Difference between revisions of "Hood"

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Revision as of 00:51, 25 November 2021

Hood

Hood

"A draped hood which covers the head and ears."

Base Stats

Type
GearClothing
Mass
0.10 kg
HP
80

Apparel

Insulation Factor - Cold
0.1×
Insulation Factor - Heat
0.25×
Armor Factor - Sharp
0
Armor Factor - Blunt
0
Armor Factor - Heat
0
Coverage
Head, Left Ear, Right Ear
Layer
Headgear

Creation

Crafted At
Hand tailor bench / Electric tailor bench
Work To Make
6,000 ticks (1.67 mins)
Stuff Tags
Fabric, Leathery
Resources to make
Stuff 50
Technical
tags
BestowerHood


The Hood is a clothing item initially added in the Royalty DLC but now part of RimWorld core. They provide a +20% increase to Social Impact.

Nobles Content added by the Royalty DLC between Squire and Praetor rank require either one of these or one of the other alternatives, to consider themselves properly dressed and avoid a negative moodlet. The Male specific equivalent is the Top hat Content added by the Royalty DLC. The Female specific equivalent is the Ladies hat Content added by the Royalty DLC.

Acquisition

Hoods can only be made at electric or hand tailor benches which require Complex Clothing to be researched in order to be constructed. Each hood requires Stuff 50 Stuff (Fabric/Leathery) and 6,000 ticks (1.67 mins) of work.

They can also be purchased from traders, and a red hood can be found on every Bestower.Content added by the Royalty DLC

Summary

Hoods are a luxurious headgear that offers a significant boost to Social Impact (+20%) but provide no armor and middling insulation. Note that social impact only affects the impact of social interactions and speech success rates. It does not affect trade prices nor prisoner recruitment, as they are instead controlled by the Trade Price Improvement and Negotiation Ability stats respectively.

Analysis

While offering an even larger social impact boost than the Bowler hat's 15%, hoods cost more, provide no armor, and offer inferior cold resistance and HP. Thus they are inferior to, should be exchanged for, literally any other headgear unless required by a noble or the social impact buff is required.

Notable as the unisex option of headwear for nobles up to the rank of Praetor, and only requiring Complex Clothing to be researched, not Noble Apparel. These two factors can make it a superior option to the Top Hat and Ladies Hat for noble titled pawns for several reasons. First it allows headwear to more easily be handed down as pawns advance through ranks without concern for gender. Second, it allows easier and cheaper automation of worn-clothes replacement, as only one type needs to be kept in inventory. Lastly it allows Noble Apparel research to be delayed or, depending on how the other clothes requirements are met, potentially even skipped. It also has a different insulation profile - offering superior heat insulation and inferior cold resistance to the gendered hats. Though a small bonus, this can also be relevant in chosing which to use.

The hood is also noteworthy as a headwear providing some temperature insulation, but no physical protection. As it is also slaveContent added by the Ideology DLC suppression neutral, this can make it an attractive option for slave use.

