Difference between revisions of "Corset"

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{{Royalty}}
 
{{Royalty}}
{{infobox main
+
{{Infobox main
 
| name = Corset
 
| name = Corset
 
| image = Corset.png
 
| image = Corset.png
Line 12: Line 12:
 
| research = Noble apparel
 
| research = Noble apparel
 
| work to make = 12000
 
| work to make = 12000
 +
| work speed stat = General Labor Speed
 
| resource 1 = Stuff
 
| resource 1 = Stuff
 
| resource 1 amount = 45
 
| resource 1 amount = 45
Line 17: Line 18:
 
| insulationcoldfactor = 0.4
 
| insulationcoldfactor = 0.4
 
| insulationheatfactor = 0.1
 
| insulationheatfactor = 0.1
| armorbluntfactor = 0.2
+
| armorbluntfactor = 0.2
| armorsharpfactor = 0.2
+
| armorsharpfactor = 0.2
 
| armorheatfactor = 0.2
 
| armorheatfactor = 0.2
 
| mass base = 0.75
 
| mass base = 0.75
 +
| lifestage = Adult
 +
| clothing for nudity = True
 
| coverage = Torso
 
| coverage = Torso
 
| layer = Middle
 
| layer = Middle
 +
| has quality = true
 
| defName = Apparel_Corset
 
| defName = Apparel_Corset
 
| thingCategories = ApparelNoble
 
| thingCategories = ApparelNoble
 
| tags = Royal, RoyalTier5
 
| tags = Royal, RoyalTier5
 +
| tradeTags = Clothing
 
}}
 
}}
 
The '''Corset''' is a clothing item added in the [[Royalty DLC]].
 
The '''Corset''' is a clothing item added in the [[Royalty DLC]].
  
 
== Acquisition ==
 
== Acquisition ==
As a complicated garment, Corsets can only be made at [[Hand tailor bench|tailor]] [[Electric tailor bench|benches]], and requires [[Research#Noble apparel|Noble Apparel]] to be researched in order to be crafted. A Corsets requires 45 of any [[textile]], and {{ticks|{{P|Work To Make #}}}} of work.
+
{{Acquisition}}
  
 
It can also be found on [[Empire#Pawns|Imperial Nobles]], for sale at traders and as a quest reward.
 
It can also be found on [[Empire#Pawns|Imperial Nobles]], for sale at traders and as a quest reward.
Line 39: Line 44:
 
Female [[Titles|Nobles]] of Baron rank and above require either one of these, a [[Eltex vest]], or [[prestige armor]] to consider themselves properly dressed and avoid a negative moodlet. The male equivalent is the [[Formal vest]]. Male pawns will receive a mood debuff while wearing this item.
 
Female [[Titles|Nobles]] of Baron rank and above require either one of these, a [[Eltex vest]], or [[prestige armor]] to consider themselves properly dressed and avoid a negative moodlet. The male equivalent is the [[Formal vest]]. Male pawns will receive a mood debuff while wearing this item.
  
When worn by a [[slave]],{{IdeologyIcon}} a corset increases the rate that [[suppression]] is lost by 10% per day. This stacks additively with all other forms of suppression loss rate offsets.
+
{{Apparel Suppression Note|-0.10}}
  
 
== Analysis ==
 
== Analysis ==
 
Even the best corsets provide dramatically less protection than a flak vest: a [[Quality|masterwork]] [[thrumbofur]] corset having about as much sharp protection and worse blunt protection than an [[Quality|awful]] flak vest, which also covers the neck and shoulders. However, flak slows a pawns' movement speed by -0.12c/s, a 2.6% reduction on a healthy, [[Artificial body parts|unmodified]], [[Traits#Speed_Traits|untraited]] pawn. This is a small, but potentially relevant downside.  
 
Even the best corsets provide dramatically less protection than a flak vest: a [[Quality|masterwork]] [[thrumbofur]] corset having about as much sharp protection and worse blunt protection than an [[Quality|awful]] flak vest, which also covers the neck and shoulders. However, flak slows a pawns' movement speed by -0.12c/s, a 2.6% reduction on a healthy, [[Artificial body parts|unmodified]], [[Traits#Speed_Traits|untraited]] pawn. This is a small, but potentially relevant downside.  
  
