Difference between revisions of "User:JuliaCat/test"

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m (the all mighty tribals and mercs, spare a forgotten detail here and there. Item icons and shorthand will be very useful if I don't want these tables to take up an entire screen per pawn...)
m (the rest of the core pawnkinds. I'll hide the pawnkind bases and check for missing details after I get some of the dlcs done)
Line 357: Line 357:
 
! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Available Clothing !! Weapon Budget !! Available Weapons !! Tech Chance !! Tech Budget !! Tech !! Disallowed Tech !! Initial Will Range !! Initital Resistance Range
 
! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Available Clothing !! Weapon Budget !! Available Weapons !! Tech Chance !! Tech Budget !! Tech !! Disallowed Tech !! Initial Will Range !! Initital Resistance Range
 
|-
 
|-
! Human
+
! Base player pawn kind
| || 30 || - || Always Normal || - || - || - || - || - || - || - || - || 0~0 || -
+
| - || 30 || - || Always Normal || - || - || - || - || - || - || - || - || 0~0 || -
 
|-
 
|-
 
! Colonist
 
! Colonist
| || 30 || - || Always Normal || 350~600 || {{Tag List|value=600|tags|IndustrialBasic}} || - || - || 3% || 50~800 || {{Tag List|value=800|techHediffsTags|Poor|Simple|ImplantEmpireCommon}} || {{Tag List|techHediffsTags|PainCauser}} || 0~0 || 13~21
+
| [[File:Colonist.png]] || 30 || - || Always Normal || 350~600 || {{Tag List|value=600|tags|IndustrialBasic}} || - || - || 3% || 50~800 || {{Tag List|value=800|techHediffsTags|Poor|Simple|ImplantEmpireCommon}} || {{Tag List|techHediffsTags|PainCauser}} || 0~0 || 13~21
 
|-
 
|-
 
! Member
 
! Member
| || 30 || - || Always Normal || 200~200 || {{Tag List|value=200|tags|Neolithic}} || - || - || 2% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || - || 0~0 || 9~15
+
| [[File:Member.png]] || 30 || - || Always Normal || 200~200 || {{Tag List|value=200|tags|Neolithic}} || - || - || 2% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || - || 0~0 || 9~15
 
|-
 
|-
 
|}</li></div>
 
|}</li></div>
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! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Available Clothing !! Weapon Budget !! Available Weapons !! Tech Chance !! Tech Budget !! Tech !! Disallowed Tech !! Initial Will Range !! Initital Resistance Range !! Disallowed Traits
 
! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Available Clothing !! Weapon Budget !! Available Weapons !! Tech Chance !! Tech Budget !! Tech !! Disallowed Tech !! Initial Will Range !! Initital Resistance Range !! Disallowed Traits
 
|-
 
|-
! Human
+
! Space refugee base
| || 30 || 40 - 140% || Always Normal || - || {{Tag List|tags|IndustrialBasic}} || - || - || 8% || 50~800 || {{Tag List|value=800|techHediffsTags|Poor|Simple}} || - || - || - || -
+
| - || 30 || 40 - 140% || Always Normal || - || {{Tag List|tags|IndustrialBasic}} || - || - || 8% || 50~800 || {{Tag List|value=800|techHediffsTags|Poor|Simple}} || - || - || - || -
 
|-
 
|-
 
! Space refugee
 
! Space refugee
| || 30 || 40 - 140% || Always Normal || 0~1000 || {{Tag List|value=1000|tags|IndustrialBasic}} || - || - || 8% || 50~800 || {{Tag List|value=800|techHediffsTags|Poor|Simple}} || - || 1~3 || 12~19 || -
+
| [[File:Space refugee.png]] || 30 || 40 - 140% || Always Normal || 0~1000 || {{Tag List|value=1000|tags|IndustrialBasic}} || - || - || 8% || 50~800 || {{Tag List|value=800|techHediffsTags|Poor|Simple}} || - || 1~3 || 12~19 || -
 
|-
 
|-
 
! Space refugee (Clothed)
 
! Space refugee (Clothed)
| || 30 || 100% || Always Normal || 200~1000 || {{Tag List|value=1000|tags|IndustrialBasic}} || - || - || 8% || 50~800 || {{Tag List|value=800|techHediffsTags|Poor|Simple}}  || - || 0 || 0~0 || [[Traits#Nudist|Nudist]]
+
| [[File:Space refugee (clothed).png]] || 30 || 100% || Always Normal || 200~1000 || {{Tag List|value=1000|tags|IndustrialBasic}} || - || - || 8% || 50~800 || {{Tag List|value=800|techHediffsTags|Poor|Simple}}  || - || 0 || 0~0 || [[Traits#Nudist|Nudist]]
 
|-
 
|-
 
! Ancient soldier
 
! Ancient soldier
| || 85 || 40 - 140%  || Always Normal || 0~3800 || {{Tag List|value=3800|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|SpacerMilitary|BeltDefensePop}} || 300~900 || {{Tag List|value=900|weaponTags|Gun}} || 40% || 2000~3000 || {{Tag List|value=3000|techHediffsTags|Advanced|AdvancedWeapon}} || - || 0 || 0~1 || -
+
| [[File:Ancient soldier.png]] || 85 || 40 - 140%  || Always Normal || 0~3800 || {{Tag List|value=3800|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|SpacerMilitary|BeltDefensePop}} || 300~900 || {{Tag List|value=900|weaponTags|Gun}} || 40% || 2000~3000 || {{Tag List|value=3000|techHediffsTags|Advanced|AdvancedWeapon}} || - || 0 || 0~1 || -
 
|}</li></div>
 
|}</li></div>
  
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|-
 
|-
 
! Slave
 
! Slave
| || 30 || 20 - 80% || - || - || - || - || - || 3% || 50~800 || {{Tag List|value=800|techHediffsTags|Poor}} || - || 0~0 || 10~17 || - || Pemmican, 1 nutrition || 3% = [[Highmate]] || - || -
+
| [[File:Slave.png]] || 30 || 20 - 80% || - || - || - || - || - || 3% || 50~800 || {{Tag List|value=800|techHediffsTags|Poor}} || - || 0~0 || 10~17 || - || Pemmican, 1 nutrition || 3% = [[Highmate]] || - || -
 
|-
 
|-
 
! Wild Human
 
! Wild Human
| || 30 || - || Poor || - || - || - || - || 3% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || - || 2~4 || 28~44 || - || - || - || - || -
+
| [[File:Wild human.png]] || 30 || - || Poor || - || - || - || - || 3% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || - || 2~4 || 28~44 || - || - || - || - || -
 
|-
 
|-
 
! Stranger in black
 
! Stranger in black
| || 55 || 100% || Good || - || Required: [[Button-down shirt]], [[Pants]], [[Duster]], [[Flak vest]], [[Cowboy hat]] || 500~500 || {{Tag List|value=500|weaponTags|Revolver}} || - || - || - || - || 0~0 || 0~2 || - || 5 medicine, 10 nutrition || - || 20 - 55 || 8~16 [[Skills#Shooting|Shooting]]
+
| [[File:Stranger in black.png]] || 55 || 100% || Good || - || Required: [[Button-down shirt]], [[Pants]], [[Duster]], [[Flak vest]], [[Cowboy hat]] || 500~500 || {{Tag List|value=500|weaponTags|Revolver}} || - || - || - || - || 0~0 || 0~2 || - || 5 medicine, 10 nutrition || - || 20 - 55 || 8~16 [[Skills#Shooting|Shooting]]
 
|-
 
|-
 
|}</li></div>
 
|}</li></div>
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! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Available Clothing !! Weapon Budget !! Available Weapons !! Age Range !! Chemical Addiction Chance !! Inventory !! Initial Will Range !! Initial Resistance Range !! Tech Chance !! Tech Budget !! Available Tech !! <div style="float:left;width:90%;">Additional Info </div>
 
! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Available Clothing !! Weapon Budget !! Available Weapons !! Age Range !! Chemical Addiction Chance !! Inventory !! Initial Will Range !! Initial Resistance Range !! Tech Chance !! Tech Budget !! Available Tech !! <div style="float:left;width:90%;">Additional Info </div>
 
|-
 
|-
! Human
+
! Tribal base
| || || || || || {{Tag List|tags|Neolithic}} || || || 60 || 5% || 51 Pemmican || || || || || ||
+
| - || - || - || - || - || {{Tag List|tags|Neolithic}} || - || - || 60 || 5% || 51 Pemmican || - || - || - || - || - || -
 
|-
 
|-
 
! Breacher
 
! Breacher
| || 55 || 50 - 180% || Poor || 200~300 || Required: [[Veil]] {{Tag List|value=300|tags|Neolithic}} || 150~150 || {{Tag List|value=150|weaponTags|NeolithicMeleeDestructive}} || 60 || 5% || 51 Pemmican || 1~3 || 12~19 ||  ||  ||  || canBeSapper, isGoodBreacher
+
| [[File:Tribal breacher.png]] || 55 || 50 - 180% || Poor || 200~300 || Required: [[Veil]] {{Tag List|value=300|tags|Neolithic}} || 150~150 || {{Tag List|value=150|weaponTags|NeolithicMeleeDestructive}} || 60 || 5% || 51 Pemmican || 1~3 || 12~19 ||  ||  ||  || canBeSapper, isGoodBreacher
 
|-
 
|-
 
! Penitent
 
! Penitent
| || 40 || 20 - 110% || Poor || 50~100 || {{Tag List|value=100|tags|Neolithic}} || 90~150 || {{Tag List|value=150|weaponTags|NeolithicMeleeBasic}} || 60 || 10% || Nothing || 0~1 || 10~17 || 15% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} ||
+
| [[File:Tribal penitent.png]] || 40 || 20 - 110% || Poor || 50~100 || {{Tag List|value=100|tags|Neolithic}} || 90~150 || {{Tag List|value=150|weaponTags|NeolithicMeleeBasic}} || 60 || 10% || Nothing || 0~1 || 10~17 || 15% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} ||
 
|-
 
|-
 
! Archer
 
! Archer
| || 45 || 50 - 180% || Poor || 180~350 || {{Tag List|value=350|tags|Neolithic}} || 80~80 || {{Tag List|value=80|weaponTags|NeolithicRangedBasic}} || 60 || 5% || 51 Pemmican || 1~3 || 17~27 || 3% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || Disallowed Traits: Brawler, Required Work Tags: Violent
+
| [[File:Tribal archer.png]] || 45 || 50 - 180% || Poor || 180~350 || {{Tag List|value=350|tags|Neolithic}} || 80~80 || {{Tag List|value=80|weaponTags|NeolithicRangedBasic}} || 60 || 5% || 51 Pemmican || 1~3 || 17~27 || 3% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || Disallowed Traits: Brawler, Required Work Tags: Violent
 
|-
 
|-
 
! Warrior
 
! Warrior
| || 50 || 50 - 180% || Poor || 200~300 || Required: [[Veil]] {{Tag List|value=300|tags|Neolithic}} || 150~150 || {{Tag List|value=150|weaponTags|NeolithicMeleeDecent}} || 60 || 5% || 51 Pemmican || 1~3 || 5~9 || - || - || - || canBeSapper, Required Work Tags: Violent
+
| [[File:Tribal warrior.png]] || 50 || 50 - 180% || Poor || 200~300 || Required: [[Veil]] {{Tag List|value=300|tags|Neolithic}} || 150~150 || {{Tag List|value=150|weaponTags|NeolithicMeleeDecent}} || 60 || 5% || 51 Pemmican || 1~3 || 5~9 || - || - || - || canBeSapper, Required Work Tags: Violent
 
|-
 
|-
 
! Hunter
 
! Hunter
| || 60 || 50 - 180% || - || 200~300 || Required: [[Veil]] {{Tag List|value=300|tags|Neolithic}} || 100~100 || {{Tag List|value=100|weaponTags|NeolithicRangedDecent}} || 60 || 5% || 51 Pemmican || 2~4 || 10~16 || - || - || - || Backstory: Child = Tribal; Adult = Tribal Hunter, Disallowed Traits: Brawler, Required Work Tags: Violent
+
| [[File:Tribal hunter.png]] || 60 || 50 - 180% || - || 200~300 || Required: [[Veil]] {{Tag List|value=300|tags|Neolithic}} || 100~100 || {{Tag List|value=100|weaponTags|NeolithicRangedDecent}} || 60 || 5% || 51 Pemmican || 2~4 || 10~16 || - || - || - || Backstory: Child = Tribal; Adult = Tribal Hunter, Disallowed Traits: Brawler, Required Work Tags: Violent
 
|-
 
|-
 
! Trader
 
! Trader
| || 60 || 50 - 180% || - || 200~300 || Required: [[Tribal headdress]] {{Tag List|value=300|tags|Neolithic}} || 100~100 || {{Tag List|value=100|weaponTags|NeolithicRangedDecent}} || 60 || 5% || 51 Pemmican || 2~4 || 9~15 || - || - || - || Trader, Backstory: Child = Tribal; Adult = Tribal Hunter, Disallowed Traits: Brawler, Required Work Tags: Violent
+
| [[File:Tribal trader.png]] || 60 || 50 - 180% || - || 200~300 || Required: [[Tribal headdress]] {{Tag List|value=300|tags|Neolithic}} || 100~100 || {{Tag List|value=100|weaponTags|NeolithicRangedDecent}} || 60 || 5% || 51 Pemmican || 2~4 || 9~15 || - || - || - || Trader, Backstory: Child = Tribal; Adult = Tribal Hunter, Disallowed Traits: Brawler, Required Work Tags: Violent
 
|-
 
|-
 
! Berserker
 
! Berserker
| || 65 || || || 200~550 || Required: [[War mask]] {{Tag List|value=550|tags|Neolithic}} || 300~300 || {{Tag List|value=300|weaponTags|NeolithicMeleeAdvanced}} || 60 || 5% || 51 Pemmican || 2~4 || 13~20 || || || || canBeSapper, Required Work Tags: Violent
+
| [[File:Tribal berserker.png]] || 65 || - || - || 200~550 || Required: [[War mask]] {{Tag List|value=550|tags|Neolithic}} || 300~300 || {{Tag List|value=300|weaponTags|NeolithicMeleeAdvanced}} || 60 || 5% || 51 Pemmican || 2~4 || 13~20 || - || - || - || canBeSapper, Required Work Tags: Violent
 
