Difference between revisions of "Parka"
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| name = Parka | | name = Parka | ||
| image = Parka.png | | image = Parka.png | ||
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'''Parkas''' are large, thick jackets which protect from the bitter cold of boreal forests, tundras, ice sheets, or the ever-perilous sea ice. Parkas insulate from cold exceptionally well, offering 2.5 times as much as the next best insulating clothing ([[jacket]]s). | '''Parkas''' are large, thick jackets which protect from the bitter cold of boreal forests, tundras, ice sheets, or the ever-perilous sea ice. Parkas insulate from cold exceptionally well, offering 2.5 times as much as the next best insulating clothing ([[jacket]]s). | ||
== Acquisition == | == Acquisition == | ||
− | As a complicated garment, parkas can only be made at [[Hand tailor bench|tailor]] [[Electric tailor bench|benches]], which requires [[Research#Complex clothing|Complex Clothing]] to be researched in order to be constructed. A parka requires 80 of any [[textile]], and {{ | + | As a complicated garment, parkas can only be made at [[Hand tailor bench|tailor]] [[Electric tailor bench|benches]], which requires [[Research#Complex clothing|Complex Clothing]] to be researched in order to be constructed. A parka requires 80 of any [[textile]], and {{Ticks|8000}} of work. |
Parkas can also be purchased from traders, crafted, or stripped from Outlanders, Pirates, or Tribals - this being the only garment that can be found worn by all existing human factions. When starting a tribal faction, there's a chance one of your starting tribespeople will spawn with a cloth parka equipped. | Parkas can also be purchased from traders, crafted, or stripped from Outlanders, Pirates, or Tribals - this being the only garment that can be found worn by all existing human factions. When starting a tribal faction, there's a chance one of your starting tribespeople will spawn with a cloth parka equipped. | ||
== Analysis == | == Analysis == | ||
− | Parkas are the most insulating garment in the game, offering an absurdly high amount of insulation from cold relative to other clothing. | + | Parkas are the most insulating garment in the game, offering an absurdly high amount of insulation from cold relative to other clothing. This insulation comes at a cost though: less armor than both [[jacket]]s and [[duster]]s (20% vs. 30%), and less coverage of the body than dusters (which cover the legs). |
− | They are a necessity in cold biomes, especially when starting out. | + | They are a necessity in cold biomes, especially when starting out. But the extra armor of a jacket or duster may be worth it if you have good enough [[textiles]] and a craftsman capable of making high enough [[quality]] jackets or dusters to insulate from the cold. |
− | {{Apparel | + | |
+ | {{Apparel Stats Table}} | ||
== Styles == | == Styles == | ||
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== Version history == | == Version history == | ||
− | *[[Version/0.8.657|0.8.657]] - Added | + | * [[Version/0.8.657|0.8.657]] - Added |
− | * ?? - Move Speed −5% penalty removed. Work Speed −20% | + | * ?? - Move Speed −5% penalty removed. Work Speed −20% penalty removed. |
+ | |||
+ | {{Nav|clothing|wide}} | ||
[[Category:Clothing]] | [[Category:Clothing]] | ||
− |
Revision as of 09:31, 4 August 2023
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Parka
A thick parka for staying warm even in the coldest of temperatures.
Base Stats
Apparel
- Insulation Factor - Cold
- 2.0×
- Insulation Factor - Heat
- 0.0×
- Armor Factor - Sharp
- 0.2
- Armor Factor - Blunt
- 0.2
- Armor Factor - Heat
- 0.2
- Coverage
- Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm
- Layer
- Outer
Creation
- Required Research
- Complex clothing
- Work To Make
- 8,000 ticks (2.22 mins)
- Stuff Tags
- Leathery, Fabric
Parkas are large, thick jackets which protect from the bitter cold of boreal forests, tundras, ice sheets, or the ever-perilous sea ice. Parkas insulate from cold exceptionally well, offering 2.5 times as much as the next best insulating clothing (jackets).
Acquisition
As a complicated garment, parkas can only be made at tailor benches, which requires Complex Clothing to be researched in order to be constructed. A parka requires 80 of any textile, and 8,000 ticks (2.22 mins) of work.
Parkas can also be purchased from traders, crafted, or stripped from Outlanders, Pirates, or Tribals - this being the only garment that can be found worn by all existing human factions. When starting a tribal faction, there's a chance one of your starting tribespeople will spawn with a cloth parka equipped.
Analysis
Parkas are the most insulating garment in the game, offering an absurdly high amount of insulation from cold relative to other clothing. This insulation comes at a cost though: less armor than both jackets and dusters (20% vs. 30%), and less coverage of the body than dusters (which cover the legs).
They are a necessity in cold biomes, especially when starting out. But the extra armor of a jacket or duster may be worth it if you have good enough textiles and a craftsman capable of making high enough quality jackets or dusters to insulate from the cold.