If speed is critical, then the [[recon armor]] is much more expensive, but completely outclasses the [[duster]]/[[cape]] + [[corset]] combination. Thus, the protective niche for the corset is small - where top tier textiles like thrumbofur or [[devilstrand]] are available '''''and''''' where either:
+
If speed is critical, then the [[recon armor]] is much more expensive, but completely outclasses the [[duster]]/[[cape]] + corset combination. Thus, the protective niche for the corset is small - where top tier textiles like thrumbofur or [[devilstrand]] are available '''''and''''' where either:
 
# movement speed is significantly more important than protection, but recon armor is not available; or
 
# movement speed is significantly more important than protection, but recon armor is not available; or
 
# a [[research]] state where corsets are available and flak vests are not.  
 
# a [[research]] state where corsets are available and flak vests are not.  
  
Corsets are also considered noble clothing; Barons and Counts will become upset without one. [[Prestige recon armor]] is much more expensive to create. [[Eltex vest]]s boost [[psycast]]ing power, but can't be crafted and protect worse than even a plainleather corset. It may be desirable to switch to flak during combat, taking the mood penalty in the process.
+
Corsets are also considered noble clothing; Barons and Counts will become upset without one. [[Prestige recon armor]] is even more expensive than normal recon to create. [[Eltex vest]]s boost [[psycast]]ing power, but can't be crafted and protect worse than even a plainleather corset. It may be desirable to switch to flak during combat, taking the mood penalty in the process.
  
===Comparisons===
+
=== Comparisons ===
 
{| class="wikitable"
 
{| class="wikitable"
|-
+
! colspan="2" | Sharp armor
! colspan="2"| Sharp armor
 
 
|-
 
|-
 
| {{Apparel Protection Chart
 
| {{Apparel Protection Chart
|set1name= Flak vest               | set1armor1= {{Q|Flak vest|Armor - Sharp}}
+
| set1name = Flak vest         | set1armor1 = {{Q|Flak vest|Armor - Sharp}}
|set2name= Devilstrand Corset | set2armor1= {{#expr: {{P|Armor Factor - Sharp}} * {{Q|Devilstrand|Armor - Sharp Factor}}*100}}
+
| set2name = Devilstrand Corset | set2armor1 = {{#expr: {{P|Armor Factor - Sharp}} * {{Q|Devilstrand|Armor - Sharp Factor}}*100}}
|set3name= Thrumbofur Corset  | set3armor1= {{#expr: {{P|Armor Factor - Sharp}} * {{Q|Thrumbofur|Armor - Sharp Factor}}*100}}  
+
| set3name = Thrumbofur Corset  | set3armor1 = {{#expr: {{P|Armor Factor - Sharp}} * {{Q|Thrumbofur|Armor - Sharp Factor}}*100}}  
 
}}  
 
}}  
 
| {{Apparel Protection Chart
 
| {{Apparel Protection Chart
|set1name= Recon armor (Whole Body)                 | set1armor1= {{Q|Recon armor|Armor - Sharp}}
+
| set1name = Recon armor (Whole Body)           | set1armor1 = {{Q|Recon armor|Armor - Sharp}}
|set2name= Devilstrand Corset & Duster (Torso) | set2armor1= {{#expr: {{P|Armor Factor - Sharp}} * {{Q|Devilstrand|Armor - Sharp Factor}}*100}} | set2armor2= {{#expr: {{Q|Duster|Armor Factor - Sharp}} * {{Q|Devilstrand|Armor - Sharp Factor}}*100}}  
+
| set2name = Devilstrand Corset & Duster (Torso) | set2armor1 = {{#expr: {{P|Armor Factor - Sharp}} * {{Q|Devilstrand|Armor - Sharp Factor}}*100}} | set2armor2 = {{#expr: {{Q|Duster|Armor Factor - Sharp}} * {{Q|Devilstrand|Armor - Sharp Factor}}*100}}  
|set3name= Thrumbofur Corset & Duster (Torso) | set3armor1= {{#expr: {{P|Armor Factor - Sharp}} * {{Q|Thrumbofur|Armor - Sharp Factor}}*100}} | set3armor2= {{#expr: {{Q|Duster|Armor Factor - Sharp}} * {{Q|Thrumbofur|Armor - Sharp Factor}}*100}}  
+
| set3name = Thrumbofur Corset & Duster (Torso)   | set3armor1 = {{#expr: {{P|Armor Factor - Sharp}} * {{Q|Thrumbofur|Armor - Sharp Factor}}*100}} | set3armor2 = {{#expr: {{Q|Duster|Armor Factor - Sharp}} * {{Q|Thrumbofur|Armor - Sharp Factor}}*100}}  
 
