Difference between revisions of "Cowboy hat"
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== Summary == | == Summary == | ||
{{See also|Social Impact}} | {{See also|Social Impact}} | ||
− | + | Cowboy hats offers a 10% increase to [[Social Impact]]. '''Nota bene:''' Social impact predominately affects the [[Social|Opinion]] bonuses and maluses pawn interactions can create, the success chance of [[Titles#Speeches|Speeches]]{{RoyaltyIcon}} and some [[ritual]]s{{IdeologyIcon}}. It does '''NOT''' affect [[trade]] prices as that is instead dependent on [[Trade Price Improvement]], nor does it affect [[prisoner]] recruitment, beyond slightly hastening how quickly the prisoners like the warden, as that is instead dependent on [[Negotiation Ability]]. | |
==Analysis== | ==Analysis== |
Revision as of 11:59, 17 February 2022
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Analysis lacking effects of Social Impact, comparison vs helmets and Royalty Hats, and overall value proposition. |
Cowboy hat
"Stylish yet rugged, this hat keeps the sun and rain off - and it gives anyone who wears it a bit of extra charm. It is the most important part of traditional western attire."
Base Stats
Apparel
- Insulation Factor - Cold
- 0.1×
- Insulation Factor - Heat
- 0.5×
- Armor Factor - Sharp
- 0.2
- Armor Factor - Blunt
- 0.2
- Armor Factor - Heat
- 0.2
- Coverage
- Head, Left Ear, Right Ear
- Layer
- Headgear
Creation
- Required Research
- Complex clothing
- Work To Make
- 1,800 ticks (30 secs)
- Stuff Tags
- Leathery, Fabric
- thingCategories
- Headgear
- defaultOutfitTags
- Worker
- tags
- IndustrialBasic, Western
The cowboy hat is a clothing item that covers the head. It provides a +10% increase to Social Impact, minimal armor for the head and ears, and good insulation against heat.
Acquisition
As a complicated garment, cowboy hats require Complex Clothing to be researched and can only be made at a hand tailor bench or an electric tailor bench. A cowboy hat requires 25 of any textile and 30 units of work.
Cowboy hats can also be stripped from Outlanders or purchased.
Summary
Cowboy hats offers a 10% increase to Social Impact. Nota bene: Social impact predominately affects the Opinion bonuses and maluses pawn interactions can create, the success chance of Speeches and some rituals. It does NOT affect trade prices as that is instead dependent on Trade Price Improvement, nor does it affect prisoner recruitment, beyond slightly hastening how quickly the prisoners like the warden, as that is instead dependent on Negotiation Ability.
Analysis
Cowboy hats are an easy way to protect from hot weather while also adding a bit of extra armor and a boost to Social Impact. For example, consider a pawn wearing button-down shirt, pants, and a duster (all normal quality, cloth). This outfit gives +18.54°C of insulation from heat. Adding a cowboy hat to this outfit increases the heat insulation to +27.54°C. Compared to the tuques and bowler hats:
- All three hats offer the same coverage and armor
- Bowler hats offer a slightly larger boost to social impact (+15% vs. +10%) but slightly less insulation from heat (40% vs. 50%)
- Tuques offer significantly more insulation from cold (50% vs. 10%), but don't offer any insulation from heat or social impact boost
Cowboy hats are especially useful when it comes to surviving heat waves in hot climates, such as deserts or even the extreme desert. Although it has low armor, the cowboy hat should be worn until your base is large and sustainable enough to power air conditioning in all workplaces, at which point it can be passed over for better armor. Arguably, the cowboy hat is better than the simple helmet in warmer climates (or even the flak helmet in extreme circumstances) before the mid-game, preventing pawns from getting the "hot" or "sweaty" mood malus or heatstroke, which reduces their work efficiency.
Overall, the cowboy hat is a decent hat with an exceptional heat insulation while having a niche secondary use as a social impact booster.
Social Impact
The cowboy hat should not be used as a social-boosting hat unless it is only a side-benefit of its insulative abilities. The bowler hat provides a larger boost for fewer materials while if the Royalty DLC is installed, the coronet and top hat provide double the bonus.
