Top hat

From RimWorld Wiki
Revision as of 12:54, 17 February 2022 by Harakoni (talk | contribs)
Jump to navigation Jump to search

Top hat

Top hat

"A tall, stiff, shiny hat."

Base Stats

Type
GearClothing
Mass
0.10 kg
HP
80

Apparel

Insulation Factor - Cold
0.25×
Insulation Factor - Heat
0.1×
Armor Factor - Sharp
0
Armor Factor - Blunt
0
Armor Factor - Heat
0
Coverage
Head, Left Ear, Right Ear
Layer
Headgear

Creation

Crafted At
Hand tailor bench / Electric tailor bench
Required Research
Noble apparel
Work To Make
6,000 ticks (1.67 mins)
Stuff Tags
Leathery, Fabric
Resources to make
Stuff 50
Technical
thingCategories
HeadgearNoble
tags
Royal, RoyalTier2


The top hat is a clothing item added in the Royalty DLC. It provides a +20% increase to Social Impact, and meets the headwear requirements of male nobles between Acolyte and Praetor rank.

It is the male equivalent of the ladies hat.

Acquisition

As a complicated garment, Top Hats can only be made at tailor benches, which requires Noble Apparel to be researched in order to be constructed. A Top hat requires 50 of any textile, and 6,000 ticks (1.67 mins) of work.

It can also be found on Imperial Nobles, for sale at traders and as a quest reward.

Summary

Top hats offers a 20% increase to Social Impact. Nota bene: Social impact predominately affects the Opinion bonuses and maluses pawn interactions can create, the success chance of SpeechesContent added by the Royalty DLC and some ritualsContent added by the Ideology DLC. It does NOT affect trade prices as that is instead dependent on Trade Price Improvement, nor does it affect prisoner recruitment, beyond slightly hastening how quickly the prisoners like the warden, as that is instead dependent on Negotiation Ability.

To consider themselves properly dressed and avoid a -4 "Want <TITLE>-specific apparel" moodlet, nobles between the ranks of Acolyte and Praetor must wear a top hat or one of the following alternative pieces of headwear:

Note that female nobles will receive a -5 "Wearing male apparel" mood debuff from wearing a top hat, while male nobles will recieve the same penalty for wearing a ladies hat.

Analysis

Top hats are a luxurious headgear that offers a significant boost to social impact of +20%, even larger than the Bowler hat's 15%, but provide no armor and equivalent or worse insulation and require significantly more material to craft. Thus they are inferior to, and should be exchanged for, literally any other headgear unless required by a noble or for the social impact buff. The top hat can be worn in non-combat situations, and switched for a helmet at the battlefield

As female pawns will receive a mood debuff while wearing this item instead the female equivalent, the ladies hat, should be substituted.

Material table

  • Material Sharp Blunt Heat Item HP Insulation - Cold Insulation - Heat Market Value
    Bearskin Top hat 0% 0% 0% 104 -5 °C (-9 °F) +2 °C (3.6 °F) 192 Silver
    Birdskin Top hat 0% 0% 0% 80 -2.5 °C (-4.5 °F) +1 °C (1.8 °F) 112 Silver
    Bluefur Top hat 0% 0% 0% 104 -5 °C (-9 °F) +1.6 °C (2.9 °F) 137 Silver
    Camelhide Top hat 0% 0% 0% 104 -4 °C (-7.2 °F) +2.4 °C (4.3 °F) 137 Silver
    Chinchilla fur Top hat 0% 0% 0% 80 -7.5 °C (-13.5 °F) +1.6 °C (2.9 °F) 345 Silver
    Dog leather Top hat 0% 0% 0% 104 -3.5 °C (-6.3 °F) +1.6 °C (2.9 °F) 122 Silver
    Dread leather Top hat 0% 0% 0% 104 -5 °C (-9 °F) +1.2 °C (2.2 °F) 197 Silver
    Elephant leather Top hat 0% 0% 0% 120 -3.5 °C (-6.3 °F) +1.2 °C (2.2 °F) 143 Silver
    Foxfur Top hat 0% 0% 0% 80 -5 °C (-9 °F) +1.6 °C (2.9 °F) 197 Silver
    Guinea pig fur Top hat 0% 0% 0% 48 -9.5 °C (-17.1 °F) +1.8 °C (3.2 °F) 270 Silver
    Heavy fur Top hat 0% 0% 0% 120 -7.5 °C (-13.5 °F) +1.4 °C (2.5 °F) 187 Silver
    Human leather Top hat 0% 0% 0% 104 -3 °C (-5.4 °F) +1.2 °C (2.2 °F) 230 Silver
    Lightleather Top hat 0% 0% 0% 80 -3 °C (-5.4 °F) +1.2 °C (2.2 °F) 117 Silver
    Lizardskin Top hat 0% 0% 0% 80 -3 °C (-5.4 °F) +1.2 °C (2.2 °F) 127 Silver
    Panthera fur Top hat 0% 0% 0% 104 -4 °C (-7.2 °F) +2.4 °C (4.3 °F) 172 Silver
    Patchleather Top hat 0% 0% 0% 80 -2.25 °C (-4.1 °F) +0.9 °C (1.6 °F) 97 Silver
    Pigskin Top hat 0% 0% 0% 104 -3 °C (-5.4 °F) +1.2 °C (2.2 °F) 117 Silver
    Plainleather Top hat 0% 0% 0% 104 -4 °C (-7.2 °F) +1.6 °C (2.9 °F) 127 Silver
    Rhinoceros leather Top hat 0% 0% 0% 120 -3.5 °C (-6.3 °F) +1.4 °C (2.5 °F) 230 Silver
    Thrumbofur Top hat 0% 0% 0% 160 -8.5 °C (-15.3 °F) +2.2 °C (4 °F) 720 Silver
    Wolfskin Top hat 0% 0% 0% 104 -6 °C (-10.8 °F) +1.6 °C (2.9 °F) 172 Silver
    Alpaca wool Top hat 0% 0% 0% 80 -7.5 °C (-13.5 °F) +1.6 °C (2.9 °F) 210 Silver
    Bison wool Top hat 0% 0% 0% 80 -6.5 °C (-11.7 °F) +1.2 °C (2.2 °F) 157 Silver
    Cloth Top hat 0% 0% 0% 80 -4.5 °C (-8.1 °F) +1.8 °C (3.2 °F) 97 Silver
    Devilstrand Top hat 0% 0% 0% 104 -5 °C (-9 °F) +2.4 °C (4.3 °F) 295 Silver
    Hyperweave Top hat 0% 0% 0% 192 -6.5 °C (-11.7 °F) +2.6 °C (4.7 °F) 470 Silver
    Megasloth wool Top hat 0% 0% 0% 80 -8.5 °C (-15.3 °F) +1.2 °C (2.2 °F) 157 Silver
    Muffalo wool Top hat 0% 0% 0% 80 -7 °C (-12.6 °F) +1.2 °C (2.2 °F) 157 Silver
    Sheep wool Top hat 0% 0% 0% 80 -6.5 °C (-11.7 °F) +1 °C (1.8 °F) 157 Silver
    Synthread Top hat 0% 0% 0% 104 -5.5 °C (-9.9 °F) +2.2 °C (4 °F) 220 Silver

    Assuming Normal quality, for the effect of other qualities, see Quality.
  • Version History

    • Royalty DLC release - Added.
    • 1.2.2753 - Work to make increased from 1600 -> 6000, insulation against cold increased from 0 to 0.1x, insulation against heat increased from 0 to 0.25x. Material cost Cloth 25 -> Cloth 50