}}   
 
}}   
 
|}
 
|}
  
===Trade===
+
=== Trade ===
As of [[Version/1.2.2900|1.2.2900]], [[formal vest]]s and corsets are the most efficient method of turning [[textiles]] into products for sale, assuming the [[Royalty DLC]] is enabled and equally skilled [[Skills#Crafting|crafters]] and [[Skills#Construction|constructors]] are available. Without Royalty, this role is instead taken by [[armchair]]s and [[duster]]s. This also represents a way to train skills while also profiting from the pawn-hours invested.
+
Corsets and [[formal vest]]s are the most efficient apparel for profit per unit textile, i.e. Value / Material, in the game. This is because they require the most work time per material. Because an apparel's Market Value is determined by (Work Time * Material Value), you'll get the most value for 1 unit textile by creating corsets/vests. This also means they have the highest Crafting XP per material.
 +
 
 +
In other words, either option is the best '''when you are limited by your supply of textiles''', but when crafter time isn't an issue. If the [[Royalty DLC]] is disabled, then this role is taken by [[duster]]s. Note that other considerations can exist.
 +
 
 +
*If no remotely competent crafters are available, but great constructors are, then [[armchair]]s are an alternative for Value / Material. However, selling any building incurs a x0.7 [[Sell Price Multiplier]], making armchairs inferior for equal skill.
 +
*If Value / Crafter Time is more important, then you should make [[tribalwear]] and [[top hat]]s instead.
  
Note that this is only a general rule - other considerations can exist. If a skilled crafter is unavailable, or a particularly skilled constructor is, armchairs may still be a better option due to the effect of [[Quality]] on [[Market Value]]. Additionally, generally speaking when crafting or constructing a Skill Level 6 or above to guarantee, no matter the material chosen, that selling the product is more profitable than selling the materials. However, the exact skill level each material becomes profitable depends on the Work To Make of the item, the number of materials required, and the market value of the material. Lower value materials are profitable at lower skill levels. For example, [[cloth]] corsets require only a crafting skill of 1 with a average market value modifier of 68% to average a value higher than the 67.5 {{Icon small|silver}} of selling the cloth itself, while the most expensive textile, [[thrumbofur]], requires a skill level of 5 to do the same. Thus, a skill level of 5 is sufficient to average profitable for corsets for all available materials.
+
Lower value materials are profitable at lower skill levels. For example, [[cloth]] corsets require only a crafting skill of 1 with a average market value modifier of 68% to average a value higher than the 67.5 {{Icon Small|silver}} of selling the cloth itself, while the most expensive textile, [[thrumbofur]], requires a skill level of 5 to do the same. Thus, a skill level of 5 is sufficient to average profitable for corsets for all available materials.
  
{{Apparel Material Table}}
+
{{Apparel Stats Table}}
  
 
== Version history ==
 
== Version history ==
Line 78: Line 87:
 
* [[Version/1.2.2753|1.2.2753]] - Work to make 3000->12000
 
* [[Version/1.2.2753|1.2.2753]] - Work to make 3000->12000
  
 +
{{Nav|clothing|wide}}
 
[[Category:Clothing]]
 
[[Category:Clothing]]
[[Category:Royalty]]
 
{{nav|clothing|wide}}
 

Latest revision as of 05:19, 9 November 2024

Corset

Corset

An embroidered corset with strong wire support to maintain a ladylike shape. Appropriate for middle-upper-ranked noblewomen.

Base Stats

Type
GearClothing
Tech Level
Medieval
Mass
0.75 kg
HP
100

Apparel

Insulation Factor - Cold
0.4×
Insulation Factor - Heat
0.1×
Armor Factor - Sharp
0.2
Armor Factor - Blunt
0.2
Armor Factor - Heat
0.2
Clothing For Nudity
True
Coverage
Torso
Layer
Middle
Lifestage
Adult

Creation

Crafted At
Hand tailor bench / Electric tailor bench
Required Research
Noble apparel
Work To Make
12,000 ticks (3.33 mins)
Work Speed Stat
General Labor Speed
Stuff Tags
Leathery, Fabric
Resources to make
Stuff 45
Technical


The Corset is a clothing item added in the Royalty DLC.

