Difference between revisions of "User:JuliaCat/test"
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m (special) |
m (the all mighty tribals and mercs, spare a forgotten detail here and there. Item icons and shorthand will be very useful if I don't want these tables to take up an entire screen per pawn...) |
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! Stranger in black | ! Stranger in black | ||
| || 55 || 100% || Good || - || Required: [[Button-down shirt]], [[Pants]], [[Duster]], [[Flak vest]], [[Cowboy hat]] || 500~500 || {{Tag List|value=500|weaponTags|Revolver}} || - || - || - || - || 0~0 || 0~2 || - || 5 medicine, 10 nutrition || - || 20 - 55 || 8~16 [[Skills#Shooting|Shooting]] | | || 55 || 100% || Good || - || Required: [[Button-down shirt]], [[Pants]], [[Duster]], [[Flak vest]], [[Cowboy hat]] || 500~500 || {{Tag List|value=500|weaponTags|Revolver}} || - || - || - || - || 0~0 || 0~2 || - || 5 medicine, 10 nutrition || - || 20 - 55 || 8~16 [[Skills#Shooting|Shooting]] | ||
+ | |- | ||
+ | |}</li></div> | ||
+ | |||
+ | === Tribals === | ||
+ | <div><li style="display: inline-table;"> | ||
+ | {| {{STDT| c_01 text-center}} | ||
+ | ! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Available Clothing !! Weapon Budget !! Available Weapons !! Age Range !! Chemical Addiction Chance !! Inventory !! Initial Will Range !! Initial Resistance Range !! Tech Chance !! Tech Budget !! Available Tech !! <div style="float:left;width:90%;">Additional Info </div> | ||
+ | |- | ||
+ | ! Human | ||
+ | | || || || || || {{Tag List|tags|Neolithic}} || || || 60 || 5% || 51 Pemmican || || || || || || | ||
+ | |- | ||
+ | ! Breacher | ||
+ | | || 55 || 50 - 180% || Poor || 200~300 || Required: [[Veil]] {{Tag List|value=300|tags|Neolithic}} || 150~150 || {{Tag List|value=150|weaponTags|NeolithicMeleeDestructive}} || 60 || 5% || 51 Pemmican || 1~3 || 12~19 || || || || canBeSapper, isGoodBreacher | ||
+ | |- | ||
+ | ! Penitent | ||
+ | | || 40 || 20 - 110% || Poor || 50~100 || {{Tag List|value=100|tags|Neolithic}} || 90~150 || {{Tag List|value=150|weaponTags|NeolithicMeleeBasic}} || 60 || 10% || Nothing || 0~1 || 10~17 || 15% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || | ||
+ | |- | ||
+ | ! Archer | ||
+ | | || 45 || 50 - 180% || Poor || 180~350 || {{Tag List|value=350|tags|Neolithic}} || 80~80 || {{Tag List|value=80|weaponTags|NeolithicRangedBasic}} || 60 || 5% || 51 Pemmican || 1~3 || 17~27 || 3% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || Disallowed Traits: Brawler, Required Work Tags: Violent | ||
+ | |- | ||
+ | ! Warrior | ||
+ | | || 50 || 50 - 180% || Poor || 200~300 || Required: [[Veil]] {{Tag List|value=300|tags|Neolithic}} || 150~150 || {{Tag List|value=150|weaponTags|NeolithicMeleeDecent}} || 60 || 5% || 51 Pemmican || 1~3 || 5~9 || - || - || - || canBeSapper, Required Work Tags: Violent | ||
+ | |- | ||
+ | ! Hunter | ||
+ | | || 60 || 50 - 180% || - || 200~300 || Required: [[Veil]] {{Tag List|value=300|tags|Neolithic}} || 100~100 || {{Tag List|value=100|weaponTags|NeolithicRangedDecent}} || 60 || 5% || 51 Pemmican || 2~4 || 10~16 || - || - || - || Backstory: Child = Tribal; Adult = Tribal Hunter, Disallowed Traits: Brawler, Required Work Tags: Violent | ||
+ | |- | ||
+ | ! Trader | ||
+ | | || 60 || 50 - 180% || - || 200~300 || Required: [[Tribal headdress]] {{Tag List|value=300|tags|Neolithic}} || 100~100 || {{Tag List|value=100|weaponTags|NeolithicRangedDecent}} || 60 || 5% || 51 Pemmican || 2~4 || 9~15 || - || - || - || Trader, Backstory: Child = Tribal; Adult = Tribal Hunter, Disallowed Traits: Brawler, Required Work Tags: Violent | ||
