Difference between revisions of "Formal shirt"

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| thingCategories = ApparelNoble
 
| thingCategories = ApparelNoble

Revision as of 11:44, 26 January 2024

Formal shirt

Formal shirt

A decorated formal shirt with buttons.

Base Stats

Type
GearClothing
Tech Level
Medieval
Mass
0.25 kg
HP
100

Apparel

Insulation Factor - Cold
0.22×
Insulation Factor - Heat
0.10×
Armor Factor - Sharp
0.2
Armor Factor - Blunt
0.2
Armor Factor - Heat
0.2
Clothing For Nudity
True
Coverage
Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm
Layer
Skin
Lifestage
Adult

Creation

Crafted At
Hand tailor bench / Electric tailor bench
Required Research
Noble apparel
Work To Make
6,000 ticks (1.67 mins)
Stuff Tags
Leathery, Fabric
Resources to make
Stuff 65
Technical


The formal shirt is a clothing item added in the Royalty DLC. Nobles of Acolyte rank and above require either one of these, or a eltex shirt, to consider themselves properly dressed and avoid a negative moodlet.

Acquisition

Formal shirts can be crafted at a Hand tailor bench or Electric tailor bench once the Noble apparel research project has been completed. They require Stuff 65 Stuff (Leathery/Fabric) and 6,000 ticks (1.67 mins) of work.

It can also be found on Imperial Nobles, for sale at traders and as a quest reward.

Summary

When worn by a slave,Content added by the Ideology DLC a formal shirt increases the rate that suppression is lost by 10% per day. This stacks additively with all other forms of suppression loss rate offsets.

Analysis

Prior to the nerfs, the Formal Shirt was arguably the best craftable shirt, exchanging weight and crafting time for better cold resistance. Post nerf, it has a complicated value proposition. It has the decreased cold insulation and mass of the t-shirt but the superior coverage of the button-down shirt, at the cost of a significantly longer crafting time and 44% more materials to craft.

Should Noble Apparel already be researched, the Formal Shirt can take the place of the button-down. They are just as protective, weigh less and pawns won't require an apparel change when they gain titles. In colonies with nobles, this means production can be simplified to a single type of shirt for all pawns, reducing redundancy. However their significant material and time cost make this less attractive.