Material table
Material | Sharp | Blunt | Heat | Item HP | Insulation - Cold | Insulation - Heat | Market Value |
---|---|---|---|---|---|---|---|
Bearskin Cowboy hat | 22.4% | 4.8% | 30% | 104 | -2 °C (-3.6 °F) | +10 °C (18 °F) | 92 |
Birdskin Cowboy hat | 13.4% | 2.8% | 30% | 80 | -1 °C (-1.8 °F) | +5 °C (9 °F) | 52 |
Bluefur Cowboy hat | 16.2% | 4.8% | 30% | 104 | -2 °C (-3.6 °F) | +8 °C (14.4 °F) | 64 |
Camelhide Cowboy hat | 16.2% | 4.8% | 30% | 104 | -1.6 °C (-2.9 °F) | +12 °C (21.6 °F) | 64 |
Chinchilla fur Cowboy hat | 13.4% | 2.8% | 30% | 80 | -3 °C (-5.4 °F) | +8 °C (14.4 °F) | 169 |
Dog leather Cowboy hat | 16.2% | 4.8% | 30% | 104 | -1.4 °C (-2.5 °F) | +8 °C (14.4 °F) | 57 |
Dread leather Cowboy hat | 25.4% | 4.8% | 30% | 104 | -2 °C (-3.6 °F) | +6 °C (10.8 °F) | 94 |
Elephant leather Cowboy hat | 22.4% | 4.8% | 30% | 120 | -1.4 °C (-2.5 °F) | +6 °C (10.8 °F) | 67 |
Foxfur Cowboy hat | 16.2% | 4.2% | 30% | 80 | -2 °C (-3.6 °F) | +8 °C (14.4 °F) | 94 |
Guinea pig fur Cowboy hat | 13.4% | 2.8% | 30% | 48 | -3.8 °C (-6.8 °F) | +9 °C (16.2 °F) | 132 |
Heavy fur Cowboy hat | 24.8% | 4.8% | 30% | 120 | -3 °C (-5.4 °F) | +7 °C (12.6 °F) | 89 |
Human leather Cowboy hat | 12.8% | 4.8% | 30% | 104 | -1.2 °C (-2.2 °F) | +6 °C (10.8 °F) | 112 |
Lightleather Cowboy hat | 10.8% | 2.8% | 30% | 80 | -1.2 °C (-2.2 °F) | +6 °C (10.8 °F) | 54 |
Lizardskin Cowboy hat | 16.2% | 5.4% | 30% | 80 | -1.2 °C (-2.2 °F) | +6 °C (10.8 °F) | 59 |
Panthera fur Cowboy hat | 18.6% | 4.8% | 30% | 104 | -1.6 °C (-2.9 °F) | +12 °C (21.6 °F) | 82 |
Patchleather Cowboy hat | 9% | 3.8% | 18% | 80 | -0.9 °C (-1.6 °F) | +4.5 °C (8.1 °F) | 44 |
Pigskin Cowboy hat | 12.8% | 4.8% | 30% | 104 | -1.2 °C (-2.2 °F) | +6 °C (10.8 °F) | 54 |
Plainleather Cowboy hat | 16.2% | 4.8% | 30% | 104 | -1.6 °C (-2.9 °F) | +8 °C (14.4 °F) | 59 |
Rhinoceros leather Cowboy hat | 25.8% | 4.8% | 30% | 120 | -1.4 °C (-2.5 °F) | +7 °C (12.6 °F) | 112 |
Thrumbofur Cowboy hat | 41.6% | 7.2% | 30% | 160 | -3.4 °C (-6.1 °F) | +11 °C (19.8 °F) | 355 |
Wolfskin Cowboy hat | 20.4% | 4.8% | 30% | 104 | -2.4 °C (-4.3 °F) | +8 °C (14.4 °F) | 82 |
Alpaca wool Cowboy hat | 7.2% | 0% | 22% | 80 | -3 °C (-5.4 °F) | +8 °C (14.4 °F) | 102 |
Bison wool Cowboy hat | 7.2% | 0% | 22% | 80 | -2.6 °C (-4.7 °F) | +6 °C (10.8 °F) | 74 |
Cloth Cowboy hat | 7.2% | 0% | 3.6% | 80 | -1.8 °C (-3.2 °F) | +9 °C (16.2 °F) | 44 |
Devilstrand Cowboy hat | 28% | 7.2% | 60% | 104 | -2 °C (-3.6 °F) | +12 °C (21.6 °F) | 144 |
Hyperweave Cowboy hat | 40% | 10.8% | 57.6% | 192 | -2.6 °C (-4.7 °F) | +13 °C (23.4 °F) | 230 |
Megasloth wool Cowboy hat | 16% | 0% | 22% | 80 | -3.4 °C (-6.1 °F) | +6 °C (10.8 °F) | 74 |
Muffalo wool Cowboy hat | 7.2% | 0% | 22% | 80 | -2.8 °C (-5 °F) | +6 °C (10.8 °F) | 74 |
Sheep wool Cowboy hat | 7.2% | 0% | 22% | 80 | -2.6 °C (-4.7 °F) | +5 °C (9 °F) | 74 |
Synthread Cowboy hat | 18.8% | 5.2% | 18% | 104 | -2.2 °C (-4 °F) | +11 °C (19.8 °F) | 107 |
Assuming Normal quality, for the effect of other qualities, see Quality.