|-
 
|-
 
! Heavy Archer
 
! Heavy Archer
| || 75 || || || 200~550 || Required: [[War mask]] {{Tag List|value=550|tags|Neolithic}} || 250~250 || {{Tag List|value=250|weaponTags|NeolithicRangedHeavy}} || 60 || 5% || 51 Pemmican || 2~4 || 14~22 || || || || Disallowed Traits: Brawler, Required Work Tags: Violent
+
| [[File:Tribal heavy archer.png]] || 75 || - || - || 200~550 || Required: [[War mask]] {{Tag List|value=550|tags|Neolithic}} || 250~250 || {{Tag List|value=250|weaponTags|NeolithicRangedHeavy}} || 60 || 5% || 51 Pemmican || 2~4 || 14~22 || - || - || - || Disallowed Traits: Brawler, Required Work Tags: Violent
 
|-
 
|-
 
! Tribal Chief Base
 
! Tribal Chief Base
| || 85 || || Normal || 450~750 || Required: [[Tribal headdress]], [[Plate armor]] {{Tag List|value=750|tags|Neolithic}} || 500~1000 || || 30 - 999 || 5% || 51 Pemmican || 3~5 || 19~30 || || || || Faction Leader, canBeSapper, Required Work Tags: Violent
+
| - || 85 || - || Normal || 450~750 || Required: [[Tribal headdress]], [[Plate armor]] {{Tag List|value=750|tags|Neolithic}} || 500~1000 || - || 30 - 999 || 5% || 51 Pemmican || 3~5 || 19~30 || - || - || - || Faction Leader, canBeSapper, Required Work Tags: Violent
 
|-
 
|-
 
! Berserker chief
 
! Berserker chief
| || 85 || || Normal || 450~750 || Required: [[Tribal headdress]], [[Plate armor]] {{Tag List|value=750|tags|Neolithic}} || 500~1000 || {{Tag List|value=1000|weaponTags|NeolithicMeleeAdvanced|MedievalMeleeAdvanced}} || 30 - 999 || 5% || 51 Pemmican || 3~5 || 38~58 || || || || Faction Leader, canBeSapper, Required Work Tags: Violent
+
| [[File:Tribal berserker chief.png]] || 85 || - || Normal || 450~750 || Required: [[Tribal headdress]], [[Plate armor]] {{Tag List|value=750|tags|Neolithic}} || 500~1000 || {{Tag List|value=1000|weaponTags|NeolithicMeleeAdvanced|MedievalMeleeAdvanced}} || 30 - 999 || 5% || 51 Pemmican || 3~5 || 38~58 || - || - || - || Faction Leader, canBeSapper, Required Work Tags: Violent
 
|-
 
|-
 
! Archer chief
 
! Archer chief
| || 85 || || Normal || 450~750 || Required: [[Tribal headdress]], [[Plate armor]] {{Tag List|value=750|tags|Neolithic}} || 500~1000 || {{Tag List|value=1000|weaponTags|NeolithicRangedChief}} || 30 - 999 || 5% || 51 Pemmican || 3~5 || 16~26 || || || || Faction Leader, canBeSapper, Required Work Tags: Violent, Disallowed Traits: Brawler
+
| [[File:Tribal archer chief.png]] || 85 || - || Normal || 450~750 || Required: [[Tribal headdress]], [[Plate armor]] {{Tag List|value=750|tags|Neolithic}} || 500~1000 || {{Tag List|value=1000|weaponTags|NeolithicRangedChief}} || 30 - 999 || 5% || 51 Pemmican || 3~5 || 16~26 || - || - || - || Faction Leader, canBeSapper, Required Work Tags: Violent, Disallowed Traits: Brawler
 
|-
 
|-
 
|}</li></div>
 
|}</li></div>
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|-
 
|-
 
! Mercenary Base
 
! Mercenary Base
| || || || Normal || || || || || 65 || || || || 10% || || || || 15% || 0~2 || 10% || Backstory: Cryptosleep, 8% chance
+
| - || - || - || Normal || - || - || - || - || 65 || - || - || - || 10% || - || - || - || 15% || 0~2 || 10% || Backstory: Cryptosleep, 8% chance
 
|-
 
|-
 
! Grenadier Base
 
! Grenadier Base
| || || 70 - 230% || Normal || 400~700 || headgear chance: 50% {{Tag List|value=700|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|BeltDefensePop}} || - || - || 65 || 5% || 500~500 || {{Tag List|value=500|techHediffsTags|Poor|Simple|ImplantEmpireCommon}} || 10% || 5% = 1x [[Medicine]] || 1~3 || - || 15% || 0~2 || 10% || Backstory: Cryptosleep, 8% chance, Disallowed Traits: Brawler
+
| - || - || 70 - 230% || Normal || 400~700 || headgear chance: 50% {{Tag List|value=700|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|BeltDefensePop}} || - || - || 65 || 5% || 500~500 || {{Tag List|value=500|techHediffsTags|Poor|Simple|ImplantEmpireCommon}} || 10% || 5% = 1x [[Medicine]] || 1~3 || - || 15% || 0~2 || 10% || Backstory: Cryptosleep, 8% chance, Disallowed Traits: Brawler
 
|-
 
|-
 
! EMP grenadier
 
! EMP grenadier
| || 55 || 70 - 230% || Normal || 400~700 || headgear chance: 50% {{Tag List|value=700|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|BeltDefensePop}} || - || {{Tag List|WeaponTags|GrenadeEMP}} || 65 || 5% || 500~500 || {{Tag List|value=500|techHediffsTags|Poor|Simple|ImplantEmpireCommon}} || 10% || 5% = 1x [[Medicine]] || 1~3 || 15~24 || 15% || 0~2 || 10% || Backstory: Cryptosleep, 8% chance, Disallowed Traits: Brawler
+
| [[File:EMP grenadier.png]] || 55 || 70 - 230% || Normal || 400~700 || headgear chance: 50% {{Tag List|value=700|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|BeltDefensePop}} || - || {{Tag List|WeaponTags|GrenadeEMP}} || 65 || 5% || 500~500 || {{Tag List|value=500|techHediffsTags|Poor|Simple|ImplantEmpireCommon}} || 10% || 5% = 1x [[Medicine]] || 1~3 || 15~24 || 15% || 0~2 || 10% || Backstory: Cryptosleep, 8% chance, Disallowed Traits: Brawler
 
|-
 
|-
 
! Smoke grenadier
 
! Smoke grenadier
| || 55 || 70 - 230% || Normal || 400~700 || headgear chance: 50% {{Tag List|value=700|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|BeltDefensePop}} || 400~400 || {{Tag List|WeaponTags|value=400|GrenadeSmoke}} || 65 || 5% || 500~500 || {{Tag List|value=500|techHediffsTags|Poor|Simple|ImplantEmpireCommon}} || 10% || 5% = 1x [[Medicine]] || 1~3 || 18~28 || 15% || 0~2 || 10% || Backstory: Cryptosleep, 8% chance, Disallowed Traits: Brawler
+
| [[File:Smoke grenadier.png]] || 55 || 70 - 230% || Normal || 400~700 || headgear chance: 50% {{Tag List|value=700|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|BeltDefensePop}} || 400~400 || {{Tag List|WeaponTags|value=400|GrenadeSmoke}} || 65 || 5% || 500~500 || {{Tag List|value=500|techHediffsTags|Poor|Simple|ImplantEmpireCommon}} || 10% || 5% = 1x [[Medicine]] || 1~3 || 18~28 || 15% || 0~2 || 10% || Backstory: Cryptosleep, 8% chance, Disallowed Traits: Brawler
 
|-
 
|-
 
! Mercenary mid tier base
 
! Mercenary mid tier base
| || || || Normal || || || || || 65 || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || || 2~4 || || 15% || 0~2 || 20% || Backstory: Cryptosleep, 8% chance
+
| - || - || - || Normal || - || - || - || - || 65 || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || - || 2~4 || - || 15% || 0~2 || 20% || Backstory: Cryptosleep, 8% chance
 
|-
 
|-
 
! Mercenary gunner (base)
 
! Mercenary gunner (base)
| || 85 || 70 - 320% || Normal || 1000~1500 || 50% Headgear Chance {{Tag List|value=1500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|BeltDefensePop}} || 330~650 || {{Tag List|value=650|weaponTags|Gun}} || 65 || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x Medicine || 2~4 ||  || 5% || 0~2 || - || Backstory: Cryptosleep, 8% chance, Disallowed Traits: Brawler, Forced Skills: 4~14 Shooting
+
| - || 85 || 70 - 320% || Normal || 1000~1500 || 50% Headgear Chance {{Tag List|value=1500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|BeltDefensePop}} || 330~650 || {{Tag List|value=650|weaponTags|Gun}} || 65 || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x Medicine || 2~4 ||  || 5% || 0~2 || - || Backstory: Cryptosleep, 8% chance, Disallowed Traits: Brawler, Forced Skills: 4~14 Shooting
 
|-
 
|-
 
! Mercenary gunner
 
! Mercenary gunner
| || 85 || 70 - 320% || Normal || 1000~1500 || 50% Headgear Chance {{Tag List|value=1500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|BeltDefensePop}} || 330~650 || {{Tag List|value=650|weaponTags|Gun}} || 65 || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x Medicine || 2~4 || 6~10 || 5% || 0~2 || - || Backstory: Cryptosleep, 8% chance, Disallowed Traits: Brawler, Forced Skills: 4~14 Shooting
+
| [[File:Mercenary gunner.png]] || 85 || 70 - 320% || Normal || 1000~1500 || 50% Headgear Chance {{Tag List|value=1500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|BeltDefensePop}} || 330~650 || {{Tag List|value=650|weaponTags|Gun}} || 65 || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x Medicine || 2~4 || 6~10 || 5% || 0~2 || - || Backstory: Cryptosleep, 8% chance, Disallowed Traits: Brawler, Forced Skills: 4~14 Shooting
 
|-
 
|-
 
! Mercenary gunner (Acidifier)
 
! Mercenary gunner (Acidifier)
| || 85 || 70 - 320% || Normal || 1000~1500 || 50% Headgear Chance {{Tag List|value=1500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|BeltDefensePop}} || 330~650 || {{Tag List|value=650|weaponTags|Gun}} || 65 || 15% || 700~1200 || Required: [[Death Acidifier]], {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x Medicine || 2~4 || 10~16 || 5% || 0~2 || - || Backstory: Cryptosleep, 8% chance, Disallowed Traits: Brawler, Forced Skills: 4~14 Shooting
+
| [[File:Mercenary gunner (acidifier).png]] || 85 || 70 - 320% || Normal || 1000~1500 || 50% Headgear Chance {{Tag List|value=1500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|BeltDefensePop}} || 330~650 || {{Tag List|value=650|weaponTags|Gun}} || 65 || 15% || 700~1200 || Required: [[Death Acidifier]], {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x Medicine || 2~4 || 10~16 || 5% || 0~2 || - || Backstory: Cryptosleep, 8% chance, Disallowed Traits: Brawler, Forced Skills: 4~14 Shooting
 
|-
 
|-
 
! Mercenary sniper (base)
 
! Mercenary sniper (base)
| || 110 || 70 - 320% || Normal || 1000~1500 || 50% Headgear chance, {{Tag List|value=1500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 600~600 || {{Tag List|value=600|weaponTags|SniperRifle}} || 65 || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x Medicine || 2~4 ||  || 15% || 0~2 || 20% || Backstory: Cryptosleep, 8% chance, Forced Skills: 8~16 Shooting
+
| - || 110 || 70 - 320% || Normal || 1000~1500 || 50% Headgear chance, {{Tag List|value=1500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 600~600 || {{Tag List|value=600|weaponTags|SniperRifle}} || 65 || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x Medicine || 2~4 ||  || 15% || 0~2 || 20% || Backstory: Cryptosleep, 8% chance, Forced Skills: 8~16 Shooting
 
|-
 
|-
 
! Mercenary sniper
 
! Mercenary sniper
| || 110 || 70 - 320% || Normal || 1000~1500 || 50% Headgear chance, {{Tag List|value=1500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 600~600 || {{Tag List|value=600|weaponTags|SniperRifle}} || 65 || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x Medicine || 2~4 || 13~20 || 15% || 0~2 || 20% || Backstory: Cryptosleep, 8% chance, Forced Skills: 8~16 Shooting
+
| [[File:Mercenary sniper.png]] || 110 || 70 - 320% || Normal || 1000~1500 || 50% Headgear chance, {{Tag List|value=1500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 600~600 || {{Tag List|value=600|weaponTags|SniperRifle}} || 65 || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x Medicine || 2~4 || 13~20 || 15% || 0~2 || 20% || Backstory: Cryptosleep, 8% chance, Forced Skills: 8~16 Shooting
 
|-
 
|-
 
! Mercenary sniper (Acidifier)
 
! Mercenary sniper (Acidifier)
| || 110 || 70 - 320% || Normal || 1000~1500 || 50% Headgear chance, {{Tag List|value=1500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 600~600 || {{Tag List|value=600|weaponTags|SniperRifle}} || 65 || 15% || 700~1200 || Required: Death Acidifier, {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x Medicine || 2~4 || 14~23 || 15% || 0~2 || 20% || Backstory: Cryptosleep, 8% chance, Forced Skills: 8~16 Shooting
+
| [[File:Mercenary sniper (acidifier).png]] || 110 || 70 - 320% || Normal || 1000~1500 || 50% Headgear chance, {{Tag List|value=1500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 600~600 || {{Tag List|value=600|weaponTags|SniperRifle}} || 65 || 15% || 700~1200 || Required: Death Acidifier, {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x Medicine || 2~4 || 14~23 || 15% || 0~2 || 20% || Backstory: Cryptosleep, 8% chance, Forced Skills: 8~16 Shooting
 
|-
 
|-
 
! Mercenary slasher (base)
 