+ | |- | ||
+ | ! Berserker | ||
+ | | || 65 || || || 200~550 || Required: [[War mask]] {{Tag List|value=550|tags|Neolithic}} || 300~300 || {{Tag List|value=300|weaponTags|NeolithicMeleeAdvanced}} || 60 || 5% || 51 Pemmican || 2~4 || 13~20 || || || || canBeSapper, Required Work Tags: Violent | ||
+ | |- | ||
+ | ! Heavy Archer | ||
+ | | || 75 || || || 200~550 || Required: [[War mask]] {{Tag List|value=550|tags|Neolithic}} || 250~250 || {{Tag List|value=250|weaponTags|NeolithicRangedHeavy}} || 60 || 5% || 51 Pemmican || 2~4 || 14~22 || || || || Disallowed Traits: Brawler, Required Work Tags: Violent | ||
+ | |- | ||
+ | ! Tribal Chief Base | ||
+ | | || 85 || || Normal || 450~750 || Required: [[Tribal headdress]], [[Plate armor]] {{Tag List|value=750|tags|Neolithic}} || 500~1000 || || 30 - 999 || 5% || 51 Pemmican || 3~5 || 19~30 || || || || Faction Leader, canBeSapper, Required Work Tags: Violent | ||
+ | |- | ||
+ | ! Berserker chief | ||
+ | | || 85 || || Normal || 450~750 || Required: [[Tribal headdress]], [[Plate armor]] {{Tag List|value=750|tags|Neolithic}} || 500~1000 || {{Tag List|value=1000|weaponTags|NeolithicMeleeAdvanced|MedievalMeleeAdvanced}} || 30 - 999 || 5% || 51 Pemmican || 3~5 || 38~58 || || || || Faction Leader, canBeSapper, Required Work Tags: Violent | ||
+ | |- | ||
+ | ! Archer chief | ||
+ | | || 85 || || Normal || 450~750 || Required: [[Tribal headdress]], [[Plate armor]] {{Tag List|value=750|tags|Neolithic}} || 500~1000 || {{Tag List|value=1000|weaponTags|NeolithicRangedChief}} || 30 - 999 || 5% || 51 Pemmican || 3~5 || 16~26 || || || || Faction Leader, canBeSapper, Required Work Tags: Violent, Disallowed Traits: Brawler | ||
+ | |- | ||
+ | |}</li></div> | ||
+ | |||
+ | === MERCENARIES === | ||
+ | <div><li style="display: inline-table;"> | ||
+ | {| {{STDT| c_01 text-center}} | ||
+ | ! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Available Clothing !! Weapon Budget !! Available Weapons !! Age Range !! Tech Chance !! Tech Budget !! Available Tech !! Chemical Addiction Chance !! Inventory !! Initial Will Range !! Initital Resistance Range !! Combat drugs Chance !! Combat Drugs Count !! Biocoded Weapon Chance !! <div style="float:left;width:90%;">Additional Info </div> | ||
+ | |- | ||
+ | ! Mercenary Base | ||
+ | | || || || Normal || || || || || 65 || || || || 10% || || || || 15% || 0~2 || 10% || Backstory: Cryptosleep, 8% chance | ||
+ | |- | ||
+ | ! Grenadier Base | ||
+ | | || || 70 - 230% || Normal || 400~700 || headgear chance: 50% {{Tag List|value=700|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|BeltDefensePop}} || - || - || 65 || 5% || 500~500 || {{Tag List|value=500|techHediffsTags|Poor|Simple|ImplantEmpireCommon}} || 10% || 5% = 1x [[Medicine]] || 1~3 || - || 15% || 0~2 || 10% || Backstory: Cryptosleep, 8% chance, Disallowed Traits: Brawler | ||
+ | |- | ||
+ | ! EMP grenadier | ||
+ | | || 55 || 70 - 230% || Normal || 400~700 || headgear chance: 50% {{Tag List|value=700|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|BeltDefensePop}} || - || {{Tag List|WeaponTags|GrenadeEMP}} || 65 || 5% || 500~500 || {{Tag List|value=500|techHediffsTags|Poor|Simple|ImplantEmpireCommon}} || 10% || 5% = 1x [[Medicine]] || 1~3 || 15~24 || 15% || 0~2 || 10% || Backstory: Cryptosleep, 8% chance, Disallowed Traits: Brawler | ||
