Cowboy hat

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Cowboy hat

Cowboy hat

Stylish yet rugged, this hat keeps the sun and rain off - and it gives anyone who wears it a bit of extra charm. It is the most important part of traditional western attire.

Base Stats

Type
GearClothing
Tech Level
Medieval
Mass
0.14 kg
HP
80

Apparel

Insulation Factor - Cold
0.1×
Insulation Factor - Heat
0.5×
Armor Factor - Sharp
0.2
Armor Factor - Blunt
0.2
Armor Factor - Heat
0.2
Clothing For Nudity
False
Coverage
Head, Left Ear, Right Ear
Layer
Headgear
Lifestage
Child, Adult

Creation

Crafted At
Hand tailor bench / Electric tailor bench
Required Research
Complex clothing
Work To Make
1,800 ticks (30 secs)
Stuff Tags
Leathery, Fabric
Resources to make
Stuff 25
Technical


The cowboy hat is a clothing item that covers the head. It provides a +10% increase to Social Impact, minimal armor for the head and ears, and good insulation against heat.

Acquisition

As a complicated garment, cowboy hats require Complex Clothing to be researched and can only be made at a hand tailor bench or an electric tailor bench. A cowboy hat requires 25 of any textile and 30 units of work.

Cowboy hats can also be stripped from Outlanders or purchased.

Summary

A cowboy hat offers a +10% increase to Social Impact. Note: Social impact predominantly affects the Opinion bonuses and maluses pawn interactions can create, the success chance of SpeechesContent added by the Royalty DLC and some rituals.Content added by the Ideology DLC It does NOT affect trade prices, as that is instead dependent on Trade Price Improvement. Nor does it affect prisoner recruitment, beyond slightly hastening how quickly the prisoners like the warden, as that is instead dependent on Negotiation Ability.

When worn by a slave,Content added by the Ideology DLC a cowboy hat increases the rate that suppression is lost by 5% per day. This stacks additively with all other forms of suppression loss rate offsets.

Analysis

Cowboy hats are an easy way to protect from hot weather while also adding a bit of extra armor and a boost to Social Impact. For example, consider a pawn wearing button-down shirt, pants, and a duster (all normal quality, cloth). This outfit gives +18.54°C of insulation from heat. Adding a cowboy hat to this outfit increases the heat insulation to +27.54°C. Compared to the tuques and bowler hats:

  • All three hats offer the same coverage and armor
  • Bowler hats offer a slightly larger boost to social impact (+15% vs. +10%) but slightly less insulation from heat (40% vs. 50%)
  • Tuques offer significantly more insulation from cold (50% vs. 10%), but don't offer any insulation from heat or social impact boost

Cowboy hats are especially useful when it comes to surviving heat waves in hot climates, such as deserts or even the extreme desert. Although it has low armor, the cowboy hat should be worn until your base is large and sustainable enough to power air conditioning in all workplaces, at which point it can be passed over for better armor. Arguably, the cowboy hat is better than the simple helmet in warmer climates (or even the flak helmet in extreme circumstances) before the mid-game, preventing pawns from getting the "hot" or "sweaty" mood malus or heatstroke, which reduces their work efficiency.

Overall, the cowboy hat is a decent hat with an exceptional heat insulation while having a niche secondary use as a social impact booster.

Social Impact

The cowboy hat should not be used as a social-boosting hat unless it is only a side-benefit of its insulative abilities. The bowler hat provides a larger boost for fewer materials while if the Royalty DLC is installed, the coronet and top hat provide double the bonus.