! Mercenary slasher (base)
| || 140 || 70 - 320% || Normal || 300~1400 || 0% headgear, Required: Shield Belt {{Tag List|value=1400|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 200~500 || {{Tag List|value=500|weaponTags|MedievalMeleeDecent|MedievalMeleeAdvanced}} || 65 || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x Medicine || 2~4 || 19~29 || 15% || 0~2 || 20% || Backstory: Cryptosleep, 8% chance, canBeSapper
+
| - || 140 || 70 - 320% || Normal || 300~1400 || 0% headgear, Required: Shield Belt {{Tag List|value=1400|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 200~500 || {{Tag List|value=500|weaponTags|MedievalMeleeDecent|MedievalMeleeAdvanced}} || 65 || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x Medicine || 2~4 || 19~29 || 15% || 0~2 || 20% || Backstory: Cryptosleep, 8% chance, canBeSapper
 
|-
 
|-
 
! Mercenary slasher
 
! Mercenary slasher
| || 140 || 70 - 320% || Normal || 300~1400 || 0% headgear, Required: Shield Belt {{Tag List|value=1400|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 200~500 || {{Tag List|value=500|weaponTags|MedievalMeleeDecent|MedievalMeleeAdvanced}} || 65 || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x Medicine || 2~4 || 10~16 || 15% || 0~2 || 20% || Backstory: Cryptosleep, 8% chance, canBeSapper
+
| [[File:Mercenary slasher.png]] || 140 || 70 - 320% || Normal || 300~1400 || 0% headgear, Required: Shield Belt {{Tag List|value=1400|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 200~500 || {{Tag List|value=500|weaponTags|MedievalMeleeDecent|MedievalMeleeAdvanced}} || 65 || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x Medicine || 2~4 || 10~16 || 15% || 0~2 || 20% || Backstory: Cryptosleep, 8% chance, canBeSapper
 
|-
 
|-
 
! Mercenary slasher (Acidifier)
 
! Mercenary slasher (Acidifier)
| || 140 || 70 - 320% || Normal || 300~1400 || 0% headgear, Required: Shield Belt {{Tag List|value=1400|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 200~500 || {{Tag List|value=500|weaponTags|MedievalMeleeDecent|MedievalMeleeAdvanced}} || 65 || 15% || 700~1200 || Required: Death Acidifier, {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x Medicine || 2~4 || 9~15 || 15% || 0~2 || 20% || Backstory: Cryptosleep, 8% chance, canBeSapper
+
| [[File:Mercenary slasher (acidifier).png]] || 140 || 70 - 320% || Normal || 300~1400 || 0% headgear, Required: Shield Belt {{Tag List|value=1400|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 200~500 || {{Tag List|value=500|weaponTags|MedievalMeleeDecent|MedievalMeleeAdvanced}} || 65 || 15% || 700~1200 || Required: Death Acidifier, {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x Medicine || 2~4 || 9~15 || 15% || 0~2 || 20% || Backstory: Cryptosleep, 8% chance, canBeSapper
 
|-
 
|-
! Mercenary heavy base
+
! Heavy mercenary
| || 140 || 70 - 320% || Normal || 200~350 || 50% headgear chance, {{Tag List|value=350|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|BeltDefensePop}} || 1200~1200 || {{Tag List|value=1200|weaponTags|GunHeavy|GunSingleUse|Flamethrower}} || 65 || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || - || 2~4 || 14~23 || 15% || 0~2 || 20% || Backstory: Cryptosleep, 8% chance
+
| [[File:Heavy mercenary.png]] || 140 || 70 - 320% || Normal || 200~350 || 50% headgear chance, {{Tag List|value=350|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|BeltDefensePop}} || 1200~1200 || {{Tag List|value=1200|weaponTags|GunHeavy|GunSingleUse|Flamethrower}} || 65 || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || - || 2~4 || 14~23 || 15% || 0~2 || 20% || Backstory: Cryptosleep, 8% chance
 
|-
 
|-
 
! Mercenary elite tier base
 
! Mercenary elite tier base
| || 130 || 100% || Normal || 2500~3500 || 90% headgear chance, {{Tag List|value=3500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|SpacerMilitary|BeltDefensePop}} || 500~1400 || {{Tag List|value=1400|weaponTags|IndustrialGunAdvanced}} || 45 || 35% || 1000~1200 || {{Tag List|value=1200|techHediffsTags|Advanced|ImplantEmpireCommon}} || 10% || 3~5 || || || 80% || 1~2 || 30% || Backstory: Cryptosleep, 25% chance, Disallowed Traits: Brawler
+
| - || 130 || 100% || Normal || 2500~3500 || 90% headgear chance, {{Tag List|value=3500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|SpacerMilitary|BeltDefensePop}} || 500~1400 || {{Tag List|value=1400|weaponTags|IndustrialGunAdvanced}} || 45 || 35% || 1000~1200 || {{Tag List|value=1200|techHediffsTags|Advanced|ImplantEmpireCommon}} || 10% || 3~5 || - || - || 80% || 1~2 || 30% || Backstory: Cryptosleep, 25% chance, Disallowed Traits: Brawler
 
|-
 
|-
 
! (Pirate) boss
 
! (Pirate) boss
| || 130 || 100% || Normal || 2500~3500 || 90% headgear chance, {{Tag List|value=3500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|SpacerMilitary|BeltDefensePop}} || 500~1400 || {{Tag List|value=1400|weaponTags|IndustrialGunAdvanced}} || 45 || 35% || 1000~1200 || {{Tag List|value=1200|techHediffsTags|Advanced|ImplantEmpireCommon}} || 10% || 3~5 || 17~27 || || 80% || 1~2 || 30% || Backstory: Cryptosleep, 25% chance, Disallowed Traits: Brawler, faction leader
+
| [[File:Pirate boss.png]] || 130 || 100% || Normal || 2500~3500 || 90% headgear chance, {{Tag List|value=3500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|SpacerMilitary|BeltDefensePop}} || 500~1400 || {{Tag List|value=1400|weaponTags|IndustrialGunAdvanced}} || 45 || 35% || 1000~1200 || {{Tag List|value=1200|techHediffsTags|Advanced|ImplantEmpireCommon}} || 10% || 3~5 || 17~27 || - || 80% || 1~2 || 30% || Backstory: Cryptosleep, 25% chance, Disallowed Traits: Brawler, faction leader
 
|-
 
|-
 
! Mercenary elite base
 
! Mercenary elite base
| || 130 || 100% || Normal || 2500~3500 || 90% headgear chance, {{Tag List|value=3500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|SpacerMilitary|BeltDefensePop}} || 500~1400 || {{Tag List|value=1400|weaponTags|IndustrialGunAdvanced}} || 45 || 35% || 1000~1200 || {{Tag List|value=1200|techHediffsTags|Advanced|ImplantEmpireCommon}} || 10% || 3~5 || || 10% 1x Medicine || 80% || 1~2 || 30% || Backstory: Cryptosleep, 25% chance, Disallowed Traits: Brawler, 10~15 Shooting
+
| - || 130 || 100% || Normal || 2500~3500 || 90% headgear chance, {{Tag List|value=3500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|SpacerMilitary|BeltDefensePop}} || 500~1400 || {{Tag List|value=1400|weaponTags|IndustrialGunAdvanced}} || 45 || 35% || 1000~1200 || {{Tag List|value=1200|techHediffsTags|Advanced|ImplantEmpireCommon}} || 10% || 3~5 || - || 10% 1x Medicine || 80% || 1~2 || 30% || Backstory: Cryptosleep, 25% chance, Disallowed Traits: Brawler, 10~15 Shooting
 
|-
 
|-
 
! Elite mercenary
 
! Elite mercenary
| || 130 || 100% || Normal || 2500~3500 || 90% headgear chance, {{Tag List|value=3500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|SpacerMilitary|BeltDefensePop}} || 500~1400 || {{Tag List|value=1400|weaponTags|IndustrialGunAdvanced}} || 45 || 35% || 1000~1200 || {{Tag List|value=1200|techHediffsTags|Advanced|ImplantEmpireCommon}} || 10% || 3~5 || 15~23 || 10% 1x Medicine || 80% || 1~2 || 30% || Backstory: Cryptosleep, 25% chance, Disallowed Traits: Brawler, 10~15 Shooting
+
| [[File:Elite mercenary.png]] || 130 || 100% || Normal || 2500~3500 || 90% headgear chance, {{Tag List|value=3500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|SpacerMilitary|BeltDefensePop}} || 500~1400 || {{Tag List|value=1400|weaponTags|IndustrialGunAdvanced}} || 45 || 35% || 1000~1200 || {{Tag List|value=1200|techHediffsTags|Advanced|ImplantEmpireCommon}} || 10% || 3~5 || 15~23 || 10% 1x Medicine || 80% || 1~2 || 30% || Backstory: Cryptosleep, 25% chance, Disallowed Traits: Brawler, 10~15 Shooting
 
|-
 
|-
 
! Elite mercenary (Acidifier)
 
! Elite mercenary (Acidifier)
| || 130 || 100% || Normal || 2500~3500 || 90% headgear chance, {{Tag List|value=3500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|SpacerMilitary|BeltDefensePop}} || 500~1400 || {{Tag List|value=1400|weaponTags|IndustrialGunAdvanced}} || 45 || 35% || 1000~1200 || Required: Death Acidifier, {{Tag List|value=1200|techHediffsTags|Advanced|ImplantEmpireCommon}} || 10% || 3~5 || 12~20 || 10% 1x Medicine || 80% || 1~2 || 30% || Backstory: Cryptosleep, 25% chance, Disallowed Traits: Brawler, 10~15 Shooting
+
| [[File:Elite mercenary (acidifier).png]] || 130 || 100% || Normal || 2500~3500 || 90% headgear chance, {{Tag List|value=3500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|SpacerMilitary|BeltDefensePop}} || 500~1400 || {{Tag List|value=1400|weaponTags|IndustrialGunAdvanced}} || 45 || 35% || 1000~1200 || Required: Death Acidifier, {{Tag List|value=1200|techHediffsTags|Advanced|ImplantEmpireCommon}} || 10% || 3~5 || 12~20 || 10% 1x Medicine || 80% || 1~2 || 30% || Backstory: Cryptosleep, 25% chance, Disallowed Traits: Brawler, 10~15 Shooting
 +
|-
 +
|}</li></div>
 +
 
 +
=== Outlanders ===
 +
<div><li style="display: inline-table;">
 +
{| {{STDT| c_01 text-center}}
 +
! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Available Clothing !! Weapon Budget !! Available Weapons !! Age Range !! Tech Chance !! Tech Budget !! Available Tech !! Chemical Addiction Chance !! Inventory !! Initial Will Range !! Initital Resistance Range !! <div style="float:left;width:90%;">Additional Info </div>
 +
|-
 +
! Outlander base
 +
| - || - || - || - || - || {{Tag List|tags|IndustrialBasic|IndustrialAdvanced}} || - || - || - || - || - || - || 5% || 2.55 Nutrition || - || - || Backstory: 5% Cryptosleep
 +
|-
 +
! Villager
 +
| [[File:Villager.png]] || 45 || 20 - 200% || Poor || 200~400 || 40% headgear chance, {{Tag List|value=400|tags|IndustrialBasic|IndustrialAdvanced}} || 65~250 || {{Tag List|value=250|weaponTags|Gun|MedievalMeleeBasic}} || - || 6% || 50~600 || {{Tag List|value=600|techHediffsTags|Poor|Simple|ImplantEmpireCommon}} || 5% || 2.55 Nutrition || 0~1 || 10~17 || Backstory: 5% Cryptosleep, not fighter
 +
|-
 +
! Town guard
 +
| [[File:Town guard.png]] || 60 || 60 - 200% || - || 400~600 || 40% headgear chance, {{Tag List|value=600|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|BeltDefensePop}} || 250~400 || {{Tag List|value=400|weaponTags|Gun}} || - || 4% || 200~700 || {{Tag List|value=700|techHediffsTags|Poor|Simple|ImplantEmpireCommon}} || 5% || 2.55 Nutrition || 1~3 || 15~24 || Backstory: 5% Cryptosleep, is fighter
 +
|-
 +
! Town trader
 +
| [[File:Town trader.png]] || 45 || 100% || Normal || 400~600 || Required: [[Bowler hat]] {{Tag List|value=600|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|BeltDefensePop}} || 200~200 || {{Tag List|value=200|weaponTags|Gun}} || 15% || 600~1500 || {{Tag List|value=1500|techHediffsTags|Poor|Simple|Advanced|ImplantEmpireCommon}} || - || 5% || 2.55 Nutrition || 2~4 || 12~20 || Backstory: 5% Cryptosleep, trader, not fighter, 4% chance for Highmate
 +
|-
 +
! Town councilman
 +
| [[File:Town councilman.png]] || 40 || 100% || Good || 700~1200 || Required: Bowler hat, {{Tag List|value=1200|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|BeltDefensePop}} || 200~200 || {{Tag List|value=200|weaponTags|Gun}} || 30+ || 15% || 600~1500 || {{Tag List|value=1500|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 5% || 2.55 Nutrition || 3~5 || 7~11 || Backstory: 5% Cryptosleep, faction leader, not fighter
 +
|-
 +
|}</li></div>
 +
 