+ | |- | ||
+ | ! Smoke grenadier | ||
+ | | || 55 || 70 - 230% || Normal || 400~700 || headgear chance: 50% {{Tag List|value=700|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|BeltDefensePop}} || 400~400 || {{Tag List|WeaponTags|value=400|GrenadeSmoke}} || 65 || 5% || 500~500 || {{Tag List|value=500|techHediffsTags|Poor|Simple|ImplantEmpireCommon}} || 10% || 5% = 1x [[Medicine]] || 1~3 || 18~28 || 15% || 0~2 || 10% || Backstory: Cryptosleep, 8% chance, Disallowed Traits: Brawler | ||
+ | |- | ||
+ | ! Mercenary mid tier base | ||
+ | | || || || Normal || || || || || 65 || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || || 2~4 || || 15% || 0~2 || 20% || Backstory: Cryptosleep, 8% chance | ||
+ | |- | ||
+ | ! Mercenary gunner (base) | ||
+ | | || 85 || 70 - 320% || Normal || 1000~1500 || 50% Headgear Chance {{Tag List|value=1500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|BeltDefensePop}} || 330~650 || {{Tag List|value=650|weaponTags|Gun}} || 65 || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x Medicine || 2~4 || || 5% || 0~2 || - || Backstory: Cryptosleep, 8% chance, Disallowed Traits: Brawler, Forced Skills: 4~14 Shooting | ||
+ | |- | ||
+ | ! Mercenary gunner | ||
+ | | || 85 || 70 - 320% || Normal || 1000~1500 || 50% Headgear Chance {{Tag List|value=1500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|BeltDefensePop}} || 330~650 || {{Tag List|value=650|weaponTags|Gun}} || 65 || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x Medicine || 2~4 || 6~10 || 5% || 0~2 || - || Backstory: Cryptosleep, 8% chance, Disallowed Traits: Brawler, Forced Skills: 4~14 Shooting | ||
+ | |- | ||
+ | ! Mercenary gunner (Acidifier) | ||
+ | | || 85 || 70 - 320% || Normal || 1000~1500 || 50% Headgear Chance {{Tag List|value=1500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|BeltDefensePop}} || 330~650 || {{Tag List|value=650|weaponTags|Gun}} || 65 || 15% || 700~1200 || Required: [[Death Acidifier]], {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x Medicine || 2~4 || 10~16 || 5% || 0~2 || - || Backstory: Cryptosleep, 8% chance, Disallowed Traits: Brawler, Forced Skills: 4~14 Shooting | ||
+ | |- | ||
+ | ! Mercenary sniper (base) | ||
+ | | || 110 || 70 - 320% || Normal || 1000~1500 || 50% Headgear chance, {{Tag List|value=1500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 600~600 || {{Tag List|value=600|weaponTags|SniperRifle}} || 65 || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x Medicine || 2~4 || || 15% || 0~2 || 20% || Backstory: Cryptosleep, 8% chance, Forced Skills: 8~16 Shooting | ||
+ | |- | ||
+ | ! Mercenary sniper | ||
+ | | || 110 || 70 - 320% || Normal || 1000~1500 || 50% Headgear chance, {{Tag List|value=1500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 600~600 || {{Tag List|value=600|weaponTags|SniperRifle}} || 65 || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x Medicine || 2~4 || 13~20 || 15% || 0~2 || 20% || Backstory: Cryptosleep, 8% chance, Forced Skills: 8~16 Shooting | ||
+ | |- | ||
+ | ! Mercenary sniper (Acidifier) | ||
+ | | || 110 || 70 - 320% || Normal || 1000~1500 || 50% Headgear chance, {{Tag List|value=1500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 600~600 || {{Tag List|value=600|weaponTags|SniperRifle}} || 65 || 15% || 700~1200 || Required: Death Acidifier, {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x Medicine || 2~4 || 14~23 || 15% || 0~2 || 20% || Backstory: Cryptosleep, 8% chance, Forced Skills: 8~16 Shooting | ||