Acquisition[edit]

Corsets can be crafted at a hand tailor bench or electric tailor bench once the Noble apparel research project has been completed. Each requires Stuff 45 Stuff (Leathery/Fabric) and 12,000 ticks (3.33 mins) of work modified by the general labor speed of the crafter and the work to make factor of the material.

It can also be found on Imperial Nobles, for sale at traders and as a quest reward.

Summary[edit]

Corsets cover the same layer of clothing as a flak vest. They can be worn over shirts and under outer layer clothing.

Female Nobles of Baron rank and above require either one of these, a Eltex vest, or prestige armor to consider themselves properly dressed and avoid a negative moodlet. The male equivalent is the Formal vest. Male pawns will receive a mood debuff while wearing this item.

A corset has a slave suppression offset of −10%. When worn by a slave,Content added by the Ideology DLC this acts as an offset to the rate at which the slave loses suppression.Content added by the Ideology DLC Note that by default, slaves lose between −5% and −20% suppression per day depending on their current level of suppression. This loss rate stacks additively with all sources of slave suppression offset, with a minimum of 0% loss per day.

Analysis[edit]

Even the best corsets provide dramatically less protection than a flak vest: a masterwork thrumbofur corset having about as much sharp protection and worse blunt protection than an awful flak vest, which also covers the neck and shoulders. However, flak slows a pawns' movement speed by -0.12c/s, a 2.6% reduction on a healthy, unmodified, untraited pawn. This is a small, but potentially relevant downside.

If speed is critical, then the recon armor is much more expensive, but completely outclasses the duster/cape + corset combination. Thus, the protective niche for the corset is small - where top tier textiles like thrumbofur or devilstrand are available and where either:

  1. movement speed is significantly more important than protection, but recon armor is not available; or
  2. a research state where corsets are available and flak vests are not.

Corsets are also considered noble clothing; Barons and Counts will become upset without one. Prestige recon armor is even more expensive than normal recon to create. Eltex vests boost psycasting power, but can't be crafted and protect worse than even a plainleather corset. It may be desirable to switch to flak during combat, taking the mood penalty in the process.

Comparisons[edit]

Sharp armor

Trade[edit]

Corsets and formal vests are the most efficient apparel for profit per unit textile, i.e. Value / Material, in the game. This is because they require the most work time per material. Because an apparel's Market Value is determined by (Work Time * Material Value), you'll get the most value for 1 unit textile by creating corsets/vests. This also means they have the highest Crafting XP per material.

In other words, either option is the best when you are limited by your supply of textiles, but when crafter time isn't an issue. If the Royalty DLC is disabled, then this role is taken by dusters. Note that other considerations can exist.

  • If no remotely competent crafters are available, but great constructors are, then armchairs are an alternative for Value / Material. However, selling any building incurs a x0.7 Sell Price Multiplier, making armchairs inferior for equal skill.
  • If Value / Crafter Time is more important, then you should make tribalwear and top hats instead.

Lower value materials are profitable at lower skill levels. For example, cloth corsets require only a crafting skill of 1 with a average market value modifier of 68% to average a value higher than the 67.5 Silver of selling the cloth itself, while the most expensive textile, thrumbofur, requires a skill level of 5 to do the same. Thus, a skill level of 5 is sufficient to average profitable for corsets for all available materials.

