Formal vest

From RimWorld Wiki
Revision as of 04:47, 31 August 2022 by Harakoni (talk | contribs)
Jump to navigation Jump to search

Formal vest

Formal vest

A vest embroidered with complex decorative designs.

Base Stats

Type
GearClothing
Tech Level
Medieval
Mass
0.75 kg
HP
100

Apparel

Insulation Factor - Cold
0.4×
Insulation Factor - Heat
0.1×
Armor Factor - Sharp
0.2
Armor Factor - Blunt
0.2
Armor Factor - Heat
0.2
Coverage
Torso
Layer
Middle

Creation

Crafted At
Hand tailor bench / Electric tailor bench
Required Research
Noble apparel
Work To Make
12,000 ticks (3.33 mins)
Stuff Tags
Leathery, Fabric
Resources to make
Stuff 45
Technical
defName
Apparel_VestRoyal
thingCategories
ApparelNoble
tags
Royal, RoyalTier5


The Formal Vest is a clothing item added in the Royalty DLC. Male Nobles of Baron rank and above require either one of these, an eltex vest, or power armor to consider themselves properly dressed and avoid a negative moodlet. The Female equivalent is the Corset.

Acquisition

As a complicated garment, Formal Vests can only be made at tailor benches, and require Noble Apparel to be researched in order to be crafted. A Formal Vest requires 45 of any textile, and 12,000 ticks (3.33 mins) of work.

It can also be found on Imperial Nobles, for sale at traders and as a quest reward.

Summary

When worn by a slave,Content added by the Ideology DLC a formal vest increases the rate that suppression is lost by 10% per day. This stacks additively with all other forms of suppression loss rate offsets.

Analysis

Formal vests, along with their female counterparts - corsets, are unique in the noble clothes in that they don't have a direct regular clothing equivalent. Instead they take the slot of a flak vest. Compared to flak vests, even the most protective formal vests provide dramatically less protection than a flak vest, with a masterwork thrumbofur formal vest having about as much sharp protection and worse blunt protection than an awful flak vest. The formal vest also neglects the cover the vital neck, as well as the shoulders. However, flak vest slow the pawns movement speed by -0.12c/s, a 2.6% reduction on a healthy, unmodified, untraited pawn. A small but still potentially relevant debuff in some circumstances.

With this consideration, the gameplay choice is one between significantly enhanced protection with the slight reduction in speed speed or choosing to not suffer reduced speed, but still wear a middle layer protective garment. If movement speed is vital, recon armor is outright superior if available. Thus the protective niche for the formal vest is small - where top tier textiles like thrumbofur or devilstrand are available and where either:

  1. movement speed is significantly more important than protection but recon armor is not available; or
  2. an eclectic research path has been followed and formal vest are available and flak vests are not.

Despite their superior protection, flak vests do not meet a noble's clothing requirements however. In this case, equipping the noble with Prestige recon armor, Prestige marine armor, or Prestige cataphract armor when expecting combat is by far the superior choice, as all three both offer significant protection and meet the clothing requirements. Alternatively, the mood penalty from using the flak vest can just be withstood during combat, and the pawn switch back to the formal vest afterwards.

Female pawns will receive a mood debuff while wearing this item.

Sharp armor

Trade

As of 1.2.2900, formal vests and corsets are the most efficient method of turning textiles into products for sale, assuming the Royalty DLC is enabled and equally skilled crafters and constructors are available. Without Royalty, this role is instead taken by armchairs and dusters. This also represents a way to train skills while also profiting from the pawn-hours invested.

Note that this is only a general rule - other considerations can exist. If a skilled crafter is unavailable, or a particularly skilled constructor is, armchairs may still be a better option due to the effect of Quality on Market Value. Additionally, generally speaking when crafting or constructing a Skill Level 6 or above to guarantee, no matter the material chosen, that selling the product is more profitable than selling the materials. However, the exact skill level each material becomes profitable depends on the Work To Make of the item, the number of materials required, and the market value of the material. Lower value materials are profitable at lower skill levels. For example, cloth formal vests require only a crafting skill of 1 with a average market value modifier of 68% to average a value higher than the 67.5 Silver of selling the cloth itself, while the most expensive textile, thrumbofur, requires a skill level of 5 to do the same. Thus, a skill level of 5 is sufficient to average profitable for formal vests for all available materials.