+ | |- | ||
+ | ! Mercenary slasher (base) | ||
+ | | || 140 || 70 - 320% || Normal || 300~1400 || 0% headgear, Required: Shield Belt {{Tag List|value=1400|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 200~500 || {{Tag List|value=500|weaponTags|MedievalMeleeDecent|MedievalMeleeAdvanced}} || 65 || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x Medicine || 2~4 || 19~29 || 15% || 0~2 || 20% || Backstory: Cryptosleep, 8% chance, canBeSapper | ||
+ | |- | ||
+ | ! Mercenary slasher | ||
+ | | || 140 || 70 - 320% || Normal || 300~1400 || 0% headgear, Required: Shield Belt {{Tag List|value=1400|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 200~500 || {{Tag List|value=500|weaponTags|MedievalMeleeDecent|MedievalMeleeAdvanced}} || 65 || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x Medicine || 2~4 || 10~16 || 15% || 0~2 || 20% || Backstory: Cryptosleep, 8% chance, canBeSapper | ||
+ | |- | ||
+ | ! Mercenary slasher (Acidifier) | ||
+ | | || 140 || 70 - 320% || Normal || 300~1400 || 0% headgear, Required: Shield Belt {{Tag List|value=1400|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 200~500 || {{Tag List|value=500|weaponTags|MedievalMeleeDecent|MedievalMeleeAdvanced}} || 65 || 15% || 700~1200 || Required: Death Acidifier, {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x Medicine || 2~4 || 9~15 || 15% || 0~2 || 20% || Backstory: Cryptosleep, 8% chance, canBeSapper | ||
+ | |- | ||
+ | ! Mercenary heavy base | ||
+ | | || 140 || 70 - 320% || Normal || 200~350 || 50% headgear chance, {{Tag List|value=350|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|BeltDefensePop}} || 1200~1200 || {{Tag List|value=1200|weaponTags|GunHeavy|GunSingleUse|Flamethrower}} || 65 || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || - || 2~4 || 14~23 || 15% || 0~2 || 20% || Backstory: Cryptosleep, 8% chance | ||
+ | |- | ||
+ | ! Mercenary elite tier base | ||
+ | | || 130 || 100% || Normal || 2500~3500 || 90% headgear chance, {{Tag List|value=3500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|SpacerMilitary|BeltDefensePop}} || 500~1400 || {{Tag List|value=1400|weaponTags|IndustrialGunAdvanced}} || 45 || 35% || 1000~1200 || {{Tag List|value=1200|techHediffsTags|Advanced|ImplantEmpireCommon}} || 10% || 3~5 || || || 80% || 1~2 || 30% || Backstory: Cryptosleep, 25% chance, Disallowed Traits: Brawler | ||
+ | |- | ||
+ | ! (Pirate) boss | ||
+ | | || 130 || 100% || Normal || 2500~3500 || 90% headgear chance, {{Tag List|value=3500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|SpacerMilitary|BeltDefensePop}} || 500~1400 || {{Tag List|value=1400|weaponTags|IndustrialGunAdvanced}} || 45 || 35% || 1000~1200 || {{Tag List|value=1200|techHediffsTags|Advanced|ImplantEmpireCommon}} || 10% || 3~5 || 17~27 || || 80% || 1~2 || 30% || Backstory: Cryptosleep, 25% chance, Disallowed Traits: Brawler, faction leader | ||
+ | |- | ||
+ | ! Mercenary elite base | ||
+ | | || 130 || 100% || Normal || 2500~3500 || 90% headgear chance, {{Tag List|value=3500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|SpacerMilitary|BeltDefensePop}} || 500~1400 || {{Tag List|value=1400|weaponTags|IndustrialGunAdvanced}} || 45 || 35% || 1000~1200 || {{Tag List|value=1200|techHediffsTags|Advanced|ImplantEmpireCommon}} || 10% || 3~5 || || 10% 1x Medicine || 80% || 1~2 || 30% || Backstory: Cryptosleep, 25% chance, Disallowed Traits: Brawler, 10~15 Shooting | ||
+ | |- | ||
+ | ! Elite mercenary | ||