 +
=== Pirates ===
 +
<div><li style="display: inline-table;">
 +
{| {{STDT| c_01 text-center}}
 +
! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Available Clothing !! Weapon Budget !! Available Weapons !! Age Range !! Tech Chance !! Tech Budget !! Available Tech !! Chemical Addiction Chance !! Inventory !! Initial Will Range !! Initital Resistance Range !! Biocoded Weapon Chance !! <div style="float:left;width:90%;">Additional Info </div>
 +
|-
 +
! Pirate base
 +
| - || - || - || - || - || - || - || - || - || - || - || - || 12% || 2.55 Nutrition || - || - || 10% || Backstory: 5% Cryptosleep
 +
|-
 +
! Drifter
 +
| [[File:Drifter.png]] || 35 || 20 - 60% || Poor || 90~280 || 20% headgear chance, {{Tag List|value=280|tags|IndustrialBasic}} || 60~200 || {{Tag List|value=200|weaponTags|MedievalMeleeBasic|NeolithicMeleeBasic}} || - || 15% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 12% || 0 Nutrition, 10% 1x [[Herbal medicine]] || 0~1 || 7~12 || 10% || Backstory: 5% Cryptosleep
 +
|-
 +
! Pirate scav tier base
 +
| - || 50 || 40 - 110% || Poor || - || 40% headgear chance, {{Tag List|tags|IndustrialBasic|IndustrialAdvanced}} || - || - || - || 4% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 12% || 2.55 Nutrition, 5% 1x Medicine || 1~3 || - || 10% || Backstory: 5% Cryptosleep
 +
|-
 +
! Scavenger gunner
 +
| [[File:Scavenger gunner.png]] || 50 || 40 - 110% || Poor || 300~500 || 40% headgear chance, {{Tag List|value=500|tags|IndustrialBasic|IndustrialAdvanced}} || 200~300 || {{Tag List|value=300|weaponTags|Gun}} || - || 4% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 12% || 2.55 Nutrition, 5% 1x Medicine || 1~3 || 17~26 || 10% || Backstory: 5% Cryptosleep
 +
|-
 +
! Scavenger thrasher
 +
| [[File:Scavenger thrasher.png]] || 50 || 40 - 110% || Poor || 300~800 || 40% headgear chance, {{Tag List|value=800|tags|IndustrialBasic|IndustrialAdvanced|Outlander}} || 100~160 || {{Tag List|value=160|weaponTags|NeolithicMeleeBasic|MedievalMeleeBasic|MedievalMeleeDecent}} || - || 4% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 12% || 2.55 Nutrition, 5% 1x Medicine || 1~3 || 14~23 || 10% || Backstory: 5% Cryptosleep, canBeSapper
 +
|-
 +
! Pirate gunner
 +
| [[File:Pirate gunner.png]] || 65 || 70 - 230% || - || 400~1000 || 70% headgear chance, {{Tag List|value=1000|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 250~345 || {{Tag List|value=345|weaponTags|Gun}} || <= 65 || 4% || 50~800 || {{Tag List|value=800|techHediffsTags|Poor|Simple|ImplantEmpireCommon}} || 12% || 2.55 Nutrition, 10% 1x Medicine || 2~3 || 7~12 || 20% || Backstory: 5% Cryptosleep
 +
|-
 +
|}</li></div>
 +
 
 +
=== Mechanoids ===
 +
<div><li style="display: inline-table;">
 +
{| {{STDT| c_01 text-center}}
 +
! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Available Clothing !! Weapon Budget !! Available Weapons !! Age Range !! <div style="float:left;width:90%;">Additional Info </div>
 +
|-
 +
! Termite
 +
| [[File:Termite.png]] || 110 || - || - || - || - || 9999~9999 || {{Tag List|value=9999|weaponTags|MechanoidGunBreach}} || - || isGoodBreacher
 
|-
 
|-
 
|}</li></div>
 
|}</li></div>

Revision as of 17:27, 3 August 2024

Core

Pirates

Pawn Type Image Combat Power Gear Health (%) Avg. Gear Quality Clothing Budget Weapon Budget Available Weapons Age Range
Additional Info
Drifter Drifter1557.png 35 20-60 Poor 90-280 60-200 Club Knife Any Never carries food. Has a 15% chance to carry 1x Herbal medicine. 15% chance to have one of the following prostheses: Denture Peg leg Wooden foot Wooden hand
Scavenger Gunner Scavenger1557.png 50 40-110 Normal 300-500 200-300 Autopistol Bolt-action rifle Machine pistol Pump shotgun Revolver Any Has a 5% chance to carry 1x Medicine. Has a 4% chance to have one of the following prostheses: Denture Peg leg Wooden foot Wooden hand
Scavenger Thrasher Thrasher1557.png 50 40-110 Normal 300-800 100-160 Axe Club Gladius Knife Mace Warhammer Any Has a 5% chance to carry 1x Medicine. Has a 4% chance to have one of the following prostheses: Denture Peg leg Wooden foot Wooden hand
Pirate Gunner Pirate1557.png 65 70-230 Normal 400-1000 250-345 Autopistol Bolt-action rifle Incendiary launcher Machine pistol Pump shotgun Revolver Up to 65 Has a 10% chance to carry 1x Medicine. Has a 4% chance to have one of the following prostheses: Denture Peg leg Wooden foot Wooden hand. There is a 20% chance that their weapon is biocoded to them.

Outlander

Pawn Type Image Combat Power Gear Health (%) Avg. Gear Quality Clothing Budget Weapon Budget Available Weapons Age Range
Additional Info
Villager Villager1557.png 45 20-200 Poor 200-400 65-250 Autopistol Knife Machine pistol Revolver Any 6% chance to have one of the following prostheses: Aesthetic nose Cochlear implant Denture Drill arm Field hand Peg leg Prosthetic arm Prosthetic heart Prosthetic leg Wooden foot Wooden hand. 40% chance to wear headgear of some sort.
Town Guard Guard1557.png 60 60-200 Normal 400-600 250-400 Autopistol Bolt-action rifle Heavy SMG Incendiary launcher Machine pistol Pump shotgun Revolver Any 40% chance to wear headgear of some sort. 4% chance to have one of the following prostheses: Aesthetic nose Cochlear implant Denture Drill arm Field hand Peg leg Prosthetic arm Prosthetic heart Prosthetic leg Wooden foot Wooden hand.
Town Trader Trader outlander.png 45 100 Normal 400-600 200 Autopistol Revolver Any Always has bowler hat.

15% chance to have one of the following prostheses: Aesthetic nose Aesthetic shaper Armorskin gland Bionic arm Bionic ear Bionic eye Bionic heart Bionic jaw Bionic leg Bionic spine Bionic stomach Bionic tongue Circadian assistant Circadian half-cycler Coagulator Cochlear implant Denture Detoxifier kidney Detoxifier lung Drill arm Field hand Gastro-analyzer Healing enhancer Immunoenhancer Joywire Learning assistant Love enhancer Neurocalculator Nuclear stomach Painstopper Peg leg Power claw Prosthetic arm Prosthetic heart Prosthetic leg Reprocessor stomach Sterilizing stomach Toughskin gland Wooden foot Wooden hand.

Town Councilman Councilman2056.png 40 100 Good 700-1200 200 Autopistol Revolver At least 30 Always has bowler hat. Only one can show in a raid.

15% chance to have one of the following prostheses: Aesthetic nose Aesthetic shaper Armorskin gland Bionic arm Bionic ear Bionic eye Bionic heart Bionic jaw Bionic leg Bionic spine Bionic stomach Bionic tongue Circadian assistant Circadian half-cycler Coagulator Cochlear implant Detoxifier kidney Detoxifier lung Drill arm Field hand Gastro-analyzer Healing enhancer Immunoenhancer Joywire Learning assistant Love enhancer Neurocalculator Nuclear stomach Painstopper Power claw Prosthetic arm Prosthetic heart Prosthetic leg Reprocessor stomach Sterilizing stomach Toughskin gland.

Tribal

  • Pawn Type Image Combat Power Gear Health (%) Avg. Gear Quality Clothing Budget Weapon Budget Available Weapons Age Range
    Additional Info
    Penitent Penitent2056.png 40 20-110 Poor 50-100 90-150 Club Knife Up to 60 15% chance to have one of the following prostheses: Denture Peg leg Wooden foot Wooden hand
    Archer Archer1557.png 45 50-180 Poor 180-350 80 Short bow Up to 60 3% chance to have one of the following prostheses: Denture Peg leg Wooden foot Wooden hand. Can never have the Brawler trait.
    Breacher Breacher tribal.png 55 50-180 Poor 200-300 150 Breach axe Up to 60 Always has a veil.
    Warrior Warrior1557.png 50 50-180 Poor 200-300 150 Ikwa Up to 60 Always has a veil.
    Hunter Hunter1722.png 60 50-180 Normal 200-300 100 Recurve bow Up to 60 Always has a veil. Can never have the Brawler trait.
    Trader Trader tribal.png 45 50-180 Normal 200-300 100 Recurve bow Up to 60 Always has a tribal headdress. Can never have the Brawler trait.
    Berserker Berserker1722.png 65 100 Normal 200-550 300 Spear Up to 60 Always has a war mask.
    Heavy Archer HeavyArcher1722.png 75 100 Normal 200-550 250 Greatbow Pila Up to 60 Always has a war mask. Can never have the Brawler trait.
    Archer chief Chief1557.png 85 100 Normal 450-750 500-1000 Greatbow At least 30 Always has a tribal headdress and plate armor. Difficult to recruit (90% base). Can be faction leader. Can never have the Brawler trait.
    Berserker chief MeleeChief2056.png 85 100 Normal 450-750 500-1000 Longsword Spear At least 30 Always has a tribal headdress and plate armor. Difficult to recruit (90% base). Can be faction leader.
  • Ancients

    Pawn Type Image Combat Power Gear Health (%) Avg. Gear Quality Clothing Budget Weapon Budget Available Weapons Age Range
    Additional Info
    Ancient Soldier SpaceSoldier1722.png 85 100 Normal 0-3800 300-900 Assault rifle Autopistol Bolt-action rifle Chain shotgun EMP launcher Heavy SMG Hellcat rifle Incendiary launcher Incinerator LMG Machine pistol Pump shotgun Revolver Any Will never have headgear of any type. Has a 40% chance to carry 1 or 2 combat enhancing drugs. Has a 20% chance to carry a biocoded weapon. Is always capable of Violent. 8% chance to have a drug addiction. Base recruit difficulty of 30%

    Has a 40% chance to have one of the following prostheses: Aesthetic nose Aesthetic shaper Armorskin gland Bionic arm Bionic ear Bionic eye Bionic heart Bionic jaw Bionic leg Bionic spine Bionic stomach Bionic tongue Circadian assistant Circadian half-cycler Coagulator Detoxifier kidney Detoxifier lung Elbow blade Gastro-analyzer Hand talon Healing enhancer Immunoenhancer Joywire Knee spike Learning assistant Love enhancer Neurocalculator Nuclear stomach Painstopper Power claw Reprocessor stomach Sterilizing stomach Stoneskin gland Toughskin gland Venom fangs Venom talon

    Mercenaries

    Pawn Type Image Combat Power Gear Health (%) Avg. Gear Quality Clothing Budget Weapon Budget Available Weapons Age Range
    Additional Info
    Grenadier Grenadier1557.png 70 70-230 Normal 400-700 500 Frag grenades Molotov cocktails Up to 65 50% chance to wear headgear of some sort. 10% chance of a drug addition. 15% chance to carry between 0 and 2 combat enhancing drugs. 10% chance for weapon to be biocoded. 5% chance to carry 1x Medicine Cannot have the Brawler trait.

    Has a 5% chance to have one of the following prostheses: Cochlear implant Denture Drill arm Field hand Peg leg Prosthetic arm Prosthetic heart Prosthetic leg Wooden foot Wooden hand

    EMP Grenadier EMPGrenadier2056.png 55 70-230 Normal 400-700 500 EMP grenades Up to 65 50% chance to wear headgear of some sort. 10% chance of a drug addition. 15% chance to carry between 0 and 2 combat enhancing drugs. 10% chance for weapon to be biocoded. 5% chance to carry 1x Medicine Cannot have the Brawler trait.

    Has a 5% chance to have one of the following prostheses: Cochlear implant Denture Drill arm Field hand Peg leg Prosthetic arm Prosthetic heart Prosthetic leg Wooden foot Wooden hand

    Smoke Grenadier Grenadier smoke outlander.png 55 70-230 Normal 400-700 500 Smoke launcher Up to 65 50% chance to wear headgear of some sort. 10% chance of a drug addition. 15% chance to carry between 0 and 2 combat enhancing drugs. 10% chance for weapon to be biocoded. 5% chance to carry 1x Medicine Cannot have the Brawler trait.

    Has a 5% chance to have one of the following prostheses: Cochlear implant Denture Drill arm Field hand Peg leg Prosthetic arm Prosthetic heart Prosthetic leg Wooden foot Wooden hand

    Mercenary Gunner Gunner1557.png 85 70-320 Normal 1000-1500 330-650 Assault rifle Autopistol Bolt-action rifle Chain shotgun EMP launcher Heavy SMG Hellcat rifle Incendiary launcher Incinerator LMG Machine pistol Pump shotgun Revolver Up to 65 50% chance to wear headgear of some sort. 10% chance of a drug addition. 5% chance to carry between 0 and 2 combat enhancing drugs. 20% chance for weapon to be biocoded. 10% chance to carry 1x Medicine. Cannot have the Brawler trait.