Stats table

Feature Toggle
QualityRitual Quality Check Off.png
  • Formal shirt Formal shirt Sharp Blunt Heat HP Insulation
    - Cold
    Insulation
    - Heat
    Market Value
    Quality
    Material
    Normal Alpaca wool Alpaca wool 7.2% 0% 22% 100 -6.6 °C (-11.9 °F) +1.6 °C (2.9 °F) 270 Silver
    Normal Bearskin Bearskin 22.4% 4.8% 30% 130 -4.4 °C (-7.9 °F) +2 °C (3.6 °F) 245 Silver
    Normal Birdskin Birdskin 13.4% 2.8% 30% 100 -2.2 °C (-4 °F) +1 °C (1.8 °F) 139 Silver
    Normal Bison wool Bison wool 7.2% 0% 22% 100 -5.72 °C (-10.3 °F) +1.2 °C (2.2 °F) 197 Silver
    Normal Bluefur Bluefur 16.2% 4.8% 30% 130 -4.4 °C (-7.9 °F) +1.6 °C (2.9 °F) 171 Silver
    Normal Camelhide Camelhide 16.2% 4.8% 30% 130 -3.52 °C (-6.3 °F) +2.4 °C (4.3 °F) 171 Silver
    Normal Chinchilla fur Chinchilla fur 13.4% 2.8% 30% 100 -6.6 °C (-11.9 °F) +1.6 °C (2.9 °F) 445 Silver
    Normal Cloth Cloth 7.2% 0% 3.6% 100 -3.96 °C (-7.1 °F) +1.8 °C (3.2 °F) 119 Silver
    Normal Devilstrand Devilstrand 28% 7.2% 60% 130 -4.4 °C (-7.9 °F) +2.4 °C (4.3 °F) 380 Silver
    Normal Dog leather Dog leather 16.2% 4.8% 30% 130 -3.08 °C (-5.5 °F) +1.6 °C (2.9 °F) 152 Silver
    Normal Dread leather Dread leather Content added by the Anomaly DLC 25.4% 4.8% 30% 130 -4.4 °C (-7.9 °F) +1.2 °C (2.2 °F) 250 Silver
    Normal Elephant leather Elephant leather 22.4% 4.8% 30% 150 -3.08 °C (-5.5 °F) +1.2 °C (2.2 °F) 179 Silver
    Normal Foxfur Foxfur 16.2% 4.2% 30% 100 -4.4 °C (-7.9 °F) +1.6 °C (2.9 °F) 250 Silver
    Normal Guinea pig fur Guinea pig fur 13.4% 2.8% 30% 60 -8.36 °C (-15 °F) +1.8 °C (3.2 °F) 345 Silver
    Normal Heavy fur Heavy fur 24.8% 4.8% 30% 150 -6.6 °C (-11.9 °F) +1.4 °C (2.5 °F) 235 Silver
    Normal Human leather Human leather 12.8% 4.8% 30% 130 -2.64 °C (-4.8 °F) +1.2 °C (2.2 °F) 295 Silver
    Normal Hyperweave Hyperweave 40% 10.8% 57.6% 240 -5.72 °C (-10.3 °F) +2.6 °C (4.7 °F) 605 Silver
    Normal Lightleather Lightleather 10.8% 2.8% 30% 100 -2.64 °C (-4.8 °F) +1.2 °C (2.2 °F) 145 Silver
    Normal Lizardskin Lizardskin 16.2% 5.4% 30% 100 -2.64 °C (-4.8 °F) +1.2 °C (2.2 °F) 158 Silver
    Normal Megasloth wool Megasloth wool 16% 0% 22% 100 -7.48 °C (-13.5 °F) +1.2 °C (2.2 °F) 197 Silver
    Normal Muffalo wool Muffalo wool 7.2% 0% 22% 100 -6.16 °C (-11.1 °F) +1.2 °C (2.2 °F) 197 Silver
    Normal Panthera fur Panthera fur 18.6% 4.8% 30% 130 -3.52 °C (-6.3 °F) +2.4 °C (4.3 °F) 215 Silver
    Normal Patchleather Patchleather 9% 3.8% 18% 100 -1.98 °C (-3.6 °F) +0.9 °C (1.6 °F) 119 Silver
    Normal Pigskin Pigskin 12.8% 4.8% 30% 130 -2.64 °C (-4.8 °F) +1.2 °C (2.2 °F) 145 Silver
    Normal Plainleather Plainleather 16.2% 4.8% 30% 130 -3.52 °C (-6.3 °F) +1.6 °C (2.9 °F) 158 Silver
    Normal Rhinoceros leather Rhinoceros leather 25.8% 4.8% 30% 150 -3.08 °C (-5.5 °F) +1.4 °C (2.5 °F) 295 Silver
    Normal Sheep wool Sheep wool 7.2% 0% 22% 100 -5.72 °C (-10.3 °F) +1 °C (1.8 °F) 197 Silver
    Normal Synthread Synthread 18.8% 5.2% 18% 130 -4.84 °C (-8.7 °F) +2.2 °C (4 °F) 280 Silver
    Normal Thrumbofur Thrumbofur 41.6% 7.2% 30% 200 -7.48 °C (-13.5 °F) +2.2 °C (4 °F) 930 Silver
    Normal Wolfskin Wolfskin 20.4% 4.8% 30% 130 -5.28 °C (-9.5 °F) +1.6 °C (2.9 °F) 215 Silver

    For the full effects of qualities, see Quality.

  • Version history

    • Royalty DLC Release - Added as Royal Shirt.
    • 1.1.2579 - Now covers arms and neck.
    • 1.2 - Named changed from Royal Shirt to Formal Shirt
    • Version ? - Insulation factor decreased to 22 from 40.
    • 1.2.2753 - Work to make increased from 2700 to 6000. Material cost Cloth 45 -> Cloth 65