Difference between revisions of "Beret"
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== Analysis == | == Analysis == | ||
− | Berets are luxurious headgear that offers a boost to social impact (+10%), but provides no armor or insulation. Only providing the same social impact bonus as the [[Cowboy hat]], is thus outstripped in that regard by [[Bowler hat|every]] [[Top hat|other]] [[Coronet|social]] [[Crown|head]] [[Stellic crown|wear]]. Additionally, it provides no armor and only a small amount of insulation. As such they are only useful for meeting the needs of nobles that specifically require a beret or worse, and even then | + | Berets are luxurious headgear that offers a boost to social impact (+10%), but provides no armor or insulation. Only providing the same social impact bonus as the [[Cowboy hat]], is thus outstripped in that regard by [[Bowler hat|every]] [[Top hat|other]] [[Coronet|social]] [[Crown|head]] [[Stellic crown|wear]]. Additionally, it provides no armor and only a small amount of insulation. As such they are only useful for meeting the needs of nobles that specifically require a beret or worse, and even then it is outperformed at the social impact bonus by 2 times by the [[top hat]], while only requiring 5 more material to make. |
{{Apparel Material Table}} | {{Apparel Material Table}} | ||
{{nav|clothing|wide}} | {{nav|clothing|wide}} | ||
[[Category:Clothing]] | [[Category:Clothing]] |
Revision as of 18:37, 26 May 2021
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Beret
"A soft, round, flat-crowned hat."
Base Stats
Apparel
- Insulation Factor - Cold
- 0.07×
- Insulation Factor - Heat
- 0.15×
- Armor Factor - Sharp
- 0
- Armor Factor - Blunt
- 0
- Armor Factor - Heat
- 0
- Coverage
- Head, Left Ear, Right Ear
- Layer
- Headgear
Creation
- Work To Make
- 4,000 ticks (1.11 mins)
- Stuff Tags
- Leathery, Fabric
- thingCategories
- HeadgearNoble
- tags
- Royal, RoyalTier2, RoyalTier3
The Beret is a clothing item added in the Royalty DLC. Nobles of Acolyte rank and above require one to consider themselves properly dressed and avoid a negative moodlet.
Acquisition
As a complicated garment, Berets can only be made at tailor benches, and requires both Complex Clothing and Royal Apparel to be researched in order to be constructed. A beret requires 35 of any textile, and 4,000 ticks (1.11 mins) of work.
Berets can also be purchased from traders or found on Empire Pawns.
Analysis
Berets are luxurious headgear that offers a boost to social impact (+10%), but provides no armor or insulation. Only providing the same social impact bonus as the Cowboy hat, is thus outstripped in that regard by every other social head wear. Additionally, it provides no armor and only a small amount of insulation. As such they are only useful for meeting the needs of nobles that specifically require a beret or worse, and even then it is outperformed at the social impact bonus by 2 times by the top hat, while only requiring 5 more material to make.