Stats table

Feature Toggle
QualityRitual Quality Check Off.png
  • Corset Corset Sharp Blunt Heat HP Insulation
    - Cold
    Insulation
    - Heat
    Market Value
    Quality
    Material
    Normal Alpaca wool Alpaca wool 7.2% 0% 22% 100 -12 °C (-21.6 °F) +1.6 °C (2.9 °F) 215 Silver
    Normal Bearskin Bearskin 22.4% 4.8% 30% 130 -8 °C (-14.4 °F) +2 °C (3.6 °F) 196 Silver
    Normal Birdskin Birdskin 13.4% 2.8% 30% 100 -4 °C (-7.2 °F) +1 °C (1.8 °F) 124 Silver
    Normal Bison wool Bison wool 7.2% 0% 22% 100 -10.4 °C (-18.7 °F) +1.2 °C (2.2 °F) 165 Silver
    Normal Bluefur Bluefur 16.2% 4.8% 30% 130 -8 °C (-14.4 °F) +1.6 °C (2.9 °F) 147 Silver
    Normal Camelhide Camelhide 16.2% 4.8% 30% 130 -6.4 °C (-11.5 °F) +2.4 °C (4.3 °F) 147 Silver
    Normal Chinchilla fur Chinchilla fur 13.4% 2.8% 30% 100 -12 °C (-21.6 °F) +1.6 °C (2.9 °F) 335 Silver
    Normal Cloth Cloth 7.2% 0% 3.6% 100 -7.2 °C (-13 °F) +1.8 °C (3.2 °F) 111 Silver
    Normal Devilstrand Devilstrand 28% 7.2% 60% 130 -8 °C (-14.4 °F) +2.4 °C (4.3 °F) 290 Silver
    Normal Dog leather Dog leather 16.2% 4.8% 30% 130 -5.6 °C (-10.1 °F) +1.6 °C (2.9 °F) 133 Silver
    Normal Dread leather Dread leather Content added by the Anomaly DLC 25.4% 4.8% 30% 130 -8 °C (-14.4 °F) +1.2 °C (2.2 °F) 200 Silver
    Normal Elephant leather Elephant leather 22.4% 4.8% 30% 150 -5.6 °C (-10.1 °F) +1.2 °C (2.2 °F) 152 Silver
    Normal Foxfur Foxfur 16.2% 4.2% 30% 100 -8 °C (-14.4 °F) +1.6 °C (2.9 °F) 200 Silver
    Normal Guinea pig fur Guinea pig fur 13.4% 2.8% 30% 60 -15.2 °C (-27.4 °F) +1.8 °C (3.2 °F) 270 Silver
    Normal Heavy fur Heavy fur 24.8% 4.8% 30% 150 -12 °C (-21.6 °F) +1.4 °C (2.5 °F) 192 Silver
    Normal Human leather Human leather 12.8% 4.8% 30% 130 -4.8 °C (-8.6 °F) +1.2 °C (2.2 °F) 230 Silver
    Normal Hyperweave Hyperweave 40% 10.8% 57.6% 240 -10.4 °C (-18.7 °F) +2.6 °C (4.7 °F) 450 Silver
    Normal Lightleather Lightleather 10.8% 2.8% 30% 100 -4.8 °C (-8.6 °F) +1.2 °C (2.2 °F) 129 Silver
    Normal Lizardskin Lizardskin 16.2% 5.4% 30% 100 -4.8 °C (-8.6 °F) +1.2 °C (2.2 °F) 138 Silver
    Normal Megasloth wool Megasloth wool 16% 0% 22% 100 -13.6 °C (-24.5 °F) +1.2 °C (2.2 °F) 165 Silver
    Normal Muffalo wool Muffalo wool 7.2% 0% 22% 100 -11.2 °C (-20.2 °F) +1.2 °C (2.2 °F) 165 Silver
    Normal Panthera fur Panthera fur 18.6% 4.8% 30% 130 -6.4 °C (-11.5 °F) +2.4 °C (4.3 °F) 178 Silver
    Normal Patchleather Patchleather 9% 3.8% 18% 100 -3.6 °C (-6.5 °F) +0.9 °C (1.6 °F) 111 Silver
    Normal Pigskin Pigskin 12.8% 4.8% 30% 130 -4.8 °C (-8.6 °F) +1.2 °C (2.2 °F) 129 Silver
    Normal Plainleather Plainleather 16.2% 4.8% 30% 130 -6.4 °C (-11.5 °F) +1.6 °C (2.9 °F) 138 Silver
    Normal Rhinoceros leather Rhinoceros leather 25.8% 4.8% 30% 150 -5.6 °C (-10.1 °F) +1.4 °C (2.5 °F) 230 Silver
    Normal Sheep wool Sheep wool 7.2% 0% 22% 100 -10.4 °C (-18.7 °F) +1 °C (1.8 °F) 165 Silver
    Normal Synthread Synthread 18.8% 5.2% 18% 130 -8.8 °C (-15.8 °F) +2.2 °C (4 °F) 225 Silver
    Normal Thrumbofur Thrumbofur 41.6% 7.2% 30% 200 -13.6 °C (-24.5 °F) +2.2 °C (4 °F) 675 Silver
    Normal Wolfskin Wolfskin 20.4% 4.8% 30% 130 -9.6 °C (-17.3 °F) +1.6 °C (2.9 °F) 178 Silver

    For the full effects of qualities, see Quality.

  • Version history[edit]