Difference between revisions of "Heavy bandolier"

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== Analysis ==
 
== Analysis ==
 
{{stub|reason=Relative value when you do have access to good dusters / flak jackets / etc}}
 
{{stub|reason=Relative value when you do have access to good dusters / flak jackets / etc}}
Before you have access to protective textiles, heavy bandoliers can be useful for any colonist, including non-nudists. A [[duster]] made of [[cloth]], [[wool]], or [[patchleather]] is unlikely to actually protect you from bullets, but a cloth heavy bandolier will at least reduce your colonist's time to kill. Also note that bandoliers provide little insulation, while dusters and [[parka]]s are great against the heat or cold, respectively. For instance, it may be too cold for a non-[[yttakin]] to wear a bandolier in a [[Biomes#Tundra|tundra]].
+
Before you have access to protective textiles, heavy bandoliers can be useful for any colonist, including non-nudists. A [[duster]] made of [[cloth]], [[wool]], or [[patchleather]] is unlikely to actually protect you from bullets, but a cloth heavy bandolier at least helps with shooting. Also note that bandoliers provide little insulation, while dusters and [[parka]]s are great against the heat or cold, respectively. For instance, it may be too cold for a non-[[yttakin]] to wear a bandolier in a [[Biomes#Tundra|tundra]].
  
 
The protection and insulation offered by the bandolier is almost negligible outside of high qualities and high tier materials, but the effect on cooldown is not affected by material or quality. As such, if only the {{DPS}} buff is required, the worst quality and cheapest material can be used to [[wealth management|minimize wealth]] and cost while still being fully functional.  
 
The protection and insulation offered by the bandolier is almost negligible outside of high qualities and high tier materials, but the effect on cooldown is not affected by material or quality. As such, if only the {{DPS}} buff is required, the worst quality and cheapest material can be used to [[wealth management|minimize wealth]] and cost while still being fully functional.  

Revision as of 23:20, 11 February 2023

Heavy bandolier

Heavy bandolier

A heavy shoulder-belt for keeping spare munitions close at hand. It allows quick access to bullets, grenades, arrows, or whatever the user needs, reducing their weapon's ranged cooldown. Due to its bulk, it can't be worn under other clothing. It doesn't cover the body, so it can be worn happily by nudists and yttakin.

Base Stats

Type
GearClothing
Tech Level
Industrial
Mass
1.5 kg
HP
50

Apparel

Insulation Factor - Cold
0.1×
Insulation Factor - Heat
0.1×
Armor Factor - Sharp
0.1
Armor Factor - Blunt
0.1
Armor Factor - Heat
0.1
Coverage
Torso
Layer
Outer

Creation

Crafted At
Hand tailor bench / Electric tailor bench
Required Research
Complex clothing
Skill Required
Crafting 4
Work To Make
3,500 ticks (58.33 secs)
Stuff Tags
Fabric, Leathery
Resources to make
Stuff 75
Technical
thingCategories
ApparelMisc
defaultOutfitTags
Worker, Soldier, Nudist
tags
Apparel_Yttakin
tradeTags
Armor


The heavy bandolier is a piece of apparel added by the Biotech DLC.

Acquisition

Heavy bandoliers can be crafted at a Hand tailor bench or Electric tailor bench once the Complex clothing research project has been completed. They require Stuff 75 Stuff (Fabric/Leathery), 3,500 ticks (58.33 secs) of work, and a Crafting skill of 4.

Summary

Offsets the Ranged Cooldown Multiplier of the wearer by −20%, meaning that weapons cooldown in 80% of the time they otherwise would. This reduction is not affected by quality, though the usual apparel stats are affected as normal.

The exact DPS gain depends on the weapon. Each weapon has an Aiming Time, Burst Time, and Cooldown Time. The heavy bandolier reduces cooldown only. Therefore, the longer a weapon's cooldown is relative to its aiming and burst time, the greater impact the bandolier has. For the same reason, reducing the pawn's Aiming Time, such as with trigger-happy or shooting specialistContent added by the Ideology DLC, gives the bandolier a proportionally greater effect.