Material table

  • Material Sharp Blunt Heat Item HP Insulation - Cold Insulation - Heat Market Value
    Bearskin Hood 22.4% 4.8% 30% 104 -2 °C (-3.6 °F) +5 °C (9 °F) 192 Silver
    Birdskin Hood 13.4% 2.8% 30% 80 -1 °C (-1.8 °F) +2.5 °C (4.5 °F) 112 Silver
    Bluefur Hood 16.2% 4.8% 30% 104 -2 °C (-3.6 °F) +4 °C (7.2 °F) 137 Silver
    Camelhide Hood 16.2% 4.8% 30% 104 -1.6 °C (-2.9 °F) +6 °C (10.8 °F) 137 Silver
    Chinchilla fur Hood 13.4% 2.8% 30% 80 -3 °C (-5.4 °F) +4 °C (7.2 °F) 345 Silver
    Dog leather Hood 16.2% 4.8% 30% 104 -1.4 °C (-2.5 °F) +4 °C (7.2 °F) 122 Silver
    Dread leather Hood 25.4% 4.8% 30% 104 -2 °C (-3.6 °F) +3 °C (5.4 °F) 197 Silver
    Elephant leather Hood 22.4% 4.8% 30% 120 -1.4 °C (-2.5 °F) +3 °C (5.4 °F) 143 Silver
    Foxfur Hood 16.2% 4.2% 30% 80 -2 °C (-3.6 °F) +4 °C (7.2 °F) 197 Silver
    Guinea pig fur Hood 13.4% 2.8% 30% 48 -3.8 °C (-6.8 °F) +4.5 °C (8.1 °F) 270 Silver
    Heavy fur Hood 24.8% 4.8% 30% 120 -3 °C (-5.4 °F) +3.5 °C (6.3 °F) 187 Silver
    Human leather Hood 12.8% 4.8% 30% 104 -1.2 °C (-2.2 °F) +3 °C (5.4 °F) 230 Silver
    Lightleather Hood 10.8% 2.8% 30% 80 -1.2 °C (-2.2 °F) +3 °C (5.4 °F) 117 Silver
    Lizardskin Hood 16.2% 5.4% 30% 80 -1.2 °C (-2.2 °F) +3 °C (5.4 °F) 127 Silver
    Panthera fur Hood 18.6% 4.8% 30% 104 -1.6 °C (-2.9 °F) +6 °C (10.8 °F) 172 Silver
    Patchleather Hood 9% 3.8% 18% 80 -0.9 °C (-1.6 °F) +2.25 °C (4.1 °F) 97 Silver
    Pigskin Hood 12.8% 4.8% 30% 104 -1.2 °C (-2.2 °F) +3 °C (5.4 °F) 117 Silver
    Plainleather Hood 16.2% 4.8% 30% 104 -1.6 °C (-2.9 °F) +4 °C (7.2 °F) 127 Silver
    Rhinoceros leather Hood 25.8% 4.8% 30% 120 -1.4 °C (-2.5 °F) +3.5 °C (6.3 °F) 230 Silver
    Thrumbofur Hood 41.6% 7.2% 30% 160 -3.4 °C (-6.1 °F) +5.5 °C (9.9 °F) 720 Silver
    Wolfskin Hood 20.4% 4.8% 30% 104 -2.4 °C (-4.3 °F) +4 °C (7.2 °F) 172 Silver
    Alpaca wool Hood 7.2% 0% 22% 80 -3 °C (-5.4 °F) +4 °C (7.2 °F) 210 Silver
    Bison wool Hood 7.2% 0% 22% 80 -2.6 °C (-4.7 °F) +3 °C (5.4 °F) 157 Silver
    Cloth Hood 7.2% 0% 3.6% 80 -1.8 °C (-3.2 °F) +4.5 °C (8.1 °F) 97 Silver
    Devilstrand Hood 28% 7.2% 60% 104 -2 °C (-3.6 °F) +6 °C (10.8 °F) 295 Silver
    Hyperweave Hood 40% 10.8% 57.6% 192 -2.6 °C (-4.7 °F) +6.5 °C (11.7 °F) 470 Silver
    Megasloth wool Hood 16% 0% 22% 80 -3.4 °C (-6.1 °F) +3 °C (5.4 °F) 157 Silver
    Muffalo wool Hood 7.2% 0% 22% 80 -2.8 °C (-5 °F) +3 °C (5.4 °F) 157 Silver
    Sheep wool Hood 7.2% 0% 22% 80 -2.6 °C (-4.7 °F) +2.5 °C (4.5 °F) 157 Silver
    Synthread Hood 18.8% 5.2% 18% 104 -2.2 °C (-4 °F) +5.5 °C (9.9 °F) 220 Silver

    Assuming Normal quality, for the effect of other qualities, see Quality.
  • Trivia

    Every bestower Content added by the Royalty DLC will wear a red hood.

    This is one of very few items to transition between DLC and Core, originally being introduced as part of the Royalty DLC but latter being integrated into the base game. The techprint is the only other known example, but it did the reverse.

    Version history

    • Added by the 1.2 update with Bestowers.
    • 1.2.2753 - Insulation against cold increased from 0 to 0.1x, insulation against heat increased from 0 to 0.25x.
    • 1.3.3066 - Made craftable. Transferred from Royalty DLC to RimWorld Core. Work To Make increased from 1,200 ticks to 6,000 ticks.