Difference between revisions of "User:JuliaCat/test"
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m (player and ancients) |
m (special) |
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! Ancient soldier | ! Ancient soldier | ||
| || 85 || 40 - 140% || Always Normal || 0~3800 || {{Tag List|value=3800|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|SpacerMilitary|BeltDefensePop}} || 300~900 || {{Tag List|value=900|weaponTags|Gun}} || 40% || 2000~3000 || {{Tag List|value=3000|techHediffsTags|Advanced|AdvancedWeapon}} || - || 0 || 0~1 || - | | || 85 || 40 - 140% || Always Normal || 0~3800 || {{Tag List|value=3800|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|SpacerMilitary|BeltDefensePop}} || 300~900 || {{Tag List|value=900|weaponTags|Gun}} || 40% || 2000~3000 || {{Tag List|value=3000|techHediffsTags|Advanced|AdvancedWeapon}} || - || 0 || 0~1 || - | ||
+ | |}</li></div> | ||
+ | |||
+ | === Special === | ||
+ | <div><li style="display: inline-table;"> | ||
+ | {| {{STDT| c_01 text-center}} | ||
+ | ! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Available Clothing !! Weapon Budget !! Available Weapons !! Tech Chance !! Tech Budget !! Tech !! Disallowed Tech !! Initial Will Range !! Initital Resistance Range !! Disallowed Traits !! Inventory !! Xenotype Chances !! Age Range !! Forced Skills | ||
+ | |- | ||
+ | ! Slave | ||
+ | | || 30 || 20 - 80% || - || - || - || - || - || 3% || 50~800 || {{Tag List|value=800|techHediffsTags|Poor}} || - || 0~0 || 10~17 || - || Pemmican, 1 nutrition || 3% = [[Highmate]] || - || - | ||
+ | |- | ||
+ | ! Wild Human | ||
+ | | || 30 || - || Poor || - || - || - || - || 3% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || - || 2~4 || 28~44 || - || - || - || - || - | ||
+ | |- | ||
+ | ! Stranger in black | ||
+ | | || 55 || 100% || Good || - || Required: [[Button-down shirt]], [[Pants]], [[Duster]], [[Flak vest]], [[Cowboy hat]] || 500~500 || {{Tag List|value=500|weaponTags|Revolver}} || - || - || - || - || 0~0 || 0~2 || - || 5 medicine, 10 nutrition || - || 20 - 55 || 8~16 [[Skills#Shooting|Shooting]] | ||
+ | |- | ||
|}</li></div> | |}</li></div> |
Revision as of 16:34, 2 August 2024
Core
Pirates
Pawn Type | Image | Combat Power | Gear Health (%) | Avg. Gear Quality | Clothing Budget | Weapon Budget | Available Weapons | Age Range | Additional Info [edit]
|
---|---|---|---|---|---|---|---|---|---|
Drifter | 35 | 20-60 | Poor | 90-280 | 60-200 | Club Knife | Any | Never carries food. Has a 15% chance to carry 1x Herbal medicine. 15% chance to have one of the following prostheses: Denture Peg leg Wooden foot Wooden hand | |
Scavenger Gunner | 50 | 40-110 | Normal | 300-500 | 200-300 | Autopistol Bolt-action rifle Machine pistol Pump shotgun Revolver | Any | Has a 5% chance to carry 1x Medicine. Has a 4% chance to have one of the following prostheses: Denture Peg leg Wooden foot Wooden hand | |
Scavenger Thrasher | 50 | 40-110 | Normal | 300-800 | 100-160 | Axe Club Gladius Knife Mace Warhammer | Any | Has a 5% chance to carry 1x Medicine. Has a 4% chance to have one of the following prostheses: Denture Peg leg Wooden foot Wooden hand | |
Pirate Gunner | 65 | 70-230 | Normal | 400-1000 | 250-345 | Autopistol Bolt-action rifle Incendiary launcher Machine pistol Pump shotgun Revolver | Up to 65 | Has a 10% chance to carry 1x Medicine. Has a 4% chance to have one of the following prostheses: Denture Peg leg Wooden foot Wooden hand. There is a 20% chance that their weapon is biocoded to them. |
Outlander
Tribal
Pawn Type | Image | Combat Power | Gear Health (%) | Avg. Gear Quality | Clothing Budget | Weapon Budget | Available Weapons | Age Range | Additional Info [edit]
|
---|---|---|---|---|---|---|---|---|---|
Penitent | 40 | 20-110 | Poor | 50-100 | 90-150 | Club Knife | Up to 60 | 15% chance to have one of the following prostheses: Denture Peg leg Wooden foot Wooden hand | |
Archer | 45 | 50-180 | Poor | 180-350 | 80 | Short bow | Up to 60 | 3% chance to have one of the following prostheses: Denture Peg leg Wooden foot Wooden hand. Can never have the Brawler trait. | |
Breacher | 55 | 50-180 | Poor | 200-300 | 150 | Breach axe | Up to 60 | Always has a veil. | |
