |
Dread leather Heavy bandolier | 12.7% | 2.4% | 15% | 65 | -2 °C (-3.6 °F) | +1.2 °C (2.2 °F) | 275 |
Elephant leather Heavy bandolier | 11.2% | 2.4% | 15% | 75 | -1.4 °C (-2.5 °F) | +1.2 °C (2.2 °F) | 194 |
Foxfur Heavy bandolier | 8.1% | 2.1% | 15% | 50 | -2 °C (-3.6 °F) | +1.6 °C (2.9 °F) | 275 |
Guinea pig fur Heavy bandolier | 6.7% | 1.4% | 15% | 30 | -3.8 °C (-6.8 °F) | +1.8 °C (3.2 °F) | 390 |
Heavy fur Heavy bandolier | 12.4% | 2.4% | 15% | 75 | -3 °C (-5.4 °F) | +1.4 °C (2.5 °F) | 260 |
Human leather Heavy bandolier | 6.4% | 2.4% | 15% | 65 | -1.2 °C (-2.2 °F) | +1.2 °C (2.2 °F) | 330 |
Lightleather Heavy bandolier | 5.4% | 1.4% | 15% | 50 | -1.2 °C (-2.2 °F) | +1.2 °C (2.2 °F) | 155 |
Lizardskin Heavy bandolier | 8.1% | 2.7% | 15% | 50 | -1.2 °C (-2.2 °F) | +1.2 °C (2.2 °F) | 170 |
Panthera fur Heavy bandolier | 9.3% | 2.4% | 15% | 65 | -1.6 °C (-2.9 °F) | +2.4 °C (4.3 °F) | 240 |
Patchleather Heavy bandolier | 4.5% | 1.9% | 9% | 50 | -0.9 °C (-1.6 °F) | +0.9 °C (1.6 °F) | 125 |
Pigskin Heavy bandolier | 6.4% | 2.4% | 15% | 65 | -1.2 °C (-2.2 °F) | +1.2 °C (2.2 °F) | 155 |
Plainleather Heavy bandolier | 8.1% | 2.4% | 15% | 65 | -1.6 °C (-2.9 °F) | +1.6 °C (2.9 °F) | 170 |
Rhinoceros leather Heavy bandolier | 12.9% | 2.4% | 15% | 75 | -1.4 °C (-2.5 °F) | +1.4 °C (2.5 °F) | 330 |
Thrumbofur Heavy bandolier | 20.8% | 3.6% | 15% | 100 | -3.4 °C (-6.1 °F) | +2.2 °C (4 °F) | 1065 |
Wolfskin Heavy bandolier | 10.2% | 2.4% | 15% | 65 | -2.4 °C (-4.3 °F) | +1.6 °C (2.9 °F) | 240 |
Alpaca wool Heavy bandolier | 3.6% | 0% | 11% | 50 | -3 °C (-5.4 °F) | +1.6 °C (2.9 °F) | 300 |
Bison wool Heavy bandolier | 3.6% | 0% | 11% | 50 | -2.6 °C (-4.7 °F) | +1.2 °C (2.2 °F) | 215 |
Cloth Heavy bandolier | 3.6% | 0% | 1.8% | 50 | -1.8 °C (-3.2 °F) | +1.8 °C (3.2 °F) | 125 |
Devilstrand Heavy bandolier | 14% | 3.6% | 30% | 65 | -2 °C (-3.6 °F) | +2.4 °C (4.3 °F) | 425 |
Hyperweave Heavy bandolier | 20% | 5.4% | 28.8% | 120 | -2.6 °C (-4.7 °F) | +2.6 °C (4.7 °F) | 690 |
Megasloth wool Heavy bandolier | 8% | 0% | 11% | 50 | -3.4 °C (-6.1 °F) | +1.2 °C (2.2 °F) | 215 |
Muffalo wool Heavy bandolier | 3.6% | 0% | 11% | 50 | -2.8 °C (-5 °F) | +1.2 °C (2.2 °F) | 215 |
Sheep wool Heavy bandolier | 3.6% | 0% | 11% | 50 | -2.6 °C (-4.7 °F) | +1 °C (1.8 °F) | 215 |
Synthread Heavy bandolier | 9.4% | 2.6% | 9% | 65 | -2.2 °C (-4 °F) | +2.2 °C (4 °F) | 315 |
Assuming Normal quality, for the effect of other qualities, see Quality.
Version history
- Biotech DLC Release - Added.
- 1.4.3525 - Fix: Bandolier has incorrect unfinished thing.