Stats table

Feature Toggle
QualityRitual Quality Check Off.png
  • Cowboy hat Cowboy hat Sharp Blunt Heat HP Insulation
    - Cold
    Insulation
    - Heat
    Market Value
    Quality
    Material
    Normal Alpaca wool Alpaca wool 7.2% 0% 22% 80 -3 °C (-5.4 °F) +8 °C (14.4 °F) 102 Silver
    Normal Bearskin Bearskin 22.4% 4.8% 30% 104 -2 °C (-3.6 °F) +10 °C (18 °F) 92 Silver
    Normal Birdskin Birdskin 13.4% 2.8% 30% 80 -1 °C (-1.8 °F) +5 °C (9 °F) 52 Silver
    Normal Bison wool Bison wool 7.2% 0% 22% 80 -2.6 °C (-4.7 °F) +6 °C (10.8 °F) 74 Silver
    Normal Bluefur Bluefur 16.2% 4.8% 30% 104 -2 °C (-3.6 °F) +8 °C (14.4 °F) 64 Silver
    Normal Camelhide Camelhide 16.2% 4.8% 30% 104 -1.6 °C (-2.9 °F) +12 °C (21.6 °F) 64 Silver
    Normal Chinchilla fur Chinchilla fur 13.4% 2.8% 30% 80 -3 °C (-5.4 °F) +8 °C (14.4 °F) 169 Silver
    Normal Cloth Cloth 7.2% 0% 3.6% 80 -1.8 °C (-3.2 °F) +9 °C (16.2 °F) 44 Silver
    Normal Devilstrand Devilstrand 28% 7.2% 60% 104 -2 °C (-3.6 °F) +12 °C (21.6 °F) 144 Silver
    Normal Dog leather Dog leather 16.2% 4.8% 30% 104 -1.4 °C (-2.5 °F) +8 °C (14.4 °F) 57 Silver
    Normal Dread leather Dread leather Content added by the Anomaly DLC 25.4% 4.8% 30% 104 -2 °C (-3.6 °F) +6 °C (10.8 °F) 94 Silver
    Normal Elephant leather Elephant leather 22.4% 4.8% 30% 120 -1.4 °C (-2.5 °F) +6 °C (10.8 °F) 67 Silver
    Normal Foxfur Foxfur 16.2% 4.2% 30% 80 -2 °C (-3.6 °F) +8 °C (14.4 °F) 94 Silver
    Normal Guinea pig fur Guinea pig fur 13.4% 2.8% 30% 48 -3.8 °C (-6.8 °F) +9 °C (16.2 °F) 132 Silver
    Normal Heavy fur Heavy fur 24.8% 4.8% 30% 120 -3 °C (-5.4 °F) +7 °C (12.6 °F) 89 Silver
    Normal Human leather Human leather 12.8% 4.8% 30% 104 -1.2 °C (-2.2 °F) +6 °C (10.8 °F) 112 Silver
    Normal Hyperweave Hyperweave 40% 10.8% 57.6% 192 -2.6 °C (-4.7 °F) +13 °C (23.4 °F) 230 Silver
    Normal Lightleather Lightleather 10.8% 2.8% 30% 80 -1.2 °C (-2.2 °F) +6 °C (10.8 °F) 54 Silver
    Normal Lizardskin Lizardskin 16.2% 5.4% 30% 80 -1.2 °C (-2.2 °F) +6 °C (10.8 °F) 59 Silver
    Normal Megasloth wool Megasloth wool 16% 0% 22% 80 -3.4 °C (-6.1 °F) +6 °C (10.8 °F) 74 Silver
    Normal Muffalo wool Muffalo wool 7.2% 0% 22% 80 -2.8 °C (-5 °F) +6 °C (10.8 °F) 74 Silver
    Normal Panthera fur Panthera fur 18.6% 4.8% 30% 104 -1.6 °C (-2.9 °F) +12 °C (21.6 °F) 82 Silver
    Normal Patchleather Patchleather 9% 3.8% 18% 80 -0.9 °C (-1.6 °F) +4.5 °C (8.1 °F) 44 Silver
    Normal Pigskin Pigskin 12.8% 4.8% 30% 104 -1.2 °C (-2.2 °F) +6 °C (10.8 °F) 54 Silver
    Normal Plainleather Plainleather 16.2% 4.8% 30% 104 -1.6 °C (-2.9 °F) +8 °C (14.4 °F) 59 Silver
    Normal Rhinoceros leather Rhinoceros leather 25.8% 4.8% 30% 120 -1.4 °C (-2.5 °F) +7 °C (12.6 °F) 112 Silver
    Normal Sheep wool Sheep wool 7.2% 0% 22% 80 -2.6 °C (-4.7 °F) +5 °C (9 °F) 74 Silver
    Normal Synthread Synthread 18.8% 5.2% 18% 104 -2.2 °C (-4 °F) +11 °C (19.8 °F) 107 Silver
    Normal Thrumbofur Thrumbofur 41.6% 7.2% 30% 160 -3.4 °C (-6.1 °F) +11 °C (19.8 °F) 355 Silver
    Normal Wolfskin Wolfskin 20.4% 4.8% 30% 104 -2.4 °C (-4.3 °F) +8 °C (14.4 °F) 82 Silver

    For the full effects of qualities, see Quality.