Warrior | 50 | 50-180 | Poor | 200-300 | 150 | Ikwa | Up to 60 | Always has a veil. | |
Hunter | 60 | 50-180 | Normal | 200-300 | 100 | Recurve bow | Up to 60 | Always has a veil. Can never have the Brawler trait. | |
Trader | 45 | 50-180 | Normal | 200-300 | 100 | Recurve bow | Up to 60 | Always has a tribal headdress. Can never have the Brawler trait. | |
Berserker | 65 | 100 | Normal | 200-550 | 300 | Spear | Up to 60 | Always has a war mask. | |
Heavy Archer | 75 | 100 | Normal | 200-550 | 250 | Greatbow Pila | Up to 60 | Always has a war mask. Can never have the Brawler trait. | |
Archer chief | 85 | 100 | Normal | 450-750 | 500-1000 | Greatbow | At least 30 | Always has a tribal headdress and plate armor. Difficult to recruit (90% base). Can be faction leader. Can never have the Brawler trait. | |
Berserker chief | 85 | 100 | Normal | 450-750 | 500-1000 | Longsword Spear | At least 30 | Always has a tribal headdress and plate armor. Difficult to recruit (90% base). Can be faction leader. |
Ancients
Mercenaries
Royalty
Empire
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Doesn't include all stats for noble pawns, and some seemingly filled entries for them are incomplete. |
This page could use some more or updated images. You can help RimWorld Wiki by uploading images to make this page better. Note: Missing images in column "Images". |
Ideology
Biotech
Anomaly
Horax Cult
Pawn Type | Image | Combat Power | Gear Health (%) | Avg. Gear Quality | Clothing Budget | Weapon Budget | Available Weapons | Age Range | Starting Hediffs | Studiable as Prisoner | Good Psychic Ritual Invoker | Disallowed Traits | Apparel | Additional Info [edit]
|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Underthrall grunt | 55 | - | - | 400~1000 | 100~160 | Axe Club Gladius Knife Mace Warhammer | Any | Inhumanized 15% = Flesh tentacle 5% = Bliss lobotomy, Flesh whip |
true | true | Psychically Deaf | Robe 50% naked chance |
- | |
Underthrall gunner | 80 | - | - | - | 400~700 | Autopistol Chain shotgun Heavy SMG Machine pistol Pump shotgun Revolver | Any | Inhumanized Death refusal |
false | false | - | Ritual mask never naked |
- | |
Highthrall | 90 | - | - | - | 300~500 | Nerve spiker | Any | Inhumanized Death refusal Metalblood 60,000 ticks (1 in-game day) ~ 300,000 ticks (5 in-game days) 5% = Flesh tentacle |
true | true | Psychically Deaf | Ceremonial hood Robe |
- |
Entities
Mutants
RAW
Player
Pawn Type | Image | Combat Power | Gear Health (%) | Avg. Gear Quality | Clothing Budget | Available Clothing | Weapon Budget | Available Weapons | Tech Chance | Tech Budget | Tech | Disallowed Tech | Initial Will Range | Initital Resistance Range |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Human | 30 | - | Always Normal | - | - | - | - | - | - | - | - | 0~0 | - | |
Colonist | 30 | - | Always Normal | 350~600 | Bowler hat Button-down shirt Cowboy hat Gas mask Kid pants Kid parka Kid romper Kid shirt Pants Parka T-shirt Tuque | - | - | 3% | 50~800 | Aesthetic nose Cochlear implant Denture Drill arm Field hand Peg leg Prosthetic arm Prosthetic heart Prosthetic leg Wooden foot Wooden hand | Mindscrew | 0~0 | 13~21 | |
Member | 30 | - | Always Normal | 200~200 | Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask | - | - | 2% | 50~50 | Denture Peg leg Wooden foot Wooden hand | - | 0~0 | 9~15 |
Ancients
Special
Pawn Type | Image | Combat Power | Gear Health (%) | Avg. Gear Quality | Clothing Budget | Available Clothing | Weapon Budget | Available Weapons | Tech Chance | Tech Budget | Tech | Disallowed Tech | Initial Will Range | Initital Resistance Range | Disallowed Traits | Inventory | Xenotype Chances | Age Range | Forced Skills |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Slave | 30 | 20 - 80% | - | - | - | - | - | 3% | 50~800 | Denture Peg leg Wooden foot Wooden hand | - | 0~0 | 10~17 | - | Pemmican, 1 nutrition | 3% = Highmate | - | - | |
Wild Human | 30 | - | Poor | - | - | - | - | 3% | 50~50 | Denture Peg leg Wooden foot Wooden hand | - | 2~4 | 28~44 | - | - | - | - | - | |
Stranger in black | 55 | 100% | Good | - | Required: Button-down shirt, Pants, Duster, Flak vest, Cowboy hat | 500~500 | Revolver | - | - | - | - | 0~0 | 0~2 | - | 5 medicine, 10 nutrition | - | 20 - 55 | 8~16 Shooting |