    Has a 15% chance to have one of the following prostheses: Aesthetic nose Aesthetic shaper Bionic arm Bionic ear Bionic eye Bionic heart Bionic jaw Bionic leg Bionic spine Bionic stomach Bionic tongue Circadian assistant Circadian half-cycler Coagulator Cochlear implant Detoxifier kidney Detoxifier lung Drill arm Field hand Gastro-analyzer Healing enhancer Immunoenhancer Joywire Learning assistant Love enhancer Neurocalculator Nuclear stomach Painstopper Power claw Prosthetic arm Prosthetic heart Prosthetic leg Reprocessor stomach Sterilizing stomach Toughskin gland

    Mercenary Sniper Sniper1557.png 110 70-320 Normal 1000-1500 600-600 Sniper rifle Up to 65 50% chance to wear headgear of some sort. 10% chance of a drug addition. 15% chance to carry between 0 and 2 combat enhancing drugs. 20% chance for weapon to be biocoded. 10% chance to carry 1x Medicine

    Has a 15% chance to have one of the following prostheses: Aesthetic nose Aesthetic shaper Bionic arm Bionic ear Bionic eye Bionic heart Bionic jaw Bionic leg Bionic spine Bionic stomach Bionic tongue Circadian assistant Circadian half-cycler Coagulator Cochlear implant Detoxifier kidney Detoxifier lung Drill arm Field hand Gastro-analyzer Healing enhancer Immunoenhancer Joywire Learning assistant Love enhancer Neurocalculator Nuclear stomach Painstopper Power claw Prosthetic arm Prosthetic heart Prosthetic leg Reprocessor stomach Sterilizing stomach Toughskin gland

    Mercenary Slasher Slasher1557.png 140 70-320 Normal 300-1400 200-500 Axe Gladius Longsword Mace Spear Warhammer Up to 65 Always has a Shield belt. Will never wear headgear. 10% chance of a drug addition. 15% chance to carry between 0 and 2 combat enhancing drugs. 20% chance for weapon to be biocoded. 10% chance to carry 1x Medicine

    Has a 15% chance to have one of the following prostheses: Aesthetic nose Aesthetic shaper Bionic arm Bionic ear Bionic eye Bionic heart Bionic jaw Bionic leg Bionic spine Bionic stomach Bionic tongue Circadian assistant Circadian half-cycler Coagulator Cochlear implant Detoxifier kidney Detoxifier lung Drill arm Field hand Gastro-analyzer Healing enhancer Immunoenhancer Joywire Learning assistant Love enhancer Neurocalculator Nuclear stomach Painstopper Power claw Prosthetic arm Prosthetic heart Prosthetic leg Reprocessor stomach Sterilizing stomach Toughskin gland

    Heavy Mercenary Heavy1557.png 140 70-320 Normal 200-350 1200 Doomsday rocket launcher Minigun Triple rocket launcher Up to 65 50% chance to wear headgear of some sort. 10% chance of a drug addition. 15% chance to carry between 0 and 2 combat enhancing drugs. 20% chance for weapon to be biocoded. 10% chance to carry 1x Medicine

    Has a 15% chance to have one of the following prostheses: Aesthetic nose Aesthetic shaper Bionic arm Bionic ear Bionic eye Bionic heart Bionic jaw Bionic leg Bionic spine Bionic stomach Bionic tongue Circadian assistant Circadian half-cycler Coagulator Cochlear implant Detoxifier kidney Detoxifier lung Drill arm Field hand Gastro-analyzer Healing enhancer Immunoenhancer Joywire Learning assistant Love enhancer Neurocalculator Nuclear stomach Painstopper Power claw Prosthetic arm Prosthetic heart Prosthetic leg Reprocessor stomach Sterilizing stomach Toughskin gland

    Elite Mercenary Elite1557.png 130 100 Normal 2500-3500 500-1400 Assault rifle Chain shotgun Heavy SMG Hellcat rifle LMG Up to 45 90% chance to wear headgear of some sort. 10% chance of a drug addition. 80% chance to carry between 1 and 2 combat enhancing drugs. 30% chance for weapon to be biocoded. 10% chance to carry 1x Medicine. Cannot have the Brawler trait.

    Has a 35% chance to have one of the following prostheses: Aesthetic nose Aesthetic shaper Bionic arm Bionic ear Bionic eye Bionic heart Bionic jaw Bionic leg Bionic spine Bionic stomach Bionic tongue Circadian assistant Circadian half-cycler Coagulator Detoxifier kidney Detoxifier lung Drill arm Field hand Gastro-analyzer Healing enhancer Immunoenhancer Joywire Learning assistant Love enhancer Neurocalculator Nuclear stomach Painstopper Power claw Reprocessor stomach Sterilizing stomach Toughskin gland

    Boss Elite1557.png 130 100 Normal 2500-3500 500-1400 Assault rifle Chain shotgun Heavy SMG Hellcat rifle LMG Up to 45 May be faction leader. 90% chance to wear headgear of some sort. 10% chance of a drug addiction. 80% chance to carry between 1 and 2 combat enhancing drugs. 30% chance for weapon to be biocoded. Cannot have the Brawler trait.

    Has a 35% chance to have one of the following prostheses: Aesthetic nose Aesthetic shaper Bionic arm Bionic ear Bionic eye Bionic heart Bionic jaw Bionic leg Bionic spine Bionic stomach Bionic tongue Circadian assistant Circadian half-cycler Coagulator Detoxifier kidney Detoxifier lung Drill arm Field hand Gastro-analyzer Healing enhancer Immunoenhancer Joywire Learning assistant Love enhancer Neurocalculator Nuclear stomach Painstopper Power claw Reprocessor stomach Sterilizing stomach Toughskin gland

    Royalty

    Empire

    Pawn Type Image Combat Power Gear Health (%) Avg. Gear Quality Clothing Budget Weapon Budget Available Weapons Age Range
    Additional Info
    Imperial Citizen 2 Empire Lodger.jpg 30 100 ? 200-1000 ? Charge lance Charge rifle Persona monosword Persona plasmasword Persona zeushammer Up to 65 Never has Nudist trait. Will always be a noble between Freeholder and Knight/Dame. Will only rarely spawn with a weapon - additionally they will only ever spawn with a gun when also spawning with a military Backstory, and will only ever spawn with a persona weapon when spawning also as a Knight or Dame.
    8% chance to have one of the following prostheses: Cochlear implant Denture Peg leg Prosthetic arm Prosthetic heart Prosthetic leg Wooden foot Wooden hand.
    Imperial Trader Empire Trader.png 40 ? ? 1250-2500 1100-3500 Autopistol Revolver Up to 65 Will always be a noble of at least Freeholder rank. Always spawns with either a Beret, Top hat (Males only) or Ladies hat (females only). 15% chance to have one of the following prostheses: Aesthetic nose Bionic ear Bionic stomach Bionic tongue Drill arm Field hand Joywire Painstopper Power claw
    Laborer 1 Empire Laborer.jpg 30 100 ? 200-1000 ? ? Up to 50 Is never incapable of Dumb Labor, Skilled Labor, Cleaning, Hauling, Mining and Firefighting. Never has Nudist trait.
    8% chance to have one of the following prostheses: Cochlear implant Denture Peg leg Prosthetic arm Prosthetic heart Prosthetic leg Wooden foot Wooden hand.
    Trooper Empire Trooper.png 65 70-230 ? 5000-8000 1100-2500 Assault rifle Chain shotgun Heavy SMG Hellcat rifle LMG Up to 55 Always has a Flak jacket, Flak vest, Flak pants and implanted Death acidifier. Has a 25% chance to have a Gunlink. Can spawn with implants. Never has Brawler or Body purist trait. Always has Shooting skill between 4 and 10.
    30% chance to have one of the following prostheses: Aesthetic nose Aesthetic shaper Armorskin gland Circadian assistant Circadian half-cycler Coagulator Drill arm Field hand Gastro-analyzer Healing enhancer Immunoenhancer Learning assistant Love enhancer Neurocalculator Nuclear stomach Reprocessor stomach Sterilizing stomach Toughskin gland.
    Janissary Empire Janissary.png 100 70-230 ? 6000-9000 1550-2700 Assault rifle Chain shotgun Charge lance Charge rifle Heavy SMG Hellcat rifle LMG Sniper rifle Up to ? Always has Black Recon armor, an implanted Death acidifier and either a Black Recon helmet (80% chance) or Gunlink (20% chance). Can spawn with implants. Never has Brawler or Body purist trait. Always has Shooting skill between 6 and 10.
    30% chance to have one of the following prostheses: Aesthetic nose Aesthetic shaper Armorskin gland Circadian assistant Circadian half-cycler Coagulator Drill arm Field hand Gastro-analyzer Healing enhancer Immunoenhancer Learning assistant Love enhancer Neurocalculator Nuclear stomach Reprocessor stomach Sterilizing stomach Toughskin gland.
    Champion Empire Champion.png 100 70-230 ? 1100-2500 1250-2500 Axe Gladius Longsword Mace Monosword Plasmasword Spear Warhammer Zeushammer Up to 40 Always has white Plate armor and a Shield belt. Can spawn with implants. Never has Body purist trait. Always has a Melee skill between 8 and 13.
    30% chance to have one of the following prostheses: Aesthetic nose Aesthetic shaper Armorskin gland Bionic arm Bionic ear Bionic eye Bionic heart Bionic jaw Bionic leg Bionic spine Bionic stomach Bionic tongue Circadian assistant Circadian half-cycler Coagulator Detoxifier kidney Detoxifier lung Drill arm Field hand Gastro-analyzer Healing enhancer Immunoenhancer Joywire Learning assistant Love enhancer Neurocalculator Nuclear stomach Painstopper Power claw Reprocessor stomach Sterilizing stomach Toughskin gland.
    Grenadier ? 100 70-230 ? 6000-9000 1100~2500 Frag grenades Up to 55 Always has green Marine armor and helmet, and an implanted Death acidifier. Never has Brawler or Body purist traits. Always has a Shooting skill between 4 and 10.
    30% chance to have one of the following prostheses: Aesthetic nose Aesthetic shaper Armorskin gland Circadian assistant Circadian half-cycler Coagulator Drill arm Field hand Gastro-analyzer Healing enhancer Immunoenhancer Learning assistant Love enhancer Neurocalculator Nuclear stomach Reprocessor stomach Sterilizing stomach Toughskin gland.
    Cataphract Empire Cataphract.png 150 70-230 ? 7000-10000 1250-2500 Charge lance Charge rifle Minigun Up to 40 Always has white Cataphract armor, implanted Death acidifier and Armorskin gland, and either a white Cataphract helmet (80% chance) or a Gunlink (20% chance). Has a small chance to be Yeoman, but if not, will always be a Freeholder. Never has Brawler or Body purist traits. Always has a Shooting skill between 8 and 12.
    30% chance to have one of the following prostheses: Aesthetic nose Aesthetic shaper Armorskin gland Bionic arm Bionic ear Bionic eye Bionic heart Bionic jaw Bionic leg Bionic spine Bionic stomach Bionic tongue Circadian assistant Circadian half-cycler Coagulator Detoxifier kidney Detoxifier lung Drill arm Field hand Gastro-analyzer Healing enhancer Immunoenhancer Joywire Learning assistant Love enhancer Neurocalculator Nuclear stomach Painstopper Power claw Reprocessor stomach Sterilizing stomach Stoneskin gland Toughskin gland.
    Stellic Warden 7 Empire Stellic Guard Melee.jpg 150 100 Excellent 7000-10000 3000-3500 Persona monosword Persona plasmasword Persona zeushammer Up to 40 Always has a Black Prestige cataphract helmet, Red Prestige cataphract armor and hyperweave clothes, Shield belt, and implanted Death acidifier, Stoneskin gland, and 2x Bionic eyes. Will always be a Knight/Dame. Never has Body purist, Wimp or Nudist traits. Always has a Melee skill between 11 and 16. Can never spawn with a Mindscrew.
    30% chance to have one of the following prostheses: Aesthetic nose Aesthetic shaper Armorskin gland Bionic arm Bionic ear Bionic eye Bionic heart Bionic jaw Bionic leg Bionic spine Bionic stomach Bionic tongue Circadian assistant Circadian half-cycler Coagulator Detoxifier kidney Detoxifier lung Drill arm Field hand Gastro-analyzer Healing enhancer Immunoenhancer Joywire Learning assistant Love enhancer Neurocalculator Nuclear stomach Painstopper Power claw Psychic harmonizer Psychic reader Psychic sensitizer Reprocessor stomach Sterilizing stomach Stoneskin gland Toughskin gland.
    Stellic Defender 8 Empire Stellic Guard Ranged.jpg 150 100 Excellent 7000-10000 3000-3500 Charge lance Charge rifle Up to 40 Always has a Black Prestige cataphract helmet, Red Prestige cataphract armor and hyperweave clothes, and implanted Death acidifier, Stoneskin gland, and 2x Bionic eyes. Will always be a noble between Freeholder and Knight/Dame. Never has Body purist, Brawler, Wimp or Nudist traits. Always has a Shooting skill between 11 and 16. Can never spawn with a Mindscrew.
    30% chance to have one of the following prostheses: Aesthetic nose Aesthetic shaper Armorskin gland Bionic arm Bionic ear Bionic eye Bionic heart Bionic jaw Bionic leg Bionic spine Bionic stomach Bionic tongue Circadian assistant Circadian half-cycler Coagulator Detoxifier kidney Detoxifier lung Drill arm Field hand Gastro-analyzer Healing enhancer Immunoenhancer Joywire Learning assistant Love enhancer Neurocalculator Nuclear stomach Painstopper Power claw Psychic harmonizer Psychic reader Psychic sensitizer Reprocessor stomach Sterilizing stomach Stoneskin gland Toughskin gland.
    Bestower Empire Bestower.png 50 ? Excellent 1000~1500 99999 Eltex staff 50+ Always has a Red Hood, red hyperweave Prestige robe, red formal shirt, red hyperweave pants. Has an 8% chance to also spawn with a red eltex vest. Never has Body purist or Nudist traits. Is never incapable of Violence.
    15% chance to have one of the following prostheses: Aesthetic nose Aesthetic shaper Armorskin gland Bionic arm Bionic ear Bionic eye Bionic heart Bionic jaw Bionic leg Bionic spine Bionic stomach Bionic tongue Circadian assistant Circadian half-cycler Coagulator Detoxifier kidney Detoxifier lung Drill arm Field hand Gastro-analyzer Healing enhancer Immunoenhancer Joywire Learning assistant Love enhancer Neurocalculator Nuclear stomach Painstopper Power claw Psychic harmonizer Psychic reader Psychic sensitizer Reprocessor stomach Sterilizing stomach Stoneskin gland Toughskin gland.
    Yeoman Empire Yeoman.png 120 100 Excellent ? ? Monosword Plasmasword Zeushammer ? Will always be a yeoman. Wears miscellaneous clothes depending on their role in the empire. Has a 30% chance to wear a cape
    Acolyte ? 125 100 Excellent ? ? Monosword Plasmasword Zeushammer ? Will always be an acolyte. Always wears a tan-coloured formal shirt, cape and a black beret. All clothes will be made of synthread.
    Knight/Dame ? 130 130 Excellent ? ? Monosword Persona monosword Persona plasmasword Persona zeushammer Plasmasword Zeushammer ? Will always be a knight/dame. Always wears a black-coloured formal shirt, cape and beret. All clothes will be made of synthread.
    Praetor ? 135 100 Excellent ? ? Monosword Persona monosword Persona plasmasword Persona zeushammer Plasmasword Zeushammer ? Will always be a praetor. Always wears a grey-coloured formal shirt, cape and a black beret. All clothes will be made of synthread.
    Baron/Baroness ? 135 100 Excellent ? ? Monosword Persona monosword Persona plasmasword Persona zeushammer Plasmasword Zeushammer ? Will always be a baron/baroness. Always wears a formal shirt, a formal vest (Male) or corset (Female), a cape and a steel coronet. Non-pants clothes will be dyed grey or purple at random. All clothes will be made of synthread.
    Count/Countess ? 135 100 Excellent ? ? Monosword Persona monosword Persona plasmasword Persona zeushammer Plasmasword Zeushammer ? Will always be a count/countess. Always wears a purple formal shirt, a black formal vest (Male) or corset (Female), a purple cape or prestige robe and a steel coronet. All clothes will be made of synthread.
    Duke/Duchess ? 135 100 Excellent ? ? Monosword Persona monosword Persona plasmasword Persona zeushammer Plasmasword Zeushammer ? Will always be a duke/duchess. Always wears a purple formal shirt, a black formal vest (Male) or corset (Female), a purple cape or prestige robe and a plasteel coronet. All clothes will be made of synthread.
    Consul 135 100 Excellent ? ? Monosword Persona monosword Persona plasmasword Persona zeushammer Plasmasword Zeushammer ? Will always be a consul. Always wears a navy blue formal shirt, navy blue formal vest (Male) or corset (Female), white cape or prestige robe and a plasteel coronet. All clothes will be made of hyperweave.
    Stellarch Empire Stellarch.png 135 100 Excellent ? ? Monosword Persona monosword Persona plasmasword Persona zeushammer Plasmasword Zeushammer ? Will always be a stellarch. Always wears a purple formal shirt, purple formal vest (Male) or corset (Female), red prestige robe and a golden stellic crown. All clothes will be made of hyperweave.