Material table

  • Material Sharp Blunt Heat Item HP Insulation - Cold Insulation - Heat Market Value
    Bearskin Formal vest 22.4% 4.8% 30% 130 -8 °C (-14.4 °F) +2 °C (3.6 °F) 196 Silver
    Birdskin Formal vest 13.4% 2.8% 30% 100 -4 °C (-7.2 °F) +1 °C (1.8 °F) 124 Silver
    Bluefur Formal vest 16.2% 4.8% 30% 130 -8 °C (-14.4 °F) +1.6 °C (2.9 °F) 147 Silver
    Camelhide Formal vest 16.2% 4.8% 30% 130 -6.4 °C (-11.5 °F) +2.4 °C (4.3 °F) 147 Silver
    Chinchilla fur Formal vest 13.4% 2.8% 30% 100 -12 °C (-21.6 °F) +1.6 °C (2.9 °F) 335 Silver
    Dog leather Formal vest 16.2% 4.8% 30% 130 -5.6 °C (-10.1 °F) +1.6 °C (2.9 °F) 133 Silver
    Dread leather Formal vest 25.4% 4.8% 30% 130 -8 °C (-14.4 °F) +1.2 °C (2.2 °F) 200 Silver
    Elephant leather Formal vest 22.4% 4.8% 30% 150 -5.6 °C (-10.1 °F) +1.2 °C (2.2 °F) 152 Silver
    Foxfur Formal vest 16.2% 4.2% 30% 100 -8 °C (-14.4 °F) +1.6 °C (2.9 °F) 200 Silver
    Guinea pig fur Formal vest 13.4% 2.8% 30% 60 -15.2 °C (-27.4 °F) +1.8 °C (3.2 °F) 270 Silver
    Heavy fur Formal vest 24.8% 4.8% 30% 150 -12 °C (-21.6 °F) +1.4 °C (2.5 °F) 192 Silver
    Human leather Formal vest 12.8% 4.8% 30% 130 -4.8 °C (-8.6 °F) +1.2 °C (2.2 °F) 230 Silver
    Lightleather Formal vest 10.8% 2.8% 30% 100 -4.8 °C (-8.6 °F) +1.2 °C (2.2 °F) 129 Silver
    Lizardskin Formal vest 16.2% 5.4% 30% 100 -4.8 °C (-8.6 °F) +1.2 °C (2.2 °F) 138 Silver
    Panthera fur Formal vest 18.6% 4.8% 30% 130 -6.4 °C (-11.5 °F) +2.4 °C (4.3 °F) 178 Silver
    Patchleather Formal vest 9% 3.8% 18% 100 -3.6 °C (-6.5 °F) +0.9 °C (1.6 °F) 111 Silver
    Pigskin Formal vest 12.8% 4.8% 30% 130 -4.8 °C (-8.6 °F) +1.2 °C (2.2 °F) 129 Silver
    Plainleather Formal vest 16.2% 4.8% 30% 130 -6.4 °C (-11.5 °F) +1.6 °C (2.9 °F) 138 Silver
    Rhinoceros leather Formal vest 25.8% 4.8% 30% 150 -5.6 °C (-10.1 °F) +1.4 °C (2.5 °F) 230 Silver
    Thrumbofur Formal vest 41.6% 7.2% 30% 200 -13.6 °C (-24.5 °F) +2.2 °C (4 °F) 675 Silver
    Wolfskin Formal vest 20.4% 4.8% 30% 130 -9.6 °C (-17.3 °F) +1.6 °C (2.9 °F) 178 Silver
    Alpaca wool Formal vest 7.2% 0% 22% 100 -12 °C (-21.6 °F) +1.6 °C (2.9 °F) 215 Silver
    Bison wool Formal vest 7.2% 0% 22% 100 -10.4 °C (-18.7 °F) +1.2 °C (2.2 °F) 165 Silver
    Cloth Formal vest 7.2% 0% 3.6% 100 -7.2 °C (-13 °F) +1.8 °C (3.2 °F) 111 Silver
    Devilstrand Formal vest 28% 7.2% 60% 130 -8 °C (-14.4 °F) +2.4 °C (4.3 °F) 290 Silver
    Hyperweave Formal vest 40% 10.8% 57.6% 240 -10.4 °C (-18.7 °F) +2.6 °C (4.7 °F) 450 Silver
    Megasloth wool Formal vest 16% 0% 22% 100 -13.6 °C (-24.5 °F) +1.2 °C (2.2 °F) 165 Silver
    Muffalo wool Formal vest 7.2% 0% 22% 100 -11.2 °C (-20.2 °F) +1.2 °C (2.2 °F) 165 Silver
    Sheep wool Formal vest 7.2% 0% 22% 100 -10.4 °C (-18.7 °F) +1 °C (1.8 °F) 165 Silver
    Synthread Formal vest 18.8% 5.2% 18% 130 -8.8 °C (-15.8 °F) +2.2 °C (4 °F) 225 Silver

    Assuming Normal quality, for the effect of other qualities, see Quality.
  • Version history