Material table
Material | Sharp | Blunt | Heat | Item HP | Insulation - Cold | Insulation - Heat | Market Value |
---|---|---|---|---|---|---|---|
Bearskin Beret | 0% | 0% | 0% | 104 | -1.4 °C (-2.5 °F) | +3 °C (5.4 °F) | 133 |
Birdskin Beret | 0% | 0% | 0% | 80 | -0.7 °C (-1.3 °F) | +1.5 °C (2.7 °F) | 77 |
Bluefur Beret | 0% | 0% | 0% | 104 | -1.4 °C (-2.5 °F) | +2.4 °C (4.3 °F) | 95 |
Camelhide Beret | 0% | 0% | 0% | 104 | -1.12 °C (-2 °F) | +3.6 °C (6.5 °F) | 95 |
Chinchilla fur Beret | 0% | 0% | 0% | 80 | -2.1 °C (-3.8 °F) | +2.4 °C (4.3 °F) | 240 |
Dog leather Beret | 0% | 0% | 0% | 104 | -0.98 °C (-1.8 °F) | +2.4 °C (4.3 °F) | 84 |
Dread leather Beret | 0% | 0% | 0% | 104 | -1.4 °C (-2.5 °F) | +1.8 °C (3.2 °F) | 137 |
Elephant leather Beret | 0% | 0% | 0% | 120 | -0.98 °C (-1.8 °F) | +1.8 °C (3.2 °F) | 99 |
Foxfur Beret | 0% | 0% | 0% | 80 | -1.4 °C (-2.5 °F) | +2.4 °C (4.3 °F) | 137 |
Guinea pig fur Beret | 0% | 0% | 0% | 48 | -2.66 °C (-4.8 °F) | +2.7 °C (4.9 °F) | 189 |
Heavy fur Beret | 0% | 0% | 0% | 120 | -2.1 °C (-3.8 °F) | +2.1 °C (3.8 °F) | 130 |
Human leather Beret | 0% | 0% | 0% | 104 | -0.84 °C (-1.5 °F) | +1.8 °C (3.2 °F) | 161 |
Lightleather Beret | 0% | 0% | 0% | 80 | -0.84 °C (-1.5 °F) | +1.8 °C (3.2 °F) | 81 |
Lizardskin Beret | 0% | 0% | 0% | 80 | -0.84 °C (-1.5 °F) | +1.8 °C (3.2 °F) | 88 |
Panthera fur Beret | 0% | 0% | 0% | 104 | -1.12 °C (-2 °F) | +3.6 °C (6.5 °F) | 119 |
Patchleather Beret | 0% | 0% | 0% | 80 | -0.63 °C (-1.1 °F) | +1.35 °C (2.4 °F) | 67 |
Pigskin Beret | 0% | 0% | 0% | 104 | -0.84 °C (-1.5 °F) | +1.8 °C (3.2 °F) | 81 |
Plainleather Beret | 0% | 0% | 0% | 104 | -1.12 °C (-2 °F) | +2.4 °C (4.3 °F) | 88 |
Rhinoceros leather Beret | 0% | 0% | 0% | 120 | -0.98 °C (-1.8 °F) | +2.1 °C (3.8 °F) | 161 |
Thrumbofur Beret | 0% | 0% | 0% | 160 | -2.38 °C (-4.3 °F) | +3.3 °C (5.9 °F) | 505 |
Wolfskin Beret | 0% | 0% | 0% | 104 | -1.68 °C (-3 °F) | +2.4 °C (4.3 °F) | 119 |
Alpaca wool Beret | 0% | 0% | 0% | 80 | -2.1 °C (-3.8 °F) | +2.4 °C (4.3 °F) | 147 |
Bison wool Beret | 0% | 0% | 0% | 80 | -1.82 °C (-3.3 °F) | +1.8 °C (3.2 °F) | 109 |
Cloth Beret | 0% | 0% | 0% | 80 | -1.26 °C (-2.3 °F) | +2.7 °C (4.9 °F) | 67 |
Devilstrand Beret | 0% | 0% | 0% | 104 | -1.4 °C (-2.5 °F) | +3.6 °C (6.5 °F) | 205 |
Hyperweave Beret | 0% | 0% | 0% | 192 | -1.82 °C (-3.3 °F) | +3.9 °C (7 °F) | 330 |
Megasloth wool Beret | 0% | 0% | 0% | 80 | -2.38 °C (-4.3 °F) | +1.8 °C (3.2 °F) | 109 |
Muffalo wool Beret | 0% | 0% | 0% | 80 | -1.96 °C (-3.5 °F) | +1.8 °C (3.2 °F) | 109 |
Sheep wool Beret | 0% | 0% | 0% | 80 | -1.82 °C (-3.3 °F) | +1.5 °C (2.7 °F) | 109 |
Synthread Beret | 0% | 0% | 0% | 104 | -1.54 °C (-2.8 °F) | +3.3 °C (5.9 °F) | 154 |
Assuming Normal quality, for the effect of other qualities, see Quality.