    Ideology

    Biotech

    Anomaly

    Horax Cult

  • Pawn Type Image Combat Power Gear Health (%) Avg. Gear Quality Clothing Budget Weapon Budget Available Weapons Age Range Starting Hediffs Studiable as Prisoner Good Psychic Ritual Invoker Disallowed Traits Apparel
    Additional Info
    Underthrall grunt Underthrall grunt.png 55 - - 400~1000 100~160 Axe Club Gladius Knife Mace Warhammer Any Inhumanized
    15% = Flesh tentacle
    5% = Bliss lobotomy, Flesh whip
    true true Psychically Deaf Robe
    50% naked chance
    -
    Underthrall gunner Underthrall gunner.png 80 - - - 400~700 Autopistol Chain shotgun Heavy SMG Machine pistol Pump shotgun Revolver Any Inhumanized
    Death refusal
    false false - Ritual mask
    never naked
    -
    Highthrall Highthrall.png 90 - - - 300~500 Nerve spiker Any Inhumanized
    Death refusal
    Metalblood 60,000 ticks (1 in-game day) ~ 300,000 ticks (5 in-game days)
    5% = Flesh tentacle
    true true Psychically Deaf Ceremonial hood
    Robe
    -
  • Entities

    Pawn Type Image Combat Power Gear Health (%) Avg. Gear Quality Clothing Budget Weapon Budget Available Weapons Age Range
    Additional Info
    Nociosphere Nociosphere.png 800 200+ Abilities: EntitySkip, Heatspikes, FleshmelterBolt, AgonyPulse; immuneToGameConditionEffects
    Metalhorror Metalhorror.png 300 immuneToGameConditionEffects
    Revenant Revenant.png 300 starting hediffs: HoraxianInvisibility; disabled work tags: Violent; immune to traps, doesn't collide with pawns, death on downed, immuneToGameConditionEffects
    Sightstealer Sightstealer.png 70 immuneToGameConditionEffects, starting hediffs: HoraxianInvisibility
    Noctol Noctol.png 80 starting hediffs: LightExposure
    Fleshmass nucleus Fleshmass nucleus.png 100 200+ starting hediffs: Regeneration, severity 0.1
    Gorehulk Gorehulk.png 75 Abilities: SpineLaunch_Gorehulk
    Devourer Devourer.png 250 Abilities: ConsumeLeap_Devourer
    Chimera Chimera.png 135 Rage

    Fleshbeasts

    Pawn Type Image Combat Power
    Additional Info
    Bulbfreak Bulbfreak.png 360
    Fingerspike Fingerspike.png 25 Ability SpikeLaunch_Fingerspike
    Toughspike Toughspike.png 70 Ability SpikeLaunch_Toughspike
    Trispike Trispike.png 90 Ability SpikeLaunch_Toughspike
    Dreadmeld Dreadmeld.png 650 Boss, forced death on downed, Regeneration hediff, severity 1

    RAW

    Player

  • Pawn Type Image Combat Power Gear Health (%) Avg. Gear Quality Clothing Budget Available Clothing Weapon Budget Available Weapons Tech Chance Tech Budget Tech Disallowed Tech Initial Will Range Initital Resistance Range
    Base player pawn kind - 30 - Always Normal - - - - - - - - 0~0 -
    Colonist Colonist.png 30 - Always Normal 350~600 Bowler hat Button-down shirt Cowboy hat Gas mask Kid pants Kid parka Kid romper Kid shirt Pants Parka T-shirt Tuque - - 3% 50~800 Aesthetic nose Cochlear implant Denture Drill arm Field hand Peg leg Prosthetic arm Prosthetic heart Prosthetic leg Wooden foot Wooden hand Mindscrew 0~0 13~21
    Member File:Member.png 30 - Always Normal 200~200 Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask - - 2% 50~50 Denture Peg leg Wooden foot Wooden hand - 0~0 9~15
  • Ancients

  • Pawn Type Image Combat Power Gear Health (%) Avg. Gear Quality Clothing Budget Available Clothing Weapon Budget Available Weapons Tech Chance Tech Budget Tech Disallowed Tech Initial Will Range Initital Resistance Range Disallowed Traits
    Space refugee base - 30 40 - 140% Always Normal - Bowler hat Button-down shirt Cowboy hat Gas mask Kid pants Kid parka Kid romper Kid shirt Pants Parka T-shirt Tuque - - 8% 50~800 Cochlear implant Denture Peg leg Prosthetic arm Prosthetic heart Prosthetic leg Wooden foot Wooden hand - - - -
    Space refugee Space refugee.png 30 40 - 140% Always Normal 0~1000 Bowler hat Button-down shirt Cowboy hat Gas mask Kid pants Kid parka Kid romper Kid shirt Pants Parka T-shirt Tuque - - 8% 50~800 Cochlear implant Denture Peg leg Prosthetic arm Prosthetic heart Prosthetic leg Wooden foot Wooden hand - 1~3 12~19 -
    Space refugee (Clothed) Space refugee (clothed).png 30 100% Always Normal 200~1000 Bowler hat Button-down shirt Cowboy hat Gas mask Kid pants Kid parka Kid romper Kid shirt Pants Parka T-shirt Tuque - - 8% 50~800 Cochlear implant Denture Peg leg Prosthetic arm Prosthetic heart Prosthetic leg Wooden foot Wooden hand - 0 0~0 Nudist
    Ancient soldier Ancient soldier.png 85 40 - 140% Always Normal 0~3800 Bowler hat Button-down shirt Cowboy hat Duster Flak helmet Flak jacket Flak pants Flak vest Gas mask Jacket Kid helmet Kid pants Kid parka Kid romper Kid shirt Pants Parka Psychic foil helmet Simple helmet T-shirt Tuque 300~900 Assault rifle Autopistol Bolt-action rifle Chain shotgun EMP launcher Heavy SMG Hellcat rifle Incendiary launcher Incinerator LMG Machine pistol Pump shotgun Revolver 40% 2000~3000 Aesthetic nose Aesthetic shaper Armorskin gland Bionic arm Bionic ear Bionic eye Bionic heart Bionic jaw Bionic leg Bionic spine Bionic stomach Bionic tongue Circadian assistant Circadian half-cycler Coagulator Detoxifier kidney Detoxifier lung Elbow blade Gastro-analyzer Hand talon Healing enhancer Immunoenhancer Joywire Knee spike Learning assistant Love enhancer Neurocalculator Nuclear stomach Painstopper Power claw Reprocessor stomach Sterilizing stomach Stoneskin gland Toughskin gland Venom fangs Venom talon - 0 0~1 -
  • Special

  • Pawn Type Image Combat Power Gear Health (%) Avg. Gear Quality Clothing Budget Available Clothing Weapon Budget Available Weapons Tech Chance Tech Budget Tech Disallowed Tech Initial Will Range Initital Resistance Range Disallowed Traits Inventory Xenotype Chances Age Range Forced Skills
    Slave Slave.png 30 20 - 80% - - - - - 3% 50~800 Denture Peg leg Wooden foot Wooden hand - 0~0 10~17 - Pemmican, 1 nutrition 3% = Highmate - -
    Wild Human Wild human.png 30 - Poor - - - - 3% 50~50 Denture Peg leg Wooden foot Wooden hand - 2~4 28~44 - - - - -
    Stranger in black Stranger in black.png 55 100% Good - Required: Button-down shirt, Pants, Duster, Flak vest, Cowboy hat 500~500 Revolver - - - - 0~0 0~2 - 5 medicine, 10 nutrition - 20 - 55 8~16 Shooting
  • Tribals

  • Pawn Type Image Combat Power Gear Health (%) Avg. Gear Quality Clothing Budget Available Clothing Weapon Budget Available Weapons Age Range Chemical Addiction Chance Inventory Initial Will Range Initial Resistance Range Tech Chance Tech Budget Available Tech
    Additional Info
    Tribal base - - - - - Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask - - 60 5% 51 Pemmican - - - - - -
    Breacher Tribal breacher.png 55 50 - 180% Poor 200~300 Required: Veil Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask 150~150 Breach axe 60 5% 51 Pemmican 1~3 12~19 canBeSapper, isGoodBreacher
    Penitent Tribal penitent.png 40 20 - 110% Poor 50~100 Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask 90~150 Club Knife 60 10% Nothing 0~1 10~17 15% 50~50 Denture Peg leg Wooden foot Wooden hand
    Archer Tribal archer.png 45 50 - 180% Poor 180~350 Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask 80~80 Short bow 60 5% 51 Pemmican 1~3 17~27 3% 50~50 Denture Peg leg Wooden foot Wooden hand Disallowed Traits: Brawler, Required Work Tags: Violent
    Warrior Tribal warrior.png 50 50 - 180% Poor 200~300 Required: Veil Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask 150~150 Ikwa 60 5% 51 Pemmican 1~3 5~9 - - - canBeSapper, Required Work Tags: Violent
    Hunter Tribal hunter.png 60 50 - 180% - 200~300 Required: Veil Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask 100~100 Recurve bow 60 5% 51 Pemmican 2~4 10~16 - - - Backstory: Child = Tribal; Adult = Tribal Hunter, Disallowed Traits: Brawler, Required Work Tags: Violent
    Trader Tribal trader.png 60 50 - 180% - 200~300 Required: Tribal headdress Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask 100~100 Recurve bow 60 5% 51 Pemmican 2~4 9~15 - - - Trader, Backstory: Child = Tribal; Adult = Tribal Hunter, Disallowed Traits: Brawler, Required Work Tags: Violent
    Berserker Tribal berserker.png 65 - - 200~550 Required: War mask Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask 300~300 Spear 60 5% 51 Pemmican 2~4 13~20 - - - canBeSapper, Required Work Tags: Violent
    Heavy Archer Tribal heavy archer.png 75 - - 200~550 Required: War mask Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask 250~250 Greatbow Pila 60 5% 51 Pemmican 2~4 14~22 - - - Disallowed Traits: Brawler, Required Work Tags: Violent
    Tribal Chief Base - 85 - Normal 450~750 Required: Tribal headdress, Plate armor Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask 500~1000 - 30 - 999 5% 51 Pemmican 3~5 19~30 - - - Faction Leader, canBeSapper, Required Work Tags: Violent
    Berserker chief Tribal berserker chief.png 85 - Normal 450~750 Required: Tribal headdress, Plate armor Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask 500~1000 Longsword Spear 30 - 999 5% 51 Pemmican 3~5 38~58 - - - Faction Leader, canBeSapper, Required Work Tags: Violent
    Archer chief Tribal archer chief.png 85 - Normal 450~750 Required: Tribal headdress, Plate armor Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask 500~1000 Greatbow 30 - 999 5% 51 Pemmican 3~5 16~26 - - - Faction Leader, canBeSapper, Required Work Tags: Violent, Disallowed Traits: Brawler
  • MERCENARIES