Stats table
Feature | Toggle |
---|---|
Quality | ![]() |
![]() |
Sharp | Blunt | Heat | HP | Insulation - Cold |
Insulation - Heat |
Market Value | |
---|---|---|---|---|---|---|---|---|
Quality | Material | |||||||
Normal | ![]() |
7.2% | 0% | 22% | 140 | -60 °C (-108 °F) | +0 °C (0 °F) | 335 ![]() |
Normal | ![]() |
22.4% | 4.8% | 30% | 182 | -40 °C (-72 °F) | +0 °C (0 °F) | 300 ![]() |
Normal | ![]() |
13.4% | 2.8% | 30% | 140 | -20 °C (-36 °F) | +0 °C (0 °F) | 173 ![]() |
Normal | ![]() |
7.2% | 0% | 22% | 140 | -52 °C (-93.6 °F) | +0 °C (0 °F) | 245 ![]() |
Normal | ![]() |
16.2% | 4.8% | 30% | 182 | -40 °C (-72 °F) | +0 °C (0 °F) | 215 ![]() |
Normal | ![]() |
16.2% | 4.8% | 30% | 182 | -32 °C (-57.6 °F) | +0 °C (0 °F) | 215 ![]() |
Normal | ![]() |
13.4% | 2.8% | 30% | 140 | -60 °C (-108 °F) | +0 °C (0 °F) | 550 ![]() |
Normal | ![]() |
7.2% | 0% | 3.6% | 140 | -36 °C (-64.8 °F) | +0 °C (0 °F) | 149 ![]() |
Normal | ![]() |
28% | 7.2% | 60% | 182 | -40 °C (-72 °F) | +0 °C (0 °F) | 470 ![]() |
Normal | ![]() |
16.2% | 4.8% | 30% | 182 | -28 °C (-50.4 °F) | +0 °C (0 °F) | 189 ![]() |
Normal | ![]() ![]() |
25.4% | 4.8% | 30% | 182 | -40 °C (-72 °F) | +0 °C (0 °F) | 310 ![]() |
Normal | ![]() |
22.4% | 4.8% | 30% | 210 | -28 °C (-50.4 °F) | +0 °C (0 °F) | 220 ![]() |
Normal | ![]() |
16.2% | 4.2% | 30% | 140 | -40 °C (-72 °F) | +0 °C (0 °F) | 310 ![]() |
Normal | ![]() |
13.4% | 2.8% | 30% | 84 | -76 °C (-136.8 °F) | +0 °C (0 °F) | 430 ![]() |
Normal | ![]() |
24.8% | 4.8% | 30% | 210 | -60 °C (-108 °F) | +0 °C (0 °F) | 295 ![]() |
Normal | ![]() |
12.8% | 4.8% | 30% | 182 | -24 °C (-43.2 °F) | +0 °C (0 °F) | 365 ![]() |
Normal | ![]() |
40% | 10.8% | 57.6% | 336 | -52 °C (-93.6 °F) | +0 °C (0 °F) | 750 ![]() |
Normal | ![]() |
10.8% | 2.8% | 30% | 140 | -24 °C (-43.2 °F) | +0 °C (0 °F) | 181 ![]() |
Normal | ![]() |
16.2% | 5.4% | 30% | 140 | -24 °C (-43.2 °F) | +0 °C (0 °F) | 197 ![]() |
Normal | ![]() |
16% | 0% | 22% | 140 | -68 °C (-122.4 °F) | +0 °C (0 °F) | 245 ![]() |
Normal | ![]() |
7.2% | 0% | 22% | 140 | -56 °C (-100.8 °F) | +0 °C (0 °F) | 245 ![]() |
Normal | ![]() |
18.6% | 4.8% | 30% | 182 | -32 °C (-57.6 °F) | +0 °C (0 °F) | 270 ![]() |
Normal | ![]() |
9% | 3.8% | 18% | 140 | -18 °C (-32.4 °F) | +0 °C (0 °F) | 149 ![]() |
Normal | ![]() |
12.8% | 4.8% | 30% | 182 | -24 °C (-43.2 °F) | +0 °C (0 °F) | 181 ![]() |
Normal | ![]() |
16.2% | 4.8% | 30% | 182 | -32 °C (-57.6 °F) | +0 °C (0 °F) | 197 ![]() |
Normal | ![]() |
25.8% | 4.8% | 30% | 210 | -28 °C (-50.4 °F) | +0 °C (0 °F) | 365 ![]() |
Normal | ![]() |
7.2% | 0% | 22% | 140 | -52 °C (-93.6 °F) | +0 °C (0 °F) | 245 ![]() |
Normal | ![]() |
18.8% | 5.2% | 18% | 182 | -44 °C (-79.2 °F) | +0 °C (0 °F) | 350 ![]() |
Normal | ![]() |
41.6% | 7.2% | 30% | 280 | -68 °C (-122.4 °F) | +0 °C (0 °F) | 1150 ![]() |
Normal | ![]() |
20.4% | 4.8% | 30% | 182 | -48 °C (-86.4 °F) | +0 °C (0 °F) | 270 ![]() |
For the full effects of qualities, see Quality.
Styles
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
Version history
- 0.8.657 - Added
- ?? - Move Speed −5% penalty removed. Work Speed −20% penalty removed.