  • Weapon [ExpandCollapse] DPS
    (100% Ranged Cooldown Time)
    DPS
    (80% Ranged Cooldown Time)
    Assault rifle Assault rifle 100% 113%
    Autopistol Autopistol 100% 118%
    Bolt-action rifle Bolt-action rifle 100% 110%
    Chain shotgun Chain shotgun 100% 110%
    Charge lance Charge lance 100% 114%
    Charge rifle Charge rifle 100% 113%
    EMP grenades EMP grenades 100% 115%
    EMP launcher EMP launcher 100% 111%
    Frag grenades Frag grenades 100% 115%
    Greatbow Greatbow 100% 109%
    Heavy SMG Heavy SMG 100% 113%
    Incendiary launcher Incendiary launcher 100% 111%
    LMG LMG 100% 109%
    Machine pistol Machine pistol 100% 112%
    Minigun Minigun 100% 107%
    Molotov cocktails Molotov cocktails 100% 115%
    Pila Pila 100% 111%
    Pump shotgun Pump shotgun 100% 113%
    Recurve bow Recurve bow 100% 112%
    Revolver Revolver 100% 120%
    Short bow Short bow 100% 112%
    Smoke launcher Smoke launcher 100% 111%
    Sniper rifle Sniper rifle 100% 109%
    Hellcat rifle Hellcat rifle Content added by the Anomaly DLC 100% 112%
    Nerve spiker Nerve spiker Content added by the Anomaly DLC 100% 112%
    Tactical turret gun Tactical turret gun Content added by the Anomaly DLC 100% 124%
    Flamebow Flamebow Content added by the Biotech DLC 100% 112%
    Grenadier armor Grenadier armor Content added by the Royalty DLC 100% 109%
  • The heavy bandolier does not count as clothing for pawns with the nudist trait or with pro-nudity ideoligionsContent added by the Ideology DLC. Despite this, it does still count as clothing coverage for pawns who prefer not being naked

    Analysis

    Before you have access to protective textiles, heavy bandoliers can be useful for any colonist, including non-nudists. A duster made of cloth, wool, or patchleather is unlikely to actually protect you from bullets, but a cloth heavy bandolier at least helps with shooting. Also note that bandoliers provide little insulation, while dusters and parkas are great against the heat or cold, respectively. For instance, it may be too cold for a non-yttakin to wear a bandolier in a tundra.

    The protection and insulation offered by the bandolier is almost negligible outside of high qualities and high tier materials, but the effect on cooldown is not affected by material or quality. As such, if only the DPS buff is required, the worst quality and cheapest material can be used to minimize wealth and cost while still being fully functional.

    Bandoliers can be worn over flak vests, meaning a colonist doesn't have to be completely unprotected while wearing one.