  • Pawn Type Image Combat Power Gear Health (%) Avg. Gear Quality Clothing Budget Available Clothing Weapon Budget Available Weapons Age Range Tech Chance Tech Budget Available Tech Chemical Addiction Chance Inventory Initial Will Range Initital Resistance Range Combat drugs Chance Combat Drugs Count Biocoded Weapon Chance
    Additional Info
    Mercenary Base - - - Normal - - - - 65 - - - 10% - - - 15% 0~2 10% Backstory: Cryptosleep, 8% chance
    Grenadier Base - - 70 - 230% Normal 400~700 headgear chance: 50% Bowler hat Button-down shirt Cowboy hat Duster Firefoam pop pack Flak jacket Flak pants Flak vest Gas mask Jacket Kid helmet Kid pants Kid parka Kid romper Kid shirt Low-shield pack Pants Parka Psychic foil helmet Simple helmet Smokepop pack T-shirt Tuque - - 65 5% 500~500 Cochlear implant Denture Drill arm Field hand Peg leg Prosthetic arm Prosthetic heart Prosthetic leg Wooden foot Wooden hand 10% 5% = 1x Medicine 1~3 - 15% 0~2 10% Backstory: Cryptosleep, 8% chance, Disallowed Traits: Brawler
    EMP grenadier EMP grenadier.png 55 70 - 230% Normal 400~700 headgear chance: 50% Bowler hat Button-down shirt Cowboy hat Duster Firefoam pop pack Flak jacket Flak pants Flak vest Gas mask Jacket Kid helmet Kid pants Kid parka Kid romper Kid shirt Low-shield pack Pants Parka Psychic foil helmet Simple helmet Smokepop pack T-shirt Tuque - EMP grenades EMP launcher 65 5% 500~500 Cochlear implant Denture Drill arm Field hand Peg leg Prosthetic arm Prosthetic heart Prosthetic leg Wooden foot Wooden hand 10% 5% = 1x Medicine 1~3 15~24 15% 0~2 10% Backstory: Cryptosleep, 8% chance, Disallowed Traits: Brawler
    Smoke grenadier Smoke grenadier.png 55 70 - 230% Normal 400~700 headgear chance: 50% Bowler hat Button-down shirt Cowboy hat Duster Firefoam pop pack Flak jacket Flak pants Flak vest Gas mask Jacket Kid helmet Kid pants Kid parka Kid romper Kid shirt Low-shield pack Pants Parka Psychic foil helmet Simple helmet Smokepop pack T-shirt Tuque 400~400 Smoke launcher 65 5% 500~500 Cochlear implant Denture Drill arm Field hand Peg leg Prosthetic arm Prosthetic heart Prosthetic leg Wooden foot Wooden hand 10% 5% = 1x Medicine 1~3 18~28 15% 0~2 10% Backstory: Cryptosleep, 8% chance, Disallowed Traits: Brawler
    Mercenary mid tier base - - - Normal - - - - 65 15% 700~1200 Aesthetic nose Aesthetic shaper Bionic arm Bionic ear Bionic eye Bionic heart Bionic jaw Bionic leg Bionic spine Bionic stomach Bionic tongue Circadian assistant Circadian half-cycler Coagulator Cochlear implant Detoxifier kidney Detoxifier lung Drill arm Field hand Gastro-analyzer Healing enhancer Immunoenhancer Joywire Learning assistant Love enhancer Neurocalculator Nuclear stomach Painstopper Power claw Prosthetic arm Prosthetic heart Prosthetic leg Reprocessor stomach Sterilizing stomach Toughskin gland 10% - 2~4 - 15% 0~2 20% Backstory: Cryptosleep, 8% chance
    Mercenary gunner (base) - 85 70 - 320% Normal 1000~1500 50% Headgear Chance Bowler hat Button-down shirt Cowboy hat Duster Flak helmet Flak jacket Flak pants Flak vest Gas mask Jacket Kid helmet Kid pants Kid parka Kid romper Kid shirt Pants Parka Psychic foil helmet Simple helmet T-shirt Tuque 330~650 Assault rifle Autopistol Bolt-action rifle Chain shotgun EMP launcher Heavy SMG Hellcat rifle Incendiary launcher Incinerator LMG Machine pistol Pump shotgun Revolver 65 15% 700~1200 Aesthetic nose Aesthetic shaper Bionic arm Bionic ear Bionic eye Bionic heart Bionic jaw Bionic leg Bionic spine Bionic stomach Bionic tongue Circadian assistant Circadian half-cycler Coagulator Cochlear implant Detoxifier kidney Detoxifier lung Drill arm Field hand Gastro-analyzer Healing enhancer Immunoenhancer Joywire Learning assistant Love enhancer Neurocalculator Nuclear stomach Painstopper Power claw Prosthetic arm Prosthetic heart Prosthetic leg Reprocessor stomach Sterilizing stomach Toughskin gland 10% 10% 1x Medicine 2~4 5% 0~2 - Backstory: Cryptosleep, 8% chance, Disallowed Traits: Brawler, Forced Skills: 4~14 Shooting
    Mercenary gunner Mercenary gunner.png 85 70 - 320% Normal 1000~1500 50% Headgear Chance Bowler hat Button-down shirt Cowboy hat Duster Flak helmet Flak jacket Flak pants Flak vest Gas mask Jacket Kid helmet Kid pants Kid parka Kid romper Kid shirt Pants Parka Psychic foil helmet Simple helmet T-shirt Tuque 330~650 Assault rifle Autopistol Bolt-action rifle Chain shotgun EMP launcher Heavy SMG Hellcat rifle Incendiary launcher Incinerator LMG Machine pistol Pump shotgun Revolver 65 15% 700~1200 Aesthetic nose Aesthetic shaper Bionic arm Bionic ear Bionic eye Bionic heart Bionic jaw Bionic leg Bionic spine Bionic stomach Bionic tongue Circadian assistant Circadian half-cycler Coagulator Cochlear implant Detoxifier kidney Detoxifier lung Drill arm Field hand Gastro-analyzer Healing enhancer Immunoenhancer Joywire Learning assistant Love enhancer Neurocalculator Nuclear stomach Painstopper Power claw Prosthetic arm Prosthetic heart Prosthetic leg Reprocessor stomach Sterilizing stomach Toughskin gland 10% 10% 1x Medicine 2~4 6~10 5% 0~2 - Backstory: Cryptosleep, 8% chance, Disallowed Traits: Brawler, Forced Skills: 4~14 Shooting
    Mercenary gunner (Acidifier) File:Mercenary gunner (acidifier).png 85 70 - 320% Normal 1000~1500 50% Headgear Chance Bowler hat Button-down shirt Cowboy hat Duster Flak helmet Flak jacket Flak pants Flak vest Gas mask Jacket Kid helmet Kid pants Kid parka Kid romper Kid shirt Pants Parka Psychic foil helmet Simple helmet T-shirt Tuque 330~650 Assault rifle Autopistol Bolt-action rifle Chain shotgun EMP launcher Heavy SMG Hellcat rifle Incendiary launcher Incinerator LMG Machine pistol Pump shotgun Revolver 65 15% 700~1200 Required: Death Acidifier, Aesthetic nose Aesthetic shaper Bionic arm Bionic ear Bionic eye Bionic heart Bionic jaw Bionic leg Bionic spine Bionic stomach Bionic tongue Circadian assistant Circadian half-cycler Coagulator Cochlear implant Detoxifier kidney Detoxifier lung Drill arm Field hand Gastro-analyzer Healing enhancer Immunoenhancer Joywire Learning assistant Love enhancer Neurocalculator Nuclear stomach Painstopper Power claw Prosthetic arm Prosthetic heart Prosthetic leg Reprocessor stomach Sterilizing stomach Toughskin gland 10% 10% 1x Medicine 2~4 10~16 5% 0~2 - Backstory: Cryptosleep, 8% chance, Disallowed Traits: Brawler, Forced Skills: 4~14 Shooting
    Mercenary sniper (base) - 110 70 - 320% Normal 1000~1500 50% Headgear chance, Bowler hat Button-down shirt Cowboy hat Duster Flak helmet Flak jacket Flak pants Flak vest Gas mask Jacket Kid helmet Kid pants Kid parka Kid romper Kid shirt Pants Parka Psychic foil helmet Simple helmet T-shirt Tuque 600~600 Sniper rifle 65 15% 700~1200 Aesthetic nose Aesthetic shaper Bionic arm Bionic ear Bionic eye Bionic heart Bionic jaw Bionic leg Bionic spine Bionic stomach Bionic tongue Circadian assistant Circadian half-cycler Coagulator Cochlear implant Detoxifier kidney Detoxifier lung Drill arm Field hand Gastro-analyzer Healing enhancer Immunoenhancer Joywire Learning assistant Love enhancer Neurocalculator Nuclear stomach Painstopper Power claw Prosthetic arm Prosthetic heart Prosthetic leg Reprocessor stomach Sterilizing stomach Toughskin gland 10% 10% 1x Medicine 2~4 15% 0~2 20% Backstory: Cryptosleep, 8% chance, Forced Skills: 8~16 Shooting
    Mercenary sniper Mercenary sniper.png 110 70 - 320% Normal 1000~1500 50% Headgear chance, Bowler hat Button-down shirt Cowboy hat Duster Flak helmet Flak jacket Flak pants Flak vest Gas mask Jacket Kid helmet Kid pants Kid parka Kid romper Kid shirt Pants Parka Psychic foil helmet Simple helmet T-shirt Tuque 600~600 Sniper rifle 65 15% 700~1200 Aesthetic nose Aesthetic shaper Bionic arm Bionic ear Bionic eye Bionic heart Bionic jaw Bionic leg Bionic spine Bionic stomach Bionic tongue Circadian assistant Circadian half-cycler Coagulator Cochlear implant Detoxifier kidney Detoxifier lung Drill arm Field hand Gastro-analyzer Healing enhancer Immunoenhancer Joywire Learning assistant Love enhancer Neurocalculator Nuclear stomach Painstopper Power claw Prosthetic arm Prosthetic heart Prosthetic leg Reprocessor stomach Sterilizing stomach Toughskin gland 10% 10% 1x Medicine 2~4 13~20 15% 0~2 20% Backstory: Cryptosleep, 8% chance, Forced Skills: 8~16 Shooting
    Mercenary sniper (Acidifier) File:Mercenary sniper (acidifier).png 110 70 - 320% Normal 1000~1500 50% Headgear chance, Bowler hat Button-down shirt Cowboy hat Duster Flak helmet Flak jacket Flak pants Flak vest Gas mask Jacket Kid helmet Kid pants Kid parka Kid romper Kid shirt Pants Parka Psychic foil helmet Simple helmet T-shirt Tuque 600~600 Sniper rifle 65 15% 700~1200 Required: Death Acidifier, Aesthetic nose Aesthetic shaper Bionic arm Bionic ear Bionic eye Bionic heart Bionic jaw Bionic leg Bionic spine Bionic stomach Bionic tongue Circadian assistant Circadian half-cycler Coagulator Cochlear implant Detoxifier kidney Detoxifier lung Drill arm Field hand Gastro-analyzer Healing enhancer Immunoenhancer Joywire Learning assistant Love enhancer Neurocalculator Nuclear stomach Painstopper Power claw Prosthetic arm Prosthetic heart Prosthetic leg Reprocessor stomach Sterilizing stomach Toughskin gland 10% 10% 1x Medicine 2~4 14~23 15% 0~2 20% Backstory: Cryptosleep, 8% chance, Forced Skills: 8~16 Shooting
    Mercenary slasher (base) - 140 70 - 320% Normal 300~1400 0% headgear, Required: Shield Belt Bowler hat Button-down shirt Cowboy hat Duster Flak helmet Flak jacket Flak pants Flak vest Gas mask Jacket Kid helmet Kid pants Kid parka Kid romper Kid shirt Pants Parka Psychic foil helmet Simple helmet T-shirt Tuque 200~500 Axe Gladius Longsword Mace Spear Warhammer 65 15% 700~1200 Aesthetic nose Aesthetic shaper Bionic arm Bionic ear Bionic eye Bionic heart Bionic jaw Bionic leg Bionic spine Bionic stomach Bionic tongue Circadian assistant Circadian half-cycler Coagulator Cochlear implant Detoxifier kidney Detoxifier lung Drill arm Field hand Gastro-analyzer Healing enhancer Immunoenhancer Joywire Learning assistant Love enhancer Neurocalculator Nuclear stomach Painstopper Power claw Prosthetic arm Prosthetic heart Prosthetic leg Reprocessor stomach Sterilizing stomach Toughskin gland 10% 10% 1x Medicine 2~4 19~29 15% 0~2 20% Backstory: Cryptosleep, 8% chance, canBeSapper
    Mercenary slasher Mercenary slasher.png 140 70 - 320% Normal 300~1400 0% headgear, Required: Shield Belt Bowler hat Button-down shirt Cowboy hat Duster Flak helmet Flak jacket Flak pants Flak vest Gas mask Jacket Kid helmet Kid pants Kid parka Kid romper Kid shirt Pants Parka Psychic foil helmet Simple helmet T-shirt Tuque 200~500 Axe Gladius Longsword Mace Spear Warhammer 65 15% 700~1200 Aesthetic nose Aesthetic shaper Bionic arm Bionic ear Bionic eye Bionic heart Bionic jaw Bionic leg Bionic spine Bionic stomach Bionic tongue Circadian assistant Circadian half-cycler Coagulator Cochlear implant Detoxifier kidney Detoxifier lung Drill arm Field hand Gastro-analyzer Healing enhancer Immunoenhancer Joywire Learning assistant Love enhancer Neurocalculator Nuclear stomach Painstopper Power claw Prosthetic arm Prosthetic heart Prosthetic leg Reprocessor stomach Sterilizing stomach Toughskin gland 10% 10% 1x Medicine 2~4 10~16 15% 0~2 20% Backstory: Cryptosleep, 8% chance, canBeSapper
    Mercenary slasher (Acidifier) File:Mercenary slasher (acidifier).png 140 70 - 320% Normal 300~1400 0% headgear, Required: Shield Belt Bowler hat Button-down shirt Cowboy hat Duster Flak helmet Flak jacket Flak pants Flak vest Gas mask Jacket Kid helmet Kid pants Kid parka Kid romper Kid shirt Pants Parka Psychic foil helmet Simple helmet T-shirt Tuque 200~500 Axe Gladius Longsword Mace Spear Warhammer 65 15% 700~1200 Required: Death Acidifier, Aesthetic nose Aesthetic shaper Bionic arm Bionic ear Bionic eye Bionic heart Bionic jaw Bionic leg Bionic spine Bionic stomach Bionic tongue Circadian assistant Circadian half-cycler Coagulator Cochlear implant Detoxifier kidney Detoxifier lung Drill arm Field hand Gastro-analyzer Healing enhancer Immunoenhancer Joywire Learning assistant Love enhancer Neurocalculator Nuclear stomach Painstopper Power claw Prosthetic arm Prosthetic heart Prosthetic leg Reprocessor stomach Sterilizing stomach Toughskin gland 10% 10% 1x Medicine 2~4 9~15 15% 0~2 20% Backstory: Cryptosleep, 8% chance, canBeSapper
    Heavy mercenary Heavy mercenary.png 140 70 - 320% Normal 200~350 50% headgear chance, Bowler hat Button-down shirt Cowboy hat Duster Flak helmet Flak jacket Flak pants Flak vest Gas mask Jacket Kid helmet Kid pants Kid parka Kid romper Kid shirt Pants Parka Psychic foil helmet Simple helmet T-shirt Tuque 1200~1200 Doomsday rocket launcher Incinerator Minigun Triple rocket launcher 65 15% 700~1200 Aesthetic nose Aesthetic shaper Bionic arm Bionic ear Bionic eye Bionic heart Bionic jaw Bionic leg Bionic spine Bionic stomach Bionic tongue Circadian assistant Circadian half-cycler Coagulator Cochlear implant Detoxifier kidney Detoxifier lung Drill arm Field hand Gastro-analyzer Healing enhancer Immunoenhancer Joywire Learning assistant Love enhancer Neurocalculator Nuclear stomach Painstopper Power claw Prosthetic arm Prosthetic heart Prosthetic leg Reprocessor stomach Sterilizing stomach Toughskin gland 10% - 2~4 14~23 15% 0~2 20% Backstory: Cryptosleep, 8% chance
    Mercenary elite tier base - 130 100% Normal 2500~3500 90% headgear chance, Bowler hat Button-down shirt Cowboy hat Duster Flak helmet Flak jacket Flak pants Flak vest Gas mask Jacket Kid helmet Kid pants Kid parka Kid romper Kid shirt Pants Parka Psychic foil helmet Simple helmet T-shirt Tuque 500~1400 Assault rifle Chain shotgun Heavy SMG Hellcat rifle LMG 45 35% 1000~1200 Aesthetic nose Aesthetic shaper Bionic arm Bionic ear Bionic eye Bionic heart Bionic jaw Bionic leg Bionic spine Bionic stomach Bionic tongue Circadian assistant Circadian half-cycler Coagulator Detoxifier kidney Detoxifier lung Drill arm Field hand Gastro-analyzer Healing enhancer Immunoenhancer Joywire Learning assistant Love enhancer Neurocalculator Nuclear stomach Painstopper Power claw Reprocessor stomach Sterilizing stomach Toughskin gland 10% 3~5 - - 80% 1~2 30% Backstory: Cryptosleep, 25% chance, Disallowed Traits: Brawler
    (Pirate) boss Pirate boss.png 130 100% Normal 2500~3500 90% headgear chance, Bowler hat Button-down shirt Cowboy hat Duster Flak helmet Flak jacket Flak pants Flak vest Gas mask Jacket Kid helmet Kid pants Kid parka Kid romper Kid shirt Pants Parka Psychic foil helmet Simple helmet T-shirt Tuque 500~1400 Assault rifle Chain shotgun Heavy SMG Hellcat rifle LMG 45 35% 1000~1200 Aesthetic nose Aesthetic shaper Bionic arm Bionic ear Bionic eye Bionic heart Bionic jaw Bionic leg Bionic spine Bionic stomach Bionic tongue Circadian assistant Circadian half-cycler Coagulator Detoxifier kidney Detoxifier lung Drill arm Field hand Gastro-analyzer Healing enhancer Immunoenhancer Joywire Learning assistant Love enhancer Neurocalculator Nuclear stomach Painstopper Power claw Reprocessor stomach Sterilizing stomach Toughskin gland 10% 3~5 17~27 - 80% 1~2 30% Backstory: Cryptosleep, 25% chance, Disallowed Traits: Brawler, faction leader
    Mercenary elite base - 130 100% Normal 2500~3500 90% headgear chance, Bowler hat Button-down shirt Cowboy hat Duster Flak helmet Flak jacket Flak pants Flak vest Gas mask Jacket Kid helmet Kid pants Kid parka Kid romper Kid shirt Pants Parka Psychic foil helmet Simple helmet T-shirt Tuque 500~1400 Assault rifle Chain shotgun Heavy SMG Hellcat rifle LMG 45 35% 1000~1200 Aesthetic nose Aesthetic shaper Bionic arm Bionic ear Bionic eye Bionic heart Bionic jaw Bionic leg Bionic spine Bionic stomach Bionic tongue Circadian assistant Circadian half-cycler Coagulator Detoxifier kidney Detoxifier lung Drill arm Field hand Gastro-analyzer Healing enhancer Immunoenhancer Joywire Learning assistant Love enhancer Neurocalculator Nuclear stomach Painstopper Power claw Reprocessor stomach Sterilizing stomach Toughskin gland 10% 3~5 - 10% 1x Medicine 80% 1~2 30% Backstory: Cryptosleep, 25% chance, Disallowed Traits: Brawler, 10~15 Shooting
    Elite mercenary Elite mercenary.png 130 100% Normal 2500~3500 90% headgear chance, Bowler hat Button-down shirt Cowboy hat Duster Flak helmet Flak jacket Flak pants Flak vest Gas mask Jacket Kid helmet Kid pants Kid parka Kid romper Kid shirt Pants Parka Psychic foil helmet Simple helmet T-shirt Tuque 500~1400 Assault rifle Chain shotgun Heavy SMG Hellcat rifle LMG 45 35% 1000~1200 Aesthetic nose Aesthetic shaper Bionic arm Bionic ear Bionic eye Bionic heart Bionic jaw Bionic leg Bionic spine Bionic stomach Bionic tongue Circadian assistant Circadian half-cycler Coagulator Detoxifier kidney Detoxifier lung Drill arm Field hand Gastro-analyzer Healing enhancer Immunoenhancer Joywire Learning assistant Love enhancer Neurocalculator Nuclear stomach Painstopper Power claw Reprocessor stomach Sterilizing stomach Toughskin gland 10% 3~5 15~23 10% 1x Medicine 80% 1~2 30% Backstory: Cryptosleep, 25% chance, Disallowed Traits: Brawler, 10~15 Shooting
    Elite mercenary (Acidifier) File:Elite mercenary (acidifier).png 130 100% Normal 2500~3500 90% headgear chance, Bowler hat Button-down shirt Cowboy hat Duster Flak helmet Flak jacket Flak pants Flak vest Gas mask Jacket Kid helmet Kid pants Kid parka Kid romper Kid shirt Pants Parka Psychic foil helmet Simple helmet T-shirt Tuque 500~1400 Assault rifle Chain shotgun Heavy SMG Hellcat rifle LMG 45 35% 1000~1200 Required: Death Acidifier, Aesthetic nose Aesthetic shaper Bionic arm Bionic ear Bionic eye Bionic heart Bionic jaw Bionic leg Bionic spine Bionic stomach Bionic tongue Circadian assistant Circadian half-cycler Coagulator Detoxifier kidney Detoxifier lung Drill arm Field hand Gastro-analyzer Healing enhancer Immunoenhancer Joywire Learning assistant Love enhancer Neurocalculator Nuclear stomach Painstopper Power claw Reprocessor stomach Sterilizing stomach Toughskin gland 10% 3~5 12~20 10% 1x Medicine 80% 1~2 30% Backstory: Cryptosleep, 25% chance, Disallowed Traits: Brawler, 10~15 Shooting
  • Outlanders