+ | | || 130 || 100% || Normal || 2500~3500 || 90% headgear chance, {{Tag List|value=3500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|SpacerMilitary|BeltDefensePop}} || 500~1400 || {{Tag List|value=1400|weaponTags|IndustrialGunAdvanced}} || 45 || 35% || 1000~1200 || {{Tag List|value=1200|techHediffsTags|Advanced|ImplantEmpireCommon}} || 10% || 3~5 || 15~23 || 10% 1x Medicine || 80% || 1~2 || 30% || Backstory: Cryptosleep, 25% chance, Disallowed Traits: Brawler, 10~15 Shooting | ||
+ | |- | ||
+ | ! Elite mercenary (Acidifier) | ||
+ | | || 130 || 100% || Normal || 2500~3500 || 90% headgear chance, {{Tag List|value=3500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|SpacerMilitary|BeltDefensePop}} || 500~1400 || {{Tag List|value=1400|weaponTags|IndustrialGunAdvanced}} || 45 || 35% || 1000~1200 || Required: Death Acidifier, {{Tag List|value=1200|techHediffsTags|Advanced|ImplantEmpireCommon}} || 10% || 3~5 || 12~20 || 10% 1x Medicine || 80% || 1~2 || 30% || Backstory: Cryptosleep, 25% chance, Disallowed Traits: Brawler, 10~15 Shooting | ||
|- | |- | ||
|}</li></div> | |}</li></div> |
Revision as of 06:47, 3 August 2024
Core
Pirates
Pawn Type | Image | Combat Power | Gear Health (%) | Avg. Gear Quality | Clothing Budget | Weapon Budget | Available Weapons | Age Range | Additional Info [edit]
|
---|---|---|---|---|---|---|---|---|---|
Drifter | 35 | 20-60 | Poor | 90-280 | 60-200 | Club Knife | Any | Never carries food. Has a 15% chance to carry 1x Herbal medicine. 15% chance to have one of the following prostheses: Denture Peg leg Wooden foot Wooden hand | |
Scavenger Gunner | 50 | 40-110 | Normal | 300-500 | 200-300 | Autopistol Bolt-action rifle Machine pistol Pump shotgun Revolver | Any | Has a 5% chance to carry 1x Medicine. Has a 4% chance to have one of the following prostheses: Denture Peg leg Wooden foot Wooden hand | |
Scavenger Thrasher | 50 | 40-110 | Normal | 300-800 | 100-160 | Axe Club Gladius Knife Mace Warhammer | Any | Has a 5% chance to carry 1x Medicine. Has a 4% chance to have one of the following prostheses: Denture Peg leg Wooden foot Wooden hand | |
Pirate Gunner | 65 | 70-230 | Normal | 400-1000 | 250-345 | Autopistol Bolt-action rifle Incendiary launcher Machine pistol Pump shotgun Revolver | Up to 65 | Has a 10% chance to carry 1x Medicine. Has a 4% chance to have one of the following prostheses: Denture Peg leg Wooden foot Wooden hand. There is a 20% chance that their weapon is biocoded to them. |
Outlander
Tribal
Pawn Type | Image | Combat Power | Gear Health (%) | Avg. Gear Quality | Clothing Budget | Weapon Budget | Available Weapons | Age Range | Additional Info [edit]
|
---|---|---|---|---|---|---|---|---|---|
Penitent | 40 | 20-110 | Poor | 50-100 | 90-150 | Club Knife | Up to 60 | 15% chance to have one of the following prostheses: Denture Peg leg Wooden foot Wooden hand | |
Archer | 45 | 50-180 | Poor | 180-350 | 80 | Short bow | Up to 60 | 3% chance to have one of the following prostheses: Denture Peg leg Wooden foot Wooden hand. Can never have the Brawler trait. | |
Breacher | 55 | 50-180 | Poor | 200-300 | 150 | Breach axe | Up to 60 | Always has a veil. | |
Warrior | 50 | 50-180 | Poor | 200-300 | 150 | Ikwa | Up to 60 | Always has a veil. | |
Hunter | 60 | 50-180 | Normal | 200-300 | 100 | Recurve bow | Up to 60 | Always has a veil. Can never have the Brawler trait. | |
Trader | 45 | 50-180 | Normal | 200-300 | 100 | Recurve bow | Up to 60 | Always has a tribal headdress. Can never have the Brawler trait. | |