    Material table

  • Material Sharp Blunt Heat Item HP Insulation - Cold Insulation - Heat Market Value
    Bearskin Heavy bandolier 11.2% 2.4% 15% 65 -2 °C (-3.6 °F) +2 °C (3.6 °F) 270 Silver
    Birdskin Heavy bandolier 6.7% 1.4% 15% 50 -1 °C (-1.8 °F) +1 °C (1.8 °F) 148 Silver
    Bluefur Heavy bandolier 8.1% 2.4% 15% 65 -2 °C (-3.6 °F) +1.6 °C (2.9 °F) 185 Silver
    Camelhide Heavy bandolier 8.1% 2.4% 15% 65 -1.6 °C (-2.9 °F) +2.4 °C (4.3 °F) 185 Silver
    Chinchilla fur Heavy bandolier 6.7% 1.4% 15% 50 -3 °C (-5.4 °F) +1.6 °C (2.9 °F) 500 Silver
    Dog leather Heavy bandolier 8.1% 2.4% 15% 65 -1.4 °C (-2.5 °F) +1.6 °C (2.9 °F) 163 Silver
    Dread leather Heavy bandolier 12.7% 2.4% 15% 65 -2 °C (-3.6 °F) +1.2 °C (2.2 °F) 275 Silver
    Elephant leather Heavy bandolier 11.2% 2.4% 15% 75 -1.4 °C (-2.5 °F) +1.2 °C (2.2 °F) 194 Silver
    Foxfur Heavy bandolier 8.1% 2.1% 15% 50 -2 °C (-3.6 °F) +1.6 °C (2.9 °F) 275 Silver
    Guinea pig fur Heavy bandolier 6.7% 1.4% 15% 30 -3.8 °C (-6.8 °F) +1.8 °C (3.2 °F) 390 Silver
    Heavy fur Heavy bandolier 12.4% 2.4% 15% 75 -3 °C (-5.4 °F) +1.4 °C (2.5 °F) 260 Silver
    Human leather Heavy bandolier 6.4% 2.4% 15% 65 -1.2 °C (-2.2 °F) +1.2 °C (2.2 °F) 330 Silver
    Lightleather Heavy bandolier 5.4% 1.4% 15% 50 -1.2 °C (-2.2 °F) +1.2 °C (2.2 °F) 155 Silver
    Lizardskin Heavy bandolier 8.1% 2.7% 15% 50 -1.2 °C (-2.2 °F) +1.2 °C (2.2 °F) 170 Silver
    Panthera fur Heavy bandolier 9.3% 2.4% 15% 65 -1.6 °C (-2.9 °F) +2.4 °C (4.3 °F) 240 Silver
    Patchleather Heavy bandolier 4.5% 1.9% 9% 50 -0.9 °C (-1.6 °F) +0.9 °C (1.6 °F) 125 Silver
    Pigskin Heavy bandolier 6.4% 2.4% 15% 65 -1.2 °C (-2.2 °F) +1.2 °C (2.2 °F) 155 Silver
    Plainleather Heavy bandolier 8.1% 2.4% 15% 65 -1.6 °C (-2.9 °F) +1.6 °C (2.9 °F) 170 Silver
    Rhinoceros leather Heavy bandolier 12.9% 2.4% 15% 75 -1.4 °C (-2.5 °F) +1.4 °C (2.5 °F) 330 Silver
    Thrumbofur Heavy bandolier 20.8% 3.6% 15% 100 -3.4 °C (-6.1 °F) +2.2 °C (4 °F) 1065 Silver
    Wolfskin Heavy bandolier 10.2% 2.4% 15% 65 -2.4 °C (-4.3 °F) +1.6 °C (2.9 °F) 240 Silver
    Alpaca wool Heavy bandolier 3.6% 0% 11% 50 -3 °C (-5.4 °F) +1.6 °C (2.9 °F) 300 Silver
    Bison wool Heavy bandolier 3.6% 0% 11% 50 -2.6 °C (-4.7 °F) +1.2 °C (2.2 °F) 215 Silver
    Cloth Heavy bandolier 3.6% 0% 1.8% 50 -1.8 °C (-3.2 °F) +1.8 °C (3.2 °F) 125 Silver
    Devilstrand Heavy bandolier 14% 3.6% 30% 65 -2 °C (-3.6 °F) +2.4 °C (4.3 °F) 425 Silver
    Hyperweave Heavy bandolier 20% 5.4% 28.8% 120 -2.6 °C (-4.7 °F) +2.6 °C (4.7 °F) 690 Silver
    Megasloth wool Heavy bandolier 8% 0% 11% 50 -3.4 °C (-6.1 °F) +1.2 °C (2.2 °F) 215 Silver
    Muffalo wool Heavy bandolier 3.6% 0% 11% 50 -2.8 °C (-5 °F) +1.2 °C (2.2 °F) 215 Silver
    Sheep wool Heavy bandolier 3.6% 0% 11% 50 -2.6 °C (-4.7 °F) +1 °C (1.8 °F) 215 Silver
    Synthread Heavy bandolier 9.4% 2.6% 9% 65 -2.2 °C (-4 °F) +2.2 °C (4 °F) 315 Silver

    Assuming Normal quality, for the effect of other qualities, see Quality.
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