  • Pawn Type Image Combat Power Gear Health (%) Avg. Gear Quality Clothing Budget Available Clothing Weapon Budget Available Weapons Age Range Tech Chance Tech Budget Available Tech Chemical Addiction Chance Inventory Initial Will Range Initital Resistance Range
    Additional Info
    Outlander base - - - - - Bowler hat Button-down shirt Cowboy hat Duster Flak jacket Gas mask Jacket Kid pants Kid parka Kid romper Kid shirt Pants Parka T-shirt Tuque - - - - - - 5% 2.55 Nutrition - - Backstory: 5% Cryptosleep
    Villager Villager.png 45 20 - 200% Poor 200~400 40% headgear chance, Bowler hat Button-down shirt Cowboy hat Duster Flak jacket Gas mask Jacket Kid pants Kid parka Kid romper Kid shirt Pants Parka T-shirt Tuque 65~250 Autopistol Knife Machine pistol Revolver - 6% 50~600 Aesthetic nose Cochlear implant Denture Drill arm Field hand Peg leg Prosthetic arm Prosthetic heart Prosthetic leg Wooden foot Wooden hand 5% 2.55 Nutrition 0~1 10~17 Backstory: 5% Cryptosleep, not fighter
    Town guard Town guard.png 60 60 - 200% - 400~600 40% headgear chance, Bowler hat Button-down shirt Cowboy hat Duster Firefoam pop pack Flak jacket Flak pants Flak vest Gas mask Jacket Kid helmet Kid pants Kid parka Kid romper Kid shirt Low-shield pack Pants Parka Psychic foil helmet Simple helmet Smokepop pack T-shirt Tuque 250~400 Autopistol Bolt-action rifle Heavy SMG Incendiary launcher Machine pistol Pump shotgun Revolver - 4% 200~700 Aesthetic nose Cochlear implant Denture Drill arm Field hand Peg leg Prosthetic arm Prosthetic heart Prosthetic leg Wooden foot Wooden hand 5% 2.55 Nutrition 1~3 15~24 Backstory: 5% Cryptosleep, is fighter
    Town trader Town trader.png 45 100% Normal 400~600 Required: Bowler hat Bowler hat Button-down shirt Cowboy hat Duster Flak helmet Flak jacket Flak pants Flak vest Gas mask Jacket Kid helmet Kid pants Kid parka Kid romper Kid shirt Pants Parka Psychic foil helmet Simple helmet T-shirt Tuque 200~200 Autopistol Revolver 15% 600~1500 Aesthetic nose Aesthetic shaper Armorskin gland Bionic arm Bionic ear Bionic eye Bionic heart Bionic jaw Bionic leg Bionic spine Bionic stomach Bionic tongue Circadian assistant Circadian half-cycler Coagulator Cochlear implant Denture Detoxifier kidney Detoxifier lung Drill arm Field hand Gastro-analyzer Healing enhancer Immunoenhancer Joywire Learning assistant Love enhancer Neurocalculator Nuclear stomach Painstopper Peg leg Power claw Prosthetic arm Prosthetic heart Prosthetic leg Reprocessor stomach Sterilizing stomach Toughskin gland Wooden foot Wooden hand - 5% 2.55 Nutrition 2~4 12~20 Backstory: 5% Cryptosleep, trader, not fighter, 4% chance for Highmate
    Town councilman Town councilman.png 40 100% Good 700~1200 Required: Bowler hat, Bowler hat Button-down shirt Cowboy hat Duster Firefoam pop pack Flak jacket Flak pants Flak vest Gas mask Jacket Kid helmet Kid pants Kid parka Kid romper Kid shirt Low-shield pack Pants Parka Psychic foil helmet Simple helmet Smokepop pack T-shirt Tuque 200~200 Autopistol Revolver 30+ 15% 600~1500 Aesthetic nose Aesthetic shaper Armorskin gland Bionic arm Bionic ear Bionic eye Bionic heart Bionic jaw Bionic leg Bionic spine Bionic stomach Bionic tongue Circadian assistant Circadian half-cycler Coagulator Cochlear implant Detoxifier kidney Detoxifier lung Drill arm Field hand Gastro-analyzer Healing enhancer Immunoenhancer Joywire Learning assistant Love enhancer Neurocalculator Nuclear stomach Painstopper Power claw Prosthetic arm Prosthetic heart Prosthetic leg Reprocessor stomach Sterilizing stomach Toughskin gland 5% 2.55 Nutrition 3~5 7~11 Backstory: 5% Cryptosleep, faction leader, not fighter
  • Pirates

  • Pawn Type Image Combat Power Gear Health (%) Avg. Gear Quality Clothing Budget Available Clothing Weapon Budget Available Weapons Age Range Tech Chance Tech Budget Available Tech Chemical Addiction Chance Inventory Initial Will Range Initital Resistance Range Biocoded Weapon Chance
    Additional Info
    Pirate base - - - - - - - - - - - - 12% 2.55 Nutrition - - 10% Backstory: 5% Cryptosleep
    Drifter Drifter.png 35 20 - 60% Poor 90~280 20% headgear chance, Bowler hat Button-down shirt Cowboy hat Gas mask Kid pants Kid parka Kid romper Kid shirt Pants Parka T-shirt Tuque 60~200 Club Knife - 15% 50~50 Denture Peg leg Wooden foot Wooden hand 12% 0 Nutrition, 10% 1x Herbal medicine 0~1 7~12 10% Backstory: 5% Cryptosleep
    Pirate scav tier base - 50 40 - 110% Poor - 40% headgear chance, Bowler hat Button-down shirt Cowboy hat Duster Flak jacket Gas mask Jacket Kid pants Kid parka Kid romper Kid shirt Pants Parka T-shirt Tuque - - - 4% 50~50 Denture Peg leg Wooden foot Wooden hand 12% 2.55 Nutrition, 5% 1x Medicine 1~3 - 10% Backstory: 5% Cryptosleep
    Scavenger gunner Scavenger gunner.png 50 40 - 110% Poor 300~500 40% headgear chance, Bowler hat Button-down shirt Cowboy hat Duster Flak jacket Gas mask Jacket Kid pants Kid parka Kid romper Kid shirt Pants Parka T-shirt Tuque 200~300 Autopistol Bolt-action rifle Machine pistol Pump shotgun Revolver - 4% 50~50 Denture Peg leg Wooden foot Wooden hand 12% 2.55 Nutrition, 5% 1x Medicine 1~3 17~26 10% Backstory: 5% Cryptosleep
    Scavenger thrasher Scavenger thrasher.png 50 40 - 110% Poor 300~800 40% headgear chance, Bowler hat Button-down shirt Cowboy hat Duster Flak jacket Gas mask Jacket Kid pants Kid parka Kid romper Kid shirt Pants Parka T-shirt Tuque 100~160 Axe Club Gladius Knife Mace Warhammer - 4% 50~50 Denture Peg leg Wooden foot Wooden hand 12% 2.55 Nutrition, 5% 1x Medicine 1~3 14~23 10% Backstory: 5% Cryptosleep, canBeSapper
    Pirate gunner Pirate gunner.png 65 70 - 230% - 400~1000 70% headgear chance, Bowler hat Button-down shirt Cowboy hat Duster Flak helmet Flak jacket Flak pants Flak vest Gas mask Jacket Kid helmet Kid pants Kid parka Kid romper Kid shirt Pants Parka Psychic foil helmet Simple helmet T-shirt Tuque 250~345 Autopistol Bolt-action rifle Incendiary launcher Machine pistol Pump shotgun Revolver <= 65 4% 50~800 Aesthetic nose Cochlear implant Denture Drill arm Field hand Peg leg Prosthetic arm Prosthetic heart Prosthetic leg Wooden foot Wooden hand 12% 2.55 Nutrition, 10% 1x Medicine 2~3 7~12 20% Backstory: 5% Cryptosleep
  • Mechanoids

  • Pawn Type Image Combat Power Gear Health (%) Avg. Gear Quality Clothing Budget Available Clothing Weapon Budget Available Weapons Age Range
    Additional Info
    Termite Termite.png 110 - - - - 9999~9999 Thump cannon - isGoodBreacher