Berserker | 65 | 100 | Normal | 200-550 | 300 | Spear | Up to 60 | Always has a war mask. | |
Heavy Archer | 75 | 100 | Normal | 200-550 | 250 | Greatbow Pila | Up to 60 | Always has a war mask. Can never have the Brawler trait. | |
Archer chief | 85 | 100 | Normal | 450-750 | 500-1000 | Greatbow | At least 30 | Always has a tribal headdress and plate armor. Difficult to recruit (90% base). Can be faction leader. Can never have the Brawler trait. | |
Berserker chief | 85 | 100 | Normal | 450-750 | 500-1000 | Longsword Spear | At least 30 | Always has a tribal headdress and plate armor. Difficult to recruit (90% base). Can be faction leader. |
Ancients
Mercenaries
Royalty
Empire
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Ideology
Biotech
Anomaly
Horax Cult
Pawn Type | Image | Combat Power | Gear Health (%) | Avg. Gear Quality | Clothing Budget | Weapon Budget | Available Weapons | Age Range | Starting Hediffs | Studiable as Prisoner | Good Psychic Ritual Invoker | Disallowed Traits | Apparel | Additional Info [edit]
|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Underthrall grunt | 55 | - | - | 400~1000 | 100~160 | Axe Club Gladius Knife Mace Warhammer | Any | Inhumanized 15% = Flesh tentacle 5% = Bliss lobotomy, Flesh whip |
true | true | Psychically Deaf | Robe 50% naked chance |
- | |
Underthrall gunner | 80 | - | - | - | 400~700 | Autopistol Chain shotgun Heavy SMG Machine pistol Pump shotgun Revolver | Any | Inhumanized Death refusal |
false | false | - | Ritual mask never naked |
- | |
Highthrall | 90 | - | - | - | 300~500 | Nerve spiker | Any | Inhumanized Death refusal Metalblood 60,000 ticks (1 in-game day) ~ 300,000 ticks (5 in-game days) 5% = Flesh tentacle |
true | true | Psychically Deaf | Ceremonial hood Robe |
- |
Entities
Mutants
RAW
Player
Pawn Type | Image | Combat Power | Gear Health (%) | Avg. Gear Quality | Clothing Budget | Available Clothing | Weapon Budget | Available Weapons | Tech Chance | Tech Budget | Tech | Disallowed Tech | Initial Will Range | Initital Resistance Range |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Human | 30 | - | Always Normal | - | - | - | - | - | - | - | - | 0~0 | - | |
Colonist | 30 | - | Always Normal | 350~600 | Bowler hat Button-down shirt Cowboy hat Gas mask Kid pants Kid parka Kid romper Kid shirt Pants Parka T-shirt Tuque | - | - | 3% | 50~800 | Aesthetic nose Cochlear implant Denture Drill arm Field hand Peg leg Prosthetic arm Prosthetic heart Prosthetic leg Wooden foot Wooden hand | Mindscrew | 0~0 | 13~21 | |
Member | 30 | - | Always Normal | 200~200 | Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask | - | - | 2% | 50~50 | Denture Peg leg Wooden foot Wooden hand | - | 0~0 | 9~15 |
Ancients
Special
Pawn Type | Image | Combat Power | Gear Health (%) | Avg. Gear Quality | Clothing Budget | Available Clothing | Weapon Budget | Available Weapons | Tech Chance | Tech Budget | Tech | Disallowed Tech | Initial Will Range | Initital Resistance Range | Disallowed Traits | Inventory | Xenotype Chances | Age Range | Forced Skills |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Slave | 30 | 20 - 80% | - | - | - | - | - | 3% | 50~800 | Denture Peg leg Wooden foot Wooden hand | - | 0~0 | 10~17 | - | Pemmican, 1 nutrition | 3% = Highmate | - | - | |
Wild Human | 30 | - | Poor | - | - | - | - | 3% | 50~50 | Denture Peg leg Wooden foot Wooden hand | - | 2~4 | 28~44 | - | - | - | - | - | |
Stranger in black | 55 | 100% | Good | - | Required: Button-down shirt, Pants, Duster, Flak vest, Cowboy hat | 500~500 | Revolver | - | - | - | - | 0~0 | 0~2 | - | 5 medicine, 10 nutrition | - | 20 - 55 | 8~16 Shooting |
Tribals
Pawn Type | Image | Combat Power | Gear Health (%) | Avg. Gear Quality | Clothing Budget | Available Clothing | Weapon Budget | Available Weapons | Age Range | Chemical Addiction Chance | Inventory | Initial Will Range | Initial Resistance Range | Tech Chance | Tech Budget | Available Tech | Additional Info
|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Human | Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask | 60 | 5% | 51 Pemmican | |||||||||||||
Breacher | 55 | 50 - 180% | Poor | 200~300 | Required: Veil Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask | 150~150 | Breach axe | 60 | 5% | 51 Pemmican | 1~3 | 12~19 | canBeSapper, isGoodBreacher | ||||
Penitent | 40 | 20 - 110% | Poor | 50~100 | Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask | 90~150 | Club Knife | 60 | 10% | Nothing | 0~1 | 10~17 | 15% | 50~50 | Denture Peg leg Wooden foot Wooden hand | ||
Archer | 45 | 50 - 180% | Poor | 180~350 | Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask | 80~80 | Short bow | 60 | 5% | 51 Pemmican | 1~3 | 17~27 | 3% | 50~50 | Denture Peg leg Wooden foot Wooden hand | Disallowed Traits: Brawler, Required Work Tags: Violent | |
Warrior | 50 | 50 - 180% | Poor | 200~300 | Required: Veil Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask | 150~150 | Ikwa | 60 | 5% | 51 Pemmican | 1~3 | 5~9 | - | - | - | canBeSapper, Required Work Tags: Violent | |
Hunter | 60 | 50 - 180% | - | 200~300 | Required: Veil Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask | 100~100 | Recurve bow | 60 | 5% | 51 Pemmican | 2~4 | 10~16 | - | - | - | Backstory: Child = Tribal; Adult = Tribal Hunter, Disallowed Traits: Brawler, Required Work Tags: Violent | |
Trader | 60 | 50 - 180% | - | 200~300 | Required: Tribal headdress Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask | 100~100 | Recurve bow | 60 | 5% | 51 Pemmican | 2~4 | 9~15 | - | - | - | Trader, Backstory: Child = Tribal; Adult = Tribal Hunter, Disallowed Traits: Brawler, Required Work Tags: Violent | |
Berserker | 65 | 200~550 | Required: War mask Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask | 300~300 | Spear | 60 | 5% | 51 Pemmican | 2~4 | 13~20 | canBeSapper, Required Work Tags: Violent | ||||||
Heavy Archer | 75 | 200~550 | Required: War mask Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask | 250~250 | Greatbow Pila | 60 | 5% | 51 Pemmican | 2~4 | 14~22 | Disallowed Traits: Brawler, Required Work Tags: Violent | ||||||
Tribal Chief Base | 85 | Normal | 450~750 | Required: Tribal headdress, Plate armor Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask | 500~1000 | 30 - 999 | 5% | 51 Pemmican | 3~5 | 19~30 | Faction Leader, canBeSapper, Required Work Tags: Violent | ||||||
Berserker chief | 85 | Normal | 450~750 | Required: Tribal headdress, Plate armor Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask | 500~1000 | Longsword Spear | 30 - 999 | 5% | 51 Pemmican | 3~5 | 38~58 | Faction Leader, canBeSapper, Required Work Tags: Violent | |||||
Archer chief | 85 | Normal | 450~750 | Required: Tribal headdress, Plate armor Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask | 500~1000 | Greatbow | 30 - 999 | 5% | 51 Pemmican | 3~5 | 16~26 | Faction Leader, canBeSapper, Required Work Tags: Violent, Disallowed Traits: Brawler |